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Ona Otana
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Posted - 2003.12.03 23:57:00 -
[1]
Hello! I wonder why players are not given a choice to pvp or not (besides than staying in secure space). It should be like a value can u can change to true or false, but it would require some time to be changed. Many people are not pvp oriented interested in this game and dont enjoy when they get blown up. On the same side there are players that only enjoy pvp. Those imo should be allowed to pvp with other players that are ready and have made a choice to pvp. I'd very much like to hear your comments. Thank-you.
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Nervar
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Posted - 2003.12.04 02:18:00 -
[2]
NO.. how manny people do you think would say yes to being pirated... Only thing that would do is give players the oppertunity to bs min annywhere they feel like. -------------------------------------------------> What I look forward to is continued immaturity followed by death.
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wamingo
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Posted - 2003.12.04 02:50:00 -
[3]
No such thing as optional pvp could ever enter the game without making the game need another title. Remove piracy and player killings and the game will instantly become stale. It strikes a little fear in you when you have more to lose, and danger lurking around every corner. Creates adrenaline. Makes it all a whole lot more exciting. And if you've never felt death you will never know living. And don't rob yourself of the sweet sweet taste of vengence when you nail the scumbag who plundered you. It may not be easy, but where there's a will there's a way. Aim for it and it will happen.
-- I won't not promise to avoid refraining from harming you! .... What? |

Paw Sandberg
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Posted - 2003.12.04 03:53:00 -
[4]
Quote: No such thing as optional pvp could ever enter the game without making the game need another title. Remove piracy and player killings and the game will instantly become stale. It strikes a little fear in you when you have more to lose, and danger lurking around every corner. Creates adrenaline. Makes it all a whole lot more exciting. And if you've never felt death you will never know living. And don't rob yourself of the sweet sweet taste of vengence when you nail the scumbag who plundered you. It may not be easy, but where there's a will there's a way. Aim for it and it will happen.
i agree one of the best things about EVE is the fact that you can do anything you please not like Earth and Beyond where you had to chose the profesion there was laid upon you when you startet the game Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Baldour Ngarr
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Posted - 2003.12.04 05:04:00 -
[5]
Quote: No such thing as optional pvp could ever enter the game without making the game need another title. Remove piracy and player killings and the game will instantly become stale.
And who appointed you God, that you have the right to tell everyone else what they enjoy and what they don't?
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Vel Kyri
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Posted - 2003.12.04 05:58:00 -
[6]
NONONO!!!!
god no, thats what i hate most about some other "famous" MMOGs out there.
no "challenge to duel" or "PvP flag"
horrible..
(all IMHO of course) -----
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wamingo
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Posted - 2003.12.04 14:11:00 -
[7]
Baldour Ngarr said: Quote: And who appointed you God, that you have the right to tell everyone else what they enjoy and what they don't?
Napoleon did!? no, seriously now, it's not really about what everyone enjoys... It's about what this game is about and having a dynamic design where the rules apply to everyone. I merely mentioned a couple of reasons why it should and why you're practically better off why anyhow.
Okay, so you got ****ed off when someone pk'ed you, especially when it happens for no reason - that's really annoying I agree, but it's not like you didn't have the choice to avoid it (minus exploits (being fixed)) - e.g you stay out of 0.4 and lower space.
Hey, everything is optional in the end. It's optional playing the game! You don't like pvp why not go try something else?
-- I won't not promise to avoid refraining from harming you! .... What? |

