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Kacer Xenro
Lom Corporation Just let it happen
20
|
Posted - 2015.11.28 22:57:23 -
[1] - Quote
A small feature/balance request.
With the ever-larger blobs of supercaps roaming around, its becoming harder for smaller entities to keep moons worth anything, so why not have the rights for moon mining tied to sovereignty, and the activity of players in the system
That would tie player activity into the sov as well as the benefits you get from owning a system.
Of course, you might have to rebalance the moons for this, but its an idea
/Kacer |

Danika Princip
GoonWaffe Goonswarm Federation
3971
|
Posted - 2015.11.28 23:33:43 -
[2] - Quote
What happens to moons in lowsec and NPC null then?
Why do you want one of the few remaining conflict drivers removed? |

Ncc 1709
Fusion Enterprises Ltd Phoenix Company Alliance
222
|
Posted - 2015.11.29 00:01:45 -
[3] - Quote
it wouldnt remove it, it would add a conflict driver.
people whould have to own the sov to own the moon, meaning they cannot just blob the tower with 200 dreads and move along, they would have to capture nodes, capture the system etc.
remove the R32/64s from low / npc null. |

Bobb Bobbington
The Cult of the Rare Pepes
169
|
Posted - 2015.11.29 00:34:30 -
[4] - Quote
It seems to me like then smaller corps would have an even more monumental task before them to take over even a single moon... |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
313
|
Posted - 2015.11.29 00:42:52 -
[5] - Quote
Danika Princip wrote:What happens to moons in lowsec and NPC null then?
Why do you want one of the few remaining conflict drivers removed?
An excellent question.
If moongoo production was tied to Sov, then it would limit the conflict drivers by making it easier for a large blobbing empire to capture a single system rather than grind through the POSes mining. Plus, more critically: what happens to NPC null and Low Sec? You would have to set up a separate mechanic to deal with Sov null versus all others - and that is not efficient.
The current set up is best as far as keeping the mining separate from system ownership. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2843
|
Posted - 2015.11.29 03:51:23 -
[6] - Quote
Petrified wrote:Danika Princip wrote:What happens to moons in lowsec and NPC null then?
Why do you want one of the few remaining conflict drivers removed? An excellent question. If moongoo production was tied to Sov, then it would limit the conflict drivers by making it easier for a large blobbing empire to capture a single system rather than grind through the POSes mining. Plus, more critically: what happens to NPC null and Low Sec? You would have to set up a separate mechanic to deal with Sov null versus all others - and that is not efficient. Why remove high value moon goo from NPC null or Low Sec? If you are going to remove any part you may as well remove all of it. The current set up is best as far as keeping the mining separate from system ownership. If you tie moon mining to system ownership, then you auto-magically make the bigger richer. Edit to add: now, perhaps you are the owner of a small Null Sec system, I can understand your frustration if you have PL or CFC or whomever the big bully is with a POS on the only R64 moon in your sov system. Guess what, nothing prevents you from removing that POS except for your fear of their retaliation. Here is a suggestion: keep your ear to the ground, get some friends to help you, and when that big nasty is occupied somewhere else, hit them below the belt and take that moon for yourself. But you see the real problem with tying moon goo production to system ownership is that it will perpetuate and further fuel the renter empires. It makes it easier for blobs by using the one mechanic that disincentivizes mass blobbing?
And lol at renter empires. Watch the sov map in correlation with phoebe and aegis changes. You'll notic the renter empires died long ago. At best, what's left is sub-letting empires. Rent the space you already live in, which is hardly different from simply recruiting non-combatants into an alliance.
At best a change like this would add an extra step for capture, making it a bit longer process.
Of course nothing to stop anyone from simply denying an owner a certain spot by constantly kicking th POS off. |

Lugh Crow-Slave
1314
|
Posted - 2015.11.29 16:33:30 -
[7] - Quote
You don't deserve what you can't take and defend
Fuel block colors? Missiles for Caldari T3? Corp Stasis
|

Kacer Xenro
Lom Corporation Just let it happen
20
|
Posted - 2015.11.29 18:44:24 -
[8] - Quote
It would make sense because the larger alliances who rely on Supercaps to take moongoo for their alliance doesnt live in space, as it is right now an alliance moves into a region where there are no other large entities and take all the moons, without anyone living there being able to defend against it.
By having sov as a requirement to be able to live in the space you force people to take sov there, and live in it, otherwise they'll be harassed constantly by smaller entities either looking for a fight or a system.
Kind of like the current system works with sov.
Being able to drop a huge supercap blob on a pos doesnt show that you live in the space, only that you have a stupid amount of older players with nothing better to do, rather that isk goes to the corp/alliance holding the system. |

