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Ingvar Angst
Nasty Pope Holding Corp Talocan United
740
|
Posted - 2011.12.18 18:15:00 -
[91] - Quote
Lord Zim wrote:Ingvar Angst wrote:These probes, simply by being able to detect the presence of a cloaked ship in the wormhole break wormhole intel. You break an entire PvP mechanic. You also change the wormhole metagame such that these probes would become mandatory in day-to-day operations.
This is why this is such a stupid idea... you break the cloaked vessel's ability to remain undetected in wormholes. If we were to go with the probes idea, they could be balanced by the cloaker being able to run silent as it were, by turning off all his mods.
You realize that doesn't make any sense, right? The time delay in activating/deactivating modules based on how much cap you have etc. would leave ships exposed for far too long when you may want to simply fly off grid, drop a sngle combat and get a tally of current ships for example. That's a quick reason off my head why this isn't even close to ideal.
It's about time to admit that this breaks the intent and valid use of cloaks. There are better ways to deal with the alleged "afk cloak" situation that don't involve breaking wormhole intel while you're at it. And face it... you can't break cloaks without damaging wormholes unless you start adding layers of complications that are destined to cause other problems down the line. Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
315
|
Posted - 2011.12.18 18:37:00 -
[92] - Quote
Huh? Deactivating doesn't take long, and if you're activating the modules then you still want to let people who are actually paying attention to get some sort of warning. Or are you saying that this is once again giving carebears too much power? |

Mag's
the united Negative Ten.
3203
|
Posted - 2011.12.18 21:07:00 -
[93] - Quote
Lord Zim wrote:Which again is balanced with the fact that the cloaked guy can pick and choose his battles, and as such can engage boats he know will pop before there's any chance of any real response, unless everyone has at least one guy along with them for everything they do. If you think, you know how realistic this is over an extended period of time. Which is balanced by the fact the locals could have a trap set, or be using their noodle and ratting in PvP fit ships etc. etc.
Lord Zim wrote:And it wasn't a nerf for cloaks, it was a nerf for AFK cloaks. Oh dear, they couldn't just leave the client sitting around for 23.5/7 and choose f.ex one hauler or two a day at random. I'm literally crying. It was an idea for fuel usage, which is a nerf to cloaks no matter how you try and spin it. It also didn't address the cause for AFKing.
Lord Zim wrote:It's my prediction, and I'm fairly certain my prediction is going to be fairly accurate, so I'm sticking to it. In other words, conjecture.
Lord Zim wrote:Well, that's exhausted all the ideas, then.
Delayed local (which I've started seeing popping up again) will heavily favour the ganker gangs, that's going to take a toll on carebear population. Cloaker-less local will definitely make every roaming gang a cloak-capable ship, and will take a toll on carebear population. Removing local will make roaming gangs of noncloakable ships actually slightly more powerful than delayed local would (since they can take more time lining up their gank), never mind cloak-capable ships. That'll devastate the carebear population. And replacing local with a system with shootable modules which gives local info based on standings isn't anywhere near being accepted by gankers.
So, what else is there? When you find it, tell CCP. They've been after a solution for quite some time.
Lord Zim wrote:Those aren't extreme conclusions, those are conclusions I predict will be wholly accurate.
Let me put the shoe on the other foot then, what are your predictions for what will happen in the scenarios outlined? I wouldn't know, I don't have all the facts to base any conclusions on. We don't have any idea what package of changes, would replace local.
I would say Ingvar Angst's idea is probably the most balanced idea yet on the subject of AFKing. How it would work in principle, is again hard to predict. But as far as AFKing is concerned, it ticks all the right boxes.
There is one prediction I'm willing to make. When CCP finally replace local, this forum will be a very busy place. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Lord Zim
Bat Country Goonswarm Federation
315
|
Posted - 2011.12.18 21:29:00 -
[94] - Quote
Mag's wrote:Which is balanced by the fact the locals could have a trap set, or be using their noodle and ratting in PvP fit ships etc. etc. Yes. That's going to happen for several days at a time.[/sarcasm]
People are ******* lazy. The sooner you fathom this, the better you'll understand how much this will affect the carebear population.
Mag's wrote:It was an idea for fuel usage, which is a nerf to cloaks no matter how you try and spin it. It also didn't address the cause for AFKing. That was one variant of it. I don't really give a flying **** what it was, as long as it was something which made camping a system for an extended period of time something you actually worked at.
And I'm saying this as someone who's actually been doing this myself.
Mag's wrote:In other words, conjecture. And this, right here, is why I'm saying "**** it, let's remove it then and see if my 'conjecture' is right".
Mag's wrote:I wouldn't know, I don't have all the facts to base any conclusions on. We don't have any idea what package of changes, would replace local.
I would say Ingvar Angst's idea is probably the most balanced idea yet on the subject of AFKing. How it would work in principle, is again hard to predict. But as far as AFKing is concerned, it ticks all the right boxes. Ingvar Angst's idea? The remove cloaked ships from local idea?
Lord Zim wrote:Cloaker-less local will definitely make every roaming gang a cloak-capable ship, and will take a toll on carebear population.
Ok. |