Baldour Ngarr
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Posted - 2003.12.04 16:39:00 -
[8]
Quote: no, seriously now, it's not really about what everyone enjoys... It's about what this game is about ...
I tend to agree. Trouble is, there's so many people here who either don't understand "RPG" or never bothered to read the box, and think that the game is *about* PvP.
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Milk
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Posted - 2003.12.04 17:21:00 -
[9]
Quote:
Quote: no, seriously now, it's not really about what everyone enjoys... It's about what this game is about ...
I tend to agree. Trouble is, there's so many people here who either don't understand "RPG" or never bothered to read the box, and think that the game is *about* PvP.
How else can you role play a pirate or a corp that wants to claim a section of space as their empire without PvP? ________________________________________________ You know whats good for you.
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Ris Dnalor
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Posted - 2003.12.04 18:41:00 -
[10]
Well i played a game, in which you could register your ship as either "Honor Guard" or "Civilian" in the flight registry before you left space dock. If you registered your ship as civilian, people could still attack you, but they would suffer a consequence very similar to the security rating hits we take currently when in secure space, however if you felt like causing a little trouble with other pvp'ers irregardless of where you were at in eve, you could register your ship as Honor Guard, & you'd be freely attackable by anyone, anywhere. This method allowed PVP'ers to easily find other PVP'ers anywhere in the game & duke it out to their hearts content. [ when you targeted or did a mouse-over on the enemy, it would show one of two distinctive icons for either civ or HG ]
tralala -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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Ona Otana
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Posted - 2003.12.06 06:57:00 -
[11]
Well, i know this is a lost cause as pvp is fundamental to EVE, but still  why not set up a poll and ppl would vote if they like to pvp or not (1 vote per account). Then if the majority doesnt, set the forementioned system or like Ris Dnalor suggested. Dont u think this would be like taking the pulse of the comunity (clients) and set the game accordingly? Thx again. |

denzilmason
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Posted - 2003.12.06 08:57:00 -
[12]
Hay, I've been podded more times I've lost count, but I agree without the tension of mining in 0.0 systems and looking in local hoping to god a big bounty players not going to come in and hunt ya down, the game just wouldn't be the same. It a choice to get into them systems and it's even better if you remember to write down the git that podded ya, there's nothing like sweet revenge. Player vs rest of corp style. lol
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Venture
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Posted - 2003.12.06 12:01:00 -
[13]
No! No! No! Good God, what are you thinking about?! You basically want to take out an aspect of the game that makes it fun. Although I do agree that it is not fun getting killed but that is part of the game.
Since starting I have been killed several times. All those kills came when I had encountered pirates that camp at exit points and jump gates. And I must admit that it was not much of a fair fight but it was a staged ambush, that is what I can't understand why people are complaining about.
A "yes or no" to PvP will definitely kill the excitement of the game. I did not pay good money for this game and the monthly subscription charges to play a "Safe" game. If you want to play it "Safe" go buy a Nintendo 64 and buy Mario Cart.
______________________
Ganja Unlimited Security Director/Fleet Admiral "Smoke everyone and be happy!" |

Baldour Ngarr
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Posted - 2003.12.06 15:28:00 -
[14]
Quote: How else can you role play a pirate or a corp that wants to claim a section of space as their empire without PvP?
You can't. Which is entirely irrelevant to the point I made.
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Wild Rho
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Posted - 2003.12.06 20:38:00 -
[15]
PVP is fundemental to so many aspects of EVE...
For some it is a lifestyle for their characters in EVE and is how they have chosen to play the game.
The market which is basically an arms industry relies on PVP combat as it generates demand to replace losses.
The same would apply for shipyard corps.
It generates a risk element for 0.0 mining operations and forces corps or indivudals to think about how to minimize risks etc etc etc.
It also generates some tension and excitment for players who want to venture out into 0.0 space.
People who do not like PVP combat should stick to high sec space where they will be protected by concord. If they want to mine the rarer minerals etc and venture into 0.0 space then PVP is simply a risk they need to consider.
By allowing people the option to choose if they want to be attacked or not you would effectivly be killing piracy since this is essentially what piracy is, and love it or hate it, piracy IS as important in EVE as any other aspect of it.
For those not interested in PVP - Stay in high sec space and you will be fine, stop asking for handouts simply becuase you are unwilling to take the risks.
I have the body of a supermodel. I just can't remember where I left it... |