Donnachadh
United Allegiance of Undesirables
661
|
Posted - 2015.11.29 20:33:04 -
[9] - Quote
Just a random thought. At this point in the game there is little that anyone including CCP can do to remove the large alliances and their impact on nul and the entire game why? Simple really no matter what you do to sov or anything that surrounds sov the current large alliances will always hold an advantage that smaller groups will never be able to overcome.
CCP has made a valiant effort to revitalize nul and the current work has done a little in that regard. But ultimately it will fail because large alliances. To overcome the problem with large alliances they will have to remove them from the game and I for one do not see that happening anytime soon. |

Danika Princip
GoonWaffe Goonswarm Federation
3975
|
Posted - 2015.11.29 20:35:34 -
[10] - Quote
Kacer Xenro wrote:It would make sense because the larger alliances who rely on Supercaps to take moongoo for their alliance doesnt live in space, as it is right now an alliance moves into a region where there are no other large entities and take all the moons, without anyone living there being able to defend against it.
By having sov as a requirement to be able to live in the space you force people to take sov there, and live in it, otherwise they'll be harassed constantly by smaller entities either looking for a fight or a system.
Kind of like the current system works with sov.
Being able to drop a huge supercap blob on a pos doesnt show that you live in the space, only that you have a stupid amount of older players with nothing better to do, rather that isk goes to the corp/alliance holding the system.
So what happens to moons in lowsec and NPC null?
And who says the larger alliances don't use their space? Have you actually looked at sov indexes before? |

Kacer Xenro
Lom Corporation Just let it happen
20
|
Posted - 2015.11.29 21:06:37 -
[11] - Quote
Danika Princip wrote: So what happens to moons in lowsec and NPC null?
And who says the larger alliances don't use their space? Have you actually looked at sov indexes before?
NPC space can continue as it is, as they're not claimable, something similar might be considered with factionwar.
As for the sov indexes, go look at regions like Scalding pass, delve, querious, ismother, basically any region that is NOT occupied by the CFC. I dont envy the CFC their moons in their space, because they're actively keeping the ADM up, but its not so in all regions. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
315
|
Posted - 2015.11.30 10:47:19 -
[12] - Quote
Rowells wrote: Of course nothing to stop anyone from simply denying an owner a certain spot by constantly kicking th POS off.
I've always liked this approach best - you own nothing, really, until the resource is yours and your flag is firmly planted. In the case of Moon Goo, that is the bubble of a POS dancing in starlight. |

Kacer Xenro
Lom Corporation Just let it happen
20
|
Posted - 2015.11.30 11:21:12 -
[13] - Quote
Petrified wrote:Rowells wrote: Of course nothing to stop anyone from simply denying an owner a certain spot by constantly kicking th POS off.
I've always liked this approach best - you own nothing, really, until the resource is yours and your flag is firmly planted. In the case of Moon Goo, that is the bubble of a POS dancing in starlight.
But a coalition that only has supercaps holding all the moons in a region is fine because no one can fight them, while they dont have any sov themself, does that seem fine? |

Danika Princip
GoonWaffe Goonswarm Federation
3979
|
Posted - 2015.11.30 12:01:53 -
[14] - Quote
Kacer Xenro wrote:Petrified wrote:Rowells wrote: Of course nothing to stop anyone from simply denying an owner a certain spot by constantly kicking th POS off.
I've always liked this approach best - you own nothing, really, until the resource is yours and your flag is firmly planted. In the case of Moon Goo, that is the bubble of a POS dancing in starlight. But a coalition that only has supercaps holding all the moons in a region is fine because no one can fight them, while they dont have any sov themself, does that seem fine?
Who is this aimed at anyway? PL? NC.? Someone out east? (I don't know coalition names out that way)
I haven't seen a good old fashioned supercaps online whine since pre phoebe.
Now, why do you think it's bad for people to snatch moons from inattentive or deployed sov holders? If the imperium deploys en masse to fountain, why should groups out of Venal not be able to take moons in Branch? (This happens every time we deploy, btw)
And if someone is swinging a big ball of completely unsupported supercaps around, have you considered picking up a batphone to...well, virtually anyone else? |

