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Ranger 1
Ranger Corp
520
|
Posted - 2011.12.13 22:51:00 -
[1] - Quote
Apparently not! 
Quote:5,146 Customs Offices had been destroyed, leaving that many planets open to player control. Of these, 18 were player owned customs offices and the rest Interbus.
Source
Now we have a bit better picture of how the PCO deployment is shaping up. So far things look to be playing out as predicted, and few people are bothering to take the time to eliminate PCO's, while many are clearing the IBCO's out and placing their own PCO's instead.
Are the predicted PCO griefers too busy putting up their own PCO's? Do griefers even bother with PI, and if not why aren't the making the tears flow?
What do you think? Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Ghoest
25
|
Posted - 2011.12.13 23:12:00 -
[2] - Quote
Ranger 1 wrote:Apparently not!  Quote:5,146 Customs Offices had been destroyed, leaving that many planets open to player control. Of these, 18 were player owned customs offices and the rest Interbus. SourceNow we have a bit better picture of how the PCO deployment is shaping up. So far things look to be playing out as predicted, and few people are bothering to take the time to eliminate PCO's, while many are clearing the IBCO's out and placing their own PCO's instead. Are the predicted PCO griefers too busy putting up their own PCO's? Do griefers even bother with PI, and if not why aren't the making the tears flow? What do you think?
no one cares?
Wherever You Went - Here You Are |

Alyssa Yotosala
School of Applied Knowledge Caldari State
66
|
Posted - 2011.12.13 23:45:00 -
[3] - Quote
As was said above, nobody actually cares.
On a related matter, cool story bro! |

Mart Allini
Lead Farmers Kill It With Fire
13
|
Posted - 2011.12.14 00:03:00 -
[4] - Quote
POCOs are awesome. Two carrier kills so far ganking them while they're bashing Interbus ones |

Apollo Gabriel
Mercatoris Etherium Cartel
340
|
Posted - 2011.12.14 00:03:00 -
[5] - Quote
POCO I'm a ******* profanity filter that can catch **** and *****, but fuckin little else. -á
|

Olleybear
I R' Carebear
15
|
Posted - 2011.12.14 00:10:00 -
[6] - Quote
Blargh, forums ate my post. NVM.... |

mkint
448
|
Posted - 2011.12.14 00:21:00 -
[7] - Quote
You forgot the distribution. The vast majority went up in nullsec and w-space (about equal numbers between the two) with very very few in lowsec where they would be griefed. Once the highsecers realize there is zero profits to be made from highsec PI any more because the nullbears can depress prices to below tax levels, they might move to lowsec. Where they'll get griefed back to highsec so nullbears can control yet another toy to solidify their RMT empires.
Also so much for Greyscale's "f*ck wormholers" attitude. Right back at ya dude. |

Never Learn
Republic University Minmatar Republic
2
|
Posted - 2011.12.14 00:21:00 -
[8] - Quote
First, i don't understand a damn thing about nullsec finances so remember that .
Second , it seems no one wants to conduct guriela warfare against thier enemies...if you can't win by shooting them in the face - well it's just to hard.
There are many many opportunities to screw with large alliances that are passed over because they require effort. Here is a couple
Destroying the POCOs
Placing small fleets in wormholes with static exits to nullsec - you can pore out the fresh static in someones backyard, raise hell and melt away.
Send scouts deep behind the lines, get intel and disrupt nice comfy isk ops they are doing by running fleets straight thru the near empty space to screw with thier ops and then leaving.
|

