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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Burger
C C P C C P Alliance
0

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Posted - 2015.11.13 11:37:02 -
[1] - Quote
Camera Savvy Capsuleers,
WeGÇÖve pushed a massive update to the camera onto SiSi. Being a core component of the game, we feel that for this to be successful we want to develop this with you. Therefor we are going to launch the feature as an opt-in beta in December.
The new camera has three states
First person camera Ever dreamt about flying your ship in first person? Here you go! This is us nerding out after hours, not super many use cases for it but this opens up for a lot of new possibilities Deck up with some afterburner and try it with WASD for full effect
Orbit camera This is somewhat similar to the classic EVE camera. The main difference is that the new orbit camera has a narrower field of view, allowing you to see enemy ships without having to look at, this also helps with sense of scale. To give you a better sense of speed we seeked advice from our fantastic cinematic team. The camera drifts ever so slightly, giving you a parallax with the stars. The ship also offsets from the center of the screen depending on you speed.
Tactical camera This is the topmost camera state. Here we will allow you to detach the camera from your ship and pan around (right mouse button), allowing you to get a far better sense of your surroundings. Left button will still allow you to rotate and scroll wheel pans the camera in the direction of your view angle.
We are also going to allow you to marquee select (shift + left-mouse). Currently this only selects a single bracket, but this allows you to better select fast moving objects. Alt + left-mouse will look at and ctrl + left-mouse will target. Again this is very much work in progress, but we believe getting this into your hands sooner will lead to a better product.
In all honesty, the candidate that made it to SiSi yesterday was missing few things, so here are some of the changes that you expect see in the coming days.
- Zoom between camera states will be removed, all hotkeys all the time!
- Center button freak out has been removed
- Old camera will be set as default, you will be able to opt in to the new one
- Lot of tweaking of numbers to make the camera more responsive
This is in active development and we would love your feedback |
|

Yadaryon Vondawn
Alius Itineris Virtus
67
|
Posted - 2015.11.13 12:23:13 -
[2] - Quote
Camera Points: 1: If I now zoom out the tactical overlay will automatically pop up and tilt your camera. I personally hate it because it yanks me out of the EVE immersion. Please disable it or allow it to be disabled. If I disable it now it pops right back up when I rezoom. Also when it pops up and you zoom back in it stays.
2: Using the POV camera creates some distorted objects when moving it fast (warp/align etc)
3: The POV camera makes it so that enemy hits are placed in your scope with as result that you cant see anything
4: Zooming out goes smoother now but it takes way to big steps.
5: With advanced camera using Ctrl + both mouse buttons one could scale the POV, this is now done dynamically based on the zoom level. Tho this is in some respect awesome because it allows players to experience the true staggering size of some objects it really should be optional or at least changeable when advanced camera options are turned on. Right now this shortcut has been replaced by dynamic grid targeting(?) or something.
6: The new zoom level does not stop at ships/objects, again this HIGHLY ruins the immersion factor
7: Zooming to much makes you enter POV, I am in a bastion marauder, I cant do anything with my POV in that mode. Nor do I want to go in it save for some special reasons. This should be a toggle, not automatic.
8: At certain zoom out level the camera detaches from my ship, if I dont pay attention for a while it drifts away.
9: Due to the new camera options the shield/armor/hull readout overlaps with the cargo
10: THIS **** IS SO AWESOME IM GOING TO FLY POV TROUGH THIS THING SO AWES...O>O Yeah I understand how collision works but with a POV tool and WASD movement a new person might get some immersion shock.
11: When in warp the camera fixes in front of my ship, I have a ton of windows open and my ship is now behind them, please center the ship when it enters warp.
12: Pressing the topview button when in warp yields a very unified screen color (its broke), same goes for scrolling
13: When my ship is moving the camera moves along until it fixes behind the ship, I however have no intention of looking into the equivalent of a supernova (the new engine is awesome but BRIGHT). Please keep it fixed at the angle I set it to.
14: camera/behaviour: The new AI is not sure what to do (it did this for few minutes)
15: Going into warp sometimes fixes you at a completely new camera angle, highly immersion breaking.
EDIT: Pasted this out of the SiSi feedback earlier therefor some of these points are no longer relevant |

Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
133
|
Posted - 2015.11.13 13:08:01 -
[3] - Quote
One thing that stood out to me: the transition from tactical camera to orbit camera doesn't work if you have moved the tactical cam in the slightest. While I see why you want this (allow unlimited zoom on far away object, so you don't suddenly snap back to your ship), it would be nice to have some way of recentering it on your hull so you can "zoom back into orbit cam" without having to use keyboard shortcuts. |

Doomchinchilla
Collapsed Out Pandemic Legion
121
|
Posted - 2015.11.13 13:10:12 -
[4] - Quote
You really should have a 4th option to allow us to keep the old camera at all times. Most times for smaller gang pvp you don't want the camera detached from yourself, I can't see ever wanting first person mode and the orbit camera feels more for people that are making videos vs. looking for optimal knowledge of their surroundings.
When I pvp I'm always fully zoomed out with the tacitcal overlay on, I don't want to be zoomed in at any point looking at my ship as it doesn't help with positioning. And I don't want the camera to ever uncenter from my ship so I lose perspective in a fight. |

Lair Osen
106
|
Posted - 2015.11.13 13:13:16 -
[5] - Quote
Camera tracking is going to be reincluded in the new features right, especially the orbit camera?
Can we stop the tactical cam auto activating the tac overlay.
Currently after panning in Tac Cam, scrolling moves the focus back and forward instead of zooming, and allows the focus to travel infinite distances away. Can we please get a way to zoom the focus point as well as move back and forth, perhaps scrolling with an alt modifier?
PLEASE give us a way to multi select things like rats and wrecks, that would make pve soo much nicer! Please :D |

Arla Sarain
698
|
Posted - 2015.11.13 13:34:00 -
[6] - Quote
CCP Burger wrote:Camera Savvy Capsuleers, WeGÇÖve pushed a massive update to the camera onto SiSi. Being a core component of the game, we feel that for this to be successful we want to develop this with you. Therefor we are going to launch the feature as an opt-in beta in December. The new camera has three states First person cameraEver dreamt about flying your ship in first person? Here you go! This is us nerding out after hours, not super many use cases for it but this opens up for a lot of new possibilities Deck up with some afterburner and try it with WASD for full effect Orbit cameraThis is somewhat similar to the classic EVE camera. The main difference is that the new orbit camera has a narrower field of view, allowing you to see enemy ships without having to look at, this also helps with sense of scale. To give you a better sense of speed we seeked advice from our fantastic cinematic team. The camera drifts ever so slightly, giving you a parallax with the stars. The ship also offsets from the center of the screen depending on you speed. Tactical cameraThis is the topmost camera state. Here we will allow you to detach the camera from your ship and pan around (right mouse button), allowing you to get a far better sense of your surroundings. Left button will still allow you to rotate and scroll wheel pans the camera in the direction of your view angle. We are also going to allow you to marquee select (shift + left-mouse). Currently this only selects a single bracket, but this allows you to better select fast moving objects. Alt + left-mouse will look at and ctrl + left-mouse will target. Again this is very much work in progress, but we believe getting this into your hands sooner will lead to a better product. In all honesty, the candidate that made it to SiSi yesterday was missing few things, so here are some of the changes that you expect see in the coming days.
- Zoom between camera states will be removed, all hotkeys all the time!
- Center button freak out has been removed
- Old camera will be set as default, you will be able to opt in to the new one (this was originally intended to be the case)
- Lot of tweaking of numbers to make the camera more responsive
This is in active development and we would love your feedback Is the "slave to ship" tactical camera coming back? |

Judy Mikakka
BURN EDEN Northern Coalition.
6
|
Posted - 2015.11.13 14:09:16 -
[7] - Quote
CCP Burger wrote:
Old camera will be set as default, you will be able to opt in to the new one (this was originally intended to be the case)
Thank you so much. |

Ariz Black
School of Applied Knowledge Caldari State
6
|
Posted - 2015.11.13 14:13:25 -
[8] - Quote
reposting from the other thread:
My primary concern is that the mouse buttons are wrong, with no option to swap them.
I want rotate on rightclick, pan on leftclick, not the reverse as is currently. Please add an option for this. |

Jita Soikutsu
Science and Trade Institute Caldari State
0
|
Posted - 2015.11.13 14:55:15 -
[9] - Quote
The new camera very much was pleasant! I look forward on Tranquility |

Tegho
Northstar Cabal Tactical Narcotics Team
8
|
Posted - 2015.11.13 15:03:33 -
[10] - Quote
Used the new camera on sisi last night. Very impressed. Might take a while to get used to different clicks doing different things, but I think everyone will wind up loving it in the end. |
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Dave Stark
7872
|
Posted - 2015.11.13 15:46:50 -
[11] - Quote
there is now no way to have your ship in the middle of your screen. since i'm flying a spaceship that's a pretty big deal to me.
currently in orbit cam going anything over about 200m/s puts your ship near the edge of your screen. in my stiletto the camera was moving itself around to accommodate the fact that you wanted to track that far ahead the ship was off screen and thus moved the camera away from what i wanted to look at in order to keep my ship in screen.
any chance we can have a camera function that simply works? i get you're trying to do something fancy but that's redundant if the camera functionality is terrible and unusable.
my list of reasonable desires: have the orbit camera centre on your ship, not a random point somewhere near your ship such that your ship is just barely on the screen in a corner somewhere. have the tactical camera follow your ship (as a toggleable option). it'd be nice to see what's going on around my ship without having to constantly click the button so my ship's on the screen.
currently there are 0 ways to actually have the ship in the middle of the screen (or near the middle for any appreciable length fo time) - which when flying said ship i feel is pretty damn important.
i mean, these new options would be wonderful... if my ship was on the screen in any of them.
one more thing; the buttons for the camera options/cargo/dscan/tactical overlay etc now run in to the numbers for hull/shield/armour - also not cool. |

Tikktokk Tokkzikk
Alekhine's Gun Decayed Orbit
289
|
Posted - 2015.11.13 17:12:13 -
[12] - Quote
Would be lovely to have a 4th option that locks it to the current camera. Manual piloting (double-clicking in space) is next to impossible as it is right now. |

Bienator II
madmen of the skies
3446
|
Posted - 2015.11.13 17:21:03 -
[13] - Quote
i understand that the version on SISI is not the latest so i limit the feedback only to a few simple aspects:
don't forget that eve runs on the PC home of the direct-input master race. The camera feels very slow because there is a delay between mouse wheel input and the actual zoom result. Remove the animation and it feels like it should again. Just ask the team of the new map, they had the same problem and got the same feedback and they also did listen and reverted it again.
the fact that the camera is not centered on the ship is very distracting and players who kite in pvp will hate that (like me). It is already hard enough to control your ship with double click since you have to guess where it will actually go (there is 0 UI feedback for that), and now the ship itself is moving around the screen while you have to double click random spots on screen and hope your orbit will work out correctly. Thats insane - don't do that.
additionally to that the camera seems to follow the stars unless you look in the flight direction of the ship. This means the camera will rotate constantly while you MWD around in a fight. Thats also not cool for small scale warfare.
i am not sure about the transition between tactical mode and normal mode. I would much prefer a button for that to toggle between homeworld/command&conquer mode and ship-centered mode, and don't have that transition automatic which basically restricts your zoom level in the normal mode.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|

Tappits
North Eastern Swat Pandemic Legion
198
|
Posted - 2015.11.13 17:34:04 -
[14] - Quote
The new view point of the ships so you can see the scale of ships much betterGǪ
BUTGǪ When you zoom out and it goes from a close view to the tactical view the camera is no longer anchored to your ship which is dumb.. It should stay anchored to the ship till you manually right click and drag the camera about so you can quickly zoom out to look at something and then zoom back in and its still looking at your ship. |

DaReaper
Net 7
2657
|
Posted - 2015.11.13 17:45:07 -
[15] - Quote
From other thread:
ok i'll add my issues:
1) the 'original camera veiw" is not centered on the ship, when i warp the ship slides to the bottom of the camera. a "lock camera view" might be a good option
2) the zoom for tachtical and 'normal' camera are reversed. i.e. (i have a track ball) if i hold both mouse buttons and move the ball up i zoom out in 'normal' view but in tachitical view i zoom in. If i slide the mouse down in normal view i zoom in but in tachtical view i zoom out, this is confusing.
3) camera zoom and movement are way slower then what we currently have and a bit choppy.
4) the trasition for 'look at' is disorentating.
i'll add more as i try stuff
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
|

Arionu
Iminoneih Ltd
1
|
Posted - 2015.11.13 18:06:23 -
[16] - Quote
Please see feedback from previous thread: https://forums.eveonline.com/default.aspx?g=posts&t=456119
I also discovered a new bug in addition to the previous one and filed it under ID EBR-55744 |

Daemun Khanid
Sanctus Imperialis
186
|
Posted - 2015.11.13 18:32:27 -
[17] - Quote
Posted this in another thread but see now that this is the official location. You MUST re implement the focus camera on overview selection feature. It is absolutely fundamental for dscanning.
Also the button placements need adjusted, with all the new buttons the cargo button obscures the percentage readouts for armor and structure.
On side notes, the new blue shade instead of red for dscan on the new system map is nice and is it just me or has the star field density been increased? The images for background stars just seem much denser now, maybe it's just my location on Sisi that has a different appearance than where I'm at on tranq but it seems considerably different from what I saw last time I logged on.
Daemun of Khanid
|

Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
134
|
Posted - 2015.11.13 18:37:57 -
[18] - Quote
Currently my main gripe is the huge inertia the camera has.
Ok, I get you guys just love it: you put in both new maps and now you've put it here. It feels nice sometimes and gives a nice cinematic look to the action, but let me be the broken record and tell you yet again, that the camera is a tool, and that anything that prevents it from being used with precision must be, at the very least, disableable.
Other than that, I'm really, really thrilled about these changes. |

Dermeisen
27
|
Posted - 2015.11.13 18:45:20 -
[19] - Quote
This is a superb development. I can only imagine the prospective utility in a new Eve with doomsday effects, area of effect, squadrons and what have you, the landscape/terrain of eve is really only this, locking distance and your imagination - this is a huge enhancement to one's imagination.
Cheers mate +1
"Not the Boreworms!"
|

Jon Dekker
Dekker Corporation
50
|
Posted - 2015.11.13 18:46:34 -
[20] - Quote
I would really like to see a "cinematic" camera, similar to one of the camera options in Grand Theft Auto. |
|

Daemun Khanid
Sanctus Imperialis
187
|
Posted - 2015.11.13 18:48:12 -
[21] - Quote
In regards to the difference in star field appearance, I also notice now that objects in space, distant nebula's particularly, are looking really blocky low res now when zoomed in on the ship, as if the background textures are closer than they should be or the new camera effect is zooming in on the back ground more than it used to. It seems like something with the way the new lens effect works makes the whole thing feel like I'm flying around in a textured sphere where some things are appearing MUCH closer in space than they should be.
In system X-70MU there's the large light blue nebula. As you pan the camera around it moves around and looks as if it is located right there in system but no matter how you move around the system you always appear to be the same distance from it. It's kinda unpleasantly distracting.
The FOV on the camera seems too narrow and is causing distortion towards the edges of the screen, the same kind of effect I get in games like Elite or World of Warships when I stretch the game across 3 monitors. It's not a pleasant visual effect.
Maybe this isn't something that has changed, and has just become more obvious with the way the new camera moves around?
NOPE, just checked back on Tranq. With the old camera the background starfield doesn't zoom in and out as you zoom the camera in and out. This is as it should be for objects far into the distance and creates the illusion of the vastness of space. On sisi however the new camera zooms in the entire star field as you change zoom which makes it visually obvious that you are sitting in a textured sphere and cause's the environment textures to look really low res and crappy.
-1 I highly disapprove, it's definetly NOT a good change to the camera.
Daemun of Khanid
|

