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Ragnar Gunn
Caldari Provisions Caldari State
0
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Posted - 2015.11.25 22:10:06 -
[1] - Quote
I'm currently running level 3 security missions in my Drake while I train up to do level 4 missions. My question is how to make a worthwhile amount of ISK while doing so. at like 400,000 ISK (reward included, bounty not included) and an average of 10 - 15mins per mission (longer for some), that's only in the 2 - 4 mil per hour range. Reading rookie chat there are people doing exploration claiming to make 30 - 40mil ISK an hour.
Now I know they are investing time into scanning stuff down, etc, etc but that's huge margin in terms of isk per hour.
Would towing around a few MTU's in level 3 missions and taking the extra time to go pick them all up be worth doing or what? I enjoy missions but am struggling to see any sort of decent return with them. I could hop on the exploration wagon and make more I suppose but I don't really care for that.
So is there something I can do to better my ISK per hour right now without changing "careers" or is it just a "not happy, then dont do it" situation? |

Hasikan Miallok
Republic University Minmatar Republic
1675
|
Posted - 2015.11.25 22:24:42 -
[2] - Quote
People getting big ISK/hour out of level III are generally not flying Drakes they are flying Machs and Ishtars.
I do not really run level IIIs but some thoughts:
1) It is absolutely essential you mission for a corp with good ISK/LP ratios. In other words ABSOLTUTELY NOT Caldari Navy, Emperors Family, Fed Navy etc. Something like SOE is good though they have very few level III agents. This will give you better ISK/hour in the IIIs and give you good corp standing for IVs with a solid missioning corp. Mission running is about LP.
2) High ISK/hr generally comes from blitzing which means declining long or slow missions and only accepting quickly completable ones. In the missions that you do accept you look up the mission and do the absolute minimum to complete and get out. No loot, no salvage and only shoot the minimum number of things to complete and get to next mission.
3) As level IIIs are short travel time is even more important than in level IVs. Consider warp speed rigs.
4) There are level IVs you can complete easily in basic ships. Cargo Delivery and Recon I are easily done in shuttles. Some of the low level IVs only have one or two Battleships. However do not fall into the trap of trying to run the bigger longer IVs in a Drake. You can do it but it takes forever and is not efficient. |

Ragnar Gunn
Caldari Provisions Caldari State
0
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Posted - 2015.11.25 22:30:30 -
[3] - Quote
Why would people not use a Drake for level 3's? Surely they dont run level 2's in a Drake, too easy. |

ergherhdfgh
Imperial Academy Amarr Empire
959
|
Posted - 2015.11.25 22:40:00 -
[4] - Quote
As Hasikan already said the isk in missions is in the LP not the mission rewards. You have to figure LP in.
Before burner missions were introduced players typically were able to make more isk per hour doing level 3 than level 4's until they had really high Skills.
Null sec missions will pay out way more than high sec.
Running null sec anoms can get you 20+ million bounty ticks ( concord pays out bounties every 20 minutes each bounty payout is a "tick").
This is a game. You will hear people talk about fun per hour. In my opinion if you are chasing after what pays the most isk then you are playing eve wrong. You should be doing what is fun for you to do. You can make isk doing anything in this game.
However it's your game, don't let me tell you how to play it. |

Hasikan Miallok
Republic University Minmatar Republic
1675
|
Posted - 2015.11.25 22:42:14 -
[5] - Quote
Ragnar Gunn wrote:Why would people not use a Drake for level 3's? Surely they dont run level 2's in a Drake, too easy.
I have run level IIIs in a Rattlesnake to pump standings. Generally I do not fire the missiles though as CN Cruise can be worth more than the mission rewards :D
The reward for level II is too low to bother but if you have to run them and a Drake gets through the gate why not use it. Just do not waste too many missiles or you will make a loss.
You fly what is optimal for the most ISK/hr. If people could get carriers into hisec they would mission with them.
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Do Little
Bluenose Trading
246
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Posted - 2015.11.25 22:42:33 -
[6] - Quote
Level 3 missions are great for standing, not so great for ISK. As mentioned, you can make more by using a fast ship and blitzing the missions.
Exploration is inconsistent - you may get a run of good sites where you make a lot of ISK and then nothing but carbon for a while. Sleeper cache can be found in highsec and is worthwhile but highsec data and relic sites are only for practice.
You can make decent ISK in highsec running DED combat sites in a battlecruiser http://wiki.eveuniversity.org/An_advanced_guide_to_maximizing_isk_from_hi_sec_exploration |

Ragnar Gunn
Caldari Provisions Caldari State
0
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Posted - 2015.11.25 22:42:48 -
[7] - Quote
ergherhdfgh wrote:As Hasikan already said the isk in missions is in the LP not the mission rewards. You have to figure LP in.
Before burner missions were introduced players typically were able to make more isk per hour doing level 3 than level 4's until they had really high Skills.
Null sec missions will pay out way more than high sec.
Running null sec anoms can get you 20+ million bounty ticks ( concord pays out bounties every 20 minutes each bounty payout is a "tick").
This is a game. You will hear people talk about fun per hour. In my opinion if you are chasing after what pays the most isk then you are playing eve wrong. You should be doing what is fun for you to do. You can make isk doing anything in this game.
However it's your game, don't let me tell you how to play it.
Ah yes. I forgot about LP. I should probably figure out the best way to turn that into ISK.
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ergherhdfgh
Imperial Academy Amarr Empire
959
|
Posted - 2015.11.25 22:44:51 -
[8] - Quote
Ragnar Gunn wrote:Why would people not use a Drake for level 3's? Surely they dont run level 2's in a Drake, too easy. Once again making isk in missions is all about speed running. You want to turn in as many missions as you can in as short amount of time as possible, if making maximum isk is your goal that is.
Doing missions really fast usually involves laying down decent dps. The drake is known for a lot of things but high amounts of damage is not one of them.
I've run level 4's like AE and Worlds Collide in a drake before. It can be done. Granted it took me all night long to run the one mission but I did it. That was before all of the "re-balancing" so IDK if it is still possible.
Like I said already it's a game and it's all about the fun. If you like your Drake and enjoy running missions in it don't let anyone tell you not to. The Drake was my favorite ship for a long long time. |

