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Thread Statistics | Show CCP posts - 4 post(s) |
Ghaustyl Kathix
Quantum Singularities Half Massed
65
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Posted - 2015.12.10 20:17:49 -
[151] - Quote
Vailen Sere wrote:Cap warfare is anti Logi/support. ECM works pretty well too. I know, that's what I mean. Sensor damps, ECM, cap warfare, target-switching, mass-MJDs, fleet maneuvering and raw DPS/alpha are all very possible counters for logi.
The design philosophy for this rework was "Now there's a way for players to show their skill," but I'd argue the opposite. It's a straight nerf, and just makes logi more susceptible to counters that already worked perfectly fine anyway. If anything, they should've made the fitting and cap use a little less tight so pilots can run them at all without needing to be perfect at them; that's how to let logi pilots show skill. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
551
|
Posted - 2015.12.11 01:59:08 -
[152] - Quote
SO why did you nerf the t2 reps? t2 reps used to be always chosen because of faster cycle time. versus more grid for more reps
Amarr Militia Representative - A jar of nitro
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Lugh Crow-Slave
1362
|
Posted - 2015.12.12 14:18:18 -
[153] - Quote
Ghaustyl Kathix wrote:I feel like all the changes together are too much of a nerf. It's like CCP listed off all the qualities that could be nerfed on logi (cap use, range, repair amount, cap use, fitting, cycle time) and decided to nerf all of them, while keeping all the same counters, making one of the counters more effective (target switching does more now that cycle time's worse), and adding a new counter (command destroyers can teleport logi away now). Even though the meta 4 reppers became the new compact versions, my Guardians and Augorors no longer fit, and would still be less effective even if they were. I have to either give them frigate-sized tanks or leave an empty high slot to make them fit again. All for a ship's easily countered, requires almost perfect related skills in order to fly at all, and can't do anything on its own.
And people are still saying they need to stacking penalize, have signature radius reduce repairs, or have a dedicated anti-repair EWAR module?
At least you fly armor shield has become a joke after this
Armor, better hp/s better cycle time longer effective range onto of it anyway having better buffer and resists to amplify the effect of logistics.
Shield, reps at start of cycle. .... woo any competent logi pilot can fly well enough that dealing with reps at the end of a cycle is not that big of a disadvantage
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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RcTamiya
SUPREME MATHEMATICS A Band Apart.
54
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Posted - 2015.12.12 15:48:33 -
[154] - Quote
Lugh Crow-Slave wrote:Ghaustyl Kathix wrote:I feel like all the changes together are too much of a nerf. It's like CCP listed off all the qualities that could be nerfed on logi (cap use, range, repair amount, cap use, fitting, cycle time) and decided to nerf all of them, while keeping all the same counters, making one of the counters more effective (target switching does more now that cycle time's worse), and adding a new counter (command destroyers can teleport logi away now). Even though the meta 4 reppers became the new compact versions, my Guardians and Augorors no longer fit, and would still be less effective even if they were. I have to either give them frigate-sized tanks or leave an empty high slot to make them fit again. All for a ship's easily countered, requires almost perfect related skills in order to fly at all, and can't do anything on its own.
And people are still saying they need to stacking penalize, have signature radius reduce repairs, or have a dedicated anti-repair EWAR module? At least you fly armor shield has become a joke after this Armor, better hp/s better cycle time longer effective range onto of it anyway having better buffer and resists to amplify the effect of logistics. Shield, reps at start of cycle. .... woo any competent logi pilot can fly well enough that dealing with reps at the end of a cycle is not that big of a disadvantage
shield logi = has it easier to counter alpha armor logi = has it easier to counter sustained dps
both however are viable .... |
Lugh Crow-Slave
1362
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Posted - 2015.12.12 23:45:57 -
[155] - Quote
RcTamiya wrote:Lugh Crow-Slave wrote:Ghaustyl Kathix wrote:I feel like all the changes together are too much of a nerf. It's like CCP listed off all the qualities that could be nerfed on logi (cap use, range, repair amount, cap use, fitting, cycle time) and decided to nerf all of them, while keeping all the same counters, making one of the counters more effective (target switching does more now that cycle time's worse), and adding a new counter (command destroyers can teleport logi away now). Even though the meta 4 reppers became the new compact versions, my Guardians and Augorors no longer fit, and would still be less effective even if they were. I have to either give them frigate-sized tanks or leave an empty high slot to make them fit again. All for a ship's easily countered, requires almost perfect related skills in order to fly at all, and can't do anything on its own.