Aka Kar
Isogen 5
0
|
Posted - 2015.11.13 19:05:35 -
[22] - Quote
Personally I dislike the new camera. Very disorienting and doesn't feel natural at all. I'm glad that we at least get to have the opt out once this hits Tranquility. It's very sluggish to zoom in and out and then it jumps out to I guess a panning grid experience. In that I lose sense of direction to where my ship is located on the battlefield . I don't feel as though I would be able to adequately manual pilot around the environment which is huge in a small gang. Sometimes I gather that things are simply made to look pretty and that those developing these "features" have little to no experience actually playing the game. I don't feel as though these different perspectives will be utilized like intended. More than likely people will use the POV one for the good bump line up and ignore the other ones. |

iwannadig
Impersonal Department Special Operations RUST415
15
|
Posted - 2015.11.13 19:29:05 -
[23] - Quote
New camera is simply unusable. Watch the video: https://youtu.be/wGisdvCXCWc
However, I really like first person camera. It would be cool to make some kind of docking mini-game to utilize it at 100%. |

Zappity
Black Aces I N F A M O U S
2565
|
Posted - 2015.11.13 19:51:49 -
[24] - Quote
While you are atvitat it can we PLEASE have the option to reduce/remove that awful white lock range ball from the tactical overlay? I'd love for it to be replaced with a small tick mark at the appropriate distance.
Zappity's Adventures for a taste of lowsec.
|

Dran Arcana
Dreddit Test Alliance Please Ignore
1
|
Posted - 2015.11.13 21:07:04 -
[25] - Quote
[First person camera
This is cool, but seems pretty lacking in actual function. I would love an ability to disable this while allowing the other two, to prevent accidental activation when zooming in too far.
Orbit camera
The offset is very visually appealing, but function leaves a lot to be desired. I've found it both distracting and cumbersome when all you're trying to do is actual combat. Once again, I would love to see some granular controls in turning this off.
Tactical camera
I like this one more or less as-is.
Other thoughts:
Some part of this new camera makes it so the radial menu only works on the icon, not the whole ship. Please change this back it's really hard to hit that icon on a 4k display :staredog: |

Tub Chil
SQUIDS.
78
|
Posted - 2015.11.13 21:15:10 -
[26] - Quote
Right click in space - move camera to look around - release right click to return to previous view. This functionality is removed. please don't remove it.
Right Click in space - move mouse up or down - super zoom! Please don't remove this.
Current camera controls have function that is super important to D-Scan, that's center tracking position. Please don't remove this functionality.
Basically please don't remove anything that we already have and have fun playing with. |

SpaceAngel
GREENSPACE
0
|
Posted - 2015.11.13 21:22:03 -
[27] - Quote
Orbit camera, should have all the options of the current camera (e.g. follow). In the current release (13.11.980381) the orbit camera seems to be broken: when jumping through a gate the camera doesn't load any objects in space on the other side, only switching to first person and back fixes it. The "look at" option breaks the orbit camera -> option to "jump" back to center your own ship doesn't work. 1st person camera: awesome. Additional: fluid zoom and camera movement might be perfect for video capturing but is way to slow for fast combat interaction and overview. |

Liner Xiandra
Sparks Inc
363
|
Posted - 2015.11.13 21:55:16 -
[28] - Quote
CCP Burger wrote:
Orbit camera This is somewhat similar to the classic EVE camera. The main difference is that the new orbit camera has a narrower field of view, allowing you to see enemy ships without having to look at, this also helps with sense of scale. To give you a better sense of speed we seeked advice from our fantastic cinematic team. The camera drifts ever so slightly, giving you a parallax with the stars. The ship also offsets from the center of the screen depending on your speed.
This is in active development and we would love your feedback
Do not like. The changing FOV and angle on zoom/offset is seasickness inducing, and I'm struggling to keep up with what the camera is trying to/wants to show me.
Maybe a changing FOV is a nice cinematic trick for a trailer, it's not useable for gameplay. Especially when zooming in/out, rotating lots is the common thing to do in EVE to get a sense on bearings and overview of the battlefield. |

big miker
Rifterlings Zero.Four Ops
378
|
Posted - 2015.11.13 22:23:44 -
[29] - Quote
What others have pointed out, pvp wise the new camera options are bad for manual piloting. I'd like to see the old regular camera to be the default option, with these new ones to be added and used if someone wants to. Other than that it does look great!
Latest video: Ferocious 6.0 Nano battleships / marauders
|

Strata Maslav
Born-2-Kill Separatists
143
|
Posted - 2015.11.13 23:01:08 -
[30] - Quote
I think a great edition would be a subtle arrow or some other way to denote orientation on the tactical overview,to help the pilot under the angle of propulsion.
I think it could be helpful for maintain awareness when zoomed out, especially when you are using the tactical camera. |
|

Eli Stan
Center for Advanced Studies Gallente Federation
352
|
Posted - 2015.11.14 00:14:54 -
[31] - Quote
CCP Burger wrote:In all honesty, the candidate that made it to SiSi yesterday was missing few things, so here are some of the changes that you expect see in the coming days.
- Zoom between camera states will be removed, all hotkeys all the time!
- Center button freak out has been removed
- Old camera will be set as default, you will be able to opt in to the new one (this was originally intended to be the case)
- Lot of tweaking of numbers to make the camera more responsive
This is in active development and we would love your feedback
Thank you for your effort on this UI element. It has a lot of great potential. However, there's also a lot I don't like, much of which is being addressed already per the above, so I'll withhold specific comments until the next iteration. I'm subscribing to the thread in the meantime. o7
|

Shade Millith
Jebediah Kerman's Junkyard and Spaceship Parts Co. I N F A M O U S
164
|
Posted - 2015.11.14 00:37:20 -
[32] - Quote
The Orbit camera is absolutely horrible.
1) The zoom is nauseating. I'm guessing you've put an Field of View shift during zooming. Get rid of it. It's bad enough that I had to stop trying after about 40 minutes because my stomach was doing flips. 2) The offset makes it difficult to click on icons in space, and makes it harder to figure out what's going on in space during faster combat 3) The extra momentum the camera has makes it feel laggy and unresponsive in the EXACT same way the 'Old' New Map camera that had so many complaints about.
Once again, you've gone with what looks good visually, and what looks cool and flashy, without thinking about how useful it is as a tool.
It's great as a fancy camera option, but there needs to be an option for the current camera. The current camera is much more responsive and useful. |

Flyingleanpocket
Amarrian Vengeance Team Amarrica
36
|
Posted - 2015.11.14 01:55:09 -
[33] - Quote
The orbit camera seems OK, but i have experienced a persistent bug where the ship flattens to a single line and other effects stop working.
Also when looking at another ship, and it warps, the camera stays locked on that object for a very long time. It should return much more quickly in my opinion.
My suggestions would be as follows:
Do not switch modes by zooming. This is irritating and disorienting when you switch modes unexpectedly
Instead, switch modes with buttons only
Include the old camera as one of these buttons.
Never, Ever, EVER remove old camera from the game
|

helana Tsero
Science and Trade Institute Caldari State
235
|
Posted - 2015.11.14 02:18:42 -
[34] - Quote
A few issues with the orbit camera
- Camera is very sluggish (tested yesterday) - the new FOV is good and gives a sense of scale. However the spacescape (background stars) is now horribly burred/zoomed and ruins the look of eve. The spacecape (background stars) needs to look like the old FOV/zoom level. Keep new fov for objects/ships but decouple the spacescape from fov change. - Make sure dscan works with these new cameras. - Please make the tactical overlay default to off. Its a ugly piece of ui that ruins immersion. (I do use it for specific situations))
Improvement ideas
- Provide a option to hide the red brackets/icons on targeted ships. We have this great new fov but still cannot see the ships we are shooting at because they are hidden by giant red icons.
- Add a window showing a close zoom of the ship you are shooting at. With new shield effects that are coming it would be immersive and cool to see impacts and explosions against a real ship instead of just a zoomed out red icon.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|

Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
277
|
Posted - 2015.11.14 02:38:07 -
[35] - Quote
Dran Arcana wrote:[First person camera
This is cool, but seems pretty lacking in actual function. I would love an ability to disable this while allowing the other two, to prevent accidental activation when zooming in too far.
Yea for now I don't want to zoom in to first person view during a fight ever. In a few months though seems like a pretty good way to aim your directional doomsday weapon. |

Daemun Khanid
Sanctus Imperialis
188
|
Posted - 2015.11.14 04:33:51 -
[36] - Quote
Just to summarize here in the "official thread" what I've said much less coherently here and elsewhere in other threads...
The background maps (stars etc) should NOT be effected by the camera zoom. If you zoom in on an object thats 50 ft away the visual effect on objects 1 mile away are so minimal that you can't even tell the slightest difference. If I'm zooming in on a ship in space thats 1 km away I should absolutely NOT notice a visual effect on stars that are 10's of light years in the distance. When this happens it completely decimates the immersion and sense of scale/distance, makes the environment textures look horrible and the fact that it is simply physically and optically "wrong."
1. Fix what ever change you've made that is causing zoom on distant star field textures. 2. Give us an adjustable FOV so that ppl on wide screen and multi-monitor setups don't get such extreme distortion towards the screen edges. 3. Give back true center on ship and align to selected object control. 4. Rearrange all the buttons so that they aren't obscuring the readout percentages for hull and structure.
and call me a happy camper.
(And of course all the other changes that you've already said are in the works such as removing the transition between modes when using zoom, it just causes soooo many problems and is just entirely undesirable.)
All that said... yay for the hard work, interesting changes and new idea's in a game that's been active since '03. Although I'd really liked to have seen some new models for all these new ships instead of just recycled old ones with skins. Especially with the new skin system that essentially renders those "new" skins moot.
Daemun of Khanid
|

Utremi Fasolasi
La Dolce Vita
478
|
Posted - 2015.11.14 05:27:39 -
[37] - Quote
I need Dramamine after watching demos of the test features. :-( |

Charles Surge
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2015.11.14 06:26:47 -
[38] - Quote
I can't offer anything new and I don't know what is going on (just on Sisi to help Succession Trials team), so read the other feedback, but I must say:
New camera is nausea-inducing, unusable, and unacceptable.
Having the orbit camera not centered on ship is simply ridiculous. Ships shoot each other in this game. See Bienator II's note on kiting. Ship-relativity seems an apparent goal from reading the OP, but especially on the most zoomed out view it will be at an all time low as you have no frame of reference (outside of using the tactical overlay) as a bunch of ships move at a bunch of vectors, including your own ship.
Having the camera mode switching by zooming is uncalled for.
The functionality that we call "the old camera" must continue to exist, at least until the functionality called "the new camera" is significantly different/"corrected" via various options. |

Jonny Copper
Disruptive Tendencies
85
|
Posted - 2015.11.14 06:58:22 -
[39] - Quote
Judy Mikakka wrote:CCP Burger wrote:
Old camera will be set as default, you will be able to opt in to the new one (this was originally intended to be the case)
Thank you so much.
CCP just saved 11 subs here lol. |

Soleil Fournier
Ultimatum. The Bastion
55
|
Posted - 2015.11.14 10:14:58 -
[40] - Quote
Tested some of the new camera
The camera bounce, even when my ship isn't moving, is really fast and annoying. Gets way worse when coming out of warp. I was getting motion sickness and turning away from my screen. The old camera was much more subtle, I enjoy it much better as it is on TQ.
Agree with a toggle to go to first person. Often I will zoom in hurriedly, but now it goes straight to 1st person so I have to be super careful. A toggle or a s electable option for seamless zoom is preferred.
Camera inertia was awkward. When centering in on something it wasn't precise, the inertia would make the camera move slightly after I finished moving my mouse, which was annoying. I prefer it to be precise.
I also got a fishbowl effect when the camera wasn't anchored on my ship. Not sure if intended or not, but it made me want to always be anchored on my ship instead of looking elsewhere.
Thanks |
|

Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
137
|
Posted - 2015.11.14 17:06:23 -
[41] - Quote
Zappity wrote:While you are atvitat it can we PLEASE have the option to reduce/remove that awful white lock range ball from the tactical overlay? I'd love for it to be replaced with a small tick mark at the appropriate distance.
This! Combined with those annoying dust clouds we still haven't got a toggle for (no, the one you made isn't useful, it disables a bunch of other unrelated effects too), it can white out the whole screen.
|

Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
137
|
Posted - 2015.11.14 17:17:16 -
[42] - Quote
Another little observation: the orbit camera origin is a tad too far off the bow of some ships, making us actually miss out on the new nice engine effects, as they can't be put into the frame without collapsing local or the overview :P |

Soldarius
O C C U P Y
1433
|
Posted - 2015.11.14 18:28:38 -
[43] - Quote
Tried all 3 options. They all broke hard. Effective manual piloting is impossible in all modes. My ship literally started flying off in random directions. Zooming out in orbit mode causes the entire camera mode to change to a fixed camera mode which did not follow my ship.
In orbit mode, manual piloting is impossible. My ship would just suddenly go off in the opposite direction of where I was clicking.
Shifting to fixed mode while in warp breaks hard. Graphics go totally bonkers. Unusable.
The Tracking Camera mode in which you select an object and then the camera points at that object is completely broken. It turns on, the bracket appears, and then nothing. There is no longer an option to even turn it on and off on the UI. Fortunately, I had ti set to a keyboard short cut.
Trying to manual pilot in first person mode is extremely slow. If I used the manual piloting keyboard shortcuts (up, down, left, and right), I could not follow anything. Too slow to turn. Useless.
I was not afforded the opportunity to opt-in to this. It was automatically selected from the start and I cannot find any option to revert to the old camera.
I was trying to tackle a drifter BS with a daredevil and could not keep with him because the new camera modes made it completely impossible to stay within range, if I could get in range at all.
Please do not push these camera modes to live any time soon. They need a lot of work.
http://youtu.be/YVkUvmDQ3HY
|

DaReaper
Net 7
2658
|
Posted - 2015.11.14 19:23:16 -
[44] - Quote
why are the zoom in and out revered in tach and cinema view?
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
|

Nevyn Auscent
Broke Sauce
2699
|
Posted - 2015.11.14 23:23:23 -
[45] - Quote
Tried it today (Yay new launcher making Sisi so easy to get into, big props to that team.) First thing I tried to do in tactical view. Edge scroll. Can we please have this. If we have a Homeworld RTS like camera, RTS like camera controls make it much more natural.
Second thing I discovered, panning forwards and backwards does not keep you at the same 'altitude' but goes up and down if your camera is tilted. This felt very odd to me, I would rather my 'zoom' control height while forward/back/left/right all pan flat along the plane of the grid. Arbitrary directions rather than relative directions basically.
First person view. Could we get it from a fixed point on the ship please, so most ships we can actually see a portion of the ship still, would make it easier referencing things. Also very very hard to control and the HUD doesn't give an accurate idea of motion with the tilt on a slower ship.
Changing between views. Does not save the state of the tactical overview, please do so. |

