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DrAtomic
Atomic Heroes Maelstrom Alliance
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Posted - 2007.01.16 17:18:00 -
[1]
Logging off should not be instant, but give you a two minute countdown (preparing to enter subspace hibernate status in: 119 seconds). When you have an aggro timer the timer would add the aggro timer to it (preparing to enter subspace hibernate status in: 1019 seconds).
All that is needed is immediate server sided registration on logoff, upon logoff request (ctrl+Q or through menu).
Leave crash/disconnect behaviour as is (might wanna log it for statistical information on eve's client stability).
Sounds not too bad to implement imho, allthough you never know how hard this would be to make as a dev within their current code.
Cheers, DA ----------------------------------------------- The BIG Lottery |

SSgt Sniper
Gallente Zekarus Ltd.
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Posted - 2007.01.16 17:20:00 -
[2]
Originally by: DrAtomic Logging off should not be instant, but give you a two minute countdown (preparing to enter subspace hibernate status in: 119 seconds). When you have an aggro timer the timer would add the aggro timer to it (preparing to enter subspace hibernate status in: 1019 seconds).
All that is needed is immediate server sided registration on logoff, upon logoff request (ctrl+Q or through menu).
Leave crash/disconnect behaviour as is (might wanna log it for statistical information on eve's client stability).
Sounds not too bad to implement imho, allthough you never know how hard this would be to make as a dev within their current code.
Cheers, DA
Only one potential problem with this: people will instead of hitting quit simply pull the cat 5 out of the computer. Insta disconnect. ---------
Representing all the casual gamers happily living in Empire, that want NO PART of your 0.0 annoyances.
However, I do not represent my corp. We vote first. |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2007.01.16 17:23:00 -
[3]
Originally by: SSgt Sniper
Originally by: DrAtomic Logging off should not be instant, but give you a two minute countdown (preparing to enter subspace hibernate status in: 119 seconds). When you have an aggro timer the timer would add the aggro timer to it (preparing to enter subspace hibernate status in: 1019 seconds).
All that is needed is immediate server sided registration on logoff, upon logoff request (ctrl+Q or through menu).
Leave crash/disconnect behaviour as is (might wanna log it for statistical information on eve's client stability).
Sounds not too bad to implement imho, allthough you never know how hard this would be to make as a dev within their current code.
Cheers, DA
Only one potential problem with this: people will instead of hitting quit simply pull the cat 5 out of the computer. Insta disconnect.
There are thousands of ways to disconnect your pc. Car + Telephone pole for example  Best Dressed Corp of 2006 and 2007! -Marcus TheMartin Marcus Thinks Eve who knew!? |

SSgt Sniper
Gallente Zekarus Ltd.
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Posted - 2007.01.16 17:35:00 -
[4]
Originally by: Marcus TheMartin
Originally by: SSgt Sniper
Originally by: DrAtomic Logging off should not be instant, but give you a two minute countdown (preparing to enter subspace hibernate status in: 119 seconds). When you have an aggro timer the timer would add the aggro timer to it (preparing to enter subspace hibernate status in: 1019 seconds).
All that is needed is immediate server sided registration on logoff, upon logoff request (ctrl+Q or through menu).
Leave crash/disconnect behaviour as is (might wanna log it for statistical information on eve's client stability).
Sounds not too bad to implement imho, allthough you never know how hard this would be to make as a dev within their current code.
Cheers, DA
Only one potential problem with this: people will instead of hitting quit simply pull the cat 5 out of the computer. Insta disconnect.
There are thousands of ways to disconnect your pc. Car + Telephone pole for example 
While quite overkill, it would work.    ---------
Representing all the casual gamers happily living in Empire, that want NO PART of your 0.0 annoyances.
However, I do not represent my corp. We vote first. |

