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Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
25
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Posted - 2015.11.27 05:14:03 -
[31] - Quote
Regarding INVENTION of these - the Amarr Inquisitor BPO is dedicated to the bomber Purifier. So this will be properly addressed by release date?
The other three should work readily towards T2 invention by simply adding the invention path as their BPO's are clear. |

Maxxor Brutor
Unsettled Unsettled.
90
|
Posted - 2015.11.27 06:07:56 -
[32] - Quote
TrouserDeagle wrote:redesign bantam navitas and burst models pls
Yeah, Bantam being a vacuum cleaner kind of made sense when it was a mining ship but not now...
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Altrue
Exploration Frontier inc
1974
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Posted - 2015.11.27 06:46:47 -
[33] - Quote
I hope there is an excellent reason as to why the kirin is a good 40m/s below the other three...
Signature Tanking Best Tanking
Retired Exploration Frontier Inc [Ex-F] CEO - Ex-BRAVE - Eve-guides.fr
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Scheulagh Santorine
The Math Department
26
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Posted - 2015.11.27 07:59:32 -
[34] - Quote
Altrue wrote:I hope there is an excellent reason as to why the kirin is a good 40m/s below the other three...
This is not uncommon. As you can see, the racial trend is that Caldari tend to be about 10% slower. On the other hand, they usually have a bit of an advantage over the armor races when it comes to time-constant. For these frigates though, it seems that CCP made the Caldari agility also the worst of the group!
S. Santorine
============================== I used to shoot things. Now I do math.
S. Santorine
Writings on some formal methods in EvE-Online: EVE Math & Physics Blog
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2099
|
Posted - 2015.11.27 08:25:18 -
[35] - Quote
So I asked about cap transfers in the twitch chat, the main reason for that was for small ship content where neuts are an issue. I don't have a super compelling reason for it, but overall think it would be nice. it is also possible someone else can point out that it is a terrible idea. if it just means bringing cap boosters than so be it. although with that I have to wonder if it is worth it to bring a t1 logi cruiser cap chain?
can't wait to look at these in more detail.
@ChainsawPlankto
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Xavier Azabu
Tarantism
28
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Posted - 2015.11.27 09:08:33 -
[36] - Quote
Please continue to throw in names from Japanese mythology when you make new Caldari ships! Great name. Otherwise, still waiting for the "Penguin". Looking forward to "Oni", "Kappa", and "Namazu" as well.
The amount of new stuff in this expansion is overwhelming. Lots of fun to come. |

Lia' Vael
Trillionaire.pro
4
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Posted - 2015.11.27 09:37:36 -
[37] - Quote
Will the current Logistics skill get splitted into Logistics cruisers and Logistics frigates (like when the scout drones were splitted into light and medium drones) or will it be an entirely new train? |

