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Ageanal Olerie
Federal Navy Academy Gallente Federation
5
|
Posted - 2015.12.07 18:02:45 -
[1] - Quote
Do you know what A LOT of people like? Achievements.
Tallies, special rewards, recognitions.
It works in a lot of games out there. In Steam, a game that has Steam Achievements is an extra incentive to some players to buy a particular game. And even CCP has decided to get into the gig with the Kill Marks.
Now such things don't necessarily need to be displayable, though it's nice when they are. For instance a game like Lord of the Rings Online has deeds and titles which can be displayed. And often there are varying other rewards.
In EVE the completed achievements would appear in people's character sheet list when they are inspected.
Killed your 10,000th rat? That's an achievement.
Piloted every ship in the game? That's an achievement.
Visited every system in Gallente Space, Amarr Space, in all of New Eden? Achievements.
There could be dozens, even hundreds of such achievements, of varying levels.
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Rivr Luzade
Kenshin. DARKNESS.
2124
|
Posted - 2015.12.07 18:32:13 -
[2] - Quote
Achievements as in Steam Achievements (or any other kind used in modern games) are not compatible with EVE for one, but not exclusively, major reason: Free Intel, in particular to anything that is related to PVP and PVE. Just by looking at your achievements, people could see what kinds of ships you can fly, where you rat the most, which modules you use and so on.
Besides of that, achievements are not a big incentive at all. They are rather a constant nuisance. Not only is it rather pointless to know whether you killed 10k, 100k or 1M NPC of faction x, the onslaught of these achievements in the early days and after a while none at all because it becomes requirements are too high. Especially in the early days, when people don't even know what to do first, constantly popping-up notifications about the 10th or 100ths gate jump or 1k or 2k AU total warp distance are distracting and counter productive.
The achievements that EVE has are killboards and implied achievements like "Having Build our first ship, your first station, your first carrier, your first titan", "Survived a war dec", "Made it through Tama/Rancer/Old Man Star/Amamake alive". There is no need for visible badges, because these are your stories, your memories, your personal milestones that you set yourself and not milestones provided by the game to work through.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Ageanal Olerie
Federal Navy Academy Gallente Federation
5
|
Posted - 2015.12.07 18:44:17 -
[3] - Quote
I think the Intel value of achievements would be quite low. Nevertheless it could also be something which a player has control over making visible.
And while you may not find them to be an incentive, they are an incentive to a certain percentage of players and potential players who consider them a mark of their progress and something to work toward.
I've mined how much ore? 1 billion m3 !!
I've popped how many asteroids? (An incentive to target those roids with 62 units of ore in them).
You name it, it can probably be made into an achievement that incentivizes some players to get it ticked off, to increase their count, to get to the next level, to get a reward or badge.
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SurrenderMonkey
Space Llama Industries
1189
|
Posted - 2015.12.07 18:46:50 -
[4] - Quote
Achievement Unlocked: Shiptoast.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Ageanal Olerie
Federal Navy Academy Gallente Federation
5
|
Posted - 2015.12.07 18:51:26 -
[5] - Quote
SurrenderMonkey wrote:Achievement Unlocked: Shiptoast.
1000th ship lost.
They don't all have to be pleasant achievements.  |

Rivr Luzade
Kenshin. DARKNESS.
2125
|
Posted - 2015.12.07 18:59:27 -
[6] - Quote
SurrenderMonkey wrote:Achievement Unlocked: Shiptoast. I see what you did there. 
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Ageanal Olerie
Federal Navy Academy Gallente Federation
5
|
Posted - 2015.12.07 19:01:02 -
[7] - Quote
+1 added to Bitter Vet Ire count
 |

Vic Jefferson
Stimulus Rote Kapelle
724
|
Posted - 2015.12.07 19:30:42 -
[8] - Quote
I find this idea antithetical to a sandbox.
No one can really tell you what an achievement is in this game, except yourself.
Many of the things some people find as an achievement in this game, others would never want to do. One person's unspeakable act is another's ultimate achievement.
Betray your best friend.
Steal everything from your corp.
AWOX a big ship.
Gank a miner. Repeatedly for good measure.
Contract scam someone. Also repeatedly for good measure. 