Redon
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Posted - 2003.12.07 07:55:00 -
[16]
CAN I SAW. U LAME*** CHK THE BOX THIS IS A PVP GAME. GOD. NOT CAN I PLZ SHOT AT SOMEONE GAME. GO PLAY SWG IF U AFRAID OF LOSING SOMETHING U CAREBEAR.
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Paw Sandberg
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Posted - 2003.12.07 17:32:00 -
[17]
Quote: CAN I SAW. U LAME*** CHK THE BOX THIS IS A PVP GAME. GOD. NOT CAN I PLZ SHOT AT SOMEONE GAME. GO PLAY SWG IF U AFRAID OF LOSING SOMETHING U CAREBEAR.
come on because you dont agree is no reason to get rude
i also like EVE the way it is (PvP) however as everybody knows the Gate campers have to be taken care off i dont have a problem with ambush (hey have 10 BS lay in wait for me at the astoroid field) but gate camping is not an ambush it is just unfair (cheating) since you dont stand a chance to do anything before you are podded Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Paw Sandberg
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Posted - 2003.12.07 17:33:00 -
[18]
also see the thread
pirates
Thanks Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Roshan longshot
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Posted - 2003.12.08 04:11:00 -
[19]
Just checked the box....Nope does not say "THIS is a PvP Game" It says be anything you want to be....nowhere is there a warning about PvP being the object of this game...It says the players control the aspects of this game. Lets see the type of player you can be.
1. Pirate scurge of the universe too many of you guys...there can only be one so start going after each other.
2. Miner.....nuff said
3. Merchant...have you tried this? If your in USA its impossible to do.
4. Join a coporation and become a Mining Drone...see number 2 above.
yes the best thing on the list is PvP pirate. But some people perfer not to do this stuff. They want to make a vast ammount of isk with out risk and cry when they get turned into a corpcycle. THAT IS THEIR Right to cry about it. Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter,pirate[/i] or mixture of them all.
[i]As read from the original box and from this site.
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Euthanasia
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Posted - 2003.12.08 04:43:00 -
[20]
Thank you Ris Dnalor for giving one such excellent suggestion! 
I have wondered for a long time how the rules of battle should be handled here. And i've been in for a long time and have had my fair share meeting people who think this game isnt anything but PvP - as someone said, read the friggin box! There should be other options to this game than to make battle for 10-14 hours a day, even that gets boring in the long run and so is counterproductive for the game as a whole. 
Yes ive been in battle, I dont mind getting getting beaten - can afford it and most likely will be in battle again. This have nothing to do with with me loosing anything, but my consern for the continued existence of this game - since we wont have ANY growth here when guys in noobships gets whacked all over, they will instead quit distressed after doing their first set of agents missions or whatever. (Yes! Listen in on the game chats for once and hear the few noobs we have tell their story about being camped by noobkillers.) 
But before I got to the stage of economics im in now, I could have quit so many times.
This solution takes care of the jump in and jumppgate lagging problems instantly! Since they wont be able to attack peaceful guys! The security system and rewards will be one add on im happy to keep, but thes problems to those two can also be left for correction for a later time.
Lets do it!
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Mirvnillith
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Posted - 2003.12.08 07:34:00 -
[21]
On the other hand (to try to even out the sides here) there should also be a "challenge" option where security status penalties get turned off (I know about gang, but that gives away too much) and you get to track the other ship (how about cannot leave system or dock when challenged?).
--- Implement forum search already!!! |