And people are still saying they need to stacking penalize, have signature radius reduce repairs, or have a dedicated anti-repair EWAR module? At least you fly armor shield has become a joke after this Armor, better hp/s better cycle time longer effective range onto of it anyway having better buffer and resists to amplify the effect of logistics. Shield, reps at start of cycle. .... woo any competent logi pilot can fly well enough that dealing with reps at the end of a cycle is not that big of a disadvantage shield logi = has it easier to counter alpha armor logi = has it easier to counter sustained dps both however are viable ....
If that were the case it was all that separated them it would be great
To bad armor counters alpha better
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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suicide
The Exit Plan Test Alliance Please Ignore
29
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Posted - 2015.12.13 19:05:51 -
[156] - Quote
I am super late to this party however could we change the medium cycle times to something between S and L cycle times?
It seems to me to be a slam-dunk obvious change. |
Kaldi Tsukaya
Deveron Shipyards and Technology
197
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Posted - 2015.12.14 08:42:05 -
[157] - Quote
Wow, why so much change in the PG/CPU? I have to rework almost every single logi fitting to squeeze them into the hulls.
Solo logi fits are no longer cap stable. Wait, I have a couple meta-fit T1 frigs that are stable (but over CPU/PG). Not much use for bantams and navitas though
Bye-bye shield, hello armor. Is it possible to look at adding "remote shield augmentor "rigs, to match the armor ones?
...back to the fitting screens... |
PlantythePottedPlant
Ultima Unitatis No Points Necessary
22
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Posted - 2015.12.14 09:13:04 -
[158] - Quote
Kaldi Tsukaya wrote:Wow, why so much change in the PG/CPU? I have to rework almost every single logi fitting to squeeze them into the hulls. Solo logi fits are no longer cap stable. Wait, I have a couple meta-fit T1 frigs that are stable (but over CPU/PG). Not much use for bantams and navitas though Bye-bye shield, hello armor. Is it possible to look at adding "remote shield augmentor "rigs, to match the armor ones? ...back to the fitting screens...
If you replace whatever remote repairer you have on the fit with the compact versions, it should fit I think. |
Kaldi Tsukaya
Deveron Shipyards and Technology
197
|
Posted - 2015.12.14 15:15:39 -
[159] - Quote
PlantythePottedPlant wrote:
If you replace whatever remote repairer you have on the fit with the compact versions, it should fit I think.
Somewhat true. I should have paid more attention to the details before this release. Basi and Guard fits are mostly ok but all the others required re-work. Scimi could use those remote shield augmentor rigs.
Eh I'll stop whining now |
Tassadar Gantrithor
Easy Co. Get Off My Lawn
0
|
Posted - 2015.12.14 22:26:43 -
[160] - Quote
Would it be possible to get the exact formula that the graphs are derived from? To be able to calculate the exact point at which certain values are present instead of by visual guessing from a very limited graph. |
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Ghaustyl Kathix
Quantum Singularities Half Massed
65
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Posted - 2015.12.15 15:34:52 -
[161] - Quote
Kaldi Tsukaya wrote:Solo logi fits are no longer cap stable. The idea is that you shouldn't be able to run all of your repairers stable anymore. Just like how every cruiser has a hard time running all of its guns, y'know? |
Nevyn Auscent
Broke Sauce
2881
|
Posted - 2015.12.15 23:17:23 -
[162] - Quote
Ghaustyl Kathix wrote: The idea is that you shouldn't be able to run all of your repairers stable anymore. Just like how every cruiser has a hard time running all of its guns, y'know?
