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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Sharq
C C P C C P Alliance
50
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Posted - 2015.01.05 11:22:48 -
[1] - Quote
Happy new year pilots!
CCP karkur and I, under adult supervision from CCP Tuxford have been experimenting with improving the EVE fitting experience.
The fitting window hasn't gotten much love since Apocrypha and we really want to address that and make it a powerful and fun tool, move it a bit closer to 3rd party programs like EFT and Pyfa.
We have been looking into features like:
- Allowing pilots to try in the fitting window modules and rigs they own or don't, to see what effect they have before committing. Try before you buy
- Simulating active and overload states of modules, docked or in space. No need to leave the station to see what your hardeners can do.
- More accurate and rich information on attributes in the fitting window.
There are a ton of ideas floating around that could be added to the list, but what would you be interested in seeing that would improve your fitting experience.
Fly safe!
CCP Sharq | Team Five-0
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Oscae
State War Academy Caldari State
7
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Posted - 2015.01.05 11:25:53 -
[2] - Quote
This will help out a lot of newbies who are looking to fit a ship but don't know about pyfa, EFT or Osmium, plus it's just handy.
Thanks CCP! |
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CCP Tuxford
C C P C C P Alliance
647
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Posted - 2015.01.05 11:27:35 -
[3] - Quote
THIS IS THE GREATEST THREAD IN THE WORLD!!!!!
https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates
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Phoenix Jones
Isogen 5
1001
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Posted - 2015.01.05 11:31:52 -
[4] - Quote
Do you want my first born, because this is how you get my first born.
Yaay!!!!
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Harvey James
The Sengoku Legacy
1067
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Posted - 2015.01.05 11:43:07 -
[5] - Quote
give us a icon for fitting management so we don't have too go through ship fitting and browse too get too it aswell as adding more options in fitting management like custom groupings and make it less laggy please
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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tgl3
Wormhole Engineers Greater Realms
529
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Posted - 2015.01.05 11:43:38 -
[6] - Quote
Great news! The fitting window is in need of some improvements, happy to see them being implemented!
Twitter - TG_3
Ex EVE Blogger - still available at Through Newb Eyes
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Gheyna
Hoover Inc. Pandemic Legion
115
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Posted - 2015.01.05 11:46:52 -
[7] - Quote
It would be cool if we can see the resist of active hardners + damage control |
Wrik Hoover
Hoover Inc. Pandemic Legion
99
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Posted - 2015.01.05 11:48:27 -
[8] - Quote
ok |
Primary This Rifter
4S Corporation Goonswarm Federation
425
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Posted - 2015.01.05 11:50:19 -
[9] - Quote
Please fix display of drone stats while you're at it, e.g. being able to tell what your optimal range is on your sentries with your current active omnidirectional tracking links. I realize this is only tangentially related, but it is related.
Reminder: CCP thinks you have no right to your alliance logos.
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
183
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Posted - 2015.01.05 11:53:42 -
[10] - Quote
Maybe a few checkboxes for fleet boosts - just the for the links and 2% or 3% for what ship you are flying, and what mindlink (So we don't have to fit a ship just to have it be the booster which we probably don't have skills for anyway)
OK, that is more than a few checkboxes, but it has to be accurate
Simulate boosters (Drugs)
Drone damage changes for DDA's etc
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afkalt
Republic Military School Minmatar Republic
638
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Posted - 2015.01.05 11:54:16 -
[11] - Quote
Toggle module state active/inactive so we can see cap use that isn't "all or nothing" Overheat lifetime Copy paste a text list of mods a-la existing tools without needing to import export Drone control range Checkboxes on what drones to activate for the DPS window Damage split %ages (em/th/ki/ex) |
Khador Vess
Blue Republic RvB - BLUE Republic
225
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Posted - 2015.01.05 12:08:24 -
[12] - Quote
Primary This Rifter wrote:Please fix display of drone stats while you're at it, e.g. being able to tell what your optimal range is on your sentries with your current active omnidirectional tracking links. I realize this is only tangentially related, but it is related.
This ^... also just being able to see your drone control range as well would be a great benefit, especially when fitting DLA's
Being able to preview the effect of multiple modules as well would be handy so for example if i fit this damage rig, and these launchers will i have enough power grid left etc...
Khador Vess For CSM X - The Not So Bitter Vet Choice
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Rixx Javix
Stay Frosty. A Band Apart.
453
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Posted - 2015.01.05 12:09:22 -
[13] - Quote
GÇó If pilots had a way of testing Rigs and their effects on their fits BEFORE fitting them that would be incredible and take a lot of the fear out of using them. The fit and done state right now is a bit intimidating for younger or less experienced players, perhaps a "Commit Fit" option?
GÇó Active and inactive states would be most appreciated.
GÇó Drone/Sentry ranges
Others have already made some other great suggestions.
One "pie in the sky" request. When using a saved fit, would it be possible to make suggestions based on missing modules? For example, if the saved fit requires an X5 Web and you don't have any in your hangar, could it suggest options based on what you do have in your hangar? Or perhaps even those available in station? I know this is probably a huge change, but I thought I'd ask for it.
http://eveoganda.blogspot.com
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Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
408
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Posted - 2015.01.05 12:09:24 -
[14] - Quote
A more obvious way of grouping weapons
Fear God and Thread Nought
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Canenald
Rubella Solaris Test Alliance Please Ignore
38
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Posted - 2015.01.05 12:09:36 -
[15] - Quote
Allow us to fill all turret or launcher slots from a stack (or as many as possbile).
Show drone control range in stats.
Allow switching places of fitted modules by dragging them around.
"Unload all" button to remove all charges from modules that take charges.
Otherwise, just rip features off EFT and put them in the game. |
Godfrey Silvarna
Arctic Light Inc. Arctic Light
165
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Posted - 2015.01.05 12:12:21 -
[16] - Quote
Less lag upon opening the fitting window. The momentary freeze during loading the spinning ship in the fitting window tends to be the least responsive part of the UI experience. It's one of the little paper cuts still left in EVE.
Other than that, an in-game equivalent of Pyfa is just about the best I can think of. |
ONE-MAN WOLF-PACK
Redhogs Circle-Of-Two
7
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Posted - 2015.01.05 12:17:44 -
[17] - Quote
- an easy way to upgrade/downgrade the meta level of a module (have a + and a - minus next to each module) - isk estimated value of a ship/hull - a "buy and fit" button - fitting up even 5x of a design suuuuckssss |
Altrue
Exploration Frontier inc Brave Collective
1527
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Posted - 2015.01.05 12:18:21 -
[18] - Quote
We need to see the align time (time from 0% speed to reach 75% speed) in the fitting window!
Signature Tanking - Best Tanking
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Discomanco
We pooped on your lawn Resonance.
78
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Posted - 2015.01.05 12:20:26 -
[19] - Quote
What I really want is: Checking cap status with some modules not active (online, but not active), so I can see my cap life with an MWD fitted, but not activated (offlining it also removes the cap penalty) More drone stats Include active hardeners Check EHP against several damage types (like omni, blood, guristas etc), instead of just the weakest (100% of lowest resist) and then yeah, just "preview" stats of fits |
Ioci
Bad Girl Posse Somethin Awfull Forums
541
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Posted - 2015.01.05 12:21:07 -
[20] - Quote
from an NPE angle, pirate from the Industrial interface and show bonuses by module in a similar way the reprocessing calculations break down bonus. Both skill and ship.
1.25 for skill 1.375 for a role 1.5 from a trait
kind of set up.
R.I.P. Vile Rat
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Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
1690
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Posted - 2015.01.05 12:21:18 -
[21] - Quote
That sounds like a great !!!! PLAN !!
TORA FOR CSM X - A NEW HIGH-SEC
YOU EITHER LOVE US OR WE HATE YOU - ADAPT OR DIE - DELETE THE WEAK
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Debora Tsung
Die Woge des Wahnsinns Ultima Ratio.
1396
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Posted - 2015.01.05 12:21:20 -
[22] - Quote
Thanks so much, that's awesome! ^_^
Stupidity should be a bannable offense.
Also This --> AFK Cloaking Collection Thread
Please stop making "fix afk cloaking!" threads, your idea is not new. Thanks in advance.
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kais58
Origin. Black Legion.
33
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Posted - 2015.01.05 12:22:24 -
[23] - Quote
I'm going to slide this in as it's at least tangentially related, allow grouping more/all modules |
War Kitten
Panda McLegion
5720
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Posted - 2015.01.05 12:24:41 -
[24] - Quote
How about a quick little DPS graph that indicates damage vs. range that assumes no tracking issues?
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Nors Phlebas Sabelhpsron
The Red Circle Inc. Ministry of Inappropriate Footwork
69
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Posted - 2015.01.05 12:28:13 -
[25] - Quote
Why are you spending Dev time on functionality that we already have multiple, perfectly adequate tools for?
Please spend dev time fixing problems the player base has not already independently fixed - there are far more effective ways for you to use their valuable time than making your own version of EFT. |
Abernie
Absolutely Certain
167
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Posted - 2015.01.05 12:28:55 -
[26] - Quote
CCP Sharq wrote:Happy new year pilots! You too!
Quote: *'snip* ...move it a bit closer to 3rd party programs like EFT and Pyfa. *snip*
Taking the extra step of literally replicating the EFT/pyfa experience is not an option? :(
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Diana Nayli
Arkonor Heavy Industries Northern Associates.
0
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Posted - 2015.01.05 12:29:27 -
[27] - Quote
That seems great, but I would like to see more drone stats, mainly control range |
afkalt
Republic Military School Minmatar Republic
639
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Posted - 2015.01.05 12:33:09 -
[28] - Quote
Nors Phlebas Sabelhpsron wrote:Why are you spending Dev time on functionality that we already have multiple, perfectly adequate tools for?
Please spend dev time fixing problems the player base has not already independently fixed - there are far more effective ways for you to use their valuable time than making your own version of EFT.
Because no player made tool has ever ceased to be updated ever. Said no-one. |
Rivr Luzade
Coreli Corporation The Kadeshi
1106
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Posted - 2015.01.05 12:34:07 -
[29] - Quote
How about actual drone damage if you have several different types in your drone hold? Currently, only the highest DPS drone in the hold counts, but that often results in misleading information. |
Nors Phlebas Sabelhpsron
The Red Circle Inc. Ministry of Inappropriate Footwork
69
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Posted - 2015.01.05 12:36:03 -
[30] - Quote
afkalt wrote:Nors Phlebas Sabelhpsron wrote:Why are you spending Dev time on functionality that we already have multiple, perfectly adequate tools for?
Please spend dev time fixing problems the player base has not already independently fixed - there are far more effective ways for you to use their valuable time than making your own version of EFT. Because no player made tool has ever ceased to be updated ever. Said no-one.
If PYFA and EFT are dropped before EvE dies it's (hopefully far in the future) death, I'll buy a hat and eat it. |
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Liner Xiandra
Sparks Inc
332
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Posted - 2015.01.05 12:41:57 -
[31] - Quote
Fitting Management: - Buy the entire ship + fitting from the markethub, using a similar window to the multiple sell. - Cargohold to be saved to a fitting (nanite paste, other ammo types, exotic dancers)
Fitting Window: - Compare multiple fits to each other, either by having us open the window for multiple shipfits currently not active; or some seperate compare panel. - Time to align shown - Grouping weapons - more distinct way of unloading ammo. I'm often unequipping the module itself. - Splitting drone damage per drone type - Show AB / MWD + overheat speeds in the navigation box - Show damage + overheat damage in the damage box
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Mitchan Kandoli
Geschnitten Brot
0
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Posted - 2015.01.05 12:42:44 -
[32] - Quote
Nors Phlebas Sabelhpsron wrote:Why are you spending Dev time on functionality that we already have multiple, perfectly adequate tools for? Because basic features in EVE client should be useful and working, covering the day-to-day needs. Extra-special features can be left for 3rd party tools.
@feedback
- Create a list view for fitting modules, instead of (at least for me) intransparent graphical module icons.
- Mass fitting functionality comparable to the industry mass production thingy.
- Fitting browser with rating functionality corp / alliance / global (maybe integrate battleclinic for global scope?).
- Fitting simulator: Add modules with search function in auto-complete list (type just some characters, get all meta versions for this type).
- Fitting simulator: Show all missing skills for draft fittings.
- Fitting simulator: browse modules basing on effects (e.g. for more damage: turrets, modules, rigs).
Besides that: great idea to finally touch that area! *yay* |
Two step
Aperture Harmonics No Holes Barred
4842
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Posted - 2015.01.05 12:43:29 -
[33] - Quote
IMHO, more than just improving the fitting window, I would love to see a way to switch active fittings in space (via SMA or mobile depot) without having to drag modules to cargo and vice versa.
CSM 7 Secretary
CSM 6 Alternate Delegate
@two_step_eve on Twitter
My Blog
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Nomistrav
Aliastra Gallente Federation
278
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Posted - 2015.01.05 12:44:22 -
[34] - Quote
I'd like to see what the DPS/Range/Tracking stats are on an ammo type without having to load/unload the ammo into the turrets all the time.
Third Place Winner
Pod and Planet Fiction Contest YC114
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Nors Phlebas Sabelhpsron
The Red Circle Inc. Ministry of Inappropriate Footwork
69
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Posted - 2015.01.05 12:46:22 -
[35] - Quote
Mitchan Kandoli wrote:
- Create a list view for fitting modules, instead of (at least for me) intransparent graphical module icons.
- Mass fitting functionality comparable to the industry mass production thingy.
- Fitting simulator: Add modules with search function in auto-complete list (type just some characters, get all meta versions for this type).
- Fitting simulator: browse modules basing on effects (e.g. for more damage: turrets, modules, rigs).
*
These changes I would totally get behind. |
Liner Xiandra
Sparks Inc
333
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Posted - 2015.01.05 12:49:52 -
[36] - Quote
FleetUp.com uses a very nice 'effectiveness' rating for a ship fitting. Calculating and showing a pilots skills/mastery for a certain fit would be a nice addition, highlighting where you have room to improve your skills |
Drackarn
Caldari Colonial Defense Ministry Templis CALSF
54
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Posted - 2015.01.05 12:50:45 -
[37] - Quote
1. Filling guns or launchers by dropping an entire stack would be great. Destroyers are a pain ;)
2. Buy this fit from the market at the lowest price button.
3. However if you can make a button that says "Take this fit and fit me X more of these ships just like this one, everything is in the hangar, off you go Mr Client" I will get down on my knees and worship the ground you stand on at Fanfest
/goes back to fitting the same Tristan over and over and over again
http://sandciderandspaceships.blogspot.com/
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Dunamis55
Pink Fluffy Bunny Slippers Northern Associates.
0
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Posted - 2015.01.05 12:52:41 -
[38] - Quote
For me, I'd like to be able to see, in order of importance:
- Align time, in seconds - The amount of time it takes to go from being stationary to entering warp.
- Drone control range
- Ore / Ice yield - I know that you can already see a yield in the module, but EFT currently goes one step further and changes the ship's DPS stat into a Yield stat for ships fitted with mining modules. This would be nice to have on the fitting screen too (maybe it could work a similar way?).
A "try before you buy" mechanic would be enormously useful to me too. |
Debora Tsung
Die Woge des Wahnsinns Ultima Ratio.
1396
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Posted - 2015.01.05 12:52:45 -
[39] - Quote
Nors Phlebas Sabelhpsron wrote:Why are you spending Dev time on functionality that we already have multiple, perfectly adequate tools for?
Please spend dev time fixing problems the player base has not already independently fixed - there are far more effective ways for you to use their valuable time than making your own version of EFT. Why are you spending time on nagging about awesome stuff when you could blow up ships?
Stupidity should be a bannable offense.
Also This --> AFK Cloaking Collection Thread
Please stop making "fix afk cloaking!" threads, your idea is not new. Thanks in advance.
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Makari Aeron
The Shadow's Of Eve TSOE Consortium
172
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Posted - 2015.01.05 12:55:14 -
[40] - Quote
CCP Tuxford wrote:THIS IS THE GREATEST THREAD IN THE WORLD!!!!! No, this is but a tribute.
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
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Edward Olmops
DUST Expeditionary Team
236
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Posted - 2015.01.05 13:00:30 -
[41] - Quote
Phoenix Jones wrote:Do you want my first born, because this is how you get my first born.
Dude. Learn to take responsibility. You cannot just give away your kid, because you now prefer to play with a fitting window! That's the meaning of "commitment"!
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Edward Olmops
DUST Expeditionary Team
236
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Posted - 2015.01.05 13:14:46 -
[42] - Quote
Fitting window:
Presumably easy to fix and very annoying at the moment: whenever I try to move a limited item around (turret weapon, Damage Control etc.) I get an error message stating that I cannot fit more than X of that module - despite I was just dragging it to another slot (optimizing for overheat spread). I have to unfit it and refit.
When I browse Fittings... why do I have to search through the whole tree all the time? I will usually want a fitting for the hull I am sitting in order to (guess what!) fit that ship. Only in rare cases I might just want to look at (other) fittings. Ok, this might change a bit when the Fitting Window becomes more EFT-like, but there should be a quick way to find only the Fittings for the hull on which the fitting window was invoked.
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Mornak
Exotic Dancers Union SONS of BANE
30
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Posted - 2015.01.05 13:20:53 -
[43] - Quote
happy new year!
most of things that come to mind have already been posted.
Please make sure to allow us to "over-fit" in respect to CPU/PG with a 1%, 3%, ..., indication to what implant we would need to make this fit possible (like it's done in EFT).
A "nice to have" would be the ability to test our cap against enemy neuts/nos and so on (to not make things too complicated, maybe just assume "meta 4" and "skill level IV" on a unbonused hull for them). This would also be nice for TP, web, TD and so on... with selectable scripts. Again, this is not important, but would be a "nice to have" especially for new players who lack experience/"gut feeling". |
Yugo Reventlov
Keeping Up Appearances
23
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Posted - 2015.01.05 13:25:23 -
[44] - Quote
"Preview future lossmail" |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
961
|
Posted - 2015.01.05 13:31:30 -
[45] - Quote
how about fix the 'effective hitpoints' thing so it uses omni damage rather than lowest resist, since that's what everyone in the game uses.
whenever someone asks why the fitting window has different ehp to what eft or pyfa tells them, the answer is always 'because the fitting window does it wrong'. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1598
|
Posted - 2015.01.05 13:33:26 -
[46] - Quote
a buy hull and fitting button would be awesome
we already have multisell, time to give us multibuy
Build your empire !
Rent Space in Feythabolis and Omist
Contact me for details :)
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Catherine Laartii
Dominion Fleet Group Templis CALSF
459
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Posted - 2015.01.05 13:42:18 -
[47] - Quote
CCP Sharq wrote:Happy new year pilots! CCP karkur and I, under adult supervision from CCP Tuxford have been experimenting with improving the EVE fitting experience. The fitting window hasn't gotten much love since Apocrypha and we really want to address that and make it a powerful and fun tool, move it a bit closer to 3rd party programs like EFT and Pyfa. We have been looking into features like:
- Allowing pilots to try in the fitting window modules and rigs they own or don't, to see what effect they have before committing. Try before you buy
- Simulating active and overload states of modules, docked or in space. No need to leave the station to see what your hardeners can do.
- More accurate and rich information on attributes in the fitting window.
There are a ton of ideas floating around that could be added to the list, but what would you be interested in seeing that would improve your fitting experience? Fly safe! Would it be possible to have an in-game fitting tool? I spend a lot of time on browser-based fitting tools like null-sec.com and o.smium, and having one directly integrated into the game, or at the very least having the decrepit eve browser updated to run flash and whatever else it needs to come into the new decade. |
Bam Stroker
Van Diemen's Demise Pandemic Legion
271
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Posted - 2015.01.05 13:42:59 -
[48] - Quote
Let us open ship fittings in a market window similar to the multi-sell so we can buy hulls and fittings in batches at market hubs with the requisite warnings about "Module X is 25% above market average" warnings in some prominent colour.
Is that a fitting experience related thing?
AUTZ best TZ
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CCP Sharq
C C P C C P Alliance
62
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Posted - 2015.01.05 13:46:51 -
[49] - Quote
Thanks for the replies.
Loads of interesting ideas. Taking notes as fast as I can!
Keep 'em coming!
CCP Sharq | Team Five-0
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Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
270
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Posted - 2015.01.05 13:58:20 -
[50] - Quote
Awesome idea!! I've always thought the ingame fitting window should provide an experience closer to that of 3rd party fitting tools. This is great! =D |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
962
|
Posted - 2015.01.05 14:01:09 -
[51] - Quote
I'm pretty sure using the 'fit to ship' thing doesn't clear out bays beforehand.
so what I'm getting at is if I hand out 20 ships, then take them on a roam, during which a bunch of them get loot in the cargo and lose a bunch of ammo, it would be great if I could press a button to remove things that aren't part of the fit (loot) and add things that are missing (the ammo that got used).
ideally I'd be able to do this to lots of ships at once, and without having to get inside each one and then kill myself because it takes so long. I've got something like 200 fitted ships in my hangar, and it takes forever to do anything with them. it'd probably make the server happy if I didn't have to get in and out of them all the time just to do menial stuff I don't even want to be doing.
here are a couple of tangent things that are huge and related to fitting ships and stuff: being able to assemble and fit lots of ships at once, some sort of automatic module repairer/repackager/stacker (yes, make it do stuff in cans and cargo bays as well), and the ability to tag or label particular modules, as a replacement for silly can systems - cans are the worst.