Hasikan Miallok
Republic University Minmatar Republic
1675
|
Posted - 2015.11.25 22:46:31 -
[9] - Quote
Ragnar Gunn wrote:
Ah yes. I forgot about LP. I should probably figure out the best way to turn that into ISK.
Use this Calculator
If the best your corp can do on that is less than 1000 ISK/LP change corps :D
ALSO a 0.5 mission agents offers substantially more LP than a 0.9 mission agent. The lower the sec status of the agent system the better. |

Ragnar Gunn
Caldari Provisions Caldari State
0
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Posted - 2015.11.25 22:50:55 -
[10] - Quote
Hasikan Miallok wrote:Ragnar Gunn wrote:
Ah yes. I forgot about LP. I should probably figure out the best way to turn that into ISK.
Use this CalculatorIf the best your corp can do on that is less than 1000 ISK/LP change corps :D ALSO a 0.5 mission agents offers substantially more LP than a 0.9 mission agent. The lower the sec status of the agent system the better.
Trying to understand that calculator. I plugged in Caldari Navy, then location was The Forge and I hit "Select Corporation Buy Prices"
So from that do I look for the item that has the best ISK/LP and go for that? |
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ergherhdfgh
Imperial Academy Amarr Empire
959
|
Posted - 2015.11.25 22:51:29 -
[11] - Quote
Also skills can help a lot. If you are planning on running missions you should definitely train up the appropriate "Connections" skill. For combat missions that is "Security Connections". Just look through all the social skills there are others that will help with payouts some of them not so obvious.
Mission rewards are calculated in part by your standing so connections will increase payouts as well. Of course "negotiations" will help and "Social" will get your standing up faster thus helping indirectly. |

Hasikan Miallok
Republic University Minmatar Republic
1675
|
Posted - 2015.11.25 23:03:32 -
[12] - Quote
Ragnar Gunn wrote:Hasikan Miallok wrote:Ragnar Gunn wrote:
Ah yes. I forgot about LP. I should probably figure out the best way to turn that into ISK.
Use this CalculatorIf the best your corp can do on that is less than 1000 ISK/LP change corps :D ALSO a 0.5 mission agents offers substantially more LP than a 0.9 mission agent. The lower the sec status of the agent system the better. Trying to understand that calculator. I plugged in Caldari Navy, then location was The Forge and I hit "Select Corporation Buy Prices" So from that do I look for the item that has the best ISK/LP and go for that?
Yep sort by the ISK/LP by clicking at the top of the column. ignore any stupidly high values (higher than say 10,000 ISK/LP) they are probably part of some scam and not genuine buy offers.
Caldari Navy are not good to mission for once you have good enough standings for low Jita tax rates. The reason is the items they sell are also available in Faction War so the prices are a bit tanked. |

Ragnar Gunn
Caldari Provisions Caldari State
0
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Posted - 2015.11.25 23:22:12 -
[13] - Quote
Well for starters and learning the LP system I turned 38,000 Caldari Navy LP into 23 million ISK selling the faction ammo. Not sure if this is a good return or not, but that's what I got out of it. |

Hasikan Miallok
Republic University Minmatar Republic
1675
|
Posted - 2015.11.25 23:45:34 -
[14] - Quote
Ragnar Gunn wrote:Well for starters and learning the LP system I turned 38,000 Caldari Navy LP into 23 million ISK selling the faction ammo. Not sure if this is a good return or not, but that's what I got out of it.
Also I'm reading an article (not sure how old it is) but it says instead of Caldari Navy I might be better with running missions for the Lai Dai faction. Any truth to this? Should I look outside of Caldari all together?
That is a 0.6 ratio 600 ISK per LP. That is about right for Caldari Navy.
Basically you can either:
1) select a Corp that has consistently reasonable ISK/LP. Generally SOE that comes in between 1400 and 2000 ISK per LP (more than double your CN returns)
2) or chase higher ratios and swap corps when necessary. You can often get 4000 or more ISK per lP for very short periods until the market gets saturated by picking the right corp. This is hard work and you need to be on top of the market.
I would suggest SOE as:
1) the demand for SOE stuff are so high the returns rarely fluctuate 2) the SOE items do not need you to muck about buying or collecting tags 3) the SOE derived standing hit to Caldari is very small and can be pretty much ignored |

Ragnar Gunn
Caldari Provisions Caldari State
0
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Posted - 2015.11.25 23:49:32 -
[15] - Quote
Hasikan Miallok wrote:Ragnar Gunn wrote:Well for starters and learning the LP system I turned 38,000 Caldari Navy LP into 23 million ISK selling the faction ammo. Not sure if this is a good return or not, but that's what I got out of it.
Also I'm reading an article (not sure how old it is) but it says instead of Caldari Navy I might be better with running missions for the Lai Dai faction. Any truth to this? Should I look outside of Caldari all together? That is a 0.6 ratio 600 ISK per LP. That is about right for Caldari Navy. Basically you can either: 1) select a Corp that has consistently reasonable ISK/LP. Generally SOE that comes in between 1400 and 2000 ISK per LP (more than double your CN returns) 2) or chase higher ratios and swap corps when necessary. You can often get 4000 or more ISK per lP for very short periods until the market gets saturated by picking the right corp. This is hard work and you need to be on top of the market. I would suggest SOE as: 1) the demand for SOE stuff are so high the returns rarely fluctuate 2) the SOE items do not need you to muck about buying or collecting tags 3) the SOE derived standing hit to Caldari is very small and can be pretty much ignored
So in short, running missions for SOE will be better than Caldari Navy in almost every way, correct? |

ergherhdfgh
Imperial Academy Amarr Empire
959
|
Posted - 2015.11.26 00:17:08 -
[16] - Quote
Ragnar Gunn wrote:
So in short, running missions for SOE will be better than Caldari Navy in almost every way, correct?
It's better in the ways that have been stated.
It has it's draw backs.
For starters the mission agents are few and far inbetween. There will be lots of mission intruders in those systems and especially if you are flying something with a huge sig radius like a passive shield tanked Drake or a Marauder you'll have lots of "friends" come visit you in your missions. Just to name a few. |