Get security status at or above 5.5 
Vote Vic Jefferson for CSM XI
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
12977
|
Posted - 2015.12.07 19:36:49 -
[9] - Quote
Ageanal Olerie wrote: I think the Intel value of achievements would be quite low.
I can already pick the carebears out of a Corp just from their sec status.
With your proposal I could tailor my fitting long before I even get eyes on them.
Combine this with the current ability to know when you login and find you with relative ease it's just way too much information without having done any recon.
Better the Devil you know.
=]|[=
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Ageanal Olerie
Federal Navy Academy Gallente Federation
5
|
Posted - 2015.12.07 19:44:38 -
[10] - Quote
Vic Jefferson wrote:I find this idea antithetical to a sandbox.
EVE Online is not entirely a sandbox game. Nor should it be.
After implementing an achievement system, they could sandbox it by allowing corporations and alliances to make their own achievements for members.
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Danika Princip
GoonWaffe Goonswarm Federation
4000
|
Posted - 2015.12.07 19:49:11 -
[11] - Quote
Ageanal Olerie wrote:Vic Jefferson wrote:I find this idea antithetical to a sandbox.
EVE Online is not entirely a sandbox game. Nor should it be. After implementing an achievement system, they could sandbox it by allowing corporations and alliances to make their own achievements for members.
We have those, they're called medals. If you want achievements, make them yourself and hand them out to your corpmates. (I assume you have some of those and are just using a forum alt, if I'm wrong then you should join a player corp that does this.) |

Ageanal Olerie
Federal Navy Academy Gallente Federation
5
|
Posted - 2015.12.07 19:52:00 -
[12] - Quote
Danika Princip wrote:
We have those, they're called medals. If you want achievements, make them yourself and hand them out to your corpmates. (I assume you have some of those and are just using a forum alt, if I'm wrong then you should join a player corp that does this.)
Not really the same thing.
This would require a mechanic that tracks various in-game events.
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Vic Jefferson
Stimulus Rote Kapelle
724
|
Posted - 2015.12.07 19:52:59 -
[13] - Quote
Ageanal Olerie wrote:Vic Jefferson wrote:I find this idea antithetical to a sandbox.
EVE Online is not entirely a sandbox game. Nor should it be. After implementing an achievement system, they could sandbox it by allowing corporations and alliances to make their own achievements for members.
But the brilliance of the game is that players themselves govern all of this. Again, I am fully aware that people like and want some sort of momento of fun times had, that much is fine. The present medal system works I think. Even though I am no longer associated with some of my old corps, I still have a few medals from them that I would not stop displaying no matter what. I could see expanding the medal system a little.
Also, EvE is one game where reputation actually matters, and characters are actually...well characters! Your achievements are inscrutable to most clean metrics and measure. How your character fits into the greater picture of New Eden is the only real achievement, and you can't really qualify that easily.
Vote Vic Jefferson for CSM XI
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Danika Princip
GoonWaffe Goonswarm Federation
4000
|
Posted - 2015.12.07 19:56:07 -
[14] - Quote
Ageanal Olerie wrote:Danika Princip wrote:
We have those, they're called medals. If you want achievements, make them yourself and hand them out to your corpmates. (I assume you have some of those and are just using a forum alt, if I'm wrong then you should join a player corp that does this.)
Not really the same thing. This would require a mechanic that tracks various in-game events.
Exactly the same thing, you just want it automated.
Do it yourself if you want it to be a thing, don't ask CCP to take ideas from call of duty. |

Ageanal Olerie
Federal Navy Academy Gallente Federation
5
|
Posted - 2015.12.07 22:18:35 -
[15] - Quote
Vic Jefferson wrote:
Also, EvE is one game where reputation actually matters, and characters are actually...well characters! Your achievements are inscrutable to most clean metrics and measure. How your character fits into the greater picture of New Eden is the only real achievement, and you can't really qualify that easily.
I suppose the same thing would have been said of keeping track of PvP kills and having a way to display those.
The bottom line is, to a certain percentage of players, achievements are fun and something that encourages them to play, and periodically rewards them for playing and doing the things they enjoy (and sometimes things they don't enjoy).
