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61. So now that we can see damage to our drones in the bay... - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: The tweak I would propose is that you reduce your max number of drones in space by 1 for every drone under repair. If you already have too many drones in space, you have to call one (or more) back to initiate the repair(s). So...
- by Mornak - at 2015.01.26 19:21:55
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62. Strange new logo detected - in EVE General Discussion [original thread]
i hate to sound boring... but to me that looks just like a volume integral.
- by Mornak - at 2015.01.26 13:47:43
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63. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
why not just give every new player a jump-clone? make it part of the New Player Experience. JC's are quite essential for EVE. whatever npc-corp you are assigned to in the beginning fo your career will allow you to install a jump-clone (ONE, just...
- by Mornak - at 2015.01.26 12:56:38
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64. Instead of nerfing drones, why not buff missiles? - in Player Features and Ideas Discussion [original thread]
AOE doesn't work for PVE in Highsec... I would sit into a cloaky ship, scan down mission runners and approach the rats until i take AOE damage. Then comes Concord and i leech on the KM with a TP or so. Believe me, that would not just be me, lots a...
- by Mornak - at 2015.01.26 12:43:49
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65. scanner redux - in Player Features and Ideas Discussion [original thread]
TL;DR: I completely agree with OP that it's a shame to leave all those utility high-slots empty. But a ship-scanner is a very powerful tool and should therefor come at an appropriate price. Imho, easy to fit ship-scanners will make people more ris...
- by Mornak - at 2015.01.25 23:35:58
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66. Bookmark timer - in Player Features and Ideas Discussion [original thread]
has been discussed before: https://forums.eveonline.com/default.aspx?g=posts&m=5025189#post5025189
- by Mornak - at 2015.01.25 15:21:06
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67. Constant missile acceleration - fixes flight time issues - in Player Features and Ideas Discussion [original thread]
Tusker Crazinski wrote: Mornak wrote: Reaver Glitterstim wrote: Perhaps there could be a mechanic for long range missiles in which they constantly accelerate toward their target and become faster the more time they spend in flight. This w...
- by Mornak - at 2015.01.23 18:22:34
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68. Constant missile acceleration - fixes flight time issues - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Perhaps there could be a mechanic for long range missiles in which they constantly accelerate toward their target and become faster the more time they spend in flight. This would help prevent the long waits for very lo...
- by Mornak - at 2015.01.23 15:58:55
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69. Idea for a new catagory of Missile's - in Player Features and Ideas Discussion [original thread]
Duchess Starbuckington wrote: Quote: most missiles are suitable for pvp as they are now Hmm, let's break it down: Rockets - fine. Lights - fine, though some argue "op". Neutral on it myself. Heavies - laughable pile of ****. HAMs - fine ...
- by Mornak - at 2015.01.23 15:34:51
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70. scanner redux - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: Danika Princip wrote: Why would you want to pack a highslot scanner, as opposed to something that would actually help you win the fight, like a random extra weapon, a neut or a NOS, or even something that helps you m...
- by Mornak - at 2015.01.23 14:39:09
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71. Idea for a new catagory of Missile's - in Player Features and Ideas Discussion [original thread]
Scorpionstrike wrote: I think you could attach the technology of the Micro jump drive to the missile / missile launcher itself. This would create a missile that would have a short spool up time but the damage would be instant after the spool up...
- by Mornak - at 2015.01.23 14:06:06
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72. Jukebox Petition - Bring it back! - in Issues, Workarounds & Localization [original thread]
CCP RealX wrote: ... and you decide that we will put the jukebox back into the game, it will happen at the cost of adding new game-play related features. ... the jukebox is a nice to have... but not more than that. imho there's more import...
- by Mornak - at 2015.01.08 13:33:33
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73. Make Damage Control a passive module - in Player Features and Ideas Discussion [original thread]
Debora Tsung wrote: ..., also an active DCU can be turned off via neuting, that's not possible for passive modules. ... this is true, but the chance of this happening is rather small with a requirement of 1GJ per 30s... and if it happens, ...
- by Mornak - at 2015.01.05 15:06:32
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74. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
not sure if this is the correct thread... but "while you're at it", could we have a "open in fitting widow" option on contracts? ..if possible for every assembled ship in the contract? that would help a lot.
- by Mornak - at 2015.01.05 14:27:59
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75. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
happy new year! most of things that come to mind have already been posted. Please make sure to allow us to "over-fit" in respect to CPU/PG with a 1%, 3%, ..., indication to what implant we would need to make this fit possible (like it's done i...
- by Mornak - at 2015.01.05 13:20:53
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76. Rapid Launcher Fix - in Player Features and Ideas Discussion [original thread]
TL;DR: swapping dmg-type is a huge advantage, add proper downsides to account for that. Plus adding more choices is a good thing. (sorry for the wall) Catherine Laartii wrote: ... For the first option, the advantage would be that your miss...
- by Mornak - at 2014.12.29 15:48:36
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77. Pirate factions' background picture - in Player Features and Ideas Discussion [original thread]
+1 ...but please extend this to all the minor factions. Thukker Tribe, ORE, the Intaki Syndicate, and all the others.
- by Mornak - at 2014.12.29 13:48:47
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78. Bribing for Standing - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: I would honestly be open to just letting people make jumpclones at any station they want without standings. But buying standings? **** no. That's a change with helps highsec missions runners far far far above and beyond any o...
- by Mornak - at 2014.12.29 13:35:08
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79. [Suggestion] Active Directional Scanner (DSCAN) - in Player Features and Ideas Discussion [original thread]
...so if i'm scouting ahead of my fleet, somewhere mid-warp i get hostiles on d-scan... i'll have 2sec to remember their numbers and their fleet-composition? ...or if i try to scan down belts/ano's while in warp, i'll have to keep my camera-drone...
- by Mornak - at 2014.12.22 10:41:51
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80. What's with the little to no changes to Command Ships - in Player Features and Ideas Discussion [original thread]
Segraina Skyblazer wrote: In 2012 there was no ship that could outbrawl a sleipnir. The sleipnir literally ate any all cruisers, battlecruisers, and battleships along with their tech 2 and faction counterparts (yes marauders included) for break...
- by Mornak - at 2014.11.20 14:42:03
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