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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Yroc Jannseen
Enlightened Industries Goonswarm Federation
66
|
Posted - 2015.01.05 14:37:28 -
[61] - Quote
As I recall saved fittings don't seem to work when your in space/trying to refit from your fleet hangar.
What would be great is instead of just the browse fittings option, a drop down for saved fittings of the ship you're in, right on the main fitting page.
Combine this with looking at saved fittings and refitting in space.
An example scenario:
In an archon fleet and want to switch to a gate fit. Right now you're left dragging and dropping to switch out two or three modules. Picture if there was a drop down on the fitting window you could just choose gate fit and it would refit from you're fleet hangar. Perhaps have it group fits by rig type so you can minimize error popups.
IE 3 x Capital Trimark Armor Pump I -Gate Fit -Full Hardeners -Recharge Fit -Therm Tank
3 x Capital Capacitor Control Circuit I - Full Capacitor - Hardeners
EFT/PYFA functionality is all well and good, but as some people have said there is a solution to that elsewhere. Making combat refitting faster is something only CCP can accomplish ;) |

Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
476
|
Posted - 2015.01.05 14:40:01 -
[62] - Quote
CCP Sharq wrote:CCP karkur and I, under adult supervision from CCP Tuxford have been experimenting with improving the EVE fitting experience.
Can a little button be added that will send CCP Tuxford a reminder message about which system he is currently on? :P
Blessed are those that carry the Empress' Light; with it they destroy the shadows
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Dradis Aulmais
Ignite Llc. V.L.A.S.T
459
|
Posted - 2015.01.05 14:40:34 -
[63] - Quote
1. Being able to switch modules withou having the there's something already here and having to unfit and fit the new module. Just switch them out.
2. A secondary window with detailed stats outline ing how each module is affecting my ship. Include drone stats (range damg and such ) with module effects shown.
3. A suggested fit option that gives a suggested fit taking in account skills . That I can select optimization based on what I want to do( optimize for mine yield, optimize for speed, cap stable, drone damage, wear, etc) |

Svana Shaishi
Dropbears Anonymous Brave Collective
3
|
Posted - 2015.01.05 14:42:47 -
[64] - Quote
CCP Sharq wrote:We have been looking into features like:
- Allowing pilots to try in the fitting window modules and rigs they own or don't, to see what effect they have before committing. Try before you buy
- Simulating active and overload states of modules, docked or in space. No need to leave the station to see what your hardeners can do.
- More accurate and rich information on attributes in the fitting window.
These changes sound great! My only complaint with the current system is the wasted space that the ship model takes up. I can spin in my pos, station, or open the preview from the info window if I want to see it.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
963
|
Posted - 2015.01.05 14:44:01 -
[65] - Quote
Yroc Jannseen wrote:As I recall saved fittings don't seem to work when your in space/trying to refit from your fleet hangar.
What would be great is instead of just the browse fittings option, a drop down for saved fittings of the ship you're in, right on the main fitting page.
Combine this with looking at saved fittings and refitting in space.
An example scenario:
In an archon fleet and want to switch to a gate fit. Right now you're left dragging and dropping to switch out two or three modules. Picture if there was a drop down on the fitting window you could just choose gate fit and it would refit from you're fleet hangar. Perhaps have it group fits by rig type so you can minimize error popups.
IE 3 x Capital Trimark Armor Pump I -Gate Fit -Full Hardeners -Recharge Fit -Therm Tank
3 x Capital Capacitor Control Circuit I - Full Capacitor - Hardeners
EFT/PYFA functionality is all well and good, but as some people have said there is a solution to that elsewhere. Making combat refitting faster is something only CCP can accomplish ;)
right, because carriers need love, right? |

Dangeresque Too
Pistols for Pandas
50
|
Posted - 2015.01.05 14:44:36 -
[66] - Quote
I've had issues in the past with the fitting screen telling me it couldn't complete a fit, despite having already had the "missing" module on the ship beforehand. It also seems to have difficulty in fitting unpackaged modules.
But also I feel we need a few more fixes in the Inventory area before this, like repackaging/repairing/selling items in containers or corp hangars. As well as adding the size/value/corp hangars to the Ships & Items feature when put on the Station Services window. |

