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Katrina Coreli
Soar Angelic
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Posted - 2007.01.13 16:21:00 -
[1]
Feasable? Possible?
Heres a setup i was messing around with on Quickfit, looks to be more fun than the standard NOS myrmi to fly. Input please, it could easily be junk.
Highs
6 x Tech 2 Medium Ions
Meds
1 x Named/Tech 2 MWD 1 x Named Web 1 x Warp Disruptor 1 x Medium Cap Injector 1 x Cap Recharger
Lows
1 x Med Repper ll 3 x Activer Hards 1 x EANM 1 x Cap Power Relay
Drone Bay 5 x Ogres
Firstly before the fitting of cap mods gets flamed is practacally all i could fit with my skills, and they do help though i hate fitting them on a PvP ship.
Flame on
-Kat
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Marquis Dean
Repo Industries
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Posted - 2007.01.13 16:29:00 -
[2]
Looks fairly solid, i'd tweak two things:
1 x Cap Recharger: with the injector, you don't really need this. I'd fit a sensor booster so you don't let things like a.frigs and stuff get away.
5 x Ogres: I'd use Berserkers, cause they're significantly faster and you're already dealing alot of thermal damage through your guns. Or maybe 3 x Berserkers and 2 x Praetor. ------ ------
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Katrina Coreli
Soar Angelic
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Posted - 2007.01.13 16:33:00 -
[3]
Edited by: Katrina Coreli on 13/01/2007 16:31:59 I hadnt thought about the drone speed.
My feeling was i would mwd right up close then web and deploy drones, i dont realy intend to be sending them any distances over 20km.
The sensor booster is a nice idea, im going to see if that will fit.
EDIT:Just to confirm Beserkers are the Minmitar exp drones right? I think i may experiment with EM drones to deal with alll these passive tanks around, either that or Exp drones for armor now youve made me think about it..
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2007.01.13 17:00:00 -
[4]
OMG cap recahrger noob!  joking
i was just about to start typing about the cap recharger but thought i'd read the whole thing so i won't. can't help thinking that even a sensor booster or eccm or tracking disruptor, something may fit that might be useful
i've been experimenting a lot with this ship. u can fit an electron II rack with twin med rep but not tried an ion setup as yet. let us know how it performs with only 1 rep. that would be my main concern
DE
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Katrina Coreli
Soar Angelic
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Posted - 2007.01.13 17:10:00 -
[5]
Edited by: Katrina Coreli on 13/01/2007 17:14:05 Edited by: Katrina Coreli on 13/01/2007 17:12:45 Right ive finnaly worked something out.
If i swap for an Acom Med Rep i can swap in a Damage control for the Cap Relay but then i will have a spare med. Plus those named damage controls are madly expensive
I realy want a Damage control on this setup after seeing my friends structure tank but i just cant see a way atm, it could work for those with AWU 3-4, then i reckon you could easily get a sensor booster and a damage control insted of those cap mods
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Neon Neya
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Posted - 2007.01.13 17:26:00 -
[6]
Train AWU to 5lvl it will help alot.
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Marquis Dean
Repo Industries
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Posted - 2007.01.14 00:57:00 -
[7]
You could reconsider the T2 Ions maybe. The Myrm has no hybrid damage bonus so your Ions are essentially doing 20-25% less damage than most other Gallente ships, though that is still alot of damage, esp next to your drones. On second thoughts, nah, leave it, extreme damage ftw. If swapping 2-3 ions for electrons help, go for it, otherwise leave them be.
Berserkers are minmatar, and they deal explosive damage yes. Trust me, Ogres never go fast enough. Their higher mwd speed also equals higher orbit speed, making them harder to kill, barely. If you're pummeling a cruiser or something, there's nothing crappier than watching it outrun your drones and then start picking them off.
Can you swap the CPR for a damage control? Of you have the cpu, go for it. ------ ------
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Kunming
Outcasts
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Posted - 2007.01.14 02:18:00 -
[8]
Why fit blasters? Dont get me wrong I LOVE blasters but there is no point in fitting blasters over ACs without dmg bonus..
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Dash Ripcock
Caldari 0utbreak
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Posted - 2007.01.14 02:39:00 -
[9]
Try:
High
4 * Heavy Electron Blaster IIs 2 * Medium Nos II
Med
1 * 10Mn MWD II 1 * Webber 1 * Scrambler 1 * M Electrochemical w/ 800s 1 * ECM module
Low
2 * MARP IIs 1 * Armour Explosive Hardener II 2 * EANM IIs 1 * Damage Control II
Drones
5 * Ogre IIs
or
4 * Ogre IIs 5 * Warrior IIs
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Rigsta
Gallente Raddick Explorations
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Posted - 2007.01.14 05:34:00 -
[10]
Originally by: Kunming Why fit blasters? Dont get me wrong I LOVE blasters but there is no point in fitting blasters over ACs without dmg bonus..
