
digitalwanderer
Gallente The Nest Interstellar Alcohol Conglomerate
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Posted - 2007.02.04 02:43:00 -
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Originally by: Abathur This post is a couple weeks early. After the Revelations v1.3 patch comes out, you should see a Dev Blog on some of the things you might expect to hit later this year. It goes far beyond just new ship types though. 
Originally by: El Yatta 1) Jump freighter. Carriers being used says it all really.
I won't disagree about this one. The key is balance.
Most definately on freighters with jump drives...Would help immensely with logistics and resupply,rather than using carriers wich aren't ships that should be used for hauling supplies in the first place...
Quote: 2) ORE capital (could combine no.1 as well). We know this is coming.
There are a lot of ideas being floated about this ship, both in house and on the forums. We're keeping tabs on them all before any final decisions are made.
Definately needed if we're ever going to see more than a handfull of titans in the game,and there are already more pilots,that are able to fly one fairly soon(or can already),if it wasn't for the limited means,given the huge mineral requirements of titans, to mine the necessary minerals needed to construct those ships is a reasonable timeframe unless the entire aliance gets involved in the process....Will also be usefull for Tier 2 dreads and juggernauts if ever those are released...
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Tier 2 Dreads? Juggernaughts? Sounds like a plan. 
Keep the ideas coming, everyone. 
Definately something i'd want in both cases...As for me personally,i'm already maxed out in terms of carrier skills,and there is the natural upgrade path from a carrier to a mothership,wich essentially has the same role as the smaller carrier,only does it bigger and better,but there isn't anything for dreads,wich the natural progression for those is where the juggernaut comes in,at roughly the same cost as a mothership in terms of capital ship parts,and construction time,needing sovereignty as well...
It should still use the same turrets as dreads,but more of them(let's say 5 turret points,instead of 3),siege mode just like dreads have,and of course even more HP,but the biggest advantage would be something in common with motherships.....Immunity to all types of ECM.
Given it's larger size compared to dreads(say twice as large),lock times would take longer still,and it's jump range would be shorter than a dread and use more fuel to jump and more strontium to maintain siege mode since the ship has more mass to move(jump fuel)and more turrets and harder tanking to power up(where more strontium for ever cycle comes in),so the ship itself would be more expensive to operate than a dread,but the cargo bays should be bigger to allow much longer periods in siege,without carriers needing to haul as much strontium in their corp cargo bays,and haul ammo instead for all the fleet if needed....Just like motherships,can't be docked or insured....
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