Twilight Moon
Minmatar Malicious Intentions Privateer Alliance
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Posted - 2007.01.16 18:06:00 -
[5]
Originally by: SSgt Sniper There are thousands of ways to disconnect your pc. Car + Telephone pole for example 
While quite overkill, it would work.   
Unless you're on cable. 
(If you woke up breathing today, CONGRATULATIONS!, you get another chance!) |

Sebastien LeReparteur
Minmatar SpaceTravelers Freelance Corp
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Posted - 2007.01.16 18:10:00 -
[6]
How about the easy one, unplug network or USB modem cable.
Voila! back to start! those willing to exploit that mechanic will do it I trust them for it!
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.16 18:11:00 -
[7]
Originally by: Twilight Moon
Originally by: SSgt Sniper There are thousands of ways to disconnect your pc. Car + Telephone pole for example 
While quite overkill, it would work.   
Unless you're on cable. 
Wire Cutters and Rubber Gloves Best Dressed Corp of 2006 and 2007! -Marcus TheMartin Marcus Thinks Eve who knew!? |

Ajaku
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Posted - 2007.01.16 18:14:00 -
[8]
Edited by: Ajaku on 16/01/2007 18:11:02 This would cut back on it, as not everyone has the back of their computer, modem, or router near them. But if they do, you can always hope they overeact and break the connecter off. 
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.16 18:35:00 -
[9]
Task Manager -> Processes -> End Process
kills any application --EVE client included-- without a chance to argue.
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swoj
The New Order. United Connection's
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Posted - 2007.01.16 19:35:00 -
[10]
I like that idea. I recall a similar system when I used to play Planetside, can't remember how it worked for disconnections though.
I'd be inclined to say that disconnections should work on the timer as well and only disconnections from the CCP side of things should be valid for petitioning loses - not sure how effective that could be implemented though.
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Riho
Red Wrath Exquisite Malevolence
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Posted - 2007.01.16 19:38:00 -
[11]
there are 100s of ways to do it... and u dont even need to disconnet from internet to do some of them.
sadly its a bit borked system atm... hope its fixed soon :)
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Davlin Lotze
Raging Destruction
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Posted - 2007.01.16 19:40:00 -
[12]
Originally by: DrAtomic Logging off should not be instant, but give you a two minute countdown (preparing to enter subspace hibernate status in: 119 seconds). When you have an aggro timer the timer would add the aggro timer to it (preparing to enter subspace hibernate status in: 1019 seconds).
All that is needed is immediate server sided registration on logoff, upon logoff request (ctrl+Q or through menu).
Leave crash/disconnect behaviour as is (might wanna log it for statistical information on eve's client stability).
Sounds not too bad to implement imho, allthough you never know how hard this would be to make as a dev within their current code.
Cheers, DA
Why two minutes? Can't you get them on the first scan ;p?
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Blind Man
Kemono.
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Posted - 2007.01.16 19:42:00 -
[13]
Originally by: j0sephine Task Manager -> Processes -> End Process
kills any application --EVE client included-- without a chance to argue.
/me ♥ end process
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Aphotic Raven
Gallente E X O D U S Imperial Republic Of the North
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Posted - 2007.01.16 19:43:00 -
[14]
The majority of pvp'ers have made their thoughts clear... When someone logs and you're like wtf?! either run fraps FAST or at least record their name as they fly away into insta safety...
Why? So that you can evemail their corp CEO for starters, if they have any kind of pride they will chew said member out hard (if it turns out to be the ceo.. then your enemys are just proving what you already know about them)
If you Fraps someone logging in and out constantly will CCP do something about it? oh hell no. Its up to you to make sure enough people see it to make them pay for it.
 |

