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Thread Statistics | Show CCP posts - 4 post(s) |
Trinkets friend
Sudden Buggery
2932
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Posted - 2015.11.27 02:03:49 -
[31] - Quote
I am hoping that PYFA gets these updates loaded in soon, because it's really dangerous to make proclamations on stuff when the cap pool of guardians is going up (because they need more cap!) and cap recharge is getting slower. Because, yeah, we all use native cap regen on the most OP logi in the game.
You are aware that more capacitor equals harder to neut out, right?
The other thing is to note that to all intents and purposes armour cruiser logi hasn't really changed at all. You'll still be running Guards at 50km with 100% rep efficiency, and dodging Geddon neuts quite effectively.
Sure, slower armour rep cycles mean a slight chance of an aggro swap causing problems (max 12s now to swap reps vs 10s perviously) but most aggro swaps only result in kills when the Guardian blob is being damped, jammed or neuted. i'm not seeing a great deal of difference here.
But, without a lot of time to go through and double-check the effects of these cycle, cap use and rep amount changes ship by ship...over the 40 or so logi hulls in game...its just looking like cementing armour in vs shield.
~~ Localectomy Blog ~~
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Khan Wrenth
Ore Oppression Prevention and Salvation
302
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Posted - 2015.11.27 02:13:24 -
[32] - Quote
Wow. This seems like quite the nerf to logi. Even my proposal wasn't this drastic.
I'm intrigued, however, by the increased use of falloff in systems that previously didn't have it. Could missiles be in for an eventual falloff treatment, I wonder? And will this new falloff system (instead of increased chance of miss - decreased effectiveness) eventually be applied to other ewar? I know that was asked in the neut nerf thread, but I didn't see a reply there.
Let's discuss overhauling the way we get intel in EvE.
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Mad Abbat
Talon Swarm NEOS FLEET
10
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Posted - 2015.11.27 02:13:34 -
[33] - Quote
Still unbonussed RR remains not viable in general.
That is a good chance to get rid of game breaking 90000% bonues like we have now.
500% bonus to rep range on t1 hull, to make it actually work? Well... not good.
Maybe make base range 250% batter than now live and have logi only 100% better?
same for logi, but waaaay more viable for T3 logi and RR gangs that dare to use MWD.
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Karash Amerius
Sutoka
215
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Posted - 2015.11.27 03:46:01 -
[34] - Quote
Are the targeting ranges of the logi class getting a buff as well?
Because you don't mention this at all.
Karash Amerius
Operative, Sutoka
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Vincent Athena
V.I.C.E.
3702
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Posted - 2015.11.27 03:56:12 -
[35] - Quote
I use RR on my drones during missions. Thus, its not a typical logistics ship that I am using. What does the dropoff curve look like for the typical ship used for L4 missions, like a Navy Domi or a 'snake?
Know a Frozen fan? Check this out
Frozen fanfiction
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Nyjil Lizaru
Aideron Robotics
42
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Posted - 2015.11.27 04:00:04 -
[36] - Quote
On one hand, these changes sound really interesting and fun; and an elegant answer to the 'problem of logi'.
On the other hand, I'm not sure that the actual flying of logi needed more complexity and/or stress.
Regardless, I look forward to seeing if my sanity can survive this!
Nyjil's corollary to Malcanis' Law: -á "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity."
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Arrendis
GoonWaffe Goonswarm Federation
1665
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Posted - 2015.11.27 04:56:12 -
[37] - Quote
I'd just like to go on-record as saying that CCP Fozzie & team have exceeded my expectations on this one. Having played with the fitting of ships and working out a quick breakdown of how things will be working on Sisi, I can safely say that I love these changes. This is going to make everything more fun. |
Markus Reese
Deep Core Mining Inc. Caldari State
760
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Posted - 2015.11.27 05:25:27 -
[38] - Quote
Arrendis wrote:I'd just like to go on-record as saying that CCP Fozzie & team have exceeded my expectations on this one. Having played with the fitting of ships and working out a quick breakdown of how things will be working on Sisi, I can safely say that I love these changes. This is going to make everything more fun.
Seconded this. Not only will it help balance Logi and make it more skill requiring, it actually makes it far more fun!
For example: I was on sisi today testing, doing the good ol CA1, rr neutrals. No longer is it suddenly a person is .5km out of range and poof, everything is off. There is a buffer to say "turn your ass around and get back" as you watch the reps start to fall off. Makes it quite exciting actually and more involved for both parties. Very much feeling like a win all around.