Yeah, they may not be for everyone, and if not you can ignore them. Well that is unless you're the kind of person who hates achievements because you then feel compelled to complete them and hate feeling like you must get them all. Something that's likely an impossible dream for EVE.
Bedsides being the spreadsheet game that EVE is and having much to do with stats and figures, why not have a fun way to keep track of some of those stats.
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Vic Jefferson
Stimulus Rote Kapelle
724
|
Posted - 2015.12.07 22:47:17 -
[16] - Quote
You know, there was that one site, that like told you everything...where was it...Ah!
https://spreadsheetsin.space/year-in-review/#
I think this is it. Yep, its all there!
Vote Vic Jefferson for CSM XI
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Daichi Yamato
Xero Security and Technologies
2878
|
Posted - 2015.12.07 23:52:20 -
[17] - Quote
Achievements have never drawn me to any game. I doubt this will have players flocking to eve like you think.
Far better anyways is that players can sort out their own achievements with the medal system.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Iain Cariaba
2147
|
Posted - 2015.12.08 01:08:07 -
[18] - Quote
This already exists. Make some decorations for your corp and hand them out.,
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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The Ginger Sith
Attero Industries
4
|
Posted - 2015.12.08 01:24:32 -
[19] - Quote
achievements are a waste of system resources since you get absolutely nothing out of them except an annoying pop up alerting to u it that just gets in the way of playing rather just turn the whole thing off lol |

Ageanal Olerie
Federal Navy Academy Gallente Federation
5
|
Posted - 2015.12.08 02:23:11 -
[20] - Quote
Excellent.
Though it doesn't show anything for some reason.
At any rate, seems like CCP is 1/2 way there already, as they are already collecting a lot of the data that can be used for numerous achievements to be earned in game.
So those of you who've already mined your first billion cubic meters of Veldspar can get a leg up on the newbs.
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Ageanal Olerie
Federal Navy Academy Gallente Federation
5
|
Posted - 2015.12.08 02:26:28 -
[21] - Quote
The Ginger Sith wrote:achievements are a waste of system resources since you get absolutely nothing out of them except an annoying pop up alerting to u it that just gets in the way of playing rather just turn the whole thing off lol
I would think like anything, alerts would be something you can opt out of.
Achievements are not only a draw to some players, but they can also help retain players who are working toward achieving those... achievements.
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Paul Pohl
blue media poetry
39
|
Posted - 2015.12.08 02:43:02 -
[22] - Quote
I hate achievements
They do nothing but bend players to play in a certain style - and encourage a certain type of player for whom eve will never be enjoyable |

Rawketsled
Generic Corp Name
339
|
Posted - 2015.12.08 04:37:13 -
[23] - Quote
Vic Jefferson wrote:I find this idea antithetical to a sandbox. No one can really tell you what an achievement is in this game, except yourself. Many of the things some people find as an achievement in this game, others would never want to do. One person's unspeakable act is another's ultimate achievement. Betray your best friend.  Steal everything from your corp.  AWOX a big ship.  Gank a miner. Repeatedly for good measure.  Contract scam someone. Also repeatedly for good measure.  Get security status at or above 5.5  These are the sorts of things that would make good achievements.
Things that encourage people to interact within scram range of each other. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2753
|
Posted - 2015.12.08 06:29:22 -
[24] - Quote
I'd love to have achievements for things that are actually a big deal, like getting on a supercap killmail, for instance. But I absolutely do not want to get an achievement every five minutes for doing mundane things like firing my weapons or undocking.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Joe Risalo
State War Academy Caldari State
1019
|
Posted - 2015.12.08 07:12:27 -
[25] - Quote
Here's the thing... the percentage of achievement hunters on steam is insanely small, especially for those that do it for their own enjoyment. The vast majority of this very small minority's of achievement hunters do it specifically to show others what achievements they've accomplished. It's kind of like those that strive to get a 100 on every test they take. There are some that do it because they're perfectionist and have to do it for their own personal enjoyment. Then there are those that love the attention that comes with the achievement of a 100. However, the VAST majority of the people taking that test are just trying to pass the damn thing.