Euthanasia
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Posted - 2003.12.08 07:57:00 -
[22]
Yes thats one interesting idea Mirvnillith - did I spell that nick right? 
Cant say im all for it but.... it certainly could be considered. Still wont stop some from warping to a station / planet and log yet....
Theres been talk about how hard it is to get to a guy when some wants to hunt someone / retaliate / get revenge.
WBR Euthie
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Dukath
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Posted - 2003.12.08 09:08:00 -
[23]
Edited by: Dukath on 08/12/2003 09:09:44 I guess this would be acceptable if and only if the peceful guys cannot switch to pvp later, the peaceful guys cannot fly battleships. (why would a peaceful guy ever want to fly a ship designed for fighting anyway?) of course most battle oriented cruisers and frigates will be out of the question too. Peaceful guys shouldn't be able to use guns and the gates in low empire space and 0.0 space should have plenty of NPC pirates.
Only if all that applies will I accept a flag that allows you to choose non pvp in the game.
These restrictions are needed simply as a balance for the reduced risk in the game. People who do accept pvp have more risk and should be rewarded for choosing the risky option.
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laurax
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Posted - 2003.12.08 11:59:00 -
[24]
I agree with the fact that being Podkilled when you are a merchant is not very fun ...
But this game need his freedom to exist. I think the death system is a bit hard. You lose to much when you are podkilled.
Maybe the character saving must be cheaper. So if you decide to go in the dangerous systems you can only lost ship, and not all the time you spend to train skills.
but it is essential to keep the risk to be attacked and destroyed anywhere in the space. This make the game realistic.
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Paw Sandberg
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Posted - 2003.12.08 16:13:00 -
[25]
as long as the gate camping stops i for one like the system we got now
i like the freedom to do what i want even if that is PvP
right now the Balance is in the gate campers favor this has also been said so many times before
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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zaqq
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Posted - 2003.12.08 17:50:00 -
[26]
to pvp or not to pvp, if this form of combat is jumping into a roid belt and kill unarmed single miners, then i'm not for pvp, if its bs v bs in low sec then yes. there should be an option in game where you can choose either. obviously there will be limitations if you choose yes or no. if no, you cannot lock or attack another player, same goes for being locked and shot at. let me remind some pvpers here, that when some of us create a char, it is done with a lot of thought and care, i for one deleted my first char of 3.8 million points to create this one. i created it to be of the factory production, research type, not to kill other players, if i wanted to do that i would have been civre etc and chosen the relevant killin skills. so give us a break, you choose to kill we choose to do other stuff, so don't ***** to me that i HAVE TO ACCEPT pvp with you, i would like an official option. REAL PVP PLAYERS HAVE BALLS AND DO IT IN 0.0 not in 0.4 with ppl in lesser ships n skills.
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Dreams Desire
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Posted - 2003.12.08 18:36:00 -
[27]
We need to get ride of the camping aspect of gates in this game. That not even close to pvp. That is just *******S looking for loot or target practice. I love the war aspect of the game, that is why i joined. It is fun... |

Euthanasia
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Posted - 2003.12.09 08:19:00 -
[28]
The flagging of ships would take care of the problem of jump in campers. Or those at gates as well
They would'nt be able to attack anyone but those who are intent on battle of course.
WBR Euthie
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Dukath
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Posted - 2003.12.09 10:29:00 -
[29]
So how do you prevent a corporation that is intent on PVP to create some 'non' pvp characters so that even in time of war they will always have people bringing them supplies and mining for new ships?
An economic blockade is one of the most important aspects of warfare. If you make it impossible to attack and kill some players then you make a blockade impossible and remove the whole concept of a corporation war of the game.
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Saar Elyse
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Posted - 2003.12.09 13:32:00 -
[30]
A "NO" from me for make it a non PvP game. Well, i dont like PvP mutch but the game needs it, if you switch to ôNo PvPö the market would be down for the efect people dont loos there ships or equipment. So letÆs stop the cry for "No PvP" and let us finde a new way, to bring fun on both side.
The only way i see to let have both side fun are:
1.) Make the space 1.0 - 0.5 realy secure for non PvP combat and give there some asteroids with all minerals the "Non PvP" player need to make ther job. Alsow the good mineral, but on hiden places or special locations with heavy NPC-Pirates, so they can not get it to easy.
2.) A little more hidden base or places with good NPC-Pirate, so the people they dont like PvP can get pirate loot to at secure space.
With this both modifications, a player can choise a side then "PvP" or "Non PvP" and we dont need a switch. If he likes one time to change the side to PvP, he only need to fly in non secure space and that's it.
best regards
Saar Elyse Channel Operator of German Helpchannel best regards
Operator of the German Help Channel |
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