Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

DrAtomic
Atomic Heroes Maelstrom Alliance
|
Posted - 2007.01.16 17:18:00 -
[1]
Logging off should not be instant, but give you a two minute countdown (preparing to enter subspace hibernate status in: 119 seconds). When you have an aggro timer the timer would add the aggro timer to it (preparing to enter subspace hibernate status in: 1019 seconds).
All that is needed is immediate server sided registration on logoff, upon logoff request (ctrl+Q or through menu).
Leave crash/disconnect behaviour as is (might wanna log it for statistical information on eve's client stability).
Sounds not too bad to implement imho, allthough you never know how hard this would be to make as a dev within their current code.
Cheers, DA ----------------------------------------------- The BIG Lottery |

SSgt Sniper
Gallente Zekarus Ltd.
|
Posted - 2007.01.16 17:20:00 -
[2]
Originally by: DrAtomic Logging off should not be instant, but give you a two minute countdown (preparing to enter subspace hibernate status in: 119 seconds). When you have an aggro timer the timer would add the aggro timer to it (preparing to enter subspace hibernate status in: 1019 seconds).
All that is needed is immediate server sided registration on logoff, upon logoff request (ctrl+Q or through menu).
Leave crash/disconnect behaviour as is (might wanna log it for statistical information on eve's client stability).
Sounds not too bad to implement imho, allthough you never know how hard this would be to make as a dev within their current code.
Cheers, DA
Only one potential problem with this: people will instead of hitting quit simply pull the cat 5 out of the computer. Insta disconnect. ---------
Representing all the casual gamers happily living in Empire, that want NO PART of your 0.0 annoyances.
However, I do not represent my corp. We vote first. |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2007.01.16 17:23:00 -
[3]
Originally by: SSgt Sniper
Originally by: DrAtomic Logging off should not be instant, but give you a two minute countdown (preparing to enter subspace hibernate status in: 119 seconds). When you have an aggro timer the timer would add the aggro timer to it (preparing to enter subspace hibernate status in: 1019 seconds).
All that is needed is immediate server sided registration on logoff, upon logoff request (ctrl+Q or through menu).
Leave crash/disconnect behaviour as is (might wanna log it for statistical information on eve's client stability).
Sounds not too bad to implement imho, allthough you never know how hard this would be to make as a dev within their current code.
Cheers, DA
Only one potential problem with this: people will instead of hitting quit simply pull the cat 5 out of the computer. Insta disconnect.
There are thousands of ways to disconnect your pc. Car + Telephone pole for example  Best Dressed Corp of 2006 and 2007! -Marcus TheMartin Marcus Thinks Eve who knew!? |

SSgt Sniper
Gallente Zekarus Ltd.
|
Posted - 2007.01.16 17:35:00 -
[4]
Originally by: Marcus TheMartin
Originally by: SSgt Sniper
Originally by: DrAtomic Logging off should not be instant, but give you a two minute countdown (preparing to enter subspace hibernate status in: 119 seconds). When you have an aggro timer the timer would add the aggro timer to it (preparing to enter subspace hibernate status in: 1019 seconds).
All that is needed is immediate server sided registration on logoff, upon logoff request (ctrl+Q or through menu).
Leave crash/disconnect behaviour as is (might wanna log it for statistical information on eve's client stability).
Sounds not too bad to implement imho, allthough you never know how hard this would be to make as a dev within their current code.
Cheers, DA
Only one potential problem with this: people will instead of hitting quit simply pull the cat 5 out of the computer. Insta disconnect.
There are thousands of ways to disconnect your pc. Car + Telephone pole for example 
While quite overkill, it would work.    ---------
Representing all the casual gamers happily living in Empire, that want NO PART of your 0.0 annoyances.
However, I do not represent my corp. We vote first. |

Twilight Moon
Minmatar Malicious Intentions Privateer Alliance
|
Posted - 2007.01.16 18:06:00 -
[5]
Originally by: SSgt Sniper There are thousands of ways to disconnect your pc. Car + Telephone pole for example 
While quite overkill, it would work.   
Unless you're on cable. 
(If you woke up breathing today, CONGRATULATIONS!, you get another chance!) |

Sebastien LeReparteur
Minmatar SpaceTravelers Freelance Corp
|
Posted - 2007.01.16 18:10:00 -
[6]
How about the easy one, unplug network or USB modem cable.
Voila! back to start! those willing to exploit that mechanic will do it I trust them for it!
|

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2007.01.16 18:11:00 -
[7]
Originally by: Twilight Moon
Originally by: SSgt Sniper There are thousands of ways to disconnect your pc. Car + Telephone pole for example 
While quite overkill, it would work.   
Unless you're on cable. 
Wire Cutters and Rubber Gloves Best Dressed Corp of 2006 and 2007! -Marcus TheMartin Marcus Thinks Eve who knew!? |