Wild Rho
Amarr Black Omega Security
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Posted - 2007.01.16 19:45:00 -
[15]
The fundemental problem it is impossible for the servers to tell a genuine crash/disconnect from a forced one (i.e. unplugging the router etc) so in the end both cases have to be treated as the same. This naturally means that you have to choose between providing some protection from disconnects and inevitably having it abused or provide no protection and listen to people complaining about dieing due to being disconnected.
It's lose lose no matter what approach is taken.
I have the body of a supermodel. I just can't remember where I left it.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.16 19:48:00 -
[16]
Originally by: Wild Rho The fundemental problem it is impossible for the servers to tell a genuine crash/disconnect from a forced one (i.e. unplugging the router etc) so in the end both cases have to be treated as the same. This naturally means that you have to choose between providing some protection from disconnects and inevitably having it abused or provide no protection and listen to people complaining about dieing due to being disconnected.
It's lose lose no matter what approach is taken.
well my only crashes have happened during undocking or docking so I say pew pew away! Best Dressed Corp of 2006 and 2007! -Marcus TheMartin Marcus Thinks Eve who knew!? |

Xy Kintar
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Posted - 2007.01.16 20:46:00 -
[17]
Just make it so ships never log off in space. That would solve so many problems. Just have it so that if you fit a cloak you remain hidden if it was running when logged off. This would be the end of logon traps, log off games and so on. Don't bother to fly what you can't lose, and don't go to places if you only want to play gank and log games.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.16 20:48:00 -
[18]
Edited by: Marcus TheMartin on 16/01/2007 20:47:57 whoops ignore this Best Dressed Corp of 2006 and 2007! -Marcus TheMartin Marcus Thinks Eve who knew!? |

Supay
Caldari ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2007.01.16 21:06:00 -
[19]
Originally by: Xy Kintar Just make it so ships never log off in space. That would solve so many problems. Just have it so that if you fit a cloak you remain hidden if it was running when logged off. This would be the end of logon traps, log off games and so on. Don't bother to fly what you can't lose, and don't go to places if you only want to play gank and log games.
I hate logoffs/logins as much as anyone, but sometimes I simply need to go and not having my ship disappear would be ridiculously crap.
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Daelmon
Resurrection
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Posted - 2007.01.16 21:21:00 -
[20]
Edited by: Daelmon on 16/01/2007 21:19:00 Is they disconnect they still should get penalized. I don't care if someone has a crap connection or a crap computer, they should not have any chance to avoid being killed via disconnecting.
I have never once dropped connection to Eve Online. The people who do have their own issues, it is not the games fault they can't stay connected, and it sure as hell isn't mine. Logging off to avoid death or even getting accidentally disconnected and escaping death is unacceptable by any sort of gameplay standards.
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Xy Kintar
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Posted - 2007.01.16 21:43:00 -
[21]
Originally by: Supay I hate logoffs/logins as much as anyone, but sometimes I simply need to go and not having my ship disappear would be ridiculously crap.
Under my proposed system you would just fit a cloak beforehand to deal with it, or log off at a friendly pos (the 1M km warp on loggoff would have ot be changed for this). If you want completely risk free playing then you should deal with the cloaking penalty and the loss of a highslot to a cloak. Since there is no way to separate people who legitmately log off and those who do it to hide or escape fights you MUST treat them the same. You either allow gankers to get off for free by being able to log off when things look dire, or you accept that first you require a decently safe haven before you log off or you risk losing your ship. You could do something like what the original post suggests and just increase the time before your ship logs off, but that only addresses people who do it right during a fight. It does nothing against people who log on, gank for 10 minutes, then log in safety a couple of systems over. In some sense they could still do that under what I proposed, but they'd have to take a penalty to do so.
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Daddy's Belt
Minmatar
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Posted - 2007.01.16 21:45:00 -
[22]
Originally by: DrAtomic Logging off should not be instant, but give you a two minute countdown (preparing to enter subspace hibernate status in: 119 seconds). When you have an aggro timer the timer would add the aggro timer to it (preparing to enter subspace hibernate status in: 1019 seconds).
All that is needed is immediate server sided registration on logoff, upon logoff request (ctrl+Q or through menu).
Leave crash/disconnect behaviour as is (might wanna log it for statistical information on eve's client stability).
Sounds not too bad to implement imho,
Now all you have to do is figure out why this has been mentioned a hundred times and why CCP says that it's impossible and unfair. (For hints, try looking back on the 30 or so threads where your exact same idea was posed.)
Someone's gonna get a buttwhippin'! |