Luscius Uta
187
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Posted - 2015.11.27 10:24:00 -
[38] - Quote
If these ships are going to be called "Logistics Frigates", does that mean that the existing Logistics will be renamed into "Logistics Cruisers" (because consistency)? Even though I would prefer renaming into Auxiliary Frigates/Cruisers since Logistics has nothing to do with their purpose.
Drifters have arrived - The End is nigh!
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Abbot Jackson
Puppies and Christmas
7
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Posted - 2015.11.27 10:43:59 -
[39] - Quote
Xavier Azabu wrote:Please continue to throw in names from Japanese mythology when you make new Caldari ships! Great name. Otherwise, still waiting for the "Penguin". Looking forward to "Oni", "Kappa", and "Namazu" as well.
When T3 battlships come around, I demand that the Caldari one be the "Senpai".
SULKY CAREBEAR RAGE
PRONS4LIFE
HTP REPRESENT
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Moac Tor
Cy-Core Industries Stain Confederation
332
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Posted - 2015.11.27 12:35:36 -
[40] - Quote
I think if you are going to give them a signature as low as is being predicted then you need to remove all offensive capabilities as I can imagine these being used as annoying PvP ships. 12m sig is virtually immune to damage from a lot of ships.
If their role is just to provide reps though then I am fine with them having the low sig, it might make them a viable replacement in fleets too.
CCP Fozzie wrote:The skill formerly known as "Logistics" is now called "Logistics Cruisers"
So I take it from this that the former logistic skill is no longer going to be a requirement for using force auxiliaries then? If so then that is a good change.
Lia' Vael wrote:Will the current Logistics skill get splitted into Logistics cruisers and Logistics frigates (like when the scout drones were splitted into light and medium drones) or will it be an entirely new train?
It will be a new train as it doesn't break the rule of "if you could fly it before you can fly it after" as T2 logi frigates are new ships so no one could fly them before.
Modulated ECM Effects
An Alternative to Skill Trading
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Daichi Yamato
Xero Security and Technologies
2848
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Posted - 2015.11.27 12:42:33 -
[41] - Quote
Im glad they dont have full on T2 resists and the combined duration and cap use bonus for the t2 skill thankfully means you dont need these to level 4/5 before they become usable.
But im also concerned about the Sig bonuses. Perhaps tone it down or swap it for an e-war resist bonus or remote utility bonuses.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Funz Orlenard
Gladiators of Rage RAZOR Alliance
1
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Posted - 2015.11.27 12:50:18 -
[42] - Quote
Minmatar Frigate Bonus per level: 10% bonus to Remote Shield Booster amount 10% reduction in Remote Shield Booster activation cost Logistics Frigates Bonus per level: 5% reduction in Remote Shield Booster duration and activation cost 5% reduction in signature radius
Why is the minmatar frigate skill giving way more boost to reps as logistics is doing? I think you should replace bonuses of the skills with one another, makes more sense. |

Luscius Uta
187
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Posted - 2015.11.27 12:55:03 -
[43] - Quote
Why not Kuririn? You are making DragonBall fans unhappy 
Drifters have arrived - The End is nigh!
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Ovv Topik
Hoplite Brigade
760
|
Posted - 2015.11.27 12:55:29 -
[44] - Quote
Flyinghotpocket wrote:so why is the amarr one completely inferior to the gallente one in every sense? except capacitor
Amarr armor resist 60% Galente armor resist 10%
Reading is hard.
"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7
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Elyia Suze Nagala
Republic Military School Minmatar Republic
38
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Posted - 2015.11.27 12:57:14 -
[45] - Quote
TrouserDeagle wrote:redesign bantam navitas and burst models pls
The Bantam needs a face lift, but the the Navitas needs to be totally redesigned. It looks more like the old Jove frigates than anything and is quite honestly, in my opinion, one of the ugliest ships in the game.
The Bursters is fine I think!
I also have concerns over the speed of the Caldari ship. It needs a little more.
The other stats for these look pretty decent. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
533
|
Posted - 2015.11.27 14:33:26 -
[46] - Quote
Ovv Topik wrote:Flyinghotpocket wrote:so why is the amarr one completely inferior to the gallente one in every sense? except capacitor
Amarr armor resist 60% Galente armor resist 10% Reading is hard. what are you pole smoking?
racial t2 resistances have nothing to do with this.
Amarr Militia Representative - A jar of nitro
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afkalt
Republic Military School Minmatar Republic
2468
|
Posted - 2015.11.27 16:47:32 -
[47] - Quote
CCP Fozzie wrote:The skill formerly known as "Logistics" is now called "Logistics Cruisers"
Is this going to be tied to the frigate skill for people who don't have it trained yet; like happened with the mining frigate introduction?
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Bateau Erinys
Nuwa Foundation
15
|
Posted - 2015.11.27 17:38:25 -
[48] - Quote
big miker wrote:Remove the signature reduction bonus. They already get a very low base signature radius. Since low-sec is littered with links and implanted pilots the scalpel and gallente logistics frigate are able to achieve 12m signature radius. http://puu.sh/lzLDA/c8f4aba198.pngNot to mention being able to easily fit a 10mn afterburner in combination with a respectable tank. Edit. I still find it stupid how these things and t3d's get such a ridiculously large cargohold.
OGB confirmed remove |