I'm going to rant about the inventory instead, because it's more important than the fitting window. here's a thing I have to do all the time:
1. clear out my main hangar so I can put stuff in it without it getting mixed up 2. select all from inside a particular can that has gotten too messy 3. drag it into the main hangar 4. select the cans and invert select to get the stuff I just dragged 5. repackage the stuff I selected 6. select it all again 7. stack it 8. select it again 9. put it back in the can
and everyone else seems to think this is fine, for some reason. just kill me, I hate everything. |
Makari Aeron
The Shadow's Of Eve TSOE Consortium
172
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Posted - 2015.01.05 14:10:11 -
[52] - Quote
1. Be able to toggle individual active modules pseudo-on and pseudo-off for resistance, tracking, and power consumption. I'm not going to have my smartbomb on 23/7 when ratting or in PvP. I don't care how much power it drains. Same with MWDs, etc on big ships 2. The ability to see the price of the module in the region I'm in OR by region (ie: Jita or Amarr prices) since it's all a CREST dump now 3. The ability to adjust what type of damage I will be facing to adequately judge tank in PvE (specfic) or PvP/Sleepers/Incursions (omni) 4. The ability to see how much you will mine and your cycle time 5. the ability to choose which drones count towards your DPS.
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
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mynnna
GoonWaffe Goonswarm Federation
3856
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Posted - 2015.01.05 14:10:33 -
[53] - Quote
Scrap the idea and give us multifit & ability to include an arbitrary set of modules in cargo instead.
(I'm actually serious here despite the winking...)
Member of the Goonswarm Economic Warfare Cabal
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Benny Ohu
Chaotic Tranquility Warp to Cyno.
4248
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Posted - 2015.01.05 14:10:39 -
[54] - Quote
fitting window is big and can't be resized which can make life difficult on smaller screens (laptop)
for example trying to mouse over an item in the inventory window to preview fitting cost on the fitting window requires both inventory and fitting windows to be open and uncovered at the same time
effective hit points estimate is currently based on the lowest single damage type. i'd like to be able to estimate ehp based on selectable damage type, by ammunition type or by all damage types at once
when a module is moused over, icons appear. they're small buggers and they're hard to click on. two 'show info' and two 'unfit' buttons appear. one of each for loaded ammo, one of each for the module. it's not clear which is which until the tooltips appear |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4640
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Posted - 2015.01.05 14:16:29 -
[55] - Quote
A popup window next to the modules, allowing for:
changing the meta type of a module: So if you have a T1 200mm AC, you can adjust to any of the meta levels, the T2, and so on. (with a 'replace all' option)
Chage the module: so you can shift to another module in the same market group, at the same meta level (with a replace all option.) For going from a 200mm AC, to a 180mm AC.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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tgl3
Wormhole Engineers Greater Realms
529
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Posted - 2015.01.05 14:17:08 -
[56] - Quote
A button/option to strip all guns/ammo/high/medium or low slots!
Twitter - TG_3
Ex EVE Blogger - still available at Through Newb Eyes
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Altirius Saldiaro
Royal Amarr Institute Amarr Empire
258
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Posted - 2015.01.05 14:21:59 -
[57] - Quote
I want an average ship cost + fitting cost shown on the fitting window, like on Pyfa |
Mornak
Exotic Dancers Union SONS of BANE
30
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Posted - 2015.01.05 14:27:59 -
[58] - Quote
not sure if this is the correct thread... but "while you're at it", could we have a "open in fitting widow" option on contracts? ..if possible for every assembled ship in the contract? that would help a lot.
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
963
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Posted - 2015.01.05 14:28:20 -
[59] - Quote
they could have it 'suggest' possible modules, tie into the ship traits somehow - there's stuff you're inevitably going to always want unless you're flying a shitfit. so if I'm fitting a cruiser, something easy happens that lets me pick a 10mn propulsion mod in my first midslot, instead of me having to click around in a bunch of cans and type in search windows. or if I'm fitting a rifter, it's 'small', it's 'armor', and it's 'projectile turrets'. it's going to want some 3 of some kind of small projectile turret, a frigate propulsion mod, two tackle/ewar mods and probably some kind of armour tank stuff and/or turret upgrades that work on projectiles. these are sets of modules it could automatically figure out and bring up, either limited by what's in my hangar, what's on the market or not limited at all.
not so it fits things for me, I just mean so I can get to stuff easier instead of getting hand cancer. |
Greygal
Redemption Road Affirmative.
306
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Posted - 2015.01.05 14:28:39 -
[60] - Quote
1A. Auto-rename ships the name of the saved fitting you are fitting from.
1B. Or select numerous ships and rename all selected.
2. Fit X number of ships.
3. Tangentially related to fitting ships, the ability to right-click a stack of ships and assemble the entire stack. For example, right click, "Assemble Ship" assembles one, right click, "Assemble stack" assembles the entire stack.
4. Most everything already said in this thread :)
5. Alliance saved fittings.
What you do for yourself dies with you, what you do for others is immortal.
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Yroc Jannseen
Enlightened Industries Goonswarm Federation
66
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Posted - 2015.01.05 14:37:28 -
[61] - Quote
As I recall saved fittings don't seem to work when your in space/trying to refit from your fleet hangar.
What would be great is instead of just the browse fittings option, a drop down for saved fittings of the ship you're in, right on the main fitting page.
Combine this with looking at saved fittings and refitting in space.
An example scenario:
In an archon fleet and want to switch to a gate fit. Right now you're left dragging and dropping to switch out two or three modules. Picture if there was a drop down on the fitting window you could just choose gate fit and it would refit from you're fleet hangar. Perhaps have it group fits by rig type so you can minimize error popups.
IE 3 x Capital Trimark Armor Pump I -Gate Fit -Full Hardeners -Recharge Fit -Therm Tank
3 x Capital Capacitor Control Circuit I - Full Capacitor - Hardeners
EFT/PYFA functionality is all well and good, but as some people have said there is a solution to that elsewhere. Making combat refitting faster is something only CCP can accomplish ;) |
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
476
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Posted - 2015.01.05 14:40:01 -
[62] - Quote
CCP Sharq wrote:CCP karkur and I, under adult supervision from CCP Tuxford have been experimenting with improving the EVE fitting experience.
Can a little button be added that will send CCP Tuxford a reminder message about which system he is currently on? :P
Blessed are those that carry the Empress' Light; with it they destroy the shadows
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Dradis Aulmais
Ignite Llc. V.L.A.S.T
459
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Posted - 2015.01.05 14:40:34 -
[63] - Quote
1. Being able to switch modules withou having the there's something already here and having to unfit and fit the new module. Just switch them out.
2. A secondary window with detailed stats outline ing how each module is affecting my ship. Include drone stats (range damg and such ) with module effects shown.
3. A suggested fit option that gives a suggested fit taking in account skills . That I can select optimization based on what I want to do( optimize for mine yield, optimize for speed, cap stable, drone damage, wear, etc) |
Svana Shaishi
Dropbears Anonymous Brave Collective
3
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Posted - 2015.01.05 14:42:47 -
[64] - Quote
CCP Sharq wrote:We have been looking into features like:
- Allowing pilots to try in the fitting window modules and rigs they own or don't, to see what effect they have before committing. Try before you buy
- Simulating active and overload states of modules, docked or in space. No need to leave the station to see what your hardeners can do.
- More accurate and rich information on attributes in the fitting window.
These changes sound great! My only complaint with the current system is the wasted space that the ship model takes up. I can spin in my pos, station, or open the preview from the info window if I want to see it.
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
963
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Posted - 2015.01.05 14:44:01 -
[65] - Quote
Yroc Jannseen wrote:As I recall saved fittings don't seem to work when your in space/trying to refit from your fleet hangar.
What would be great is instead of just the browse fittings option, a drop down for saved fittings of the ship you're in, right on the main fitting page.
Combine this with looking at saved fittings and refitting in space.
An example scenario:
In an archon fleet and want to switch to a gate fit. Right now you're left dragging and dropping to switch out two or three modules. Picture if there was a drop down on the fitting window you could just choose gate fit and it would refit from you're fleet hangar. Perhaps have it group fits by rig type so you can minimize error popups.
IE 3 x Capital Trimark Armor Pump I -Gate Fit -Full Hardeners -Recharge Fit -Therm Tank
3 x Capital Capacitor Control Circuit I - Full Capacitor - Hardeners
EFT/PYFA functionality is all well and good, but as some people have said there is a solution to that elsewhere. Making combat refitting faster is something only CCP can accomplish ;)
right, because carriers need love, right? |
Dangeresque Too
Pistols for Pandas
50
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Posted - 2015.01.05 14:44:36 -
[66] - Quote
I've had issues in the past with the fitting screen telling me it couldn't complete a fit, despite having already had the "missing" module on the ship beforehand. It also seems to have difficulty in fitting unpackaged modules.
But also I feel we need a few more fixes in the Inventory area before this, like repackaging/repairing/selling items in containers or corp hangars. As well as adding the size/value/corp hangars to the Ships & Items feature when put on the Station Services window. |
Nariya Kentaya
Ministry of War Amarr Empire
1680
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Posted - 2015.01.05 14:50:01 -
[67] - Quote
CCP Sharq wrote: Simulating active and overload states of modules, docked or in space. No need to leave the station to see what your hardeners can do.
dear god now i can actually go back and try shield ships more often now that i can fit them, this always was the biggest pain in the ass |
Nariya Kentaya
Ministry of War Amarr Empire
1680
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Posted - 2015.01.05 14:51:01 -
[68] - Quote
Harvey James wrote:give us a icon for fitting management so we don't have too go through ship fitting and browse too get too it aswell as adding more options in fitting management like custom groupings and make it less laggy please a button specifically for fittings window aswell as the ability to group them would be killer |
Gregor Parud
862
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Posted - 2015.01.05 14:54:14 -
[69] - Quote
I didn't know Tuxford was an adult? |
Harvey James
The Sengoku Legacy
1068
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Posted - 2015.01.05 14:58:28 -
[70] - Quote
add drone range too it is a must having too go out of game too see a key stat is madness
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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Vincent Athena
V.I.C.E.
3047
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Posted - 2015.01.05 15:08:25 -
[71] - Quote
EHP and tank vs different incoming damage spreads.
Effect of fleet boosts.
Mining amount.
DPS vs different size targets, at different ranges, at different speeds, including the effects of tracking disruptors and such.
Know a Frozen fan? Check this out
Frozen fanfiction
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War Kitten
Panda McLegion
5721
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Posted - 2015.01.05 15:16:00 -
[72] - Quote
Vincent Athena wrote:
DPS vs different size targets, at different ranges, at different speeds, including the effects of tracking disruptors and such.
That's not a lot of variables or anything :)
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Aryth
GoonWaffe Goonswarm Federation
1675
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Posted - 2015.01.05 15:28:22 -
[73] - Quote
mynnna wrote:Scrap the idea and give us multifit & ability to include an arbitrary set of modules in cargo instead. (I'm actually serious here despite the winking...)
Seriously, why are you having the enablers getting carpel tunnel just to have a fight. Multifit/split would almost eliminate this.
Leader of the Goonswarm Economic Warfare Cabal.
Vile Rat: You're the greatest sociopath that has ever played eve.
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Masao Kurata
Z List
182
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Posted - 2015.01.05 15:31:27 -
[74] - Quote
Let us fit ships we can't fly and online modules we can't use (but not undock under either of these conditions). |
Rivr Luzade
Coreli Corporation The Kadeshi
1107
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Posted - 2015.01.05 15:38:35 -
[75] - Quote
Allow the fitting of ships with modules that are located in containers. by Dwissi
--
I can't find my topic for that anymore, so here's only the picture: If you drop a module on a slot with a fitted module, I don't want to hear that the slot is full, I want the module replaced with the new module and the old module goes to the origin of the new module. |
Altrue
Exploration Frontier inc Brave Collective
1528
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Posted - 2015.01.05 15:45:58 -
[76] - Quote
- Don't forget mass-fitting! - The ability to see which skills will influence a module by mousing over it. - The ability to see which skills and modules will influence a stat by mousing over it. - Effective hp repaired per second against a specific damage profile, let us setup a proportion of damage ourselves. - Maybe an "advanced mode" to put all these potential new features? Or a begginer mode to hide it away from clueless newbies.
Oh and did I say mass-fitting? Right, and mass-insurance, too!
And don't forget mass-fitting! *hint hint*
Signature Tanking - Best Tanking
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Aiyshimin
Shiva Furnace
295
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Posted - 2015.01.05 16:24:12 -
[77] - Quote
Well this is awesome!
One thing I'd like to see is rig drawbacks before fitting, like for example armor rep or damage rig effects on powergrid.
Looking very much forward to any improvements!
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War Kitten
Panda McLegion
5722
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Posted - 2015.01.05 16:46:23 -
[78] - Quote
Altrue wrote:- Don't forget mass-fitting! - The ability to see which skills will influence a module by mousing over it. - The ability to see which skills and modules will influence a stat by mousing over it. - Effective hp repaired per second against a specific damage profile, let us setup a proportion of damage ourselves. - Maybe an "advanced mode" to put all these potential new features? Or a begginer mode to hide it away from clueless newbies.
Oh and did I say mass-fitting? Right, and mass-insurance, too!
And don't forget mass-fitting! *hint hint*
Good stuff - this would be an extremely effective use of mouse-over!
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Max Kolonko
WATAHA. Unseen Wolves
494
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Posted - 2015.01.05 17:02:35 -
[79] - Quote
Omg. Well ccp either you deliver or face biggest expectations management crisis since walking in station
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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CCP karkur
C C P C C P Alliance
3839
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Posted - 2015.01.05 17:22:10 -
[80] - Quote
Just starting the expectations management :
At this point it's just experimental, currently being worked on as a side project, but we'd love to get your input and feedback early so we're reaching out to you now. It's not been formally "planned" or anything, but we are very interested in it, and looks like you guys are too
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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Altrue
Exploration Frontier inc Brave Collective
1529
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Posted - 2015.01.05 17:22:56 -
[81] - Quote
Of course if you really wanted to go further deeper with the fitting window, I'd request for skillplans to make and then apply to a fitting, including the possibility of ignoring current caracters skills.
Also the ability to simuate implant effects without equiping them. And the ability to simulate warfare link effects without having them.
Basically everything EVE HQ or EFT are doing.
Oh, also being able to put virtual charges in the cargo, so that we can save a fitting with charges.
Signature Tanking - Best Tanking
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Gregor Parud
864
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Posted - 2015.01.05 17:33:45 -
[82] - Quote
On that note, it would be nice if you click "use this fit" it would also keep the order in which the modules are fitted. While there's a bit of OCD going there's also the very real difference in regards to overheating performance. |
Dimitrios Bekas
Brave Newbies Inc. Brave Collective
1
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Posted - 2015.01.05 17:46:55 -
[83] - Quote
https://www.youtube.com/watch?v=wStz642bB3w&list=UUfzJZQUXCsr4gSPorQK03OA
This. Fitting an Item out of a Fitting per Drag and Drop instead of going into the Inventory and SEARCH for it every time.
And CCP, how about recursive Options to FIT your ship ?
Instead of choosing a Weapon as example out of the Inventory and drag it on the ship, it would be interesting to click on an empty HIGHSLOT in the fitting screen, and a Window pops up with Catergories like Turrets, Drones, Ewar, Salvaging.
After choosing one, like 150mm Railgun II in a Catalyst Fitting Screen, another slider appears with 8 DOTS, so you dont need to make the same progress for every Highslot and dont need to type in a Number or something like that.
It is a whole different way to fit your ship, but you stay in the fitting screen and dont need to switch every time and for comparison i think it is a more relaxxing way.
Also, a small button under every Rack /High/Med/Low that clears the whole Rack only...when i want to switch from 150mm to 125mm to be able to use another Midslot Module, it is a lot of clicking.
And using 2 different Presaved fittings for that, is also not the "perfect" Solution...imagine 20 different Ships and so many Turrets, and it is not very "state of the art" to have hundred Fittings saved to be able to use one Module, and not having the Headache with those clicks and drags to remove the whole highslot rack.
And please, it would be awesome if the Fitting Screen gets through every Station Container to find the Modules, Weapons and Ammo that the Fitting requires. It is so dissapointing, having everything sorted with so much love in your hangar, and having station containers for Hybrids, Crystals and stuff like that, and not be able to automatically fit out of those. Draggin the stuff you need into your MainCargoBay, well....then i can also fit them myself and dont need saved fittings.
And hell, i have 300+ Items that i use every day, to fit my 20+ Ships i fly..and 90% Time can be saved even with Saved fittings, with small optimizations. Sure, the LV4 Mission Runner, flying 1 BS with different Hardeners, dont know the HEadache this can give you. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8298
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Posted - 2015.01.05 17:49:11 -
[84] - Quote
Dunno if anyone has mentioned this yet but the capacitor readout implies visually that cap stability is way more important than it actually is, I get that it's a clear visual Que that it's been achieved but I (and all of the lads I started playing with) all assumed that if a fit wasn't cap stable we we're doing something wrong because the readout turns from green (yeaaaay!) to red (boooo!). This carried on for months until a vet joined us and unloaded a metric ****ton of fitting advise (we needed it) and pointed out that we were being stupid.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Alvatore DiMarco
Capricious Endeavours Ltd
3222
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Posted - 2015.01.05 17:55:56 -
[85] - Quote
CCP Sharq wrote:There are a ton of ideas floating around that could be added to the list, but what would you be interested in seeing that would improve your fitting experience?
Fly safe!
EDIT: These are just things we are looking into doing, non of this has been planned for any release...
An important one would be to have the DPS readout be less silly when there are drones in the bay. Maybe allowing us to put our drones into groups from the fitting window (somehow) and using that to let us select which drone's DPS is displayed. I know that I for one always group my drones to make much faster use of the drone window's radial menu.
Another important one would be to improve the capacitor simulation. EVE, EFT and Pyfa all give different readouts on capacitor life for a given fit and EVE's is usually not the accurate one. This may be because all fitted and online modules are considered in the simulation as being active at all times, which (especially if I have a MWD and/or armor rep fitted) is simply not an accurate picture of things.
If I were to stray from the "important things" list and go to what I personally want, I'd like to see turret tracking listed alongside DPS since ammo affects both (tracking is currently still buried in the turret -> show info window) and I fly multiple gun sizes with multiple ammo types. Not having to dig so far when I need to quickly remember the tracking I can work with would be pretty amazing (more amazing if it was featured in the pop-up tooltip when hovering over the guns while in space, but one thing at a time .. ).
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Altrue
Exploration Frontier inc Brave Collective
1530
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Posted - 2015.01.05 17:59:20 -
[86] - Quote
CCP karkur wrote:Just starting the expectations management : At this point it's just experimental, currently being worked on as a side project, but we'd love to get your input and feedback early so we're reaching out to you now . It's not been formally "planned" or anything, but we are very interested in it, and looks like you guys are too
Don't take me wrong: I love what you're doing and its very cool to have this feedback thread and all that.
But considering how old the fitting interface is, and how crucial external fitting tools are for the game... I'm highly surprised at the fact that this window has remained the way it is for so long.
Its the same thing for a jump planner btw, why isn't it in the game yet?
Signature Tanking - Best Tanking
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Metal Icarus
Dirt Nap Squad Dirt Nap Squad.
714
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Posted - 2015.01.05 17:59:45 -
[87] - Quote
When I am fitting my ship, I wonder why I have one ship in the foreground in a window that I am fitting modules to and the actual ship in the background.
Remove the fitting window entirely and use the actual ship that is currently in station.
Have the fitting modules float around the ship itself in the same way they are around the ship in the current fitting window. I would prefer that when you hover over a hard-point, a leader would pop up showing its' position on the ship.
A more "schematic / assembly drawing" theme would be awesome! |
Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
45
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Posted - 2015.01.05 18:25:16 -
[88] - Quote
I haven't read this thread fully yet so I'm not sure if it's been brought up yet (sorry if it has) - but one thing that gets brought up in this forum section over and over is a "mass fitting tool."
The current system is ok (if not a bit cumbersome) for fitting one ship. However if you need to for example fit 25 ships for a fleet, it's not particularly fun. |
SghnDubh
BattleClinic
31
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Posted - 2015.01.05 18:25:53 -
[89] - Quote
Hi guys.
Frankly I think you'd serve multiple interests the best if you enabled the API to output the fitting calculations for use by 3rd parties.
Yes it would "exponentiate" the calls to your non-game servers. Yes it would take proper architecture and security so that you keep the calcs proprietary but pass the results. Yes it would be less fun for you (probably) than doing cool UI coding.
But you'd accomplish your goal of improving the fitting experience AND harnessing the continued, proven creative power of the fan-made tools, which makes for a stronger community and keeps 3rd party devs interested...which is great for business, since 3rd party tools are proven subscription-drivers.
Killboard, Loadouts, PLEX and EVEMon at BattleClinic
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Null MDK
2
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Posted - 2015.01.05 18:27:12 -
[90] - Quote
Easy ones:
1) Allow moving single fit modules between slots (e.g. Damage Control, MJD, Triage, etc) 2) Allow swapping of modules between slots 3) Dragging x packaged modules should fit that many modules if possible. (e.g 4x packaged guns should fit 4 guns not 1) 4) DPS breakdown by damage type
Nice to have: 5) EFT style DPS graph (Range vs DPS vs Transversal)
Thinking 4+5 can be done in a mouse over tool-tip or popup window when you mouse over the DPS number. |
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8298
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Posted - 2015.01.05 18:29:32 -
[91] - Quote
Yugo Reventlov wrote:"Preview future lossmail" And this, absolutely this.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Arthur Aihaken
X A X
4046
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Posted - 2015.01.05 18:42:46 -
[92] - Quote
CCP Sharq wrote:HEDIT: These are just things we are looking into doing, non of this has been planned for any release... It should be...