Cherri Minoa
IronPig Sev3rance
133
|
Posted - 2015.11.26 00:18:15 -
[17] - Quote
A few things to remember when you are comparing your earnings to what other people "claim" to be making.
1. People exaggerate. 2. Even when they don't exaggerate, they tend to quote the maximum ISK / hour and forget to factor in all the various downtime. 3. Even when they are giving totally accurate figures, they have probably optimized for that type of operation and are grinding it as fast as they can for as long as they can. This may or may not be your idea of fun.
As an example, I just did 4 hours of PVE with 4 toons in null-sec and made a total of 320 million ISK. That works out at 20 million ISK / character / hour, which many people would say was a bit rubbish. But I took some time off to do some PVP, enjoyed my dinner without getting indigestion and generally had a fun time.
The best thing to do is not compete against some "claimed" earning figure, but decide just how much is a decent amount to suit your playstyle, and optimise for that.
"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2093
|
Posted - 2015.11.26 05:45:46 -
[18] - Quote
Ragnar Gunn wrote:Why would people not use a Drake for level 3's? Surely they dont run level 2's in a Drake, too easy. the drake works for lv3s but isn't an optimal ship. When I was a newb I used a drake for a pretty long time. These days I prefer turret ships, and if I use a missile ship it is usually a mordus legion ship because the missile velocity bonus makes them feel almost like turret ships. instant damage at range is a huge advantage, also you can pick off frigs at range as they approach you with a turret ship. That said many of the frigs in lv3s have very low HP so you can often volley them with the drake's missiles, but if you were using a ferox instead maybe that would only require 2 or 3 gun shots. and then you can use the rest of your guns on another target.
As said earlier speed is key. Many bounties are low in lv3s so skipping those and moving on to another missions to get more LP and rewards is often better than sitting around killing ships.
Caldari navy is good to grind some standings with for trading in Jita, but past that I wouldn't bother. sometimes you can get a decent price for it but the window is usually small as FW players have the same LP store with bonus stuff.
if you want to stick to caldari I'd pick someone with Caldari Navy Ballistic Control System Blueprint in the LP store. Between those and the co-proc bpc you should be able to trade at a decent rate with decent volume. there are a few other trades that can be good but any competition pretty much destroys the margin. Or go outside caldari and there are a bunch of other corps with decent trades. Just make sure you look at the volume, and/or understand the item you are trading in. For example a Zainou 'Beancounter' Science SC-801is not worth 4399isk/lp. out of all the implants that end in x01 the volume is typically very low, and there are some other implants that have different rates. For example the WS-605 is similar to a 1% implant and it goes up to 618 instead of a 6% implant.
SoE is nice as it is typically a fast consistent trade, and you don't have to buy millions in tags for each trade. plus they have some of the best agents. Although the lv3 one is really far away from the storyline agent.
@ChainsawPlankto
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2093
|
Posted - 2015.11.26 06:10:07 -
[19] - Quote
Cherri Minoa wrote:A few things to remember when you are comparing your earnings to what other people "claim" to be making.
1. People exaggerate. 2. Even when they don't exaggerate, they tend to quote the maximum ISK / hour and forget to factor in all the various downtime. 3. Even when they are giving totally accurate figures, they have probably optimized for that type of operation and are grinding it as fast as they can for as long as they can. This may or may not be your idea of fun.
As an example, I just did 4 hours of PVE with 4 toons in null-sec and made a total of 320 million ISK. That works out at 20 million ISK / character / hour, which many people would say was a bit rubbish. But I took some time off to do some PVP, enjoyed my dinner without getting indigestion and generally had a fun time.
The best thing to do is not compete against some "claimed" earning figure, but decide just how much is a decent amount to suit your playstyle, and optimise for that. isk/hour claims are only as good as the documentation.
Generally when people say isk/hour they mean how much isk+lp they generated actively doing an activity. So I log in and ship spin or chat most of the time, and I don't count that against my isk/hour because that wasn't time spend actively trying to make isk. But if I log in and rat I'll take my isk/time and get an isk/hour number. Or in missions get an (isk + lp* conversion rate)/time and get an isk/hour number. obviously this doesn't include trading time, but I'm okay with that because I know LP has a value that is pretty damn constant over time. However these numbers can be lumpy as they can be inconsistent, how do I count that 100mil isk drop I just got. what about a ship loss, or a streak of good/bad missions? Overall there is a pretty good average figure, but that takes more work than most people are willing to put in to get at.
In Cherri's case they made 320m over 4 hours with 4 characters, but imo it doesn't make sense to include a dinner break and a pvp break in that calculation. it only makes sense to track one activity at a time. If I tracked all my assets generated over all my time of playing eve and then divided by my time spent playing the result would be pretty horrible compared to the isk/hour claims floated by most people. and that makes a lot of sense because I spend a lot of time not even thinking about my isk/hour and instead fly around doing other stuff, also CCP has made a bunch of changes and my play style has changed a few times over the years. Also it leads to things like eating before I ever log on to "game" that number. which is something that imo doesn't really make sense to track. I can separate out my time specifically used for making isk out and track that to compare with other people which is the whole point of tracking isk/hour.
@ChainsawPlankto
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Shallanna Yassavi
Imperial Academy Amarr Empire
43
|
Posted - 2015.11.26 06:42:46 -
[20] - Quote
SoE mission hubs, especially the high-level ones, tend to have gankers in them. They can make your life interesting.
A signature :o
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Ragnar Gunn
Caldari Provisions Caldari State
0
|
Posted - 2015.11.26 06:44:16 -
[21] - Quote
Shallanna Yassavi wrote:SoE mission hubs, especially the high-level ones, tend to have gankers in them. They can make your life interesting.
even the agents in the 0.7 systems? |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2093
|
Posted - 2015.11.26 07:15:05 -
[22] - Quote
Ragnar Gunn wrote:Shallanna Yassavi wrote:SoE mission hubs, especially the high-level ones, tend to have gankers in them. They can make your life interesting. even the agents in the 0.7 systems? if by that you mean osmon, then imo that is the perfect place for suckers as they are people that probably don't understand the game mechanics as they aren't maxing their LP by going to one of the 0.5 systems. And they are a really big sucker if they thing 0.7 means any sort of safety. sure it is nice being closer to jita, but in a travel ceptor or blockade runner the distance hardly matters.
Although if you are talking about one of the lv 1 or 2 agents, then probably not.
@ChainsawPlankto
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Solai
Calibrated Chaos Habitual Chaos
304
|
Posted - 2015.11.26 08:51:00 -
[23] - Quote
Worth noting the cost and strength of destroyers, here. A few of them put out lots of damage. If a handful of them warp in on you in Osmon, and unload, they will lose a few mil in ship cost, but will have destroyed your ship as well, and picked up whatever loot it dropped. Since Osmon is so readily available and popular, it makes for a good source of fun. Thus, you should try to be prepared for this kind of scenario.
Random side note - I recently decided to try out missioning for SoE. I got fed up with security missions and switched to Distribution in my blockade runner. Getting up to lvl 4 was very quick, that way. |

