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Thread Statistics | Show CCP posts - 7 post(s) |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
865
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Posted - 2015.01.06 06:49:13 -
[151] - Quote
things I want to see that I can think of right now.
Drone stats should show up properly.
DPS with different drone groups.
Cap use with various modules active, currently it assumes I just turn everything on, when most of the time I have at least something turned off, I can kinda test this by off lining a module, but with say a MWD and the cap penalty, that is no longer an accurate method.
Better options to refit to/from cargo. with mobile depots, roaming, and various ships you can refit on in space, I find myself swapping fits in and out of my cargo hold.
when dragging a stack of launchers/turrets on to the ship I want to fit them all almost all the time. I usually don't want to fit multiples of most other items though, and usually not rigs either. I'm not sure there is a great way to implement something like this.
easier way to manage weapon groups in the fitting window.
as said the ability to see various mods on/off and how that changes everything else.
I'll join the chorus asking CCP, don't take my fancy names away from me!
In the name of the Limos, the Malkuth, and the Arbalest, so help me pod
- Mara Rinn
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Kinizsi
FREE GATES Nulli Secunda
9
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Posted - 2015.01.06 06:54:18 -
[152] - Quote
Dear CCP!
If you really want to improve fitting experiance, pretty please finaly let people to use saved fittings from your ships cargohold, not just from station inventory.
Thank you in advance.
:Kin |

Elena Thiesant
Sun Micro Systems
1588
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Posted - 2015.01.06 07:07:01 -
[153] - Quote
These:
Jackie Fisher wrote:A more obvious way of grouping weapons
Canenald wrote:Allow us to fill all turret or launcher slots from a stack (or as many as possbile).
Show drone control range in stats.
Allow switching places of fitted modules by dragging them around.
"Unload all" button to remove all charges from modules that take charges.
Also an 'unfit all rack' button, which would remove all modules in that rack to the player's chosen destination(1). Ideally I'd love to be able to drag a group of modules from inventory onto the fitting window and have them behave sensibly, eg drag 4 railguns, an afterburner, two mag stabs, an enam and a pile of antimatter ammo onto a Thorax, have the guns fit, the ammo be loaded and the other mods go into their correct places.
As for the unfit, let us chose where those removed modules/ammo goes, much like the 'output to' dropdown for industry. Sometimes the default of my hanger is not the ideal place (eg a mining barge which has a can in it's cargo hold for part-used crystals)
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Robert Halycon
Brave Newbies Inc. Brave Collective
11
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Posted - 2015.01.06 07:37:15 -
[154] - Quote
Super excited to see an update to the fitting window, my only suggestion is to add an option to see what modules could fit into a certain slot with how much cpu/pg/skills/whatever you still have. For example if you have a ship thats fully fit except for one mid slot and you only have a few cpu/pg left and don't know what to put there (we all know itll end up being a sebo), right click the slot and it'll bring up what you could possibly fit there. |

Gnadolin
Space Pioneers Odin's Call
24
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Posted - 2015.01.06 09:06:45 -
[155] - Quote
I do not know if this has been suggested in the last eight pages, but what about showing the actual change a module does after Stacking Penalty. This would be especially handy for Hardeners for example to show how many % of resist the module actually gives in total with all stacking penalties taken into account. This allows to easily see how effective your build in Modules are and if it makes sense at all to fit them. |

corebloodbrothers
Volition Cult The Volition Cult
974
|
Posted - 2015.01.06 09:10:24 -
[156] - Quote
guys, look in the internal csm ccp forum:
https://forums.eveonline.com/default.aspx?g=posts&t=391881&find=unread
little change too fittings: 1. make direct fitting button possible from linked fittings that people drag or open from external sites, versus the now need to save and look up 2. make the pop up box with missing items ciclable active link, so peopel can right click the item and go market details, and purchase, close it and hit fit again 3. when saving a fit: this name excists already, want to overide option
i am sure peopel will have mentioned stuff like bulk fit often, or find the best next meta module close ;) |