Jenny Spitfire
Caldari Northern Intelligence SMASH Alliance
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Posted - 2007.01.16 21:55:00 -
[23]
What happens if my modem gets a surge and explodes? --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

SuperJyinn
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Posted - 2007.01.16 22:15:00 -
[24]
If you disconnect your ship should remain in space for at least 30-60 second then disappear if you are not in combat. If you want to log off in space then a 30-60 second countdown queue should appear (just like when servers are about to shut down). If your modem explodes, little sister pulled out your cat 5 wire then you will still remain in the game for 60 seconds.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.01.16 22:50:00 -
[25]
The solution to the logoffski is to never remove your ship from space.
You would also not do a logout warp if inside of a POS bubble.
That way, you are only safe if you are docked, as it should be.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Daelmon
Resurrection
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Posted - 2007.01.16 23:10:00 -
[26]
Originally by: Malthros Zenobia The solution to the logoffski is to never remove your ship from space.
You would also not do a logout warp if inside of a POS bubble.
That way, you are only safe if you are docked, as it should be.
Agreed.
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Moraguth
Amarr Rangers
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Posted - 2007.01.17 00:36:00 -
[27]
Originally by: Daelmon
Originally by: Malthros Zenobia The solution to the logoffski is to never remove your ship from space.
You would also not do a logout warp if inside of a POS bubble.
That way, you are only safe if you are docked, as it should be.
Agreed.
And with that idea, you would effectively end all conflict from smaller corps in 0.0 Nice try, but no. And also, "no" that idea is retarded on so many levels.
good game |

Dominixa
Shadows of the Dead Aftermath Alliance
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Posted - 2007.01.17 01:20:00 -
[28]
Just learn the scan probing skills!
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ghosttr
Amarr Point-Zero Ratel Alliance
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Posted - 2007.01.17 01:27:00 -
[29]
Since using recon probes i have had very little issue with finding logoffskis. The only thing I would like to see fixed is the pod instawarping away after you just popped the ship. The timer will hold the ship there, but the pod instawarps away, and is impossible(?) to find with probes. If you pop the ship when a guy logs, the pod should hang around for the remainder of the warp-away timer. SUPPORT T2 FIX! |

Admai Sket
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Posted - 2007.01.17 01:28:00 -
[30]
LMAO this thread rules....
LMFAO: "Unless you're on cable" LOLOLOLOL
BRING SHARKY AND GEORGE TO DVD |

Taedrin
Gallente Mercatoris Technologies
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Posted - 2007.01.17 01:30:00 -
[31]
Originally by: SSgt Sniper
Only one potential problem with this: people will instead of hitting quit simply pull the cat 5 out of the computer. Insta disconnect.
Actually, I believe that EVE is in fact quite tolerant of connections going temporarily silent for relatively long periods of time (several seconds, at least) so pulling the cable would probably leave your ship in empty space for awhile as Tranquility waits for the connection to time out before logging you out for you.
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Eralus
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Posted - 2007.01.17 03:57:00 -
[32]
How about this:
If you quit in space, there's a 2-minute countdown before you get logged out.
If you disconnect in space, when you log back in, you have a 10-minute countdown once you enter space before you can do ANYTHING AT ALL. If you disconnect within that 10 minutes, the 10 minutes starts over. _____ Lifewire is a big, ugly, mean... carebear. |

ArtemisEntreri
Turbulent
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Posted - 2007.01.17 04:05:00 -
[33]
Originally by: Eralus How about this:
If you quit in space, there's a 2-minute countdown before you get logged out.
If you disconnect in space, when you log back in, you have a 10-minute countdown once you enter space before you can do ANYTHING AT ALL. If you disconnect within that 10 minutes, the 10 minutes starts over.
I like the 2 minute part but the other thing is bs, what if you warp in on a gatecamp?
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Arian Snow
The Nest Interstellar Alcohol Conglomerate
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Posted - 2007.01.17 04:18:00 -
[34]
Edited by: Arian Snow on 17/01/2007 04:14:43 Nobody wants an app they cannot close, those a called addware or trojans.... Its not a good idea to put it very mildly
I dont remember I dont recall I dont have memory of anything at all! |