Ajaku
|
Posted - 2007.01.16 18:14:00 -
[8]
Edited by: Ajaku on 16/01/2007 18:11:02 This would cut back on it, as not everyone has the back of their computer, modem, or router near them. But if they do, you can always hope they overeact and break the connecter off. 
|

j0sephine
Caldari Reikoku Band of Brothers
|
Posted - 2007.01.16 18:35:00 -
[9]
Task Manager -> Processes -> End Process
kills any application --EVE client included-- without a chance to argue.
|

swoj
The New Order. United Connection's
|
Posted - 2007.01.16 19:35:00 -
[10]
I like that idea. I recall a similar system when I used to play Planetside, can't remember how it worked for disconnections though.
I'd be inclined to say that disconnections should work on the timer as well and only disconnections from the CCP side of things should be valid for petitioning loses - not sure how effective that could be implemented though.
|
|

Riho
Red Wrath Exquisite Malevolence
|
Posted - 2007.01.16 19:38:00 -
[11]
there are 100s of ways to do it... and u dont even need to disconnet from internet to do some of them.
sadly its a bit borked system atm... hope its fixed soon :)
|

Davlin Lotze
Raging Destruction
|
Posted - 2007.01.16 19:40:00 -
[12]
Originally by: DrAtomic Logging off should not be instant, but give you a two minute countdown (preparing to enter subspace hibernate status in: 119 seconds). When you have an aggro timer the timer would add the aggro timer to it (preparing to enter subspace hibernate status in: 1019 seconds).
All that is needed is immediate server sided registration on logoff, upon logoff request (ctrl+Q or through menu).
Leave crash/disconnect behaviour as is (might wanna log it for statistical information on eve's client stability).
Sounds not too bad to implement imho, allthough you never know how hard this would be to make as a dev within their current code.
Cheers, DA
Why two minutes? Can't you get them on the first scan ;p?
|

Blind Man
Kemono.
|
Posted - 2007.01.16 19:42:00 -
[13]
Originally by: j0sephine Task Manager -> Processes -> End Process
kills any application --EVE client included-- without a chance to argue.
/me ♥ end process
|

Aphotic Raven
Gallente E X O D U S Imperial Republic Of the North
|
Posted - 2007.01.16 19:43:00 -
[14]
The majority of pvp'ers have made their thoughts clear... When someone logs and you're like wtf?! either run fraps FAST or at least record their name as they fly away into insta safety...
Why? So that you can evemail their corp CEO for starters, if they have any kind of pride they will chew said member out hard (if it turns out to be the ceo.. then your enemys are just proving what you already know about them)
If you Fraps someone logging in and out constantly will CCP do something about it? oh hell no. Its up to you to make sure enough people see it to make them pay for it.
 |

Wild Rho
Amarr Black Omega Security
|
Posted - 2007.01.16 19:45:00 -
[15]
The fundemental problem it is impossible for the servers to tell a genuine crash/disconnect from a forced one (i.e. unplugging the router etc) so in the end both cases have to be treated as the same. This naturally means that you have to choose between providing some protection from disconnects and inevitably having it abused or provide no protection and listen to people complaining about dieing due to being disconnected.
It's lose lose no matter what approach is taken.
I have the body of a supermodel. I just can't remember where I left it.
|

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2007.01.16 19:48:00 -
[16]
Originally by: Wild Rho The fundemental problem it is impossible for the servers to tell a genuine crash/disconnect from a forced one (i.e. unplugging the router etc) so in the end both cases have to be treated as the same. This naturally means that you have to choose between providing some protection from disconnects and inevitably having it abused or provide no protection and listen to people complaining about dieing due to being disconnected.
It's lose lose no matter what approach is taken.
well my only crashes have happened during undocking or docking so I say pew pew away! Best Dressed Corp of 2006 and 2007! -Marcus TheMartin Marcus Thinks Eve who knew!? |

Xy Kintar
|
Posted - 2007.01.16 20:46:00 -
[17]
Just make it so ships never log off in space. That would solve so many problems. Just have it so that if you fit a cloak you remain hidden if it was running when logged off. This would be the end of logon traps, log off games and so on. Don't bother to fly what you can't lose, and don't go to places if you only want to play gank and log games.
|

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2007.01.16 20:48:00 -
[18]
Edited by: Marcus TheMartin on 16/01/2007 20:47:57 whoops ignore this Best Dressed Corp of 2006 and 2007! -Marcus TheMartin Marcus Thinks Eve who knew!? |

Supay
Caldari ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2007.01.16 21:06:00 -
[19]
Originally by: Xy Kintar Just make it so ships never log off in space. That would solve so many problems. Just have it so that if you fit a cloak you remain hidden if it was running when logged off. This would be the end of logon traps, log off games and so on. Don't bother to fly what you can't lose, and don't go to places if you only want to play gank and log games.
I hate logoffs/logins as much as anyone, but sometimes I simply need to go and not having my ship disappear would be ridiculously crap.
|