Kacer Xenro
Lom Corporation Just let it happen
20
|
Posted - 2015.11.30 15:11:35 -
[15] - Quote
Anyone with enough supercaps that they dont have to worry about sov, but only take the moons |

Danika Princip
GoonWaffe Goonswarm Federation
3986
|
Posted - 2015.11.30 16:08:51 -
[16] - Quote
Kacer Xenro wrote:Anyone with enough supercaps that they dont have to worry about sov, but only take the moons
Which, nowadays, is nobody. |

Serendipity Lost
Repo Industries
1613
|
Posted - 2015.11.30 16:44:42 -
[17] - Quote
Danika Princip wrote:What happens to moons in lowsec and NPC null then?
Why do you want one of the few remaining conflict drivers removed?
Puh-lease.
Moons change hands - sure. Fought over in any meaningful way??? Just stop. There are no epic or even slightly interesting struggles over moon ownership in sov null. There have been a few conflicts over lowsex moons here and there, but that's about it. Static passive resources could drive conflict, but being static they have become monopolized. The concept was initially good, but the super mega coalition meta has moved eve past moon goo conflicts. It's time for moon goo to evolve into something dynamic and intersting.
I think the best quick answer currently available is the PI model. Anyone who wants in can get in. No one can monopolize it. Market price will drive interest in the various goos. Things will balance out nicely. Goo harmony will prevail. This route would break the monopolies but it wouldn't cause much if any player vs player interactions. It would have to be distributed much like PI where there is a little everywhere and no real concentration in any one spot. -1.0 true sec of wh space would be problematic if moon goo were introduced there. Keep moon POCOs seperate from SOV mechanics.
A think a more interesting (and harder to pull off) moon goo option would be to make the goo deplete and be discovered on a different moon. Take away the current static nature. To have this work there would need to be no way to do a data pull and find the location of the various new deposits. Folks would have to go out and look for it. (yeah!!! - people in space instead of looking at a 3rd party data sorting program). If you're a smallish group holding SOV in a few systems - the once per week (twice per week, every day - whatever) scan of you moons to see if something wonderful happened while you were sleeping would be a small chore that could possible pay out big. If you're a mega alliance controlling vast swaths of space - well, I hope you only recruited honest folk that are more than willing to tell you about the delicious deposit that just popped up in their little corner of your empire. A deposit being mined full time would last 6-8 months before it depletes. Respawn would need to be totally random (not bound by constellation or region) and only detectable by in space scanning.
I think the second option (though more difficult for everyone) lends to much more interesting player to player interactions. So many choices for the grunt who finds a deposit. It would make lifelong friends and enemies at every turn of a deposit. Monopoly would be exchanged for depth and interesting game interactions. |

Danika Princip
GoonWaffe Goonswarm Federation
3986
|
Posted - 2015.11.30 16:57:19 -
[18] - Quote
Serendipity Lost wrote: I think the second option (though more difficult for everyone) lends to much more interesting player to player interactions. So many choices for the grunt who finds a deposit. It would make lifelong friends and enemies at every turn of a deposit. Monopoly would be exchanged for depth and interesting game interactions.
But why would anyone risk a fleet for a moon that has a high chance of not paying for their losses even if they win?
And what do you think it'd do to the T2 market? |

