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Brungilda
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Posted - 2007.01.12 06:53:00 -
[1]
guys need some help:
i put on my Vindi next items:
H: oficers blasters x7, oficers nosf M: x-tipe mwd, domi scrambler, domi web, med cap buster(800 charges) L: 2x oficers L arm rep, damage control.
what i must put on empty slots, btw mb p have another configs, plz post.
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Ryysa
North Face Force
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Posted - 2007.01.12 07:03:00 -
[2]
Edited by: Ryysa on 12/01/2007 06:59:39 4 slots free right? 2x eanm II, gyro II, x ? And for the last midslot, any sort of ew, or maybe painter/dualweb...
I don't fly blasterthrons nor it's variations though.
Oh and you deffo need to change the med cap booster for heavy... med won't cut it really.
All about target jamming & The Logoffski guide |

goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.01.12 07:15:00 -
[3]
Swap the officer blasters for t2,add another web to the free slot,the other lows can be damage mods/eanms.
Swap out the med cap booster for heavy...And yeah....train fitting skills  __________________________________________ Yes it is great being amarr. |

Brungilda
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Posted - 2007.01.12 13:15:00 -
[4]
i try use t2 and oficers - t2 with t2 amo and oficers blaster with antimat: oficers do more damage.
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Jacko21
TOUAREGS
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Posted - 2007.01.12 13:19:00 -
[5]
Use VOID L with your T2 Blasters not Antimatter. the VOID will increase your damage alot.
Also get 1 or 2 damage mods on there
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Sandra Tseng
THE MISPHIT'S
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Posted - 2007.01.12 13:27:00 -
[6]
Edited by: Sandra Tseng on 12/01/2007 13:24:36 Edited by: Sandra Tseng on 12/01/2007 13:23:59 My best advice:
Create a new character. Choose whatever race you find most attractive. Begin with a n00bship and then skill up so you can use your race's best frigatte. Then train to Destroyers (you can skip this and go straight for cruisers but you would have to stay in the frigatte a bit longer) do not go to cruiser untill your skills are a bit higher or you will be disappointed)
Then you are ready for cruisers. Ever race has cruisers desgined for Industry, EW and combat. Personally I prefer the Vexor and Thorax or the Rupture. Very good ships and fun to fly.
When you have skilled up some and feel comfident in your cruiser you can train for battlecruisers. This again is optional, you could stay in your cruiser a bit longer before going for Battleships but if you, as I were, are eager to try new ships, battlecruisers can be fun and challenging.
Next step is the mighty Battleships. They require quite a lot of skills to fly properly and not only skillpoints bu also real experience. You might lose a few of them before you figure out how to make best use of them.
By this time you should be pretty comfident on how to fit a Vindicator - should you ever afford one.
Good luck and have fun in EvE
_
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Brungilda
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Posted - 2007.01.12 13:27:00 -
[7]
also i want 2 know what rigs better use on Vindi (t2 prefer)
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.01.12 13:53:00 -
[8]
Edited by: Joshua Foiritain on 12/01/2007 13:50:37
Low Friction Nozzle Joints II Drone Control Range Augmentor II Powergrid Subroutine Maximizer II
Dont think all 3 will fit as T2 though so dropping the Powergrid Subroutine to t1 or drop it completely. -----
[Coreli Corporation Mainframe] |

ookke
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Posted - 2007.01.12 15:00:00 -
[9]
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 12/01/2007 13:50:37
Low Friction Nozzle Joints II Drone Control Range Augmentor II Powergrid Subroutine Maximizer II
Dont think all 3 will fit as T2 though so dropping the Powergrid Subroutine to t1 or drop it completely.
   
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AlphaM
Doom Guard
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Posted - 2007.01.12 15:18:00 -
[10]
i assume with your scrambler your gonna pvp with this? gang or solo
and where? |

Krulla
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.12 15:24:00 -
[11]
I wish KilRock wasn't forum banned, I miss him flaming each and every faction ship setup thread. 
