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ALTternate
School of Applied Knowledge Caldari State
2
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Posted - 2011.12.14 19:25:00 -
[31] - Quote
Ladie Harlot wrote:mkint wrote:You forgot the distribution. The vast majority went up in nullsec and w-space (about equal numbers between the two) with very very few in lowsec where they would be griefed. Once the highsecers realize there is zero profits to be made from highsec PI any more because the nullbears can depress prices to below tax levels, they might move to lowsec. Where they'll get griefed back to highsec so nullbears can control yet another toy to solidify their RMT empires.
Also so much for Greyscale's "f*ck wormholers" attitude. Right back at ya dude. Considering how much money can be made in high sec with LESS RISK THAN NULL I'm fine with this scenario.
FTFY. |

Maxpie
Metaphysical Utopian Society Explorations
22
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Posted - 2011.12.14 20:04:00 -
[32] - Quote
More stuff like this please CCP. There can never be too much stats and info for my liking.
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Bennet Am
Royal Amarr Institute Amarr Empire
0
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Posted - 2011.12.14 20:15:00 -
[33] - Quote
Some low sec POCOs were starting to go into reinforced this morning. In my part of space some tiny 'pirate' corps put up POCOs on some of the better planets. The local alliance is now sweeping them off. |

Scrapyard Bob
EVE University Ivy League
455
|
Posted - 2011.12.15 04:16:00 -
[34] - Quote
Bennet Am wrote:Some low sec POCOs were starting to go into reinforced this morning. In my part of space some tiny 'pirate' corps put up POCOs on some of the better planets. The local alliance is now sweeping them off.
So "economic" warfare is starting.
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Dunkler Imperator
N.F.H.P. Eternal Evocations
6
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Posted - 2011.12.15 04:30:00 -
[35] - Quote
haven't done my pi since the patch. Live in null
All i have to say is this
SHOOTING STRUCTURES IS F_ING BORING!
Why won't ccp get this! please for the love of god No more structures with millions of hit points and a RF timer. It's just not fun and the pvp sucks balls cause they can set the timer for Some ungodly hr when we are sleeping or at work.
Pi was boring and not realy worth it before, but now i just don't care. The isk is not worth the effort. |

Scrapyard Bob
EVE University Ivy League
455
|
Posted - 2011.12.15 04:40:00 -
[36] - Quote
Dunkler Imperator wrote: Why won't ccp get this! please for the love of god No more structures with millions of hit points and a RF timer. It's just not fun and the pvp sucks balls cause they can set the timer for Some ungodly hr when we are sleeping or at work.
Why? Because damage dealing in EVE stacks infinitely well. Bring 2x the ships, stuff dies twice as fast. Bring 10x the ships, stuff dies 10x faster.
Figure out a way that you can't just stack DPS on a target to kill it faster and you'll have an EVE where large structure shoots are less necessary. Other MMOs do this via instanced bosses with member count limits in the fleet/group/raid size, but that won't work for EVE. |