Serendipity Lost
Repo Industries
1613
|
Posted - 2015.11.30 18:24:35 -
[19] - Quote
Danika Princip wrote:Serendipity Lost wrote: I think the second option (though more difficult for everyone) lends to much more interesting player to player interactions. So many choices for the grunt who finds a deposit. It would make lifelong friends and enemies at every turn of a deposit. Monopoly would be exchanged for depth and interesting game interactions.
But why would anyone risk a fleet for a moon that has a high chance of not paying for their losses even if they win? And what do you think it'd do to the T2 market?
I think a couple of things.
Foremost - I think the T2 market would survive just fine. In 07 when there wasn't much isk in the game and there wasn't any invention in the game - the T2 BPO monopolies made T2 stuff crazy expensive (I paid almost 700 mil for a hulk, a fleeting webber was 14 mil and cheaper than the T2 option, a DCII cost 20 mil). With so much isk in the game right now, there is no need to even worry slightly about T2 prices while the market adjusted. The market would adjust, players would adjust - if there is anything the eve player base has proven to excell at - it's adjusting. So take your 'but what a bout the markets' and shove it where the sun don't shine - it's a garbage argument to play on fears. I'm not buying, so don't bother trying to sell it to me.
But why would anyone risk a fleet for a moon that has a high chance of not paying for their losses even if they win?
You nailed it! No large entity would. It wouldn't be worth it to monopolize them. (Funny side note - you should stop playing the game with an abacus and go out and have some fun. Your risk based approach to the game is making it stale.) That's the beauty of it all. It would be a total windfall to the small guys on a per moon scale. For coalitions - It would be too much continuous work on a large scale to be worthwhile. It transition from risk free, effort free lazy isk cotrolled by large coaltions to a resource that will be controlled by the markets and demand. Big and lazy won't bother, but small lean and hungry will.
The biggest plus is that some grunt scanning the moons finds a nice deposit - he has options. Tell mamma coalition and gain some favor? Tell just the corp and squeeze it for local improvement on that level. Tell your closest buddy, roll up an alt corp and start sneaking it out for personal wealth. Go for option 3, but go it alone and tell no one. There is just a lot of interesting options.
I think it's funny how in all of the multitude of moon goo threads, there are less than 5 groups in eve that argue that it's just perfect as is and literally make sheet up to protect their assets.
That's 4 things I think.
|

Cidanel Afuran
Static-Noise Upholders
441
|
Posted - 2015.11.30 18:33:50 -
[20] - Quote
moon goo shouldn't be tied to sov, moons should simply deplete over time, and take a month or so to refill. Having to constantly search for new moons would be a conflict driver. |

afkalt
Republic Military School Minmatar Republic
2484
|
Posted - 2015.11.30 19:37:16 -
[21] - Quote
Cidanel Afuran wrote:moon goo shouldn't be tied to sov, moons should simply deplete over time, and take a month or so to refill. Having to constantly search for new moons would be a conflict driver.
Unless moon scanning changes, this would be awful.
Plus moving these days is a *nightmare* ... forced regular relocation would be hell on earth for everyone. |

Cidanel Afuran
Static-Noise Upholders
441
|
Posted - 2015.11.30 19:50:51 -
[22] - Quote
afkalt wrote:Unless moon scanning changes, this would be awful.
Plus moving these days is a *nightmare* ... forced regular relocation would be hell on earth for everyone.
The idea needs to be fleshed out more, and yes, moon scanning would absolutely need to change. As a whole I would like to see null income taken away from passive sources (moons/PI/etc.) to sources that need active participation.
Forced moving would be hell for entrenched entities who are used to a lot of easy, risk free ISK from moons. It would be great for the entities who would have new ways to hunt in null while the new moon's POS/citadel is being set up. More opportunities for conflict and content should trump the amount of ISK that can be earned (in my mind at least) |

Kacer Xenro
Lom Corporation Just let it happen
20
|
Posted - 2015.12.01 10:55:46 -
[23] - Quote
I dont think that the moons should deplete and move to a new moon, unless some drastic changes to moon scanning is implemented. The way it works right now is just too slow and tedius.
Quote:Which, nowadays, is nobody.
Funny, you're in an alliance that has the capabilities for such operations, only reason you're holding sov is to give your members something to do. |

Serendipity Lost
Repo Industries
1614
|
Posted - 2015.12.02 12:32:45 -
[24] - Quote
afkalt wrote:Cidanel Afuran wrote:moon goo shouldn't be tied to sov, moons should simply deplete over time, and take a month or so to refill. Having to constantly search for new moons would be a conflict driver. Unless moon scanning changes, this would be awful. Plus moving these days is a *nightmare* ... forced regular relocation would be hell on earth for everyone.
I think you're totally missing the point of depletable and non static moon goo.
It would no longer be meant to be controlled by one group so you wouldn't have to keep moving to control it all, if it spawned in the system / area where you hold sov then you mine it. Scanning all of eve to control all of the goo would truly suck making it unreasonable for a large group to control it. It would go to locals who can handle scanning their local moons.
You're looking at it from the current mega coaltion 'controlling it all' perspective. The point is to make the monopolies impractical but be a boon for local sov holders active in their systems.
It would only be awful for the current controllers of the goo. I'm trying to recall a saying.... 'we're not trying to ruin moon goo, we're trying to ruin YOUR moon goo' Something like that 
|