Eli Monpress
Federal Navy Academy Gallente Federation
0
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Posted - 2015.01.06 09:17:20 -
[157] - Quote
Please, give us more space to store fittings! 200 personal is not enough. |

Mr Ketoclysm
Bleu Water Holdings
0
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Posted - 2015.01.06 09:26:08 -
[158] - Quote
Most important ideas have been said and mostly they overlap with eft functionality. There is probably no need to copy eft functionality, but here is my 5 cents in order of importance.
Drones control range optimal range of individual drone (currently you cant get accurate stast for drones when they are in your cargo) speed of individual drone damage of selected flight of drones grouping drones in station
Misc Buy and fit option (in market window, when buying there is need for option"buy and fit to active ship") Buy fitting (in fitting window is option "buy fitting" it opens multybuy option for selected items where you can set personal prefernces, station and buy price, default buy price is lowest in current station) Browse ship fittings without openings hip fitting window
DPS DPS graph that takes account range, transversal, speed and signature (for, guns, missiles, or drones)
Targeting locking time (capsule, frigate, cruiser, etc)
Movement align time
Overloading duration stats when overheated module damage
Cap cap life when mdoule is on or off (looking at you microwarp drive) cap life when using energy vampires
HP actual EHP (taking account resistance profile and reps) incoming dps simulation (damage types)
Booster stats when boosters are in effects
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minuseb
CTRL-Q Iron Oxide.
5
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Posted - 2015.01.06 09:36:22 -
[159] - Quote
right now when I choose a saved fit for a ship and press FIT button then fitting manager is searching for modules rigs and ammo etc in my hangar it would be nice to have the option to define different sources for those modules rigs etc like a station container, or a corp hangar division would help people that like to keep things organized in their hangar and people that fit lots of ships for their corp |

Salpad
Carebears with Attitude
544
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Posted - 2015.01.06 09:41:37 -
[160] - Quote
CCP Sharq wrote:Allowing pilots to try in the fitting window modules and rigs they own or don't, to see what effect they have before committing. Try before you buy
What about modules they don't yet have the skillz to fit?
What about showing the result of modules with bonuses from skillz higher than (or lower than) the character currently has? |

August Hayek
Rennfeuer Triumvirate.
1
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Posted - 2015.01.06 09:55:15 -
[161] - Quote
This:
- Group drones prior to undocking |