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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Sosi Midragi
101st Cliffdiving Regiment Northern Army
0
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Posted - 2015.11.27 05:54:23 -
[39] - Quote
Markus Reese wrote:Arrendis wrote:I'd just like to go on-record as saying that CCP Fozzie & team have exceeded my expectations on this one. Having played with the fitting of ships and working out a quick breakdown of how things will be working on Sisi, I can safely say that I love these changes. This is going to make everything more fun. Seconded this. Not only will it help balance Logi and make it more skill requiring, it actually makes it far more fun! For example: I was on sisi today testing, doing the good ol CA1, rr neutrals. No longer is it suddenly a person is .5km out of range and poof, everything is off. There is a buffer to say "turn your ass around and get back" as you watch the reps start to fall off. Makes it quite exciting actually and more involved for both parties. Very much feeling like a win all around.
Whow this must be the solo best reasone these changes are good /sarcasem |
Rowells
ANZAC ALLIANCE Fidelas Constans
2835
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Posted - 2015.11.27 06:28:19 -
[40] - Quote
Jack Hayson wrote:g4llentes0ldier wrote:Even so shield reps will now take 7.2 sec per cycle where as Armor will take 6.3 sec per cycle so over time shields reps cannot match armour reps and shields will have a shorter optimal range. Basically go with Armor ships and reps after this
You are misunderstanding the changes. The amount repaired per second didn't change. They cycle slower, but boost more. The only thing this changes for shield is that you let your target drop a little bit lower before activating the shield booster. For armor the changes are much more severe, because it will take longer until the rep actually gets applied. To be honest I don't think armor even needs this nerf, considering how little impact this will have on shield. Personally I would have just nerfed the scan resolution of logis instead. (since it would have the same impact on shield and armor) Yes, the optimal range of shield is shorter, but the falloff is a lot longer, meaning that at longer ranges shield actually reps more than armor. EDIT: The more I think about it... in most situations the decreased cycle time will actually be a buff for shield instead of a nerf: Imagine you just managed to lock someone as he enters structures. If you now give him a small shield boost he might get volleyd before the next cycle starts, but with a bigger boost he survives that volley and catches reps. The only situation the bigger shield boost+longer cylce time is a nerf is when you are bad and activate too many boosters at once or too early. For armor it's always a nerf. in most situations, being in structure as a shield taker means a lot of other things went wrong. If he's in structure once you lock him, is it not reasonable to assume hell be back in structure, if not further (or deader) due to the longer rep time? |
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Torgeir Hekard
I MYSELF AND ME
221
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Posted - 2015.11.27 06:28:45 -
[41] - Quote
CCP playing it's own game yet again...
Guys. Guuys! Helloooo! Is there anybody out there?
I understand the last time a dev actually played their own game was several years ago. I suspect cap booster logis were not a thing in yer merry dayes of cavalry ravens and nano domis, but here's the most recent hot topic from Slowpoke News Network: smallgang logis more often than not use cap boosters. They don't give a crap about cap transfers or cap regen. They do give a crap about the fact that a random frig can survive a nuclear winter on navy400s, and the bigger the ship gets the more 800s he has to chug to even keep moving and shooting, much less repping. While cargo remains the same.
I think you have a teensy weensy little problem in this game of yours when the ship staying power actually goes down with the size increase because **** you sigtanking, **** you speed is life and **** you capacitor. |
Medria Lennelluc
Strategic Exploration and Development Corp SpaceMonkey's Alliance
3
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Posted - 2015.11.27 06:30:45 -
[42] - Quote
Will the Optimal/Falloff be tied to Racial Cruiser level or to Logistics level? (the 60% for Scimitar for example) |
Orca Platypus
Pator Tech School Minmatar Republic
85
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Posted - 2015.11.27 06:32:34 -
[43] - Quote
Rmage Gemmell wrote:So let me get this straight .... a Scimmy/Scythe/Basi/Osprey can now pump shield HP at 100k ?
You don't see a problem here with warp distance being at 150k and the small guy trying to separate gangs ?
Logi frigs that can repp at 40+ k. Lovely.
Don't you think you should set that warp to distance at more than 200k now ?
At 100km they are going to do 22% of current rep. You'll need 5 of those to be as good as a single one. Overall it's a major nerf - the maximum efficiency stays the same, range is nerfed (you have to be closer to give full reps, especially shield), efficiency is nerfed (if you aren't close, you're ****, especially with armor).
Even though I've done MOST of my pvp in a logi, I don't really care, as long as the other guy is hit equally hard. This change doesn't really give any side any more advantage than N+1 would usually give. |
Medria Lennelluc
Strategic Exploration and Development Corp SpaceMonkey's Alliance
3
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Posted - 2015.11.27 06:41:38 -
[44] - Quote
Orca Platypus wrote:At 100km they are going to do 22% of current rep. You'll need 5 of those to be as good as a single one. Overall it's a major nerf - the maximum efficiency stays the same, range is nerfed (you have to be closer to give full reps, especially shield), efficiency is nerfed (if you aren't close, you're ****, especially with armor).