Kacer Xenro
Lom Corporation Just let it happen
20
|
Posted - 2015.12.02 12:37:49 -
[25] - Quote
While i do see your point, serependity, i still dont like it, the systems of eve might has as many as a hundred moons, even if you're a small alliance holding a few systems thats still a huge-ass amount of moons. |

Serendipity Lost
Repo Industries
1614
|
Posted - 2015.12.02 17:59:27 -
[26] - Quote
Kacer Xenro wrote:While i do see your point, serependity, i still dont like it, the systems of eve might has as many as a hundred moons, even if you're a small alliance holding a few systems thats still a huge-ass amount of moons.
I suppose it has to do with how and when you were brought up in the world. I don't see a problem w/ doing some work to get your isk. If it's too much effort for you, then someone else will do it. If it's too much effort for everyone, T2 prices will rise until it is worth the effort. It would all work out in the end. Honestly, if it is too much effort and T2 prices skyrocketed, then after that would be a good time to change the way moons are scanned.
|

afkalt
Republic Military School Minmatar Republic
2488
|
Posted - 2015.12.02 18:10:17 -
[27] - Quote
Serendipity Lost wrote:afkalt wrote:Cidanel Afuran wrote:moon goo shouldn't be tied to sov, moons should simply deplete over time, and take a month or so to refill. Having to constantly search for new moons would be a conflict driver. Unless moon scanning changes, this would be awful. Plus moving these days is a *nightmare* ... forced regular relocation would be hell on earth for everyone. I think you're totally missing the point of depletable and non static moon goo. It would no longer be meant to be controlled by one group so you wouldn't have to keep moving to control it all, if it spawned in the system / area where you hold sov then you mine it. Scanning all of eve to control all of the goo would truly suck making it unreasonable for a large group to control it. It would go to locals who can handle scanning their local moons. You're looking at it from the current mega coaltion 'controlling it all' perspective. The point is to make the monopolies impractical but be a boon for local sov holders active in their systems. It would only be awful for the current controllers of the goo. I'm trying to recall a saying.... 'we're not trying to ruin moon goo, we're trying to ruin YOUR moon goo' Something like that 
No, I'm looking at it as a local ready to cut myself when the goo cycle changes AGAIN and I need to see what is coming out for the reactions AGAIN then adjust them AGAIN.
Dear it'd be awful. |

Serendipity Lost
Repo Industries
1617
|
Posted - 2015.12.03 14:37:40 -
[28] - Quote
afkalt wrote:Serendipity Lost wrote:afkalt wrote:Cidanel Afuran wrote:moon goo shouldn't be tied to sov, moons should simply deplete over time, and take a month or so to refill. Having to constantly search for new moons would be a conflict driver. Unless moon scanning changes, this would be awful. Plus moving these days is a *nightmare* ... forced regular relocation would be hell on earth for everyone. I think you're totally missing the point of depletable and non static moon goo. It would no longer be meant to be controlled by one group so you wouldn't have to keep moving to control it all, if it spawned in the system / area where you hold sov then you mine it. Scanning all of eve to control all of the goo would truly suck making it unreasonable for a large group to control it. It would go to locals who can handle scanning their local moons. You're looking at it from the current mega coaltion 'controlling it all' perspective. The point is to make the monopolies impractical but be a boon for local sov holders active in their systems. It would only be awful for the current controllers of the goo. I'm trying to recall a saying.... 'we're not trying to ruin moon goo, we're trying to ruin YOUR moon goo' Something like that  No, I'm looking at it as a local ready to cut myself when the goo cycle changes AGAIN and I need to see what is coming out for the reactions AGAIN then adjust them AGAIN. Dear it'd be awful.
By awful I think you mean not passive.
I could see where the more rare a goo is - the more often it depletes. The more common - the less it depletes. Common stuff could be found everywhere and in abundance.
And yeah, it's starting to sink in - you won't be able to set up your production chain based on 'owning' an R64 moon. You may have control of one in your back yard for 8 months or so, but then you'd have to swap if you wanted to keep producing. If R64 were on an 8 month cycle, r32 on 12 and so on it would be fine. If you're complaint is "I'll have to change everything every 8 months" then sorry, but I'm not feeling a lot of emotion for you. (4 times every 3 years - that's a pretty weak complaint)
It would seperate out the gathereing/processing of moon materials from the production of finished products. You'll have to interact w/ other players to get from moon stuff to T2 stuff.
|

oohthey ioh
Republic University Minmatar Republic
33
|
Posted - 2015.12.03 14:51:33 -
[29] - Quote
They are removing the pos, with new structures, think the best thing to do is wait, new structures going being in the new 3 part structure reinforced system. That will make it easyer and more fun to fight over. |