Ranger 1
Ranger Corp
521
|
Posted - 2011.12.14 00:50:00 -
[9] - Quote
Alyssa Yotosala wrote:As was said above, nobody actually cares.
On a related matter, cool story bro!
Apparently "over 9000" people cared enough to build gantries to build them last week.
Not a story, just a question, but thanks.  Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Ranger 1
Ranger Corp
521
|
Posted - 2011.12.14 00:51:00 -
[10] - Quote
Apollo Gabriel wrote:POCO
I keep thinking "bumbling sidekick" whenever I see POCO, so I'll respectfully opt out of that one Apollo.
Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Ranger 1
Ranger Corp
521
|
Posted - 2011.12.14 01:07:00 -
[11] - Quote
mkint wrote:You forgot the distribution. The vast majority went up in nullsec and w-space (about equal numbers between the two) with very very few in lowsec where they would be griefed. Once the highsecers realize there is zero profits to be made from highsec PI any more because the nullbears can depress prices to below tax levels, they might move to lowsec. Where they'll get griefed back to highsec so nullbears can control yet another toy to solidify their RMT empires.
Also so much for Greyscale's "f*ck wormholers" attitude. Right back at ya dude.
And yet 778 spots were cleared for them in low sec. A minority yes, but considering the difficulties involved fairly understandable.
Only 18 PCO's killed total in all area's of space. No matter how you cut it, that's not a lot of dead PCO's.
It's pretty obvious that Null Sec and WH space has the advantage, especially on the higher tier PI products. This tends to make sense as transporting the more complex PI goods from Null has always been much more efficient that moving basic materials.
On the other hand I'm not really seeing High sec production being made a losing proposition yet anywhere.
Somehow I don't see the widespread success of PI in WH to be putting one over on Greyscale, but your point of view is an interesting twist. 
Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Ladie Harlot
GoonWaffe Goonswarm Federation
1046
|
Posted - 2011.12.14 01:10:00 -
[12] - Quote
mkint wrote:You forgot the distribution. The vast majority went up in nullsec and w-space (about equal numbers between the two) with very very few in lowsec where they would be griefed. Once the highsecers realize there is zero profits to be made from highsec PI any more because the nullbears can depress prices to below tax levels, they might move to lowsec. Where they'll get griefed back to highsec so nullbears can control yet another toy to solidify their RMT empires.
Also so much for Greyscale's "f*ck wormholers" attitude. Right back at ya dude. Considering how much money can be made in high sec with zero risk I'm fine with this scenario.
The artist formerly known as Ladie Scarlet. |

Herzog Wolfhammer
Sigma Special Tactics Group
297
|
Posted - 2011.12.14 02:36:00 -
[13] - Quote
What's the implication?
How hard is it to take down a POCO?
Also, are POCOs still open to the public? Can they be closed? If there's a difference, what happens as a result?
|

mkint
448
|
Posted - 2011.12.14 03:18:00 -
[14] - Quote
Ladie Harlot wrote:mkint wrote:You forgot the distribution. The vast majority went up in nullsec and w-space (about equal numbers between the two) with very very few in lowsec where they would be griefed. Once the highsecers realize there is zero profits to be made from highsec PI any more because the nullbears can depress prices to below tax levels, they might move to lowsec. Where they'll get griefed back to highsec so nullbears can control yet another toy to solidify their RMT empires.
Also so much for Greyscale's "f*ck wormholers" attitude. Right back at ya dude. Considering how much money can be made in high sec with zero risk I'm fine with this scenario. Haven't you and your fellow lemmings definitively proven the fallacy of the "zero risk" argument? I really really hope that your style of gameplay gets nerfed to hell and back sooner rather than later. You do not deserve to have fun in any endeavor. What I really hope is that CCP nerfs the handful of near monopolies (aka napfests, aka blobfests, et al) on nullsec and makes the entire nullsec endeavor extremely volatile, making it possible for a small dedicated group to bring down large lazy groups. But my cynical side is that it won't ever happen, goons will kill EVE, and grayscale will be ultimately responsible. But that's off topic.
As to the question at hand... are POCOs grief bait? Maybe. Too early to tell. Once highsec PI whithers and dies off, lowsec POCOs will be more profitable than most moon mining opportunities, and more vulnerable. POCOs make a bad game mechanic (PI) worse (nullbear RMTer politics) regardless of the griefing opportunities. |

Messoroz
AQUILA INC
78
|
Posted - 2011.12.14 03:18:00 -
[15] - Quote
Never Learn wrote:
Placing small fleets in wormholes with static exits to nullsec - you can pore out the fresh static in someones backyard, raise hell and melt away.
My entire corp has been specialized in that for the last 2 years and guess what, C5s have more nullsec holes incoming and outgoing non static, then all the static null sec wspace systems combined :P
But shooting POCOs is pointless and stupid, it requires a dread to shoot them in any meaningful amount of time and that's just a waste of a wormhole to support one. Far more fun just going to roam.
Quote:(nullbear RMTer politics) Funny fact, xxDeathxx declared war on SOLAR (i..e russians are shooting each other) because someone ddosed their billing system. Now think of a reason why an EVE alliance needs a billing system bwahaha |

