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MAnuOmNama
Es and Whizz Hedonistic Imperative
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Posted - 2015.12.08 18:42:00 -
[1] - Quote
Don't rely on Dev support.... There is a fix. Update wine. Sorted. |

MAnuOmNama
Es and Whizz Hedonistic Imperative
1
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Posted - 2015.12.08 19:51:48 -
[2] - Quote
Statfar Novi wrote:I cannot update wine due to graphical glitches when using 1.7-1.8 I can't resolve (got an older nvidia card in my lappy) please fix with 1.6 please!!!
Whats the GPU? Might need bumblebee. |

MAnuOmNama
Es and Whizz Hedonistic Imperative
1
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Posted - 2015.12.08 19:54:30 -
[3] - Quote
Alejah Anshi wrote:MAnuOmNama wrote:Don't rely on Dev support.... There is a fix. Update wine. Sorted. There is a REASON why it is marked unstable: meaning under VERY FIRST STAGE of development!
Tbh I have found the later 'unstable' versions of a lot of things to be very, very stable. Running arch has been the smoothest linux experience I have had and it involves a lot of 'unstable' versions. Any way we are getting off track. |

MAnuOmNama
Es and Whizz Hedonistic Imperative
1
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Posted - 2015.12.08 19:56:06 -
[4] - Quote
Statfar Novi wrote:MAnuOmNama wrote:Statfar Novi wrote:I cannot update wine due to graphical glitches when using 1.7-1.8 I can't resolve (got an older nvidia card in my lappy) please fix with 1.6 please!!! Whats the GPU? Might need bumblebee. VGA compatible controller: NVIDIA Corporation GT216GLM [Quadro FX 880M] (rev a2)
I don't know that GPU but is it an optimus card? Are you using primusrun or optirun to launch eve?? |

MAnuOmNama
Es and Whizz Hedonistic Imperative
1
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Posted - 2015.12.08 20:13:02 -
[5] - Quote
Statfar Novi wrote:MAnuOmNama wrote:Statfar Novi wrote:MAnuOmNama wrote:Statfar Novi wrote:I cannot update wine due to graphical glitches when using 1.7-1.8 I can't resolve (got an older nvidia card in my lappy) please fix with 1.6 please!!! Whats the GPU? Might need bumblebee. VGA compatible controller: NVIDIA Corporation GT216GLM [Quadro FX 880M] (rev a2) I don't know that GPU but is it an optimus card? Are you using primusrun or optirun to launch eve?? Hi MAn, No cant find any google on my card and bumblebee so guess it isnt Running eve with: R600_DEBUG=hyperz taskset -c 4-5 /home/mydir/.PlayOnLinux/wine/linux-x86/1.7.55-d3dadapter/bin/wine /home/mydir/.wine/drive_c/Prog*/CCP/EVE/bin/exefile.exe \/triPlatform=dx9
Did eve 100% use your GPU before? I'm pretty certain that as it's a mobile GPU you'd need to use bumblebee to use the card. I could be wrong though.
What info do you get if you run glxgears -info
PS.
Just the top bit, not the whole big block o'code! |

MAnuOmNama
Es and Whizz Hedonistic Imperative
1
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Posted - 2015.12.08 20:20:16 -
[6] - Quote
Statfar Novi wrote:MAn
GL_RENDERER = Quadro FX 880M/PCIe/SSE2 GL_VERSION = 3.3.0 NVIDIA 340.96 GL_VENDOR = NVIDIA Corporation
It's always worked fine in wine1.6 think it's time I upgraded ;)
Thanks
Cool thanks for that :)
Learn something new everyday! |

MAnuOmNama
Es and Whizz Hedonistic Imperative
1
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Posted - 2015.12.08 23:02:32 -
[7] - Quote
Don't forget to check the winetricks mentioned on wine HQ! |

MAnuOmNama
Es and Whizz Hedonistic Imperative
1
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Posted - 2015.12.09 10:53:53 -
[8] - Quote
Zerzzes Markarian wrote:Updating to 1.8 works partly for me. I can run Eve, but only without optirun. When I use a wine higher than 1.6, optirun will not work 
Why do you use optirun over primusrun? |

MAnuOmNama
Es and Whizz Hedonistic Imperative
3
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Posted - 2015.12.17 10:20:18 -
[9] - Quote
Didn't want to start a new topic.
Has anyone using linux been able to see the new shield or armour effects? I have been running full graphics since the big patch came out and everything has been smooth except I havn't seen any of the cyclical effects yet. Am worried it's a dx11 thing and we aren't going to be able to enjoy it. Please some one say they have seen them so I can relax. |