As far as this goes in Eve, there are plenty of measurable milestones within Eve that very much are achievements. Your first KM, your 1000th KM, the KM you got from popping a t3 destroyer with an exhumer, mastery lvl 1 on a ship, mastery lvl 5 on a ship, the ability to fly the ship, max skills in a ship. There's also measurable achievements that you can proudly display to other players, such as the Marauder/Blop/jump freighter to trained so long and gathered a ton of isk for.
In many of these cases, it's more that some random achievement that you got cause you walked 100 miles/flew 100 light years, but it's the knowledge, skill, assets, kills, SP, and many other things that you've gained actually having an effect as opposed to a shiny gold star sticker.
Honestly, some of the achievements I've gotten from games are the most ludicrous things I've ever heard of. I can't remember what game it was, but I literally got an achievement for sitting down...... I put my digital rump in a chair and I got an achievement for it...... If that's the type of thing that gets you warm and fuzzy than I would actually suggest you play Eve, as opposed to not play. I mean, if getting an achievement for making your in game character do exactly what your doing is exiting to you, then I can't imagine how exhilarating it would be for them to get into their first frigate. Hell, imagine how happy that type of person would be to even fully t2 fit their first ship! |

Lugh Crow-Slave
1331
|
Posted - 2015.12.08 07:39:59 -
[26] - Quote
.... the game already had advertisements most people just disable them
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Rivr Luzade
Kenshin. DARKNESS.
2128
|
Posted - 2015.12.08 08:08:02 -
[27] - Quote
Reaver Glitterstim wrote: The achievement is there. It is on your killboard. Visible for everyone. Available to them to contact you and ask for your story about that kill or available for you to tell a story around that kill, or loss.
Ageanal Olerie wrote:Achievements are not only a draw to some players, but they can also help retain players who are working toward achieving those... achievements. That is not necessary. In EVE, you set your own achievements and do not need to rely on the game to give you some statistic or requirement to work towards. You can even receive a badge for your achievements by handing yourself a medal with a nice text (which is basically the achievement that you want). People, who need something like Steam Achievements to work towards something in a game, are unimaginative and not the right type of player that EVE needs. They will not contribute towards the game, they will just do what the game tells them to do and nothing on their own.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Arya Regnar
Darwins Right Hand
815
|
Posted - 2015.12.08 08:11:16 -
[28] - Quote
Please no. Achievements are for games made for little kids.
EvE-Mail me if you need anything.
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Aplysia Vejun
Children of Agasul
43
|
Posted - 2015.12.08 08:21:36 -
[29] - Quote
Some People like them. So... why not? There are fun ones sometimes. and if you don't like them: ignore them |

Ima Wreckyou
The Conference Elite CODE.
1930
|
Posted - 2015.12.08 08:25:41 -
[30] - Quote
Some nice achievements like "kill 100 mining barges", "suicide gank a pod worth > 1bil ISK" would go a long way introducing new players to fun content.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Rivr Luzade
Kenshin. DARKNESS.
2129
|
Posted - 2015.12.08 08:31:22 -
[31] - Quote
Ima Wreckyou wrote:Some nice achievements like "kill 100 mining barges", "suicide gank a pod worth > 1bil ISK" would go a long way introducing new players to fun content. You can do that with medals in player corps, as said above. But it requires player action and input, not automatic game mechanics. In fact, these medals and if corps would use them more and more efficiently, would also be a nice draw for players to join or create player corps.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Iain Cariaba
2150
|
Posted - 2015.12.08 08:48:30 -
[32] - Quote
Relevant
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Solecist Project
The Scope Gallente Federation
26280
|
Posted - 2015.12.08 12:19:18 -
[33] - Quote
Achievements are a form of manipulation and nothing else.
The whole purpose of Achievements is to make the Achiever believe he achieved something.
Sorry. ;)
The consequences of this are that the Achiever gets a completely wrong idea about accomploshments. He gets a completely wrong idea about how good he is.
He will compare himself to other people with less achievements ... ... falsely conclude that he can chestbeat about it ... ... and cry like an orphaned kitten next to it's dead kitty mother* when someone rips open his candy rear end for that.
* actually he will rage extremely hard, because he identifies with his achievements, thus taking any reality check like an ass kick personally.