Probably a skill issue. I'm only skilled for one branch of T2 guns, that being hybrid.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.01.14 07:02:00 -
[11]
blaster mrymidon? Pfft.
Myrmidon
425mm AutoCannon II [60xHail M] 425mm AutoCannon II [60xHail M] 425mm AutoCannon II [60xHail M] 425mm AutoCannon II [60xHail M] 425mm AutoCannon II [60xHail M] 425mm AutoCannon II [60xHail M]
Empty Slot Empty Slot Empty Slot Empty Slot Empty Slot
Medium Armor Repairer II Medium Armor Repairer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Energized Adaptive Nano Membrane II
Rigs : Empty Slot \ Empty Slot \ Empty Slot \ Berserker II Berserker II Berserker II Berserker II Berserker II
4687 shield, 11.72/s, E/T/K/Ex=0/19/39/59 5625 armor, E/T/K/Ex=67/48/48/28 3375.0 cap, +9.18/s, -33.333/s 174.0 m/s 721.2 raw DPS (0 across board)
Eat it. BC5, Med AC spec 4, lvl 5 drone interfacing. ---------------------------------------- Friends Forever
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Katrina Coreli
Soar Angelic
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Posted - 2007.01.14 08:53:00 -
[12]
Originally by: Rigsta
Originally by: Kunming Why fit blasters? Dont get me wrong I LOVE blasters but there is no point in fitting blasters over ACs without dmg bonus..
Probably a skill issue. I'm only skilled for one branch of T2 guns, that being hybrid.
It is indeed a skill issue.
Ok now a practcal question.
If i MWD at my target get in blaster range with him webbed and then drop my Ogres almost on them is drone speed actually going to be an issue?
I am now looking into the idea of swapping some blasters for Electrons because my ideal setup would be to swap the cap relay for a sexy damage control and prehaps get a target painter instead of the Recharger, its all up in the air atm, ill keep you posted =)
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Abyssal Angel
Caldari Solar Wind Distant Star Alliance
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Posted - 2007.01.14 09:34:00 -
[13]
I have to quote myself from another thread with the setup and I'll modify it to accomodate the blaster wishes here.
For Angel ratting (it's been some days ago so I'm abit fussy about the details).
5 T2 heavy Neutrons loaded with Void. Void is expensive, but the look on the rats face as you take them down in seconds is priceless. +1 salvagers.
1 named 10nm AB. 4 cap rechargers.
2 T2 MAR, 2 explosive armor hardeners, 1 kinetic. (it is a possibility to drop the second MAR T2 to be able to fit the 5'th and the 6'th Neutron.
5 Heavy berserkers.
This setup compared with an imbalance towards gunery skills just rips through the spawns and will run everything all day long (possible exceptino the AB, though I never needed it on long enough to run out of cap yet.
This setup requires some good gunnery skills but wil reward the pilot with some awesome ratting, the downgrading of the tank suits 0.0 ratting better than actual missioning. Also for missions rails will outperform blasters.
Hopes this helps. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ta! If you would like further details please mail [email protected] - Deckard
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Katrina Coreli
Soar Angelic
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Posted - 2007.01.14 09:35:00 -
[14]
This was a pvp thread but thanks for that, looks like a monster
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Captain Blart
Hideous Mutant Freekz
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Posted - 2007.01.14 14:17:00 -
[15]
Originally by: Abyssal Angel Edited by: Abyssal Angel on 14/01/2007 10:02:18 I have to quote myself from another thread with the setup and I'll modify it to accomodate the blaster wishes here.
For Angel ratting (it's been some days ago so I'm abit fussy about the details).
5 T2 heavy Neutrons loaded with Void. Void is expensive, but the look on the rats face as you take them down in seconds is priceless. +1 salvagers.
1 named 10nm AB. 4 cap rechargers.
2 T2 MAR, 2 explosive armor hardeners, 1 kinetic. (it is a possibility to drop the second MAR T2 to be able to fit the 5'th and the 6'th Neutron.
5 Heavy berserkers.
This setup compared with an imbalance towards gunery skills just rips through the spawns and will run everything all day long (possible exceptino the AB, though I never needed it on long enough to run out of cap yet.
