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Thread Statistics | Show CCP posts - 14 post(s) |

Querns
GBS Logistics and Fives Support Goonswarm Federation
2275
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Posted - 2015.11.17 14:39:27 -
[1] - Quote
Lair Osen wrote: What happened to the kinetic lock? :P
You were taken on a ruse cruise.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2275
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Posted - 2015.11.17 15:03:53 -
[2] - Quote
Arline Kley wrote:CCP Rise wrote:When it finishes. Doesn't matter what happens during spool up. What about chaining spools? So CD#1 starts to spool up, and then just before it fires CD#2 starts to spool its one up This is allowed and works exactly like you'd think. With a 6km radius, though, it'll be tough to make this work in practice!
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2276
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Posted - 2015.11.17 15:06:15 -
[3] - Quote
CCP Rise wrote:Lord Jasta wrote:Yet another item that can't be used in high sec, :( why not have this with a criminal timer? We really wanted to but even with a criminal timer you would pretty easily be able to destroy incursion fleets, which seemed over the top :( Hahaha, oh man. I get the intention here, but you picked a pretty bad example to use. :haw:
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2276
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Posted - 2015.11.17 15:27:52 -
[4] - Quote
Question: will MJFG use show up on killmails?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2276
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Posted - 2015.11.17 16:37:23 -
[5] - Quote
Terra Chrall wrote:Querns wrote:Question: will MJFG use show up on killmails? Yes, in the same column as webifiers, logi, painters, points, and bubbles. Oh wait..... then that would be a no. Killmail have always only shown those that did damage to the ship, not the support around those damage dealing ships. Except for the fact that points, webs, target painters, and bubbles all show up on killmails. Logi is the odd man out.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2276
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Posted - 2015.11.17 17:41:21 -
[6] - Quote
Ripard Teg wrote: Do you get jumped when moored (when mooring becomes a thing)?
Mooring is never going to be a thing. Tethering, on the other hand, is.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2276
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Posted - 2015.11.17 18:48:39 -
[7] - Quote
Torgeir Hekard wrote: While in low/null/wh you can shoot a dessie on sight, in hisec you have to patiently wait for it to finish flinging you/NPC out into the void before having a reasonable way to deal with the consequences (assuming it even gets any kind of flag for the trouble). You can't really suicide every command destroyer you meet out of probability it being after you.
Or, the MJFG could create a Suspect Flag upon activation. Pre-target any that land inside your dungeon, and if they go suspect, apply the Warp Scrambler. Then, switch targets, and take it to the MURDERZONE.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2279
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Posted - 2015.11.17 18:57:36 -
[8] - Quote
Torgeir Hekard wrote:Querns wrote: Or, the MJFG could create a Suspect Flag upon activation. Pre-target any that land inside your dungeon, and if they go suspect, apply the Warp Scrambler. Then, switch targets, and take it to the MURDERZONE.
Can be circumvented by daisychaining. Admittedly, aiming would be a bit more difficult, but not impossible. Given that acceleration gates always dump all players in the same spot and cannot be used to warp at range, this would be quite a trick indeed.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2279
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Posted - 2015.11.17 19:03:07 -
[9] - Quote
Torgeir Hekard wrote:Querns wrote: Given that acceleration gates always dump all players in the same spot and cannot be used to warp at range, this would be quite a trick indeed.
I assume such things as using your own propulsion modules to manually navigate on grid is unheard of amongst the warriors of fleetwarp and knights of the jump bridge. If you don't understand how to use this property of acceleration gates to safeguard yourself against MJFG trickery, then I am not sure what else to tell you.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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