
Marlenus
Caldari Ironfleet Towing And Salvage
|
Posted - 2007.01.14 14:25:00 -
[1]
Edited by: Marlenus on 14/01/2007 14:22:53 Regarding salvage vessels -- and oh! how I want some -- there are a number of possible ways to go. At least two different vessels would be nice.
Things salvagers want:
1) Cheapness. If you salvage much, you'll eventually be tempted by that large wreck that's got somebody else's Cap Booster Battery 800 stuck in it. Which means, you'll eventually be WTFBBQed by a faction fitted CNR. The salvage vessels need to be cheap enough to make this a cost of doing business.
2) High slots. More salvagers is better, and you never have enough tractors if you're salvaging friendly wrecks. No need for these high slots to fit more than one or two guns. But six would be nice, eight would be awesome. Probably need to watch the fitting carefully to prevent this from being turned into a smartbomb or mining laser platform.
3) Speed and agility. No matter how you play it, you'll spend your salvage life closing on the next wreck.
4) Cargo space. Not Indy class, but 1000cm or up. Really, something in the 1k to 2k range would be fine. You could limit low slots, no need to allow this beast to be turned into an indy using cargo expanders.
I'd like to see a badger-sized vessel with eight high slots, 1000cm cargo, and handling roughly akin to a cruiser or blockade runner. Folks are currently using a destroyer in this role, but the cargo space simply isn't up to snuff. Battleships can be fitted OK, but tend to be too slow / sluggish, not to mention overkill for the role.
I'd also like to see a frigate-class vessel with at least six high slots for salvagers. Extreme speed, cargo like the Bantam or a little better.
As for bonuses, I think one of its per level bonuses should be to agility. Other areas suitable for bonuses (obviously not all of these, this is a menu from which to pick) would be:
1) salvager range 2) salvager effectiveness (speed of cycle, chance of recovery, amount of recovery) 3) vessel speed 4) ???
I firmly believe all the above should be Tech I, blueprints for sale by NPCs, and cheap to build.
|