Samaz Ralan
Royal Amarr Institute Amarr Empire
2
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Posted - 2015.11.27 18:38:01 -
[49] - Quote
so we can get rid of ceptor bubble immunity, right? |

Trinkets friend
Sudden Buggery
2936
|
Posted - 2015.11.28 00:50:43 -
[50] - Quote
Jaro Essa wrote:Trinkets friend wrote:Damage shedding from medium drones occurs below 125 sig rad. At 14, you'll be taking about 10 DPS from a flight of Hammerheads. So shoot them with lights? Trinkets friend wrote:Resists and raw HP seem fine, for a micro sig. But you really do need the micro sig, because these ships are really quite thin, which is the idea I suppose. Shed 90% of the damage from your sig radius and just get alpha'ed off the field by a lucky long range pot shot. The emphasis on sig tanking increases the importance of pilot skill necessary in minimising the risk of such pot shots. With the introduction of falloff, there's incentive to be changing position and getting closer at times to deliver higher reps, and maintaining speed and position to take advantage of such sig radius will be an interesting challenge. The emphasis on sig tanking also means that, just as these will be the most powerful in frig/dessie compositions, so too will small weapons be the most effective against them.
*golf clap* Truly, I have had something I already know extremely well explained to me. However, lucky shots are just that - luck. Keeping transversal up with a low-sig ship still sees you liable to taking a range of damage on any individual shot.
Tell me, O Explainer of Everything Obvious, what's the sig resolution on a Warrior II? Is it 25m? If your flight of Warriors does 80DPS on paper, how much is it really going to do against, say, a Deacon with a base 75% Explosive resist and 12m sig radius? Hmm? 10?
I would have thought Fozzie's figured out already how OP low-sig ships really are.
For instance, at 12m sig radius a BC will take about 20s to lock these ships. Without even a res damp on it. Battleships, probably 35-45s.
If you cover your bases with res damps, you will be able to avoid all damage entirely for the duration of a fight against the now-useless range of ships bigger than a T3D. GJ Fozzie.
~~ Localectomy Blog ~~
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Rowells
ANZAC ALLIANCE Fidelas Constans
2840
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Posted - 2015.11.28 04:27:11 -
[51] - Quote
Trinkets friend wrote:Jaro Essa wrote:Trinkets friend wrote:Damage shedding from medium drones occurs below 125 sig rad. At 14, you'll be taking about 10 DPS from a flight of Hammerheads. So shoot them with lights? Trinkets friend wrote:Resists and raw HP seem fine, for a micro sig. But you really do need the micro sig, because these ships are really quite thin, which is the idea I suppose. Shed 90% of the damage from your sig radius and just get alpha'ed off the field by a lucky long range pot shot. The emphasis on sig tanking increases the importance of pilot skill necessary in minimising the risk of such pot shots. With the introduction of falloff, there's incentive to be changing position and getting closer at times to deliver higher reps, and maintaining speed and position to take advantage of such sig radius will be an interesting challenge. The emphasis on sig tanking also means that, just as these will be the most powerful in frig/dessie compositions, so too will small weapons be the most effective against them. *golf clap* Truly, I have had something I already know extremely well explained to me. However, lucky shots are just that - luck. Keeping transversal up with a low-sig ship still sees you liable to taking a range of damage on any individual shot. Tell me, O Explainer of Everything Obvious, what's the sig resolution on a Warrior II? Is it 25m? If your flight of Warriors does 80DPS on paper, how much is it really going to do against, say, a Deacon with a base 75% Explosive resist and 12m sig radius? Hmm? 10? I would have thought Fozzie's figured out already how OP low-sig ships really are. For instance, at 12m sig radius a BC will take about 20s to lock these ships. Without even a res damp on it. Battleships, probably 35-45s. If you cover your bases with res damps, you will be able to avoid all damage entirely for the duration of a fight against the now-useless range of ships bigger than a T3D. GJ Fozzie. thoe battlecruisers and battleships could always shoot the link ship and then work on not being caught without some kind of anti tackle support.
I think the bellicose just found its niche.
In fact, any of the minmatar painters could perform well here. All the way from the other side of the fight too. If a rapier of huggin were to apply a web and a paint, it really may be in trouble.
Which brings up another way-op sig tanking ship: hyena. |