Broject
Republic Military School Minmatar Republic
7
|
Posted - 2015.11.26 09:01:46 -
[24] - Quote
Ragnar Gunn wrote:Why would people not use a Drake for level 3's? Surely they dont run level 2's in a Drake, too easy. I ran them in minmatar space in an artillery thrasher until I borrowed a cynabal for speed. Using BCs is way too easy and boring.
Artillery > Missiles any day. |

ergherhdfgh
Imperial Academy Amarr Empire
963
|
Posted - 2015.11.26 16:40:30 -
[25] - Quote
Ragnar Gunn wrote:Shallanna Yassavi wrote:SoE mission hubs, especially the high-level ones, tend to have gankers in them. They can make your life interesting. even the agents in the 0.7 systems? Osmon is probably the busiest non-trade hub system in game and often has a higher population than some of the lesser pop trade hubs.SoE LP is very nice as has been pointed out and there are few agents as has been pointed out so lots of people there and peeople looking to do mission intrusions are going to gravitate towards target rich environments so yes Osmon is very very busy.
When I ran missions for SoE back in the day I used to do them in Osmon. Not because of the added safety that the 0.5 would give over a 0.7 ( so small that it is not even really a factor ) but because the 0.5 agents were closer to low sec and thus I would get locked out of doing missions on a 4 hour timer too often.
I think security mission agents can give you a mission to any system in the constellation. So checking the systems in a constellation can give you some indication of the chances of getting a low sec mission. You get offered one and you turn it down and start a 4 hour timer. Get offered the second one and you are done missioning for the evening. It can get annoying. So my laziness kept me in Osmon.
TBH though I honestly think that missions should only be used to get familiar with the game. Once you learn the basics of ship combat for fun and for money I think players should move on. Either try FW or try out null sec and either do some belt ratting or run some anoms. Null sec missioning can even be pretty cool. Just keep in mind that Eve is a group PvP game. If you are running solo content in Eve night after night then you are playing this game wrong.
Use mission running as a spring board to get you into other stuff and you'll be fine. Treat mission running like dailies in WoW and you'll get board with this game fast. |