MAnuOmNama
Es and Whizz Hedonistic Imperative
3
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Posted - 2015.12.17 13:55:03 -
[10] - Quote
Rastuasi wrote:MAnuOmNama wrote:Didn't want to start a new topic.
Has anyone using linux been able to see the new shield or armour effects? I have been running full graphics since the big patch came out and everything has been smooth except I havn't seen any of the cyclical effects yet. Am worried it's a dx11 thing and we aren't going to be able to enjoy it. Please some one say they have seen them so I can relax. The only new effects that my top of the system can see are the engines, kill marks and webifiers. Shield hardeners and boosters, Armor hardeners and repairers, the damage hits shown on youtube for shield, armor and structure damage, are all no-shows. I am beginning to wonder if this is the start of a full DX11 conversion process and soon we won't be able to play EvE on linux without that failure of a api's compatibility.
Yer I'm starting to get that feeling... I am hoping that someone has seen them on dx9...otherwise things are going to start looking a bit bleak for us lot. |

MAnuOmNama
Es and Whizz Hedonistic Imperative
3
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Posted - 2015.12.18 09:21:53 -
[11] - Quote
Alexander Kaan wrote:MAnuOmNama wrote:Rastuasi wrote:MAnuOmNama wrote:Didn't want to start a new topic.
Has anyone using linux been able to see the new shield or armour effects? I have been running full graphics since the big patch came out and everything has been smooth except I havn't seen any of the cyclical effects yet. Am worried it's a dx11 thing and we aren't going to be able to enjoy it. Please some one say they have seen them so I can relax. The only new effects that my top of the system can see are the engines, kill marks and webifiers. Shield hardeners and boosters, Armor hardeners and repairers, the damage hits shown on youtube for shield, armor and structure damage, are all no-shows. I am beginning to wonder if this is the start of a full DX11 conversion process and soon we won't be able to play EvE on linux without that failure of a api's compatibility. Yer I'm starting to get that feeling... I am hoping that someone has seen them on dx9...otherwise things are going to start looking a bit bleak for us lot. I see the new shield and armour melting effects just fine with dx9. The command I run is WINEDLLOVERRIDES="*msvcrt,*msvcr100,*msvcr80=b,n" wine-development "~/.wine/drive_c/Program Files/CCP/EVE/bin/ExeFile.exe" \/triPlatform=dx9 I am running Debian Jessie and I didn't compile anything, I just enabled backports repositories and only downloaded the wine-development package. Wine and wine-development are 2 separate packages that are co-existing on my installation, I noticed no interaction between the 2 versions. I just added the deb http://http.debian.net/debian jessie-backports main line to /etc/apt/sources.list. You need root permissions to do that. Then I ran sudo apt-get install -t jessie-backports wine-development sudo apt-get install wine-development Eve then loaded fine with shield and armour effect, you just need to make sure you are invoking wine-development instead of wine in the command which I use to launch Eve which is once again WINEDLLOVERRIDES="*msvcrt,*msvcr100,*msvcr80=b,n" wine-development "~/.wine/drive_c/Program Files/CCP/EVE/bin/ExeFile.exe" \/triPlatform=dx9
Just to confirm. You are seeing the cyclical effects and not just the effects when your ship is hit? |

MAnuOmNama
Es and Whizz Hedonistic Imperative
3
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Posted - 2015.12.23 08:51:16 -
[12] - Quote
Jenshae Chiroptera wrote:I would be happy for an option to replace ships with plain objects, like elongated pyramids. Haven't bothered looking closely enough to see any of the new effects
The cyclical effects are really handy for intel as you can tell straight off whether a ship is shield tanked or armour tanked, as well what sort of other tanking mods a target might have fitted.
Alexander Kaan wrote:MAnuOmNama wrote: Just to confirm. You are seeing the cyclical effects and not just the effects when your ship is hit?
Thanks for asking this, I hadn't noticed there were cyclical effects, I only notice the effect when getting hit.
That's cool, I really like to be able to tell what sort of a tank a ship is using so these effects are important to me. Plus they look pretty!
Rastuasi wrote:I had a friend on windows load up DX9 version, he said he could still see the armor hardener effect. Armor reps do not show much unless you're already damaged. We did not have shield ships to test for those cyclical.
That's cool to hear, I don't suppose you could test a shield ship? I have no access to windows atm.
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