Nariya Kentaya
Ministry of War Amarr Empire
1680
|
Posted - 2015.01.05 14:50:01 -
[67] - Quote
CCP Sharq wrote: Simulating active and overload states of modules, docked or in space. No need to leave the station to see what your hardeners can do.
dear god now i can actually go back and try shield ships more often now that i can fit them, this always was the biggest pain in the ass |

Nariya Kentaya
Ministry of War Amarr Empire
1680
|
Posted - 2015.01.05 14:51:01 -
[68] - Quote
Harvey James wrote:give us a icon for fitting management so we don't have too go through ship fitting and browse too get too it aswell as adding more options in fitting management like custom groupings and make it less laggy please a button specifically for fittings window aswell as the ability to group them would be killer |

Gregor Parud
862
|
Posted - 2015.01.05 14:54:14 -
[69] - Quote
I didn't know Tuxford was an adult? |

Harvey James
The Sengoku Legacy
1068
|
Posted - 2015.01.05 14:58:28 -
[70] - Quote
add drone range too it is a must having too go out of game too see a key stat is madness
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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Vincent Athena
V.I.C.E.
3047
|
Posted - 2015.01.05 15:08:25 -
[71] - Quote
EHP and tank vs different incoming damage spreads.
Effect of fleet boosts.
Mining amount.
DPS vs different size targets, at different ranges, at different speeds, including the effects of tracking disruptors and such.
Know a Frozen fan? Check this out
Frozen fanfiction
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War Kitten
Panda McLegion
5721
|
Posted - 2015.01.05 15:16:00 -
[72] - Quote
Vincent Athena wrote:
DPS vs different size targets, at different ranges, at different speeds, including the effects of tracking disruptors and such.
That's not a lot of variables or anything :)
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Aryth
GoonWaffe Goonswarm Federation
1675
|
Posted - 2015.01.05 15:28:22 -
[73] - Quote
mynnna wrote:Scrap the idea and give us multifit & ability to include an arbitrary set of modules in cargo instead.  (I'm actually serious here despite the winking...)
Seriously, why are you having the enablers getting carpel tunnel just to have a fight. Multifit/split would almost eliminate this.
Leader of the Goonswarm Economic Warfare Cabal.
Vile Rat: You're the greatest sociopath that has ever played eve.
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Masao Kurata
Z List
182
|
Posted - 2015.01.05 15:31:27 -
[74] - Quote
Let us fit ships we can't fly and online modules we can't use (but not undock under either of these conditions). |

Rivr Luzade
Coreli Corporation The Kadeshi
1107
|
Posted - 2015.01.05 15:38:35 -
[75] - Quote
Allow the fitting of ships with modules that are located in containers. by Dwissi
--
I can't find my topic for that anymore, so here's only the picture: If you drop a module on a slot with a fitted module, I don't want to hear that the slot is full, I want the module replaced with the new module and the old module goes to the origin of the new module. |

Altrue
Exploration Frontier inc Brave Collective
1528
|
Posted - 2015.01.05 15:45:58 -
[76] - Quote
- Don't forget mass-fitting! - The ability to see which skills will influence a module by mousing over it. - The ability to see which skills and modules will influence a stat by mousing over it. - Effective hp repaired per second against a specific damage profile, let us setup a proportion of damage ourselves. - Maybe an "advanced mode" to put all these potential new features? Or a begginer mode to hide it away from clueless newbies.
Oh and did I say mass-fitting? Right, and mass-insurance, too!
And don't forget mass-fitting! *hint hint*
Signature Tanking - Best Tanking
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Aiyshimin
Shiva Furnace
295
|
Posted - 2015.01.05 16:24:12 -
[77] - Quote
Well this is awesome!
One thing I'd like to see is rig drawbacks before fitting, like for example armor rep or damage rig effects on powergrid.
Looking very much forward to any improvements!
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War Kitten
Panda McLegion
5722
|
Posted - 2015.01.05 16:46:23 -
[78] - Quote
Altrue wrote:- Don't forget mass-fitting! - The ability to see which skills will influence a module by mousing over it. - The ability to see which skills and modules will influence a stat by mousing over it. - Effective hp repaired per second against a specific damage profile, let us setup a proportion of damage ourselves. - Maybe an "advanced mode" to put all these potential new features? Or a begginer mode to hide it away from clueless newbies.
Oh and did I say mass-fitting? Right, and mass-insurance, too!
And don't forget mass-fitting! *hint hint*
Good stuff - this would be an extremely effective use of mouse-over!
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Max Kolonko
WATAHA. Unseen Wolves
494
|
Posted - 2015.01.05 17:02:35 -
[79] - Quote
Omg. Well ccp either you deliver or face biggest expectations management crisis since walking in station
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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CCP karkur
C C P C C P Alliance
3839