ApolloF117 HUN
Angels and Demons Inc. Mordus Angels
22
|
Posted - 2015.11.15 09:40:50 -
[46] - Quote
Tikktokk Tokkzikk wrote:Manual piloting (double-clicking in space) is next to impossible as it is right now: Orbital camera has bad situational awareness due to horrible FOV and inability to zoom out. Having to constantly compensate for the automatic camera movement is also annoying. Tactical camera doesn't follow your ship and camera movement feels sluggish.
Solution should be to add a 4th option for the current camera on TQ and only change between camera modes with the buttons.
Besides that, it's all very impressive and I can't wait for it to go live!
THIS |

ApolloF117 HUN
Angels and Demons Inc. Mordus Angels
22
|
Posted - 2015.11.15 09:50:31 -
[47] - Quote
CCP Burger wrote:First person camera Ever dreamt about flying your ship in first person? Here you go! This is us nerding out after hours, not super many use cases for it but this opens up for a lot of new possibilities Deck up with some afterburner and try it with WASD for full effect
ever dreamt about going a bit more deep and put the modules araund the interface you created?:D |

Bagrat Skalski
Koinuun Kotei
10389
|
Posted - 2015.11.15 10:31:20 -
[48] - Quote
From what I have seen these 3 camera modes should be like that (simple):
1 Default (drone cam): Camera that is like today on tranquility, no changes. Practical and informative.
3 Cinematic (drone cam): Camera with options to completely detach center of view, set new angle of view, vector and speed of movement of camera. More glitter but more complicated and less practical for situational avareness, more for nice pictures and views.
3 On ship camera: First person wiev, just like seen from camera on the front of the ship, with hotkeys or this round menu option to change view from back, sides up and down.
Custom ship skins, character creator style "repaint". Bring it!
|

Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
60
|
Posted - 2015.11.15 16:22:17 -
[49] - Quote
So far I like the "feel" of the cameras, tho' I did not test too much yet. What I'm missing is the ability to look around in the first person view. That would be cool and would make that cam useable for some slower action.
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
|

Faren Shalni
Future Corps Sleeper Social Club
155
|
Posted - 2015.11.15 20:21:43 -
[50] - Quote
what on earth was wrong with the old camera. This new camera is awful. Cant zoom out far enough to provide good situational awarness and manual piloting. zoomed in is awful as the camera is not on top of my ship.
The old camera should be default with the new tactical and FP modes as optional modes to switch to.
It looks flashy but thats about it.
also middle mouse button screws the camera badly
So Much Space
|
|

Lykouleon
Future Corps Sleeper Social Club
1664
|
Posted - 2015.11.16 00:43:23 -
[51] - Quote
So, most of my complaints have already been listed, but I'll just throw them up here with my additional gripes.
1) Manual piloting is impossible with the new cameras. This is a BIG problem.
2) The tactical camera feels really, really sluggish compared to just zooming out via the normal, old camera. Speeds need to be increased on this camera mode (or made customizable by each pilot).
3) I personally leave the tactical overlay on at all times on all of my clients, and have done so for years. I find it to be very helpful. Switching between tactical and orbital cameras doesn't save the previous state of the tactical overlay. IE: I zoom out to the tactical view and zoom back in afterwards, I have to re-enable the tactical overlay each time. Please save the state of the tactical overlay being enabled or disabled when switching between views.
4) Presently, at least on my client and a few others who were with me on SISI today, the tactical view drags everything and its mother that's on grid with you into warp and then turns everything into an amorphous blob. As much as I found warping with a station with me to be amusing...yeah, needs some fixing.
5) I won't be using the first-person camera ever. I don't like the idea that if I zoom in too far using the orbital camera that I'll have to snap into the first-person, then take time to snap back out to orbital. Can we get the option of disabling first person if we so choose?
Lykouleon > CYNO ME CLOSER so I can hit them with my sword
|

Crazy KSK
Tsunami Cartel
97
|
Posted - 2015.11.16 01:06:42 -
[52] - Quote
Some unsorted thoughts
Camera zoom speed in orbit camera is far slower then it was before, it should be changed back to how it was
Move speed in tactical camera is too fast makes it hard to control actually I got used to it its fine now just when trying to get close to something it feels too fast, but I think that will be solved once a more obvious way to go into orbit camera on another ship is added
Rotation of the tactical camera should be centered around the view port and not around an arbitrary point in space, just feels weird Edit: Oh it changes depending on the distance to your ship while not actually centered on your ship but on a random point around it The tactical camera should only be centered around a point is space when that point is a ship or when I just zoomed out into tactical
The orbit camera goes really far away from ship when warping with a ship that has high warp speed (this might also be exacerbated by flying a small ship like a shuttle)
When zooming in on your ship from tactical into orbit the camera zooms to the closest zoom level
The transition points for zooming into tactical and into orbit are not at the same distance, they should be however
Using LMB+RMB to zoom does not let you transition between tactical and orbital,
I feel like that while in tactical view a double click on an object should perform "look at" instead of making my ship approach, yes alt+click does that but its also about not accidentally moving my ship without noticing
When looking at a small object like a drone and then looking at another small drone like object that is far away, the camera transition is quite slow
A "go back to your own ship" button is missing
I feel like the orbit camera should be more like a "scenic filter" option and the tactical camera should be standard and used at all zoom levels and just have a "free movement" option
Look at doesn't work outside of 250km even though I can get my camera there manually
Camera rotation should be true to the mouse cursor, right now it is slower, also maybe just freeze the cursor in place when moving so it doesn't end up in the corner of the screen
While in tactical putting the cursor over an object and then zooming in should zoom in to that object without moving the mouse off of the object
The square around the tactical overlay is very obvious now and not a bit prettier, also the you can see the pixel on the white part, not pretty either
The first person zoom should be a lot smoother
"Look at" in first person mode should align the ship to that object without accelerating
Quote CCP Fozzie:
... The days of balance and forget are over.
|

Daemun Khanid
Sanctus Imperialis
192
|
Posted - 2015.11.16 03:44:19 -
[53] - Quote
Bagrat Skalski wrote:From what I have seen these 3 camera modes should be like that (simple): 1 Default (drone cam): Camera that is like today on tranquility, no changes. Practical and informative. 3 Cinematic (drone cam): Aka drone first person. Camera with options to completely detach center of view, set new angle of view, vector and speed of movement of camera. More glitter but more complicated and less practical for situational avareness, more for nice pictures and views. 3 On ship camera: First person wiev, just like seen from camera on the front of the ship, with hotkeys or this round menu option to change view from back, sides up and down. Quote: It seems like something with the way the new lens effect works makes the whole thing feel like I'm flying around in a textured sphere You are. But its actually a box. That is why they need to stick to default field of view with defaut camera that is now on tranquility. It would also fix the "smeared" view with multi monitor setups.
Quite certainly aware of that. The point is, the old camera worked in such a way as to disguise that fact by not effecting backgrounds during normal camera zoom. The new camera fails to do so and as a result makes the textured sphere/box apparent and its due to more than FOV. With old camera you could achieve the same effect by holding the right mouse button. A "feature" that is usefull for getting an enlarged look at distant objects like carolines star. When it is applied to all cameras however it ruins the illusion.
Daemun of Khanid
|

Khan Wrenth
Ore Oppression Prevention and Salvation
272
|
Posted - 2015.11.16 11:35:23 -
[54] - Quote
I'll voice some of the same concerns as others. I'm not going to go through the laundry list of bugs that happened while I simply flew around on the test server because I'm assuming anything so common as the camera and UI crashing upon using a stargate must be getting worked on already.
So, aside from the bugs, when the new camera controls work, they are terrible. Orbit seems to have no practical application other than causing seasickness. Camera movements while the ship is moving are really disorienting. The movements and zooms are also very laggy. I see no function or purpose for this mode, just the regression of a camera that used to work perfectly fine. Am I to believe this is done on purpose?
The first person mode...I'm sorry but I can't help but grin from ear to ear and get all giddy over it. It's completely irrational but damn it's fun. I have no idea what to use this for other than lining up bumps with Machs, but damn, I too am geeking out over this. First-person view mode is a favorite function of mine from vehicle games, including and especially Ace Combat. I'm sure we can't get cockpit views and this is the best it'll be, and I accept that very heartily and I can't wait to have this on TQ. Will this function have right-click functionality for when I want to briefly look around? You know, like the classic camera style controls?
The tactical camera has good promise. I can easily see it becoming a staple of commanders. Needs refinement...I'll assume at some point it is going to have a checkbox/option akin to the new map for focusing on current location? Because during battle it'll be way to easy for that thing to get too off center and I'd hate to have to rotate through camera functions just to get it to re-center on me again.
In summary, get rid of orbit camera, kudos to the rest, and the most important thing is that you said these camera controls are opt-in (or simply change the orbit camera button to the normal camera button). Now if only such wisdom had been around when the UI got nerfed months back. Where are my custom colors again...?
Let's discuss overhauling the way we get intel in EvE.
|

Cloned Mark
Solar Pride MIDAS 22
0
|
Posted - 2015.11.16 15:32:24 -
[55] - Quote
Okay, so my impressions: 1) First person view is AWESOME. It's really useful for bombing and MJD operation.
2) Tactical mode is nice, but it lacks something like fixed center on my ship, as it is now. I think there must be a button to let camera go free-flight, but centered on a ship is a nice default mode.
3) Default camera is nice only for cinematic video and stuff. All those panning and flying around, new field of view. BUT - it's completely useless for situation awareness. I know, you devs might say - hey, use tactical view for situation awareness!. But NO.
This changing field of view and camera movement with panning is confusing and causes dizziness. It looks nice, but in fast changing situations camera must be fixed as I want it, I need that exact angle and zoom, no panning, no angle changes, no center movement.
And that changing field-of-view thing is too narrow sometimes and distorts my perception of situation in fast changing gameplay situations. New camera movement lacks precision and feels like it has much more inertial movement, than it was before.
So, to sum things up - new ship-view camera must be an option to the current camera, so who likes it can turn it on and fly around with it. For others it completely ruins gameplay, I see that i'm not the only one here. And those automatic switching - really no. I, maybe, like automatic FPV switching when zoom too close, but tactical view has to be a separate button to click. |
|

CCP Burger
C C P C C P Alliance
9

|
Posted - 2015.11.16 15:56:17 -
[56] - Quote
Hey all, Thank you for your feedback! We just pushed an update to SiSi, here are the highlights
- The feature is OPT-IN now (settings > general settings > experimental features > try the new camera)
- Zooming doesnGÇÖt trigger state change
- Center button freak out has been fixed
- Camera sensitivity slider in settings (settings > graphics) (setting camera speed to fast will mimic the old camera)
Orbit (alt + 2)
- The ship center offset decreases the further you zoom out
- Zoom and rotate more responsive (still tweaking the number)
- WeGÇÖve re-implemented the track camera and mapped to shift+alt+left-click
Marquee
- Select: shift + left mouse
- Look-at: alt + left mouse
- Target: ctrl + left mouse
- Multi select, look at and target will hopefully make it in mid-December
Known issues
- In tactical; when looking-at objects outside look-at range multiple times, camera body moves out each time
- Warping in tactical is broken
We are hoping to push updates daily this week, so keep the feedback coming! |
|

Cloned Mark
Solar Pride MIDAS 22
2
|
Posted - 2015.11.16 16:16:59 -
[57] - Quote
CCP Burger wrote:Hey all, Thank you for your feedback! We just pushed an update to SiSi, here are the highlights ...
Camera sensitivity slider in settings (settings > graphics) (setting camera speed to fast will mimic the old camera)
Now that's what I'm talking about, can you add some sliders for other parameters, field of view and other new stuff? So we can experiment with them and find combination which we like, and slide them all to lowest values if we want same old camera back. Or set them max for full cinematic effects you guys added.
I mean, why change parameters' values from patch to patch and gather feedback, seeking for optimal "less-tears-in-feedback-possibly-achievable", if you can just add sliders and let players tweak all their camera options on their own? |

Sho Menao
Sniggerdly Pandemic Legion
16
|
Posted - 2015.11.16 17:44:41 -
[58] - Quote
Doomchinchilla wrote:You really should have a 4th option to allow us to keep the old camera at all times. Most times for smaller gang pvp you don't want the camera detached from yourself, I can't see ever wanting first person mode and the orbit camera feels more for people that are making videos vs. looking for optimal knowledge of their surroundings.
When I pvp I'm always fully zoomed out with the tacitcal overlay on, I don't want to be zoomed in at any point looking at my ship as it doesn't help with positioning. And I don't want the camera to ever uncenter from my ship so I lose perspective in a fight.
Just wanted to echo this point. I base almost the entirety of my positional awareness and maneuvering on having my ship in the center of the screen. I see no reason to ever phase out the current camera mode. |

Ganthrithor
GoonWaffe Goonswarm Federation
918
|
Posted - 2015.11.16 17:46:19 -
[59] - Quote
These changes could be interesting as part of the advanced / filmmaker camera options, but are absolutely awful for normal gameplay.
FPV: useless, but kind of interesting? It would be more useful if you could mouse-fly (click in the center of the HUD to activate, then drag the cursor in the direction you want to turn), as it would be a good casual way to fly a ship, and I can't see ever using FPV for combat anyway.
New Orbit Camera: very cinematic-looking, and would be a wonderful filmmaker's tool. Absolutely, ridiculously, completely awful in every way for normal gameplay: the field of vision and vanishing depth perception is woefully inadequate for maintaining situational awareness, the zolley effect while zooming in and out is horrible (again, for normal gamplay, potentially cool for making movies), and the combination of zolleying and the camera shifting axes as you zoom + rotate gives actually gives me motion sickness from the un-commanded movements. Also you can no longer right-click and drag to free-look, which is a feature I actually use a lot on TQ.
New Tactical Camera: I guess the ability to decouple the camera axis from your ship and move it around is a requirement for the new fighter interface? It's kind of cool, but in every other respect the new tactical camera is worse than the current one: the auto-framing as you move into tactical mode is annoying, and all the camera controls feel like they're stuck in molasses after the normal camera (you have to drag the mouse a disproportionately large distance just to rotate the camera, or spin the scroll wheel a long way to zoom). All the inputs feel misjudged and laggy.
I'm extremely glad these camera features will be opt-in. Like I said, they've got cool novelty value and will be wonderful for EVE filmmakers, but for everyday use they're kind of an abomination. The current camera works a thousand times better for regular interactions / combat; a camera you have only partial control over (that keeps changing the orientation of the camera and zooming etc without your consent) is a recipe for disaster as far as situational awareness is concerned. |

Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
140
|
Posted - 2015.11.16 18:01:44 -
[60] - Quote
The latest patch on SISI appears to have broken hardener and booster effects, at least on my end.
Could we please have an option to anchor the tactical camera to our ship, so it behaves like the current one? |
|