Sphit Ker
Dreddit Test Alliance Please Ignore
43
|
Posted - 2011.12.18 21:47:00 -
[95] - Quote
RE: "Anti-Cloaking Probes"
Cloaking have a purpose and that's to be cloaked. Please, "get" that much. Scanning down "afk cloakers" sitting at a safespot can never happen. You have to wear the AFK clocker's shoes to understand. If one can't safe up and cloak, only logging out remain an effective way of staying alive. The psychological impact of sitting cloaked in system needs to stay. It does ~things~ to resident's minds and that ~thing~ can be quite significant. It need to stay what it is. Meanwhile, being cloaked is obviously overpowered. An invisible and all seeing eye is too much. Great benefit? Great risk!
Such anti-cloaking probes are best served if limited to on-grid detection only. They'll provide a distance on overview. No ship type, no bracket, no alliance, no corp, no velocity of any kind. Nothing but distance. You can't even so much as align/approach it. You want direct eye on the hostile fleet? You expose yourself to possible detection. The end.
This means on-grid "eyes" can be triangulated by a coordinated group. AFK clockers will be limited to directional scanner reports, which is rather weak intel when it gets down to it.
AFK cloaked at a safespot? Nothing but d-scan for you. You are cloaked and watching the hostile gang? You can be nailed.
That's how it needs to be. |

Mag's
the united Negative Ten.
3320
|
Posted - 2011.12.18 21:55:00 -
[96] - Quote
Lord Zim wrote:People are ******* lazy. Which isn't a basis for balance.
Lord Zim wrote:I don't really give a flying **** what it was, as long as it was something which made camping a system for an extended period of time something you actually worked at. Then look at fixing the cause, local.
Lord Zim wrote:Ingvar Angst's idea? The remove cloaked ships from local idea? Yes.
Lord Zim wrote:Lord Zim wrote:Cloaker-less local will definitely make every roaming gang a cloak-capable ship, and will take a toll on carebear population. Ok. So you say.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Gizan
Hounds Of War
7
|
Posted - 2011.12.18 22:01:00 -
[97] - Quote
Scout: RED FLEET INBOUND FC: How many? Scout: i dont know they were moving fast and i could only count 20 before they warped, could be 100-500 people FC:CCP fail removing local |

Lord Zim
Bat Country Goonswarm Federation
315
|
Posted - 2011.12.18 22:04:00 -
[98] - Quote
Not only so I say, so it will be. If you haven't noticed, this is a game in which every ******* kind of leverage that can be used to gain the upper hand, can and will be used. Not showing up in local is a huge ******* advantage, and that will be abused to **** and back.
This is so predictable it's not even funny. And your attitude is precisely why I say "ok, remove local/remove local for cloaked ships then", just so I can point to these threads and say "hey, guy, so you remember when I said something would happen if these changes happened? Yeah, what up, *****." |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
741
|
Posted - 2011.12.19 03:46:00 -
[99] - Quote
Lord Zim wrote:Huh? Deactivating doesn't take long, and if you're activating the modules then you still want to let people who are actually paying attention to get some sort of warning. Or are you saying that this is once again giving carebears too much power?
What I'm saying is precisely what you're not listening to...
You're breaking wormhole covert intel gathering, where even the knowledge of a cloaked ship in the hole changes behaviors. Six months in the hole... it changes a man. |

Tippia
Sunshine and Lollipops
2111
|
Posted - 2011.12.19 04:00:00 -
[100] - Quote
Lord Zim wrote:Where's the logic in that? They're cloaked and they don't show up in local, so how should they be destroyed? By being shot at.
Because they're in a roam, and thus they have to use the gates and attack targets GÇö otherwise they won't even be able to leave their own system. The longer they dilly-dally, the more time they give to the enemy to get an estimate of how many of them there are and to set up a trap to kill them when they uncloak. Stop assuming that just because the attacker stops appearing in local (for certain periods, but not forever (as long as he chooses to use very flimsy ships (and/or foregoes a whole lot of damage output))) he has all the advantages. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Lord Zim
Bat Country Goonswarm Federation
315
|
Posted - 2011.12.19 04:27:00 -
[101] - Quote
Ingvar Angst wrote:You're breaking wormhole covert intel gathering, where even the knowledge of a cloaked ship in the hole changes behaviors. Deactivate unnecessary modules, jump in, behave exactly as before. Not seeing problem.
Tippia wrote:Because they're in a roam, and thus they have to use the gates and attack targets GÇö otherwise they won't even be able to leave their own system. The longer they dilly-dally, the more time they give to the enemy to get an estimate of how many of them there are and to set up a trap to kill them when they uncloak. So they'll have to find some patience if they manage to get trapped in a system, boo hoo. They can still pick and choose their fight with a much higher impunity than non-cloakers. |

Gerrick Palivorn
Caldari Provisions Caldari State
56
|
Posted - 2011.12.19 05:56:00 -
[102] - Quote
Gizan wrote:Scout: RED FLEET INBOUND FC: How many? Scout: i dont know they were moving fast and i could only count 20 before they warped, could be 100-500 people FC:CCP fail removing local
If your scout doesn't know how to counter this then you don't deserve to know how many there are.
It's called d-scan 
On a different note, certain people claim that it is so easy to set up and cloak. Every time I move to a system I intend to AFK cloak, and everytime I leave, I run into a minimum of 2 gate camps set up just for me, the average is 3-4, and most of them are the same people using jump bridges to move ahead of me. I as the AFK Cloaker have an extremely limited amount of options when it comes to logistics and it is hard for me to set up anywhere if the locals just figure out what all the other AFK Cloakers hate.
There are a very specific set of strategies used to counter the AFK Cloaker, one example is baiting. The trick is that you have to counter them when they are active, and since you don't know when that is then you'll just have to remain vigilant all the time, which should be the case anyway. Removing/modifying local will make gathering intellegence an active role in the alliance and smart scouts will be needed to ensure the safety of the area.
People say that AFK Cloaking is lazy and cowardly, I say that 100% accurate intel and safing up even when someone is not even at there computer is even worse. They are petrified that they might lose, or they might get ambushed. If this is the case, you deserve to lose, your letting your own fears control you and you don't deserve to hold the SOV that you seem to think you earned. Fight for you little piece of EVE, if you won't do it, then let someone have that little piece that will.
Either way I don't care because at the end of the day will you be able to say that you contributed to you home, when all you did was cower in the station waiting for the scary man parked outside to leave! Step up or shut up. |