I am currently away, traveling through time and will be returning last week.
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James Baboli
Ferrous Infernum
468
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Posted - 2015.01.05 18:45:10 -
[93] - Quote
And the single biggest bar to getting newbies competent at fitting their own stuff is outgoing! yey!
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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Alvatore DiMarco
Capricious Endeavours Ltd
3224
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Posted - 2015.01.05 18:51:33 -
[94] - Quote
Metal Icarus wrote:Remove the fitting window entirely and use the actual ship that is currently in station.
Have the fitting modules float around the ship itself in the same way they are around the ship in the current fitting window. I would prefer that when you hover over a hard-point, a leader would pop up showing its' position on the ship.
A more "schematic / assembly drawing" theme would be awesome! I don't think you can really "remove" the fitting window "entirely", given all the important data that it shows (and all the important data it doesn't show but should be upgraded to show). I do like your "float around the ship" idea though.
SghnDubh wrote:Hi guys. Frankly I think you'd serve multiple interests the best if you enabled the API to output the fitting calculations for use by 3rd parties. API? Hahahaha, no. This should absolutely be CREST (especially with the security aspect) so that we can fit our ships whether in- or out-of-game or should be left completely alone.
James Baboli wrote:And the single biggest bar to getting newbies competent at fitting their own stuff is outgoing! yey! Not outgoing. Under consideration to become outgoing. Don't get yourself worked up just yet. |
Matcha Mosburger
Manu Fortius
9
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Posted - 2015.01.05 19:00:26 -
[95] - Quote
I want to fit ships I cant sit or fly, with modules I cant use.
Basically - I want to be able to build and fit Doctrine ships, and then toss them up on Corp contract finished. Without having to spend SP on skills I dont plan to sue just to i can sit a ship purely for purpose of fitting it. |
Daide Vondrichnov
SnaiLs aNd FroGs
18
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Posted - 2015.01.05 19:06:33 -
[96] - Quote
Well, in fact this change wouldn't concern me as i've used to play with EFT open...
BUT, for new players it would be cool to be able to simulate ships fittings, and maybe have a "advise" option to tell them things like
"HEY, you are not filling all of your ship's slot, you're probably doing something wrong"
or
"HEY, dont forget that a megathron is not a good ship to fit small lazors".
It would definetly a good idea to help new people to understand some basics about fitting. |
Aliventi
Blue Republic RvB - BLUE Republic
797
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Posted - 2015.01.05 19:06:47 -
[97] - Quote
- Mass fitting of ships from a saved fitting would be nice. If I want to fit up 50 merlins for a merlin roam I would really rather not have to individually fit each one using a saved fitting. - Mass assembling of ships would be useful if that can't happen. -Mass renaming of ships. - Some visualization or information about overheating would be cool. Something where we can figure out the optimal layout for modules to min/max overheating. (Also a total overheating rewrite. I know that isn't your department.) - If you want to show us how different modules and ammo types will affect the ship then also include drugs, links, and implants please. - Projected effects would be cool too. For example projecting a Stasis Webifier II onto my ship and see how it would perform then. Or projecting a cap transfer to see if my Basilisk or Guardian will be cap stable. - The fitting window always seemed like it wasted a lot of valuable screen space trying to show off the ship I was in. I know what ship I am in. No need to waste most of the fitting window showing me my ship. - The fitting window doesn't show align time. - Playing with damage profiles would be cool. For example if the enemy is attacking me with 75% EM and 25% THRM damage how well will I tank? - In station grouping of modules. |
HeXxploiT
Little Red X
85
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Posted - 2015.01.05 19:18:02 -
[98] - Quote
CCP Sharq wrote:Simulating active and overload states of modules, docked or in space. No need to leave the station to see what your hardeners can do.
************************************************************************************** Allow to that the ability to test overheated modules performance and times. ************************************************************************************** |
Zappity
Stay Frosty. A Band Apart.
1704
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Posted - 2015.01.05 19:18:38 -
[99] - Quote
Have a "Creative" toggle mode with a different coloured background where it is clear that you are just playing with fits (eg PYFA or EFT mode).
Definitely need right-click, Show Group for modules in the market. You need some way to see the pg and cpu requirements at a glance.
Honestly, you just need to re-create exactly what the two external tools do so well already.
Zappity's Adventures for a taste of lowsec.
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Altrue
Exploration Frontier inc Brave Collective
1534
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Posted - 2015.01.05 19:39:15 -
[100] - Quote
Zappity wrote: Honestly, you just need to re-create exactly what the two external tools do so well already.
Don't forget EVE HQ!
Signature Tanking - Best Tanking
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Dersen Lowery
Drinking in Station
1409
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Posted - 2015.01.05 19:45:22 -
[101] - Quote
Add hull bonuses to the suggestion that modules should display what is modifying their stats and how.
Maybe, for new players, there should be an intuitive and easy-to-see indication that a module works well with a ship (and its character, and fittings, if you want to get all fancy, but just the hull would be a good start). And allow it to be turned off so that the veteran ship fitters can concentrate on what they know works for them.
I second Ralph King-Griffin's recommendation to change the "cap depletes" message to yellow or even white, and only go to red if it's really, really low, like > 10 seconds. We don't want people to think that cap-unstable fits are bad.
Proud founder and member of the Belligerent Desirables.
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8299
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Posted - 2015.01.05 19:45:36 -
[102] - Quote
Altrue wrote:Zappity wrote: Honestly, you just need to re-create exactly what the two external tools do so well already.
Don't forget EVE HQ! Yeah, eve hq has some real nice qol things.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Hannott Thanos
Notorious Legion
827
|
Posted - 2015.01.05 20:04:59 -
[103] - Quote
Lets say I'm sitting in an unfit Vexor.
In my inventory I have a huge list of stuff. Like. Huge!
I right click an empty high-slot in the fitting window: BAM, dropdown-list of the most relevant modules to fit in the slot that are available in my inventory.
*right clicks*
[Fit to rack:] [Med Nutron Blaster II] [Med Electron Blaster II] [Med neut] [Small neut] [Fit to slot:] [Med Nutron Blaster II] [Med Electron Blaster II] [Med neut] [Small neut] |
Jon Dekker
Dekker Corporation
30
|
Posted - 2015.01.05 20:16:24 -
[104] - Quote
Oh man, this would be GREAT!!
- Drag & Drop module from market or info or text link to the fitting window which adds it (doesn't install it, just shows its effect) - Button for each module type (low, medium, high, modules) that will show a list of modules that you can fit on that particular ship. For instance, on a Frigate it would list only small modules or 1MN afterburners & MWD. It should also organize these by type, like they are in the market (Shields, Turrets, etc). - Shows skill plan for that fitting, if skills are still required to fit it, and the modules that each skill will enable would also be nice. - Ability to create a fitting on a ship that cannot be flown yet, with modules that cannot be fit. - Ability to see what the effect would be if you trained certain skills more. It would be great to see a complete list of skills (mentioned above) that have an impact on the current fit, and then to be able to modify the trained level of that skill to see how training that skill would effect the fitting's numbers.
|
Rixx Javix
Stay Frosty. A Band Apart.
456
|
Posted - 2015.01.05 20:18:10 -
[105] - Quote
CCP karkur wrote:Just starting the expectations management : At this point it's just experimental, currently being worked on as a side project, but we'd love to get your input and feedback early so we're reaching out to you now . It's not been formally "planned" or anything, but we are very interested in it, and looks like you guys are too
Even better.
Then I will make the following suggestion. Before implementing any "tweaks" to the current fitting window, perhaps a better next step would be to step back and take a fresh look at the entire concept of a "fitting window".
As others have noted, the current window design is essentially a revised and revised version of the original pop-up window that has been made to look better and better over the last decade. Perhaps we should be asking, do we even need a pop-up window anymore? Do we need a window whose largest section is a 3d version of the ship most likely already behind it? Perhaps the same functionality (and more) could be obtained by UI elements that hover over the ship already in our hangar? Instead of a pop-up window, perhaps we can design something more elegant and incorporated into the design of the hangar, around the ship already floating there.
I for one would much rather see a more integrated solution, more tastefully designed, than just more features loaded into another revision of the fitting window.
Just a thought since it seems we have the time.
http://eveoganda.blogspot.com
|
HarlyQ
Amok. Goonswarm Federation
32
|
Posted - 2015.01.05 20:26:26 -
[106] - Quote
Can you guys make it so you can fit more ships than one at a time. Like say mass fit 10 or more ships at one time please. |
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
437
|
Posted - 2015.01.05 21:13:45 -
[107] - Quote
Rixx Javix wrote:Do we need a window whose largest section is a 3d version of the ship most likely already behind it?
I've always thought that silly. Might as well just make the center of the window transparent and let you see the hanger instead... unless you're using (supress your smirks) Captain's Quarters... |
TheExtruder
Internet Spaceship Business
50
|
Posted - 2015.01.05 21:26:30 -
[108] - Quote
could be cool to make the fitting window involve the station interior in some small way (start small and expand upon it from expansion to expansion. just as long as you create a good foundation from the beginning there is no limit to the amount of visual improvements you can make to it in the future) |
Rixx Javix
Stay Frosty. A Band Apart.
460
|
Posted - 2015.01.05 21:30:03 -
[109] - Quote
As usual I can't leave well enough alone and decided to quickly mock-up what I was talking about in the previous post. Again, this was done quickly and essentially used what is already available with some improvements taken from suggestions in this thread.
Fitting Window UI Concept
http://eveoganda.blogspot.com
|
FireFrenzy
Satan's Unicorns
148
|
Posted - 2015.01.05 21:32:31 -
[110] - Quote
BUYING CORP/PERSONAL FITTINGS IN BULK...
And then some kind of "yes i'd like to fit up 20 of those maledictions/harpies/ishtars/geddons in one go please" |
|
FireFrenzy
Satan's Unicorns
148
|
Posted - 2015.01.05 21:35:03 -
[111] - Quote
Rixx Javix wrote:As usual I can't leave well enough alone and decided to quickly mock-up what I was talking about in the previous post. Again, this was done quickly and essentially used what is already available with some improvements taken from suggestions in this thread. Fitting Window UI Concept
This is an EXCELENT thing... Should also make it less of a hassle if it would be compatible with the "fit" button from the fitting manager thing... Might even make something like a mass fitter unneeded, drag fit drag fit drag fit instead of the current version whioch has many more buttons between me and winning... |
Krops Vont
Hard Knocks Inc.
34
|
Posted - 2015.01.05 21:44:31 -
[112] - Quote
Two things.
Able to swap modules inside your cargo instead of unfit drag refit drag. (For those pesky mobile depot shooters to avoid an unfit slot)
Show drone bandwidth & range on fitting as well. :)
As with any human, we must map out everything for the sake of living. So what happens when you put the same aspect in a game with random events? They go nuts trying to figure out how to predict and map out everything.
|
vipeer
Infinite Point Nulli Secunda
0
|
Posted - 2015.01.05 21:49:04 -
[113] - Quote
There is Personal and Corp fits, please add Alliance fits. Possibly with version control and history to see the difference between an old and new fit.
Make it possible to list several modules, in order, for slots. Like, in this slot put Module X, else Module Y.
Add list of things to include in cargo hold, spare modules. Or increase the size of the description window.
|
RazorDreamz
Southern Cross Empire Flying Dangerous
22
|
Posted - 2015.01.05 22:04:19 -
[114] - Quote
Would be nice to have a window that displays items that will fit given your current left-over CPU and PG. Sortable by slot etc. (basically like the market window but with filters on the CPU and PG. Or just add that to the market window. |
Haunting Widow
The Lonely Pirate Island
9
|
Posted - 2015.01.05 22:33:34 -
[115] - Quote
I think an incredibly powerful and easy to include option would be to see a list of modules I'm still capable of adding to my fit based on available ship resources and skill requirements. Add the option of viewing modules by slot and category and some filters like meta levels, PG, CPU, Optimal etc and this could replace a lot of 3rd party apps for a lot of users. |
Rekkr Nordgard
24th Imperial Crusade Amarr Empire
423
|
Posted - 2015.01.05 22:38:14 -
[116] - Quote
Please, please, please give us an "buy entire fit" option. Having to go through and individually buy 15 modules & rigs plus ammo every time I need to replace a ship is needlessly tedious. You already have mutli-sell coded, now we need multi-buy for ship fits. |
snorkle25
Dirt Nap Squad Dirt Nap Squad.
8
|
Posted - 2015.01.05 22:48:31 -
[117] - Quote
DRONE INFO:
drone control range, drone optimal/falloff, drone velocity with and without MWD, drone DPS (and with what drones specifically). IE, if I'm in a dominix how much drone control range do I have and which flight of drones gives me what DPS. How do my omni's effect my drones, etc.
FITTING:
Show PG/CPU and if it's effected by implants show how much is from the implants. |
FireFrenzy
Satan's Unicorns
149
|
Posted - 2015.01.05 22:56:59 -
[118] - Quote
On the last one, if at all possible make the show info on drones actually work? Since they seem to ignore what ships they are launched from and other such bonusses... I'd kinda like to compare my snake's sentries to the regular boring ones... |
Mharius Skjem
Opacity Circles
297
|
Posted - 2015.01.05 23:10:30 -
[119] - Quote
How about recommended T1 fits for ships with the option to buy the modules of the market, to get noobs into the game quicker.
This might help explain the ships intended role better for noobs and teach them about the different philosophies centred around modules.
Combined with the mastery certificates in the ship descriptions it could tie up nicely, especially if integrated in the interbus ship recognition system.
Check out a ship, check out the requirements, study the mastery, sample some fits and right click to buy.
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...
|
Zalmun
GoonWaffe Goonswarm Federation
15
|
Posted - 2015.01.05 23:14:42 -
[120] - Quote
A common problem for groups with fleet doctrines is having to inspect contracts with fit ships closely to ensure that the ship has all the proper fittings. I've run into this problem myself at least a couple times, and I know this is a frequent problem, at least within my own organization.
Add the ability to compare a fit ship within a contract to a saved personal or corporate fit, and report differences. This would greatly improve the quality of life for people buying doctrine ships on contract, and also encourage sellers to properly fit their ships since bad fits would be flagged and people could easily avoid them. |
|
Dimitrios Bekas
Brave Newbies Inc. Brave Collective
1
|
Posted - 2015.01.05 23:27:13 -
[121] - Quote
Rixx Javix wrote:CCP karkur wrote:Just starting the expectations management : At this point it's just experimental, currently being worked on as a side project, but we'd love to get your input and feedback early so we're reaching out to you now . It's not been formally "planned" or anything, but we are very interested in it, and looks like you guys are too Even better. Then I will make the following suggestion. Before implementing any "tweaks" to the current fitting window, perhaps a better next step would be to step back and take a fresh look at the entire concept of a "fitting window". As others have noted, the current window design is essentially a revised and revised version of the original pop-up window that has been made to look better and better over the last decade. Perhaps we should be asking, do we even need a pop-up window anymore? Do we need a window whose largest section is a 3d version of the ship most likely already behind it? Perhaps the same functionality (and more) could be obtained by UI elements that hover over the ship already in our hangar? Instead of a pop-up window, perhaps we can design something more elegant and incorporated into the design of the hangar, around the ship already floating there. I for one would much rather see a more integrated solution, more tastefully designed, than just more features loaded into another revision of the fitting window. Just a thought since it seems we have the time.
Damn right !!! maybe a new Fitting Window which shows LESS 3D Model of the Ship and more Infos and Options and everything in the new Design of the UI.
|
Desert Ice78
Gryphons of the Western Wind
443
|
Posted - 2015.01.05 23:31:53 -
[122] - Quote
You had my attention.
CCP Sharq wrote:closer to 3rd party programs like EFT and Pyfa. Now you have my interest.
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
|
Raging Beaver
Wildly Inappropriate Goonswarm Federation
44
|
Posted - 2015.01.05 23:57:04 -
[123] - Quote
Please fix the displayed drone DPS (or at least make it so that whan a number is displayed, you actually can see which drones are taken into account in the calculation).
Please give us the ability to rearrange the already fitted modules with specific restrictions (launchers/turrets, damage control, reactive armor hardeners etc. ) so that you can move - for instance - the damage control to a different slot without unfitting it and then fitting it again.
The most beautiful thing I could imagine would be the ability to buy and fit a ship from a saved fitting/quickbar with 1-2 clicks. A dialog box could appear showing which modules are missing (taking the assets in the current station into account) and available/unavailable in market (something like multi-sell), showing their prices. After accepting, the modules would be fitted to a ship automatically. This is probably more related to market than fitting though. |
Bob Maths
EVE University Ivy League
22
|
Posted - 2015.01.06 00:00:07 -
[124] - Quote
Get rid of RIGHT CLICK FIT or drag-drop, have a little button popup next to the icon or in the corner of the icon to fit (or just have it included) quickly on a single click. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
202
|
Posted - 2015.01.06 00:03:11 -
[125] - Quote
This would be a magnificent start to improving the usefulness of the fitting window.
To be able to try a fitting out even if you do not have the modules. To see how modules requiring activation effect the ship prior to undocking or setting them in place. To have more reliable information period, would be a great thing.
|
ktown Hekard
Immortalis Fratres Vacui Legio immortales CXCI
60
|
Posted - 2015.01.06 00:22:47 -
[126] - Quote
YaY
Nuff Said |
Aareya
TNT Logistics and SRP Tactical Narcotics Team
39
|
Posted - 2015.01.06 00:29:06 -
[127] - Quote
CCP Explorer retweeted
B+íra / CCP karkur @CCP_karkur hey #tweetfleet, check out this thread and tell us what you'd like to see :) forums.eveonline.com/default.aspx?gGǪ
Darn you CCP Explorer. Always being so useful :)
Suggestion: Improved relation between Saved Fittings and Contracts.
Details: Currently, we have the ability to sell a fitted ship via contract (Item Exchange). However, what if we could setup a WTB contract using a Saved Fitting. Maybe you setup an Item Exchange and where you add the items, you drag in a Saved Fitting. Then players can meet that contract by providing the fitted ship.
Usage scenario:
Put fitted ship on contract for player to purchase Put WTB contract with fitted ship Player buys ship, flies in fleet Player survives, ship doesn't blow up After fleet, player opens the WTB contract and accepts to give back the fitted ship Ship is now available to be sold on contract again
Twitter:-á-á @AareyaEVE
|
Saisin
State War Academy Caldari State
203
|
Posted - 2015.01.06 00:31:00 -
[128] - Quote
Congrats for the initiative.
One thing I'd like to see is the ability to filter modules based on the current remaining power grid, CPU, calibration ect of the ship currently being fit, so as to only see all the modules that can still be fitted in the current state of my ship fitting.
"surrender your ego, be free". innuendo.
solo? There is a new hope...
|
d0cTeR9
Astro Technologies Apocalypse Now.
26
|
Posted - 2015.01.06 00:36:41 -
[129] - Quote
LONG overdue. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5667
|
Posted - 2015.01.06 00:43:54 -
[130] - Quote
I would like the ability to save partial fittings. Thus, as a mission run er levelling my Raven, I can select to just change the hardeners instead of having three different fittings for Worlds Collide. One base fitting for "MJD cruise sniper" along with "three mid EM/therm buffer shield tank". I can then mix and match the tank with, say, "AB torpedo brawler".
When applying a fitting that includes charges in the cargo hold, I would like the fitting tool to remove stuff from the cargo hold that isn't on the list. Thus when I head out for Buzz Kill I don't have to manually remove the Mobile Depot and Mjolnir Fury Cruise Missiles that I used from a previous mission to make room for the nova cruise missiles I actually wanted. And I don't have to double back to base when forgetting the scientist during The Anomaly. Or the Gate Key for Dread Pirate, or the Angel Diamond Tag for AE4.
Day 0 Advice for New Players
|
|
Sirran The Lunatic
SniggWaffe WAFFLES.
14
|
Posted - 2015.01.06 00:48:40 -
[131] - Quote
EFT/Pyfa features.... IN-GAME?
DO WANT.
All I can say is (and I highly doubt ccp is in any way unfamiilar with the 3PPs) do some research into the features each has and implement them.
Main thing I fear would be overlooked:
1) different charge effects (scripts, cap boosters) 2) drugs 3) boosting effects (links) 4) implants (the ability to plug sim-implants to round out your fit) 5) remote boosting effects (resebo, cap xfer, shield xfer, etc)
This would make my 2015. Plz oh plz ccp.
Edit: With this, the only thing Pyfa/EFT would have over in-game fittings would be the ability to switch characters to see how they work for alts. *****HINT HINT**** |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5667
|
Posted - 2015.01.06 00:50:41 -
[132] - Quote
Rixx Javix wrote:Do we need a window GǪ
I agree. We already have the ship model in the hangar, on the hangar console in CQ, and on the table in the lounge in CQ.
Day 0 Advice for New Players
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5667
|
Posted - 2015.01.06 00:53:52 -
[133] - Quote
Not related to fitting window directly, but the ability to choose a fitting for a ship from the ship hangar would be nice.