Lone Gunman
Forhotea Corporation
14
|
Posted - 2011.12.14 03:24:00 -
[16] - Quote
Herzog Wolfhammer wrote:What's the implication?
How hard is it to take down a POCO?
Also, are POCOs still open to the public? Can they be closed? If there's a difference, what happens as a result?
A PCO once at 25% shields go into reinforced similar to a tower, can be done by a small Battleship fleet in less than an hour. The PCO is still accessible while in reinforced.
But the owner can close the PCOGÇÖs use by the public at any time, so why would you move from High to low?
|

mkint
448
|
Posted - 2011.12.14 03:24:00 -
[17] - Quote
Messoroz wrote:Never Learn wrote:
Placing small fleets in wormholes with static exits to nullsec - you can pore out the fresh static in someones backyard, raise hell and melt away.
My entire corp has been specialized in that for the last 2 years and guess what, C5s have more nullsec holes incoming and outgoing non static, then all the static null sec wspace systems combined :P But shooting POCOs is pointless and stupid, it requires a dread to shoot them in any meaningful amount of time and that's just a waste of a wormhole to support one. Far more fun just going to roam. Quote:(nullbear RMTer politics) Funny fact, xxDeathxx declared war on SOLAR (i..e russians are shooting each other) because someone ddosed their billing system. Now think of a reason why an EVE alliance needs a billing system bwahaha That's a thing of beauty right there. I wonder how much a cut the devs that turn a blind eye get, and what would happen to EVE if it became publicized that CCP endorses specific groups RMT activities. |

Jonathan Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
0
|
Posted - 2011.12.14 03:31:00 -
[18] - Quote
Ranger 1 wrote:What do you think?
I think your thread title is misleading and you're a nitwit. But I could be wrong, I often am.
|

Ioci
Space Mermaids
2
|
Posted - 2011.12.14 04:35:00 -
[19] - Quote
EVE Online is a free for all PvP universe. The PvE is there to create ships and components for PvP.
If you spend time in Null, low sec or Highsec building an "Empire" for any other reason than to bait people in to engaging you, creating PvP for your alliance, you did it wrong.
Short, it's all bait. |

Ranger 1
Ranger Corp
521
|
Posted - 2011.12.14 05:30:00 -
[20] - Quote
Ioci wrote:EVE Online is a free for all PvP universe. The PvE is there to create ships and components for PvP.
If you spend time in Null, low sec or Highsec building an "Empire" for any other reason than to bait people in to engaging you, creating PvP for your alliance, you did it wrong.
Short, it's all bait.
Skill and cunning often wins the battle.
ISK and planning often wins the war.
Industry can serve as more than just bait. It also provides the power, ISK, and materials that an alliance needs to obtain it's military objectives. Any member of your alliance leadership will confirm this. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Ioci
Space Mermaids
2
|
Posted - 2011.12.14 05:38:00 -
[21] - Quote
Ranger 1 wrote:Ioci wrote:EVE Online is a free for all PvP universe. The PvE is there to create ships and components for PvP.
If you spend time in Null, low sec or Highsec building an "Empire" for any other reason than to bait people in to engaging you, creating PvP for your alliance, you did it wrong.
Short, it's all bait. Skill and cunning often wins battles. ISK and planning often wins wars. Industry can serve as more than just bait. It also provides the power, ISK, and materials that an alliance needs to obtain it's military objectives. Any member of your alliance leadership will confirm this.
Subcomponents of PvP. How many Alliance leaders established a plan to confront the Serpentis threat against Gallente space?
There is no skill and cunning. Timing perhaps is a critical component. Intell is for sure but when it comes down to the mathematics of EVE warfare it's spreadsheets in space.
While most Industrial components of EVE are actually won or lost based on a players ability to evade PvP, it's still PvP dominated both in purpose and tactic.
|

