
Hamfast
Gallente
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Posted - 2007.01.15 21:28:00 -
[1]
Why not a ôCapital Industrialö with slotsà
I can mount Ice Harvesters, strip miners and the like on my Retriever (not up to a coveter yet, let alone an exhumer, but give me timeà)
As a capital ship it has a set of required skillsà
A Capital Industrial has itÆs own set of required skillsà
The Capital Industrial has Several High slots that can mount... Strip Miners... or new Capitol Mining Rigs (rock eaters) that swallow asteroids whole... or at least in really large chunks... based on Mining and advanced mining skills... Ice Harvesters or perhaps the new Capitol Ice Harvester that gets more ice in a given time
A Refiner (with some associated items to enhance the refining) a base refiner has a 20% recovery rateà based on Refiningà Add an upgrade that adds 5% (max of 2?)à Based on Refinery Efficiency Add another upgrade that adds a better return for a given oreà based on the Advanced Ore Refining Skills
A Manufacturing elementà Used to make things... Upgrade to allow for bigger things (up to BC or BS perhaps with enough upgrades) Special Upgrades for better efficiency, speed, what everà
Each ôCapital Industrialö would then become a part of the process, but not the whole processà a corp with the resources could have a Capitol Miner, pumping ore to a capitol Refiner sending the materials to the Capitol Manufacture ship to produce thingsà either co-located or notà
Another Capital Industrial is the Transfer Ship... it allows other Ships to dock to it to allow the transfer of items between them... to include Freighters... the most basic of industries, the Warehouse... Main Fitting allows 2 ships to dock, upgrades allow for up to 2 more... other upgrades allow for larger amounts of goods to be transfered...
Require ôAnchoringö for the ship to operateà or another upgrade to stabilize the ship... If using a Transfer Industrial, no docked ship can move until it has undocked...
Other limits could be imposed but like a freighter, I see no reason why these industrials would be limited to low sec space, but I could see requirements to limit their use in empire spaceà require both personal and Corp standings with the powers in a system to be allowed to anchor (operate) à
As stations find the majority of these industrials as competition, they maybe closed to the ship (again, perhaps standings with the station owner would allow for the ship to dock) but docking with a POS (yours or an alliance corpsÆs POS) and be able to operate there (perhaps not while ôDockedö but then perhaps that is what the function could be, to supplement the operations of that POS).
On the Macro Miners, personally I see no reason to limit real players in an attempt to limit those who break rulesà you limit those that break rules by eliminating their ability to play.
Noob in training...
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