Tippia
Sunshine and Lollipops
2112
|
Posted - 2011.12.19 07:05:00 -
[103] - Quote
Lord Zim wrote:So they'll have to find some patience if they manage to get trapped in a system, boo hoo. They can still pick and choose their fight with a much higher impunity than non-cloakers. GǪand they are also at much more risk than they were before, and still easy to spot and avoid for those who want to.
Again: stop assuming the attacker has (or would have) all the advantages under such a scheme. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Lord Zim
Bat Country Goonswarm Federation
315
|
Posted - 2011.12.19 11:27:00 -
[104] - Quote
Gerrick Palivorn wrote:I say that 100% accurate intel and safing up even when someone is not even at there computer is even worse. It's called carebears. vOv
Tippia wrote:Lord Zim wrote:So they'll have to find some patience if they manage to get trapped in a system, boo hoo. They can still pick and choose their fight with a much higher impunity than non-cloakers. GǪand they are also at much more risk than they were before, and still easy to spot and avoid for those who want to. Again: stop assuming the attacker has (or would have) all the advantages under such a scheme. Yes, they're regular heroes they are, what with the huge risk they're taking.
I'm not assuming they have all the advantages, I'm saying they have a lot of them, and if they're non-******** they'll be pretty damn hard to catch and kill. They are hard to catch and kill now, them not showing up in local (or local not even working in the first place) give them a lot more options for how to avoid any retaliatory fleet setup to fight them.
But whatever, I'm done with this. Local should just be removed (or cloaky ships removed from local) so I can point to these threads half a year later so I can point out that my predictions (or conjecture if you must) did come true. |

Tippia
Sunshine and Lollipops
2114
|
Posted - 2011.12.19 11:47:00 -
[105] - Quote
Lord Zim wrote:Yes, they're regular heroes they are, what with the huge risk they're taking. Who? The defenders or the attackers?
Quote:I'm not assuming they have all the advantages, I'm saying they have a lot of them, and if they're non-******** they'll be pretty damn hard to catch and kill. GǪand with a local adjustment, more advantages would shift to the defenders, making the attackers comparatively easier to catch and kill. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Lord Zim
Bat Country Goonswarm Federation
315
|
Posted - 2011.12.19 11:57:00 -
[106] - Quote
Tippia wrote:Lord Zim wrote:Yes, they're regular heroes they are, what with the huge risk they're taking. Who? The defenders or the attackers? Context is hard. |

Alara IonStorm
653
|
Posted - 2011.12.19 15:01:00 -
[107] - Quote
Tippia wrote:or even address, why such a counter is needed. Cloaked Camping. Allows a system to be camped with an absence of risk to the campers until the exact moment when they can not be countered.
Whilst some say that is intended and acceptable that is where opinions differ. I would prefer its use be shifted towards a scout, transport and surprise attack mechanic that requires attention and quick thinking instead of immunity.
Breaking Cloaking implies that cloaking will not be used but this is false. Even with direct counters it will be used but with awareness of certain dangers. My Bomber will still be deadly as ever even if safespots can be compromised.
|

Tippia
Sunshine and Lollipops
2116
|
Posted - 2011.12.19 15:14:00 -
[108] - Quote
Lord Zim wrote:Context is hard. You're quite right: the risk for the defenders is ridiculously small, even if local is removed.
Alara IonStorm wrote:Cloaked Camping. Allows a system to be camped with an absence of risk to the campers until the exact moment when they can not be countered. GǪand disconnecting cloakers from local would neatly solve that little problem. It would also allow for surprise attacks (in both directions), unlike the current situation. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Alara IonStorm
653
|
Posted - 2011.12.19 15:30:00 -
[109] - Quote
Tippia wrote:GǪand disconnecting cloakers from local would neatly solve that little problem. It would also allow for surprise attacks (in both directions), unlike the current situation. Not really. In Theory Maybe but in Practice it is heavily in favor of the party who can go AFK. The Trap setters can not as they need to be active spring it when the Cloakers Decide to Attack. Which is whenever they want.
The Boring to Fun Ratio (The most important balance tool) is skewed heavily in the invisible guys favor.
Local removal while nice should introduce mechanics similar to Submarine Warfare which on the Boring to Fun Ratio sits.
Mining : ****************************************************************|******** : Epic Fleet Fight
Quite High Up. |

Messoroz
AQUILA INC
83
|
Posted - 2011.12.19 15:36:00 -
[110] - Quote
Lord Zim wrote:Ingvar Angst wrote:You're breaking wormhole covert intel gathering, where even the knowledge of a cloaked ship in the hole changes behaviors. Deactivate unnecessary modules, jump in, behave exactly as before. Not seeing problem.
You don't seem to understand how covert ops don't have any unnecessary modules because they dont have the cpu and grid for it. |