Daelmon
Resurrection R i s e
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Posted - 2007.01.17 05:34:00 -
[35]
Yeah, lots of lame players that use log off tactics don't want it.
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Judar
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Posted - 2007.01.17 05:51:00 -
[36]
some people dont like PVP, deal with it, they will always find a way around fights.
Work for a kill rather then ***** about it not being handed to you.
The herd will move away if they arnt relatively safe, so think of it as free lot if you get the guy.
Anyways, i dont hang out in low sec because i dont want to have to deal with the grief fest that it is.
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DrAtomic
Atomic Heroes Maelstrom Alliance
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Posted - 2007.01.17 10:46:00 -
[37]
Originally by: Daddy's Belt
Originally by: DrAtomic ...solution...
Now all you have to do is figure out why this has been mentioned a hundred times and why CCP says that it's impossible and unfair. (For hints, try looking back on the 30 or so threads where your exact same idea was posed.)
I'd never seen this solution mentioned before. Might be me. Prolly is.
There is nothing unfair about it and I can't imagine CCP saying it is unfair, it's player controlled. It's not to be supposed an unstoppable logoff thing, you should be able to stop your logoff sequence just as how you can stop self destruct.
Other pvp based MMORPGs have this, such as planetside and DAOC and they dont have logoff 'tactics' as a result.
About all the people talking about disconnect being the next new thing... If you disconnect you'll stay in game for a certain period of time before emergency warp is engaged, when aggressed in that time you are doomed. This is allready the case and works fine imo. If you did loose on a honest disconnect you can use the reimbursement system, as long as CCP implements a crash/disconnect measurement then people who suddenly disconnect when jumping into bubbles etc will easily unmasked and not granted reimbursement. Crashes/disconnects should also honor aggro timer normally. ----------------------------------------------- The BIG Lottery |

Steppa
Gallente Sturmgrenadier Inc R i s e
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Posted - 2007.01.17 13:59:00 -
[38]
While I hate the exploit and everything about it, I used it four times last night to beat four successively large gate camps. If people are going to do it to me, I'm going to use it to make life easier and safer as well.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.17 14:11:00 -
[39]
Originally by: Steppa While I hate the exploit and everything about it, I used it four times last night to beat four successively large gate camps. If people are going to do it to me, I'm going to use it to make life easier and safer as well.
So if I hit a cop while driving drunk and hide the body and get away with it every one else should do it too?
<-- not a drunk driver or legal to drink for that matter
Also you disgust me Best Dressed Corp of 2006 and 2007! -ISD Marcus Thinks Eve who knew!? |

thesulei
Syndicate Technologies
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Posted - 2007.01.17 14:57:00 -
[40]
Originally by: Admai Sket LMAO this thread rules....
LMFAO: "Unless you're on cable" LOLOLOLOL
I don't know where you are from, but here in Belgium all of our cables (coax, telephone, electricity) are underground.
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Vladikov Orrico
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Posted - 2007.01.17 15:05:00 -
[41]
Edited by: Vladikov Orrico on 17/01/2007 15:01:36
Quote: So if I hit a cop while driving drunk and hide the body and get away with it every one else should do it too?
Yes because everything about this game is sooo based in reality...
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Zardust
Gallente
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Posted - 2007.01.17 16:28:00 -
[42]
Aggression timer imho not only start when you shoot at somebody, but also when somebody else is shooting you.
No more quickly disconnecting when you hit an enemy gate camp - if they target and scramble you quickly enough you're on Aggro. Sucks to see hostile ships disappear after you scrambled them. If you hit hostiles you run (yourself) or fight, you shouldn't be able to just drop out of the battlefield.
Probably should be a slightly different kind of aggro timer - jumping (usually back) through gates should probably still be possible if you did not attack anybody. But then again - what's the logic behind aggroed players not being able to jump anyway?
_______________________ One tentalce, one vote! |