Achievements exist to manipulate people into a fake **** comparison ... ... and only exist exactly for the purpose to make people believe that ... ... the more they do, the better they are.
I doubt this is what CCP wants, because such players only get their asses handed to them pretty fast.
I wrecked this topic.
You're welcome.
I identify as Sol-kin and I oppose all WiSgender because the white priviledged spacists just want to oppress me with their Avatariarchy. Once the carebears are eradicated, I will stand before them, screaming...
THE GAME ! (:
You lost... :)
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Arya Regnar
Darwins Right Hand
817
|
Posted - 2015.12.08 12:21:15 -
[34] - Quote
Pretty much.
EvE-Mail me if you need anything.
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Solecist Project
The Scope Gallente Federation
26281
|
Posted - 2015.12.08 12:26:49 -
[35] - Quote
How dare you do this just above my great post you ... you ... spacist!! :P
Haha, I love this show, I need to watch them all again. Completely forgot this one existed.
Good post, thanks! :D
I identify as Sol-kin and I oppose all WiSgender because the white priviledged spacists just want to oppress me with their Avatariarchy. Once the carebears are eradicated, I will stand before them, screaming...
THE GAME ! (:
You lost... :)
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Ageanal Olerie
Federal Navy Academy Gallente Federation
5
|
Posted - 2015.12.08 18:56:27 -
[36] - Quote
Exactly.
I'm not talking about lame achievements like "Sat on sofa in Captains Quarters".
We already have those... Opportunities.
I'm talking about things that are more substantial.
And that video makes just the point I was making. Why are games putting these things in? Because players enjoy them, they get a sense of accomplishment. Whether that's a worthy sense or not is irrelevant. They get it. And they like to show off their achievements and compare them to others.
And what else did the video say? People will play the game for hours and hours and hours just to unlock various achievements. It's going to encourage game play, and retention of players. It may even guide players into new activities they might not have otherwise tried, when they see an achievement and set a goal to unlock it. CCP can even use that to steer players toward things they want or need players to do. (Which you may object to, but they do that now, at least try to, and need it done for the sake of engaging players in content).
But as for silly achievements, like 'popped your first asteroid', I'm not advocating for that. But "Popped your 1000th, 10000th, 1 millionth" asteroid. Those are some achievements.
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Zimmer Jones
Aliastra Gallente Federation
436
|
Posted - 2015.12.08 19:05:25 -
[37] - Quote
Games are putting this in because of the "everyone wins a trophy" mindset of the current generation of parents. They know their children, and to some extent they themselves, will never really accomplish anything in life, hence the pile of achievements anyone and everyone can accomplish.
This is eve. You are a cog. Replaceable. Sadly, some people are tools as well, and not very useful ones at that. Like left footed peach de-fuzzers.
The cake is not a lie. Unfortunately, the fork is a parallel construction.
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Iain Cariaba
2164
|
Posted - 2015.12.08 19:11:18 -
[38] - Quote
Ageanal Olerie wrote:Exactly. I'm not talking about lame achievements like "Sat on sofa in Captains Quarters". We already have those... Opportunities. I'm talking about things that are more substantial. And that video makes just the point I was making. Why are games putting these things in? Because players enjoy them, they get a sense of accomplishment. Whether that's a worthy sense or not is irrelevant. They get it. And they like to show off their achievements and compare them to others. And what else did the video say? People will play the game for hours and hours and hours just to unlock various achievements. It's going to encourage game play, and retention of players. It may even guide players into new activities they might not have otherwise tried, when they see an achievement and set a goal to unlock it. CCP can even use that to steer players toward things they want or need players to do. (Which you may object to, but they do that now, at least try to, and need it done for the sake of engaging players in content). But as for silly achievements, like 'popped your first asteroid', I'm not advocating for that. But "Popped your 1000th, 10000th, 1 millionth" asteroid. Those are some achievements. That swooshing sound you heard? That was the point of that video zooming over your head.
The point is that artificial goals do nothing to add actual content to any game. This is even more true for sandbox MMOs where goals are set by the players, not by CCP.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Ageanal Olerie
Federal Navy Academy Gallente Federation
5
|
Posted - 2015.12.08 20:11:31 -
[39] - Quote
Iain Cariaba wrote: That swooshing sound you heard? That was the point of that video zooming over your head.