Solai
Calibrated Chaos Habitual Chaos
304
|
Posted - 2015.11.26 18:43:46 -
[26] - Quote
ergherhdfgh wrote: TBH though I honestly think that missions should only be used to get familiar with the game.
+1. Vigorously agreed. Missioning is awful. This is NOT Eve. If you have not set a goal beyond missioning, then you're at very high risk of getting bored right out of the game. |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2096
|
Posted - 2015.11.26 19:41:03 -
[27] - Quote
ergherhdfgh wrote: When I ran missions for SoE back in the day I used to do them in Osmon. Not because of the added safety that the 0.5 would give over a 0.7 ( so small that it is not even really a factor ) but because the 0.5 agents were closer to low sec and thus I would get locked out of doing missions on a 4 hour timer too often.
I think security mission agents can give you a mission to any system in the constellation. So checking the systems in a constellation can give you some indication of the chances of getting a low sec mission. You get offered one and you turn it down and start a 4 hour timer. Get offered the second one and you are done missioning for the evening. It can get annoying. So my laziness kept me in Osmon.
osmon has a lowsec in constellation and lowsec and even null in neighboring constellations. If you pull a highsec burner in the Ihatalo constellation you have to go a whole bunch of jumps to go around the lowsec systems Nothing like pulling nullsec burners from highsec 
Lanngisi is all highsec constellation and rarely lowsec for burners, and at that point you turn down the mission because it is too many jumps away, not because it is in lowsec.
apanake all highsec in constellation, and a bunch more lowsec near by. Although the constellation layout is basically a pipe with apanake in the middle.
I think I remember hearing that they moved the soe l4 agents at some point, or was it added new ones?
Simela the lv3 system has a lot of lowsec in constellation, but I almost never see a mission go there, and you are probably safe declining them even inside the timer. I'd guess most lv 3s are in system or 1 jump max.
@ChainsawPlankto
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Hasikan Miallok
Republic University Minmatar Republic
1678
|
Posted - 2015.11.26 22:08:16 -
[28] - Quote
I have never had a "normal" L4 mission lead to lowsec at Lanngisi. The nearest losec is a couple of jumps the other side of Hek.
Storylines, definitely. Burners on odd occasions. But generic L4 missions do not seem to even send you as far as Hek.
Lanngisi PROs:
- truesec is less than 0.5 so good LP - it is an island constellation hanging off Hek with no losec - 2 jumps to Hek and a bit over half a dozen to Rens for cashing in LP - the SOE agent is one jump from L4 Minmatar and Amarr agents for standing balancing
Lanngisi CONs: - you get a better return on SOE LP store items at Amarr or Jita - you get a lot of missions in Barkrik where the deadspace mission areas are over 100 AU from the ingate - 'nados gangs are an issue if you bling fit Maurauders and battleships - Hek is a FW and losec ratting supply hub so the locals are a bit crazy, it is not unusual in local to see posts like "anyone want to duel in battlecruisers" or "who wants to duel my Vindicator"
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DeMichael Crimson
Republic University Minmatar Republic
52693
|
Posted - 2015.11.27 07:04:20 -
[29] - Quote
ergherhdfgh wrote:
TBH though I honestly think that missions should only be used to get familiar with the game. Once you learn the basics of ship combat for fun and for money I think players should move on. Either try FW or try out null sec and either do some belt ratting or run some anoms. Null sec missioning can even be pretty cool. Just keep in mind that Eve is a group PvP game.
If you are running solo content in Eve night after night then you are playing this game wrong.
Use mission running as a spring board to get you into other stuff and you'll be fine. Treat mission running like dailies in WoW and you'll get board with this game fast.
Sorry but I gotta disagree with this statement.
First - Eve Online is a sandbox game which means there's no right or wrong way to play.
Second - There's no rule stating you can't solo run the game content.
Third - Despite what others may say, if you enjoy doing a specific type of content available in the game, then do it.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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ergherhdfgh
Imperial Academy Amarr Empire
971
|
Posted - 2015.11.27 14:08:57 -
[30] - Quote
DeMichael Crimson wrote:ergherhdfgh wrote:
TBH though I honestly think that missions should only be used to get familiar with the game. Once you learn the basics of ship combat for fun and for money I think players should move on. Either try FW or try out null sec and either do some belt ratting or run some anoms. Null sec missioning can even be pretty cool. Just keep in mind that Eve is a group PvP game.
If you are running solo content in Eve night after night then you are playing this game wrong.
Use mission running as a spring board to get you into other stuff and you'll be fine. Treat mission running like dailies in WoW and you'll get board with this game fast.
Sorry but I gotta disagree with this statement. First - Eve Online is a sandbox game which means there's no right or wrong way to play. Second - There's no rule stating you can't solo run the game content. Third - Despite what others may say, if you enjoy doing a specific type of content available in the game, then do it. DMC I can not disagree with anything that you've said here. I've often said that you can't play Eve wrong.
That being said I'd like to add some clarification to the intent behind my comment.
Most other MMOs fit into one genre. Eve is very different from that. That other genre has as lot of engaging solo play as well as challenging PvE content. Eve due to it's high cost of death can not have PvE content that is anywhere near that challenging.
So by design Eve is a very different game. A game which is intended to shine in group activities and especially group activities involving PvP. I say this as a strict PvE player that's been PvEing in this game since 2009. However I understand that I am not normal, not IRL and not in this game.
So back to my original intent. So many players come here and assume missions are essentially like quests and they are not. In a game like WoW or Final Fantasy or the like you can quest in that game for years and constantly be introduced to new storylines and continue to level up and get new spell/moves and be walked through tutorials that are built into the storyline to teach you every aspect of the game.
In Eve you will wind up rescuing that whore of a Damsel that claims to be in distress over and over. I mean I'm at the point where I think that little princess likes being dominated by bad boys and likes having here ass sold like cheap meat at the deli. I guess that I should not be complaining, I mean her dad does keep forking over the cash for me to keep rescuing her.
Anyway back on topic which is that if you like running missions all day every day and never engaging with other players more than is absolutely necessary than have at it. However I just want to let new players know that if they think that missions are like quests and get bored with the game running missions, that they should know that this game is a group PvP focused game and that missioning, while it may be done by a lot of players, only accounts for a very very small percentage of the content in this game. The players are the content in this game and all of PvE takes a back seat to player created content.
So by all means if you are enjoying running missions don't let me stop you. However the people that are enjoying that game play don't need me to tell them to do what they enjoy. My comment was directed more at the player which gets bored with that type of thing, which I believe is the majority. |
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DeMichael Crimson
Republic University Minmatar Republic
52723
|
Posted - 2015.11.27 19:04:34 -
[31] - Quote
Mission running is actually a lot more varied than just saving the Damsel day after day.
The only reason players feel like the content is limited and get's boring is because they end up running missions for the same agent all the time. If players ran regular missions for various agents in all divisions of different corps for all factions, it would be a very long time before the content seems limited and get's boring. Add in Event Agents such as Career, Circle, Data, Cosmos and Epic Arc agents the content becomes even more expanded and varied.
Mix in all the other content available in this game and players can be entertained and kept busy for years. When you include alt accounts and multi-boxing, almost everything in this game can be done solo. Exploration, Mining, Planetary Interaction, Manufacturing, Marketing, Processing, Researching, Hauling, etc. Probably the only exception to solo play is Incursions and large Fleet Battles.
So even though the main mantra of this game is stated as being PvP / group play, most activities in this game can be and are usually done solo, including PvP.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Bastion Arzi
Angry Mustellid Decayed Orbit
301
|
Posted - 2015.11.27 21:08:13 -
[32] - Quote
if u dont mind losing standing against the empire factions i think the missions are more profitable than normal
for example i got like 60m isk loot from a level 4 vs the amarr. Now i used to run missions a fair bit in high sec. i never got anything close to 60m just from loot.
to be fair tho i ran the level 4 against the amarr in low sec so the rewards might be slighlty better there.
you could always 'fix' ur empire standings by just running the soe epic arc once every three months iirc. |