- as a capsuleer recently reappearing in my home station due to being podded
- i would like to be able to activate and fit a ship as quickly as possible
- so that i can get back to pew pew (substitute whatever part of the game you find most interesting)
Day 0 Advice for New Players
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5667
|
Posted - 2015.01.06 00:56:28 -
[134] - Quote
If the current fitting matches one or more saved fittings, I would like to know. Even better, if the current fitting uses lower/higher meta items than the ones in a saved fitting, let me know of those saved fittings too.
If I apply a fitting based on T2 modules, allow me to use non-T2 alternatives for the ones I don't have the skills to use right now.
Day 0 Advice for New Players
|
Joelleaveek
Center for Advanced Studies Gallente Federation
265
|
Posted - 2015.01.06 01:30:49 -
[135] - Quote
Would be great to be able to manage drone groups without undocking. |
Jenshae Chiroptera
The Volition Cult
722
|
Posted - 2015.01.06 01:56:18 -
[136] - Quote
Large cans get a "Add this fitting" button and we can just click whole fittings into ships after splitting the modules and shipping them.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
|
Burl en Daire
M.O.M.S. Corp
104
|
Posted - 2015.01.06 02:06:57 -
[137] - Quote
AAR with and without paste and modules that can overheat with and without heat. Estimated price of fit. I would like to see a buy fit button but it may be difficult if everything isn't in one station. Being able to move drones into a category while in station. Allow us to setup the module part of the window while in station so we don't have to do it while undocked. If in fleet display with and without boosts.
For the most part all the stuff everyone else in the thread has asked for.
Yesterday's weirdness is tomorrow's reason why.
Hunter S. Thompson
|
Captain StringfellowHawk
Forsaken Reavers
180
|
Posted - 2015.01.06 02:10:05 -
[138] - Quote
Why is this even being discussed.. DO IT! |
Meyr
Destructive Influence Northern Coalition.
382
|
Posted - 2015.01.06 02:27:38 -
[139] - Quote
Is there any way of grouping drones before undocking? |
Jack Tronic
borkedLabs
232
|
Posted - 2015.01.06 02:58:20 -
[140] - Quote
1. Indirectly related to fitting but will help with the capacitor estimation. Add a time of capacitor remaining with the current active modules. This can be on the ship capacitor tooltip itself rather than the fitting window. But this will fix the fact that the worst case capacitor estimate is generally worthless for PVP.
2. Show actual align time instead of mass & interia to enter warp from 0 m/s. Mass & inertia give very little sense of how the ship will handle. i.e. there is zero reference point provided.
3. Fix moving modules between slots that have a limit 1 restriction. i.e. if you try and move an damage control from one low slot to another the game will reject it and say you already have a damage control fitted. This is beyond ********. Moving modules between slots is legitimate when rearranging for optimal heat absorption.
4. Show how heat damage will spread to modules? this could be useful when arranging modules to maximize lifetime of modules under long heat |
|
Daichi Yamato
Xero Security and Technologies
2111
|
Posted - 2015.01.06 03:39:39 -
[141] - Quote
Drone stats Multi/mass-fit (right click ship stack, fit from saved fittings or something)
can we also label fittings like we label mails and contacts?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|
Giribaldi
PH0ENIX COMPANY Phoenix Company Alliance
31
|
Posted - 2015.01.06 03:58:53 -
[142] - Quote
I still can't click fit on my t3 cruisers without the fitting going completely wonkey |
Alundil
Isogen 5
816
|
Posted - 2015.01.06 04:06:00 -
[143] - Quote
This is excellent news. I'm totally sold..... as long as I have the option to download updates from seedy Russian hosting services.
I'm right behind you
|
Amarisen Gream
The ArK's Hammer ArK Alliance
60
|
Posted - 2015.01.06 04:15:12 -
[144] - Quote
It has been said but i'll say it again
-Allow us to fit any ship, even if we don't own it. -More drone info -Incoming damage -Boost -Turning on/off mods for checking cap etc.
(EFT/PYFA are good starting locations for what in-game Fitting Tool should do)
xoxo
Amarisen Gream
|
Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1186
|
Posted - 2015.01.06 04:28:11 -
[145] - Quote
Let me frigging drag and drop a module on another same-slot-type module in the fitting window and they switch places instead of telling me "there is already something in that location".
Yes. Everyone knows that. Ever heard of overheat module spacing?
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
|
Lugh Crow-Slave
417
|
Posted - 2015.01.06 05:45:12 -
[146] - Quote
Oscae wrote: -Adjustable incoming damage; be able to check EHP+Tank against specific rats/ammo types Happy new year CCP!
This so much this!!!!!!!!!!!!!!!!!!!!!!!!!! |
Vic Vorlon
Aideron Robotics
25
|
Posted - 2015.01.06 05:54:49 -
[147] - Quote
I'd like the option (with a checkbox) to have my ship renamed to match the fit I'm using. I know you're looking at this from the point of view of someone crafting a unique ship, but please keep in mind those of us who mass produce dozens of ships with the same fit and name, over and over again. We enable our corpmates' gameplay, but it's a pain for it to be such a laborious process.
I've posted this in the Little Things thread, and other places, over the past few months. |
Llurren
SniggWaffe WAFFLES.
2
|
Posted - 2015.01.06 05:55:18 -
[148] - Quote
Great news! Adding my voice to the chorus:
1.) Drone control range, speed, orbital range, etc. based on current fitting. Ability to group drones prior to undocking. 2.) Logi stats (don't forget about the impact of drones) 3.) EWAR tolerance. Yeah, I know most ships will only last 2.8 seconds before being jammed, but it's good to know your resistance to such attacks. 4.) Show resistances/EHP based on current fittings; assume we'll actually turn them on when we undock. 5.) Ability to group weapons systems prior to undocking 6.) Thermodynamics Optimization: Provide recommendations for grouping modules. 7.) Cap Life: Show both with and without cap boosters; ability to turn prop mods off/pulse 8.) Neuts: Amount drained/nos on both your ship and enemy ship 9.) Alerts: Booster installed but missing boosters; missing scripts, no drones in drone bay, etc. 10.) Explorers: Show relic and data strengths, virus coherence, etc.
-Llurren
"I grok people. I am peopleGǪ so now I can say it in people talk. I've found out why people laugh. They laugh because it hurts so muchGǪ because it's the only thing that'll make it stop hurting."
|
Pike Chargrim
Carebear Empire
5
|
Posted - 2015.01.06 06:17:21 -
[149] - Quote
I think a good starting point would be see why people use EFT. Here is what I use it for:
1) Fitting ships that a) I do not own, b) with mods that I do not have, and c) skills I have not trained up 2) Allows me to see ship stats (dmg/tank/speed/everything) with various mods on/off/overheated/etc in a simple way that can be compared across the board 3) Takes into account various Implants/drugs/links/etc 4) Takes remote effect modules into account 5) Fits are available for me as a player, across all my chars/accounts 6) Extremely responsive/fast (have you TRIED the new industry UI? soooooooooooo laggy) 7) Retrieves prices from eve-central
Now, in terms of how I would integrate this into the game: 1) Improve the ship stats window to let us see the current ship stats with various mods on/off/overheated/etc. Right now I have to undock to see how much EHP a DC2 adds! 2) Free-form fitting -> eg go to market, right click on a ship, add fitting. drag and drop mods from market or hangar, etc. 3) The UI has to be FAST!!!!!!!!!!!!!!! Server round trips are too SLOW and noticeable and this should be done 100% client-side. If you've ever tried clicking through the market window in jita or messing with the industry UI anywhere, you know what I mean. EFT has no fancy effects and it works GREAT. 4) Better fitting management - edit fits in place, share fits with people/corp/alliance 5) 1-click BUY FIT and ASSEMBLE FIT 6) Then deal with getting links/implants/etc working. Tackle the 80% use case first before going after the 20% |
Doober Escobar
Dreddit Test Alliance Please Ignore
0
|
Posted - 2015.01.06 06:26:55 -
[150] - Quote
Let us create a prototype fit, then give us the option to purchase all the modules (with options to only by in station, system, or region) with a single click. |
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
865
|
Posted - 2015.01.06 06:49:13 -
[151] - Quote
things I want to see that I can think of right now.
Drone stats should show up properly.
DPS with different drone groups.
Cap use with various modules active, currently it assumes I just turn everything on, when most of the time I have at least something turned off, I can kinda test this by off lining a module, but with say a MWD and the cap penalty, that is no longer an accurate method.
Better options to refit to/from cargo. with mobile depots, roaming, and various ships you can refit on in space, I find myself swapping fits in and out of my cargo hold.
when dragging a stack of launchers/turrets on to the ship I want to fit them all almost all the time. I usually don't want to fit multiples of most other items though, and usually not rigs either. I'm not sure there is a great way to implement something like this.
easier way to manage weapon groups in the fitting window.
as said the ability to see various mods on/off and how that changes everything else.
I'll join the chorus asking CCP, don't take my fancy names away from me!
In the name of the Limos, the Malkuth, and the Arbalest, so help me pod
- Mara Rinn
|
Kinizsi
FREE GATES Nulli Secunda
9
|
Posted - 2015.01.06 06:54:18 -
[152] - Quote
Dear CCP!
If you really want to improve fitting experiance, pretty please finaly let people to use saved fittings from your ships cargohold, not just from station inventory.
Thank you in advance.
:Kin |
Elena Thiesant
Sun Micro Systems
1588
|
Posted - 2015.01.06 07:07:01 -
[153] - Quote
These:
Jackie Fisher wrote:A more obvious way of grouping weapons
Canenald wrote:Allow us to fill all turret or launcher slots from a stack (or as many as possbile).
Show drone control range in stats.
Allow switching places of fitted modules by dragging them around.
"Unload all" button to remove all charges from modules that take charges.
Also an 'unfit all rack' button, which would remove all modules in that rack to the player's chosen destination(1). Ideally I'd love to be able to drag a group of modules from inventory onto the fitting window and have them behave sensibly, eg drag 4 railguns, an afterburner, two mag stabs, an enam and a pile of antimatter ammo onto a Thorax, have the guns fit, the ammo be loaded and the other mods go into their correct places.
As for the unfit, let us chose where those removed modules/ammo goes, much like the 'output to' dropdown for industry. Sometimes the default of my hanger is not the ideal place (eg a mining barge which has a can in it's cargo hold for part-used crystals)
|
Robert Halycon
Brave Newbies Inc. Brave Collective
11
|
Posted - 2015.01.06 07:37:15 -
[154] - Quote
Super excited to see an update to the fitting window, my only suggestion is to add an option to see what modules could fit into a certain slot with how much cpu/pg/skills/whatever you still have. For example if you have a ship thats fully fit except for one mid slot and you only have a few cpu/pg left and don't know what to put there (we all know itll end up being a sebo), right click the slot and it'll bring up what you could possibly fit there. |
Gnadolin
Space Pioneers Odin's Call
24
|
Posted - 2015.01.06 09:06:45 -
[155] - Quote
I do not know if this has been suggested in the last eight pages, but what about showing the actual change a module does after Stacking Penalty. This would be especially handy for Hardeners for example to show how many % of resist the module actually gives in total with all stacking penalties taken into account. This allows to easily see how effective your build in Modules are and if it makes sense at all to fit them. |
corebloodbrothers
Volition Cult The Volition Cult
974
|
Posted - 2015.01.06 09:10:24 -
[156] - Quote
guys, look in the internal csm ccp forum:
https://forums.eveonline.com/default.aspx?g=posts&t=391881&find=unread
little change too fittings: 1. make direct fitting button possible from linked fittings that people drag or open from external sites, versus the now need to save and look up 2. make the pop up box with missing items ciclable active link, so peopel can right click the item and go market details, and purchase, close it and hit fit again 3. when saving a fit: this name excists already, want to overide option
i am sure peopel will have mentioned stuff like bulk fit often, or find the best next meta module close ;) |
Eli Monpress
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.01.06 09:17:20 -
[157] - Quote
Please, give us more space to store fittings! 200 personal is not enough. |
Mr Ketoclysm
Bleu Water Holdings
0
|
Posted - 2015.01.06 09:26:08 -
[158] - Quote
Most important ideas have been said and mostly they overlap with eft functionality. There is probably no need to copy eft functionality, but here is my 5 cents in order of importance.
Drones control range optimal range of individual drone (currently you cant get accurate stast for drones when they are in your cargo) speed of individual drone damage of selected flight of drones grouping drones in station
Misc Buy and fit option (in market window, when buying there is need for option"buy and fit to active ship") Buy fitting (in fitting window is option "buy fitting" it opens multybuy option for selected items where you can set personal prefernces, station and buy price, default buy price is lowest in current station) Browse ship fittings without openings hip fitting window
DPS DPS graph that takes account range, transversal, speed and signature (for, guns, missiles, or drones)
Targeting locking time (capsule, frigate, cruiser, etc)
Movement align time
Overloading duration stats when overheated module damage
Cap cap life when mdoule is on or off (looking at you microwarp drive) cap life when using energy vampires
HP actual EHP (taking account resistance profile and reps) incoming dps simulation (damage types)
Booster stats when boosters are in effects
|
minuseb
CTRL-Q Iron Oxide.
5
|
Posted - 2015.01.06 09:36:22 -
[159] - Quote
right now when I choose a saved fit for a ship and press FIT button then fitting manager is searching for modules rigs and ammo etc in my hangar it would be nice to have the option to define different sources for those modules rigs etc like a station container, or a corp hangar division would help people that like to keep things organized in their hangar and people that fit lots of ships for their corp |
Salpad
Carebears with Attitude
544
|
Posted - 2015.01.06 09:41:37 -
[160] - Quote
CCP Sharq wrote:Allowing pilots to try in the fitting window modules and rigs they own or don't, to see what effect they have before committing. Try before you buy
What about modules they don't yet have the skillz to fit?
What about showing the result of modules with bonuses from skillz higher than (or lower than) the character currently has? |
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August Hayek
Rennfeuer Triumvirate.
1
|
Posted - 2015.01.06 09:55:15 -
[161] - Quote
This:
- Group drones prior to undocking |
Samillian
Angry Mustellid The Periphery
680
|
Posted - 2015.01.06 10:56:15 -
[162] - Quote
For me the most useful upgrades would be:
The ability to fit multiple hulls.
The ability to select the locations a fits components are taken from (e.g giant secure container, station container or cargohold) rather than have to have all items in an already crowded hanger.
Grouping of drones in station.
NBSI shall be the whole of the Law
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Arkon Olacar
Bearded BattleBears Brave Collective
485
|
Posted - 2015.01.06 11:21:17 -
[163] - Quote
This may have been mentioned, but checking is :effort:
The EHP calculations in the fitting window are generally considered to be a complete joke, as they only take into account your lowest resist, and so the EHP they give you is only relevant if you are flying against a droneless missile boat that knows your fit. A quick fix would be to change this to an even spread of damage, similar to EFT. A more complex fix would be to also include options to tweak the damage type ratios, so you can see the EHP vs lasers, or against the relevant rats you are facing. Further down the wishlist would be an option to drag a unit of ammo onto a window and for it to calculate you EHP vs the damage type ratios that ammo dishes out, for example against Fusion S if you dragged that.
Being able to view the effect of activated modules while docked would be fantastic; but it would be even better if we could also toggle the overheat status on these modules while docked up.
When fitting from saved fittings, being able to select where the components are drawn from would be very useful. Being able to select multiple hulls of the same type and fit them all at once would be incredible. Fiting to a hull that already has rigs results in the rigs being unchanged, and rightly so - however when you have one rig fitted and two empty slots, the empty slots remain empty.
If the fitting tool was made more intelligent, and fitted the relevant rigs in the gaps without removing the fitted rig, that would be great. eg I need to fit shield EM, Thermal and Kinetic rigs to a ship. The hull in question already has an Explosive rig fitted, and two empty slots. Currently, if I press fit, no rigs are attached or removed. Ideally after the iteration of the fitting window, the tool would fit two of the three rigs I wanted to fit, leaving the Explosive rig alone. Likewise if the hull already had a Kinetic rig, it would try to fit the EM and Thermal rig, and it would not try to add a Kinetic rig when one was previously fitted.
Also anything that can reduce the soul-crushing lag each time you change ships or fit one from saved fittings. I fit hundreds of hulls a week, and having to wait three seconds between each action is slowly killing me.
The UI is pretty solid; I'm sure you'll touch it up so that it feels more at home with the rest of the UI (as it currently sticks out like a sore thumb), but the overall layout probably doesn't need overhauling.
Warping to zero
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Gabriel Luis
Falcoes Peregrinos DARKNESS.
14
|
Posted - 2015.01.06 13:16:35 -
[164] - Quote
CCP Tuxford wrote:THIS IS THE GREATEST THREAD IN THE WORLD!!!!!
+1
Gabriel Luis > shooting goonies is pleasure, not business
Tibalt Avalon > its tidi
HUE-áBR
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Rain6637
GoonWaffe Goonswarm Federation
29289
|
Posted - 2015.01.06 13:27:33 -
[165] - Quote
For the most part, the fitting window fits my needs, but adding more information about a module's performance like EFT and Pyfa would be excellent.
This turret profile chart is part of a guide I made nearly a year ago. The triangular diagrams are a cross-section of a cone formed by the range of a turret and its radians of tracking. If the cones responded to skills and ammo loaded, I think it would provide a better visual representation of turrets and ammo compared to each other.
For ships with bonuses to guns, this would be a great way to bring out more of their personality..
I'm not sure how informative you're hoping to make the new fitting window, or if you're looking for other types of information to include. One thing that is absent from the game (and EFT / Pyfa) is a practical conversion of radians and range.
Other items conspicuously missing from EVE:
Drone control range Heat damage mechanics (arrangement)
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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vipeer
Infinite Point Nulli Secunda
0
|
Posted - 2015.01.06 13:36:46 -
[166] - Quote
Currently it shows what modules you can't use in a fit. Also show the modules that are missing in the Hangar. To make it a lot easier to buy all the needed components for a fit.
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Adrie Atticus
Shadows of Rebellion The Bastion
808
|
Posted - 2015.01.06 14:49:53 -
[167] - Quote
Rixx Javix wrote:CCP karkur wrote:Just starting the expectations management : At this point it's just experimental, currently being worked on as a side project, but we'd love to get your input and feedback early so we're reaching out to you now . It's not been formally "planned" or anything, but we are very interested in it, and looks like you guys are too Even better. Then I will make the following suggestion. Before implementing any "tweaks" to the current fitting window, perhaps a better next step would be to step back and take a fresh look at the entire concept of a "fitting window". As others have noted, the current window design is essentially a revised and revised version of the original pop-up window that has been made to look better and better over the last decade. Perhaps we should be asking, do we even need a pop-up window anymore? Do we need a window whose largest section is a 3d version of the ship most likely already behind it? Perhaps the same functionality (and more) could be obtained by UI elements that hover over the ship already in our hangar? Instead of a pop-up window, perhaps we can design something more elegant and incorporated into the design of the hangar, around the ship already floating there. I for one would much rather see a more integrated solution, more tastefully designed, than just more features loaded into another revision of the fitting window. Just a thought since it seems we have the time.
How would you go around people with loads of windows obscuring the ship when doing the fitting? The mock-up you posted expects us to have no other windows open to do fitting. I feel like this is a step back from a separate pop-up as I can still read things like fleet chat while fitting up the ship versus not seeing anything when doing the fitting. |
Soldarius
Deadman W0nderland The 99 Percent
1009
|
Posted - 2015.01.06 14:51:01 -
[168] - Quote
Nors Phlebas Sabelhpsron wrote:Why are you spending Dev time on functionality that we already have multiple, perfectly adequate tools for?
Please spend dev time fixing problems the player base has not already independently fixed - there are far more effective ways for you to use their valuable time than making your own version of EFT.
Because all of this should have been put into Eve-O to begin with, rather than leaving Eve in a permanent beta state.
I like the collapsible menus on the fitting window. It allows us to select what information we want to see without actually removing it. Good for newbs and vets alike. But consider what information is actually useful, and what is not.
Commonly requested and highly relevant information should be easily accessible. Less commonly required info like a ship's Mass Modifier and Agility need not be right up front. But should still be available when needed; perhaps via a context or other right-click menu. Meanwhile, Align Time is nowhere to be found.
Scan Resolution, while important to locking times, means nothing in and of itself other than higher is better. Locking time on some common preset signature sizes (25, 40,125, 250, 400) and/or on stored fits (just like EFT), would be much more valuable.
Next up on my list are Drones and seeing their actual stats based on the ship fit. An entire fitting section needs to be devoted to drones. Tracking, EHP, and Drone Control Range need to be added. I think a drill-down approach might suit this aspect of fitting. Make another collapsible section for drones. In it, it shows the various types of drones or at least those in your drone bay. Click on a drone, stats are shown.