The point is that artificial goals do nothing to add actual content to any game. This is even more true for sandbox MMOs where goals are set by the players, not by CCP.
Oh I got the point of the video, and the parts of it you wanted me to latch on to are what I'm saying is irrelevant.
Achievements aren't meant to 'add content' to the game, but to attract and retain players and give them some more defined goals in the game outside of the goals that are created by the sandbox and standard game play.
Still, they do add more content to the game than do better engine looks, better scanning effects, and improved anti-aliasing techniques. Things that I and many other players still greatly appreciate CCP continually working on improving.
And if I had been on here months ago suggesting they improve the look of the engine flame, the very same cabal here that poo-poos ALL these ideas would have had the same hissy fit they always have over suggestions like these. And yet CCP knows these things not only attract new players but are also appreciated by existing players, as evidenced by Fan Fests where such changes are always met with oohs, ahhhs, cheers and clapping. (As opposed to "We're adding 10 m/s to base speed of the Tristan).
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Ginnie
School of Applied Knowledge Caldari State
21
|
Posted - 2015.12.08 20:44:44 -
[40] - Quote
Personally, I don't get excited about achievements, but it's true that some people do. A lot of MMORPGs do have achievements and people will spend hours and hours travelling to every zone for the achievement, or run every instance, or whatever...they do like them.
I will admit, one of the things I have struggled with this game in the past is direction. As a new player it is really difficult to figure out what to do and where to go. Even the initial career agents; that's really not easy to figure out for new players.
Achievements could give people a goal or an objective.
All that we see or seem is but a dream within a dream. -Edgar Allan Poe
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Amarisen Gream
Divine Demise Apocalypse Now.
170
|
Posted - 2015.12.08 20:52:02 -
[41] - Quote
****
So skipped most of this - But if i remember right - The opportunities window is basically EVE's Achievement window.
CCP has stated they will be looking at adding more opportunities. Like - Down your first titan. etc.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Sitting Bull Lakota
Ministry of War Amarr Empire
36
|
Posted - 2015.12.08 21:08:36 -
[42] - Quote
I like the idea of being able to look up and make public your stats. Most of the stuff I'm talking about has little more value than a passing "Well, how about that."
Naturally, all of these will be individually able to be set to Public/Private.
Number of AU warped. Number of AU slowboated. Number of gates jumped. Revolutions spun in hangar. How many people have blocked you. How many people have watchlisted you. Your average standing as a contact to others. Pods you've lost. Pods you've lost within 120 seconds of undocking or jumping. Rats blown up. Damsels saved. M3 ore/ice/gas mined/huffed. Times CONCORD has been called on your ass. Times CONCORD has been called to save your ass. Percentage of systems visited. Percentage of systems lost a ship in; lost a pod in; killed a ship in; killed a pod in. Percentage of highsec systems you've had CONCORD called on your ass.
Let's do it!
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2753
|
Posted - 2015.12.08 22:52:47 -
[43] - Quote
Amarisen Gream wrote:****
So skipped most of this - But if i remember right - The opportunities window is basically EVE's Achievement window.
CCP has stated they will be looking at adding more opportunities. Like - Down your first titan. etc. Well there it is. Thread's over, everyone, we can all go home!
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|

Lugh Crow-Slave
1332
|
Posted - 2015.12.09 02:36:51 -
[44] - Quote
the main reason there should not be any achievements in the game out side the opportunities is very very simple
CCP should never tell people what to do in any way shape or form
what you do should be up to you and unguided by the devs
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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The Ginger Sith
Attero Industries
5
|
Posted - 2015.12.10 05:42:20 -
[45] - Quote
btw there already is a bunch of useless achievements in eve and they are annoying as hell.
all achievements ever do is block a portion of your screen and you get nothing out of it at all maybe if you earned an extra day of game time onto your act. for every 5 achievements they would be worth a damn other wise useless waste of system resources that could be better dedicated to reducing the lag in jita and large fleet fights. |

Ageanal Olerie
Federal Navy Academy Gallente Federation
6
|
Posted - 2015.12.10 08:20:16 -
[46] - Quote
The Ginger Sith wrote:btw there already is a bunch of useless achievements in eve and they are annoying as hell.
all achievements ever do is block a portion of your screen and you get nothing out of it at all maybe if you earned an extra day of game time onto your act. for every 5 achievements they would be worth a damn other wise useless waste of system resources that could be better dedicated to reducing the lag in jita and large fleet fights.