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Riho
Red Wrath Exquisite Malevolence
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Posted - 2007.01.12 17:08:00 -
[12]
Originally by: Brungilda guys need some help:
i put on my Vindi next items:
H: oficers blasters x7, oficers nosf M: x-tipe mwd, domi scrambler, domi web, med cap buster(800 charges) L: 2x oficers L arm rep, damage control.
what i must put on empty slots, btw mb p have another configs, plz post.
t2 guns > faction/ officer guns.... if ur useing faction ammo.. then ofc officer guns rox
u have 5 meds... sensorbooster/dampner/ecm burst/whatever u prefer in the last one
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Sli'co Scoser
Gallente Luna Tech Manufacturing Industries The Imperial Order
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Posted - 2007.01.12 17:12:00 -
[13]
Originally by: Krulla I wish KilRock wasn't forum banned, I miss him flaming each and every faction ship setup thread. 
Haha, I was waiting for him (or someone of a similar mentality) to show up on this thread and start flaming away. Sadly, there's no fireworks yet.
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Justice Bringer
Minmatar United Univers
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Posted - 2007.01.12 17:49:00 -
[14]
Originally by: Ryysa Edited by: Ryysa on 12/01/2007 06:59:39 4 slots free right? 2x eanm II, gyro II, x ? And for the last midslot, any sort of ew, or maybe painter/dualweb...
I don't fly blasterthrons nor it's variations though.
Oh and you deffo need to change the med cap booster for heavy... med won't cut it really.
I hope you mean Magnetic Field Stabiliser II and not Gyro II which are for projectile ships. As for the Med cap booster it will only hold one 800 charge but reload takes 10 seconds, whereas Heavy Electrochem' has an activation time of 12 seconds but holds 4 x 800 charges.
Personally I use Heavy injectors on my BSs, but you could argue that using a med one would give more grid to fit a full rack of neutron II, plus the reload plus inject will still be quicker than having the heavy with 4 charges and 12s activation delay.
To the OP as to what to fit, you should definitely go all out and keep this ship alive so spend as much as you can.
Use Corpum energised adaptives and a DCU II along with what you already have and you should have some nice resists.
Don't forget that to get the best out of this ship you will definitely need to have Min and Gall BS to lvl 5 because this ship is just like the Vigilant with the bonus for MWD which means you'll gain cap for fitting one.
Having Min BS at lvl 5 and fitting an MWD is the equivalent of fitting a Large Cap Battery II for free (and they're not in game) so you'll be able to run your reppers and guns longer than on the Mega for free. You'll have approx 7900 cap at lvl 5 with BS at lvl 5 which ain't bad at all.
I just need to get mine too 
Enjoy
Justice 
PS Does anyone know if there will be updated skins for faction ships with the upcoming Kali releases?
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DoctorColossal Pervius
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Posted - 2007.01.12 17:56:00 -
[15]
Edited by: DoctorColossal Pervius on 12/01/2007 17:53:48 An expensive loss. I won't flame (sad to hear of Kilrocks voice being cut, I will miss him... ).
Use tech 2 blasters so you can use Null and Void ammos.
I would either use MWD, Scrambler, Webber, Target painter, Cap Booster for the mids
Or a sensor strength boosting mod instead of the painter to increase resistance ot jamming/EW.
Coupled with 5 heavy webbing drones (but I'm mad ) you can always slap in 5 heavy combat or 10 med scouts to replace losses.
Then the remaining lows attempt to increase your weak points in armour resists.
But the previous 2 EAMII'S and 2 x mag stabs in the lows will cause people pain and very quickly.
Doc P
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SasRipper
DIE WITH HONOUR
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Posted - 2007.01.12 18:57:00 -
[16]
Edited by: SasRipper on 12/01/2007 18:54:19 GTC are bad 
Leaving it in a hanger 24/7, while screaming yeah I have an oficer fitted vindy & prehaps if you get lucky 1 night you will say "wana see my vindy?" to a woman. When see relizes that its a spaceship in a online game she will quickly leave.