|
Posted - 2015.01.05 17:22:10 -
[80] - Quote
Just starting the expectations management :
At this point it's just experimental, currently being worked on as a side project, but we'd love to get your input and feedback early so we're reaching out to you now . It's not been formally "planned" or anything, but we are very interested in it, and looks like you guys are too 
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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Altrue
Exploration Frontier inc Brave Collective
1529
|
Posted - 2015.01.05 17:22:56 -
[81] - Quote
Of course if you really wanted to go further deeper with the fitting window, I'd request for skillplans to make and then apply to a fitting, including the possibility of ignoring current caracters skills.
Also the ability to simuate implant effects without equiping them. And the ability to simulate warfare link effects without having them.
Basically everything EVE HQ or EFT are doing.
Oh, also being able to put virtual charges in the cargo, so that we can save a fitting with charges.
Signature Tanking - Best Tanking
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Gregor Parud
864
|
Posted - 2015.01.05 17:33:45 -
[82] - Quote
On that note, it would be nice if you click "use this fit" it would also keep the order in which the modules are fitted. While there's a bit of OCD going there's also the very real difference in regards to overheating performance. |

Dimitrios Bekas
Brave Newbies Inc. Brave Collective
1
|
Posted - 2015.01.05 17:46:55 -
[83] - Quote
https://www.youtube.com/watch?v=wStz642bB3w&list=UUfzJZQUXCsr4gSPorQK03OA
This. Fitting an Item out of a Fitting per Drag and Drop instead of going into the Inventory and SEARCH for it every time.
And CCP, how about recursive Options to FIT your ship ?
Instead of choosing a Weapon as example out of the Inventory and drag it on the ship, it would be interesting to click on an empty HIGHSLOT in the fitting screen, and a Window pops up with Catergories like Turrets, Drones, Ewar, Salvaging.
After choosing one, like 150mm Railgun II in a Catalyst Fitting Screen, another slider appears with 8 DOTS, so you dont need to make the same progress for every Highslot and dont need to type in a Number or something like that.
It is a whole different way to fit your ship, but you stay in the fitting screen and dont need to switch every time and for comparison i think it is a more relaxxing way.
Also, a small button under every Rack /High/Med/Low that clears the whole Rack only...when i want to switch from 150mm to 125mm to be able to use another Midslot Module, it is a lot of clicking.
And using 2 different Presaved fittings for that, is also not the "perfect" Solution...imagine 20 different Ships and so many Turrets, and it is not very "state of the art" to have hundred Fittings saved to be able to use one Module, and not having the Headache with those clicks and drags to remove the whole highslot rack.
And please, it would be awesome if the Fitting Screen gets through every Station Container to find the Modules, Weapons and Ammo that the Fitting requires. It is so dissapointing, having everything sorted with so much love in your hangar, and having station containers for Hybrids, Crystals and stuff like that, and not be able to automatically fit out of those. Draggin the stuff you need into your MainCargoBay, well....then i can also fit them myself and dont need saved fittings.
And hell, i have 300+ Items that i use every day, to fit my 20+ Ships i fly..and 90% Time can be saved even with Saved fittings, with small optimizations. Sure, the LV4 Mission Runner, flying 1 BS with different Hardeners, dont know the HEadache this can give you. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8298
|
Posted - 2015.01.05 17:49:11 -
[84] - Quote
Dunno if anyone has mentioned this yet but the capacitor readout implies visually that cap stability is way more important than it actually is, I get that it's a clear visual Que that it's been achieved but I (and all of the lads I started playing with) all assumed that if a fit wasn't cap stable we we're doing something wrong because the readout turns from green (yeaaaay!) to red (boooo!). This carried on for months until a vet joined us and unloaded a metric ****ton of fitting advise (we needed it) and pointed out that we were being stupid.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Alvatore DiMarco
Capricious Endeavours Ltd
3222
|
Posted - 2015.01.05 17:55:56 -
[85] - Quote
CCP Sharq wrote:There are a ton of ideas floating around that could be added to the list, but what would you be interested in seeing that would improve your fitting experience?
Fly safe!
EDIT: These are just things we are looking into doing, non of this has been planned for any release...
An important one would be to have the DPS readout be less silly when there are drones in the bay. Maybe allowing us to put our drones into groups from the fitting window (somehow) and using that to let us select which drone's DPS is displayed. I know that I for one always group my drones to make much faster use of the drone window's radial menu.
Another important one would be to improve the capacitor simulation. EVE, EFT and Pyfa all give different readouts on capacitor life for a given fit and EVE's is usually not the accurate one. This may be because all fitted and online modules are considered in the simulation as being active at all times, which (especially if I have a MWD and/or armor rep fitted) is simply not an accurate picture of things.
If I were to stray from the "important things" list and go to what I personally want, I'd like to see turret tracking listed alongside DPS since ammo affects both (tracking is currently still buried in the turret -> show info window) and I fly multiple gun sizes with multiple ammo types. Not having to dig so far when I need to quickly remember the tracking I can work with would be pretty amazing (more amazing if it was featured in the pop-up tooltip when hovering over the guns while in space, but one thing at a time .. ).
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Altrue
Exploration Frontier inc Brave Collective
1530
|
Posted - 2015.01.05 17:59:20 -
[86] - Quote
CCP karkur wrote:Just starting the expectations management  : At this point it's just experimental, currently being worked on as a side project, but we'd love to get your input and feedback early so we're reaching out to you now  . It's not been formally "planned" or anything, but we are very interested in it, and looks like you guys are too 
Don't take me wrong: I love what you're doing and its very cool to have this feedback thread and all that.
But considering how old the fitting interface is, and how crucial external fitting tools are for the game... I'm highly surprised at the fact that this window has remained the way it is for so long.
Its the same thing for a jump planner btw, why isn't it in the game yet? 
Signature Tanking - Best Tanking
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Metal Icarus
Dirt Nap Squad Dirt Nap Squad.
714
|
Posted - 2015.01.05 17:59:45 -
[87] - Quote
When I am fitting my ship, I wonder why I have one ship in the foreground in a window that I am fitting modules to and the actual ship in the background.
Remove the fitting window entirely and use the actual ship that is currently in station.
Have the fitting modules float around the ship itself in the same way they are around the ship in the current fitting window. I would prefer that when you hover over a hard-point, a leader would pop up showing its' position on the ship.
A more "schematic / assembly drawing" theme would be awesome! |

Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
45
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Posted - 2015.01.05 18:25:16 -
[88] - Quote
I haven't read this thread fully yet so I'm not sure if it's been brought up yet (sorry if it has) - but one thing that gets brought up in this forum section over and over is a "mass fitting tool."
The current system is ok (if not a bit cumbersome) for fitting one ship. However if you need to for example fit 25 ships for a fleet, it's not particularly fun. |

SghnDubh
BattleClinic
31
|
Posted - 2015.01.05 18:25:53 -
[89] - Quote
Hi guys.
Frankly I think you'd serve multiple interests the best if you enabled the API to output the fitting calculations for use by 3rd parties.
Yes it would "exponentiate" the calls to your non-game servers. Yes it would take proper architecture and security so that you keep the calcs proprietary but pass the results. Yes it would be less fun for you (probably) than doing cool UI coding.
But you'd accomplish your goal of improving the fitting experience AND harnessing the continued, proven creative power of the fan-made tools, which makes for a stronger community and keeps 3rd party devs interested...which is great for business, since 3rd party tools are proven subscription-drivers.
Killboard, Loadouts, PLEX and EVEMon at BattleClinic
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Null MDK
2
|
Posted - 2015.01.05 18:27:12 -
[90] - Quote
Easy ones:
1) Allow moving single fit modules between slots (e.g. Damage Control, MJD, Triage, etc) 2) Allow swapping of modules between slots 3) Dragging x packaged modules should fit that many modules if possible. (e.g 4x packaged guns should fit 4 guns not 1) 4) DPS breakdown by damage type
Nice to have: 5) EFT style DPS graph (Range vs DPS vs Transversal)
Thinking 4+5 can be done in a mouse over tool-tip or popup window when you mouse over the DPS number. |
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