Friedman
State Protectorate Caldari State
1
|
Posted - 2015.11.16 18:42:05 -
[61] - Quote
Hello,
I also want to add my feedback and proposals to this thread as the camera is one of the most elemental gameplay tools that has to work at any cost:
- The FOV of the new orbital camera looks nice, but is, as my foreposters already mentioned, completely unplayable like this. It should be by default have the FOV of the old camera and I would recommend to add the FOV settings as an optional slider. Then people can use this for moviemaking, but the camera can be used for normal gameplay by default.
- please add the old tracking camera options back in (Custom/centered). Otherwise d-scanning without the new beta dscan is nigh impossible. The option you added in the last patch is not enough as it doesn't provide a centered camera like the old tracking camera.
- The First person camera is nice but could be better used for casual flying if you removed the movement where the camera "tilts" with your ship when you are turning. You can show that the ship is "tilting" on the HUD in the middle of the screen still. The problem with the "tilting" is on the one hand that it is a bit nouseous. Further people coming from 6DOF controls could have problems using the FP camera because when you turn you would expect that you need to press the up-button to continue the turn instead of continously holding the left key.
- The camera should remember in which mode you have been after a session change.
I hope this is helpful! As far I have seen the rest has already been pretty much covered by other people.
Best,
Friedman |

Phoenix Jones
Small-Arms Fire
1580
|
Posted - 2015.11.16 21:20:35 -
[62] - Quote
I have to admit, love first person view.
It's completely useless for combat gameplay, but it's still awesome for snapshots, auto piloting, mining, scouting (sitting on gates), etc.
I'd probably make a very short video on how to use it.
Yaay!!!!
|

Daemun Khanid
Sanctus Imperialis
193
|
Posted - 2015.11.17 01:07:50 -
[63] - Quote
CCP Burger wrote:Hey all, Thank you for your feedback! We just pushed an update to SiSi, here are the highlights
- The feature is OPT-IN now (settings > general settings > experimental features > try the new camera)
- Zooming doesnGÇÖt trigger state change
- Center button freak out has been fixed
- Camera sensitivity slider in settings (settings > graphics) (setting camera speed to fast will mimic the old camera)
Orbit (alt + 2)
- The ship center offset decreases the further you zoom out
- Zoom and rotate more responsive (still tweaking the number)
- WeGÇÖve re-implemented the track camera and mapped to shift+alt+left-click
Marquee
- Select: shift + left mouse
- Look-at: alt + left mouse
- Target: ctrl + left mouse
- Multi select, look at and target will hopefully make it in mid-December
Known issues
- In tactical; when looking-at objects outside look-at range multiple times, camera body moves out each time
- Warping in tactical is broken
We are hoping to push updates daily this week, so keep the feedback coming!
Any response from devs concerning zoom effecting the background starfield? I'd love to utilize the new camera for cinematic effect but with the zoom effect on starfield I won't touch these camera's with someone else's 10ft pole.
Daemun of Khanid
|

Christopher Abscons
The Scope Gallente Federation
0
|
Posted - 2015.11.17 01:34:20 -
[64] - Quote
I've been looking forward to trying the new camera functionality ever since hearing of it. I personally think it adds a lot to the game. Of course, it still has a lot to iron out, much of what's been mentioned already, but I'm glad you're putting effort into this.
Some things that immediately jumped out to me:
I enjoyed the first person view, and already saw myself using it a lot when jumping to stations and casually flying around. Navigation in first person was pretty bad, though.
Manual click flying took far too long to perform in first person. It would be usable, and would still be great for immersion, if you could hold right click and view the surroundings, double left click to approach, and release right click to snap back to center. Or a double right click to snap to center. There are options. It would be even better if the HUD was detached from the center of the screen while right click viewing, while still attached to the direction the ship is facing. Even 180 degree viewing would keep it usable, and would even look great if you could see parts of your ship normally or if they came into view when looking around in first person, which I think is necessary, depending on where the camera is docked in relation to the ship. I think having a part of the ship visible in this mode would be good for reference and immersion. Although there are no cockpits, since you're stuck in a pod, there are obviously windows on the ships (probably for the crew, if this is correct? https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines ). These obvious 'bridge' windows could be the points where the cameras are docked. It would also be nice to have an opacity slider for the HUD. It's very nice to have for the first person camera, but I kept wanting it a little less visible, and I didn't want to Ctrl+F9 just for that. Flying with manual keybinds was fun for me. Also, I couldn't see my turret effects in first person view when firing at anything I was aligned to, nor was there any sound effects attached. This may be something else your working on that wasn't mentioned, but I just thought it was important enough to let it be known. I did only try it with a blaster and a salvager, though, so it could be that I didn't test it enough.
I loved the depth the FOV adjustments gave, and how it adjusted to zoom levels, but I really agree with everyone that this, along with being able to center the camera on your ship, should be optional. I can really see some great video footage coming from all of this.
My camera immediately switches back to my ship when looking at an exploding ship. This was changed on the regular camera a short while ago to hang for a second before shifting back to the ship, in order to marvel at the explosions that will never be good enough when the exploding ship disappears.
Something else to note, I just tried the Shift+Alt+Left click camera tracking that was changed recently and found it really unresponsive. It's also locked to the center of the screen, instead of where you place the custom tracking indicator. Please just keep the original camera follow function. Also, the ability to right click view in Orbit camera.
A huge thank you to marquee selection. I can't wait to see it complete.
All in all, I absolutely love how the changes affect the sense of scale and cinematic quality, but completely agree that these should be optional. I'm the type to stare at the stars and love anything immersive and shiny, so I'll probably keep them on more times than not. It all looks especially great with the new engine effects and brightness set almost all the way down, both things I love that have been added.
Nice job so far.
|

Ezio Dicostanzo
Gate Is Red Drama Sutra
22
|
Posted - 2015.11.17 07:43:12 -
[65] - Quote
Hey CCP, while everyone is, as usual when you put up something new, whining and complaining, I'll just say that the new camera rocks :) that little change just makes the game sweet looking, 2015 style (with the help of new propulsion effects). Keep the cinematic looking camera, the smooth scroll and the fact that we can wonder around grid which enables me to finally understand wtf is going on on my grid ! |

Amarisen Gream
Divine Demise Apocalypse Now.
156
|
Posted - 2015.11.17 08:55:53 -
[66] - Quote
There are some nice functions with the new camera But things I would want instead
Old camera stays - but with a better view of things in space when zoomed up. Use hot key to swap between the 3 cameras. Tactical needs to start off anchored to your ship and stay that well tell you move off and then needs a fast option for going back.
I am a Null Sec ratter, and lacking the ability in the new camera to sit at the normal zoom range I use is very bother sum. I don't want FP view for ratting. I don't want a 25km limit circle to May ratting And I don't want to jump from like 25km to like 300km with nothing in between. My normal veiw range is like a 100-150km
The changes I feel are to great - we need more fine tuned control.
POV looks fine in its current state What will be normal is to restrained on zoom out. Tactical starts out to far, doesn't follow your ship, and is probably to big. 5000 m is probably a good spot, but it would need tweaks so things like outpost, planets and such are still view able beyond that. So a mix.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Akasha Mayan
Magellanic Itg Goonswarm Federation
13
|
Posted - 2015.11.17 13:23:35 -
[67] - Quote
I've got to start by saying my initial reaction to the new camera was borderline horror; for it having actively broken or frustrated a range of control or operations. I understand it's starting its development, and some things when I first looked were known broken, including the very first thing I did on undock, being to zoom out. And I agree there's been improvements. But for fleet-eve play, situational awareness is key and there are use-cases that have to be preserved.
I hope it's not news that means lighting models, blended textures, kill marks or entire ships are entirely irrelevant to the function of displaying tactical information; with clutter management of brackets/etc. I do not even really see the eve graphics at all, and yes as beautiful as eve can look it's trying to force me to, when what actually I need is to get things done.
Which means in practical terms eve is (present TQ camera) being zoomed out 500k or more for doing nearly anything, and looking at different groups of different coloured boxes because that's what a not completely terrible fc (or any other awareness-fleet role at all) requires from a camera.
Alt+1 tactical camera I scouted every alliance CFC ever shot but I don't see it as necessary or even distinctly useful, and this is a scouting camera. (Even with huge grids, shouldn't you have to go closer to look rather than sit at 3000k in a cloaked rookie ship?) But it's no use to use if you have a moving ship, even when people used battleships and aligned at ~100m/s for minutes - with nearly every fleet reaching 1.5 to 2k/s (linked nano bc's/hacs), manoeuvring heavily and constantly, it's ludicriously unusable during any actual gameplay:
- if the camera doesn't follow your ship, you immediately lose situational awareness because you do not instantaneously know where you are, and thus not see where anyone is in relation to you (which you'd check, tracking your camera through 120 degrees every few seconds to update your mental model of other fleet/ship vectors (add projected velocity vectors to ships on ctrl+d tactical overlay, if you want an idea of something that might impress).
May I suggest, that I'd see this as essentially an auto-button to turn on the ctrl+d overlay and zoom to 500k camera (following movement of your ship). But that could go into the existing tactical overlay button. It just kind of feels redundant, which is not exactly a great offence;
Alt+2 orbital camera This camera being bad/broken initially (lost ship tracking and random direction on wheel zoom?) but I guess work is being done and I'm finding it (today) much more acceptable. If this is the current-camera analog, it's more or less acceptable though the zoom (out) is (still) much too slow. On tracking the camera view direction, I guess it's floaty and tracks with too much mouse movement, but I'd get used to it.
What improvement would I like to see - well it is irritating enough in live-TQ to have to zoom out after every jump and it would be nice if you solved one of my problems. Either zoom faster out to large ranges, perhaps even add a default camera range option (for the account, and not ship, like was done with ship custom orbit etc ranges, but I digress).
One essential existing feature is overlooked (so far) - new dscan/probe interface aside, the target tracking camera added some time ago (with center through ship) is not reflected in current-sisi and it needs to be present. This is the one useful camera change for dscanning/recon, or simply highlighting location of and target selection in possibly forever, - 'c' to toggle camera track is possibly the button I press most after left click, because it quickly ((except when it doesn't)) highlights target direction in space. I do not want to see this ignored/removed, it is important.
Alt+3 first person For what I do, it is non-relevant but i'll comment because for a new, clearly experimental feature, what application it might have right now (much like the keyboard nav controls themselves) doesn't have to apply to me; and I do think there's potential to design, through this a new vision of a possible flavour of eve experience, and that I'm very positive about. It doesn't need to exhibit the most amazing flight model, just some help to look more like it has one, and I think that experience is one that can offer a lot, being the difference between 'flying' and 'commanding' a ship. It was nice to fly around an asteroid belt (like elite). Main observations -
- it's possible to do 'hands-on' flying (rather than classic orbit control/etc), despite slow/sluggish control on, for example an interceptor at 5k/s, but to be realistically passable as a feature - allow the keyboard nav controls to roll over from maximum "up" and "down", so positive or negative loops can occur, and cancel the auto roll to level (or add a lag from last input to that)
- allow for (say) the normal lclick camera drag button to drag camera, and the ship then tracks to that direction according to its stats (maybe add rclick drag and for camera pan look, snap back on release). This implies adding a velocity vector indicator but should accomplish a lot (as well as allow gamepad/joystick psuedo-control..).
- target lead indicators? I can select from overview a target behind the camera, but it's less than clear what direction that is (remembering you'd normally look down on it from 500k). From first person, those offgrid brackets need to be more pronounced to be visible.
I'm not horrified of the new camera after a few days', and maybe after I have a better understanding of what you're going for with each mode. It is improving, but please do not restrain, or especially remove functionality. Thank you. |

Bagrat Skalski
Koinuun Kotei
10401
|
Posted - 2015.11.17 15:44:42 -
[68] - Quote
Cloned Mark wrote:CCP Burger wrote:Hey all, Thank you for your feedback! We just pushed an update to SiSi, here are the highlights ...
Camera sensitivity slider in settings (settings > graphics) (setting camera speed to fast will mimic the old camera)
Now that's what I'm talking about, can you add some sliders for other parameters, field of view and other new stuff? So we can experiment with them and find combination which we like, and slide them all to lowest values if we want same old camera back. Or set them max for full cinematic effects you guys added. I mean, why change parameters' values from patch to patch and gather feedback, seeking for optimal "less-tears-in-feedback-possibly-achievable", if you can just add sliders and let players tweak all their camera options on their own? Sound and logical. But this thinking is so far away from totalitarian, oppresive tyrany that is CCP.
Custom ship skins, character creator style "repaint". Bring it!
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Sermin Enbur
Signal Cartel EvE-Scout Enclave
1
|
Posted - 2015.11.19 01:54:20 -
[69] - Quote
I'm not sure if this has been stated/asked already but here goes:
In Orbital Camera mode when you zoom in the FOV obviously goes down, because of this almost every Nebula looks pixelated/low res and this is only a 1080p monitor too. Are there any plans on redoing/sharpening/modifying/whatever nebulas? It simply looks weird, ugly and almost like something in the installation stage were wrong or such. |

helana Tsero
Science and Trade Institute Caldari State
237
|
Posted - 2015.11.19 02:31:54 -
[70] - Quote
I just noticed this.
When I turn the new cameras OFF on Sisi. The FOV isnt returning to the current Tranquiliuty state. . The background stars are still pixellated and more zoomed (though not as much as with the new cameras turned on)
Sorry in advance for the accusation but....
On Sisi..CCP have you changed the old camera setting FOV ??? so now the new camera FOV settings dont look as bad when compared ?? 
Cause on Sisi right now both my old camera and the new cameras are more blury and pixelated than the current camera on Tranquility.
Im hoping this is an untentional edit cause if its intentional is a pretty poor smoke and mirrors effort.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Soleil Fournier
Ultimatum. The Bastion
55
|
Posted - 2015.11.19 09:19:47 -
[71] - Quote
Played around with the new build for a bit: Much improved!!
Here's a few additional tweaks I'd make:
1) The camera when undocked in your pod still has too much going on. It needs to relax.
2) Zooming in/out with center mouse button has a funky feeling to it. Not sure what to call it -inertia, whatever, but it's like the background and the object your camera is focused on are out of sync during the zoom. I'd turn that effect off if given an option.
3) When looking at another ship, the camera would always spin around to the engines if the ship was moving. I had to click and hold the camera if I wanted to look at another angle. Would rather it didn't do that, and would hold position where I leave it.
4) The default setting for camera speed on the new camera is sluggish compared to the old camera default setting. I had to increase camera speed by 1.5 to get it to a similar spot. This is minor since people can adjust the speed, but for the sake of easing the transition to the new camera, it would help to match the default speeds to be as close as possible.
Other than that, I really enjoyed the changes that were made - making each camera mode a toggle instead of seamless was a huge improvement in the experience. |