When deciding what to show be default and what to have available optionally, ask yourself "What info does every pilot, especially the new player, require to use their ship effectively?" Then ask "What information does a veteran want to know to wring out every ounce of performance from their ship?" Prioritize the new player information by default, and then allow the vets to pick and choose what they want to see.
http://youtu.be/YVkUvmDQ3HY
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per
Terpene Conglomerate
39
|
Posted - 2015.01.06 15:20:07 -
[169] - Quote
- one click to group all weapons (+ ability to save that state in saved fittings +the position on modules) - ability to fit more ships at once with one click from saved fittings (set number then show me list with count of what is missing if something is missing otherwise fit the demanded number of ships) - switching places for modules, unfitting one then fitting other is too 2014, let us drag and drop, if putting one module on other those will be switched (same ship/hangar/cargo...) - align time (from 0% to 75%) - estimated price of hull + fitting - ability to see stats with activated modules/ability to oh modules in fitting (aka eft) + showing us the results - ability to "pre-fit" rigs for testing purposes to see the outcome only (aka no need to fit them and then destroy them if i dont like what i see) - if i hover over fitted item show me all available meta items of same module that i have in hangar + differences in pg/cpu (surplus green/ shortage red) - if i hover over item in hangar (weapons mainly) show me the REAL cpu/pgu usage (skills/rigs/implants) - if i hover over guns show me list of t1/t2 short/med/long range ammo and their "tracking/optimal/falloff/cap usage" without me being forced to load that ammo - maybe make this list customizable so i will set what ammo i want to see
drones (i know you dont like this one since some of it is somehow broken even in space for ages): - drone control range (skills+fitting) - sentry drone optimal+falloff/tracking(all drones) +being able to show those stats with omnidirects on/off(+scripts) while fitted - being able to fit drones into their groups in case i created some before +remember settings +fitting from saved fit will put them into their groups
pos fitting (but who knows how poses will look like)? so maybe not
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IBIS BANDIT MASTER
IBIS BANDIT MASTERS
6
|
Posted - 2015.01.06 15:24:11 -
[170] - Quote
Smartbomb dps in fit window! |
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Roger Jourgenson
Center for Advanced Studies Gallente Federation
1
|
Posted - 2015.01.06 15:34:24 -
[171] - Quote
It would be nice to have a way to group/ungroup weapons and change the module hotkey assignments from the fitting window.
Right now when you change from one fit to another, it feels like you have to refit twice: a) docking up and changing the modules, then b) undocking and moving the slots around to put them with the keys you want. |
elitatwo
Eve Minions Poopstain Removal Team
529
|
Posted - 2015.01.06 15:35:38 -
[172] - Quote
A possibility to export your fitting to a file outside of your EVE client, which can be shared, even if you have Confessor fits..
signature
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Roger Jourgenson
Center for Advanced Studies Gallente Federation
2
|
Posted - 2015.01.06 15:42:27 -
[173] - Quote
> ... to be able to estimate EHP based on selectable damage type,
A simple way to do something like this would be to make the four damage type icons in the fitting screen on/off selectable, with the rows underneath updating with the corresponding stats. Turn on all four to see omni EHP stats, or just turn on one or two specific damage types to see defense against a hypothetical weapon that only applies that kind of damage. |
Metal Icarus
Dirt Nap Squad Dirt Nap Squad.
720
|
Posted - 2015.01.06 15:54:54 -
[174] - Quote
Total bill of material: mods, rigs, hull, ammo, scripts, drones |
krickettt
Hounds of War. Hashashin Cartel
20
|
Posted - 2015.01.06 15:57:24 -
[175] - Quote
Let us see our drone range please! It's really difficult to tell what your drone range is currently. |
Trehan Crendraven
Never Surrender. The Blacklist.
0
|
Posted - 2015.01.06 15:58:37 -
[176] - Quote
Not my work, but i post it here and hope the Original OP will understand (I find his idea awsome)
Death to the fitting window |
Ashzariel Captor
WALLTREIPERS The Initiative.
6
|
Posted - 2015.01.06 16:02:26 -
[177] - Quote
Something i really miss is some kind of "light" version of the fitting screen that allow easy and fast refit while in space, actual one takes too much space. Also would be nice that if you right click in a slot it brings a drop down list of the items in your cargo/hangar that can be fitted and easily swap them.
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Rain6637
GoonWaffe Goonswarm Federation
29291
|
Posted - 2015.01.06 16:09:52 -
[178] - Quote
The issue I take with transparent fitting UI is the need to refit in space, against all types of backgrounds from light to dark. Normally I dislike tables, but the opaque table format in fitting's case ensures the contents of the table can be seen against all backgrounds.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Valkin Mordirc
519
|
Posted - 2015.01.06 16:42:24 -
[179] - Quote
If you guys could add in more drone stats that would be awesome, Like being able to select a flight and drones in the drone bay and seeing how DPS you will get, things like the Ishtar, Domi and every other ship that has the ability to fit more then to two flights of drones would probably be hella nice. Drone control range would be another thing that I would like to see, also sentry drone falloff/optimal and and general drone alpha would be nice to,
Total fit cost, rather than just the hull cost as it is now. So that way I can happy know I'm throwing a 2 bill isk Tengu into the wind.
EHP verse damage type would be nice to, I think most 3rd party fitting program do this already, but for to be in game would be convenient,
Also please don't make the UI transparent. Or at lease have the option to make it not. Would help for fiddling with the fitting window in space.
+1 for being to see what overheating, and activated mods will do without having to undock though,
#DeleteTheWeak
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Aryth
GoonWaffe Goonswarm Federation
1677
|
Posted - 2015.01.06 16:47:56 -
[180] - Quote
I would propose a simple test. Any dev working on this must fit 500 ships with many extra mods in cargo. Then optimize to make that experience not suck. While it isn't the only case that needs to be addressed it would go a long way to fixing fitting in general for all.
It often feels like devs are touching parts of the game they have never actually done and targeting areas that while somewhat painful are not the most painful.
Leader of the Goonswarm Economic Warfare Cabal.
Vile Rat: You're the greatest sociopath that has ever played eve.
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Lady Rift
What Shall We Call It
156
|
Posted - 2015.01.06 17:13:32 -
[181] - Quote
does this thread not warrant a sticky?
beyond what others have said a button that will open the saved fitted ships for that type of ship instead of having to navigate a bunch of different screens to find the saved fits for the ship type you are currently sitting in. |
per
Terpene Conglomerate
40
|
Posted - 2015.01.06 17:15:23 -
[182] - Quote
double post .. remove pls |
Jack Tronic
borkedLabs
233
|
Posted - 2015.01.06 17:15:47 -
[183] - Quote
August Hayek wrote:This:
- Group drones prior to undocking
That's minor. Drone groups need to be saved on the server. Drone groups need to have editable names.
Trading ships between characters and having 200+ loose drones in a carrier's drone bay is insane. Heck even switching computers is the same problem :( |
Mixu Paatelainen
Eve Refinery
207
|
Posted - 2015.01.06 17:28:15 -
[184] - Quote
With check-box to ignore once you can do unorthodox fittings -
Message box pointing out ship class disparity when newbies fit 1mn afterburners to battleships etc. |
Kossaw
Body Count Inc. Pandemic Legion
116
|
Posted - 2015.01.06 17:41:08 -
[185] - Quote
CCP Sharq wrote:We have been looking into features like:
- Allowing pilots to try in the fitting window modules and rigs they own or don't, to see what effect they have before committing. Try before you buy
- Simulating active and overload states of modules, docked or in space. No need to leave the station to see what your hardeners can do.
- More accurate and rich information on attributes in the fitting window.
There are a ton of ideas floating around that could be added to the list, but what would you be interested in seeing that would improve your fitting experience
- Not everybody is in a station when they need to refit - Not everybody wants to compare numbers, sometimes you just want to get the modules fitted NOW, in a hurry.
IMHO you risk breaking the functionality of the fitting "window" by turning it into a "design tool". I would much prfer to see 2 separate things ...
1. A ship fitting screen that lets me re fit modules to my current ship quickly and easily, including refitting from my cargo hold and containers in the hold. The less screen space this takes, the better. If I'm in space and my dread has just been hotdropped I dont want the fitting screen to get in the way.
2. A proper ship design tool like EFT or PYFA. and lets be honest, why re-invent the wheel when you alreay have an open source community generated tool that does EVERYTHING you need. Just integrate PYFA into the client.
WTB : An image in my signature
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Gospadin
School of Applied Knowledge Caldari State
241
|
Posted - 2015.01.06 17:50:16 -
[186] - Quote
Three things that really annoy me about fitting:
1. If I have a module with a count limit fitted, and I try to move it to a different slot, I (sometimes?) get an error saying I already have one fitted. Instead I have to move it to inventory, then back onto the ship. The system should be smart enough to do this as an atomic unfit+fit which doesn't trigger the warning.
2. If I drag a stack of modules and the destination bank of slots can fit more than one from the stack, try to fit as many of those items from the stack into the appropriate slots. (e.g. drag a stack of 20 missile launchers onto a drake, it should attempt to fit 6 of them if there are 6 free high slots). This already works if the modules aren't stacked, but doesn't work if they are.
3. If I drag a module over the top of another module, either from inventory or from another slot on the ship, it should exchange the two modules if the new placement doesn't violate any rules. (e.g. cargo available, etc.) |
Lucas Padecain
Collapsed Out Overload Everything
13
|
Posted - 2015.01.06 17:55:16 -
[187] - Quote
I bet someone has already brought it up but it doesn't hurt to repeat. Put something in the fitting window that shows your ship's drone control range. No more having to undock and test it out or do the math, just put it somewhere near the drone bay or drone damage areas. |
Arikash Flamespinner
School of Applied Knowledge Caldari State
0
|
Posted - 2015.01.06 17:55:49 -
[188] - Quote
Would it be possible for you guys to add a feature to see how cap stable the ship is while running only certain modules?
For example, my current method is to just put the module offline, but this is ineffective for things like MWDs as they affect the actual amount of cap as well, therefore changing the recharge rate.
I apologize if this has been asked elsewhere, I am currently at work and don't have time to comb through a 10 page thread. |
Rixx Javix
Stay Frosty. A Band Apart.
472
|
Posted - 2015.01.06 18:09:25 -
[189] - Quote
A more refined and considered version of the ship based UI:
Revised Fitting UI
The UI elements are: GÇó Activated anywhere Fitting Services are available (Hangar, POS, etc) GÇó Fully scaleable, positionable, etc GÇó Content specific, expandable and dynamic menus GÇó Drag and group, drag and drop GÇó Selectable "States" (Active, inactive, OH, etc) GÇó Shareable GÇó Tied into ISIS GÇó Applied to selectable stacks GÇó and More
http://eveoganda.blogspot.com
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Kuga
Sacred Templars DARKNESS.
22
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Posted - 2015.01.06 18:38:40 -
[190] - Quote
Dear Developers,
I very much hope that you don't find this post offensive, but I feel that the fitting window is one of the more functional areas of the EvE interface. It's simple and relatively easy to understand. It functions to do its job more than adequately. The only suggestion I can think of is to colour code the background of modules (and the fitting screen sections) to indicate where they will slot onto a ship. It might help for new players who aren't yet familiar with the LOW, MEDIUM, HIGH, RIG layout.
To be brutally honest I think there are areas of the EVE interface that far more urgently require attention than again iterating the fitting window. Taking for example the the corporation interface and role management which in its current form is a higgelty piggelty twisted labyrinth of semi-functional options of which the world's brightest minds recoil in fear at the mention of solving.
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Benjin
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.01.06 19:01:26 -
[191] - Quote
A mouse over or click on stats should give an info about modules or module types influencing the stats. And if you are already on it, sort the influencing modules by slot type.
In the end we dont want to fit modules, we want to push stats. A tool that links stats to modules would be nice.
Best regards! |
Harry Saq
Blueprint Haus Get Off My Lawn
10
|
Posted - 2015.01.06 19:04:57 -
[192] - Quote
The dev said it all when he said more like EFT and Pyfa. Start there, and then just go to the EFT and Pyfa support threads and look at the features players are asking for and you have a pretty mega case study and plenty of starting points. |
Harkin Issier
Incorporated Corporations INC
9
|
Posted - 2015.01.06 19:09:18 -
[193] - Quote
Fitting window ideas compiled from the thread (and a few tweaks of my own, and put in my personal order of priority. Feel free to disagree.)
Priority:
- Module active/overheat effects displayed in-station
- "Try before you buy" fitting. Put unowned module in slot to see effects. Allow us to right-click modules and quickly select a different meta for evaluation.
- EHP calculations based on selectable damage profiles
- Fit from stack/"Unfit all modules of this type"
- Swap ammo from stack (or unload guns button)
Secondary:
- Apply "try before you buy" to implants, drugs, and links. (implants being most important)
- Display your DPS by damage type, and show optimal/falloff/tracking.
- Drone effects. (tracking/dps/control range/etc.) Maybe a "drone bay" slide-out in the fitting window, like in EFT?
- Select which drones to field (and calculate damage for)
- Overheat lifetime
- Better cap calculation with cap boosters and reloads.
Tertiary (pipe dream/not important):
- With a fit open, hit a "Search Inventory For" button and it searches for and displays all currently owned modules in-station.
- "Assemble as many of these as you can" button. If I have the ship and all requisite modules for this fit, put it together with a naming scheme. Continue doing so until I run out of something.
- Apply "try before you buy" to enemy effects vs your ship such as ECM (% chance of jam), Neut/nos (cap life under pressure), TP/TD/Damps (obvious number changes). (probably best left to EFT/PYFA)
- Search current inventory by CPU/PG/calibration based on how much space you have left.
- Logi total rep/s display.
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Alstevar Eastern
Caldari State
2
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Posted - 2015.01.06 19:16:16 -
[194] - Quote
Hi, i think it's a good ideas but no for the fitting window.
Add a new tool on the captain's quarter, an holoreel. Where you can fit, test and see ships with all these features but with an improved visual.
And this can be mix with the "Dojo" project.
Your effective personal standings need to be higher to see the player's signature.
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Starfire Dai
Lucifer's Hammer A Band Apart.
0
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Posted - 2015.01.06 19:27:20 -
[195] - Quote
I would like to see improvements to the fitting "Browse" option: 1. The ability to automatically fit from a selected cargo container rather than just the Item folder 2. Improved fit naming and renaming capabilities. |
Mac Chicovski
Capts Deranged Cavaliers Gentlemen's.Club
0
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Posted - 2015.01.06 19:52:26 -
[196] - Quote
- "Buy all the things from market" button in the fitting window.
- Subfolders for fits.
- Alliance level fits.
- Checkbox for fits to only show fits for currently active ship.
- Orderable refitting module search order to pick where the modules will be coming from, something like: active ship Cargo, active ship Fleet Hanger, current Open Container(s), Station Inventory, Station Cans.
- Be able to specify incomplete fits that only change some slots.
- Fit to include items in Cargo, Fleet hanger, Fuel Bay.
(With this and incomplete fits that don't empty slots, I could have a 'reload fuel and stront' fit, which gives me precisely the amount I want without having to diddle around with shift-dragging items.)
- Fit to include scripts in modules.
- Bookmark access/quick switch for fit: double-click or right-mouse fit.
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Freelancer117
So you want to be a Hero
226
|
Posted - 2015.01.06 20:28:53 -
[197] - Quote
- Make it possible to rearrange modules inside the fitting window, without the need to drop modules back into an inventory window.
- Show the total drone control range, and when you fit a Drone Link Augmentor or level up (Advanced) Drone Avionics it updates to.
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4297
|
Posted - 2015.01.06 22:20:30 -
[198] - Quote
Harkin Issier wrote:Fitting window ideas compiled from the thread (and a few tweaks of my own, and put in my personal order of priority. Feel free to disagree.) Priority:- Module active/overheat effects displayed in-station
- "Try before you buy" fitting. Put unowned module in slot to see effects. Allow us to right-click modules and quickly select a different meta for evaluation.
- EHP calculations based on selectable damage profiles
- Fit from stack/"Unfit all modules of this type"
- Swap ammo from stack (or unload guns button)
Secondary:- Apply "try before you buy" to implants, drugs, and links. (implants being most important)
- Display your DPS by damage type, and show optimal/falloff/tracking.
- Drone effects. (tracking/dps/control range/etc.) Maybe a "drone bay" slide-out in the fitting window, like in EFT?
- Select which drones to field (and calculate damage for)
- Overheat lifetime
- Better cap calculation with cap boosters and reloads.
Tertiary (pipe dream/not important):- With a fit open, hit a "Search Inventory For" button and it searches for and displays all currently owned modules in-station.
- "Assemble as many of these as you can" button. If I have the ship and all requisite modules for this fit, put it together with a naming scheme. Continue doing so until I run out of something.
- Apply "try before you buy" to enemy effects vs your ship such as ECM (% chance of jam), Neut/nos (cap life under pressure), TP/TD/Damps (obvious number changes). (probably best left to EFT/PYFA)
- Search current inventory by CPU/PG/calibration based on how much space you have left.
- Logi total rep/s display.
This, except for one thing - overheat lifetime is probabalistic, not deterministic, and the degree of rage people who are bad at statistics will unleash when they suffer a 1-in-40 streak of bad luck and burn out modules 2 standard deviations faster than the norm is a shipstorm that CCP should seek to avoid.
(Either that, or impose a probability and statistics test before allowing people to post in General Discussion)
As for other suggestions, the key thing I want to see is a "Fit X copies of this ship, if I have sufficient modules/hulls/rigs in my present location" function, and one that also names all of those ships according to a naming convention (something like you input the name 'Frozen Corpse' and it names the ships Frozen Corpse 001 to Frozen Corpse 177). The quoted post suggests this but I'd say put it as #1.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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Malakai Asamov
Van Diemen's Demise Pandemic Legion
30
|
Posted - 2015.01.06 22:21:06 -
[199] - Quote
Rixx Javix wrote:As usual I can't leave well enough alone and decided to quickly mock-up what I was talking about in the previous post. Again, this was done quickly and essentially used what is already available with some improvements taken from suggestions in this thread. Fitting Window UI ConceptUPDATED to make the image larger and clean up a few things.
This is a great concept that with a little love and creative thinking could be a brilliant path to go down. |
Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4297
|
Posted - 2015.01.06 22:24:01 -
[200] - Quote
Mac Chicovski wrote:
- "Buy all the things from market" button in the fitting window.
- Fit to include scripts in modules.
I would so exploit that first one.
Find an unpopular module but one that is actually used from time to time (say a specific meta ECCM module, or a deadspace shield passive single resist mod) and manipulate the market so that the price is far higher than it should be.
The second one is excellent.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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Dex Cordell
EVE University Ivy League
12
|
Posted - 2015.01.06 22:44:05 -
[201] - Quote
copy/paste from my earlier absolutely unanswered topic: https://forums.eveonline.com/default.aspx?g=posts&m=4894333#post4894333
dunno if this should be considered a bug, or its just a missing feature.
I don't know about you guys, but changing fits on my T3 is a pain...everytime I hit fit in the browse window, it strips off the ship and then starts screaming about insufficient module slots. every module I want to swap including the subsystems is in the main hangar folder in the station, but still no go. means I have to manually swap out all the mods I need, which makes the autofitting button effectively useless :) this is one thing I'd improve, otherwise it looks right for me now, and the ideas about color coding and making it look more like EFT in terms of deactivable modules and stats changing accordingly are very much fine too. |
Rowells
ANZAC ALLIANCE Fidelas Constans
1906
|
Posted - 2015.01.06 22:45:07 -
[202] - Quote
Would like to see adjustability in the window and possibly a lighter version that doesn't show the image of the ship. A list of slots similar to viewing shared fits sort of thing. Also having better access to cargo/drone bay by just clicking and dragging rather than opening another window for it. |
Jack Tronic
borkedLabs
235
|
Posted - 2015.01.07 00:12:08 -
[203] - Quote
Also fitting related.
Let us group more modules. There's zero reason why I wouldn't want to group 2x sensor boosters. There's zero reason why I wouldn't want to group 4x smartbombs. There's zero reason why I wouldn't want to group 6x energy neutralizers. There's zero reason why I wouldn't want to group 2x tracking computers. etc. etc.
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Rock Brackenshield
Bearded BattleBears Brave Collective
10
|
Posted - 2015.01.07 00:19:54 -
[204] - Quote
Yes, this I like, especially simulating hardener/overheat/etc, that would help a lot. Also choosing which drone is being used for the 'drone dps' bit of the UI would be great as well, as I never know whether or not my lights/meds/sentries are being used to calculate it. |
Rain6637
GoonWaffe Goonswarm Federation
29300
|
Posted - 2015.01.07 01:13:10 -
[205] - Quote
CCP Sharq wrote:We have been looking into features like:
- Allowing pilots to try in the fitting window modules and rigs they own or don't, to see what effect they have before committing. Try before you buy
- Simulating active and overload states of modules, docked or in space. No need to leave the station to see what your hardeners can do.
- More accurate and rich information on attributes in the fitting window.
These are excellent. Forgot to comment on that. This crowdsourcing of ideas from the player base is one of the most hope-inducing trends I've seen in EVE ever.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Alundil
Isogen 5
818
|
Posted - 2015.01.07 03:43:41 -
[206] - Quote
Jack Tronic wrote:Also fitting related.
Let us group more modules. There's zero reason why I wouldn't want to group 2x sensor boosters. There's zero reason why I wouldn't want to group 4x smartbombs. There's zero reason why I wouldn't want to group 6x energy neutralizers. There's zero reason why I wouldn't want to group 2x tracking computers. etc. etc.
While I'd strongly agree with more grouping options. I'd not go so far as to say there is NO reason to 'not' group quite a few modules of the types you've listed (and other energy warfare and ewar things). Attacking multiple targets is often a great use of split ewar modules just as a quick example. So while having the open to group then would be nice there are uses for them ungrouped. (And if I've missed your point in some manner apologies).
