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Seoko
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2007.01.15 04:12:00 -
[1]
Ok first some background before my idea.
Quote: Having operated a Battlecruiser with a fast moving gang consisting of mainly interceptors, frigates and a interdictor; I found myself having trouble keeping up with these fast aligning vessels. Also when we did engage I was called primary due to being the largest vessel there in the gang, so when I went down my gang lost the benifit of the gang links I was carrying (I could only activate 1 at a time but I had several so I could customise the link to fit the situation).
This made me consider a way of making my gang link capabilities more useful to fast moving wolf packs. The answer was a "Interceptor Gang leader" who would be a " Specialist Gang Link provider".
This would be an interceptor that gave up some combat capabilities in return for the ability to operate a gang link or give up all combat capabilities to carry 2 or 3 in total (so they can customise which link to use to the situation).
This would provide a fast moving ship for the leader, but which is more fragile than a battlecruiser or command ship.
For example an Amarr Command Interceptor could be based on the Malediction interceptor but with only 3 highs (2 missile turrents & a spot for a gang link), and the bonus towards the gang link instead of a missile bonus.
What do you think?
Ps it would be nice if the gang link didn't deactivate when you are warping.
Quote: Ignorance killed the cat; Curiosity just got framed.
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CrestoftheStars
Deviance Inc SMASH Alliance
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Posted - 2007.01.15 04:32:00 -
[2]
a t3 frig or what? or just an inty tier 3 with command bonusses?.. sounds wrong;) ___________________________________________
come on.. stop thinking about YOU. and start thinking about All of us... how do we get a more fun and enjoyable game for all of us. |

Seoko
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2007.01.15 04:34:00 -
[3]
Originally by: CrestoftheStars a t3 frig or what? or just an inty tier 3 with command bonusses?.. sounds wrong;)
I was leaving it to CCP to decide how to class it.
Quote: Ignorance killed the cat; Curiosity just got framed.
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Seoko
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2007.01.20 05:40:00 -
[4]
Having thought about it, it would proberly be a T3 frigate. Tougher but more specialised.
Quote: Ignorance killed the cat; Curiosity just got framed.
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Nian Banks
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Posted - 2007.01.24 05:54:00 -
[5]
No way, for a small frigate fleet you should have a tier2 destroyer with a gang assist module. and then make the tech2 version with a bonus to gang assist modules but still only able to fit 1 module.
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Nian Banks
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Posted - 2007.01.24 06:18:00 -
[6]
Edited by: Nian Banks on 24/01/2007 06:15:21 Heres a 2nd option for a tier2 destroyer. Minmatar. The idea been a minor damage bonus but two good tanking bonuses. Due to only been able to fit one gang module and at tech2 a bonus for skirmish warfare link modules you need a greater bonus (4%) than a command ship that gives 3% per level, thats because the command ship is able to fit all three skirmish warfare link modules at once. You don't want one commans ship to do the entire fleet and have no need for the destroyers performing wing support. so three tech2 tier2 destroyers are greater than a tech2 tier1 command ship for gang assist. Ofcourse as you can only have one gang leader you would put the command ship there because it has three gang modules and gives the bonuses to everyone, where as the destroyer only allows for one module.
Tier2 Destroyer Destroyer Skill Bonus: 5% bonus to Small Projectile Turret rate of fire and 5% bonus to all shield resistances per level 99.5% reduction in the CPU need of Warfare Link modules.
Tier2 Tech2 Destroyer Destroyer Skill Bonus: 5% bonus to Small Projectile Turret rate of fire and 5% bonus to all shield resistances per level Wing Support Skill Bonus: 7.5% bonus to shield boosting per level and 4% bonus to effectiveness of Skirmish Warfare Links per level
What do you think guys?
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Seoko
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2007.01.27 07:19:00 -
[7]
Edited by: Seoko on 27/01/2007 07:15:45
Originally by: Nian Banks No way, for a small frigate fleet you should have a tier2 destroyer with a gang assist module. and then make the tech2 version with a bonus to gang assist modules but still only able to fit 1 module.
But that would defeat the purpose of the whole idea; I mean if I saw a gang of interceptors & 1 destroyer, I would call the destroyer primary incase it was an interdictor.
An interceptor gang leader would not stand out as much, it would require good intel from scouts or examination of ship types during battle to pick the gang link vessel. |