Not a bad idea.
Achievements could be tied to some sort of in-game reward (other than just a badge or title). Perhaps ISK, Aurum, Standing, LP, SKINS, rare modules or implants (for the highest level Achievements), etc..
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Solecist Project
The Scope Gallente Federation
26943
|
Posted - 2015.12.10 08:46:27 -
[47] - Quote
Ageanal Olerie wrote:Exactly. I'm not talking about lame achievements like "Sat on sofa in Captains Quarters". We already have those... Opportunities. I'm talking about things that are more substantial. And that video makes just the point I was making. Why are games putting these things in? Because players enjoy them, they get a sense of accomplishment. Whether that's a worthy sense or not is irrelevant. They get it. And they like to show off their achievements and compare them to others. And what else did the video say? People will play the game for hours and hours and hours just to unlock various achievements. It's going to encourage game play, and retention of players. It may even guide players into new activities they might not have otherwise tried, when they see an achievement and set a goal to unlock it. CCP can even use that to steer players toward things they want or need players to do. (Which you may object to, but they do that now, at least try to, and need it done for the sake of engaging players in content). But as for silly achievements, like 'popped your first asteroid', I'm not advocating for that. But "Popped your 1000th, 10000th, 1 millionth" asteroid. Those are some achievements. No. Developers put this **** in games to keep people with low self esteem hooked. A false sense of accomplishments.
Your superficial understanding of this is horrible.
It is no achievement at all to pop 1000, 10000 or 100000 asteroids or NPCs.
There is no point in making people feel like easy, dumb tasks every child can achieve are worth mentioning!
I identify as Sol-kin and I oppose all WiSgender because the white priviledged spacists just want to oppress me with their Avatariarchy. Once the carebears are eradicated, I will stand before them, screaming...
THE GAME ! (:
You lost... :)
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Ageanal Olerie
Federal Navy Academy Gallente Federation
6
|
Posted - 2015.12.11 05:13:36 -
[48] - Quote
Solecist Project wrote: No. Developers put this **** in games to keep people with low self esteem hooked. A false sense of accomplishments.
Your superficial understanding of this is horrible.
It is no achievement at all to pop 1000, 10000 or 100000 asteroids or NPCs.
There is no point in making people feel like easy, dumb tasks every child can achieve are worth mentioning!
Whether you personally consider the worthy accomplishments of people's time in a game is irrelevant.
The fact of the matter is, many game players like them. And it can help draw players in, engage them, retain them, and even guide them toward activities they might not have otherwise tried.
But.... if you're not interested in a feature you could entirely ignore if you want but would otherwise help keep and bring players into EVE then so be it. CCP on the other hand would probably want to explore this more.
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M'pact
Extreme Agony The Wraithguard.
68
|
Posted - 2015.12.11 05:31:42 -
[49] - Quote
CCP already introduced the only achievements we need in EVE...
They're called Kill Marks. Awarded for keeping your ship alive and using it to kill other ships.
When I finally do make an impact on this universe, it will reverberate across the entirety of it, and no one will be able to truthfully claim they don't know me.
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Until then, I'll just sit quietly over here, minding my own business...
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Solecist Project
The Scope Gallente Federation
27222
|
Posted - 2015.12.11 14:12:35 -
[50] - Quote
Ageanal Olerie wrote:Solecist Project wrote: No. Developers put this **** in games to keep people with low self esteem hooked. A false sense of accomplishments.
Your superficial understanding of this is horrible.
It is no achievement at all to pop 1000, 10000 or 100000 asteroids or NPCs.
There is no point in making people feel like easy, dumb tasks every child can achieve are worth mentioning!