From what I can gather, at 100km it's more like 2%, not 22% |
Xe'Cara'eos
A Big Enough Lever
366
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Posted - 2015.11.27 06:44:42 -
[45] - Quote
how do you envisage this changing the meta in large gangs, where plenty of logi will likely mean that SOMEONE will be at the right point to land reps instantly on the new primary
I'm seeing this as an indirect nerf to small gangs......
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Torgeir Hekard
I MYSELF AND ME
221
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Posted - 2015.11.27 06:52:13 -
[46] - Quote
Xe'Cara'eos wrote: I'm seeing this as an indirect nerf to small gangs......
I'm seeing this as a rather direct nerf to small gangs because Le Blob doesn't care about long cycles because with 100500 logis you are already staggering reps by virtue of human factor, because blob logi fits are largely unaffected (5-1 basi is exactly the same as it was), because who cares about 80% rep efficiency when you have 300% overrep, but now you can rep up that drooling moron that MJDed in the middle of the enemy fleet with a couple dozen logi of yours. |
Tethys Luxor
Prima Gallicus
9
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Posted - 2015.11.27 07:02:02 -
[47] - Quote
It's very difficult to judge how these changes are going to change the meta. Logi V is a now an even more powerful skill.
Is it possible to add a small adjustment to T2 logi drone requirements ? It's on the very bottom of skill queues. The multiplicand is relatively high and all drone size are getting the T2 with lvl 5 only. |
Markus Reese
Deep Core Mining Inc. Caldari State
760
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Posted - 2015.11.27 07:08:49 -
[48] - Quote
Tethys Luxor wrote:It's very difficult to judge how these changes are going to change the meta. Logi V is a now an even more powerful skill.
Is it possible to add a small adjustment to T2 logi drone requirements ? It's on the very bottom of skill queues. The multiplicand is relatively high and all drone size are getting the T2 with lvl 5 only.
How is Logi V going to be even more powerful? The range bonus? Right now Logi V does more with so many required logi V fits to get that extra rep. The range bonus is fairly good, but at the ranges they operate, not sure if make or break fighting, well, not before crunching numbers. All I can say is being a logi is more fun and what CCP said about wasted reps will be true. Staggered cycles are going to be more important, woot.
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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Arrendis
GoonWaffe Goonswarm Federation
1666
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Posted - 2015.11.27 07:11:41 -
[49] - Quote
Jack Hayson wrote:[The amount repaired per second didn't change.
Actually, the amount repped per second is anywhere from 'virtually unchanged' to 'cut in half' depending on where in your falloff you are.
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Arrendis
GoonWaffe Goonswarm Federation
1666
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Posted - 2015.11.27 07:14:27 -
[50] - Quote
Tethys Luxor wrote:Logi V is a now an even more powerful skill.
As opposed to being the 'if you don't have it, fly the T1 support cruiser' skill it's been for any serious logi-work?
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Rek Seven
Hidden Agenda Deep Space Engineering
2116
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Posted - 2015.11.27 07:24:47 -
[51] - Quote
What about T3 logi fits? Don't they need adjusting or will they have the same rep power and cap stability after the changes?
The wishlist is pretty much complete...
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Solarus Explorer
The Church of Awesome
11
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Posted - 2015.11.27 07:31:07 -
[52] - Quote
+1 for cutting down the range of frig logi. I would suggest cutting down the range of cruiser logi further as well, to give brawlers some chance of catching logi in small gangs.
Overall though i'm in favour of removing logi completely from the game. Let ships undock and die in pvp, they shouldn't have the safety of a bunch of logi ships to save them all the time.
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Tethys Luxor
Prima Gallicus
9
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Posted - 2015.11.27 08:11:28 -
[53] - Quote
Markus Reese wrote: How is Logi V going to be even more powerful? The range bonus? Right now Logi V does more with so many required logi V fits to get that extra rep. The range bonus is fairly good, but at the ranges they operate, not sure if make or break fighting, well, not before crunching numbers. All I can say is being a logi is more fun and what CCP said about wasted reps will be true. Staggered cycles are going to be more important, woot.
There is now even more gap between logi 4 and logi 5 (and it was HUGE before). I'm not comparing the old and new logi mechanic here. |
afkalt
Republic Military School Minmatar Republic
2467
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Posted - 2015.11.27 08:29:51 -
[54] - Quote
Tethys Luxor wrote:Markus Reese wrote: How is Logi V going to be even more powerful? The range bonus? Right now Logi V does more with so many required logi V fits to get that extra rep. The range bonus is fairly good, but at the ranges they operate, not sure if make or break fighting, well, not before crunching numbers. All I can say is being a logi is more fun and what CCP said about wasted reps will be true. Staggered cycles are going to be more important, woot.
There is now even more gap between logi 4 and logi 5 (and it was HUGE before). I'm not comparing the old and new logi mechanic here.