Lucien Visteen
Imperial Academy Amarr Empire
55
|
Posted - 2011.12.19 15:36:00 -
[111] - Quote
Alara IonStorm wrote:Tippia wrote:GǪand disconnecting cloakers from local would neatly solve that little problem. It would also allow for surprise attacks (in both directions), unlike the current situation. Not really. In Theory Maybe but in Practice it is heavily in favor of the party who can go AFK. The Trap setters can not as they need to be active spring it when the Cloakers Decide to Attack. Which is whenever they want. The Boring to Fun Ratio (The most important balance tool) is skewed heavily in the invisible guys favor. Local removal while nice should introduce mechanics similar to Submarine Warfare which on the Boring to Fun Ratio sits. Mining : ****************************************************************|******** : Epic Fleet Fight Quite High Up.
Yes, and another poster here gave a good example of how to do this. And that is limiting the field of view a cloaker can get. CCP can remove all the local in the world in my case if cloaking don't become the all seeing eye it currently is. The ships hung in the sky in much the same way that bricks don't. |

Torin Corax
Zebra Corp
17
|
Posted - 2011.12.19 16:03:00 -
[112] - Quote
Messoroz wrote:Lord Zim wrote:Ingvar Angst wrote:You're breaking wormhole covert intel gathering, where even the knowledge of a cloaked ship in the hole changes behaviors. Deactivate unnecessary modules, jump in, behave exactly as before. Not seeing problem. You don't seem to understand how covert ops don't have any unnecessary modules because they dont have the cpu and grid for it.
Not entirely true when it comes to intel gathering. All you need active for that is cloak and (maybe) probe launcher. Probes have the drawback of being scanable though, and if you are trying to keep your presence completely hidden they are a risk, small risk if careful, but mistakes happen.
Intel officer does not need any other modules active while actually gathering intel. For getting in/ out of position maybe, but even then if you actually need (for example) a MWD then you have probably been "made" and have blown your chance at being undetected already.
The only issue I have with AFK cloakers (and not a major one for me) is the ability to hot drop. Looked at from one way, it does seem to give a cov-ops ship the ability to punch far out of it's weight class. Bombers/ recons can be dangerous by themselves if used correctly, add the possibility of an entire fleet dropping on you and that could be a little OTT. Naturally at this point it's no longer one player that is involved, but several, which requires a little more planning and preparation. However BO/ cap alts are not hard to come by either, and can also be kept AFK (or logged) until needed. I am curious whether the whines would be as prevalent if measures were taken to restrict the use of hot-dropping as a valid tactic? If all you had to deal with was one ship and one pilot, rather than the potential for a fleet, would AFK cloakers really be that threatening? If I had an inappropriate signature, it would be removed from here By. Spitfire |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
744
|
Posted - 2011.12.19 16:30:00 -
[113] - Quote
Torin Corax wrote:Messoroz wrote:Lord Zim wrote:Ingvar Angst wrote:You're breaking wormhole covert intel gathering, where even the knowledge of a cloaked ship in the hole changes behaviors. Deactivate unnecessary modules, jump in, behave exactly as before. Not seeing problem. You don't seem to understand how covert ops don't have any unnecessary modules because they dont have the cpu and grid for it. Not entirely true when it comes to intel gathering. All you need active for that is cloak and (maybe) probe launcher. Probes have the drawback of being scanable though, and if you are trying to keep your presence completely hidden they are a risk, small risk if careful, but mistakes happen. Intel officer does not need any other modules active while actually gathering intel. For getting in/ out of position maybe, but even then if you actually need (for example) a MWD then you have probably been "made" and have blown your chance at being undetected already. The only issue I have with AFK cloakers (and not a major one for me) is the ability to hot drop. Looked at from one way, it does seem to give a cov-ops ship the ability to punch far out of it's weight class. Bombers/ recons can be dangerous by themselves if used correctly, add the possibility of an entire fleet dropping on you and that could be a little OTT. Naturally at this point it's no longer one player that is involved, but several, which requires a little more planning and preparation. However BO/ cap alts are not hard to come by either, and can also be kept AFK (or logged) until needed. I am curious whether the whines would be as prevalent if measures were taken to restrict the use of hot-dropping as a valid tactic? If all you had to deal with was one ship and one pilot, rather than the potential for a fleet, would AFK cloakers really be that threatening?
Ugh... I had hot dropping covered. Again...
1. Remove cloaked vessels from local. They're cloaked after all. 2. Remove local from cloaked vessels. Being cut off from local is a two way street. Intel gathering would be an active endeavor. 3. When decloaking, have a delay in being able to fire off a cyno. Fifteen, thirty seconds... length to be determined... but enough to prevent hot dropping abuse. Allow a possible exception for Black Ops ships, they're a special class after all. If not an exception, have the cooldown be reduced by skills for black ops ships.
Six months in the hole... it changes a man. |