This setup requires some good gunnery skills but wil reward the pilot with some awesome ratting, the downgrading of the tank suits 0.0 ratting better than actual missioning. Also for missions rails will outperform blasters.
Hopes this helps.
*edit OOPS just now zoomed in on the "pvp-ship" part of the OP's post, my apologies, I'm not online but I think that a cap injector will fit, but you'll probably need someone to tackle and /or scramble for ya.
hi there, thre is no point in using hybrid ammo on angels since its their biggest resists, just use 5 t1/t2 heavies, u wil kil everything weith it , put nos on ur high and 2 tractor beam.
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Katrina Coreli
Soar Angelic
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Posted - 2007.01.14 15:32:00 -
[16]
You could but lets face it, time is money though it may not feel that way.
If he can make 10 mil in one our with tech 2 Blasters and drones and you make just 5 with just drones thats effectivly you loosing 5 mil an hour
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king jks
New Age Solutions
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Posted - 2007.02.02 05:36:00 -
[17]
Myrmidon
Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M]
10MN MicroWarpdrive II Medium Electrochemical Capacitor Booster I [1xCap Booster 800] Fleeting Propulsion Inhibitor I Faint Warp Prohibitor I Sensor Booster II
Medium Armor Repairer II Medium Armor Repairer II Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Damage Control II
Rigs : Empty Slot \ Empty Slot \ Empty Slot \ Berserker II Berserker II Berserker II Berserker II Berserker II
3906 shield, 7.81/s, E/T/K/Ex=12/29/47/64 5860 armor, E/T/K/Ex=65/75/75/65 2636.71875 cap, +11.48/s, -67.023/s 1041.0 m/s 478.6 DPS
I prefer this setup, though will probably use the 4 electron 2 nos setup until nos gets nerfed and is no longer an i-win button ;x ------------------------ Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein |

Kruel
Blunt Force Syndicate
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Posted - 2007.02.02 15:51:00 -
[18]
Originally by: king jks Myrmidon
Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M]
10MN MicroWarpdrive II Medium Electrochemical Capacitor Booster I [1xCap Booster 800] Fleeting Propulsion Inhibitor I Faint Warp Prohibitor I Sensor Booster II
Medium Armor Repairer II Medium Armor Repairer II Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Damage Control II
Rigs : Empty Slot \ Empty Slot \ Empty Slot \ Berserker II Berserker II Berserker II Berserker II Berserker II
3906 shield, 7.81/s, E/T/K/Ex=12/29/47/64 5860 armor, E/T/K/Ex=65/75/75/65 2636.71875 cap, +11.48/s, -67.023/s 1041.0 m/s 478.6 DPS
I prefer this setup, though will probably use the 4 electron 2 nos setup until nos gets nerfed and is no longer an i-win button ;x
That setup looks pretty solid, but if you put a pg rig on it you can use all ions. I'd also go with em/ex rigs to bring those resists up a bit.
Of course ACs would be preferable, but chances are Gal-spec chars won't have that trained.
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Jarjar
Silver Snake Enterprise Interstellar Starbase Syndicate
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Posted - 2007.02.02 15:59:00 -
[19]
Lets see, I haven't tried this yet, but it looks decent to me. Can't use T2 guns yet, nor can I use T2 heavy drones, so...
Myrmidon
Modal Electron Particle Accelerator I Modal Ion Particle Accelerator I Modal Ion Particle Accelerator I Modal Ion Particle Accelerator I Modal Ion Particle Accelerator I Modal Ion Particle Accelerator I
X5 Prototype I Engine Enervator Medium Electrochemical Capacitor Booster I [1xCap Booster 800] Tracking Disruptor II 10MN MicroWarpdrive I Fleeting Warp Scrambler I
Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Emergency Damage Control I
Rigs : Auxiliary Nano Pump I \ Auxiliary Nano Pump I \ Auxiliary Nano Pump I \ Wasp I Wasp I Wasp I Wasp I Hornet II Hornet II Hornet II Hornet II Hornet II
4687 shield, 11.72/s, E/T/K/Ex=8/26/45/63 5860 armor, E/T/K/Ex=78/64/64/50 2636.71875 cap, +11.48/s, -58.759/s 810.0 m/s 355.7 DPS
At the very least it can tank 
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2007.02.02 16:36:00 -
[20]
Originally by: king jks Myrmidon
Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M]
10MN MicroWarpdrive II Medium Electrochemical Capacitor Booster I [1xCap Booster 800] Fleeting Propulsion Inhibitor I Faint Warp Prohibitor I Sensor Booster II
Medium Armor Repairer II Medium Armor Repairer II Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Damage Control II
Rigs : Empty Slot \ Empty Slot \ Empty Slot \ Berserker II Berserker II Berserker II Berserker II Berserker II
3906 shield, 7.81/s, E/T/K/Ex=12/29/47/64 5860 armor, E/T/K/Ex=65/75/75/65 2636.71875 cap, +11.48/s, -67.023/s 1041.0 m/s 478.6 DPS
I prefer this setup, though will probably use the 4 electron 2 nos setup until nos gets nerfed and is no longer an i-win button ;x
if i wanted to drop the 2 nos/4 electron setup that i currently use for more dmg then that is the exact setup i would probaby use, only sometimes replacing the sensor booster for eccm while solo. works like a treat.
