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1. Marauders are now useless - in Test Server Feedback [original thread]
Personally I really like that the total ewar immunity is going away (no one should be TOTALLY ewar immune), and I hope this is a trend that will continue. However, it does need a little tweaking in regards to NPC's. Either the current NPC mechanic...
- by snorkle25 - at 2016.04.21 21:35:53
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2. Sticky:Dev blog: The Dominix, Work In Progress And A New Art Director - in EVE Information Portal [original thread]
First, the goods. I'm really glad you guys are focusing on some ships that badly need re-designs such as the Dominix and Probe. There are a great many other ships that frankly fail to catch the eye in a flattering light from any angle, and these i...
- by snorkle25 - at 2015.06.20 16:16:45
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3. Sticky:Dev Blog: Balance Changes Coming In Scylla - in EVE Information Portal [original thread]
These are all well and good but we're STILL waiting on a Black Ops Battleship rebalance... Any patch now would be nice!
- by snorkle25 - at 2015.02.28 00:22:15
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4. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
Reduce the m3 of fighters and fighter bombers as well as the drone bay or carriers and supercarriers respectively. For example, a carrier has a 80,000m3 drone bay with fighters taking up 5,000m3 each. If fighters took only 50m3 and a carrier was...
- by snorkle25 - at 2015.01.20 04:12:10
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5. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
T2 weapons with a higher damage output and rate of fire than when fit lower all of a ships resists to zero.
- by snorkle25 - at 2015.01.20 03:58:09
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6. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Some of this might be a repeat but here's my input: Skill Queue: -show # of skills in skill queue (ie. 47/50) -Allow removal of skills from the skill list, not just the queue. -Make it so that you can remove multiple levels as well ie. by removi...
- by snorkle25 - at 2015.01.19 22:16:09
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7. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
In my opinion 'AFK' cloaking isn't the problem, its a symptom. I use the phrase 'AFK' Cloaking since the players in question would be a non issue if they where well and truly AFK. It is the fact that they are not (or at least enough of them are no...
- by snorkle25 - at 2015.01.19 22:08:20
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8. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
Im sure most of these have been mentioned but just incase: Fitting Window: -move the 'import from...' button over to the section with ship name so its accessible all the time at the top level. -Included the personal/corporate fitting window as a ...
- by snorkle25 - at 2015.01.19 21:40:04
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9. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
DRONE INFO: drone control range, drone optimal/falloff, drone velocity with and without MWD, drone DPS (and with what drones specifically). IE, if I'm in a dominix how much drone control range do I have and which flight of drones gives me what DP...
- by snorkle25 - at 2015.01.05 22:48:31
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10. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Blastcaps Madullier wrote: Fix show info on drones with a ishtar, atm when you have sentrys in the drone bay it shows the correct values, however if you launch them and do show info on the sentrys it shows the UNBONUSED values for the sentr...
- by snorkle25 - at 2014.10.21 18:06:52
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11. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Blastcaps Madullier wrote: Change remote reps, so that either both types (armour\shield) either start at the beginning of the cycle (like shield RR do currently) or at the end of the cycle. Better yet have them both rep continually over the dur...
- by snorkle25 - at 2014.10.14 02:24:00
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12. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
I'd like an option where I could save certain window presets, particularly for chat windows. For example, every time I join a new channel I change the settings to the collapsed member list, text only with small text, blink off. It would be really ...
- by snorkle25 - at 2014.10.13 18:19:00
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13. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
A few suggestions I have: 1. Add a jump route planner function to the star map. 2. Change the Fatigue generation from 1+(LY traveled) to just (LY traveled). Increase fatigue degradation to .25/min. Add Jump Fatigue Compensation skill that incre...
- by snorkle25 - at 2014.10.10 18:18:00
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14. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Some suggestions for the tactical overlay: 1. Add a velocity vector 2. Show drone control range like you do for guns/missiles 3. Add some sort of scale for the third dimension. This is space after all. Not specific to the tactical overlay: Why...
- by snorkle25 - at 2014.10.10 18:11:00
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15. Rebalance Cloakers Before Modules - in Player Features and Ideas Discussion [original thread]
El Creepo wrote: With the exception of the might big jump drive strapped to their arse? This isn't really an advantage, allow me to illustrate: Two fleets jump onto a battle in eve, fleet A is 20 BLOP'S (about 1.5-2B apiece fully fit) with ...
- by snorkle25 - at 2014.09.25 22:11:00
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16. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Glad your cleaning up all these modules, there really is no need to have multiple varieties that no one uses (inertia stabs, I'm looking at you...). That said, WTF?! When are you going to finish up fixing ships?! You go and buff the F out of the...
- by snorkle25 - at 2014.09.25 20:58:00
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17. Rebalance Cloakers Before Modules - in Player Features and Ideas Discussion [original thread]
Black Ops Battleships badly need a role besides bridging bombers and recons. Biggest issues are as follows: -Bombers due more damage due to faster lock times and are MUCH cheaper. -compared to a T1 BS, a black ops is harder to fit, and has less E...
- by snorkle25 - at 2014.09.25 20:45:00
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18. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Some things that have been bugging me: 1. Lack of a 3D scale on both the tactical overlay and the system star map. There are the spheres for weapons/targeting/etc but no range scale for up/down. Adding this would be a HUGE improvement. Also a vel...
- by snorkle25 - at 2014.05.18 19:18:00
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19. L4 Battleships for Low-Med SP - in Ships and Modules [original thread]
A low SP character isn't going to get anything out of a 300M battleship and i don't know if you checked the prices lately but its going to cost more than 300M to fit out a battleship. Affording a tengu isn't really that expensive since that fit wi...
- by snorkle25 - at 2013.06.08 16:59:00
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20. L4 Battleships for Low-Med SP - in Ships and Modules [original thread]
Tengu is best for level 4's: TENGU - CHEAP 4x Ballistic Control II 10MN Afterburner II 2x Invulnerability Field II EM Ward Field II Shield Boost Amplifier II Medium Shield Booster II 6x Heavy Missile Launcher II - USE T2 SCOURGE AMMO ONLY!!!! ...
- by snorkle25 - at 2013.06.08 15:22:00
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