Gabriel Karade
Nulli-Secundus
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Posted - 2007.01.17 17:33:00 -
[43]
If you were in a situation where you were going to die anyway, why should the server have to distinguish between a 'real' disconnect and an intentional one?
At the end of the day you either stayed and died, or 'ran off' and died, it really makes no difference...
All that needs fixing is bubbles holding ships in place regardless of logging off or crashing - you were already dead ----------
Video - 'War-Machine' |

Morden Nok
Cohortes Vigilum Curatores Veritatis Alliance
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Posted - 2007.01.17 17:37:00 -
[44]
Originally by: Zardust Aggression timer imho not only start when you shoot at somebody, but also when somebody else is shooting you.
You get pvp-timer if someone shoots you. Problem is that you don't get it if you're already logged off when they open fire.
There is actually quite easy way to get rid off most logoffski (not counting the obvious "fixing the bug with bubbles") If you quit eve, your ship will stay in place. Emergency warp will only be done if server thinks you lost connection.
This approach has few problems though.
- Will help doing faster logonski. Can be negated by having the ship to emergency warp out after login.
- Will not help if someone yanks the cable or uses task manager to kill eve. One thing about these is that it often takes long time for server to realise you are actually disconnected before reacting to it. Second, doing either of these is more timeconsuming than quick ctrl+q and yanking the cable will cause other problems too.
There also might be some unforeseen effects when combined with modern fast probing.
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Taram Caldar
Caldari Acheron Vanguard Armada Storm Armada
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Posted - 2007.01.17 17:38:00 -
[45]
I swear everyone wants to make this complicated.
To fix the logoffski problem just do the following: Make bubbles act like warp scramblers/disrupters.
If you are in a bubble/dictor field when you logoff/disconnect you don't enter warp. Period. This is ALREADY true for warp scramblers. If you drop connection while scrambled you don't go anywhere... you stay scrambled.
It's a very simple solution and all it would require is a minor tweak, not a complete re-write of how the logoff functionality works.
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Orree
Gallente Shiva Morsus Mihi
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Posted - 2007.01.17 17:58:00 -
[46]
Edited by: Orree on 17/01/2007 17:55:39
Originally by: Steppa While I hate the exploit and everything about it, I used it four times last night to beat four successively large gate camps. If people are going to do it to me, I'm going to use it to make life easier and safer as well.
Man..that's just wrong...on so many levels. People use in-game mechanics to interdict your travel. You use (in your words) an "exploit" to circumvent their efforts.
Methinks you can't possibly "hate the exploit and everything about it." I do and I would never do as you describe, let alone post about it here.
I'm kinda surprised, Steppa...
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Strel Samodelkin
Caldari
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Posted - 2007.01.17 20:50:00 -
[47]
If this happends I'll just start pulling the cable from my router. Problem solved.
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smashsmash
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Posted - 2007.01.17 21:28:00 -
[48]
i'm not real familiar with the great logoffiski but maybe a system that makes your ship invisible or immune to damage from npcs if you are disconnected. they could swarm around you until you get back or something. it wouldn't save you from another player but it'd at least protect the majority of people doing missions or mining in belts.
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Forum Troll
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Posted - 2007.01.17 21:31:00 -
[49]
Originally by: Strel Samodelkin If this happends I'll just start pulling the cable from my router. Problem solved.
Just make people who get disconnected sit there for 15 minutes in space before dropping.
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sartorii
Genco Interstellar Alcohol Conglomerate
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Posted - 2007.01.18 01:01:00 -
[50]
Logoff's while annoying are less of a problem than LOGIN traps..
for a little while it seemed like CCP was experimenting with a fix, that being reduced shields on log in (seemed to happen whenever i logged inside a friendly (not Corp) POS, which would certain dissuade a Mass log on trap.
Logoffs are annoying in that they deprive of a kill (if you dont have probes) but they are not DIRECTLY dangerous, or Exploitable the way out of game coordination for MASS Logins are..
oh btw.. you can scan the pod after you probe and destroy the ship (logged off with aggro) for as long as the timer lasts...
MASS Logoff SHOULD be punished.. .its not hard to correlate when an entire corp/alliance or even mixed fleet suddenly vanishes in the same system, but would require more server audits.
To Bad Ignorance isnt Painful |