oh and to the op, i have to mention those cap mods even tho u said not to. cap relay can easily be changed for a dmg control which would do a hope lot more for u and as said before there are many alternatives for the cap recharger.
DE
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Katrina Coreli
Soar Angelic
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Posted - 2007.02.06 18:30:00 -
[21]
Originally by: king jks Myrmidon
Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M]
10MN MicroWarpdrive II Medium Electrochemical Capacitor Booster I [1xCap Booster 800] Fleeting Propulsion Inhibitor I Faint Warp Prohibitor I Sensor Booster II
Medium Armor Repairer II Medium Armor Repairer II Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Damage Control II
Rigs : Empty Slot \ Empty Slot \ Empty Slot \ Berserker II Berserker II Berserker II Berserker II Berserker II
3906 shield, 7.81/s, E/T/K/Ex=12/29/47/64 5860 armor, E/T/K/Ex=65/75/75/65 2636.71875 cap, +11.48/s, -67.023/s 1041.0 m/s 478.6 DPS
I prefer this setup, though will probably use the 4 electron 2 nos setup until nos gets nerfed and is no longer an i-win button ;x
Agreed, this setup is great, outdamages and out tanks a Brutix with ease
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LVSOCOM
Minmatar Vale Heavy Industries SMASH Alliance
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Posted - 2007.02.07 21:40:00 -
[22]
Edited by: LVSOCOM on 07/02/2007 21:37:53
Originally by: king jks Myrmidon
Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M]
10MN MicroWarpdrive II Medium Electrochemical Capacitor Booster I [1xCap Booster 800] Fleeting Propulsion Inhibitor I Faint Warp Prohibitor I Sensor Booster II
Medium Armor Repairer II Medium Armor Repairer II Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Damage Control II
Rigs : Empty Slot \ Empty Slot \ Empty Slot \ Berserker II Berserker II Berserker II Berserker II Berserker II
3906 shield, 7.81/s, E/T/K/Ex=12/29/47/64 5860 armor, E/T/K/Ex=65/75/75/65 2636.71875 cap, +11.48/s, -67.023/s 1041.0 m/s 478.6 DPS
I prefer this setup, though will probably use the 4 electron 2 nos setup until nos gets nerfed and is no longer an i-win button ;x
--with riggings:
Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Medium Nosferatu II Medium Nosferatu II
Y-T8 MicroWarpdrive Medium Electrochamical Capacitor Booster I [1xCap Booster 800] Warp Disruptor II Fleeting Propulsion Inhibitor I Incremental Magnometric ECCM Scanning Array I
Medium Armor Repairer II Medium Armor Repairer II Armor Explosive Hardner II N-Type Kinetic Hardener I N-Type Thermal Hardener I Damage Control II
5x Berserker II
Ancillary Current Router I | Ancillary Current Router I | Auxiliary Nano Pump I
[OR]
6x Heavy Ion Blaster II [120xVoid M] -and- Ancillary Current Router I | Auxiliary Nano Pump I | Auxiliary Nano Pump I
Etheir one would do very well 1vs1 against a CBC.
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DiuxDium
Casting Shadows
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Posted - 2007.02.07 21:50:00 -
[23]
Edited by: DiuxDium on 07/02/2007 21:47:33 So many **** setups. Using damage mods, and having a paper thin tank. The guns are there to ADD to your damage, not be your damage.
T2 Ion mwd\scram\injector\web 2eanm\active explosive\2 mar II\dcu II
4 berserker 2 in bay, and 5 warrior 2's.
If you ignore the warrior 2's, enjoy losing your ship every time you meet up with a long range interceptor\af
this setup gives you good resists (very good) very good rep, very nice damage to boot. Using ac's is stupid imo, no fight is going to wear your tank out before your own dps rips the enemy to shreds. So fit the guns with the higher damage mod. AC's have crap damage mod without the %5+ damage that most minni ships have.