Morrigan LeSante
Senex Legio The OSS
696
|
Posted - 2015.12.03 14:55:07 -
[30] - Quote
Serendipity Lost wrote:afkalt wrote:Serendipity Lost wrote:afkalt wrote:Cidanel Afuran wrote:moon goo shouldn't be tied to sov, moons should simply deplete over time, and take a month or so to refill. Having to constantly search for new moons would be a conflict driver. Unless moon scanning changes, this would be awful. Plus moving these days is a *nightmare* ... forced regular relocation would be hell on earth for everyone. I think you're totally missing the point of depletable and non static moon goo. It would no longer be meant to be controlled by one group so you wouldn't have to keep moving to control it all, if it spawned in the system / area where you hold sov then you mine it. Scanning all of eve to control all of the goo would truly suck making it unreasonable for a large group to control it. It would go to locals who can handle scanning their local moons. You're looking at it from the current mega coaltion 'controlling it all' perspective. The point is to make the monopolies impractical but be a boon for local sov holders active in their systems. It would only be awful for the current controllers of the goo. I'm trying to recall a saying.... 'we're not trying to ruin moon goo, we're trying to ruin YOUR moon goo' Something like that  No, I'm looking at it as a local ready to cut myself when the goo cycle changes AGAIN and I need to see what is coming out for the reactions AGAIN then adjust them AGAIN. Dear it'd be awful. By awful I think you mean not passive. I could see where the more rare a goo is - the more often it depletes. The more common - the less it depletes. Common stuff could be found everywhere and in abundance. And yeah, it's starting to sink in - you won't be able to set up your production chain based on 'owning' an R64 moon. You may have control of one in your back yard for 8 months or so, but then you'd have to swap if you wanted to keep producing. If R64 were on an 8 month cycle, r32 on 12 and so on it would be fine. If you're complaint is "I'll have to change everything every 8 months" then sorry, but I'm not feeling a lot of emotion for you. (4 times every 3 years - that's a pretty weak complaint) It would seperate out the gathereing/processing of moon materials from the production of finished products. You'll have to interact w/ other players to get from moon stuff to T2 stuff.
Someone hasn't scanned moons in bulk. |