Steppa
Gallente Sturmgrenadier Inc R i s e
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Posted - 2007.01.25 18:32:00 -
[51]
Everything, it seems to me, could be solved in the way that most MMO's work. Logging off in Eve is near instantaneous. Logging of in Anarchy Online, for instance, requires you to sit down and log off manually...which takes at least 30 seconds to a minute.
Something like this could easily be used in Eve. Make it a rule that all modules must be off and your ship stopped. Then, if you get agressed, the logoff ends and you would be forced to start the process over.
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Bawldeux IV
Green Lantern Corps
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Posted - 2007.01.25 19:01:00 -
[52]
last I looked, there is such a mechanic in the game, but it gives the hunter just enough time to scan and kill the ship, the OP's idea, would just make it easier to grief those unlucky enough to have a crap ISP/connection....
i say leave things as they are, and stop whining.
(no, I have never done the logoffski manuver)
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Einheriar Ulrich
Minmatar FATAL REVELATIONS FATAL Alliance
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Posted - 2007.01.25 19:28:00 -
[53]
Originally by: Strel Samodelkin If this happends I'll just start pulling the cable from my router. Problem solved.
Do that...why not do it forever...come on We know you want to
Seriusly...why do you want to play a game and pay every month for something that does not suit you.
I suspect you have been blown up alot, your rambles and cheering of this problem...does not solve the problem....you want to have a risk free eve.
EVE is all about risk and consequences....
I once had a sig...it deleted
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Soon Tzu
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Posted - 2007.01.25 20:18:00 -
[54]
Originally by: Einheriar Ulrich
Originally by: Strel Samodelkin If this happends I'll just start pulling the cable from my router. Problem solved.
Do that...why not do it forever...come on We know you want to
Seriusly...why do you want to play a game and pay every month for something that does not suit you.
I suspect you have been blown up alot, your rambles and cheering of this problem...does not solve the problem....you want to have a risk free eve.
EVE is all about risk and consequences....
better yet, since you seem to have an issue with post on the forums, why not stop reading them? you risked seeing a whine post, you risked reading it, then you risked looking childish by flaming the OP, consequences are you seem as lame as any whiner...(whining about the whiners whining about whiners...)
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Einheriar Ulrich
Minmatar FATAL REVELATIONS FATAL Alliance
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Posted - 2007.01.25 20:25:00 -
[55]
Originally by: Soon Tzu
Originally by: Einheriar Ulrich
Originally by: Strel Samodelkin If this happends I'll just start pulling the cable from my router. Problem solved.
Do that...why not do it forever...come on We know you want to
Seriusly...why do you want to play a game and pay every month for something that does not suit you.
I suspect you have been blown up alot, your rambles and cheering of this problem...does not solve the problem....you want to have a risk free eve.
EVE is all about risk and consequences....
better yet, since you seem to have an issue with post on the forums, why not stop reading them? you risked seeing a whine post, you risked reading it, then you risked looking childish by flaming the OP, consequences are you seem as lame as any whiner...(whining about the whiners whining about whiners...)
Yes the op had a very very valid response...i stand corrected in your wisdom......The op has advocated in every tread about this problem, that it is valid to logoff, in my book cheat...and i suspect your his alt 
I once had a sig...it deleted
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