Samillian
Angry Mustellid The Periphery
680
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Posted - 2015.01.06 10:56:15 -
[162] - Quote
For me the most useful upgrades would be:
The ability to fit multiple hulls.
The ability to select the locations a fits components are taken from (e.g giant secure container, station container or cargohold) rather than have to have all items in an already crowded hanger.
Grouping of drones in station.
NBSI shall be the whole of the Law
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Arkon Olacar
Bearded BattleBears Brave Collective
485
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Posted - 2015.01.06 11:21:17 -
[163] - Quote
This may have been mentioned, but checking is :effort:
The EHP calculations in the fitting window are generally considered to be a complete joke, as they only take into account your lowest resist, and so the EHP they give you is only relevant if you are flying against a droneless missile boat that knows your fit. A quick fix would be to change this to an even spread of damage, similar to EFT. A more complex fix would be to also include options to tweak the damage type ratios, so you can see the EHP vs lasers, or against the relevant rats you are facing. Further down the wishlist would be an option to drag a unit of ammo onto a window and for it to calculate you EHP vs the damage type ratios that ammo dishes out, for example against Fusion S if you dragged that.
Being able to view the effect of activated modules while docked would be fantastic; but it would be even better if we could also toggle the overheat status on these modules while docked up.
When fitting from saved fittings, being able to select where the components are drawn from would be very useful. Being able to select multiple hulls of the same type and fit them all at once would be incredible. Fiting to a hull that already has rigs results in the rigs being unchanged, and rightly so - however when you have one rig fitted and two empty slots, the empty slots remain empty.
If the fitting tool was made more intelligent, and fitted the relevant rigs in the gaps without removing the fitted rig, that would be great. eg I need to fit shield EM, Thermal and Kinetic rigs to a ship. The hull in question already has an Explosive rig fitted, and two empty slots. Currently, if I press fit, no rigs are attached or removed. Ideally after the iteration of the fitting window, the tool would fit two of the three rigs I wanted to fit, leaving the Explosive rig alone. Likewise if the hull already had a Kinetic rig, it would try to fit the EM and Thermal rig, and it would not try to add a Kinetic rig when one was previously fitted.
Also anything that can reduce the soul-crushing lag each time you change ships or fit one from saved fittings. I fit hundreds of hulls a week, and having to wait three seconds between each action is slowly killing me.
The UI is pretty solid; I'm sure you'll touch it up so that it feels more at home with the rest of the UI (as it currently sticks out like a sore thumb), but the overall layout probably doesn't need overhauling.
Warping to zero
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Gabriel Luis
Falcoes Peregrinos DARKNESS.
14
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Posted - 2015.01.06 13:16:35 -
[164] - Quote
CCP Tuxford wrote:THIS IS THE GREATEST THREAD IN THE WORLD!!!!!
+1
Gabriel Luis > shooting goonies is pleasure, not business
Tibalt Avalon > its tidi
HUE-áBR
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Rain6637
GoonWaffe Goonswarm Federation
29289
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Posted - 2015.01.06 13:27:33 -
[165] - Quote
For the most part, the fitting window fits my needs, but adding more information about a module's performance like EFT and Pyfa would be excellent.
This turret profile chart is part of a guide I made nearly a year ago. The triangular diagrams are a cross-section of a cone formed by the range of a turret and its radians of tracking. If the cones responded to skills and ammo loaded, I think it would provide a better visual representation of turrets and ammo compared to each other.
For ships with bonuses to guns, this would be a great way to bring out more of their personality..
I'm not sure how informative you're hoping to make the new fitting window, or if you're looking for other types of information to include. One thing that is absent from the game (and EFT / Pyfa) is a practical conversion of radians and range.
Other items conspicuously missing from EVE:
Drone control range Heat damage mechanics (arrangement)
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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vipeer
Infinite Point Nulli Secunda
0
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Posted - 2015.01.06 13:36:46 -
[166] - Quote
Currently it shows what modules you can't use in a fit. Also show the modules that are missing in the Hangar. To make it a lot easier to buy all the needed components for a fit.
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Adrie Atticus
Shadows of Rebellion The Bastion
808
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Posted - 2015.01.06 14:49:53 -
[167] - Quote
Rixx Javix wrote:CCP karkur wrote:Just starting the expectations management  : At this point it's just experimental, currently being worked on as a side project, but we'd love to get your input and feedback early so we're reaching out to you now  . It's not been formally "planned" or anything, but we are very interested in it, and looks like you guys are too  Even better. Then I will make the following suggestion. Before implementing any "tweaks" to the current fitting window, perhaps a better next step would be to step back and take a fresh look at the entire concept of a "fitting window". As others have noted, the current window design is essentially a revised and revised version of the original pop-up window that has been made to look better and better over the last decade. Perhaps we should be asking, do we even need a pop-up window anymore? Do we need a window whose largest section is a 3d version of the ship most likely already behind it? Perhaps the same functionality (and more) could be obtained by UI elements that hover over the ship already in our hangar? Instead of a pop-up window, perhaps we can design something more elegant and incorporated into the design of the hangar, around the ship already floating there. I for one would much rather see a more integrated solution, more tastefully designed, than just more features loaded into another revision of the fitting window. Just a thought since it seems we have the time.
How would you go around people with loads of windows obscuring the ship when doing the fitting? The mock-up you posted expects us to have no other windows open to do fitting. I feel like this is a step back from a separate pop-up as I can still read things like fleet chat while fitting up the ship versus not seeing anything when doing the fitting. |