Daemun Khanid
Sanctus Imperialis
193
|
Posted - 2015.11.19 16:56:04 -
[72] - Quote
Sermin Enbur wrote:I'm not sure if this has been stated/asked already but here goes:
In Orbital Camera mode when you zoom in the FOV obviously goes down, because of this almost every Nebula looks pixelated/low res/blurry and this is only a 1080p monitor too. Are there any plans on redoing/sharpening/modifying/whatever nebulas? It simply looks weird, ugly and almost like something in the installation stage went wrong or something.
Has been pointed out a few times now by multiple people that the new cameras are effecting zoom on on the star field and causing things to become zoomed when they optically shouldnt be resulting in pixelated starfield textures but ccp haven't responded on the subject. If this goes live I'll be more than a little annoyed. Its just bad qa or a flat out refusal to listen to feedback. Ppl on live who haven't tested on sisi will not be happy with a visual downgrade.
Daemun of Khanid
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Eli Stan
Center for Advanced Studies Gallente Federation
353
|
Posted - 2015.11.20 06:44:49 -
[73] - Quote
CCP Burger wrote:Hey all, Thank you for your feedback! We just pushed an update to SiSi, here are the highlights
- The feature is OPT-IN now (settings > general settings > experimental features > try the new camera)
- Zooming doesnGÇÖt trigger state change
- Center button freak out has been fixed
- Camera sensitivity slider in settings (settings > graphics) (setting camera speed to fast will mimic the old camera)
Orbit (alt + 2)
- The ship center offset decreases the further you zoom out
- Zoom and rotate more responsive (still tweaking the number)
- WeGÇÖve re-implemented the track camera and mapped to shift+alt+left-click
Marquee
- Select: shift + left mouse
- Look-at: alt + left mouse
- Target: ctrl + left mouse
- Multi select, look at and target will hopefully make it in mid-December
Known issues
- In tactical; when looking-at objects outside look-at range multiple times, camera body moves out each time
- Warping in tactical is broken
We are hoping to push updates daily this week, so keep the feedback coming!
I tried the new camera this evening and have the following thoughts...
So I'm one of those players who always has the tactical overlay on, with the camera zoomed out quite far. None of the new camera modes are useable for me. The tactical camera has the overlay with distances, but it doesn't follow my ship and it doesn't zoom out far enough. (Scratch that - I've discovered that while right after selecting this mode, I can't zoom out very far, if I then move the camera position, I can zoom way, way far out. With the camera's pivot point being changed during zoom based on my cursor position, I think? Putting the camera's position where I want it in this mode has proven to be very difficult for me.) (Further edit - oh! The zoom wheel in this case actually moves the camera linearally to/from the cursor position. Seeing how the nebula FOV doesn't ever change in this mode, I realize there's no actual zoom at all - it's pure camera positioning.) (This is the sort of 3D movement that a mouse just isn't good at, especially when dealing with chunks of often empty space that has no reference points. I think only a VR glove that can "grab" the scene to move it around would really work here.) The orbit camera tracks my ship and zooms out properly, but doesn't have the overlay with distances. (I'm not sure that I think about the orbit camera's feature of slowly being drug to a position behind my ship while it's moving...) Finally, the first person camera doesn't tell me anything at all about the special relationship between my ships and the other ships on grid.
I like the idea of being able to decouple the camera's view from my ship position while in tactical view (looks like it can move about 2000 km from my ship?) but it needs an option to couple it as well. A toggle button, say. Also, since I play zoomed out, zooming in when I hit Alt-1 again to reset the camera position is bothersome because I have to zoom back out again.
Or orbit view with the tactical overlay would be a step in the right direction for me as well.
Looking forward to the next iteration. :)
(Oh also, I've a crude paint of a suggestion for the tactical overlay. A way to show distances for objects that are over or below the plane of my ship. Instead of drawing a selection line straight vertical to my ship's plane, curve it along the surface of a sphere to intersect the plane at a distance from my ship equivalent to the distance between my ship and the object. Not sure how well this would work with multiple mobile objects, though. Kinda like this, but the intersection should be at 21 km of course. I messed that up. :) http://i.imgur.com/9qLBAe3.png ) |

Soltys
34
|
Posted - 2015.11.20 12:21:22 -
[74] - Quote
Few observations:
1) first person mode
?
Ok, I understand "nerding after hours", but this has practically 0 uses in reality. It's like adding click-to-move mode to Quake.
If anything, now-missing camera-tracking icon on hud (although personally I use shortcuts) is 1000x more useful than the first person icon .If you need space, swap it with autopilot icon that is available from route options (aside the fact that no sane EvE player ever uses it).
The UI has irritating things unfixed and untouched for many years. Why not "nerd after hours" over them ? Aside those, "small things" thread has hundreds of simple not controversial suggestions that would improve eveyrone's life.
2a) orbital mode
- please give us FoV slider and option to respect its setting - no automatic adjustment (though leave it as a toggle); slider like that would be welcome in classic camera mode as well; at the very least bring back CTRL+LMB+RMB FoV adjustments
- zooming without "cool" lag is better and more functional than with it; "camera speed" is not solution to that, as the lag is still there (though the slider is welcome - could use more steps than 0.25x - 4x); add a toggle to enable / disable this "cool" lag
- camera tracking doesn't work in the new mode; I hope it's a bug (shortcuts still work), becuase if it isn't, then this mode is a giant regression
2b) old classic mode
- "invert zoom direction" doesn't work anymore - added "camera speed" slider doesn't work in this mode either
Jita Flipping Inc.: Solmp / Kovl
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Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
280
|
Posted - 2015.11.20 14:37:34 -
[75] - Quote
One thing that's really bothering me is the 'Look At' button doesn't return your view to your ship after you look at something. On TQ you can quickly hit the button, look at a ship then hit it again to center your view back to yourself (you get the red 'X' over the view button). On Sis you have to go back down to the radial menu to reset your view on your ship. Seems like this just takes away functionality for more searching and clicking. |

Nana Skalski
Poseidaon
1169
|
Posted - 2015.11.20 18:25:41 -
[76] - Quote
How deeply thought out was that "camera revolution"? It breaks too much and is too much for an evolution. Thankyou that its opt in, but it should really not break anything when loaded to Tranquility.
( -á° -ƒ-û -í°)/ GòáGò¼GòªGò¼Gòú - my sandcastle
( -á° -ƒ-û -í°)/ <=X - my yacht
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Ariete
Future Corps Sleeper Social Club
51
|
Posted - 2015.11.20 19:09:11 -
[77] - Quote
In the latest build i have found a very annoying bug, you can moved the camrea around when in warp or when you jump though a gate the camrea cant move if you are in orbit veiw. Bugged reported.
So CSM IX ????
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Arionu
Iminoneih Ltd
1
|
Posted - 2015.11.20 23:30:35 -
[78] - Quote
First time doing a quick test after your latest posted changes, here's what I don't like:
-When switching to orbit camera from another camera view while warp is engaged (even when ship has not yet entered warp but still aligning) camera angle gets stuck, bug report ID EBR-56769 entered.
-When zooming in orbit camera (which is the most important one for me in most PvP encounters) the camera does not stay centered on your ship but instead the center point moves. When you stop zooming there is a moment of sway. This is absolutely dreadful.
-Even after you have had tactical overlay on in orbit camera, after which you use tactical camera, switching back to orbit camera turns off tactical overlay.
-Tactical camera has no option to keep it centered on and/or moving with your your own ship. The optimal choice for me would be to select between current function and added 2 buttons: one would return the camera center to my ship and one would lock/unlock movement tracking from my ship.
-When zooming out in tactical camera, you quickly reach a point where you can not zoom anymore. You need to drag the camera with the right mouse button a bit after which you can drag more. There's no need for this barrier.
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Nanom Basskel
forsot's Angles Death by Degrees
0
|
Posted - 2015.11.20 23:53:11 -
[79] - Quote
Please for the love of Bob let the orbit camera actually orbit the center of the ship, rather than drift forward and back depending on what speed you're going. Shifting camera positions end up also shifting which vector your mouse is pointed at if the center keeps changing, ruining manual piloting.
Also please reduce the amount of smoothness/inertia in changing camera angles. PVP requires both precision and quick reaction speed, and fighting the controls while your camera is taking its sweet time drifting around not knowing when to stop makes it far less usable than the current responsive orbit camera. This is the worst kind of form over function design choice you could make. It was bad on previous iterations of the new map, and it's still terrible now. |

Daemun Khanid
Sanctus Imperialis
195
|
Posted - 2015.11.21 02:08:13 -
[80] - Quote
Out of curiosity why has this thread been UN-stickied? I hope for the love of god its not because your about to put this on live because from what we've seen so far its no where near ready for prime time. Making it optional is fine and dandy but putting something on tranq that is half a$$ and unfinished just makes ccp look bad. I understand they want to introduce new cool stuff and these new camera's will be nice WHEN they are ready but that is not even remotely the current case and theres been more than enough feedback from ppl here to make that obvious without sending it live and holding buckets out for all the tears.
Daemun of Khanid
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Dominous Nolen
Powder and Ball Alchemist Industries
79
|
Posted - 2015.11.21 02:56:18 -
[81] - Quote
The camera zoom in on the new orbit camera tracks way to weird, even after I stop scrolling the camera still proceeds to scan in further then intended, it give the sensation of being out control of the view.
The FOV with the orbit camera feels cause a feeling of delay that the current camera system doesn't. The old camera feels very smooth and responsive, where as this one seems to lag behind the player movement and honestly causes a bit of nausea for me on the swing due to the FOV change (Normally I don't experience this at all in game) .
The default FOV on the tactical/orbit cameras seem to be a bit much and cause initial discomfort.
Can we have an option to tune the FOV because it just doesn't feel comfortable to me the way its locked.
If it goes in this way I won't be able to stand playing the game in this mode due to the discomfort.
Audio: Please give options to turn off the ambience. I normall crank all of that down (except for thera and Incurions because those options don't exist)
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Avon Salinder
Royal Amarr Institute Amarr Empire
1
|
Posted - 2015.11.21 04:05:12 -
[82] - Quote
I'm not sure what level of Depth of Field you're setting the orbit camera too, but it does seem just a little too strong, creating the 'zoomed in from a distance' look that can be a bit nauseating. Try reducing the DoF % to maybe half of its current setting and see how players like that. |

Dave Stark
7874
|
Posted - 2015.11.21 09:26:48 -
[83] - Quote
orbit camera locks when you warp, you can't turn it. rather annoying. have to change camera mode and change back to unlock it again.
the offset is still annoying as ****, even though reduced. my ship still just swings wildly around when i pan the camera due to the offset making it very difficult to figure out where i actually am...
please give us the option to just centre the camera on our damn ship and keep it there? i like the new camera options but i'm never going to use them if basic things like having your ship in the middle of the screen aren't available as a feature. |

XxUltradmbxX
Girl Friends Please Ignore League of Unaligned Master Pilots
5
|
Posted - 2015.11.21 15:29:26 -
[84] - Quote
try the new camera -warp to a BM , with the warp the camera freezes -try this 3 times -its shitt thanks ccp
sometimes my camera freezes on the normal server and its super ****** and i cant do anything, but on the testserver with my freezing camera i can warp maybe an improvement?
cant wait for a day without some *game newstarts*
its the orbit camera , it freezes at every warp , only chancing to another camera mode changes it maybee |

Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
280
|
Posted - 2015.11.21 17:26:07 -
[85] - Quote
The orbit camera is sticking now when in warp, jumping a gate, or even just undocking. Actually changing to tactical mode and back fixed it once, but does not anymore. Orbit cam is completely frozen. Bug report EBR-56881 |

Mornak
Exotic Dancers Union SONS of BANE
62
|
Posted - 2015.11.22 13:07:09 -
[86] - Quote
Tub Chil wrote:Right click in space - move camera to look around - release right click to return to previous view. This functionality is removed. please don't remove it.
Right Click in space - move mouse up or down - super zoom! Please don't remove this.
Current camera controls have function that is super important to D-Scan, that's center tracking position. Please don't remove this functionality.
Basically please don't remove anything that we already have and have fun playing with.
^this!!
PLEASE add these tings to the orbital camera again. They're ALL important for pvp.
i use the "super zoom" to check for guns/launcher/"a lack thereof" on ships. Since it returns to "normal" on mouse button release it's much faster than "switching camera anchor and switching it back again", plus it allows me to check out ships much further away than the 100km "look at" limit. (not to mention the importance of this feature to create the fantastic looking videos/screenshots we all love!!!)
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Daemun Khanid
Sanctus Imperialis
200
|
Posted - 2015.11.23 09:00:13 -
[87] - Quote
Just got home and tried the new camera again... yup still completely borked. Other than testing all of the things that don't work properly there was absolutely no desire to use it and switched immediately back to old camera.
None of the shortcuts seem to do anything other than flash a box on the screen and put the words "tracking camera" in the selected item window. The view itself never changes.
As others have mentioned, warping to a bm causes the camera to freeze and you have to switch to another camera and back again.
Zooming in still zooms in the distant starfield WAY too much and makes the background stars/nebula's look horribly stretched and pixelated and also destroys the sense of distance at a much larger scale than looking at a station. As I've mentioned before it makes "the box" incredibly obvious.
Orbit camera is way too far off center on a moving ship and it's just annoying.
You succeeded in giving a more dramatic sense of scale when close to large objects like stations but you've done it at the expense of any kind of actual camera functionality. All of this just to make citadels look more impressive???
PLZ don't put this on live in this state.
On a positive note, you did at least move all the extra new buttons so they don't overlap the text for armor and structure percentages....yay.... 
Daemun of Khanid
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Brent Anders
Project Pendragon
1
|
Posted - 2015.11.23 11:07:14 -
[88] - Quote
WHat i would like to see added to the detached Camera, is, that if you Zoom in, and your cursor is on a object, the camera actually zooms in on this object, and not this invisible origin point you can move around. I dunno, if you want a Referance how i mean this, look at the Camera in Sins of a Solar Empire, it works this way and would be, at least in my opinion, far less confusing and also more under your control what you're actually want to look at. (Without the "look at" command instantly zooming you in on zero, but a more.. well, smooth option, not loosing the full view instantly)
For the New orbiting Camera, how about a few options to control how much delay, FOV, position and general jackassery is happening, in form of maybe sliders to adjust those things from a 0-100% level?
The FIrst Person view.. well, i dunno, maybe some fun on a ceptor, but anything slower is just.. nah. Yet when i first saw this, i was kinda reminded of the CIC Simulator in Enders Game.. why not make it like this? (I know, just FX and visual scenery porn.. but that would kinda look awesome, your Toon and Command Crew actually being shown there) |

Lugh Crow-Slave
1311
|
Posted - 2015.11.24 12:27:55 -
[89] - Quote
All controls stop working in orbit mode for me and I either have to change season or rapidly swap camera modes to get it working again
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Sgt Ocker
Kenshin. DARKNESS.
777
|
Posted - 2015.11.24 21:34:32 -
[90] - Quote
Seems we get a new camera regardless of whether it is an improvement over the existing or not.
The bouncing ships/pod effect is really annoying - It needs an off button. 1st person camera - Why? (what a waste of effort for something that does nothing.) Sound effect for tactical overview - How do you turn it off? The rest of my sounds are set as I like them, then you get that horrible blasting of sound (designed by some one who has got to be tone deaf) and no option to lower its intrusive level.
Zoom in or out is not good, it goes from one extreme to the other, 1 mouse wheel click = full zoom. (Not good) There really is no need for 2 tactical buttons on the overview, unless the goal is to create unnecessary clutter - In which case it is perfect.
As this has been so quickly un-stickied I don't imagine anyone is paying attention to it and we get a "new" feature - Ready or not - Released onto TQ. Just hope is has an opt out button until it is worth using and the sound, bouncing pod effects have "off" buttons.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
Why can't CCP see the obvious - Large dominating groups are bad for Eve.
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Ace Aideron
Red Falcon Group Intrepid Crossing
5
|
Posted - 2015.11.25 11:25:43 -
[91] - Quote
I was very excited about the First Person camera, but the implementation isn't what I was hoping for. It's fun for a few minutes, but isn't something I would use on a regular basis.
The camera's view direction is fixed with respect to the ship, so dragging the image has no effect, and the only way to look around is to actually turn the ship. That bothers me a lot. It would be so much better if I could drag the camera around, looking in whatever direction I want. Dragging shouldn't have anything to do with the ship's direction of movement, just the direction the camera is pointed. (imagine sitting in the cockpit, and wanting to look back over your shoulder).
I would also like to see the max FOV of the first person camera be as large or even larger than the current camera, to let me get a full grasp of the nearby space. In the current implementation, it feels a bit narrower.
I like the zoom feature, although I think having much more granularity would be better than the current, seemingly small number of available steps.
Being able to detach the camera and move it, say, outside and behind the ship, could be very cool. |