I admit, it is getting closer and closer to those annoying group of skills where I-IV is utterly useless. It's closing in on adv. spaceship command every change |
Rmage Gemmell
Friends of Mache Foundation
1
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Posted - 2015.11.27 08:31:23 -
[55] - Quote
Orca Platypus wrote:Rmage Gemmell wrote:So let me get this straight .... a Scimmy/Scythe/Basi/Osprey can now pump shield HP at 100k ?
You don't see a problem here with warp distance being at 150k and the small guy trying to separate gangs ?
Logi frigs that can repp at 40+ k. Lovely.
Don't you think you should set that warp to distance at more than 200k now ? At 100km they are going to do 22% of current rep. You'll need 5 of those to be as good as a single one. Overall it's a major nerf - the maximum efficiency stays the same, range is nerfed (you have to be closer to give full reps, especially shield), efficiency is nerfed (if you aren't close, you're ****, especially with armor). Even though I've done MOST of my pvp in a logi, I don't really care, as long as the other guy is hit equally hard. This change doesn't really give any side any more advantage than N+1 would usually give.
When you get a range increase, that is not considered a nerf.
A couple of cycles of RR can save you, even if it is just 1 cycle. What this means is that the range of engaging on grid against superior numbers has just decreased (a lot), and that Scimmy that is burning for his buddy can pump shields and make his buddy hold out, even at 100k. Forget about separating on grid if a Scimmy is present.
Medria Lennelluc wrote:Orca Platypus wrote:At 100km they are going to do 22% of current rep. You'll need 5 of those to be as good as a single one. Overall it's a major nerf - the maximum efficiency stays the same, range is nerfed (you have to be closer to give full reps, especially shield), efficiency is nerfed (if you aren't close, you're ****, especially with armor). From what I can gather, at 100km it's more like 2%, not 22%
No, he's right, it's about 23-25% from their own graph, with the 20% point being reached at 106. |
Diamond Hunter01
Great White North Productions Alternate Allegiance
0
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Posted - 2015.11.27 08:31:26 -
[56] - Quote
Can we get a Logistic Drone Bay for LOGI ships. Yes thats right a seperate drone bay from the regular drone bay so LOGI may carry a full compliment of Logistic drones and be capable of feilding DPS drones as needed. |
PlantythePottedPlant
Ultima Unitatis No Points Necessary
13
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Posted - 2015.11.27 08:45:32 -
[57] - Quote
Rmage Gemmell wrote:Orca Platypus wrote:Rmage Gemmell wrote:So let me get this straight .... a Scimmy/Scythe/Basi/Osprey can now pump shield HP at 100k ?
You don't see a problem here with warp distance being at 150k and the small guy trying to separate gangs ?
Logi frigs that can repp at 40+ k. Lovely.
Don't you think you should set that warp to distance at more than 200k now ? At 100km they are going to do 22% of current rep. You'll need 5 of those to be as good as a single one. Overall it's a major nerf - the maximum efficiency stays the same, range is nerfed (you have to be closer to give full reps, especially shield), efficiency is nerfed (if you aren't close, you're ****, especially with armor). Even though I've done MOST of my pvp in a logi, I don't really care, as long as the other guy is hit equally hard. This change doesn't really give any side any more advantage than N+1 would usually give. When you get a range increase, that is not considered a nerf. A couple of cycles of RR can save you, even if it is just 1 cycle. What this means is that the range of engaging on grid against superior numbers has just decreased (a lot), and that Scimmy that is burning for his buddy can pump shields and make his buddy hold out, even at 100k. Forget about separating on grid if a Scimmy is present.
For the logi frigates it's a straight nerf. Both armor and shield slope pretty steeply past the current range, and the fact that at 15km it's 90% effective already for shields is kind of sad.
Optimal of 4k for small remote shield boosters is silly, and even though they *can* rep at 40, that's like saying you *can* shoot your blasters at 20k with void. It won't do anything, but if it makes you feel better have at it. |
Phaezen Orti
WiNGSPAN Delivery Services The WINGSPAN Logo Alliance
0
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Posted - 2015.11.27 08:56:06 -
[58] - Quote
Diamond Hunter01 wrote:Can we get a Logistic Drone Bay for LOGI ships. Yes thats right a seperate drone bay from the regular drone bay so LOGI may carry a full compliment of Logistic drones and be capable of feilding DPS drones as needed.
Can't see that happening as logi vs damage vs ewar drones is a meaningful choice |
Acobar
Lonetrek Blacksoul Federation Northern Army
0
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Posted - 2015.11.27 09:04:58 -
[59] - Quote
How about getting logi on killmails, CCP Fozzie? |
Aisha Shimaya
GoonWaffe Goonswarm Federation
9
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Posted - 2015.11.27 09:14:37 -
[60] - Quote
A good change with a nice incursion nerf on the side. |
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