Mag's
the united Negative Ten.
3322
|
Posted - 2011.12.19 18:52:00 -
[114] - Quote
Lord Zim wrote:Not only so I say, so it will be. If you haven't noticed, this is a game in which every ******* kind of leverage that can be used to gain the upper hand, can and will be used. Not showing up in local is a huge ******* advantage, and that will be abused to **** and back.
This is so predictable it's not even funny. And your attitude is precisely why I say "ok, remove local/remove local for cloaked ships then", just so I can point to these threads and say "hey, guy, so you remember when I said something would happen if these changes happened? Yeah, what up, *****." So you say, with yet more conjecture.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

YuuKnow
Tribal Liberation Force Minmatar Republic
13
|
Posted - 2011.12.19 22:37:00 -
[115] - Quote
Here's some argument for why AFK cloakers are cheap.
https://forums.eveonline.com/default.aspx?g=posts&t=48239&find=unread
|

Terminal Insanity
Convex Enterprises Unprovoked Aggression
166
|
Posted - 2011.12.19 23:39:00 -
[116] - Quote
the fact this is even a discussion is ********.
Cloaking is working fine. the problem is Local. Once local is gone/delayed or 'on sight' only, then nobody will complain about afk cloakers
Lets understand what we're complaining about here. A guy who by definition, is not even at his keyboard. Grow a pair. |

Bubanni
SniggWaffe Band of Abos
44
|
Posted - 2011.12.20 03:30:00 -
[117] - Quote
The idea is fine, specially if it takes a long time to scan... but I think the range should be more like 4 au so you can sit in a safe with much smaller chance of being found... wormhole people should not worry... systems are huge... and the prober should not get a result that tells him your actually cloaked in the system. If you get found then its because you choose to be cloaked next to a celestial
I think the scan time should be like 5 mins, and you should only land within like 5+ km :) |

Lord Zim
Bat Country Goonswarm Federation
316
|
Posted - 2011.12.20 09:20:00 -
[118] - Quote
Mag's wrote:Lord Zim wrote:Not only so I say, so it will be. If you haven't noticed, this is a game in which every ******* kind of leverage that can be used to gain the upper hand, can and will be used. Not showing up in local is a huge ******* advantage, and that will be abused to **** and back.
This is so predictable it's not even funny. And your attitude is precisely why I say "ok, remove local/remove local for cloaked ships then", just so I can point to these threads and say "hey, guy, so you remember when I said something would happen if these changes happened? Yeah, what up, *****." So you say, with yet more conjecture. Okay, let's dissect this, then. Who do you think afk cloaking works against? |

Tippia
Sunshine and Lollipops
2122
|
Posted - 2011.12.20 10:22:00 -
[119] - Quote
Lord Zim wrote: Okay, let's dissect this, then. Who do you think afk cloaking works against?
Anyone who uses local as an intel tool. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
747
|
Posted - 2011.12.20 11:36:00 -
[120] - Quote
Tippia wrote:Lord Zim wrote: Okay, let's dissect this, then. Who do you think afk cloaking works against?
Anyone who uses local as an intel tool.
Not just that, but anyone that also isn't prepared to take risks or that expects to safely do what they want in null sec. Six months in the hole... it changes a man. |
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