Joelleaveek
Center for Advanced Studies Gallente Federation
267
|
Posted - 2015.11.28 08:09:28 -
[52] - Quote
"scalpel" is win |

elitatwo
Eve Minions The-Company
918
|
Posted - 2015.11.28 08:39:59 -
[53] - Quote
Rowells wrote:...I think the bellicose just found its niche.
In fact, any of the minmatar painters could perform well here. All the way from the other side of the fight too. If a rapier of huggin were to apply a web and a paint, it really may be in trouble.
Which brings up another way-op sig tanking ship: hyena.
Shhh baltec1 already told me to not give out free tactical advice.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Ovv Topik
Hoplite Brigade
760
|
Posted - 2015.11.28 12:38:08 -
[54] - Quote
Flyinghotpocket wrote: racial t2 resistances have nothing to do with this.
If you think the 'Armor' Resists of your 'Armour' Logi has nothing to do with it's performance versus it's Gallente equivalent, good luck defending your home in Sahtogas when we come to take it from you.
Oh. Wait. We already took it. KK I see now.
"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7
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Morrigan LeSante
Senex Legio The OSS
690
|
Posted - 2015.11.28 13:01:40 -
[55] - Quote
Rowells wrote:Trinkets friend wrote:Jaro Essa wrote:Trinkets friend wrote:Damage shedding from medium drones occurs below 125 sig rad. At 14, you'll be taking about 10 DPS from a flight of Hammerheads. So shoot them with lights? Trinkets friend wrote:Resists and raw HP seem fine, for a micro sig. But you really do need the micro sig, because these ships are really quite thin, which is the idea I suppose. Shed 90% of the damage from your sig radius and just get alpha'ed off the field by a lucky long range pot shot. The emphasis on sig tanking increases the importance of pilot skill necessary in minimising the risk of such pot shots. With the introduction of falloff, there's incentive to be changing position and getting closer at times to deliver higher reps, and maintaining speed and position to take advantage of such sig radius will be an interesting challenge. The emphasis on sig tanking also means that, just as these will be the most powerful in frig/dessie compositions, so too will small weapons be the most effective against them. *golf clap* Truly, I have had something I already know extremely well explained to me. However, lucky shots are just that - luck. Keeping transversal up with a low-sig ship still sees you liable to taking a range of damage on any individual shot. Tell me, O Explainer of Everything Obvious, what's the sig resolution on a Warrior II? Is it 25m? If your flight of Warriors does 80DPS on paper, how much is it really going to do against, say, a Deacon with a base 75% Explosive resist and 12m sig radius? Hmm? 10? I would have thought Fozzie's figured out already how OP low-sig ships really are. For instance, at 12m sig radius a BC will take about 20s to lock these ships. Without even a res damp on it. Battleships, probably 35-45s. If you cover your bases with res damps, you will be able to avoid all damage entirely for the duration of a fight against the now-useless range of ships bigger than a T3D. GJ Fozzie. thoe battlecruisers and battleships could always shoot the link ship and then work on not being caught without some kind of anti tackle support. I think the bellicose just found its niche. In fact, any of the minmatar painters could perform well here. All the way from the other side of the fight too. If a rapier of huggin were to apply a web and a paint, it really may be in trouble. Which brings up another way-op sig tanking ship: hyena.
Painters don't work so well on already small sigs.
x% of buggerall is buggerall.
What you'll need, are caracals with RLML and MGCs *AND* triple rigors *AND* precision light missiles. And probably a web from someone else Because, you know, they'll last a long time on field fit like that  |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
535
|
Posted - 2015.11.28 14:31:11 -
[56] - Quote
Ovv Topik wrote:Flyinghotpocket wrote: racial t2 resistances have nothing to do with this.
If you think the 'Armor' Resists of your 'Armour' Logi has nothing to do with it's performance versus it's Gallente equivalent, good luck defending your home in Sahtogas when we come to take it from you. Oh. Wait. We already took it. KK I see now. it has nothing to do with its performance because all these t2 logis have t2 racial res, and OBVIOUSLY panders to there own style of fighting. what im talking about is the clear discrepancys between the 2 ships. BOTH have t2 racial res, you got that?
but the cpu? the grid? the faster align time the less mass, the better recharge rate, everything that matters in a fight the gallente have a superiority with. amarr one? tank. wow.................. thats not a role. tanking is not a role.
keep thinking you took sahtogas through combat because you didnt. you took it by out plexing us in our off timezone. you lost every single fight in sahtogas over the last week with the exception of maybe 2. 2 out of 50. go back to being bad.
Amarr Militia Representative - A jar of nitro
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Richard TheLordOfDance
New Eden Special Operations Force
15
|
Posted - 2015.11.28 23:21:24 -
[57] - Quote
big miker wrote:Remove the signature reduction bonus. They already get a very low base signature radius. Since low-sec is littered with links and implanted pilots the scalpel and gallente logistics frigate are able to achieve 12m signature radius. http://puu.sh/lzLDA/c8f4aba198.pngNot to mention being able to easily fit a 10mn afterburner in combination with a respectable tank. Edit. I still find it stupid how these things and t3d's get such a ridiculously large cargohold.
Haven't they said they'll nuke of grid boosting? Yes 12m is still a bit silly but at least we will be able to bump it up by killing the boosts that are sitting right next to it! |

