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1. Sticky:Dev blog: New EVE Fiction Portal Launches - in EVE Information Portal [original thread]
Awesome! Thanks guys! I was waiting for this for such a long time! Go Team Inkling!
- by Mornak - at 2017.03.31 17:17:25
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2. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Kythren wrote: Maybe start by gate rats shooting anchored bubbles. As others have noted you could add a timer that requires players do to maintenance on anchored bubbles. For example every 6 hours bubbles power down and need to be onlined again...
- by Mornak - at 2017.02.01 15:07:19
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3. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Thanks for asking! I mostly fly small/tiny gangs and a bit of solo, here's my view of things. Steve Ronuken wrote: Should you be able to have nullified combat ships? Why, or why not? As a very niche thing, yes. But it should come at a high p...
- by Mornak - at 2017.02.01 15:00:20
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4. Jammed by Gurista rats: how to fight back? - in EVE New Citizens Q&A [original thread]
If you fit a sensor booster with an ECCM script, it will increase your ships sensor strength. A higher sensor strength means that it's harder to get jammed. It can still happen, but since jamming is chance based chances are that the NPC will lose ...
- by Mornak - at 2016.11.21 11:04:42
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5. Arch linux - Couldn't open index file - in Linux [original thread]
[please delete this post]
- by Mornak - at 2016.11.18 14:23:36
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6. Warp Core revamp - in Player Features and Ideas Discussion [original thread]
so in a solo kiting frig with only one long point, I cant possibly hold down anything bigger than a frigate? not even a destroyer? ...and imagine comms in a fleet fight! ([ ] brackets for more realism) FC: do we have point on that BS? pilot 1:...
- by Mornak - at 2016.10.14 15:10:20
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7. A Simple Tracking Statistic Request - in Player Features and Ideas Discussion [original thread]
Agreed, allow us to choose what to display.... that weapon accuracy score might be helpful in comparing different guns but it's utterly useless in a battle. If people can't grasp the concept of angular velocity and distance to a ship (and a bit ...
- by Mornak - at 2016.09.15 11:05:08
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8. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
I'm not opposed to this in general, i actually like the basic idea quite a lot. As a small/solo pvper i welcome anything that makes people undock. But I agree with the raised concerns that 10k a day is quite a lot. The main problem I have with thi...
- by Mornak - at 2016.04.13 19:20:52
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9. Announcement:EVE Launcher - Feedback and issues - in EVE Launcher [original thread]
I have multiple accounts and run them on separat screens. Main account in fullscreen, second/scout account in windowed mode. Every time i restart the launcher i have to assign the profiles anew... which is kind of an inconvenience/annoyance. Woul...
- by Mornak - at 2016.02.17 15:23:03
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10. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
MR Spleen wrote: Rather than just giving a blanket refund of those skill points have it come up as a pop up asking would you like to refund these skill points or making it an option on the skill queue somehow. Also what happens to those pilots...
- by Mornak - at 2016.02.09 15:05:10
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11. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
Sexy Cakes wrote: As already stated; should have waited until the ships are ready and changed tactical logistics reconfiguration to the force auxiliary skill. The way this was handled was ham handed and silly. You guys have done this reworking ...
- by Mornak - at 2016.02.09 14:27:45
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12. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
I like it. In small gangs they could be quite usefull. If you bring more than one, they add up to usefull strength even deep in falloff. Range[km]: 18.5km 21.5km 23.5km Str.[%&...
- by Mornak - at 2016.02.08 17:14:59
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13. CCP, please remove all APIs - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: no, its a problem of APIs. They are there , so corps are asking for them 1) because they are easy way to make a glass player 2) because enough people dont give a **** I dont like the idea of giving away all of my ingame i...
- by Mornak - at 2016.02.03 13:05:03
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14. [Suggestion] The Great Hictor Compromise - in Player Features and Ideas Discussion [original thread]
rsantos wrote: Month - Hictor Loses - Total loses - % JAN 4 5690 0,07% FEV 6 4678 0,13% MAR 15 164...
- by Mornak - at 2016.02.03 12:37:32
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15. Killmarks and killmails - in Player Features and Ideas Discussion [original thread]
since killmark have no influence whatsoever on a fight, nor on the isk-value of the loss nor do they indicate the player skill of the pilot... well, i don't see the point of this. Should be ridiculously trivial to implement though and might be ...
- by Mornak - at 2016.01.25 14:40:38
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16. Next T3 ship idea - in Player Features and Ideas Discussion [original thread]
can we please balance the T3's that are already in game before we add new ones? Plus what ShahFluffers said...your ships would be so incredibly OP, I don't even know where to start. -1
- by Mornak - at 2016.01.23 21:43:10
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17. Sized propulsion inhibitors. Webs, disruptors, scrams - in Player Features and Ideas Discussion [original thread]
a tackler being able to do his job when it comes to solo BS is fine with me. BS need support or they need to be very careful out there. The tackler needs some DPS from friends, you need some anti-tackle... i dont see the problem. Alexis Night...
- by Mornak - at 2015.12.22 15:13:44
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18. Why did capitals become "useless" - in Player Features and Ideas Discussion [original thread]
all your examples are about undefended citadels. imagine for example a 20+ cap gang supported by 50-100 subcaps defend a citadel... how are you going to deal with that without caps of your own? (new tracking dread guns and stuff coming too, you kn...
- by Mornak - at 2015.12.16 00:08:02
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19. Give Assault Frigates infini-point - in Player Features and Ideas Discussion [original thread]
that wont help. most of them are clearly brawler ships and they have a bonus for mwd sig-bloom, which makes no sense at all. this would add another bonus instead of fixing whats wrong with them in the first place. plus, come the new capital chang...
- by Mornak - at 2015.12.15 23:34:30
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20. Jump Clone suggestion, little thing may change word - in Player Features and Ideas Discussion [original thread]
i too would rather have a target without an expensive pod than no target at all....
- by Mornak - at 2015.12.15 19:05:05
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