Except the 75% of them that don't have trouble running their guns/launchers/drones. So pretty much just the Amarr cruisers and maybe the Thorax.
However I'm quite sure you can also make cap stable solo logi fits. Just the old ones are no longer cap stable and you need to invest more into it. |
PlantythePottedPlant
Ultima Unitatis No Points Necessary
22
|
Posted - 2015.12.16 01:58:07 -
[163] - Quote
Nevyn Auscent wrote:Ghaustyl Kathix wrote: The idea is that you shouldn't be able to run all of your repairers stable anymore. Just like how every cruiser has a hard time running all of its guns, y'know?
Except the 75% of them that don't have trouble running their guns/launchers/drones. So pretty much just the Amarr cruisers and maybe the Thorax. However I'm quite sure you can also make cap stable solo logi fits. Just the old ones are no longer cap stable and you need to invest more into it.
I imagine the original quote was sarcasm.
Also, yea you can make them cap stable for sure. It's just you have to trade off for it, even more so than you used to. It's a straight nerf to only the exeq/Oneiros/Scythe/Scimi for a reason that's not clear, given the Aug/Guard/Osprey/Basi are all relatively untouched by the change to cap stability. The only change to my guard/aug/osprey/basi fits were changing the reppers to the compact versions and then they were fully cap stable.
Sure, they're less resistant to neuts, but then if you were under serious neut pressure in the first place chances are you were in a bit of trouble. |
Kenhi sama
Konstrukteure der Zukunft The Initiative.
7
|
Posted - 2015.12.23 14:44:49 -
[164] - Quote
what happened to the "pacifier" lrar ? Did you forgot it? |
Vailen Sere
The Oasis Group TOG - The Older Gamers Alliance
18
|
Posted - 2016.01.14 21:55:03 -
[165] - Quote
Ghaustyl Kathix wrote:Vailen Sere wrote:Cap warfare is anti Logi/support. ECM works pretty well too. I know, that's what I mean. Sensor damps, ECM, cap warfare, target-switching, mass-MJDs, fleet maneuvering and raw DPS/alpha are all very possible counters for logi. The design philosophy for this rework was "Now there's a way for players to show their skill," but I'd argue the opposite. It's a straight nerf, and just makes logi more susceptible to counters that already worked perfectly fine anyway. If anything, they should've made the fitting and cap use a little less tight so pilots can run them at all without needing to be perfect at them; that's how to let logi pilots show skill.
They are also now less new bro friendly. a decent fit before is now very cap hungry on the exequrer and the scythe. the cost increase was very noticeable. Anyone with mediocre skills is not going to be cap stable in those 2 ships. |
Asa Torne
Restinotia Corp
0
|
Posted - 2016.01.16 01:52:55 -
[166] - Quote
Someone may likely have brought this up, but I haven't run across it -- now that these mod have optimal and FO, is there a chance of introducing skills that would increase them? |
Nevyn Auscent
Broke Sauce
2896
|
Posted - 2016.01.16 01:54:34 -
[167] - Quote
Vailen Sere wrote: They are also now less new bro friendly. a decent fit before is now very cap hungry on the exequrer and the scythe. the cost increase was very noticeable. Anyone with mediocre skills is not going to be cap stable in those 2 ships.
Cap booster, short burst fights. Also you don't have to fit for max reps for a newbro. |
Vailen Sere
The Oasis Group TOG - The Older Gamers Alliance
18
|
Posted - 2016.01.18 23:05:01 -
[168] - Quote
Asa Torne wrote:Someone may likely have brought this up, but I haven't run across it -- now that these mod have optimal and FO, is there a chance of introducing skills that would increase them? With current ranges, it's really not necessary. |
Hafthor
HC - Metazoa Suidae The Last Chancers.
0
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Posted - 2016.02.11 21:20:41 -
[169] - Quote
Kenhi sama wrote:what happened to the "pacifier" lrar ? Did you forgot it?
I too would like to know what exactly is up with this module, the blueprint is still being rewarded (in COSMOS) but the item has no market entry and doesn't seem to have been re-balanced along with the other variations. |
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