Soldarius
Deadman W0nderland The 99 Percent
1009
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Posted - 2015.01.06 14:51:01 -
[168] - Quote
Nors Phlebas Sabelhpsron wrote:Why are you spending Dev time on functionality that we already have multiple, perfectly adequate tools for?
Please spend dev time fixing problems the player base has not already independently fixed - there are far more effective ways for you to use their valuable time than making your own version of EFT.
Because all of this should have been put into Eve-O to begin with, rather than leaving Eve in a permanent beta state.
I like the collapsible menus on the fitting window. It allows us to select what information we want to see without actually removing it. Good for newbs and vets alike. But consider what information is actually useful, and what is not.
Commonly requested and highly relevant information should be easily accessible. Less commonly required info like a ship's Mass Modifier and Agility need not be right up front. But should still be available when needed; perhaps via a context or other right-click menu. Meanwhile, Align Time is nowhere to be found.
Scan Resolution, while important to locking times, means nothing in and of itself other than higher is better. Locking time on some common preset signature sizes (25, 40,125, 250, 400) and/or on stored fits (just like EFT), would be much more valuable.
Next up on my list are Drones and seeing their actual stats based on the ship fit. An entire fitting section needs to be devoted to drones. Tracking, EHP, and Drone Control Range need to be added. I think a drill-down approach might suit this aspect of fitting. Make another collapsible section for drones. In it, it shows the various types of drones or at least those in your drone bay. Click on a drone, stats are shown.
When deciding what to show be default and what to have available optionally, ask yourself "What info does every pilot, especially the new player, require to use their ship effectively?" Then ask "What information does a veteran want to know to wring out every ounce of performance from their ship?" Prioritize the new player information by default, and then allow the vets to pick and choose what they want to see.
http://youtu.be/YVkUvmDQ3HY
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per
Terpene Conglomerate
39
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Posted - 2015.01.06 15:20:07 -
[169] - Quote
- one click to group all weapons (+ ability to save that state in saved fittings +the position on modules) - ability to fit more ships at once with one click from saved fittings (set number then show me list with count of what is missing if something is missing otherwise fit the demanded number of ships) - switching places for modules, unfitting one then fitting other is too 2014, let us drag and drop, if putting one module on other those will be switched (same ship/hangar/cargo...) - align time (from 0% to 75%) - estimated price of hull + fitting - ability to see stats with activated modules/ability to oh modules in fitting (aka eft) + showing us the results - ability to "pre-fit" rigs for testing purposes to see the outcome only (aka no need to fit them and then destroy them if i dont like what i see) - if i hover over fitted item show me all available meta items of same module that i have in hangar + differences in pg/cpu (surplus green/ shortage red) - if i hover over item in hangar (weapons mainly) show me the REAL cpu/pgu usage (skills/rigs/implants) - if i hover over guns show me list of t1/t2 short/med/long range ammo and their "tracking/optimal/falloff/cap usage" without me being forced to load that ammo - maybe make this list customizable so i will set what ammo i want to see
drones (i know you dont like this one since some of it is somehow broken even in space for ages): - drone control range (skills+fitting) - sentry drone optimal+falloff/tracking(all drones) +being able to show those stats with omnidirects on/off(+scripts) while fitted - being able to fit drones into their groups in case i created some before +remember settings +fitting from saved fit will put them into their groups
pos fitting (but who knows how poses will look like)? so maybe not
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IBIS BANDIT MASTER
IBIS BANDIT MASTERS
6
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Posted - 2015.01.06 15:24:11 -
[170] - Quote
Smartbomb dps in fit window! |