ergherhdfgh
Imperial Academy Amarr Empire
972
|
Posted - 2015.11.27 22:05:00 -
[33] - Quote
Bastion Arzi wrote:
to be fair tho i ran the level 4 against the amarr in low sec so the rewards might be slighlty better there.
Yes if you are willing to go to low sec rewards will be better. And if you don't mind destroying empire standings you can mission for pirate factions and do really well for yourself.
The lower the sec status the better the reward Pirate faction LP is worth significantly more per LP than empire faction LP Low sec and null sec factions typically have LP stores with cheaper items thus making the conversion to liquid isk even more profitable.
An example. SoE has a corporation that only exists in null sec known as The Sanctuary. I'll use the Nestor as an example. In the null sec only LP store of The Sanctuary you can get a Nestor BPC for 400K LP and 100 Million isk. In the SoE corp which exists in empire space they have the exact same Nestor BPC for 600K LP and 150 Million isk. So exactly one and a half times the cost and you get less rewards for each mission.
I ran mission on a low skill point alt that I made strictly for running null sec missions. I ran missions for blood raiders and did very well for my self isk wise especially considering how low my skill points were. Of course you have to learn how to operate in null and be ok with the heavily PvP environment that exists in NPC null but if that is your thing it can be very profitable.
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Iain Cariaba
2062
|
Posted - 2015.11.28 06:15:24 -
[34] - Quote
Ragnar Gunn wrote:Why would people not use a Drake for level 3's? Surely they dont run level 2's in a Drake, too easy. Because a drake is slow and ponderous with relatively low dps.
Using the "All 5" character from Pyfa, here's examples.
A Drake with a 10mn AB travels at a maximum sub-light speed of 444m/s, warps at 2.7AU/s, and can hit Guristas resist profile out to 55km for 299DPS.
A Machariel with a 100mn AB travels at a maximum sub-light speed of 553m/s, warps at 3AU/s without hyperspatial velocity rigs (4.71AU/s with 3 t1 rigs, something you can't put on a drake without sacrificing a lot of tank), and can hit Guristas resist profile at 55km for a bit over 400dps. Of course with the Machariel, you can do what I used to do. Fit for range and fit a MJD. Microjump up 100km, and snipe the rats as they come at you. Minimal tank needed when done right.
Then you have the Tengu, which when fit for PvE is better than a drake in every way.
And let us not forget the Gila, which can sport quite a strong shield tank, and the boosts it gives to its two drones makes them mini-AFs. I've cleared many a site in highsec and nullsec using Gilas.
Honestly, the Drake is almost the worst ship you can use to run missions of any sort. Slow sub-light speeds, slow warp speeds, pitiful DPS. The only thing a Drake has going for it is the fact that you can get some insane tank out of it, but you pay for that tank in every other category.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Hasikan Miallok
Republic University Minmatar Republic
1690
|
Posted - 2015.11.28 09:46:41 -
[35] - Quote
Iain Cariaba wrote: The only thing a Drake has going for it is the fact that you can get some insane tank out of it, but you pay for that tank in every other category.
To be fair its an OK choice for middle SP missile users on the way to a Raven/Phoon/Rattler/Golem etc.
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Iain Cariaba
2063
|
Posted - 2015.11.28 10:55:25 -
[36] - Quote
Hasikan Miallok wrote:Iain Cariaba wrote: The only thing a Drake has going for it is the fact that you can get some insane tank out of it, but you pay for that tank in every other category. To be fair its an OK choice for middle SP missile users on the way to a Raven/Phoon/Rattler/Golem etc. Not really. You can get similar DPS out of a Caracal, and the Caracal can partially speed tank to compensate for the reduction in raw HP when fit properly.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Donnachadh
United Allegiance of Undesirables
662
|
Posted - 2015.11.29 21:55:18 -
[37] - Quote
It may be off topic but I wanted to touch on the right and wrong way to play EvE.
In reality there is no way to play the game that is wrong, to be blunt as long as YOU are having fun then you are playing the game right. I will use myself as an example.
Go to low / nul sec / worm hole that is where the "fun" is, that was the advice I always heard when I first started. Well I followed that advice and endless hours of warping through low sec to find the one person that you could fight only to discover that they were actually a log off trap. Or even worse was finding nothing. So I thought nul will be better so off I went, the problem there was the requirements of the corp / alliances I tried and to meet those I found I was spending virtually all of my online time just meeting those requirements with little time for fun. So a group of guys I was flying with were thinking the same thing and decided that living in a worm hole was the best way to have fun so off we went. They all love it and they are still in the same worm hole today, but to me it was even more boring than anything else I have ever tried in this game.
Missions are boring, if you cherry pick them, use an optimal fit for the mission you are running and blitz them for max ISK / hour. As DMC says change agents, change division, change areas of space and for god's sake stow the max ISK per hour and instead look at missions as a puzzle and see how many ways you can find to solve it. If you normally run a long range sniper fit, try getting in ultra close and poking them in the nose is just one example. If you normally blitz missions then try complete clear and loot / salvage as a change of pace.
As your skills and knowledge of the game improve helping new players to get started and to come to grips with the game is extremely satisfying. Nothing better than the good feeling one gets from helping others to achieve their goals even if it is just a game.
Rotate around. Sure if all you do is run missions for the same agent every time you log in the game will get boring, so change it up. When you log in say screw missions I am going to go explore around and see what I can find. Try warping from system to system and talking ot whoever is in local it can be both fun and educational.
So to recap anything done to an extreme or exclusively including PvP can become boring depending on your expectations for the game. |