I'm right behind you
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Luscius Uta
125
|
Posted - 2015.01.07 08:56:17 -
[207] - Quote
Dex Cordell wrote:copy/paste from my earlier absolutely unanswered topic: https://forums.eveonline.com/default.aspx?g=posts&m=4894333#post4894333 dunno if this should be considered a bug, or its just a missing feature. I don't know about you guys, but changing fits on my T3 is a pain...everytime I hit fit in the browse window, it strips off the ship and then starts screaming about insufficient module slots. every module I want to swap including the subsystems is in the main hangar folder in the station, but still no go. means I have to manually swap out all the mods I need, which makes the autofitting button effectively useless :) this is one thing I'd improve, otherwise it looks right for me now, and the ideas about color coding and making it look more like EFT in terms of deactivable modules and stats changing accordingly are very much fine too.
^^ This, I'm surprised that nobody mentioned how it's impossible to use the fitting screen to fit a strategic cruiser, since it presumably doesn't fit subsystems first and leaves you without slots, CPU and powergrid and throws a bunch of dialogs right in your face.
My second wish is to apply skills bonuses when hovering over modules in your inventory with the fitting screen open. This is most commonly seen with Shield Extenders, since Shield Upgrades skill lowers their powergrid use considerably but ingame fitting screen doesn't consider that and might tell you that you don't have enough powergid to fit such a module, even though you actually can fit (and online) it.
I'm not fat, I'm just over-tanked!
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Hakan MacTrew
MUTED VOID Takahashi Alliance
879
|
Posted - 2015.01.07 09:06:35 -
[208] - Quote
I haven't read the whole thread, but I do want to throw in a few ideas (so sorry in advance if they've already been said)
- Cross compatability with the market, dragging and dropping ships, rigs and modules into slots, to allow 'test fitting' before buying.
- Being able to 'fit from market', using a reverse of the new selling window to buy in all the bits for a fitting.
- Being able to see the effects of active modules when they are on, as well as if they are off.
Lastly, a question for the devs; Is it possible to create a 'mass fitting' system? (Also a mass naming system would be handy too.)
Friends
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Nami Kumamato
School of Applied Knowledge Caldari State
409
|
Posted - 2015.01.07 10:39:38 -
[209] - Quote
CCP Sharq wrote:Happy new year pilots! CCP karkur and I, under adult supervision from CCP Tuxford have been experimenting with improving the EVE fitting experience. The fitting window hasn't gotten much love since Apocrypha and we really want to address that and make it a powerful and fun tool, move it a bit closer to 3rd party programs like EFT and Pyfa. We have been looking into features like:
- Allowing pilots to try in the fitting window modules and rigs they own or don't, to see what effect they have before committing. Try before you buy
- Simulating active and overload states of modules, docked or in space. No need to leave the station to see what your hardeners can do.
- More accurate and rich information on attributes in the fitting window.
There are a ton of ideas floating around that could be added to the list, but what would you be interested in seeing that would improve your fitting experience? Fly safe! EDIT: These are just things we are looking into doing, non of this has been planned for any release...
How about you remove the fitting window entirely and integrate it into the Hangar ? I mean seriously we have this window which shows a spinning model of the ship while in the background there's a spinning model of the ship. Such a waste to have the Hangar just for that.
Allow the fitting to be done directly on the 3D model in the Hangar and have the slots, bays etc. info superimposed on the Hangar image.
Also please add the info regarding overall scan strength and scan speed if possible.
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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Hakkon Oskold
Zebra Corp The Bastion
3
|
Posted - 2015.01.07 10:44:26 -
[210] - Quote
I usualy fit ships for a living in Eve and here is a few key points that would have made my life more easy.
1# Mods in cargo hold, allow me to save a fitting with mods in cargo hold. Example we have two fittings with a cruiser one with HAM:s and one with RML i would like to put the RML:s in the cargo hold with its ammo. allowing me to have a fitting saved with the correct cargohold (even if its not a charge would be GREAT)
2# Allowing me to have a fitting with rigs but a check box that don't put the rigs on the ship. - allowing me to put the rigs in the carghold by (1) is better ofc.
3# a checkbox that disables the warning of not having enough PG or CPU to online all modules. - this is very tidious when your fitting 40+ ships that have pg or cpu rigs and i put rigs in cargohold.
Now from a fleet flying standpoint.
4# Wardrobe refittings on the fly that "Ignore" the rigs
5# allow more Corp fittings, we are often at / around max.
6# Alliance fittings? why not with the unification of alliances having the alliance be able to save correct fittings would be a time saver for all alliances. Allowing it according to (1) store wildcard mods in cargohold would make the logistic hell even easier.
7# Stuff that enhance the usablility of the fitting tool. a# allowing you to access all items in game in the tool from a list allowing you to try out a fit before you buy it. b# allowing the tool to sugest how to deal with pg/cpu issues (get a rig, +3% implant etc) c# a buy this fit on market button. that create a "buy list" that you can use in the nearest market hub.
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thr44w3y Shimaya
Viziam Amarr Empire
1
|
Posted - 2015.01.07 10:56:23 -
[211] - Quote
Dunno if others have said it if they have this is a +1 to theirs.
I would like the ability to rearrange my hud, group my guns, and move my modules to certain shortcut slots before undocking (would be very useful if being camped in a war). |
Castelo Selva
Forcas armadas Anti-Social Club
63
|
Posted - 2015.01.07 12:04:15 -
[212] - Quote
Rixx Javix wrote: Even better.
Then I will make the following suggestion. Before implementing any "tweaks" to the current fitting window, perhaps a better next step would be to step back and take a fresh look at the entire concept of a "fitting window".
As others have noted, the current window design is essentially a revised and revised version of the original pop-up window that has been made to look better and better over the last decade. Perhaps we should be asking, do we even need a pop-up window anymore? Do we need a window whose largest section is a 3d version of the ship most likely already behind it? Perhaps the same functionality (and more) could be obtained by UI elements that hover over the ship already in our hangar? Instead of a pop-up window, perhaps we can design something more elegant and incorporated into the design of the hangar, around the ship already floating there.
I for one would much rather see a more integrated solution, more tastefully designed, than just more features loaded into another revision of the fitting window.
Just a thought since it seems we have the time.
I think this is the right way thing should be done. A new fitting service should be designed instead of an upgrade of the current one. The suggestion of Rixx is very well posted. I know that CCP karkur already stated that a new revised code is not in the scope of that work, but I think that the current one are very outdate, and should be replaced by a news one, with the news functionality we want. Thank you
Castelo |
Malou Hashur
Ministry of War Amarr Empire
59
|
Posted - 2015.01.07 12:30:58 -
[213] - Quote
If recent history is anything to go by, I really would not bother.
It will no doubt end up bugged and half-finished at which point you will move on to the next GÇ£releaseGÇ¥, leaving all the remaining issues unaddressed and never to be looked at again. At which point everyone will go back to using EFT.
It happened in Pheobe. It happened in Rhea. It will happen every time until the pressure of a 6-week release cycle is taken away.
Either increase the time between releases to allow all the bugs to be worked out, or spend one release every few months fixing them all.
If this continues, EVE will become more and more bugged, with a list of defects getting longer and longer. Of course, this assumes that you actually have a defect list and donGÇÖt just throw it in the bin at the end of a release (which looks more and more likely, to be honest).
CCP Philosophy -->> If it works, break it. If itGÇÖs broken, leave it and break something else.
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Slapu Jelgeir
The World Is Yours Northern Associates.
0
|
Posted - 2015.01.07 14:56:57 -
[214] - Quote
Yes i want it now !! in Proteus pls |
Dersen Lowery
Drinking in Station
1415
|
Posted - 2015.01.07 15:19:20 -
[215] - Quote
Rixx Javix wrote:As usual I can't leave well enough alone and decided to quickly mock-up what I was talking about in the previous post. Again, this was done quickly and essentially used what is already available with some improvements taken from suggestions in this thread. Fitting Window UI ConceptUPDATED to make the image larger and clean up a few things.
The biggest win of this design is that it reinforces the HUD layout. It's also clean and pretty, but the reference back to the UI that you use to fly the ship is pure win.
However, I'm not sure if it would be as intuitive for people like me who put all frequently activated mods on the top row, because modifier keys are annoying and/or bound to voice activation.
Proud founder and member of the Belligerent Desirables.
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Lady Rift
What Shall We Call It
156
|
Posted - 2015.01.07 15:25:19 -
[216] - Quote
Is this going to be easy for you to support? As in will be bug fixed and updated regularly or is it going to be like the jukebox or the web browser or more like teams that last only a release or 2 before it is removed/reverted back to the basic fitting. |
Ekaterina 'Ghetto' Thurn
Department 10
212
|
Posted - 2015.01.07 15:26:23 -
[217] - Quote
Excellent news!
The 'try before you buy' fitting option would be my number one choice to have in the in-game client. I don't generally use third party programs at all so it would be very good to have that provided by CCP.
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
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Maurice Erquilenne
3.14Rates The Bastard Cartel
0
|
Posted - 2015.01.07 16:31:09 -
[218] - Quote
In addition to what people already mentioned multiple times, there are two things that I'd really like to see:
- Allow the "Fit to active Ship" pick modules from Station Containers. At the moment, all modules need to be in your main hangar which quickly gets cluttered with tons of modules. Ideally, I'd like to have several containers in my hangar, each containing the fittings for one particular ship.
- An option to downgrade / change meta if the module from a saved fitting is neither available in the hangar nor at the current station's market, but you have a different meta version of it. This is very important for lo-sec residents, where you can't always get the meta versions that you want. To make it really perfect, allow saving multiple alternate versions as a single saved fitting and let the fitting tool choose by the modules that you currently have available.
Some other, more cosmetic things:
- Assemble, Board, Fit, Insure, Load & Group Guns - as a single command.
- Right-click a stack of ships - for instance 20 Tristans - and "Fit all".
- When you click on a fit that's been linked somewhere, you'll see these red crosses when you don't have the skills for some module - but there's no red cross if you don't have the skills for the hull itself, you need to click "info" for that.
- Total training time for all the missing skills - ideally with an "add these to my skill queue" option. This will be mostly useful for newer players.
- How long can I overheat this module before it burns out?
- Better capacity calculations: how long will my capacitor last without this module?
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GeeBee
Paragon Fury Tactical Narcotics Team
70
|
Posted - 2015.01.07 17:01:22 -
[219] - Quote
Build EFT into the game that allows players to theory craft without using external tools. |
Joe Risalo
State War Academy Caldari State
753
|
Posted - 2015.01.07 17:03:39 -
[220] - Quote
Ok,
Since you're wanting to have the option to build a fit without actually buying the modules, I have a few things to add to that.
- Show the total fitting costs based on nearest market values
Perhaps individual modules prices based on nearest market values
- An option to buy and fit load out from the fitting panel, without having to go through and individually purchase each item separately
- When buying a bulk fit, and some items are not available in your current station, a window comes up saying "these items are not available in your current station (show a list of items with locations which are highlighted red if they're not in high sec)." At the bottom it will say "Would like like to purchase these items anyway? (You will be required to pick them up.)"
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Ghaustyl Kathix
Rising Thunder
46
|
Posted - 2015.01.07 17:25:17 -
[221] - Quote
Allow us to link guns in the fitting window, and hopefully link guns in saved fits. |
MukkBarovian
Blackwater USA Inc. Pandemic Legion
32
|
Posted - 2015.01.07 17:32:35 -
[222] - Quote
Could you change the way EHP is calculated? Currently the in game stats give the lowest possible amount. Lowballing is all well and good, but it does some weird things when changing from armor to shield. It seems to select the lowest resist for each type of tank. That doesn't make any sense. Someone firing em at your shields is unlikely to perfectly switch to explosive when you go into armor.
If you're going to calculate and display the lowest EHP value can you just pick the lowest value from among the 4 damage types? |
Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
138
|
Posted - 2015.01.07 18:18:35 -
[223] - Quote
Wishlist, optimizing a given fit. As example a full t2 fit given from a vet for a newer player, it calculates automatically which modules to fit with the current player level and how it would differ from the original. If he gets multiple choices maybe a matrix with cap resist dps tracking and rep per second plus buffer. |
Rain6637
GoonWaffe Goonswarm Federation
29304
|
Posted - 2015.01.07 18:31:15 -
[224] - Quote
Dersen Lowery wrote:Rixx Javix wrote:As usual I can't leave well enough alone and decided to quickly mock-up what I was talking about in the previous post. Again, this was done quickly and essentially used what is already available with some improvements taken from suggestions in this thread. Fitting Window UI ConceptUPDATED to make the image larger and clean up a few things. The biggest win of this design is that it reinforces the HUD layout. It's also clean and pretty, but the reference back to the UI that you use to fly the ship is pure win. However, I'm not sure if it would be as intuitive for people like me who put all frequently activated mods on the top row, because modifier keys are annoying and/or bound to voice activation. it might look pretty but it's not intuitive and rixx should stick to making vectorized wallpapers.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Lucas Padecain
Collapsed Out Overload Everything
14
|
Posted - 2015.01.07 18:35:24 -
[225] - Quote
Ghaustyl Kathix wrote:Allow us to link guns in the fitting window, and hopefully link guns in saved fits.
You can already link guns in the fitting window by holding Shift and dragging a gun on top of another. Linked guns saved in fits would be cool, though. |
Rain6637
GoonWaffe Goonswarm Federation
29304
|
Posted - 2015.01.07 19:30:49 -
[226] - Quote
It's really simple. Use the ship view as a simulation, and add the rack interface under the table.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Zalmun
GoonWaffe Goonswarm Federation
15
|
Posted - 2015.01.07 20:04:12 -
[227] - Quote
When creating saved fits, does it currently remember the online/offline status of fittings? If I create a fit with offline modules (i.e. offline bomb launcher on a bomber) and save it, will any subsequent ships fit with that saved fit use the same module offline settings? (I have not tested this myself, hence my question)
If saved fits currently do not do this, I would request that this be added to saved fits: remember online/offline status of the fit when applying a fitting to a ship. If it already does this, then great! |
Koebmand
Silverflames
11
|
Posted - 2015.01.07 20:53:11 -
[228] - Quote
What a great idea!
Some things I would like to see are:
A new button on Neocom / next to browse in Ship Fitting similar to Bookmarks for browser. Just with fittings for your current ship only, so you don't have to open 2 different windows and then browse through 50 different ships to find it. Simply click this button, and a small menu pops out with the fits for your active ship. and you click the fitting you want to fit.
For the little fitting window you get when you click a link to a fit, add cargo size, DPS, EHP, EHP/s, optimal, fall off, target range and drone control range to be displayed somewhere in it. These are the numbers players usually give together with their fits to compare them. This will spare a lot of exporting from Eve to fitting tools just to see basic numbers. For a simple solution I would personally prefer it be listed with maximum skills, so everyone see the same numbers. An option between no, yours and max skills would of course be nice, but would require re-calculating the stats nonstop and not just store 8 numbers as part of fit.
Rework of the fit command, so it fits unpacked drones / modules first, and not unpack new ones. It is rather annoying to have 20 ungrouped drones in Drone Bay every time you undock, and eventually 500 unpacked Hobgoblins in Item Hangar.
Loaded ammo being stored as part of fit (needed for DPS math, handy for missile mission runners who have to swap every mission) - this would require the fit command to be fixed as mentioned above to not make it unusable for laser people with damaged crystals.
Include all cargo in the fit so you won't have to do all the micromanagement every time you dock, just fit your combat fit and loot is automatically unloaded (its not part of the fit), weapons reloaded, ammo and drones restocked. Lore wise would be similar to a hangar crew giving your ship a checkup.
Module on/offline status being stored as part of fitting.
Weapon groups being stored as part of fitting.
Suggest Item function (EveHQ has this fx), right click a slot and the type of modules that can fit there are listed. It can be a quite overwhelming list, but as a newbie I found this function very helpful in helping me find out what options I really had. Possible make it a completely new window that opens with sorting and filter options. Sort of similar to Compare Tool, just with filters as well, so you can fx find modules that either increase cap or reduce cap recharge time, you have CPU left for, you got the skill for etc.
A complete In game fitting tool is a nice idea, but it is also a large project. I would want it to include the ability to just add and remove skills to the pilot similar to EFT. Not prerequisites (then you got no idea what you actually add, and it is impossible to undo it without completely resetting the pilot), just the ability to set any skill at any level to see the effect on DPS, cap etc, then set it back to 0 to go explore something else or leave it at that level and see the cumulative effect with the next skill you change. If it is made then planning should be done to integrate it with a future in game skill planner, please don't make more PoS code that prevents good changes because it is impossible to work with.
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Moraguth
Ranger Corp Vae. Victis.
132
|
Posted - 2015.01.07 21:15:28 -
[229] - Quote
I'd like to see a drop down menu off to the side that could show all skills affecting the current ship/fittings. Have the option to easily see how major stats (EHP, dps, range/tracking/falloff, speed, etc) are changed if you trained specific skills up just a little bit more.
For bonus points, include an option to hide the skills you already have to five. For super-bonus-happy-fun-time points, include skills you don't even have yet that could potentially affect the fit (the advanced versions of the EW skills and the advanced gunnery/missile skills are good examples)
I got a Feature Added!
Stop calling an Abaddon "abba-dawn". It is "uh-bad-in"
dictionary.com/abaddon
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Ii Kusanagi
Galaxy Eaters The Explicit Alliance
1
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Posted - 2015.01.07 21:56:22 -
[230] - Quote
A simple but stupid thing. When dragging modules to the fitting window you have to drag the module to the exact slot. Dragging the module to the fitting window should place the module in the appropriate slot. |
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Comrade Blade
SniggWaffe WAFFLES.
3
|
Posted - 2015.01.07 23:12:50 -
[231] - Quote
Let us sit in and fit ships we don't have the skills to fly plz just don't allow us to undocked in them). Every Corp/alliance logistics guy will love you forever. |
Moraguth
Ranger Corp Vae. Victis.
132
|
Posted - 2015.01.07 23:32:07 -
[232] - Quote
Ii Kusanagi wrote:A simple but stupid thing. When dragging modules to the fitting window you have to drag the module to the exact slot. Dragging the module to the fitting window should place the module in the appropriate slot.
you can do this right now. I drag lots of modules at the same time (ctrl + click on each stack) to the center of the ship in the fitting window, and all the modules go to their correct slots.
you can also highlight a bunch of different modules, right click on one, and click fit to ship, and they'll all go in correctly.
I got a Feature Added!
Stop calling an Abaddon "abba-dawn". It is "uh-bad-in"
dictionary.com/abaddon
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Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
146
|
Posted - 2015.01.07 23:57:32 -
[233] - Quote
add the following functionality to each rack in the fitting window.
1- a toggle for active state I/O (i showing stat modifications due to active modules) 2- a toggle for overheat state I/O (i showing stat modifications due to overheat status, also show time to burn out)
these 2 could be right click options on modules in the fitting window
3- a toggle buttons next each rack H/M/L for the same states as above but this applys the state to the entire rack
drones:
make the drone bay part of the fitting window where you drag and drop drones in to it and it will show thair stats (and altered stats) im going to hate myself for saying this but make it like a mini spred sheet.
as for your 'fry b4 you buy' brain hemorage. i would sugest that you make it an in station thing where you can try it out in 'vr'
make a few senarios. that the player can tackle. in what ever fit that want (must be imported from a saved fitting) -no time limit -no rewards -NO PVP!!
this will allow them to select a fit, select an enemy type, AI compitance (mission/clone/faction/sansha/sleeper/burner)
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Rain6637
GoonWaffe Goonswarm Federation
29336
|
Posted - 2015.01.08 02:04:57 -
[234] - Quote
I think you can do one better than letting people sit in ships they don't have the skills to fly, by making the fitting window a simulation center.
Allow drag-and-drop of ships and items from market to populate the fitting window, and allow skill queue to function as a ghost skill planner (like EFT). Also include a training time for all hypothetical skills. So my young pilot whose skill sheet looks like this can ghost queue whatever skills she'd like to view the simulated performance of the ship in fitting window.
Implants would work the same way, with drag-and-drop functionality to ghost over whatever is plugged in.
It would also be nice to apply effects to the whole thing, such as wormholes, leadership boosts, and ewar. I think this could be handled with drop-down menus for Fleet Commander, Wing Commander, Squad Commander, according to ship with links (and assuming all skills are perfect, and mindlinked).
So each leadership spot would have identical drop-downs or right-click trees like:
Titan
-Avatar -Erebus -Ragnarok -Leviathan
Command Ship
-Armored Warfare Mindlink -Siege Warfare Mindlink -Skirmish Warfare Minlink -Information Warfare Mindlink -Republic Fleet Mindlink -Caldari Navy Mindlink -Imperial Navy Mindlink -Federation Navy Mindlink
T3 Warfare Booster
-Armored Warfare Mindlink -Siege Warfare Mindlink -Skirmish Warfare Minlink -Information Warfare Mindlink -Republic Fleet Mindlink -Caldari Navy Mindlink -Imperial Navy Mindlink -Federation Navy Mindlink
And a system effect drop-down including things like:
Wormhole
-Black Hole -Magnetar -Pulsar -Wolf Rayet -Cataclysmic Variable -Red Giant
Size
-C1 -C2 -C3 -C4 -C5 -C6
Shattered Wormholes
- - - - - -
Incursion
-nerfed stuff -blah whatever incursions do - -
Oh, and mining boosts.
Rorqual Orca -Mining Foreman Mindlink -That other mining mindlink
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Rendiff
Funk Soul Brothers
95
|
Posted - 2015.01.08 04:13:27 -
[235] - Quote
Just put EFT/EVEMON into the game. |
Lyra Gerie
Garoun Investment Bank Gallente Federation
43
|
Posted - 2015.01.08 04:38:52 -
[236] - Quote
I feel as though the fitting window should have two modes, one advanced and one condensed. The condensed one would look similar to todays however with updates.