Dunkler Imperator
N.F.H.P. Eternal Evocations
6
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Posted - 2011.12.15 05:24:00 -
[37] - Quote
Scrapyard Bob wrote:Dunkler Imperator wrote: Why won't ccp get this! please for the love of god No more structures with millions of hit points and a RF timer. It's just not fun and the pvp sucks balls cause they can set the timer for Some ungodly hr when we are sleeping or at work.
Why? Because damage dealing in EVE stacks infinitely well. Bring 2x the ships, stuff dies twice as fast. Bring 10x the ships, stuff dies 10x faster. Figure out a way that you can't just stack DPS on a target to kill it faster and you'll have an EVE where large structure shoots are less necessary. Other MMOs do this via instanced bosses with member count limits in the fleet/group/raid size, but that won't work for EVE.
Well I understand that's the problem. That's why the blob works so well Numbers matter not skill.
So How does ccp fix this problem? More hp and a RF timer.
what I don't understand is Why we needed POCO's
What is their purpose in eve? how do they make this game anymore fun to play then it was before?
They don't encourage small gang warfare because they take too long to kill and Have a RF timer set by the defender. Large alliance's Don't benefit because Pos fuel prices are going to rise as the risk rises. + It's more work for already burnt out logistic pilots.
High sec get's the shaft. And WH's are collateral dmg
Could a CCP dev Tell me What benefit they brought to the game? Cause i just don't see it.
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mkint
458
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Posted - 2011.12.15 06:21:00 -
[38] - Quote
Dunkler Imperator wrote:Scrapyard Bob wrote:Dunkler Imperator wrote: Why won't ccp get this! please for the love of god No more structures with millions of hit points and a RF timer. It's just not fun and the pvp sucks balls cause they can set the timer for Some ungodly hr when we are sleeping or at work.
Why? Because damage dealing in EVE stacks infinitely well. Bring 2x the ships, stuff dies twice as fast. Bring 10x the ships, stuff dies 10x faster. Figure out a way that you can't just stack DPS on a target to kill it faster and you'll have an EVE where large structure shoots are less necessary. Other MMOs do this via instanced bosses with member count limits in the fleet/group/raid size, but that won't work for EVE. Well I understand that's the problem. That's why the blob works so well Numbers matter not skill. So How does ccp fix this problem? More hp and a RF timer. what I don't understand is Why we needed POCO's What is their purpose in eve? how do they make this game anymore fun to play then it was before? They don't encourage small gang warfare because they take too long to kill and Have a RF timer set by the defender. Large alliance's Don't benefit because Pos fuel prices are going to rise as the risk rises. + It's more work for already burnt out logistic pilots. High sec get's the shaft. And WH's are collateral dmg Could a CCP dev Tell me What benefit they brought to the game? Cause i just don't see it. They did it for the $. No POCOs, no multiplayer PI, no Dust. And gawd are POCOs an awful attempt at multiplayer PI.
Dust plan: 1) create planetary interaction as a game mechanic that encourages people to interact (fail) 2) create a way for planetary interaction and dust to "link" in a meaningful way (because of PI being an epic design failure, this is a fail as well, but presumably this what POCO is for) 3) Implement dust and allow it to integrate with EVE (will be such a failure because PI was so ill conceived to begin with)
The reason dust will fail: an individual duster can in no way contribute as much to EVE as even a simple rookie EVE player. If all a duster has to contribute is "reducing threat of PI output disruptions" their isk/hour value is so extremely low they might as well be unpaid slaves. Consider... what is the value a single EVE pilot (PI is a single player activity though POCOs are a failing attempt to remedy that design f*ck up) can produce per month in PI? How much isk/hour does that average out to? The approximate income potential of a duster will be less than that.
But I digress... You have to do more structure bashes so Hilmar can get the private jet he was hoping to pay for with Incarna. Make you feel all warm and fuzzy?
Oh, also so Grayscale's nullbear friends can corner the market on PI goods to enhance their RMT income. |

Ladie Harlot
GoonWaffe Goonswarm Federation
1051
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Posted - 2011.12.15 06:44:00 -
[39] - Quote
Dunkler Imperator wrote:what I don't understand is Why we needed POCO's We (Eve players) don't need them but CCP has this ridiculous fantasy of console kiddies and Eve players engaging in glorious combat over planetary resources.
We just have to hope that POCOs are the extent of Eve getting screwed to give Dust players something to do in the short time between its launch and when it fails. The artist formerly known as Ladie Scarlet. |

Lone Gunman
Forhotea Corporation
14
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Posted - 2011.12.15 09:19:00 -
[40] - Quote
Dust 514 and PI, I don't get it. Hilmar has already stated, initially anyway, all combat will only be on Terran worlds. So what are Dusties fighting over? Autotropes and Industrial fibers? Yes you can put factories up but mine are on barren planets. |

