
zelalot
OMB Corp
5
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Posted - 2015.11.26 17:59:25 -
[1] - Quote
Hilti Enaka wrote:The game has become very risk averse making it dull, boring and predictable. As much as that makes this sound like a rant, it's far from it. The question is what 3 things would you change of eve pvp?
I am PVP orientated so my three things are all aimed at trying to get people out of their comfort zones and away from being risk averse and get people looking for the GF's rather than the safe fights.
1. EWAR - needs a complete rethink, this contributes the biggest factor of risk aversion and is an "I WIN" button.
2. Logi ships - another contribution to the "I WIN" button, they tend to be the decision to go out and roam or not to go out and roam, as well as the decision to engage or not to engage, it always comes down to if your bringing 10 logi ships i am bringing 15.
3. Neutral repping ships in wars; another contribution to the massive risk aversion.
I now wait the forum trolls to try to frame the my 3 points as fail. Before you do I want you to consider what the game used to be like before EWAR and Logi came into the game, that period of the game was the most enjoyable for me and many of the friends I made who unsubbed for the reasons of trying to make content but always competing against the game plays that roll out with the points above.
Pryce Caesar wrote:You mean to say that, because new elements of gameplay were added to diversify the PvP nature of EVE Online, it has become "risk aversive"?
EWAR and Logistics are meant to make the PvP aspect of EVE about more than "lock on, click, blow up target", and add another element of strategy to the game. The point is to out-think and out-plan your enemy. If you are complaining about stuff like EWAR and Logistics, then it seems like the complaint is about not being able to out-think the enemy. They are not "I WIN" buttons if you are a good enough to be able to coordinate your fleets to neutralize them.
I will ignore the Neutral repping point, because I am not entirely familiar with it.
Point being, you talk about "risk aversion" with EWAR and Logistics, but you also point towards them being "I WIN" buttons which, as I pointed out above, seems to point towards you having been blown out of the sky a number of times by Combat-EWAR/Combat-Logi ship pairs in the past. In other words, you just want your PvP to be "easier", and that seems to be true "risk aversion" - the removal of your target's means to out-match you.
I have to agree with the OP. I think there is too much. too many unknowns and therefore people don't want to engage meaning yes risk aversion. I wouldn't call them I win buttons but I would go as far as saying EWAR and logi are fight spoilers with the team that can bring the most EWAR and logi being the out right winners.
To me my three things are:
1. Ewar and logi should be reworked. 2. more mission related to actual pvp content 3. somehow get the game to be less risk averse. |