Now trade it to me, it will be better for you & the vindy m'kay
|- Insert witty sig here -| Save Radar Scanner Man!
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goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.01.12 20:44:00 -
[17]
Originally by: Justice Bringer
Originally by: Ryysa Edited by: Ryysa on 12/01/2007 06:59:39 4 slots free right? 2x eanm II, gyro II, x ? And for the last midslot, any sort of ew, or maybe painter/dualweb...
I don't fly blasterthrons nor it's variations though.
Oh and you deffo need to change the med cap booster for heavy... med won't cut it really.
I hope you mean Magnetic Field Stabiliser II and not Gyro II which are for projectile ships. As for the Med cap booster it will only hold one 800 charge but reload takes 10 seconds, whereas Heavy Electrochem' has an activation time of 12 seconds but holds 4 x 800 charges.
Personally I use Heavy injectors on my BSs, but you could argue that using a med one would give more grid to fit a full rack of neutron II, plus the reload plus inject will still be quicker than having the heavy with 4 charges and 12s activation delay.
To the OP as to what to fit, you should definitely go all out and keep this ship alive so spend as much as you can.
Use Corpum energised adaptives and a DCU II along with what you already have and you should have some nice resists.
Don't forget that to get the best out of this ship you will definitely need to have Min and Gall BS to lvl 5 because this ship is just like the Vigilant with the bonus for MWD which means you'll gain cap for fitting one.
Having Min BS at lvl 5 and fitting an MWD is the equivalent of fitting a Large Cap Battery II for free (and they're not in game) so you'll be able to run your reppers and guns longer than on the Mega for free. You'll have approx 7900 cap at lvl 5 with BS at lvl 5 which ain't bad at all.
I just need to get mine too 
Enjoy
Justice 
PS Does anyone know if there will be updated skins for faction ships with the upcoming Kali releases?
In his/her defence the person did say he didnt fly the ship,and or drunk just like the 97% of people readin the forums....Ok not drunk all the way,but drinking nonetheless __________________________________________ Yes it is great being amarr. |

Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
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Posted - 2007.01.12 20:59:00 -
[18]
In response to the OP: stabs and some miner Is.
If at first you don't succeed, get a bigger hammer. |

Ab Initio
Evolution Band of Brothers
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Posted - 2007.01.13 07:26:00 -
[19]
Assuming you're serious (and Im hoping you aren't), this is the setup I've used for awhile:
H: 7 x Electron Blaster II, 1 x Brokara NOS. M: Gist X-Type MWD, TS Heavy Cap Booster, Domi Web, Domi Disruptor, Domi Scrambler (probably better uses for this slot). L: 2 x Centus X-Type Reps, 3 x Corpum A-Type EAN, 1 x SS Mag Field Stab, 1 x Internal Force Field Array.
Gives good damage output (using heavy T2 drones as well), resists are somewhere in the area of 88/73/80/80 and it isn't as expensive as what you have listed.. There are still areas that could be improved upon with enough isk, but it does the job.
With my fitting skills and a -3% turret CPU usege implant, it leaves 42pg and 7cpu free.
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zloy negra
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Posted - 2007.01.13 18:33:00 -
[20]
what about rigs for Vindi ???
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Deathbarrage
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Posted - 2007.01.13 18:43:00 -
[21]
7x electron II, nos
MWD, web, 2x scrambler, injector
2x core reps, 2x corpum EANM, 1x DCU II, 2x SS MFS
Don't have rigs fitted
Why does the OP have a med cap booster?
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Deathbarrage
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Posted - 2007.01.13 18:43:00 -
[22]
7x electron II, nos
MWD, web, 2x scrambler, injector
2x core reps, 2x corpum EANM, 1x DCU II, 2x SS MFS
Don't have rigs fitted
Why does the OP have a med cap booster?
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Marcus Alkhaar
Celestial Apocalypse Insurgency
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Posted - 2007.01.13 19:24:00 -
[23]
Edited by: Marcus Alkhaar on 13/01/2007 19:21:13 If you're going to use that much isk on a ship, you might aswell get some officer blasters, because they are in fact better than T2.
