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Thread Statistics | Show CCP posts - 14 post(s) |

Arrendis
GoonWaffe Goonswarm Federation
1621
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Posted - 2015.11.18 16:08:21 -
[1] - Quote
Ylein Kashuken wrote:Can we activate this jump field directly at stations? This might be nightmare for JF and station links :D
Doesn't work on invulnerable ships. The undock timer and 'just jumped in' timer will give the JF plenty of time to jump or dock if the pilot's not an idiot. |

Arrendis
GoonWaffe Goonswarm Federation
1625
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Posted - 2015.11.18 20:43:20 -
[2] - Quote
Xequecal wrote:It absolutely needs to not work on jump freighters. If it did, it would be fairly easy to gank JFs warping to the highsec gate after jumping into lowsec. All you have to do is time how long it takes for a JF to warp from the jump-in station to the highsec gate, and then just have a cloaked scout on the station grid call out the exact moment he enters warp. Spool up your command MJD 8 seconds before he arrives and you're pretty likely to drag him off.
Keep an exit cyno ready to light when you're in lowsec. Someone does this to you, you light immediately and bounce. And that, btw, is also only applicable if the 'doesn't affect invulnerable ships' isn't in effect - because you've got those seconds when you come out of warp when you can't be targeted yet, because the system hasn't changed your state. Make sure you spam 'jump' when you're coming in, and you should be ok.
The real question is: these things don't need to target. If I'm 5km away from one of these things when it goes off, and I've already heard 'warp drive active', will I warp from the new location? If it works like a normal MJD, the code-side effect seems to be purely 'changing location to these coordinates in space' - speed, targeting, module cycling, none of it changes. Normal MJDs, though, can't be activated on a ship entering warp, and prevent you from initiating warp if it's cycling up. Will this prevent warps, or just bounce the start point by 100km? (assuming the endpoint wouldn't move 100km in the same direction.) |

Arrendis
GoonWaffe Goonswarm Federation
1629
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Posted - 2015.11.19 01:55:27 -
[3] - Quote
Shagmar Gera wrote:I just tested it on Singularity. And since so many people were asking...
So far:
The MJFG does jump bastioned marauders.
It does not jump freighters, or Orcas.
EDIT: Also! I MFJG'd a cyno ship. The Ship moved but the cyno stayed put.
Derp! Right, Freighters are technically capitals. |

Arrendis
GoonWaffe Goonswarm Federation
1640
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Posted - 2015.11.22 14:46:38 -
[4] - Quote
iwannadig wrote:Can Tactical Destroyer warp out a ship in tethering state when Citadel expansion comes to live?
I think you mean Command Destroyers, and they won't affect invulnerable ships (which tethered ships would be). |
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