Showing modules on/off or overheated along stats and accurate EHP and damage as well as dps for individual groups of drones and allowing "ghost fittings" showing you stats of fitting a ship with modules you don't have to test out before you buy would be among the improvements.
The advanced window would combine information from inventory, fitting, market, and item/ship info windows all on one screen. The screen itself would open full screen similar to ISIS or the in game map. This gives maximum fitting power for the player giving them a layout of what they have, what they need and what they can get while still adding information and ease of use for newer and old players alike.
That doesn't actually help with the design but those are all things I would love to see added to the fitting experience. |
Rain6637
GoonWaffe Goonswarm Federation
29341
|
Posted - 2015.01.08 07:23:47 -
[237] - Quote
Being able to drag-and-drop linked fits would be awesome. Two players could toss a fit back and forth through chat, while changing the modules, skills, and implants involved. Being able to generate saved fits without having to possess a ship and fittings (and especially rigs) would be great, too.
Could you make it possible to down-regulate skills for pretend purposes? Having everything trained is great, but then you have no way of knowing what the minimum skills would be, in reaching a performance goal. ISK value and grid/CPU are things to theorycraft around, but minimum training time is important too.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Malou Hashur
Ministry of War Amarr Empire
60
|
Posted - 2015.01.08 08:39:53 -
[238] - Quote
Ii Kusanagi wrote:A simple but stupid thing. When dragging modules to the fitting window you have to drag the module to the exact slot. Dragging the module to the fitting window should place the module in the appropriate slot.
It already does. Just drag it to the centre of the circle.
CCP Philosophy -->> If it works, break it. If itGÇÖs broken, leave it and break something else.
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Casper Khamez
Brave Newbies Inc. Brave Collective
11
|
Posted - 2015.01.08 12:37:04 -
[239] - Quote
afkalt wrote:
Wishlist: "Find module to fit" option for a given slot, based on remaining fitting.
I would love this. I really want this to be on eft |
Steppa Musana
Pator Tech School Minmatar Republic
31
|
Posted - 2015.01.08 12:45:58 -
[240] - Quote
custom resists profile for EHP determination, please |
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Decaneos
Center for Advanced Studies Gallente Federation
123
|
Posted - 2015.01.08 14:41:54 -
[241] - Quote
For the love of god, allow us to fit mods from out cans when using saved fits! |
Zen BraZen
Repercussus Goonswarm Federation
12
|
Posted - 2015.01.08 14:55:41 -
[242] - Quote
To release the full potential of this feature, a fitting simulator is needed. Something that sits outside of the fitting tool but integrates with it.
Function 1) Allow ships, modules and ammo to be used that are not currently trained for 2) Allow skill levels to be adjusted so that effects on stats can be seen 3) Allow alteration of target resists, in coming damage spread, range and speed of a target
Benefits: 1) Allows user to develop a training queue for a specific ship fit or role
Fitting tools like Pyfa and EFT will always have a role, as they can be used outside the client. Allowing the user to create aspirational fits will greatly help new plays plan for their own development.
|
Hakan MacTrew
MUTED VOID Takahashi Alliance
879
|
Posted - 2015.01.08 16:14:59 -
[243] - Quote
Decaneos wrote:For the love of god, allow us to fit mods from out cans when using saved fits! Like taking materials from cans in the Industry UI?
Friends
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Paynus Maiassus
Capital Munitions
214
|
Posted - 2015.01.08 17:10:56 -
[244] - Quote
Basically, look at EFT and make the fitting window do everything EFT does.
After that, look at DOTLAN and make the new star map do everything it does.
After that, look at Eve Central and make the market and industry windows do everything it does.
Basically, a Mac using player should not have to learn Python to fit ships.
An industrialist should not have to learn how to write JSONs. (XML imports from Eve Central suck and I have to fidget with my spreadsheets for 10 minutes to get them to pull every time I want to do indy.)
Returning to fitting, let the player create a fit for no skills, his skills, or max skills. Be sure to let players fit ships they don't have as well as modules and rigs they don't have. |
M1k3y Koontz
Thorn Project Surely You're Joking
630
|
Posted - 2015.01.08 17:18:35 -
[245] - Quote
Toggle active/inactive so we can see true capacitor time remaining numbers.
Offlining the MWD doesn't help, since we lose the max cap penalty.
How much herp could a herp derp derp if a herp derp could herp derp.
|
Alexis Nightwish
73
|
Posted - 2015.01.08 20:01:23 -
[246] - Quote
Like others have stated, I want an option to access the fitting of a ship that I don't even have in order to do theory crafting and/or determine what I want to train into.
Right clicking a ship object or fitting object should have a new option: "Simulate Fitting" which would allow us to do the above. Doing this on a ship object would spawn a blank fitting window, while doing it on a fitting object would give us one populated with the fit in question. "Simulate Fitting" would also be a button at the bottom of the Show Info for a ship, and at the bottom of a saved fit window (right next to Copy to Clipboard).
To differentiate between fitting a real ship and fitting for theory crafting, please make the theory ship be displayed as a wireframe.
Please add a function that would let us do an advanced search for modules that would fit. What I mean is, if I have a fit up (real or wireframe) that has an empty low slot, I want to be able to right click that slot, select "What will fit?" and get a list of all modules that I could put there given my skills, and remaining PG and CPU. From there I could:
- Right click a module in the list and add it to the ship (if theory crafting it'll just go, if fitting a real ship it would attempt to fit from cargo and hangar just like when using saved fits)
- Right click a module and choose Add to Compare
- Click a button at the bottom that would add all the listed modules to compare
- Right click a module and see all the other options you normally see when doing so (View Market Details, Show Info, etc.)
When viewing a wireframe fit, the name should be in green if you can fly it and operate all modules/drones/etc., yellow if you can sit in it but not operate everything, and red if you cannot even undock in it.
Not a fitting window thing per se, but I would love to see an option, when right clicking a fit object, to get a list of all the uninjected skills needed to fly it in a new window. Additionally, if the pilot already has all the necessary skills to fly it, but not at the required level, there would be an option "Add minimum skills to skill queue" which would do just that: add all the needed skills to their minimum level to the end of the pilot's skill queue. Lastly, should the pilot have all the skills injected, he/she would also have the option "Train all applicable skills to V" which would add all skills which affect the fit in question (even ones that are not specifically required to fly it) to the skill queue to be trained to level V.
CCP only approaches a problem in one of two ways: nudge or cludge
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CCP karkur
C C P C C P Alliance
3850
|
Posted - 2015.01.08 20:35:50 -
[247] - Quote
Hey all,
Thanks for all the replies! To be perfectly honest, I have not read carefully through them, but glancing over them I see some very good suggestions! (I'm working on getting simulation working on items you don't have, and don't want to lose focus on that so I'm saving reading all those posts in detail, but looking forward to it :)).
So keep posting, CCP Sharq and I are and will be keeping an eye on this thread.
And just so you know, while we fully realize that multi fitting and multi buying would be totally awesome and something we'd like to do, those things are totally different problems to solve, and not really what we are focusing on here... but we hear you loud and clear and know you really want those thing :)
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
|
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Aurora Fatalis
Stillwater Corporation That Escalated Quickly.
99
|
Posted - 2015.01.08 20:54:40 -
[248] - Quote
[Repost of Little Thing]
Please add subdivision capability for the personal ship hangar.
Like Station Containers, but for assembled ships, so I can sort a too-large fleet hangar.
If Chribba told you not to trust him, would you?
|
Shivanthar
165
|
Posted - 2015.01.08 21:09:07 -
[249] - Quote
Leave main fitting window design as is.
- Put an apply button somewhere suitable. - Use eft logic where possible: - Like right clicking overheat simulation, - Fitting hardeners increases resistance values (with shadowy extension over main values), - Fitting prop mod causes fitting window to show propped speed etc..
_Half _the lies they tell about me **aren't **true.
|
Lienzo
Amanuensis
9
|
Posted - 2015.01.08 23:27:58 -
[250] - Quote
This might have been mentioned, but I would love to see a "strip fitting" option for individual rows.
This would simplify exploiting using depots and the like along with my saved fits quick-select option. |
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Zappity
Stay Frosty. A Band Apart.
1713
|
Posted - 2015.01.08 23:28:51 -
[251] - Quote
Aurora Fatalis wrote:[Repost of Little Thing]Please add subdivision capability for the personal ship hangar. Like Station Containers, but for assembled ships, so I can sort a too-large fleet hangar. Oh yes please. This would be great. Even standard division into frigate hangar, cruiser hangar etc would be great.
Zappity's Adventures for a taste of lowsec.
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4332
|
Posted - 2015.01.09 02:04:09 -
[252] - Quote
Lienzo wrote:This might have been mentioned, but I would love to see a "strip fitting" option for individual rows.
This would simplify exploiting using depots and the like along with my saved fits quick-select option.
I hadn't thought of a 'Strip All Midslots' button, but yes, this idea would be very useful.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
|
PIRJANIN
Brutor Tribe Minmatar Republic
24
|
Posted - 2015.01.09 04:40:13 -
[253] - Quote
Got a request for CCP KARKUR,would like to know if you can add "fit to active ship" (on right click on module, http://imgur.com/ZVHREtY) for fitting in open space, for cases of fitting your ship of the carrier, mobile depot or nestor. Coz for now, refitting in space is literally pain in the ass. |
Bienator II
madmen of the skies
3089
|
Posted - 2015.01.09 04:50:56 -
[254] - Quote
feature request: - toggle button to switch between fitting your ship and fitting your pod - pod fitting would be your implants and also show active boosters in their slots - remove the implant page from char sheet
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Fenirine
Steel Fleet Gentlemen's.Club
0
|
Posted - 2015.01.09 04:54:55 -
[255] - Quote
I would really like to see the ability to get items into the cargo hold of the ship from the fittings manager. Currently this only work one charges although that is probably intended.
When fitting out your favorite ship it would be nice to get all the refit options into the cargo hold with the click of a button.
|
Artassaut
Red Federation RvB - RED Federation
13
|
Posted - 2015.01.09 07:28:28 -
[256] - Quote
Not sure if this has been mentioned before, but I would enjoy a Repair All button somewhere on the fitting window.
I've had to repair modules a lot lately, and having to right click on my ship, hit repair, hit repair all instead of accidentally hitting the new item button, accepting the repair prompt, then closing the repair window a lot of clicks to deal with. Pressing a single button, then getting a prompt for how much it will cost and a Yes/No would cut down the amount of actions needed drastically. |
Maurice Erquilenne
3.14Rates The Bastard Cartel
0
|
Posted - 2015.01.09 11:33:13 -
[257] - Quote
CCP karkur wrote:So keep posting, CCP Sharq and I are and will be keeping an eye on this thread.
And just so you know, while we fully realize that multi fitting and multi buying would be totally awesome and something we'd like to do, those things are totally different problems to solve, and not really what we are focusing on here... but we hear you loud and clear and know you really want those thing :)
With all due respect to all those who want fancy simulations - these are things that are already available as 3rd party tools and they can also be easily developed and maintained as such.
However, there are several other things which only you guys can do and having them in-game would make the game so much more enjoyable. You also don't have to go all too crazy at once about multi-fitting or multi-buying as these would probably cause a ton of issues that would need to be carefully evaluated first. But there are plenty of simple things which could be implemented step-by-step.
I think these issues can also be broken down in three categories: the fitting window itself, saved fittings and putting these on actual ships / the hangar.
Fitting window
- Drone control range - both in the fitting window and in space.
- Group drones and select which drones should be used for DPS calculations.
- Easily check the effect of CPU / PG implants - would this fit work with a +3 CPU, could I use these bigger guns with a +4 PG, etc.?
Organizing saved fittings
- Alliance fittings
- Multiple sub-folders in personal fittings. For instance, I would like to separate fittings that I use on a daily basis from those that a friend sent me, those that I'd give a newbro and those that some random dude linked in local.
- Tags for saved fittings
- Update saved fittings: when I click "Save" a 2nd time with the same name, it should update that fitting instead of creating a duplicate one.
- Display last changed date / last used date ("is this an old fit that I used a year ago or something that I fly every day?")
- Notes
- On/offline states
- Group drones and which drones are in drone may, which in cargo?
- Easy syncing of all your personal fits with another character / 3rd party tool.
- When you "Save fitting" from a loss mail, do not remove ammo, drones, etc. when updating an existing saved fitting.
- Fix the green check mark logic to include the skills for the hull (don't give me that green check if I can use all the modules, but not sit in the actual hull) and don't give the red cross for missing rigging skills (as those are not needed anymore).
- Version history on saved fittings.
Modifying saved fittings
- Add an option to easily add enough ammo to your cargo, select which type should be loaded into the weapon.
- Drag an item from market / "show info" into a saved fitting to add it to that fitting's cargo bay. When people link fittings, they tend to forget things like drones, ammo, Mobile Depots, extra EWAR modules, etc.
- For items in cargo: add option to remove them / change their number.
- Right-click a module and swap it for another one of the same type - for instance long / short point or different racial ECM.
Dealing with actual ships
- Add a "fitting name" that's not displayed to other pilots in space. Change the default name in space to something like the ship type.
- When fitting a ship from a saved fittings, make the ship "remember" this fitting and when you save again, update that fitting.
- Easy maintenance: repair everything that needs repair (and remove that annoying popup about price), restock ammo, drones and charges, remove everything from cargo that's not in the fitting (loot).
- In your ship hangar: display some kind of symbol next to ships which need maintenance (damaged and/or missing modules / ammo / drones / changes)
- Add some way of dividing the personal ship hangar into smaller sections or at least provide some filters based on fitting and state of the ship (needs maintenance / ready to go / belongs to a friend)
- When browsing saved fittings, add some filter to only show those from the current ship type, with the rigs that are already fitted to it.
- Easy way of switching to alternate fits, for instance to allow a Blackbird to quickly swap out racial jammers.
- Right-click an unassembled ship, pop up a context menu with saved fittings for that ship type, assembly, activate and fit that.
- Allow fitting ships even if you don't have the skills to sit in the hull.
- When you click on an item in the market window, it already shows you whether your current ship has the CPU / PG for it. That's really awesome, but for turrets / missile launchers it would be really cool if it would tell you the total amount that's needed to fill all your slots with it. To quickly answer the "what are the biggest guns that I can use on this?" question.
- Allow fitting from cargo, station containers, fleet hangar, etc.
- Auto-group drones of same type.
Logistics
- From a saved fitting, add an option to quickly check whether I have all the items to fit it. I just don't want a dozen half-fitted ship in my hangar which each miss something, but rather buy these items first.
- Fit ship, but put rigs into cargo. Display stats in the fitting window as if those were fitted, but don't let you undock.
- Strip fittings, repackage everything. Make this work with containers - ie. put both the repackaged hull and all the items for the fit into the container.
- Create some kind of link between a saved fitting and some container in your hangar, to easily separate the items for different fittings.
|
FistyMcBumBardier
TURN LEFT The Camel Empire
98
|
Posted - 2015.01.09 12:11:08 -
[258] - Quote
Remove the 3d image of the ship in the fitting window completely. As of right now it takes up space since we always have the image of the ship right behind it. With this gone, employ the excess screen real estate to effective features. |
Sam Spock
The Scope Gallente Federation
38
|
Posted - 2015.01.09 16:34:42 -
[259] - Quote
Did not read the whole thread so if all of this was suggested then I apologize.
Allow for the building of a fitting from the saved fittings window including being able to edit one. Add to that a graphical indication on the ship and modules to show if they are available in your hangar (and containers) and another to show if they are available in the station market.
Once you have that put a button called Build This. The Build This window would present options to toggle use your hangar first or market first. Then a button for Buy, Assemble, Fit this with a quantity listed. If you set to use hangar first it would only buy what you don't have. If set for market first it would buy everything it could and only use your hangar for items the market lacks. It could show the itemized prices for everything you would be buying and list a total. This could get around lacking the skills to fly a ship just to build a bunch of them since you would not be making it active.
and +1 million for anyone suggesting more drone stats!
Giving you Inconsistent grammar, speilling and Punct-uation since 1974!
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Pheynix Enoch
Brave Newbies Inc. Brave Collective
0
|
Posted - 2015.01.09 17:47:40 -
[260] - Quote
As a newer player learning to fit ships, it's sometimes hard to see how I can improve certain aspects, and what skills/modules/implants/rigs affect which stats.
For instance, fitting Tracking Disruptors, how can I know, at a glance, what affects maximum and optimal range of my TD?
I suggest having the breakdown for each value's calculation. E.g: Range: 110,4 km (Base 80, Amarr Frigate III * Ship Bonus 5%, Long Range Jamming IV, etc...)
And allow me to click the number to see a list of modules, rigs, skills, implants and boosters that can modify this value.
Also, in the same vein as the ISIS ship viewer and the Masteries system (which are really great BTW), suggestions for empty slots, depending on ship type, available resources and current fitting. E.g: Mouseover empty low slot: (Damage Control, Nanofiber Internal Structure, etc...) |
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scorchlikeshiswhiskey
Cirrius Technologies O X I D E
353
|
Posted - 2015.01.09 17:58:40 -
[261] - Quote
Not sure if this has been mentioned, I'm on my phone between classes, but I would like to see the drone damage part of the stats be a little more intuitive. As far as I know, it only gives you the highest possible damage out of the drones in your bay, so if I deploy drones I lose their damage from the fitting screen because they're not in my bay. I don't use a lot of drone boats, but I have heard plenty of times on TS from corpies that do, having to guess their damage output when they have multiple types/classes of drones in their bay. Maybe a separate window or popup or check box that lets you select the drones or drone groups you want to factor into your damage? |
Paynus Maiassus
Capital Munitions
216
|
Posted - 2015.01.09 20:57:33 -
[262] - Quote
CCP karkur wrote:Hey all,
Thanks for all the replies! To be perfectly honest, I have not read carefully through them, but glancing over them I see some very good suggestions! (I'm working on getting simulation working on items you don't have, and don't want to lose focus on that so I'm saving reading all those posts in detail, but looking forward to it :)).
So keep posting, CCP Sharq and I are and will be keeping an eye on this thread.
And just so you know, while we fully realize that multi fitting and multi buying would be totally awesome and something we'd like to do, those things are totally different problems to solve, and not really what we are focusing on here... but we hear you loud and clear and know you really want those thing :)
I have read through the whole thread and for once I am totally impressed by the quality of the feedback here. There are tons of good ideas. I also realize that implementing them would be a herculean task.
I hope this thread becomes an official list at CCP though and that the fitting window becomes something like the new star map or the module program, where improvements are added once every release or two.
You can tell by the feedback here that the players really know what they want and know what they are talking about. This convinces me that some long term effort into the fitting window to achieve eventually a massive increase in functionality should be a fairly high priority, probably above working on the market window, contracts, even the indy interface. Those areas are all useful to certain elements of the player base, but EVERYBODY could benefit from a better fitting window and a VERY LARGE element of the player base could benefit very much from a good amount of improvement. And from the comments here it seems the players know exactly what they need. Tons of good ideas.
Something like:
1 - fit modules you don't have on the release after Proteus.
2 - select active, inactive status for modules after that.
3 - fit ships you don't have after that.
4 - add a radial button for no skills, your skills, max skills after that.
5 - toggle which ammo and drones you are using after that.
6 - customize resist profiles after that.
etc.
Just an example of a year's worth of improvements to the fitting window. I think this fitting window protect should be upped in priority and be an ongoing thing. |
Paynus Maiassus
Capital Munitions
216
|
Posted - 2015.01.09 21:12:56 -
[263] - Quote
Paynus Maiassus wrote:CCP karkur wrote:Hey all,
Thanks for all the replies! To be perfectly honest, I have not read carefully through them, but glancing over them I see some very good suggestions! (I'm working on getting simulation working on items you don't have, and don't want to lose focus on that so I'm saving reading all those posts in detail, but looking forward to it :)).
So keep posting, CCP Sharq and I are and will be keeping an eye on this thread.
And just so you know, while we fully realize that multi fitting and multi buying would be totally awesome and something we'd like to do, those things are totally different problems to solve, and not really what we are focusing on here... but we hear you loud and clear and know you really want those thing :) I have read through the whole thread and for once I am totally impressed by the quality of the feedback here. There are tons of good ideas. I also realize that implementing them would be a herculean task. I hope this thread becomes an official list at CCP though and that the fitting window becomes something like the new star map or the module program, where improvements are added once every release or two. You can tell by the feedback here that the players really know what they want and know what they are talking about. This convinces me that some long term effort into the fitting window to achieve eventually a massive increase in functionality should be a fairly high priority, probably above working on the market window, contracts, even the indy interface. Those areas are all useful to certain elements of the player base, but EVERYBODY could benefit from a better fitting window and a VERY LARGE element of the player base could benefit very much from a good amount of improvement. And from the comments here it seems the players know exactly what they need. Tons of good ideas. Something like: 1 - fit modules you don't have on the release after Proteus. 2 - select active, inactive status for modules after that. 3 - fit ships you don't have after that. 4 - add a radial button for no skills, your skills, max skills after that. 5 - toggle which ammo and drones you are using after that. 6 - customize resist profiles after that. 7 - make it the centerpiece of the expansion adding things like multi fitting, fitting items from containers, fitting specified ammo amounts, and all that stuff that people who like to fit out hundreds of ships for their alliance all at once would love to have. etc. Just an example of a year's worth of improvements to the fitting window. I think this fitting window protect should be upped in priority and be an ongoing thing.