Reggie Stoneloader
eXceed Inc. INVICTUS.
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Posted - 2007.01.27 08:27:00 -
[8]
So just train the skills and you've got your reduced effectiveness leadership bonus from an interceptor. Badda-boom.
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Nianfur
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Posted - 2007.01.27 10:23:00 -
[9]
Edited by: Nianfur on 27/01/2007 10:22:33 DOUBLE POST
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Nian Banks
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Posted - 2007.01.27 10:25:00 -
[10]
Originally by: Seoko Edited by: Seoko on 27/01/2007 07:15:45
Originally by: Nian Banks No way, for a small frigate fleet you should have a tier2 destroyer with a gang assist module. and then make the tech2 version with a bonus to gang assist modules but still only able to fit 1 module.
But that would defeat the purpose of the whole idea; I mean if I saw a gang of interceptors & 1 destroyer, I would call the destroyer primary incase it was an interdictor.
An interceptor gang leader would not stand out as much, it would require good intel from scouts or examination of ship types during battle to pick the gang link vessel.
Well actually a destroyer has the same sized icon as a frigate, also I suggested a different hull for the newer destroyer and so people would know what it is, ofcourse it will still call it primary as a command ship class will always be called primary so even if its a interceptor with a gang mod skill it would still also be primary, hence I give an idea that would have high tank skills so that it will live a good while longer.
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Reggie Stoneloader
eXceed Inc. INVICTUS.
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Posted - 2007.01.27 17:52:00 -
[11]
Destroyers show big like cruisers on my overview.
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Kittamaru
Gallente TARDZ Gods of Night and Day
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Posted - 2007.01.27 19:04:00 -
[12]
Originally by: Nian Banks Edited by: Nian Banks on 24/01/2007 06:15:21 Heres a 2nd option for a tier2 destroyer. Minmatar. The idea been a minor damage bonus but two good tanking bonuses. Due to only been able to fit one gang module and at tech2 a bonus for skirmish warfare link modules you need a greater bonus (4%) than a command ship that gives 3% per level, thats because the command ship is able to fit all three skirmish warfare link modules at once. You don't want one commans ship to do the entire fleet and have no need for the destroyers performing wing support. so three tech2 tier2 destroyers are greater than a tech2 tier1 command ship for gang assist. Ofcourse as you can only have one gang leader you would put the command ship there because it has three gang modules and gives the bonuses to everyone, where as the destroyer only allows for one module.
Tier2 Destroyer Destroyer Skill Bonus: 5% bonus to Small Projectile Turret rate of fire and 5% bonus to all shield resistances per level 99.5% reduction in the CPU need of Warfare Link modules.
Tier2 Tech2 Destroyer Destroyer Skill Bonus: 5% bonus to Small Projectile Turret rate of fire and 5% bonus to all shield resistances per level Wing Support Skill Bonus: 7.5% bonus to shield boosting per level and 4% bonus to effectiveness of Skirmish Warfare Links per level
What do you think guys?
Very much signed. The Catalyst needs some serious love
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Erim Solfara
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Posted - 2007.01.28 00:53:00 -
[13]
of interest?
Might be relevant. ---------------------------------------- Proposed new ship class |

Erim Solfara
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Posted - 2007.01.28 12:24:00 -
[14]
Marvel as I casually copy/paste from another thread...
Tier 2 destroyer hull, then the tech 2's being Squad Command Ships? Interdictor speed, attributes between 'Ceptor/AF and HAC?
I like the idea.
There could, of course, be both a destroyer and a 'ceptor version, for fast frigate wings and squads respectively. ---------------------------------------- Proposed new ship class |

Nian Banks
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Posted - 2007.01.29 02:10:00 -
[15]
Now that the devs have forced structure into pvp warfare, small gang module using craft are a must, its a natural progression.
Its just a shame that none of the devs have commented on the topic.
One other thing, tho it would be nice to have a ceptor and t2 destroyer both capable of using gang modules, I doubt that we would get both.
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