Lucrii Dei
Death By Design Did he say Jump
213
|
Posted - 2015.11.26 03:25:48 -
[92] - Quote
Please CCP do not get rid on the manual depth of field feature of the current camera on TQ.
I'm hoping you know what I'm talking about. The effect that's achieved while holding CTRL and using both mouse buttons.
This feature, used properly can create a very cinematic view of the game and is wonderful for both creating videos and screenshots of EVE.
Prime example here. The background of the raw image I use in that is heavily zoomed while the ship is still in focus. This was made with the current DOF mechanic, with a little flare and blur added after for added effect.
Some of the features on the new camera are interesting but it would be a terrible shame to lose the current DOF mechanic. Particularly for people who make videos.
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Christopher Abscons
The Scope Gallente Federation
1
|
Posted - 2015.11.26 03:34:26 -
[93] - Quote
Lucrii Dei wrote:Please CCP do not get rid on the manual depth of field feature of the current camera on TQ. I'm hoping you know what I'm talking about. The effect that's achieved while holding CTRL and using both mouse buttons. This feature, used properly can create a very cinematic view of the game and is wonderful for both creating videos and screenshots of EVE. Prime example here. The background of the raw image I use in that is heavily zoomed while the ship is still in focus. This was made with the current DOF mechanic, with a little flare and blur added after for added effect. Some of the features on the new camera are interesting but it would be a terrible shame to lose the current DOF mechanic. Particularly for people who make videos.
While I sometimes enjoy adjusting my own field of view, it takes a bit of handiwork to make it -just so right- only to lose it after a jump transition. That's the only reason I don't utilize it anymore.
My vote is to keep it, along with many other currently loved features, but also to make the adjustments persist through systems. While you're at it. |

Soltys
35
|
Posted - 2015.11.26 15:14:26 -
[94] - Quote
With all the upcoming changes, it would be nice to finally get stuff such as:
- ability to type resolution manually, so we don't have to switch to windowed, then adjust, then switch back to borderless; or use 3rd party app for something so basic ... - FoV slider
And it applies to both new and old mode.
Jita Flipping Inc.: Solmp / Kovl
|

Seatox
Northstar Cabal Tactical Narcotics Team
61
|
Posted - 2015.11.27 01:59:35 -
[95] - Quote
Jumping through a gate in first person camera mode causes some incredibly messed up things to happen with the jump effect and warp tunnel animation and breaks the camera controls until you switch around a few times. |

Eli Stan
Center for Advanced Studies Gallente Federation
356
|
Posted - 2015.11.28 05:03:27 -
[96] - Quote
I see now that the tactical overlay is available while in Orbit Cam mode. Thank you very much! o7
Also, I had issues similar to what Seatox describes during the mass test yesterday. I filed a bug report on SISI about it, which I hope helps you track down what's going on.
Thanks again!
|

Dave Stark
7876
|
Posted - 2015.11.28 08:59:55 -
[97] - Quote
camera still doesn't put your ship in the middle of the screen (which i still think is pretty ******* fundamental to a camera feature, being able to see your ship).
also it just seems to freak out when warping/gate jumping.
it's borderline unusable. every time i gate jump i have to change camera modes because the orbit camera is locked. |

Mathias Raholan
Lezaruss Industrial Systems Intrepid Crossing
18
|
Posted - 2015.11.28 18:04:13 -
[98] - Quote
This is my first go at the test server so I'm not sure how useful my info will be, or if it's been repeated before.
I think the new camera modes are really nice and I like the option we have them. Unfortunately, as I read a few times, when switching between modes orbit camera seems to bug out. I can manipulate the tactical camera fine no matter where I fly, but after switching camera modes orbit gets stuck. The regular tracking camera works fine if I switch back. I know the game thinks I'm turning as I see the compass moving around the capacitor.
I'm not sure the system is also supposed to read the tracking camera shortcut while using the new camera, but I think that is one of the root causes. If I press "C" it goes me the option to still move my camera even though there is no tracking. I am guessing that means we will have tracking with this new camera?
On the upside they do add visual appeal and give you a nice range of option on where you want to look. I look forward to these hitting Tranquility. |

Sgt Ocker
Kenshin. DARKNESS.
778
|
Posted - 2015.11.29 01:29:27 -
[99] - Quote
Where is the off switch for that horrible sound effect when in Tactical? (one of my neighbours came and asked me what the "weird noise" was. Yet said she can't otherwise hear anything while I am playing Eve - Is the horrible sound effect just too loud?)
Detaching the camera to look at your surroundings, might be useful if you could center it on something - say like your ship, so you have a point of reference. The panning around is ok but the only way I can find to get the camera back to your ship (quickly, like when you get engaged by hostiles) is to exit tactical mode - Sort of defeats the role of a tactical camera if you need to keep switching to use it. A tactical camera should have the functionality to track objects (like we have now with the nice useful, tracking camera)
1st person mode - Why? It may be ok for shooting things that aren't moving (you can get it in your crosshairs, whoopee) but aside from that, it doesn't serve much purpose and simply replaces current (useful) functionality.
Orbit camera (on a 28" screen) has too narrow a view - the amount of scrolling needed to keep up with a moving target is just stupid. At 1,300 m you can just make out it is a frigate, through the red targeting ring. Something not quite right?
Still not sure why we are losing current functionality (tracking camera for one) to have it replaced with - Well not much really - On, look at all the pretty - Off, is off; is not functionality.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
Why can't CCP see the obvious - Large dominating groups are bad for Eve.
|

Nicola Arman
Lacuna. AII ShaII Perish
59
|
Posted - 2015.12.01 05:28:02 -
[100] - Quote
Currently the Tracking Camera: Center Tracking Position Tracking Camera: Custom Tracking Position Tracking Camera: Toggle point camera to selected item Tracking Camera: Toggle Tracking Position Mode Shortcuts seem to have no functionality while the New Camera is being used.
Orbit Camera seems very sluggish.
Also, the New Camera has brought the ship's POV too close by a few gradients if that makes any sense. At max settings space looks much crisper using the old camera. The stars look less distant and more fake with the New Camera.
Lastly, in First Person Mode there is a lack of turret impact sounds. You hear the shots being fired but you don't hear them making contact like you would outside the ship. Maybe this is intended?
These are cool as f.u.c.k. features though. Great job so far CCP! |
|

Dominous Nolen
Powder and Ball Alchemist Industries
81
|
Posted - 2015.12.01 22:02:51 -
[101] - Quote
Nicola Arman wrote:Currently the Tracking Camera: Center Tracking Position Tracking Camera: Custom Tracking Position Tracking Camera: Toggle point camera to selected item Tracking Camera: Toggle Tracking Position Mode Shortcuts seem to have no functionality while the New Camera is being used.
Orbit Camera seems very sluggish.
I haven't tried in a few days, do you have any easy option of clicking on a target to make it the focus? I found even if i clicked in an object in space the camera seemed to remain in a fixed position while my ship just kept drifting.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|

Sgt Ocker
Kenshin. DARKNESS.
780
|
Posted - 2015.12.02 02:30:30 -
[102] - Quote
CCP Burger wrote:Camera Savvy Capsuleers,
WeGÇÖve pushed a massive update to the camera onto SiSi. Being a core component of the game, we feel that for this to be successful we want to develop this with you. Therefor we are going to launch the feature as an opt-in beta in December.
The new camera has three states
Orbit camera This is somewhat similar to the classic EVE camera. The main difference is that the new orbit camera has a narrower field of view, allowing you to see enemy ships without having to look at, this also helps with sense of scale. To give you a better sense of speed we seeked advice from our fantastic cinematic team. The camera drifts ever so slightly, giving you a parallax with the stars. The ship also offsets from the center of the screen depending on your speed.
Tactical camera This is the topmost camera state. Here we will allow you to detach the camera from your ship and pan around (right mouse button), allowing you to get a far better sense of your surroundings. Left button will still allow you to rotate and scroll wheel pans the camera in the direction of your view angle.
We are also going to allow you to marquee select (shift + left-mouse). Currently this only selects a single bracket, but this allows you to better select fast moving objects. Alt + left-mouse will look at and ctrl + left-mouse will target. Again this is very much work in progress, but we believe getting this into your hands sooner will lead to a better product.
Orbit camera - Narrower field of view - Even with maxed out graphics and effects, you need to be within 1,000m of something to get a glimpse of what it may look like and that is through a red overlay. Look at, at least shows you what it looks like without the overlay and from any distance within range.
Drift is annoying (needs an "On-Off" option) - Doesn't seem to be working right now at all, a stationary ship, is just stationary.
Quote:The ship also offsets from the center of the screen depending on your speed. Not in Orbit mode but it does in Tactical
Quote:We are also going to allow you to marquee select (shift + left-mouse) I'm really stupid - What is it this is supposed to do? When I hit shift, it says "click target", so I click a target - What is supposed to happen (nothing seems to, it does not even select the target I click) It does however highlight it on the overview, which happens without using "shift, left mouse".
Quote:Nicola Arman wrote: Currently the Tracking Camera: Center Tracking Position Tracking Camera: Custom Tracking Position Tracking Camera: Toggle point camera to selected item Tracking Camera: Toggle Tracking Position Mode Shortcuts seem to have no functionality while the New Camera is being used.
Orbit Camera seems very sluggish.
Again, I'm really stupid - Where are these options in the new camera? What am I doing wrong, I can't even see a tracking camera option. Have these options been removed in the new camera? Is the new camera intended to be so much less functional than the existing one?
And PLEASE create an on/off toggle for that annoying noise when tactical is active.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Karin Yang
Eye Of Insight SpaceMonkey's Alliance
10
|
Posted - 2015.12.04 11:37:42 -
[103] - Quote
Two suggestions: 1. Please keep function of Tracking Camera: Center Tracking Position, at least in orbit mode. Since it is important for solo PvPer when they are spiralling. And there should be a way to center on 'my ship' to control movement direction and still focus on enemy to know where they are at the same time, as before. 2. Support camera movement in first person view, at least make it possible to turn 90 degree temporally when mouse is dragging. Since 'orbit' is the most common piloting technique, enemies in most cases are not in front of players, but beside them. Without camera movement, zoom in and out is useless, and you have no idea how the enemy is when you are flying any ship other than a bomber. |

Fer'isam K'ahn
Saints Among Sinners Executive Outcomes
432
|
Posted - 2015.12.18 15:13:19 -
[104] - Quote
Interesting concept, solid presentation ....
...tried the new camera today and was very disappointed.
Next to all the small bugs it has some impacting flaws.
- The zoom is way too soft. With the old camera I slide about 3cm with the mouse (left+right click) for max in/out zoom, cursor moves about 1/3 screen. The new camera needs about 10+ cm for the full zoom and the cursor needs to be moved back 3 times to the opposite screen end. This is most important and unacceptable for any combat situation.
- The Zoom has too much glide, which makes precision difficult and disturbs the focus on other things, like reading info and watching displays from the corner of your eye, while the background is still sliding slowly to a halt. It Blurs and disturbs. The glide is nice for recordings , but needs to be harder or be able to deactivate for combat.
- Jumping throws any camera view out of focus, its just somewhere, usually accompanied by a side-way slide through the tunnel and some flickering black screen with hard jumps between focuses and hard cuts. No pleasure at all. Jumping multiple toons on multiple screens is plain sick.
- Also this happened:
Side-way-jump and game frozen http://i.imgur.com/WVdzNbi.jpg
Stuck in warp tunnel on arriving: http://i.imgur.com/ZDlIVo7.jpg
Had to restart the client.
Haven't tried the tactical overlay much yet, might get back to it later.
o/
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
Wire ISK to BIG GAMES for tickets !
Join the Channel, have fun, being a lucky winner is optional ,)
|

Sgt Ocker
Kenshin. DARKNESS.
789
|
Posted - 2015.12.18 22:50:52 -
[105] - Quote
I know its Xmas and all but seriously. New camera had a few issues last time I tried it, now it is simply far worse. Switching from "orbit" to "tactical" leaves me with a frozen overlay, a ship that is so big I only knew what it was because I undocked in it (could not make out the ship at all, it is just way too far zoomed out). Switching back to orbit more back to again, ship is zoomed right out (I was able to zoom it in so I could see it)
Seems active development means - Put it on SISI, ask for feedback, then ignore the thread completely. (and then of course - it hits TQ - ready or not, usually not)
Come on Devs, if your going to put up a feedback thread, at least acknowledge it from time to time.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Dominous Nolen
Powder and Ball Alchemist Industries
88
|
Posted - 2015.12.18 23:36:44 -
[106] - Quote
EBR-61076: Opened Bug report w/ video included for the following issues.
- Camera zoom issues (still sluggish and not stopping when Mouse scroll finished).
- Camera is now auto zooming to extremely far out for gate jumps and gate animating is sideways/backwards when session changing. Once change is complete the camera still remains at the most extreme zoom setting as before the jump.
Please turn off the sound in the tactical overlay or atleast make it togglable. Much like Incursion audio or audio in Thera it is permanently on at full volume and cannot be turned off with normal ambiance settings.
Either provide an option in the sound menu or tie it to the ambiance sliders (In all cases, not just the map)
The FOV in orbit view doesn't make me sick to my stomach so... that's a plus.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|

Kieron VonDeux
94
|
Posted - 2015.12.19 06:56:09 -
[107] - Quote
First Person View: We should be able to right click and move camera like we were able in the original camera, at least up to 120 degrees each way.
|

elitatwo
Eve Minions The-Company
963
|
Posted - 2015.12.20 01:11:43 -
[108] - Quote
Doomchinchilla wrote:You really should have a 4th option to allow us to keep the old camera at all times. Most times for smaller gang pvp you don't want the camera detached from yourself, I can't see ever wanting first person mode and the orbit camera feels more for people that are making videos vs. looking for optimal knowledge of their surroundings.
When I pvp I'm always fully zoomed out with the tacitcal overlay on, I don't want to be zoomed in at any point looking at my ship as it doesn't help with positioning. And I don't want the camera to ever uncenter from my ship so I lose perspective in a fight.
Sorry for being late!
What she said and when you put the new cam on TQ just have a 4th option to switch between the new view and old one on the fly. Just flown in POV for the first time and its awesome!
Put in a 4th button to the 3 new ones to change the view camera to the one we have now and release it.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

Velarra
475
|
Posted - 2015.12.20 17:02:48 -
[109] - Quote
CCP Burger wrote:Camera Savvy Capsuleers, WeGÇÖve pushed a massive update to the camera onto SiSi.
- Old camera will be set as default, you will be able to opt in to the new one (this was originally intended to be the case)
Thank you, most sincerely with much profound appreciation.
This sort of opt-in / optional feature consideration is acutely important and very much appreciated by those easily made sick by forced, violent camera zooms, pans, dolly's and similar visual experience "features". |