I've only seen succesfull small-gang or 1on1 builds with officer electron blasters. The point is that its VERY VERY VERY hard to get a full rack of 7x Cormack Electron blasters.
If I were to set up a Faction Vindicator I would use....
7x Cormack electron blasters /Guardian Antimatter (hey its not only T2 that gives more damage! DUH!) 1x Heavy nos (whatever the officer ones are named)
1x 100mn Gistii mwd 1x faint disruptor 1x Domination webber (15km range 4tw) 1x Heavy injector - the named one is enough, but you might prefer pimp stuff 1x named Tracking disruptor (cpu!)
2x Large officer reps 1x Centus exp hard 1x Centus kin hard 1x Centus therm hard 1x T2 damage control 1x officer EANM
The whole point in using officer electrons is that you can get slightly more DPS (5-10 dps) than T2 electrons loaded with Void BUT there is som major up sides like.....
More tracking! Less cap usage - The electron blaster class are the least cap using blasters. When you combine it with low cap using ammo (atleast less than Void) it really begins to shine.
You can run your armor rep + Blasters + hardeners at a steady 30-40% cap untill you dont got anymore cap boosters left. Basicly you just endure your opponents damage, and at some point his tank will begin to fail under "Heavy" damage, keep in mind that blasters are the most damaging weapons ingame.
Tactic
Park your arse straight up his face and start to tracking disrupt him. Your opponent wont hit much unless he's using missiles, which you will be able to tank either way, because missiles deal a relative low DPS. This makes you able to take on multiple opponents too, with a low (or lower ^^?) risk of dying - Piloting a ship is much harder than setting it up.
Originally by: darth solo I dont blame XS, tbh if i was in there shoes i wouldnt fight us either, its like bringing a caldari mountain sheep to fight a gallante war wolf(u like how i kept that in character
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Kristoffer
Amarr Blackguard Brigade
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Posted - 2007.01.13 19:24:00 -
[24]
Why don't you sell it now and save yourself some hurt later.
If you don't know how to fit a vindie you should not be flying one. Easy. As. That.
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Deathbarrage
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Posted - 2007.01.13 19:37:00 -
[25]
Originally by: Marcus Alkhaar Edited by: Marcus Alkhaar on 13/01/2007 19:21:13 If you're going to use that much isk on a ship, you might aswell get some officer blasters, because they are in fact better than T2.
I've only seen succesfull small-gang or 1on1 builds with officer electron blasters. The point is that its VERY VERY VERY hard to get a full rack of 7x Cormack Electron blasters.
If I were to set up a Faction Vindicator I would use....
7x Cormack electron blasters /Guardian Antimatter (hey its not only T2 that gives more damage! DUH!) 1x Heavy nos (whatever the officer ones are named)
1x 100mn Gistii mwd 1x faint disruptor 1x Domination webber (15km range 4tw) 1x Heavy injector - the named one is enough, but you might prefer pimp stuff 1x named Tracking disruptor (cpu!)
2x Large officer reps 1x Centus exp hard 1x Centus kin hard 1x Centus therm hard 1x T2 damage control 1x officer EANM
The whole point in using officer electrons is that you can get slightly more DPS (5-10 dps) than T2 electrons loaded with Void BUT there is som major up sides like.....
More tracking! Less cap usage - The electron blaster class are the least cap using blasters. When you combine it with low cap using ammo (atleast less than Void) it really begins to shine.
You can run your armor rep + Blasters + hardeners at a steady 30-40% cap untill you dont got anymore cap boosters left. Basicly you just endure your opponents damage, and at some point his tank will begin to fail under "Heavy" damage, keep in mind that blasters are the most damaging weapons ingame.
