ShahFluffers
Ice Fire Warriors Snuffed Out
9102
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Posted - 2015.12.11 05:36:55 -
[1] - Quote
Hoshi Aakiwa wrote:1. My corp mates told me about some cerebral boosters things(?) that i may have somewhere since this is a new account but I am unable to find it. Only items in my redeemable menu were a bunch of frigates.
I created a trial account and subbed for 3 months, does this give a cerebral booster thing? Or are only starter packs that give those ...? I won't comment too much about this because I am not too familiar with it.
That said... having or not having a Cerebral Accelerator won't make or break your start in EVE. It is more of a "nice to have" thing.
Hoshi Aakiwa wrote:2. I am interested in some PVP so I will be skilling up for that, however, Im having a hard time finding the essential skills needed for pvp (there are just so many skills in there!) and with my limited experience I will probably miss out on a few skills that are vital ...
Skill requirements for ships and modules I can find easily but stuff that affect my dps, capacitor, power grid and so on is where i have trouble with. Sure, skills that clearly state "increase damage output bla blabla" is easy but for example skills that affect DPS in an indirect way ... To start in PvP you only need 3 things and the skills to use them;
- a ship (preferably a frigate) - a Microwarpdrive - a warp scrambler/disruptor
With these things you can immediately be an asset to your group by performing the time-honored tradition of "tackling" (see: you find targets, prevent them from warping, and stay alive long enough for the rest of your group to dogpile your target). You will lose a lot of ships doing this (as I and many others did when we were nubbins)... but the main goals are to learn how to survive better each time and to absorb as much information as possible from your corp/fleet/teammates while you are doing this.
Watch, learn, do... mix and match these things and rinse and repeat.
Beyond this:
- Engineering skills tab: all skills in this tab will improve the abilities of any ship you fly. They will lift up fitting restrictions (which are probably finding way of working around right now) and improve your ships' endurance.
- Navigation skills tab: similar to the Engineering tab, but almost exclusively focuses on warping and using propulsion mods (Afterburners and Microwarpdrives).
- Preferred tanking style (Armor or Shields tab): choose one for now and expand to the next when you get most of the skills to level 3 or 4. This will help with your ability to survive.
- Preferred weapon style (Turrets or Missiles): choose skills in this tab with care. Aside from generic support skills (which is pretty much any skill that does not specify a weapon) the weapons you want to be training will be dependent on the ship you want to fly. If you like Minmatar, then ships focus on Projectile weapons or Missiles as Minnie ships focus in one or the other. Lasers or hybrids will only help you if you are flying ships belonging to other races. Eventually you will get around to training all weapons.
Hoshi Aakiwa wrote:3. Attributes. One thing I remember from back when I played eve are attributes and that they were a big deal back then. How should I distribute them? I understand that there are limited remaps now and i cant just change them at will. As a newbie you have 3 remaps (versus the once a year re-map that older players are limited to).
When I was a nubbin... I split my attributes between Perception and Intelligence as it gave me the most optimally flexible rate of training for a diverse set of skills. As your progress and begin to specialize (in a few months) choose between Perception and Willpower (enhances training times for ship and weapon skills) or Intelligence and Memory (enhances training times for Drones, Ewar, and some support skills).
Hoshi Aakiwa wrote:4. Are minmatar ships good for pvp? For starters i intend to fly some frigs like the Rifter but my eyes are set on a Dramiel (i think it looks awesome, not sure if its any good tho) All racial ship lines have a "best in class" for certain situations. I say this because there is no one ship that can do everything or is optimal for everything. Minmatar ships are no exception to this.
I personally like the Breecher because it is underestimated quite regularly in brawls. The Slasher is a very good cheapo tackle ship. The Rifter... euhhh... it is workable but some other racial ship lines are better.
How did you Veterans start?
The Skillpoint System and You
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