
Comstr
Technology Acquisition Collective Interstellar Alcohol Conglomerate
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Posted - 2007.01.15 09:04:00 -
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Patrol Boat: T2 Destroyer. It's designed to fight tech 1 and 2 frigate swams, when you don't want to commit a cruiser. High resists, can't act as an interdictor.
Jump Capable Hauler. Bigger cargo than a carrier, smaller than a Freighter. No guns, you want to escort it WITH a carrier.
Escort Carrier: Smaller than a mainline carrier. Used for smaller engagments with a few fighters. Gives Cruiser fleets some additonal backup, but in term you only need a cruiser/battlecruiser to kill it. No Jump Drive, but still can't enter deadspace complexes.
Mobile Refiner: Can move slowy between belts to refine ore. Able to carry normal mining lasers, if you want to use it to it's full potential, get some friends to use ORE miners with you.
Monitor: A tier 2 Battleship carrying 1 X-Large Capatail ship gun/missle. Gives those who can't afford a dreadnought the ability to help with a POS seige, or engange enemy dreads with lots of help. Trackling inabilies means it can't hit anything smaller, and has a slow firing rate. Design shows it to have a centre-line cannon/gun/beam/Missle Launcher bay (aka, the A-10).
Ageis Battle(?)Cruiser: Bonus for using defender missles, ECCM and tracking links.
Some sort of anti-blob ship smaller than a Titan. No drones used, as it's a weapon to fight lag, not cause more of it. This means no flashy graphics either!
Salvage Vessel: a Tech 1 tier 3 Frigate that gives bonus to Salvaging range and output. Large cargo hold, very weak armour/shields. Not a tech 2 vessel, as low skilled characters can do salvaging.
Science Frigate: Tech 1, Tier 3(?)-4 Frigate able to explore new worlds and new deadspace complexes, to seek out new asteroid fields and exploit them, or at least gets a bonus on finding them. Could be paired with the Salvage vessel (Minmater and Caldari for Salvage, Gallentee and Amarr for Science?).
Science Vessel: Tech 2 Cruiser that gives a bonus to archeology and exploration. Tech 2 because only high skilled characters tend to get Science 5 anyway or do COSMOS missons that require it. As it's a cruiser, it can also tank better than the Science Frigate, and also more saftly in 0.0 space and lowsec.
Cruiser-Stealth-Torpedo-Bomber (aka, a Submarine): The stealth-bomber that can launch Torpedos. Use it to hunt for Escort Carriers and Jump capable Haulers (see above). Can also double as a good exploration ship perhaps.
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