Rowells
ANZAC ALLIANCE Fidelas Constans
2842
|
Posted - 2015.11.29 01:08:20 -
[58] - Quote
Morrigan LeSante wrote:Painters don't work so well on already small sigs. x% of buggerall is buggerall. What you'll need, are caracals with RLML and MGCs *AND* triple rigors *AND* precision light missiles. And probably a web from someone else Because, you know, they'll last a long time on field fit like that  Properly bonused, a hyena can brin the scalpel close enough to its original stats to make the skin-tank an issue again. A set of lights or lights/rockets would put it in a really bad spot.
The only real issue to killing the scalpel, is if you're ship cannot catch it. With most frigates, that shouldn't be too hard, and possibly an interceptor could work on it (it'll take some time though). The gutted agility also becomes an issue since you need to be pretty set on a flight path to stay alive, and that path may put you way into shield rep falloff, which means logi survives, but dos doesn't. If pyfa is correct, scalpel also has very small capacitor strength. 10mn fit means running reps conservatively or using prop only when in danger. There may be situations where pilots can use that fit very well, but in general, the counters aren't as limited as one may initially think.
Unlike most small sig OP ships, the scalpel doesn't have a way to fend off its primary threats. As support, it will depend heavily on its line ships to keep it clear.
But yes, the dig tank will definitely help with staying alive longer against other threats. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2842
|
Posted - 2015.11.29 01:18:36 -
[59] - Quote
Harvey James wrote:Rowells wrote:Those speeds seem really weird.
415-405 for three and then a drop to 370 for caldari? yes that is a big disparity especially when you add the sig bloom from extenders, i would suggest bring the other 3 down under 400 good too see them getting only partial T2 resists, the T2 logi cruisers need theres toned down, the assault line should have the best resists. I really think that the difference in speed will play big negative factor in choosing scalpel over Kirin. Adding that on top of the different tanking styles. Unless the issue is that they made the amarr one fast so it wouldn't be useless... Maybe idk |

Z1gy
Vindicator Corporation
12
|
Posted - 2015.11.29 07:31:22 -
[60] - Quote
which t1 ships CCP gonna based the t2 hull from ? it was not mentioned in the OP |
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