Tactic
Park your arse straight up his face and start to tracking disrupt him. Your opponent wont hit much unless he's using missiles, which you will be able to tank either way, because missiles deal a relative low DPS. This makes you able to take on multiple opponents too, with a low (or lower ^^?) risk of dying - Piloting a ship is much harder than setting it up.
i sure hope you have the dps to kill anything
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Marcus Alkhaar
Celestial Apocalypse Insurgency
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Posted - 2007.01.13 19:52:00 -
[26]
Edited by: Marcus Alkhaar on 13/01/2007 19:49:08
Originally by: Deathbarrage
Originally by: Marcus Alkhaar
My post
i sure hope you have the dps to kill anything
Quote:
Duh
Originally by: darth solo I dont blame XS, tbh if i was in there shoes i wouldnt fight us either, its like bringing a caldari mountain sheep to fight a gallante war wolf(u like how i kept that in character
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DARKKK
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Posted - 2007.01.13 20:14:00 -
[27]
Originally by: Marcus Alkhaar Edited by: Marcus Alkhaar on 13/01/2007 19:57:44
Originally by: Deathbarrage
Originally by: Marcus Alkhaar
My post
Quote:
i sure hope you have the dps to kill anything
Duh
Ganking npcers isn't really good test of ship performance tbh
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Ab Initio
Evolution Band of Brothers
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Posted - 2007.01.14 00:15:00 -
[28]
Edited by: Ab Initio on 14/01/2007 00:12:51 Meh. Not worth the trouble.
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Constantinee
Caldari Omerta Syndicate
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Posted - 2007.01.22 23:08:00 -
[29]
Edited by: Constantinee on 22/01/2007 23:05:01 My vindicator (very very suggestful here mate)
7x Electron II 1x heavy Dim Nos 1x Gist X-type mwd 1x domi disruptor 2x domi web 1x vizans cap injector 1x vizans LAR 1x Core X-type LAR 2x Corpum a-type eanm 2x ss mag stab 1x damage control II
rigs
1x Auxilery nano pump 1x Anti Explosive pump 1x Nanobot accelerator
Implants
3x snake implants + 5% ship agility + 3% turret cpu need + 5% to ship velocity
skills weapon upgrades 5 advanced weapon upgrades 5
can fit it all without a fitting mod.
Omerta Syndicate |

Lexor SLice
Black Nova Corp Band of Brothers
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Posted - 2007.01.23 03:24:00 -
[30]
Edited by: Lexor SLice on 23/01/2007 03:21:10 Vindicator
Cormack's Modified Electron Blaster Cannon [165xDread Guristas Antimatter Charge L] Cormack's Modified Electron Blaster Cannon [166xDread Guristas Antimatter Charge L] Cormack's Modified Electron Blaster Cannon [166xDread Guristas Antimatter Charge L] Cormack's Modified Electron Blaster Cannon [166xDread Guristas Antimatter Charge L] Cormack's Modified Electron Blaster Cannon [167xDread Guristas Antimatter Charge L] Cormack's Modified Electron Blaster Cannon [167xDread Guristas Antimatter Charge L] Cormack's Modified Electron Blaster Cannon [167xDread Guristas Antimatter Charge L] Corpus X-Type Heavy Nosferatu
Gist X-Type 100MN MicroWarpdrive Domination Warp Scrambler Domination Stasis Webifier Draclira's Modified Heavy Capacitor Booster [4xCap Booster 800] Phased Weapon Navigation Array Generation Extron
Corpum A-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Adaptive Nano Membrane Damage Control II Brynn's Modified Magnetic Field Stabilizer Centus X-Type Large Armor Repairer Centus X-Type Large Armor Repairer
Rigs : Anti-Explosive Pump II \ Auxiliary Nano Pump II \ Ancillary Current Router I \ Ogre II Ogre II Ogre II Ogre II Ogre II
11955 shield, 15.94/s, E/T/K/Ex=12/29/47/64 21094 armor, E/T/K/Ex=87/80/80/82 7910.15625 cap, +22.37/s, -142.386/s 1321.0 m/s 1154.3 DPS ____________________________________________
Your signature graphic file size is too large -Zhuge
Sad Panda =( |
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