Whether you personally consider the worthy accomplishments of people's time in a game is irrelevant. The fact of the matter is, many game players like them. And it can help draw players in, engage them, retain them, and even guide them toward activities they might not have otherwise tried. But.... if you're not interested in a feature you could entirely ignore if you want but would otherwise help keep and bring players into EVE then so be it. CCP on the other hand would probably want to explore this more. As long as you ignore that you are being a victim of manipulation ... ... you really have no ground whatsoever you can speak on.
Achievements are there to give people a fake sense of acomplishment. Repetetive and easy tasks, no matter how often, are no achievement.
They exist to make people with low self esteem feel like fhey acomplished something.
You lack understanding about the whole concept. You ask ccp to implement mechanics that are an obvious and direct manipulation attempt, causing even more nonsensical self entitlement.
At least educate yourself about the ideas you are talking about.
This has nothing to do with my personal opinion, contrary to you, who has no knowledge about the matter whatsoever.
There is nothing to add here, CCP wojldn't be that stupid.
The EVE player base still is better than the average modern gamer, who is mostly just a victim of companies that create crappy games based on neuroscience.
Good day.
I identify as Sol-kin and I oppose all WiSgender because the white priviledged spacists just want to oppress me with their Avatariarchy. Once the carebears are eradicated, I will stand before them, screaming...
THE GAME ! (:
You lost... :)
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Kalanaja
Sebiestor Tribe Minmatar Republic
73
|
Posted - 2015.12.14 01:33:27 -
[51] - Quote
Ageanal Olerie wrote:The Ginger Sith wrote:btw there already is a bunch of useless achievements in eve and they are annoying as hell.
all achievements ever do is block a portion of your screen and you get nothing out of it at all maybe if you earned an extra day of game time onto your act. for every 5 achievements they would be worth a damn other wise useless waste of system resources that could be better dedicated to reducing the lag in jita and large fleet fights. Not a bad idea. Achievements could be tied to some sort of in-game reward (other than just a badge or title). Perhaps ISK, Aurum, Standing, LP, SKINS, rare modules or implants (for the highest level Achievements), etc..
No.....completely a no. Giving out ISK, Aurum, Standings, LP, SKINS, modules, and implants for completing things like that makes the whole mission system, and the market completely pointless since everyone would just make characters over and over in order to get the goods as it were. I don't mind subscription bundles or the rare items they hand out for special occasions. But as soon as they start handing out implants, modules etc for doing things in game to get along with a shiny star for participating that ruins the whole game and the point behind it. Steam games that have them are fine since most of them are single or multiplayer games. They do not, and in my opinion should never add achievements to sand box games or MMOs.
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elitatwo
Eve Minions The-Company
940
|
Posted - 2015.12.14 03:10:29 -
[52] - Quote
So we are not supposed to make our own achievements?
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Ageanal Olerie
Federal Navy Academy Gallente Federation
6
|
Posted - 2015.12.14 03:29:33 -
[53] - Quote
Kalanaja wrote:
No.....completely a no. Giving out ISK, Aurum, Standings, LP, SKINS, modules, and implants for completing things like that makes the whole mission system, and the market completely pointless since everyone would just make characters over and over in order to get the goods as it were. I don't mind subscription bundles or the rare items they hand out for special occasions. But as soon as they start handing out implants, modules etc for doing things in game to get along with a shiny star for participating that ruins the whole game and the point behind it. Steam games that have them are fine since most of them are single or multiplayer games. They do not, and in my opinion should never add achievements to sand box games or MMOs.
Well I think just a badge and/or title is fine, however I don't see the problem with other rewards and incentives. The most valuable rewards would be for the most difficult (and lengthy) to get achievements, and those rewards would only be attainable once per character. (In other words low level unplayed alts are not going to be getting anything).
Many of these rewards would be destructible, so they enter the economy and can just as quickly leave the economy. Standings does you nor the game any harm. ISK isn't a problem, it's handed out all the time via bounties and mission rewards. The same for LP. Aurum, why not? This is a way to get people to buy things from the store and maybe get the bug. SKINS, again these are for high level achievements. It's not like there would be a flood of them.
But yeah, I'd be cool with (as would many players) just getting a badge and maybe a title for completed achievements. But if CCP wanted to even more incentivize players engaging in various activities then the other rewards would help.
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