Ginnie
School of Applied Knowledge Caldari State
2
|
Posted - 2015.11.30 15:35:34 -
[38] - Quote
This is a very interesting discussion. There are so many ways to make ISK in this game. I particularly liked the comment towards the top about FUN! That is the most critical aspect. If you aren't having fun, then you are soooooo doing it wrong. 
I read the threads about how to maximize the ISK per hour running missions and I remain skeptical. I really don't see how blitzing all of the missions as quick as I can could be that efficient. I really need to try to track my own ISK per hour performance running 4s.
I do a full clear every time, then loot and salvage everything. Even on the longest of missions (e.g. Angel Extravaganza) I can run the mission (5 pockets), the bonus room, loot and salvage everything in 1.5 to 2 hours. I ran it a couple of days ago and, I think, I started about 830p and logged off shortly after 1030p. Like I said, I should track my performance for a few weeks and post it online. If I recall correctly, just the bounties for the NPCs in that mission total to 40 or 45M (about 30M without the bonus room).
I also think Dread Pirate Scarlet is very profitable if I do a full clear. I ran it about a week ago and the second pocket was Blood Raiders with 2 or 3 BS worth almost 2M. Although, I see how blitzing that one could be very efficient since the target is worth 5M and if I rush through the rooms I can get it done in easily 10 mins; multiple that out for an hourly rate and it looks really good! |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2111
|
Posted - 2015.11.30 19:03:35 -
[39] - Quote
mission blitzing is way more fun than poking things to death. Can't imagine ever going to a cap stable 1 bcu raven and thinking it is good because "missiles always hit" and "it does the right damage type" or something like that. eww gross.
you could move a mountain with a pick axe given enough time, or you could just blow it up. given those two options I'm reaching for the dynamite every time. and you can imagine the look I'm giving the guy with the pick axe saying "wow isn't this fun!!"
full clears with loot & salvage... sounds like a guy throwing $1 bills out of a helicopter just to watch the people scramble around trying to catch the money. they think they are getting a good deal running all over for a few bucks, and he is laughing his ass off watching the peons scramble. And to get them really excited he throws out a few fivers.
blitzing... well at least the guy is throwing twenties, there might even be a few hundreds in there.
@ChainsawPlankto
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Hasikan Miallok
Republic University Minmatar Republic
1692
|
Posted - 2015.11.30 22:48:48 -
[40] - Quote
Ginnie wrote:This is a very interesting discussion. There are so many ways to make ISK in this game. I particularly liked the comment towards the top about FUN! That is the most critical aspect. If you aren't having fun, then you are soooooo doing it wrong.  I read the threads about how to maximize the ISK per hour running missions and I remain skeptical. I really don't see how blitzing all of the missions as quick as I can could maximize the ISK per hour. I really need to try to track my own ISK per hour performance running 4s. I do a full clear every time, then loot and salvage everything. Even on the longest of missions (e.g. Angel Extravaganza) I can run the mission (5 pockets), the bonus room, loot and salvage everything in 1.5 to 2 hours. I ran it a couple of days ago and, I think, I started about 830p and logged off shortly after 1030p. Like I said, I should track my performance for a few weeks and post it online. If I recall correctly, just the bounties for the NPCs in that mission total to 40 or 45M (about 30M without the bonus room). I also think Dread Pirate Scarlet is very profitable if I do a full clear. I ran it about a week ago and the second pocket was Blood Raiders with 2 or 3 BS worth almost 2M. Although, I see how blitzing that one could be very efficient since the target is worth 5M and if I rush through the rooms I can get it done in easily 10 mins; multiple that out for an hourly rate and it looks really good!
Blitzing overall does pay more ISK. However it is important to realize most people do it for the challenge. To see what the maximum ISK per hour is they can achieve.
In reality by the time you have the SP and capital to start blitzing you probably do not really care if you make 80 mill an hour or 150 mill an hour. if it was just iSK I could make more per hour by logging my losec PI alts in more often and optimizing production.
It is sorta like owning a high performance car, regardless of whether there is any real benefit to driving at 150 mph you want to see what it can achieve.
The numerous threads around about whether running IIIs in a Mach is better ISK per hour than IVs and what is the optimal fit to do a burner mission in 1 minute 45 seconds instead of 1 minute 55 seconds (and spending 300 mill on officer mods to save that 10 seconds) are about solving logical puzzles and the challenge. The actual ISK you make is a useful side effect not the point of the exercise. |
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Solonius Rex
F0RCED ENTRY
198
|
Posted - 2015.12.01 01:45:02 -
[41] - Quote
Ginnie wrote:This is a very interesting discussion. There are so many ways to make ISK in this game. I particularly liked the comment towards the top about FUN! That is the most critical aspect. If you aren't having fun, then you are soooooo doing it wrong.  I read the threads about how to maximize the ISK per hour running missions and I remain skeptical. I really don't see how blitzing all of the missions as quick as I can could maximize the ISK per hour. I really need to try to track my own ISK per hour performance running 4s.
The only ones that are worth looting are the racial opponent missions, i.e. the ones with no bounties, and collect the tags they drop(for SoE, this would be Amarr navy as the targets). You can probably get around 20-30 mill from the tags alone, which is somewhat decent.
Otherwise, everything being equal, you will get more ISK from LP and mission rewards than with looting.
80% of the time, you wont run into a mission where the enemy will drop tags, so getting a measely 1-2 million isk from large wrecks and trying to salvage/collect them is a waste of time.
Quote:
I do a full clear every time, then loot and salvage everything. Even on the longest of missions (e.g. Angel Extravaganza) I can run the mission (5 pockets), the bonus room, loot and salvage everything in 1.5 to 2 hours. I ran it a couple of days ago and, I think, I started about 830p and logged off shortly after 1030p. Like I said, I should track my performance for a few weeks and post it online. If I recall correctly, just the bounties for the NPCs in that mission total to 40 or 45M (about 30M without the bonus room).
Sorry to say this, but this is pretty bad. Depending on the mission, you can easily clear it in 15-20 minutes if you use bltizing tactics, that net you about 3-4 mill in rewards and about 15 mill in LP(for SoE atleast), plus the bounties from the triggers you dropped, netting you around 20-25 mill every 20 minutes or so.
If youre having fun, then okay, but still, id say that i usually have more fun when im making tons of isk.
Quote: I also think Dread Pirate Scarlet is very profitable if I do a full clear. I ran it about a week ago and the second pocket was Blood Raiders with 2 or 3 BS worth almost 2M. Although, I see how blitzing that one could be very efficient since the target is worth 5M and if I rush through the rooms I can get it done in easily 10 mins; multiple that out for an hourly rate and it looks really good!
Generally, i only kill everything if i a) need to, or b) am up against tag dropping enemies. The main source of Income for Missions has always been LP, especially at level 4 and especially with SoE. With decent skills, most missions will net you 6-8k Lp, which is about half to a quarter of what you need to go and buy a SoE core/expanded probe scanner that you sell for a 30 million profit. |

Hasikan Miallok
Republic University Minmatar Republic
1692
|
Posted - 2015.12.01 03:44:20 -
[42] - Quote
It is worth pointing out that loot and salvage:
- are a major part of low level mission income for newer players but always faded away by level IV - have been seriously nerfed over a series of patches in the last 2 years to the point of being nearly pointless. Less loot is dropped and the reprocessing nerf and module tiericide means the low level loot is worth less.
You can always contract the wrecks to a salvaging corp and get them to do the work for you if you really hate seeing them "wasted". |