--------------- PvP in EvE is not consentual.
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Malcanis
Galactech Industries Ltd. Freelancer Alliance
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Posted - 2007.02.07 23:00:00 -
[24]
Originally by: DiuxDium Edited by: DiuxDium on 07/02/2007 21:47:33 So many **** setups. Using damage mods, and having a paper thin tank. The guns are there to ADD to your damage, not be your damage.
T2 Ion mwd\scram\injector\web 2eanm\active explosive\2 mar II\dcu II
4 berserker 2 in bay, and 5 warrior 2's.
If you ignore the warrior 2's, enjoy losing your ship every time you meet up with a long range interceptor\af
this setup gives you good resists (very good) very good rep, very nice damage to boot. Using ac's is stupid imo, no fight is going to wear your tank out before your own dps rips the enemy to shreds. So fit the guns with the higher damage mod. AC's have crap damage mod without the %5+ damage that most minni ships have.
Do not the ACs have advantage of lower capacitor use?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.07 23:19:00 -
[25]
Originally by: Katrina Coreli Feasable? Possible?
Heres a setup i was messing around with on Quickfit, looks to be more fun than the standard NOS myrmi to fly. Input please, it could easily be junk.
Highs
6 x Tech 2 Medium Ions
Meds
1 x Named/Tech 2 MWD 1 x Named Web 1 x Warp Disruptor 1 x Medium Cap Injector 1 x Cap Recharger
Lows
1 x Med Repper ll 3 x Activer Hards 1 x EANM 1 x Cap Power Relay
Drone Bay 5 x Ogres
Firstly before the fitting of cap mods gets flamed is practacally all i could fit with my skills, and they do help though i hate fitting them on a PvP ship.
Flame on
-Kat
If you drop down to Electrons you can change the CPR for a Mag Stab. This will push your damage above that of ions and give you tons of spare powergrid.
Also, active hardeners eat up loads of CPU, consider EAN/DC. With Ions and an EAN/DC tank, you should be able to fit 2 MARs easy, which will be powerable with the cap injector.
And you still get more damage. ---------------------------------------- Thou Shalt "Pew Pew" |

ForeverKnight
Caldari World Order
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Posted - 2007.02.07 23:40:00 -
[26]
Edited by: ForeverKnight on 07/02/2007 23:38:04 Here's my personal favorite Blaster Myrmidon:
6x T2 Heavy Ions
MWD, web, scrambler, cap booster (all best named), second web or sensor booster
2x Medium Accomodation Reppers 2x EANM II 1x DCU II 1x Magnetic Field Stabilizer II
Edit: You do have AWU 4 right? 
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Rihannsu78
Gallente BLUE EAGLES
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Posted - 2007.02.08 03:09:00 -
[27]
AWU is what?
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Saan Sotall
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.02.08 03:35:00 -
[28]
putting less than 2 reppers on this ship is blasphemy. Your signature is too large. Please see the Forum Rules for the limits - Serathu ([email protected])
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Static Shift
Neogen Industries Serenity Fallen
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Posted - 2007.02.08 19:43:00 -
[29]
AWU = Advanced Weapon Upgrades. This cuts the PG req on your weapons WU = Weapons Upgrade. This cuts the CPU req on your weapons
Both a requirement if you're using and form of turret/missile in combat. This helps fit the bigger guns on the smaller ships for more fun :D My question is what lvl of skills are we looking to consider for these setups? I see a lot of tech 2 equipment, but are any extra skills being calculated into the dmg, or resists?
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Christopher Dalran
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Posted - 2007.02.08 21:09:00 -
[30]
Word of the wise to ALL drone ship pilots, dont restrict yourself too only 1 type of drone, buy and keep ALL of them handy.
If your in a habbit of going after specific targets like me you find and scan them down, off their modules you determine the weakest resist on their tank and use those drones. Against smaller t1 ships it realy does not matter, you can just stick with the thermals that have the higer damage mod and do fine.
Against t2 ships and BC's + then you realy need to be using whatever you determined to be the weak resist. Dont be fooled tho, for example not all armor tanks have explosive as their weak resist. It might start at 10% but most people boost this higher than their EM resist because they assume people will use explosive on them. In this case you would want to use EM drones on the armor tank.
You might be suprised how fast you can kill a HAC in a myrm if you just take the time to determine and use the weakest tank resist.
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