Roger Jourgenson
Center for Advanced Studies Gallente Federation
1
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Posted - 2015.01.06 15:34:24 -
[171] - Quote
It would be nice to have a way to group/ungroup weapons and change the module hotkey assignments from the fitting window.
Right now when you change from one fit to another, it feels like you have to refit twice: a) docking up and changing the modules, then b) undocking and moving the slots around to put them with the keys you want. |

elitatwo
Eve Minions Poopstain Removal Team
529
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Posted - 2015.01.06 15:35:38 -
[172] - Quote
A possibility to export your fitting to a file outside of your EVE client, which can be shared, even if you have Confessor fits..
signature
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Roger Jourgenson
Center for Advanced Studies Gallente Federation
2
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Posted - 2015.01.06 15:42:27 -
[173] - Quote
> ... to be able to estimate EHP based on selectable damage type,
A simple way to do something like this would be to make the four damage type icons in the fitting screen on/off selectable, with the rows underneath updating with the corresponding stats. Turn on all four to see omni EHP stats, or just turn on one or two specific damage types to see defense against a hypothetical weapon that only applies that kind of damage. |

Metal Icarus
Dirt Nap Squad Dirt Nap Squad.
720
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Posted - 2015.01.06 15:54:54 -
[174] - Quote
Total bill of material: mods, rigs, hull, ammo, scripts, drones |

krickettt
Hounds of War. Hashashin Cartel
20
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Posted - 2015.01.06 15:57:24 -
[175] - Quote
Let us see our drone range please! It's really difficult to tell what your drone range is currently. |

Trehan Crendraven
Never Surrender. The Blacklist.
0
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Posted - 2015.01.06 15:58:37 -
[176] - Quote
Not my work, but i post it here and hope the Original OP will understand (I find his idea awsome)
Death to the fitting window |

Ashzariel Captor
WALLTREIPERS The Initiative.
6
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Posted - 2015.01.06 16:02:26 -
[177] - Quote
Something i really miss is some kind of "light" version of the fitting screen that allow easy and fast refit while in space, actual one takes too much space. Also would be nice that if you right click in a slot it brings a drop down list of the items in your cargo/hangar that can be fitted and easily swap them.
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Rain6637
GoonWaffe Goonswarm Federation
29291
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Posted - 2015.01.06 16:09:52 -
[178] - Quote
The issue I take with transparent fitting UI is the need to refit in space, against all types of backgrounds from light to dark. Normally I dislike tables, but the opaque table format in fitting's case ensures the contents of the table can be seen against all backgrounds.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Valkin Mordirc
519
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Posted - 2015.01.06 16:42:24 -
[179] - Quote
If you guys could add in more drone stats that would be awesome, Like being able to select a flight and drones in the drone bay and seeing how DPS you will get, things like the Ishtar, Domi and every other ship that has the ability to fit more then to two flights of drones would probably be hella nice. Drone control range would be another thing that I would like to see, also sentry drone falloff/optimal and and general drone alpha would be nice to,
Total fit cost, rather than just the hull cost as it is now. So that way I can happy know I'm throwing a 2 bill isk Tengu into the wind.
EHP verse damage type would be nice to, I think most 3rd party fitting program do this already, but for to be in game would be convenient,
Also please don't make the UI transparent. Or at lease have the option to make it not. Would help for fiddling with the fitting window in space.
+1 for being to see what overheating, and activated mods will do without having to undock though,
#DeleteTheWeak
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Aryth
GoonWaffe Goonswarm Federation
1677
|
Posted - 2015.01.06 16:47:56 -
[180] - Quote
I would propose a simple test. Any dev working on this must fit 500 ships with many extra mods in cargo. Then optimize to make that experience not suck. While it isn't the only case that needs to be addressed it would go a long way to fixing fitting in general for all.
It often feels like devs are touching parts of the game they have never actually done and targeting areas that while somewhat painful are not the most painful.
Leader of the Goonswarm Economic Warfare Cabal.
Vile Rat: You're the greatest sociopath that has ever played eve.
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