Donnachadh
United Allegiance of Undesirables
667
|
Posted - 2015.12.01 15:32:32 -
[43] - Quote
Hasikan Miallok wrote:The numerous threads around about whether running IIIs in a Mach is better ISK per hour than IVs and what is the optimal fit to do a burner mission in 1 minute 45 seconds instead of 1 minute 55 seconds (and spending 300 mill on officer mods to save that 10 seconds) are about solving logical puzzles and the challenge. The actual ISK you make is a useful side effect not the point of the exercise. I actually disagree with you on this and the ISK per hour posts. If the fitting puzzle and the posts were about completion times why are they always posted as comparisons of ISK per hour when a far better comparison would be actual completion times for each specific mission?
I am blessed with an unstable internet connection, one that drops out 4 or 5 times a week and is out for 20-30 minutes every time it goes out. For me the fitting puzzle is how to maintain enough tank and capacitor to survive a dropout at the worst possible moment in any mission yet still maintain as much DPS as possible. I am going to pick on Chainsaw Plankton here just as an example. If he was in it for the fitting challenge only then trying to find an optimum fit for someone with needs like mine holds just as challenge as finding the max ISL per hour fit and yet he dismisses my fitting puzzle as worthless and irrelevant.
If they only want a fitting puzzle and do not care about the ISK per hour then why not compare completion times for level 3 missions using any number of the smaller ships in the game. Minimizing your completion times on a level 3 mission using say a Fed Navy Comet is just as challenging a fittings puzzle as maximizing ISK per hour running the same missions in a Machariel, yet they never look at those fitting puzzles. And when they do look at these smaller ships again it is all about max ISK per hour running burner missions.
All that to say that you are partially incorrect in your assessment of why they do these things. They do see them as a puzzle to be solved, but they are not in it for the puzzle they are in it for the ISK and it is only the ISK that really matters. |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2114
|
Posted - 2015.12.01 20:13:24 -
[44] - Quote
Donnachadh wrote:I am blessed with an unstable internet connection, one that drops out 4 or 5 times a week and is out for 20-30 minutes every time it goes out. For me the fitting puzzle is how to maintain enough tank and capacitor to survive a dropout at the worst possible moment in any mission yet still maintain as much DPS as possible. I am going to pick on Chainsaw Plankton here just as an example. If he was in it for the fitting challenge only then trying to find an optimum fit for someone with needs like mine holds just as challenge as finding the max ISL per hour fit and yet he dismisses my fitting puzzle as worthless and irrelevant.
If they only want a fitting puzzle and do not care about the ISK per hour then why not compare completion times for level 3 missions using any number of the smaller ships in the game. Minimizing your completion times on a level 3 mission using say a Fed Navy Comet is just as challenging a fittings puzzle as maximizing ISK per hour running the same missions in a Machariel, yet they never look at those fitting puzzles. And when they do look at these smaller ships again it is all about max ISK per hour running burner missions.
All that to say that you are partially incorrect in your assessment of why they do these things. They do see them as a puzzle to be solved, but they are not in it for the puzzle they are in it for the ISK and it is only the ISK that really matters.
I know that problem all too well, and doubt that I would have dismissed it point blank. I think overall blitzing is the best choice in that scenario as you minimize the time your ship is in combat. Killing frigates first especially the elite ones as they tend to point is typically a good idea. DCing used to suck as your drones would just sit there and die, and it still really sucks in the middle of a burner mission 
and yes I mostly do care about the isk. lv3 navy comet just doesn't seem interesting to me, I did it once (I think with a harpy but minor difference) and got bored. and almost more of a flying puzzle than fitting puzzle. Either way solving it doesn't really do much for me. it was kinda cool to fight a BS in an AF when I was a few months in game, now I'd much rather use the big guns. When you know you have solved it but sit around waiting for your tiny guns to chew through a massive amount of hp, just waiting... yea that just makes me want to try finding a faster solution.
to many people pve means one thing, the grind they have to do so they can go pvp (or buy a plex). Most of my forum posts are using that as an assumption. And thus I try to point out the most efficient route. If people want something else they are free to ask for it.
@ChainsawPlankto
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2114
|
Posted - 2015.12.01 20:33:53 -
[45] - Quote
Donnachadh wrote:I actually disagree with you on this and the ISK per hour posts. If the fitting puzzle and the posts were about completion times why are they always posted as comparisons of ISK per hour when a far better comparison would be actual completion times for each specific mission? I apparently deleted that part out but it is pretty interesting. Overall yes specific mission times are important and should be tracked, however that is more work, and it doesn't always lead to a nice overall picture. Also there are variations on what spawns you get, number of jumps, or warp distance. The Blockade for instance has a number of different possible spawns, you can get pretty good at picking out the trigger but I don't think you can ever be perfect at it. Saying I make xxx mil/hour running mission aaa doesn't really mean anything as I can't just sit there and chain that mission over and over. I like the way Anize Oramara does it with the 3 hour blocks.
Also that tends to lead to individual ships/fits for each mission and that either requires more isk investment, or time spent swapping fits, where you could just instead stick with one ship/fit and do it good enough. I have an arty and ac mach and for the most part they share most modules, is it really worth having an extra ship hull and rigs to save a few seconds swapping fits? Hell according to jEveAssets I have 7.2bil in machs+fits, to most people I can only assume that is considered excessive. I have multiple versions of the "unified daredevil" again I cba to swap mods. I should probably specialize those fits but hey they work.
@ChainsawPlankto
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Hasikan Miallok
Republic University Minmatar Republic
1694
|
Posted - 2015.12.01 22:12:44 -
[46] - Quote
Chainsaw Plankton wrote:
Also that tends to lead to individual ships/fits for each mission and that either requires more isk investment, or time spent swapping fits, where you could just instead stick with one ship/fit and do it good enough. I have an arty and ac mach and for the most part they share most modules, is it really worth having an extra ship hull and rigs to save a few seconds swapping fits? Hell according to jEveAssets I have 7.2bil in machs+fits, to most people I can only assume that is considered excessive. I have multiple versions of the "unified daredevil" again I cba to swap mods. I should probably specialize those fits but hey they work.
The other advantage of multiple hulls with different fits is, providing they are named in some really obvious fashion, it makes it a lot harder to forget and enter a mission with the wrong hardeners, ECM and ammunition loaded.
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2115
|
Posted - 2015.12.02 00:28:49 -
[47] - Quote
Hasikan Miallok wrote:The other advantage of multiple hulls with different fits is, providing they are named in some really obvious fashion, it makes it a lot harder to forget and enter a mission with the wrong hardeners, ECM and ammunition loaded.
Luckily every time I've made a mistake like that I've noticed on the undock. For the most part the reason has been I moved hubs and got new ships with different names so I messed that up a few times. Although typically it is usually pretty easy to see when you've picked the wrong ship. My ac mach has 3 groups of guns, where my arty mach will have 1 group or 7 ungrouped guns. Also the propmods are different. oh and lately I've been runing armor tank on the AC version with a shield tank on the arty version. And then with the burner ships the setups are very different, so it is very quick to see.
although if you are just going to swap 2 hardeners around it is probably a lot easier to just swap the hardeners than have a different ship. And at that level of difference you might not notice if you undock the wrong ship.
@ChainsawPlankto
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