FT Diomedes
The Graduates
1977
|
Posted - 2015.12.03 15:09:39 -
[31] - Quote
My favorite proposals for moon goo are as follows:
1. Active mining of moons by player ships. The total amount of moon goo possible from a moon would stay the same as it currently is in game, but players would have to get out in space to get it. Each moon regenerates like an ice belt.
Players can mine a moon from anywhere in its orbit - so players who take the time to burn mining spots off the moon beacon get a measure of increased safety. In the alternative, the moon could be more like a gas cloud, where there are multiple nodes which can be mined at. They are all visible, but not necessarily warpable, by warping to the moon beacon
The moon mining module acts as a one-minute Bastion type module - the ship is stuck in space for a minimum of one minute if it wants to moon mine. Any ship can fit the moon mining module, but mining frigates, mining barges, exhumers, the Orca, and the Rorqual all get bonuses to mining amount. The bigger the ship, the larger the bonus.
- Pros Ships out in space doing things Decentralized moon goo Benefits individual players rather than simply being alliance income Opens up real ninja moon mining operations - way better than siphons
- Cons Not very engaging game play, but no worse than current mining
2. Moon mining becomes another form of PI. People can establish moon mining colonies on the moons. They collect their goo either through launching it into orbit or from a POCO.
Enable orbital bombardment so that people can destroy moon mining facilities on the moons.
- Pros Decentralized moon goo Benefits individual players rather than simply being alliance income Players can optimize moon goo extraction operations Ships would be in space at POCO's, rather than inside POS shields, and therefore more vulnerable than currently Like POS's POCO's can still be attacked, reinforced, defended, etc. Opens up ninja Moon Interaction operations (establish your mining colony on the moon, launch it into orbit rather than using the POCO)
- Cons PI is not the most interesting game play, but it is arguably less troublesome than mining.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Cidanel Afuran
Static-Noise Upholders
456
|
Posted - 2015.12.03 16:02:20 -
[32] - Quote
FT Diomedes wrote:My favorite proposals for moon goo are as follows:
1. Active mining of moons by player ships. The total amount of moon goo possible from a moon would stay the same as it currently is in game, but players would have to get out in space to get it. Each moon regenerates like an ice belt.
Players can mine a moon from anywhere in its orbit - so players who take the time to burn mining spots off the moon beacon get a measure of increased safety. In the alternative, the moon could be more like a gas cloud, where there are multiple nodes which can be mined at. They are all visible, but not necessarily warpable, by warping to the moon beacon
The moon mining module acts as a one-minute Bastion type module - the ship is stuck in space for a minimum of one minute if it wants to moon mine. Any ship can fit the moon mining module, but mining frigates, mining barges, exhumers, the Orca, and the Rorqual all get bonuses to mining amount. The bigger the ship, the larger the bonus.
- Pros Ships out in space doing things Decentralized moon goo Benefits individual players rather than simply being alliance income Opens up real ninja moon mining operations - way better than siphons
- Cons Not very engaging game play, but no worse than current mining
2. Moon mining becomes another form of PI. People can establish moon mining colonies on the moons. They collect their goo either through launching it into orbit or from a POCO.
Enable orbital bombardment so that people can destroy moon mining facilities on the moons.
- Pros Decentralized moon goo Benefits individual players rather than simply being alliance income Players can optimize moon goo extraction operations Ships would be in space at POCO's, rather than inside POS shields, and therefore more vulnerable than currently Like POS's POCO's can still be attacked, reinforced, defended, etc. Opens up ninja Moon Interaction operations (establish your mining colony on the moon, launch it into orbit rather than using the POCO)
- Cons PI is not the most interesting game play, but it is arguably less troublesome than mining.
+1 to this. Will never happen unfortunately, since the AFK sov null entities would give a colossal fit over losing risk-free passive income |

Serendipity Lost
Repo Industries
1617
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Posted - 2015.12.03 16:04:52 -
[33] - Quote
Morrigan LeSante wrote: Someone hasn't scanned moons in bulk.
No one is currently scanning moons. I hope you're not implying that there are some r64s or r32s that have yet to be discovered and folks are out there looking for them. I just used google to find a link to every moon in fountain. It took me minutes. Scanning moons in bulk hasn't been a thing for years BECAUSE they are static.
I'm not against compromising and making moon scanning more efficient. I just don't want it to be a 3 hour function for all of eve to be scanned every time an r64 depletes and a new one spawns. The whole 'bulk' thing is kind of nebulous though. 'Bulk' as in I need to scan all of eve's moons so I can maintain conrol of all the r64s w/ little downtime in my opinion should be impossible. 'Bulk' as in it takes 10 hours to scan all the moons in the 5 systems my corp controls - that might be OK.
I'm of the opinion that CCP could tweak the idea into balance (depletion times/amounts, respawn frequency, how difficult/time consuming moon scanning is). Time vs Amount for example - if it was soley amount based - groups could just not finish off that last 3 units of goo to make a particular goo even more rare and valuable - that could be good or game breaking - I don't claim to be able to know the answer to that.
I'm proposing an idea. The problem that I see is that moon goo is static and controlled by a very few. Once your super fleet has been established (which they are) then there is zero effort to maintain control. The possible losses are just to great to justify those fleets being lost over a single moon. The few that could challenge the super fleet protection won't based on risk and value involved. The many that can't stand against the super fleets don't even have a dog in the fight.
My solution is to make them deplete and respawn somewhere else. I'd like it to be random (not region / constellation based) so that depleting a moon in your region doesn't spawn a new one in your back yard. Could high value moons end up all in one region / area of the map for a given period of time? Sure and awesome! RIght now it's free stuff from no effort. As I've said, PI mechanics would possibly be quick and easy to adapt to moon materials, but that would pretty much remove player interaction over moon goo. Depletable and fluid goo would (again in my opinion) add player interaction and interest to the game.
At this point I'm not that hung up on all the details of the idea. 6 months/8 months/year for depletion - fine! Whatever makes it workable. Moon scanning efficiency gets tweaked (scan by planet or whatever) - great! |
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