Never Learn
Republic University Minmatar Republic
2
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Posted - 2011.12.15 09:40:00 -
[41] - Quote
mkint wrote:You forgot the distribution. The vast majority went up in nullsec and w-space (about equal numbers between the two) with very very few in lowsec where they would be griefed. Once the highsecers realize there is zero profits to be made from highsec PI any more because the nullbears can depress prices to below tax levels, they might move to lowsec. Where they'll get griefed back to highsec so nullbears can control yet another toy to solidify their RMT empires.
Also so much for Greyscale's "f*ck wormholers" attitude. Right back at ya dude.
2 things...first getting mad at the RMTers only raises your bloodpressure. I have a feeling very few RMTers buy isk and keep the RMT trade going . I get the feeling it's Joe Loggon Casually buying the isk. Perhaps efforts to educate Joe Casual would help but i doubt it. Also you could educate us that don't know what areas of the market are prone to RMTers - we could make efforts to become self-sufficent there and not buy RMT products on market.
And 2 ...quit poking Greyscale, most people agree wormholes are the funnest and least screwed up part of the game. If you keep poking Greyscale and putting wormholes in the headlines they are bound to get changes. keep a low profile .... wormhole ?...nothing here to see , move along
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Ranger 1
Ranger Corp
528
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Posted - 2011.12.15 14:25:00 -
[42] - Quote
Lone Gunman wrote:Dust 514 and PI, I don't get it. Hilmar has already stated, initially anyway, all combat will only be on Terran worlds. So what are Dusties fighting over? Autotropes and Industrial fibers? Yes you can put factories up but mine are on barren planets.
I could be mis-remembering, but I believe that combat can also take place on barren planets. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Ciar Meara
Virtus Vindice
342
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Posted - 2011.12.15 14:54:00 -
[43] - Quote
mkint wrote:You forgot the distribution. The vast majority went up in nullsec and w-space (about equal numbers between the two) with very very few in lowsec where they would be griefed. Once the highsecers realize there is zero profits to be made from highsec PI any more because the nullbears can depress prices to below tax levels, they might move to lowsec. Where they'll get griefed back to highsec so nullbears can control yet another toy to solidify their RMT empires.
Also so much for Greyscale's "f*ck wormholers" attitude. Right back at ya dude.
While the numbers in lowsec where not as large as in wh or 0.0 they where still commendable, about 700+- I take it. While 0.0 and WH where about roughly 1800+ each? That's not a huge number, but still it shows a reasonable to high amount of activity. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Dunkler Imperator
N.F.H.P. Eternal Evocations
6
|
Posted - 2011.12.15 16:43:00 -
[44] - Quote
So i started thinking of ways to make POCO's more fun
so here is what i think of them currently Problems with POCO's -Too many hp's takes too long for small gangs -RF timer means you have to come back the next day at some random time( so hitting poco's while having a real life doesn't work) -too expensive For the very small amount of isk that can be taxed from PI -Shooting structures is boring
My solution
New poco's - 1 m hit points with a 1000 dps tank - 2 gate guns That shoot when the custom office is agressed ( not by standings) ( 50 - 70 km off the custom office) - New cost 40-50m -Instead of a RF timer it would use a vulnerability timer.
Right now the way RF timers work is when the POCO reach a certain limit in their HP they become invulnerable for a day or so. This helps the defender when attacked in bad times zones.
The way the vulnerability timer works is the POCO is invincible all the time except for it's vulnerability timer.
The corp set's the Timer on each poco. During this time the POCO is vulnerable and can be destroyed.
Yes/no?
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Takseen
University of Caille Gallente Federation
69
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Posted - 2011.12.15 18:11:00 -
[45] - Quote
Scrapyard Bob wrote:Dunkler Imperator wrote: Why won't ccp get this! please for the love of god No more structures with millions of hit points and a RF timer. It's just not fun and the pvp sucks balls cause they can set the timer for Some ungodly hr when we are sleeping or at work.
Why? Because damage dealing in EVE stacks infinitely well. Bring 2x the ships, stuff dies twice as fast. Bring 10x the ships, stuff dies 10x faster. Figure out a way that you can't just stack DPS on a target to kill it faster and you'll have an EVE where large structure shoots are less necessary. Other MMOs do this via instanced bosses with member count limits in the fleet/group/raid size, but that won't work for EVE.
On the RF timer, I don't know how to fix that. Ultimately in an environment with varying timezones and limited playtime, the defender has to be given a chance to defend his stuff somehow. If there was some way to essentially come to a gentleman's agreement and find a time that would suit attacker and defender, then that'd be the way to go.
Why is structure hp so high? Presumably to stop one guy in a Rifter putting every POCO into the RF timer every day. The attacker must commit a certain amount of players and time to start the RF timer and force a response from the defender. But it has to be slightly obnoxious for the attacker to do this. |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
71
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Posted - 2011.12.15 18:52:00 -
[46] - Quote
Ranger 1 wrote:Quote: Of these, 18 were player owned customs offices and the rest Interbus. Source... Are the predicted PCO griefers too busy putting up their own PCO's? Do griefers even bother with PI, and if not why aren't the making they tears flow? What do you think?
1/3 of the player ones destroyed were ours (moved to an alt corp during war to make the attackers go GCC, lol). Do I win a prize? We have a blog, it is terrible. How to fix Bounty Hunting |
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