Therishia Amarthon
Born Imperialism Solyaris Chtonium
7
|
Posted - 2015.12.26 13:18:02 -
[110] - Quote
So far my only issue with the cam, which by the way is absolutely space porn, is that it zooms in on the backgrounds. then again it gives a sense of scale... but we need High Res if it should be good... cos now stations, planets and moons looks ugly. |
|

Velarra
480
|
Posted - 2016.01.03 04:01:37 -
[111] - Quote
Spent some time playing around with the new camera features & settings.
I think most issues that exist have been brought up but oddly enough I don't see any mention of issues with the star gate animation. Thankfully you now are obeying the 180 rule whenever you move the camera around. However, the forced camera movement and positioning when activating a stargate is severely interfering with the various new camera modes.
To restate an old request, in this case to resolve the issues with the new camera glitching while using a star gate while moving from one system to another.
Could you *please* stop forcefully moving the camera when a stargate is activated? No, it's not making me sick, but its severely messing with the new camera modes and causing some weird glitching. |
|

CCP Optimal
C C P C C P Alliance
304

|
Posted - 2016.01.05 15:14:44 -
[112] - Quote
Hey hey!
Just wanted to give you guys a quick update on the latest developments. All of the improvements listed below are now available on SISI so please drop by and give it a stab.
- On doing "Look At" in tactical mode, the camera will now attach the camera to the item. To detach, just pan away. - Pressing the Orbit Camera button while already looking at your ship will now activate Chase Camera Mode for your own ship. - "Look at" animation speed has been increased by 100% - Camera now stays on target for a few moments after it explodes - The "Look At" action can now be performed on objects far away, either by doing ALT+click, right-click menu, radial menu or Active Item window button. This is now recommended for directional scanning as it neatly centers the far-away object on the screen. - Triggering the tracking camera can now be achieved through the "Set as interest" action, either via ALT+SHIFT+click, right-click menu, radial menu or Active Item window button. We are planning to map this to a less finger-warping, language switching shortcut than ALT+SHIFT though. Using this action in tactical mode will now rotate the camera in place. - Much smoother camera transitions when performing "Look At" and "Set as interest" - Marquee select can now be used to lock/unlock multiple targets by holding down cltr+marquee or ctrl+shift+marquee. ALT+marquee will now perform a much smarter look at that allows for drilling down into clusters. Other combat shortcut commands (orbit, approach, etc.) will be applied to the nearest target in the cluster selected. - Marquee select is now much more robust than before. - Movie makers will be happy to hear that it is now possible to manually control the FOV of the camera in orbit mode by holding down ALT while zooming. The fov is reset to auto-mode by resetting the camera (look at or pressing the orbit mode button). As a bonus feature, ALT+SHIFT+zoom will perform a zolly zoom, which is probably not very practical, but ... why not? - Camera mode selection is now persisted on any state change, such as jumping, docking/undocking, opening up the map, restarting the client, etc. - Wonky jump effect has been fixed
I cannot thank you enough for all the feedback! |
|

Altrue
Exploration Frontier inc
1977
|
Posted - 2016.01.05 15:34:59 -
[113] - Quote
Seriously, you've got to stop with changing the fov dynamically.
If you want to have a shortcut for movie makers to change their fov, why not (even though a permanent setting would've been ten times better)... But changing the field of view on the fly when you zoom in and out is just NOT POSSIBLE.
Until you fix this, I don't see how anyone could get comfortable using the new camera, aside some edge cases of people that never use the zoom or something.
Signature Tanking Best Tanking
Retired Exploration Frontier Inc [Ex-F] CEO - Ex-BRAVE - Eve-guides.fr
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
13439
|
Posted - 2016.01.05 16:21:31 -
[114] - Quote
CCP Optimal wrote: - Triggering the tracking camera can now be achieved through the "Set as interest" action, either via ALT+SHIFT+click, right-click menu, radial menu or Active Item window button. We are planning to map this to a less finger-warping, language
what prey tell was wrong with the old way this worked?
can we have a semblance of it or will this new camra require us to decide between trying to catch the frigate or see where it goes?
sorry if i seem snippy but almost every person that responded in the other thread has brought this issue up.
is it a deliberate decision to add an additional step in there or a technical/coding nuance that has killed the old tracking camera?
Edit: yeahahahahahahaahahaohmy****inggod that chase camera is fun!
Better the Devil you know.
=]|[=
|

Tipa Riot
Federal Navy Academy Gallente Federation
2011
|
Posted - 2016.01.05 22:31:56 -
[115] - Quote
Are you designing this new camera for EvE players or just video makers? Seriously, move all those gimmicks to a separate mode for video makers and keep the basics as simple as they are, especially *click* -> track.
I'm my own NPC alt.
|

Tipa Riot
Federal Navy Academy Gallente Federation
2011
|
Posted - 2016.01.05 22:33:31 -
[116] - Quote
Are you designing this new camera for EvE players or just video makers? Seriously, move all those gimmicks to a separate mode for video makers and keep the basics as simple as they are, especially *left click* -> track.
I'm my own NPC alt.
|

Mister Ripley
Ministry of War Amarr Empire
109
|
Posted - 2016.01.06 01:08:48 -
[117] - Quote
- Orbit Mode
- Offset is horrible
- Zoom speed seems fine now, but it still feels like it's rubberbanding
- "Look At" on far away objects is totaly broken. It rotates the camera angles from its current position, but doesn't move the camera position.
- "Look At" on far away objects should behave like "Set as Target"
- If I click the button to move the camera it must not do some random ****.
- While "Look At" is active. Moving the camera causes some vomit inducing swivel.
- FOV should be a normal setting. If I want to play with another FOV it should persist. Now it resets every time I click in "Orbit Mode". EVERY TIME!!!11
- Activating "Look At" on a near object and then deactivating it cases the camera to make crazy spins to get behind my ship. I lose orientation every time I try it...
- Tactical Camera
- Can't zoom with Left+Rigth Mouse Buttons while in Warp
- Invert zoom direction setting (the one with with Left+Rigth Mouse Buttons) doesn't work
Inertia on zoom is just bad, bad, BAD. |

Salpun
Global Telstar Federation Offices Unicorn Nation
835
|
Posted - 2016.01.06 01:55:14 -
[118] - Quote
Custom tracking location is not linked into anything with the new camera while short cuts are still activate.
Short cuts active but have to be assigned allow the changing of the location but assign as interest does not use that location. The old camera setup while simple was clear. This new camera has allot of features that are not well documented in the client.
I liked the click on Overview item camera moves to custom location functionality.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|

helana Tsero
Science and Trade Institute Caldari State
265
|
Posted - 2016.01.06 22:58:02 -
[119] - Quote
Biggest Issue by far for me.
Nebula / Star field is washed out and blurred using orbit cam
Using the orbit camera makes the nebula's / star field look absolutely awful.. If you cant find a way to make nebula / star field look sharp in the new cam like it currently does on TQ (using the old camera) then don't ever take these new cameras out of beta, People will quit over it... myself included. I play this game so I can enjoy the beauty and immersion of space. The orbit cam blurred starfields kill that beauty.
Secondary Issues
- Need the tracking camera to work like it currently does on TQ.
- The initial Tactical Cam removed the white ghosting in the first 30km of the tactical overlays circles.. This was GREAT ! But now I see you have put it back in again. Honestly that ghosting is not needed.. If a player requires the ghosting to remember the range of his weapon or point range then he is dead anyway.. vast majority of eve players are not this dumb. The ghosting obscures your view of your immediate surrounds.. it actually makes choosing targets harder.. and it looks really ugly. Please remove it. (and on current TQ tactical overlay as well)
- Inertia when zooming in and out using orbit cam.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|

Arthur Aihaken
CODE.d
4927
|
Posted - 2016.01.06 23:32:12 -
[120] - Quote
When enabled and running multiple clients on Mac, the new camera controls somehow manage to screw up audio (music was disabled, so this was just FX). The audio skips and is distorted to the point where it makes gameplay quite unenjoyable.
I am currently away, traveling through time and will be returning last week.
|
|

Mister Ripley
Ministry of War Amarr Empire
124
|
Posted - 2016.01.07 11:39:42 -
[121] - Quote
helana Tsero wrote: - The initial Tactical Cam removed the white ghosting in the first 30km of the tactical overlays circles.. This was GREAT ! But now I see you have put it back in again. Honestly that ghosting is not needed.. If a player requires the ghosting to remember the range of his weapon or point range then he is dead anyway.. vast majority of eve players are not this dumb. The ghosting obscures your view of your immediate surrounds.. it actually makes choosing targets harder.. and it looks really ugly. Please remove it. (and on current TQ tactical overlay as well)
I hate that thing. It has no use since it's really hard to see if someone is in your target range bubble. It obscures everthing. Everyone knows his target range and uses the overview. And this freaking popup bubble while hovering over weapons drives me insane. It's the main reason I never use it on TQ.
On a side note: I don't think it's possible to use the new orbit camera with it's offset - while drunk - without vomiting. It's already hard to use it sober and not to vomit. There is also no way to properly look at your ship... that, with all the graphics work from the last months is a real bummer. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
13464
|
Posted - 2016.01.07 13:10:56 -
[122] - Quote
Just logged in for a couple of beauty shots and noticed the tracking camera change.
better granted, still not great though.
The functionality we have been talking about is pressing "c" to turn it on then clicking the target to "set interest".
Mister Ripley wrote: On a side note: I don't think it's possible to use the new orbit camera with it's offset - while drunk - without vomiting.
yes it is ya big sissy 
Better the Devil you know.
=]|[=
|

Mister Ripley
Ministry of War Amarr Empire
124
|
Posted - 2016.01.07 13:23:41 -
[123] - Quote
Ralph King-Griffin wrote:The functionality we have been talking about is pressing "c" to turn it on then clicking the target to "set interest". IMO it's ok to activate the camera (pressing 'c') on the current target. I use it a lot to quickly swing to my current target.
|

Tippia
Sunshine and Lollipops
26653
|
Posted - 2016.01.07 20:36:16 -
[124] - Quote
By popular request, I repost my previous comments (along with some further observations) here:
Could you explain what the purpose of this replacement is? What is the goal you're trying to achieve and how does the (presumed eventual) removal of the current camera achieve it? As long as it's opt-in, it's fine but for how long will it remain so?
GÇó First person is neat, but ultimately pointless. It also means you have to implement more control options to allow the exact same level of personalisation that everyone expects from an FPS. I know you guys hate options, but this is non-negotiable.
GÇó Tactical view is an interesting idea and I suppose it came out of the (very) old idea of having more of a 2D presentation of the battlefield. That idea was cute; this implementation is not it due to how you keep losing track of where you are, and yet does not offer any more of an overview of the battlefield than what the current camera + tactical overlay offer. In fact, since it's so easy to move off of your own ship, it arguably offers less, even more so with the lacking persistence of settings others have already pointed out. If you want to keep this mode, the paradoxically right thing to do is to remove it and rework it from the ground up as something that doesn't even use a regular camera view. That might offer something better than what's currently available.
GÇó The orbital view could conceivably be interesting for movie makers if you stopped trying to make it so dynamic GÇö at the moment, it's not dynamic, just heavily inebriated, uncontrollable, and not showing anything of interest. You might be able to catch a neat fly-by every now and then, but it's just too chaotic to be reliable and is almost completely useless for actual flying. Again, more options (which you hate) could solve this: allow the user to turn off each and every automatic effect individually to the point where it reverts to the old system.
And again, this just leaves the core question unanswered: what are you actually trying to achieve? What are your use cases and how do the different camera modes correspond to and solve those use cases? How do you plan to handle the case GÇ£none of the aboveGÇ¥ in the long term? Asking for feedback is all well and good, but without knowing what you are actually aiming for, it is almost impossible to say whether what you're doing is of any use or any good.
That last point about picking GÇ£none of the aboveGÇ¥ is very very very important, because it seems to be the most common use case and one you have forgotten about completely. Right now, you're missing the option having the orbit camera, only without all the cumbersome controls and without the cinematic stuff. A view that just shows your ship and what you're looking at and nothing more fancy than that. Yes, this means you have to retain the old camera because it is simply better for almost every practical use than the fancy modes you seemingly want to replace it with. In doing so, you could even improve the current camera some more: switching between directions should be near-instant, very precise, and snap sharply with absolutely zero wobble GÇö i.e. the current tracking mode but without the smoothness. Such a camera mode is by far more critical and infinitely more important than any of the three options the new camera has because they it is absolutely irreplaceable for combat tasks such as manoeuvring and quick scanning. It also offers vastly better situational awareness than anything these new modes offer for the simple reason that it defaults to always showing your ship. With the old camera, you have to struggle a bit not to have your ship at the centre of the screen and show everything going on around it GÇö this is a good thing and it must be retained in some form. Anything that inverts the struggle is inherently bad and ill-conceived and must be removed.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Remiel Pollard
Red Federation RvB - RED Federation
7329
|
Posted - 2016.01.08 02:09:50 -
[125] - Quote
I'll also add this here. As I said in the forum for the Beta feedback, after seeing what you've done on the test server, and the beta, new camera needs to include 'classic camera mode'. I like what we already have. Add to it if you want, but don't remove it. You'll break the game for me. I never asked for a 'new camera'. Never even crossed my mind that we needed one.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Manic Velocity
The Corp I Just Left
133
|
Posted - 2016.01.08 14:56:18 -
[126] - Quote
I feel the new camera adds tons of value for movie makers. Seriously, I've been praying for the Jessica engine to be released for years now, but I honestly feel the new camera makes it unnecessary. At the very least, it's a huge step in the right direction. The new camera is great for achieving some beautiful cinematic shots.
That having been said... I just haven't been able to get used to it during normal gameplay. The standard camera performs far better as a tactical tool, which is what it needs to be in 99% of use cases.
I'd simply request that the two modes co-exist, rather than the new replacing the old. Have a "Classic Camera" option for day-to-day gameplay, and a "Cinematic Camera" option for us creative types to make the videos we've always dreamed of making.
@manicvelocity
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Hold Alpha
Pator Tech School Minmatar Republic
0
|
Posted - 2016.01.08 16:03:24 -
[127] - Quote
Could we get the marquee select option to only lock based on your brackets profile? That would make it a lot more usable, right now it locks any collidables and clouds that are in the way. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
13478
|
Posted - 2016.01.08 22:41:52 -
[128] - Quote
Manic Velocity wrote:I feel the new camera adds tons of value for movie makers. Seriously, I've been praying for the Jessica engine to be released for years now, but I honestly feel the new camera makes it unnecessary. At the very least, it's a huge step in the right direction. The new camera is great for achieving some beautiful cinematic shots.
That having been said... I just haven't been able to get used to it during normal gameplay. The standard camera performs far better as a tactical tool, which is what it needs to be in 99% of use cases.
I'd simply request that the two modes co-exist, rather than the new replacing the old. Have a "Classic Camera" option for day-to-day gameplay, and a "Cinematic Camera" option for us creative types to make the videos we've always dreamed of making. this is exactly my sentiment also.
Better the Devil you know.
=]|[=
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semoon47
Dissident Aggressors Mordus Angels
0
|
Posted - 2016.01.10 15:53:26 -
[129] - Quote
Meeeehhhh, really don't like the New Camera. Nice gimic, but as soon as i need to do something serious I switch back. Here are my issues. 1) The camera inertia and travelling camera are too slow. When you've in a battle, or trying to find out what's going on on your grid, you don't want your camera flying from one place to the next 2) we are all very used to clicking something and the view pointing at it. To change to to Alt-Click is a step too far. I think you should retains the single click feature and fiond another way. But, Alt-drag window works well and its good to be able to re-postion to camera to distant objects 3) When you have selected another object, you need to be able to swicth back to your own view quickly. I found it to be too many clicks to do this, and my tactical grid has disappeared also, so i also needed to turn this back on .. quickly.
Overall, i like where this is going, but the controls need to be changed. Keep the existing controls, and add these as shortcut extras.
That's my 0.02 isk work
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Axlotl Spersk
The Corporeal Undead
0
|
Posted - 2016.01.13 17:56:34 -
[130] - Quote
Bug when new camera is switched on.
Set a destination two or more jumps away
If "settings > general settings > experimental features > try the new camera" is switched on the Overview changes the way it keeps track of your destination and therefore with the synch to the "Selected Item - Tracking Camera" window
With the option switched Off when you fly to next destination the Overview refreshes and the highlight bar is present on the next gate.
When switched On the highlight bar disappears from the overview. This means that you have to click the next gate in the overview to select it so that you can click "Jump" in the "Selected Item - Tracking Camera" window. Very frustrating. |
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DJB16
DJB Alpha
10
|
Posted - 2016.01.13 21:08:11 -
[131] - Quote
now i dont post on the forums very often unless im buying a char so take my comments to heart devs
Quote:Sound effect for tactical overview - How do you turn it off? The rest of my sounds are set as I like them, then you get that horrible blasting of sound (designed by some one who has got to be tone deaf) and no option to lower its intrusive level. someone else posted the above and could not agree more
the man point of my post is TURN THAT ******* **** OFF is WAY too LOUD and NO option turns it off unless u turn off master sound which turns off EVERYTHING
now orbit mode allow a list of FOV positions and then be able to LOCK IT IN default it to OLD camera fov setting so we dont start getting fishbowl eyes trying to find it on a mouse wheel that gives no feedback to the real setting
center camera on SHIP not 10 CM (on my monitor) below my ship (and not zoomed into its tailpipe) and then have it move with the ship not this weird "looking at from a distance making me sick" setting |