Ranger 1
Ranger Corp
521
|
Posted - 2011.12.14 06:17:00 -
[22] - Quote
Ioci wrote:Ranger 1 wrote:Ioci wrote:EVE Online is a free for all PvP universe. The PvE is there to create ships and components for PvP.
If you spend time in Null, low sec or Highsec building an "Empire" for any other reason than to bait people in to engaging you, creating PvP for your alliance, you did it wrong.
Short, it's all bait. Skill and cunning often wins battles. ISK and planning often wins wars. Industry can serve as more than just bait. It also provides the power, ISK, and materials that an alliance needs to obtain it's military objectives. Any member of your alliance leadership will confirm this. Subcomponents of PvP. How many Alliance leaders established a plan to confront the Serpentis threat against Gallente space? There is no skill and cunning. Timing perhaps is a critical component. Intell is for sure but when it comes down to the mathematics of EVE warfare it's spreadsheets in space. While most Industrial components of EVE are actually won or lost based on a players ability to evade PvP, it's still PvP dominated both in purpose and tactic.
I'm glad we agree that in most cases industry is far more than "short, it's all bait".
It is an extremely important component in fueling any meaningful large scale PVP. Whether it be moo goo providing funds for Super Caps, or PI products providing basic income to keep the grunts supplied with their daily needs and keep them happy, or anything in between.
I think we both know that most of the ships and ammunition used in alliance scale PVP comes not from the self important High Sec only industrialist players, but rather from Null sec alliance industry alts (whether based in Null or Empire). So don't mistake my statements to mean that I believe PVP would not exist without High Sec care bear industrial pursuits. Far from it.
I'm simply saying (in this little sub discussion of ours) that a strong method of generating income (whatever it's source) is essential for any successful group that wishes to play with the big boys. It needs to be defended and developed far more often than it needs to be thrown out there as bait.
Edit: As a side note to your comment about "there is no skill or cunning" in EVE PVP... there are a lot of people in EVE who feel exactly as you do. You will find them listed together for convenience sake In the "Victim" category of any kill board. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Ioci
Space Mermaids
2
|
Posted - 2011.12.14 07:00:00 -
[23] - Quote
Ranger 1 wrote:Ioci wrote:Ranger 1 wrote:Ioci wrote:EVE Online is a free for all PvP universe. The PvE is there to create ships and components for PvP.
If you spend time in Null, low sec or Highsec building an "Empire" for any other reason than to bait people in to engaging you, creating PvP for your alliance, you did it wrong.
Short, it's all bait. Skill and cunning often wins battles. ISK and planning often wins wars. Industry can serve as more than just bait. It also provides the power, ISK, and materials that an alliance needs to obtain it's military objectives. Any member of your alliance leadership will confirm this. Subcomponents of PvP. How many Alliance leaders established a plan to confront the Serpentis threat against Gallente space? There is no skill and cunning. Timing perhaps is a critical component. Intell is for sure but when it comes down to the mathematics of EVE warfare it's spreadsheets in space. While most Industrial components of EVE are actually won or lost based on a players ability to evade PvP, it's still PvP dominated both in purpose and tactic. I'm glad we agree that in most cases industry is far more than "short, it's all bait". It is an extremely important component in fueling any meaningful large scale PVP. Whether it be moo goo providing funds for Super Caps, or PI products providing basic income to keep the grunts supplied with their daily needs and keep them happy, or anything in between. I think we both know that most of the ships and ammunition used in alliance scale PVP comes not from the self important High Sec only industrialist players, but rather from Null sec alliance industry alts (whether based in Null or Empire). So don't mistake my statements to mean that I believe PVP would not exist without High Sec care bear industrial pursuits. Far from it. I'm simply saying (in this little sub discussion of ours) that a strong method of generating income (whatever it's source) is essential for any successful group that wishes to play with the big boys. It needs to be defended and developed far more often than it needs to be thrown out there as bait. Edit: As a side note to your comment about "there is no skill or cunning" in EVE PVP... there are a lot of people in EVE who feel exactly as you do. You will find them listed together for convenience sake In the "Victim" category of any kill board.
High Sec Industry is vital to null sec but it isn't player side, it's stuff like R&D that they haven't intergrated in to null sec. You can't get data cores in Null to keep production. As for ship side, no high sec Ops is going to compete with Outpost industry so yes, certainly null takes care of its own.
Even your edit I think you will find we agree because most of the cunning can be traced back to intell.
For the OP's sake, any infrastructure you add to EVE is a magent for PvP and that's done on purpose. If you build it and they blow it up, don't rebuild it. It's like being robbed, most people get robbed multiple times. Once the thief knows how to get in, you are an easy mark. If you succeed in defending it, expect a bigger fish to try next time, so either up the defence or move the Ops. There are loads of planets in EVE. |