Oops. Meant to edit. |
Ellendras Silver
CrashCat Corporation
169
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Posted - 2015.01.10 00:04:23 -
[264] - Quote
effects of space (some WHs have penalties or bonuses) effects of drugs and leadership boosts with and without modules and ofc implants
[u]Carpe noctem[/u]
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Sean Crees
Sean's Solo Corp
5
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Posted - 2015.01.10 00:18:13 -
[265] - Quote
Go sit down and talk to the guys that make EFT, and put that in the game. Seriously, that program is amazing, make it all in game and shiny. Maybe just give them jobs at CCP to help you with integrating it? |
Areen Sassel
42
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Posted - 2015.01.10 01:06:30 -
[266] - Quote
Fitting simulation: I'd like to see a way to simulate removal of a rig the ship currently has fitted. That's the one thing where, in the existing UI, you can't just "suck it and see". |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2200
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Posted - 2015.01.10 11:52:02 -
[267] - Quote
CCP Sharq wrote:There are a ton of ideas floating around that could be added to the list, but what would you be interested in seeing that would improve your fitting experience? I'd like to be able not only to see where my capacitor will stabilize, but to actually just turn on the modules in the hangar and watch the capacitor deplete while they cycle. It would be a much more immersive way to test how my systems work.
Here's how it could function: * you can turn on your modules in the hangar * you can toggle free capacitor on or off * you would be able to cycle weapons, capacitor boosters, etc. without spending charges, only losing or gaining capacitor * you should not be able to repair your armor or hull while docked as this grants players the ability to fix ships for free in complete safety
T3 Strategic Shuttle | T3 Flexible Battleship
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StonerPhReaK
Herb Men
159
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Posted - 2015.01.10 18:19:41 -
[268] - Quote
Make the fitting window zoom down onto the already being drawn vessel in the station. Or make the ship fade up into the window, obscuring the ship making it feel as if were actually fitting our ship instead of a hologram.
Signature Removal in Progress, Estimated time of completion? Neva
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Simyaldee
The Great Harmon Institute Of Technology Spaceship Samurai
93
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Posted - 2015.01.11 02:18:10 -
[269] - Quote
These two Idea's have definitely been put in here before but they are important enough to be repeated.
Allow the fitting of multiple ships using the same saved fit, even the quick repetition of, 1. Make ship active 2.fit, 3.repeat, Can take a significant amount of time. Especially if you are fitting things for stuff like alliance contracts, and have several hundred to fit. Enable multiname for this as well would probably be a good idea.
Allow a fit to be purchased directly from the market as well as purchasing multiple copies of the same fit. This currently takes an ungodly amount of time if you are fitting a large amount ships with different doctrines.
These two issues are ridiculously infuriating for Logistics people in EVE. I have had issues where i have spent my entire day in EVE doing these two things and ONLY these two things. 10-12 Hours of 'View market details', 'buy', 'repeat' .
Generally speaking these may be only partly related to the fitting window. But dear God if those two things are implemented, the burnout for logistics workers in EVE will drop by like 90%, and you will have our undying gratitude.
Member, Fighter and FC for The Great Harmon Institute of Technology-á
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Jack Tronic
borkedLabs
236
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Posted - 2015.01.11 07:39:42 -
[270] - Quote
Alundil wrote:Jack Tronic wrote:Also fitting related.
Let us group more modules. There's zero reason why I wouldn't want to group 2x sensor boosters. There's zero reason why I wouldn't want to group 4x smartbombs. There's zero reason why I wouldn't want to group 6x energy neutralizers. There's zero reason why I wouldn't want to group 2x tracking computers. etc. etc.
While I'd strongly agree with more grouping options. I'd not go so far as to say there is NO reason to 'not' group quite a few modules of the types you've listed (and other energy warfare and ewar things). Attacking multiple targets is often a great use of split ewar modules just as a quick example. So while having the option to group them would be nice there are uses for them un-grouped. (And if I've missed your point in some manner apologies).
I wasn't arguing that the modules should always be grouped. Just that there's no balance reason why the modules can't be grouped because you just end up pressing the hotkeys at the same time to activate modules anyway in the worst case (smartbombs). |
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Aiyshimin
Shiva Furnace
301
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Posted - 2015.01.11 14:08:35 -
[271] - Quote
This is maybe not a "little thing", but I'd prefer the fitting window was smaller.
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Sylveria Relden
Relden Enterprises
45
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Posted - 2015.01.11 21:36:42 -
[272] - Quote
+1 Make drone stats reflective of equipped modules +1 Weapon Grouping ability (from the fitting window)
Perhaps even add a "summary" page somehow reflecting the difference in changes when you swap out modules? Like a "Before and After" summary? (so you can see what's changed overall) This would be helpful to list things like rig drawbacks, applied effects like total optimal/falloffs etc. for example. |
Hakan MacTrew
MUTED VOID Takahashi Alliance
879
|
Posted - 2015.01.12 20:15:49 -
[273] - Quote
Thinking about it, being able to lay out the module buttons for the in-flight UI while docked up using the fitting window would be great. I do get fed up of having to mess about with them after undocking a new ship.
Friends
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M1k3y Koontz
Thorn Project Surely You're Joking
636
|
Posted - 2015.01.13 14:49:32 -
[274] - Quote
If the fitting tool showed EHP estimations using an Omni damage, rather than assuming the weakest resistances will always be hit, the tool would be so much more useful.
Also being able to select the damage type used to estimate EHP, so we can find out how bad our resist holes are.
How much herp could a herp derp derp if a herp derp could herp derp.
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Sadew42
SUPERFLUOUS WANDERLUST Gentlemen's.Club
4
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Posted - 2015.01.14 00:04:47 -
[275] - Quote
Very excited to hear this suggestion!
One thing to add: The ability to see how long a capacitor will last with an MWD onlined but not in use, as offlining the MWD returns capacitor to normal.
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Fafer
Tr0pa de elite. Pandemic Legion
46
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Posted - 2015.01.14 08:54:50 -
[276] - Quote
When flying capitals, refitting is pain with fitting window taking lot of screen space. I would like to have a button that can toggle between full version of window, and minimized version that shows only low-mid-high slots, and few essential data like resulting capacitor, resists and speed. That way I could have minimized version always opened.
Better yet, we already have it with HUD when displaying all modules, it only needs to be changed to drag-drop modules from cargo to placeholder.
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Piranha Red
Trust Doesn't Rust Triumvirate.
0
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Posted - 2015.01.14 12:24:32 -
[277] - Quote
Has anyone suggested remote repair output as a part of the fitting window stats? Ideally would show effects of implants etc, reckon lots of logibros would find this useful.. |
Ix Method
Shadows Legion High-Sec Tomfoolery
378
|
Posted - 2015.01.14 18:31:24 -
[278] - Quote
Would there be a massive downside to having things automagically repackaged when unfit from ships?
Travelling at the speed of love.
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Aven Valkyr
Aven's Flight School
2
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Posted - 2015.01.15 05:32:32 -
[279] - Quote
The ability to load a fit through a fitting window and click "fit ship", with the fitting window pulling my items from the cargo cans in my main hangar. In order to keep my hangar organized I have several cans that separate my goods according to what they do. For example:
Shields (all things shield related) Armor (all things armor and hull related) Ammo and Drones Mods Turrets (and related damage mods) Misc (gate keys, implants, skills, etc..)
In fact, scratch the pulling out of cans. Give us more control over our hangars by giving us options by default to add individual bays to our overall hangar. I hate having my good mods mixed up with my loot (and there is a LOT over the course of a couple days missioning). So couple the idea of being able to fit mods to our ships automatically using the fitting window by pulling items out of our bays. And when we strip a ship, if such bays are enabled, have the fitting window auto-sort the items back into their respective bays. This will eliminate the need to have to buy several station cans and having to label and pick through each one every time I want to fit (or re-fit) a ship. Thanks :) |
Rain6637
GoonWaffe Goonswarm Federation
29472
|
Posted - 2015.01.15 20:23:36 -
[280] - Quote
Feeling right as rain after seeing what was proposed for ship skins on the o7 show.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
58
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Posted - 2015.01.16 13:33:58 -
[281] - Quote
It would be nice to have the ability to see what modules will fit into a slot when you have a limited amount of power or CPU. So, if you only have 10 CPU for instance, you would see a list of modules that have less than 10 CPU. It would also be nice to be able to incrementally slide it up or down from that point. |
Nina Pappotte
Wayward Chickens
0
|
Posted - 2015.01.17 10:48:04 -
[282] - Quote
I know more options for ehp and tank in general have been suggested already, but what i'd like to see is a box where you can throw in ammo or npc corps. It would then show ehp and tanked dps against that ammo or type of rats. |
snorkle25
Dirt Nap Squad Dirt Nap Squad.
9
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Posted - 2015.01.19 21:40:04 -
[283] - Quote
Im sure most of these have been mentioned but just incase:
Fitting Window: -move the 'import from...' button over to the section with ship name so its accessible all the time at the top level. -Included the personal/corporate fitting window as a collapsable portion of the main fitting window much like the currect stat portion but on the opposite side. -include specific drone info on fitting window that is *ACCURATE* and *UPDATED FOR CURRENT SHIP/SKILLS*. i.e drone control range, DPS (FOR EACH FLIGHT!!!) tracking, optimal, etc.... -show agility as modifier AND align time -show CPU/PG as a fraction of total (ie 43.5/256). -Turret/launcher alpha as well as DPS (ie. my bomber hits for 5235 damage every 6.5 sec for 805 DPS) |
Metal Icarus
Dirt Nap Squad Dirt Nap Squad.
726
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Posted - 2015.01.20 23:46:48 -
[284] - Quote
Consider a UI that is able to change with the number of slots so that you do not see any "empty slots". |
Lady Rift
What Shall We Call It
168
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Posted - 2015.02.02 04:35:02 -
[285] - Quote
in general look at eft and pyfa and take the best out of both programs. |
Kyalla Ahashion
Paladin Order Fidelas Constans
18
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Posted - 2015.02.05 07:17:53 -
[286] - Quote
CCP Sharq wrote:Happy new year pilots! There are a ton of ideas floating around that could be added to the list, but what would you be interested in seeing that would improve your fitting experience?
Inventory & Market integration within saved/viewed fittings
I should be able to visually confirm inventory and market availability of the modules in the current station from the displayed fitting, and purchase missing modules easily directly from that window.. Search buttons or appropriate context options to quickly and easily find modules nearby. I need to know at a glance if I can easily assemble the displayed fitting where I'm currently located..
Assemble and Fit This would look for a packaged hull in inventory, assemble that hull, make it active, and attempt to fit the modules to it. This would make life easier for people who fit large volumes of identical ships
Edit saved fits - being able to edit a fit without having a fitted ship to modify would be helpful and save time. Add Cargo Items in saved fits (there are currently kludgy ways to do this involving importing fittings that have been hand edited),, an official way to do this that doesn't rely on dirty hacks and that doesn't break the UI would be really nice.
Refit to .... from cargo easily apply a saved fit from modules in cargo when fitting in space - fits matching current hull and modules in own cargo hold would show up in a context menu on objects providing a fitting service
Saved fittings with defined alternate modules - indicate a default choice, and define comparable modules to look for if the default for that slot is not available (ie, meta module in place of t2, t2 inplace of meta, different meta)
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CCP karkur
C C P C C P Alliance
3873
|
Posted - 2015.02.16 22:55:10 -
[287] - Quote
Yay - I've read all the posts, and am super excited about all those great suggestions! :) Thanks a lot for your input, and feel free to keep posting here, we'll be reading it :)
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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Harvey James
The Sengoku Legacy
1097
|
Posted - 2015.02.16 23:14:59 -
[288] - Quote
build all fitting slots into the hull of T3 strategic cruisers, so switching subs isn't so annoying
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone/fighter assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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Kale Freeman
Dirt 'n' Glitter
36
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Posted - 2015.02.17 09:22:45 -
[289] - Quote
Multi-fitting doesn't need to be part of the fitting screen.
1. Fit up a single ship, name it, load ammo scripts etc into the hold. 2. Right click a stack of hulls and chose "Assemble to template". 3. Select the already fitted, named, loaded ship as the template to use. 4. Watch the magic happen as the entire stack is turned into clones of the chosen template ship. |
Colette Kassia
Kassia Industrial Supply
62
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Posted - 2015.02.17 09:27:19 -
[290] - Quote
Kale Freeman wrote:Multi-fitting doesn't need to be part of the fitting screen.
Start with a single fitted ship. Renamed and loaded with ammo etc.
1. Right click a stack of hulls and chose "Assemble to template". 2. Select the already fitted, named, loaded ship as the template to use. 3. Watch the magic happen as the entire stack is turned into clones of the chosen template ship. Ingenious. +10 |
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Hrothgar Nilsson
454
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Posted - 2015.02.17 09:41:45 -
[291] - Quote
Kale Freeman wrote:Multi-fitting doesn't need to be part of the fitting screen.
Start with a single fitted ship. Renamed and loaded with ammo etc.
1. Right click a stack of hulls and chose "Assemble to template". 2. Select the already fitted, named, loaded ship as the template to use. 3. Watch the magic happen as the entire stack is turned into clones of the chosen template ship. +1000
http://www.youtube.com/watch?v=ZTzA_xesrL8
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Max Kolonko
WATAHA. Unseen Wolves
495
|
Posted - 2015.02.17 11:19:42 -
[292] - Quote
Kale Freeman wrote:Multi-fitting doesn't need to be part of the fitting screen.
Start with a single fitted ship. Renamed and loaded with ammo etc.
1. Right click a stack of hulls and chose "Assemble to template". 2. Select the already fitted, named, loaded ship as the template to use. 3. Watch the magic happen as the entire stack is turned into clones of the chosen template ship.
+ over 9000
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Rain6637
GoonWaffe Goonswarm Federation
29933
|
Posted - 2015.02.17 12:38:56 -
[293] - Quote
Why do I foresee the client freezing while this batch job takes place.
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
616
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Posted - 2015.02.17 12:53:56 -
[294] - Quote
Kale Freeman wrote:Multi-fitting doesn't need to be part of the fitting screen.
Start with a single fitted ship. Renamed and loaded with ammo etc.
1. Right click a stack of hulls and chose "Assemble to template". 2. Select the already fitted, named, loaded ship as the template to use. 3. Watch the magic happen as the entire stack is turned into clones of the chosen template ship.
Why not use the new Industry window for this?
You create a BPC from the fitting window with however many runs you want (this would obviously require data sheets and stuff used to create BPC's)
You then drop that BPC into the industry window with however many runs It fires back at you how many modules, charges and rigs are required. You hit run, it takes 10 seconds per ship to "build" to stop the server from getting face punched. You would then hit deliver and get however many of the ships fitted.
You could even "Trade" fittings via the BPC!!
Give them to corp mates or sell them on the market!! |
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CCP karkur
C C P C C P Alliance
3875
|
Posted - 2015.02.17 12:55:54 -
[295] - Quote
Please don't turn this thread into multi-fitting thread :)
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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Rain6637
GoonWaffe Goonswarm Federation
29936
|
Posted - 2015.02.17 13:06:43 -
[296] - Quote
sorry, didn't realize they were different :-/
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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Gerart en Daire
EVE University Ivy League
3
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Posted - 2015.02.17 13:14:38 -
[297] - Quote
YES to simulating modules you don't own and specific modules being active etc, would be able to see actual cap stability in typical use cases (e.g. a exploration-combat fit Stratios won't be running cloak + guns + MWD + both analyzers + tank including a repper all at the same time, ever), actual EHP etc.
Most of these have probably been said by others, but maybe I have something new as well:
- Align time should be listed, it's silly we have to get it from a 3rd-party program
- Drone control range should be listed
- Should be able to select between drone groups (and save them with the fit maybe?) to check dps
- List not just generic EHP but EHP vs. each damage type individually or even against customizable incoming damage
- Give the fitting browser its own neocom icon and keybinding, so we don't always have to go through the main fitting window
- In fitting browser, show estimated prices or "killmail prices" (or are these the same?) for the hull, each module etc. and the total price
- In fitting browser search, have a search of e.g. "Vexor" return BOTH all fits using Vexors (and VNIs, reskins etc) and fits with "Vexor" in the name. Currently it's name-only, so to replicate this I have to have the hull name in the fit name, on every fit. Same for ship classes: "frigate", destroyer" etc.
- Add a "buy this fit immediately" button to the fitting browser that opens a multi-buy window to buy the right amounts of everything (including the hull) from sell orders, if available (I also want the same multi-buy for the industry screen inputs and a general multi-buy option, but that discussion doesn't really belong here). If some item isn't available, don't buy that but buy the rest. Preferably with an option to either buy everything you're missing i.e. don't have unassembled at the current station, or to buy the whole fit even if you have some parts.
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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
616
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Posted - 2015.02.17 15:24:36 -
[298] - Quote
CCP karkur wrote:Please don't turn this thread into multi-fitting thread :)
I understand that you want to create an in game EFT but how difficult would it be to make the fitting window have the utility to "multi-fit".
I can tell you now. If you do leave space for that to be developed and you do develop it in the future you will be swimming in free beer.
If you don't, the mob may just turn on you |
Jenshae Chiroptera
The Volition Cult
944
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Posted - 2015.02.17 17:41:30 -
[299] - Quote
CCP Sharq wrote:EDIT: These are just things we are looking into doing, non of this has been planned for any release... I would like an "unstack" all option.
Then I will dream about being able to replicate a fit.
- Set up one ship with a fitting. - Select stacked identical ships. - Select (shift, ctrl w/e) can with modules. - Choose the replicate option
Code then attempts to assemble all the ships and fill in the modules from the can. The modules must be identical. If there is a shortage of one type then they it keeps going to the next ship and continues with the other modules.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Gerart en Daire
EVE University Ivy League
3
|
Posted - 2015.02.19 16:45:17 -
[300] - Quote
Spugg Galdon wrote:CCP karkur wrote:Please don't turn this thread into multi-fitting thread :) I understand that you want to create an in game EFT but how difficult would it be to make the fitting window have the utility to "multi-fit". I can tell you now. If you do leave space for that to be developed and you do develop it in the future you will be swimming in free beer. If you don't, the mob may just turn on you
I read that as "yes we're aware you want multi-fitting, I think it sounds great too, I've read the various suggestions here, but I'd rather keep hearing more suggestions on all sorts of stuff rather than the discussion becoming focused on all the possible ways to implement multi-fitting".
While I'm posting, I'd like to say that the "fitting BPC" idea might sound ok (gives server time to work etc.), but blueprints are item types with set materials, and we can't just add practically-infinite fitting variations as new items into the game. So it would require some sort of new "fitting template" code, which sounds like a fairly major thing. My guess is multi-buy, including a "multibuy this many sets of fittings" option, together with reducing the amount of mouse clicks to make 1 fitted ship (ideally to 1 per ready ship, if you have the components ready) is far more low-hanging fruit. In effect, better to improve functionality for everyone from the casual fitter to the power user, which also lessens the load on the power users, than create a separate tool/subsystem that only a relatively small amount of people will use. |
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Timmeeyh Thesecond
Zebra Corp The Bastion
0
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Posted - 2015.02.19 19:08:44 -
[301] - Quote
Option to buy from regional market -Beeing able to set up a composite buy order from regional market for complete fitting -Confirmation screen with available prices vs regional averages and optional purchase multiplier
QuickmetaGäó -Rightclicking module in fit brings up meta alternatives -Said menu has info on prices, key stat impact ("+21dps", "-5217 EHP")
Prettyplease! let me buy fittings outright without having to scroll and click and count all that stuff. I already did that when i made the fitting.
Even better yet, option to autocreate hauling contract so you can have the ships delivered to your home base from tradehubs. More business for haulers, easier logistics for players=explosions in space.
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Lethalya
Perkone Caldari State
0
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Posted - 2015.03.24 14:05:39 -
[302] - Quote
considering the basics of the fittings.
If in my fitting, i have 3000 scourge missiles and in my cargo only 2800. When i click on load fitting, eve adds another 3000 missile to my cargo instead of simply adding 200 missiles of the same king as i would reasonnably expect.
Since missiles and drones are saved into the fitting, i think the strip button should remove all missiles and drones from the cargo and drone bay. That way loading a new fitting is just a matter of strip then loading.
There is no simple way to update a fitting, for instance changing one module. Right now you need to click on save, which is more a save as button, type the same name as before, go into the menu and delete the old fitting. Maybe, when saving a fitting with the same name of an already existing fitting in the same category, for instance assault frigate->hawk, there should be a prompt asking if we want to update/overwrite existing fitting. While browsing fittings, clicking on one particular fitting, the save button seems to do nothing. I tried removing a module on my ship and clicking on save, expecting to update the selected fitting, but nothing happened.
When you have rigs, everytime you load a fitting, you have a message relative to rigs. Doesnt make much sense, i would not expect rigs to be removed/loaded with a simple fit action. It s not really a problem though, just to polish things a little. |
Yossarian Toralen
M and M Enterpises
18
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Posted - 2015.03.24 15:59:10 -
[303] - Quote
Is somebody saying that experimenting with fits won't require third party software but it's not planned and they are still thinking about it.
What is there to think about?
Modules aren't a problem but rigs can get expensive when you are trying to work out a fit on a battleship or trying out T2 rigs. |
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