Conrad Makbure
Trident Expedition
79
|
Posted - 2016.01.17 23:04:25 -
[132] - Quote
First off, the new camera controls are excellent. I love how I can jump from tactical to orbit to first person (by the way, please expand on the first person mode with more "inside" environment in there, that'd be way cool). As stated above, please add a volume level for the tactical camera in advanced volume settings - it's way too loud...and a bit annoying.
Nicola Arman wrote:Currently the Tracking Camera: Center Tracking Position Tracking Camera: Custom Tracking Position Tracking Camera: Toggle point camera to selected item Tracking Camera: Toggle Tracking Position Mode Shortcuts seem to have no functionality while the New Camera is being used.
Orbit Camera seems very sluggish.
Also, the New Camera has brought the ship's POV too close by a few gradients if that makes any sense. At max settings space looks much crisper using the old camera. The stars look less distant and more fake with the New Camera.
Lastly, in First Person Mode there is a lack of turret impact sounds. You hear the shots being fired but you don't hear them making contact like you would outside the ship. Maybe this is intended?
These are cool as f.u.c.k. features though. Great job so far CCP!
Confirmed on the custom tracking position, it doesn't appear to work, only center works. |

BlitZ Kotare
Sniggerdly Pandemic Legion
142
|
Posted - 2016.01.18 14:31:54 -
[133] - Quote
New camera feedback:
- The inertia on the new camera needs an option to set that to zero. I've never thought of myself as having a sensitive inner ear but the way the camera wobbles after I've stopped moving the mouse in several of the new modes (and the old tracking campera bob) is very upsetting to my stomach.
- The tactical camera is cool. Please let us move it around using the arrow keys? (maybe this is possible and I just don't see where the binds are).
- In tactical camera mode the Tactical Overlay should follow the camera so we can see where the camera is in space. Or have a second one (maybe a slightly different color?) that follows the camera. I would also not be opposed to a box like probes have that can be drug to move the cameras focal point around.
- In Orbit view mode the camera offset towards the front of the ship when it's moving/warping should be an option, not a requirement.
- I too would like a button for "classic camera" mode. Orbit does seem smoother in some ways, more cinematic, but the inertia, offsets and general feel of it just aren't quite right to replace the old camera for me, and having to go into the options for a check box to switch between tactical camera and the old one just isn't practical.
- The Tactical Overlay automatically turns itself on every time you toggle Tactical Camera on, and off again when you go to Orbit camera. These settings should not be hooked together imo. |

Siempre Duskwraith
Unholy Knights of Cthulhu Test Alliance Please Ignore
9
|
Posted - 2016.01.20 04:44:20 -
[134] - Quote
A feature that seems to have disappeared from the old camera is the original "set as interest" from the advance camera menu. That used to be my bread and butter when making videos. What this feature allowed for was "sloppy" tracking which focused more on the target than your ship, allowing for some creative perspective shots. Unfortunately, I haven't found a way to recreate this effect with the new or old camera settings. Now it seems like it "track" is the same as using the "c" tracking. I don't comment on the EO forums normally, but these shots make up like 80% of my videos.
Is there anyway to recreate this effect? |

Crosi Wesdo
War and Order
1684
|
Posted - 2016.01.20 23:51:18 -
[135] - Quote
I just tried the new camera. I havent explored all the options but in its default state (the state that new players will see it i expect) it is about 50% as useful as the current camera.
I do a lot of manual piloting, and a camera with sluggish damping and slow response is not at all what i want.
Please stop being tempted by ill advised polish from people that clearly dont play the game.
TL;DR, this camera is ******* awful. The game will be unplayable for me with this narrow field of view bs. |

Erebus 'TheChin' Sundance
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.02.05 19:37:27 -
[136] - Quote
Hi, Hope this is the right post, not great at forum navigation sorry. Was looking for posts to give feedback on with reference to the new camera, The other post seems to be when it was still on the test server not live.
1. What happened to the zoom feature with the orbit camera? With the old orbit style camera you could use the left mouse button to 'free look/pan about' whatever the term is, then if you held down the left mb with the right mb still pressed and dragged the mouse forward or backwards you could zoom in and out of that view. That seems to have gone completely from the new style orbit camera.
2. This new first person view, it's very nice to see EVE from this perspective, esp with the zoom and faux HUD effect, the tilt when turning is great too, however, so far its only any use when flying directly at something, yes you can press C to look at something specific, but its not the same. Is it not possible to add the ability to pan around while holding down the right mouse button in FP view? I'm not sure why it wouldn't have this ability, after all we are not nailed into the pod.
Hope its still a work in progress as its hard finding a point to the new styles when you could do more functional viewing with the old camera, like actually looking at stuff flying about you, and the tactical was always easily available for those moments when you need to see the larger picture or distance between more spaced out objects/ships.
Thanks. |

Joe Risalo
State War Academy Caldari State
1234
|
Posted - 2016.02.05 21:18:23 -
[137] - Quote
Only suggestion I have,
Bring back the old track function.
I preferred it better when the camera would natively track whatever I click. Also, track functionality doesn't allow you to change tracking focus when in warp, which is another reason for why i want the old functionality back. |

helana Tsero
Science and Trade Institute Caldari State
315
|
Posted - 2016.02.06 03:40:22 -
[138] - Quote
Pretty upset that ability of tracking camera to follow ships as they warp off is going away. (as per feb patch notes) Seems we are losing this ability in old camera and new cameras)
This is a critical ability for scouts and during combat. Not sure why you need to remove this. Just makes things more difficult and tiresome.
one example... (there are many)
in a wormhole. Im watching some people at a POS because I think they are about to run sites. With the removing off the warp tracking... One of them warps off.. unless Im 100% focused on that ship and screen and move my camera to follow where they warp to Im going to miss it. Am I going to spend 30 mins to hour completely focused on some guy in his POS... No.
Currently the camera will automaticly track when he warps off. so even if im looking at another screen I can quickly look back and see his warp direction.
With this change I wont bother waiting around. Might just log off and play another game instead.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Onamata Poeia
University of Caille Gallente Federation
6
|
Posted - 2016.02.08 02:34:30 -
[139] - Quote
Biggest problem with the new camera for me right now is the way that the tactical overlay setting does not seem to persist across switching camera modes/switching ships in space/jumping gates etc |

W0lf Crendraven
Welfcorp The Tuskers Co.
404
|
Posted - 2016.02.08 07:54:03 -
[140] - Quote
If you reverse the zooming changes i like it, if not it horrible. Extremely annoying. |
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Masao Kurata
Perkone Caldari State
340
|
Posted - 2016.02.08 13:12:55 -
[141] - Quote
helana Tsero wrote:Pretty upset that ability of tracking camera to follow ships as they warp off is going away. (as per feb patch notes) Seems we are losing this ability in old camera and new cameras)
No, just the new camera. Just another reason it's completely useless for actually playing the game. |

Ariete
Aliastra Gallente Federation
53
|
Posted - 2016.02.09 21:47:39 -
[142] - Quote
Please could we have a setting toggle to track by default, seriously you try to track ships and D-scan with this new system under combat probing in a wormhole. It really does break gameplay.
So CSM IX ????
|

DJB16
DJB Alpha
12
|
Posted - 2016.02.09 21:51:19 -
[143] - Quote
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
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Minibren
Remember The Fallen. Starkmanir Unification
1
|
Posted - 2016.02.12 03:24:57 -
[144] - Quote
Every time I jump systems or change between cameras the tactical overlay gets re-enabled. This is incredibly annoying so I reverted back to using the old one. I also don't like the acceleration when zooming. |

Soltys
73
|
Posted - 2016.02.12 14:21:34 -
[145] - Quote
DJB16 wrote:TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
But CCP hates toggles with passion. Particularly looking at all the "new" recent ui/map features/changes, where they desperately try to find some middle ground strech-to-the-limits tolerable by players, but not hated enough to leave the game.
Remember when we had "don't snap" option ? Or RGB sliders ?
Jita Flipping Inc.: Solmp / Kovl
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Mister Ripley
Ministry of War Amarr Empire
160
|
Posted - 2016.02.12 14:26:51 -
[146] - Quote
Minibren wrote:Every time I jump systems or change between cameras the tactical overlay gets re-enabled. This is incredibly annoying so I reverted back to using the old one. I also don't like the acceleration when zooming. Set Camera speed to max. |

William S Kane
Contact Special Circumstances
2
|
Posted - 2016.02.13 13:14:17 -
[147] - Quote
I too would like to be able to track by default, please bring this functionality back. |

AlFaraS'ulTane
Viral Money
0
|
Posted - 2016.02.13 18:23:05 -
[148] - Quote
The new camera setting is awful in it's current state.
1) The first person camera is a nice addition, but the sounds cannot be turned off.
2) this shaking of the orbit camera is awful for flying around, the solution to this issue could be using the tactical camera without tactical overlay enabled, but this leads to problem 3
3) first off, the force-turned-on tactical overlay when chosing the tactical camers is nonsense for pve and some pvp. with tactical overlay turned off, the new tactical camera is an equivalent to the old camera, with one exception; it makes permanently some awful "space-whale-singing" sounds which can not be turned off...except 1 way: turning off the "ui sound level" (to 0). this solves the sound issue of the new tactical camera but adds another problem: you don't hear when something locks you any more, you don't get shield/structure/hull warnings any more (because sound is offline), so that solution is basically nonsense at that point.
solution to solve the problems: 1) the new camera setting should have a default view which should be chosable or the "tactical camera" (never change a running system) or give us an option to set a default. 2) the tactical overview of the new tactical camera should be turned off by default. (or there should be an option to turn it off by default, it's annoying to change 2 camera settings the whole time u log into a character) 3) turn off the sounds for 1st person camera and tactical camera. they are just awful or give us an option to turn them off permanently without having to play around with the "ui sound level" master volume. 3.1) with an option, i mean a button/slider as you can find them in "advanced audio settings". |

Jaxley
The Tuskers
38
|
Posted - 2016.02.14 18:33:13 -
[149] - Quote
Please make the orbit camera move at equal speeds on the vertical and horizontal axes. |

DJB16
DJB Alpha
26
|
Posted - 2016.02.16 06:35:15 -
[150] - Quote
yo devs can you PLEASE give us the option to turn certain sounds off without turning ALL sounds off i want to hear my alarms but not the "ambient" NOISE on the "new" tactical camera mode (and the sansha "talking" sounds in incursion areas)
i know immersion is nice but when it really distracts from what your doing and cant HEAR PEOPLE (or even think) because of the "noise" its bad design |
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Shade Millith
Jebediah Kerman's Junkyard and Spaceship Parts Co. I N F A M O U S
174
|
Posted - 2016.02.17 05:23:57 -
[151] - Quote
You still have half the movement speed on the vertical axis for camera movement. And it is still bad.
People that just use the camera to look at pretty things are going to be perfectly happy with it and won't even notice, but using it as a tool for D-Scanning and PVP just shows how horrible it is.
A game with full 3 degrees of movement where the enemy is just as often above/below you, and uses a mouse for control, should NEVER have differing movement speeds on the axes. It makes the horizontal movement feel too fast, and the vertical movement feel too slow.
(Yes, I'm going to keep complaining about this until something is done. I'm actually scared that you're going to leave this in, because this would be a final straw that would make me seriously reconsider my subscriptions) |

Dominous Nolen
Powder and Ball Alchemist Industries
136
|
Posted - 2016.02.17 05:26:39 -
[152] - Quote
Shade Millith wrote: REDACTED
Yup. Still not great, but somewhat better.
I'd suggest funneling feedback over here now, they seem to be alittle more responsive on the newest post patch issue thread
https://forums.eveonline.com/default.aspx?g=posts&m=6347402#post6347402
@dominousnolen
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Syri Taneka
Un4seen Development Sev3rance
137
|
Posted - 2016.04.11 00:54:00 -
[153] - Quote
Just played around on SiSi for a bit.
I do not like the new cameras. Reasons as follows.
1) Apparently forced initial object tracking on the Orbit Camera? Couldn't find a way to turn it off, at least. I'm cool with a shortcut key to slew the camera around to an object temporarily/semi-permanently (it would certainly help, at times, when I'm trying to figure out which direction something is in relation to my current camera facing and the icons are so damned small/hard to see!), but it should not be the default and it shouldn't be forced. Most of the time, I want to be aware of where my ship is in regards to what's around it (and watching all of that around), not looking at a single target in the sea of space. Tunnel vision is VERY BAD for survival 99 times out of 100.
2) The response lag on Orbit Camera that happens when you've just selected a new focus point for the (forced) tracking camera. Orbit mode is pretty usable aside from that stickiness and the forced tracking camera itself.
3) Tactical Camera defaulting to refocus on click. No matter where you click on things (in space, overview, target listing). This mode is only really useful for carriers and citadel "pilots". And again, it's a disorientation issue. While I certainly (might) want to dial in on a target at times, most of the time I want a broader picture, and I want that picture centered on me. Other times, I might pick a focus target and want to maintain that while still selecting things around it, not constantly have my focus changed (especially when things are moving!). |
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