Daelmon
Resurrection
|
Posted - 2007.01.16 21:21:00 -
[20]
Edited by: Daelmon on 16/01/2007 21:19:00 Is they disconnect they still should get penalized. I don't care if someone has a crap connection or a crap computer, they should not have any chance to avoid being killed via disconnecting.
I have never once dropped connection to Eve Online. The people who do have their own issues, it is not the games fault they can't stay connected, and it sure as hell isn't mine. Logging off to avoid death or even getting accidentally disconnected and escaping death is unacceptable by any sort of gameplay standards.
|
|

Xy Kintar
|
Posted - 2007.01.16 21:43:00 -
[21]
Originally by: Supay I hate logoffs/logins as much as anyone, but sometimes I simply need to go and not having my ship disappear would be ridiculously crap.
Under my proposed system you would just fit a cloak beforehand to deal with it, or log off at a friendly pos (the 1M km warp on loggoff would have ot be changed for this). If you want completely risk free playing then you should deal with the cloaking penalty and the loss of a highslot to a cloak. Since there is no way to separate people who legitmately log off and those who do it to hide or escape fights you MUST treat them the same. You either allow gankers to get off for free by being able to log off when things look dire, or you accept that first you require a decently safe haven before you log off or you risk losing your ship. You could do something like what the original post suggests and just increase the time before your ship logs off, but that only addresses people who do it right during a fight. It does nothing against people who log on, gank for 10 minutes, then log in safety a couple of systems over. In some sense they could still do that under what I proposed, but they'd have to take a penalty to do so.
|

Daddy's Belt
Minmatar
|
Posted - 2007.01.16 21:45:00 -
[22]
Originally by: DrAtomic Logging off should not be instant, but give you a two minute countdown (preparing to enter subspace hibernate status in: 119 seconds). When you have an aggro timer the timer would add the aggro timer to it (preparing to enter subspace hibernate status in: 1019 seconds).
All that is needed is immediate server sided registration on logoff, upon logoff request (ctrl+Q or through menu).
Leave crash/disconnect behaviour as is (might wanna log it for statistical information on eve's client stability).
Sounds not too bad to implement imho,
Now all you have to do is figure out why this has been mentioned a hundred times and why CCP says that it's impossible and unfair. (For hints, try looking back on the 30 or so threads where your exact same idea was posed.)
Someone's gonna get a buttwhippin'! |

Jenny Spitfire
Caldari Northern Intelligence SMASH Alliance
|
Posted - 2007.01.16 21:55:00 -
[23]
What happens if my modem gets a surge and explodes? --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

SuperJyinn
|
Posted - 2007.01.16 22:15:00 -
[24]
If you disconnect your ship should remain in space for at least 30-60 second then disappear if you are not in combat. If you want to log off in space then a 30-60 second countdown queue should appear (just like when servers are about to shut down). If your modem explodes, little sister pulled out your cat 5 wire then you will still remain in the game for 60 seconds.
|

Malthros Zenobia
Caldari Independent Navy Reserve
|
Posted - 2007.01.16 22:50:00 -
[25]
The solution to the logoffski is to never remove your ship from space.
You would also not do a logout warp if inside of a POS bubble.
That way, you are only safe if you are docked, as it should be.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
|

Daelmon
Resurrection
|
Posted - 2007.01.16 23:10:00 -
[26]
Originally by: Malthros Zenobia The solution to the logoffski is to never remove your ship from space.
You would also not do a logout warp if inside of a POS bubble.
That way, you are only safe if you are docked, as it should be.
Agreed.
|

Moraguth
Amarr Rangers
|
Posted - 2007.01.17 00:36:00 -
[27]
Originally by: Daelmon
Originally by: Malthros Zenobia The solution to the logoffski is to never remove your ship from space.
You would also not do a logout warp if inside of a POS bubble.
That way, you are only safe if you are docked, as it should be.
Agreed.
And with that idea, you would effectively end all conflict from smaller corps in 0.0 Nice try, but no. And also, "no" that idea is retarded on so many levels.
good game |

Dominixa
Shadows of the Dead Aftermath Alliance
|
Posted - 2007.01.17 01:20:00 -
[28]
Just learn the scan probing skills!
|

ghosttr
Amarr Point-Zero Ratel Alliance
|
Posted - 2007.01.17 01:27:00 -
[29]
Since using recon probes i have had very little issue with finding logoffskis. The only thing I would like to see fixed is the pod instawarping away after you just popped the ship. The timer will hold the ship there, but the pod instawarps away, and is impossible(?) to find with probes. If you pop the ship when a guy logs, the pod should hang around for the remainder of the warp-away timer. SUPPORT T2 FIX! |

Admai Sket
|
Posted - 2007.01.17 01:28:00 -
[30]
LMAO this thread rules....
LMFAO: "Unless you're on cable" LOLOLOLOL
BRING SHARKY AND GEORGE TO DVD |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |