
Valacus
Streets of Fire
54
|
Posted - 2015.11.27 19:37:07 -
[1] - Quote
1) Remove off grid boosting. They put command ships in the game with massive tanks, then allow us to use them off grid, so everyone uses them off grid. Every fleet has to have one, but no fleet has to risk one. What is so wrong with requiring people to put their boosters on the field?
2) Rebalance ECM. I think the mechanic itself needs to change, not just tinkering with the RNG. Being unable to lock anything is just way more potent than any other form of EWAR.
3) Find a solution for AFK cloaking. |

Valacus
Streets of Fire
59
|
Posted - 2015.11.30 21:29:59 -
[2] - Quote
FT Cold wrote:1. Rebalance ECM, including cap warfare. The only way to completely take someone out of the fight should be to destroy their ship. ECM doesn't really have a meaningful counter-play. ECCM is ineffective and even if it were, no module should completely prevent your ship from being able to lock at least one other, even if it's chance based.
Neuts are in a similar state. Cap boosters aren't really an effective defense, as they don't provide enough cap to offset the strength of neuts and cap batteries are next to worthless. For cap based tanks, which aren't very strong to begin with without links, any ship with enough neuting power is a hard counter, and bonused hulls spell instant death. Utility highs should be made into a slot which players need to make a choice, and for offensive options, there needs to be an effective defense.
2. Battleship PVP performance needs to be decoupled from neuts, drones, and RHMLs. Part of the problem is power-creep from smaller hulls, which isn't really an issue of buffing battleships. T3 cruisers (and destroyers) are long overdue for another nerf to EHP, and a fresh one to DPS and application. That said, battleships could sorely stand to see a balance pass, and I think that a round of buffs similar to those that CBCs enjoyed to mobility, EHP, and cap, wouldn't be game breaking, especially with links going on grid in the future. Instead of a role bonus to range, a bonus to scan resolution, sensor strength or warp speed would be welcome; a 2.4 au/sec warp speed would be reasonable to offset with a few rigs.
3. More support, ships, modules, and mechanics designed for solo PVP. Solo PVP is the lifeblood of EVE, it's far from dead, even if it isn't as visible as the big fleet battles featured in the trailers. It's accessable, high risk-high reward, and generates content.
I'm a bit apprehensive about the direction that a few of the latest changes could take. 36k+ scrams from HICs, command destroyers, and on grid only links have the potential to buff low skill, low risk, blobby gameplay while functionally adding much less to small scale gameplay. A bigger, more well organized group deserves to have some advantages, but stack the deck in their favor too much, and the game will lose something special; the ability for a player to jump in a ship and get content anytime is vital to the game's health.
Add the removal of off grid boosting and this would be my wet dream patch. Yes, there needs to be more solo oriented modules. Right now soloing is just based on ancil reps, with a few cancer EWAR fits here and there. Soloing by "who can tank the best" is really boring. ECM has always been a really stupid mechanic. "Hahaha, you can no longer play the game except to die!" Who thought up that idea? Every other form of EWAR requires a situational mechanic to be made effective, like transversal for tracking disruptors or range for sensor damps. Jamming simply requires the jam to land. Not to mention ECCM is a wasted module slot if you don't run into jammers, but sensor boosters and tracking computers are never wasted. Battleships suck balls right now. Too big, too slow, too easy to negate DPS, and too easily countered by simple things like neuts. The one and only exception is the one battleship that is relatively small, relatively fast, has a warp speed AND acceleration bonus, uses capless weapons, and uses a weapon type that can be extremely effective at distances where tracking isn't as big of an issue. 3 guesses which one that is. |