Takseen
University of Caille Gallente Federation
68
|
Posted - 2011.12.14 08:43:00 -
[24] - Quote
Ranger 1 wrote:mkint wrote:You forgot the distribution. The vast majority went up in nullsec and w-space (about equal numbers between the two) with very very few in lowsec where they would be griefed. Once the highsecers realize there is zero profits to be made from highsec PI any more because the nullbears can depress prices to below tax levels, they might move to lowsec. Where they'll get griefed back to highsec so nullbears can control yet another toy to solidify their RMT empires.
Also so much for Greyscale's "f*ck wormholers" attitude. Right back at ya dude. And yet 778 spots were cleared for them in low sec. A minority yes, but considering the difficulties involved fairly understandable. Only 18 PCO's killed total in all area's of space. No matter how you cut it, that's not a lot of dead PCO's. It's pretty obvious that Null Sec and WH space has the advantage, especially on the higher tier PI products. This tends to make sense as transporting the more complex PI goods from Null has always been much more efficient than moving basic materials. On the other hand I'm not really seeing High sec production being made a losing proposition yet anywhere. Somehow I don't see the widespread success of PI in WH to be putting one over on Greyscale, but your point of view is an interesting twist. 
Not only were 778 Interbus CO's destroyed in lowsec, 674 Player owned ones were put in their place. https://forums.eveonline.com/default.aspx?g=posts&m=512323#post512323 Very few of them are dead so far. |

Russell Casey
One Ton Reverberation Project
124
|
Posted - 2011.12.14 12:33:00 -
[25] - Quote
Messoroz wrote: Funny fact, xxDeathxx declared war on SOLAR (i..e russians are shooting each other) because someone ddosed their billing system. Now think of a reason why an EVE alliance needs a billing system bwahaha
What's Russian for "Hey! That's my Bread and Butter you're ******* with!"? |

Ranger 1
Ranger Corp
524
|
Posted - 2011.12.14 15:49:00 -
[26] - Quote
Takseen wrote:Ranger 1 wrote:mkint wrote:You forgot the distribution. The vast majority went up in nullsec and w-space (about equal numbers between the two) with very very few in lowsec where they would be griefed. Once the highsecers realize there is zero profits to be made from highsec PI any more because the nullbears can depress prices to below tax levels, they might move to lowsec. Where they'll get griefed back to highsec so nullbears can control yet another toy to solidify their RMT empires.
Also so much for Greyscale's "f*ck wormholers" attitude. Right back at ya dude. And yet 778 spots were cleared for them in low sec. A minority yes, but considering the difficulties involved fairly understandable. Only 18 PCO's killed total in all area's of space. No matter how you cut it, that's not a lot of dead PCO's. It's pretty obvious that Null Sec and WH space has the advantage, especially on the higher tier PI products. This tends to make sense as transporting the more complex PI goods from Null has always been much more efficient than moving basic materials. On the other hand I'm not really seeing High sec production being made a losing proposition yet anywhere. Somehow I don't see the widespread success of PI in WH to be putting one over on Greyscale, but your point of view is an interesting twist.  Not only were 778 Interbus CO's destroyed in lowsec, 674 Player owned ones were put in their place. https://forums.eveonline.com/default.aspx?g=posts&m=512323#post512323Very few of them are dead so far.
Thanks! That was the bit of info I was looking for and missed.
So last week 674 PCO's went up in Low Sec. Only 18 destroyed in any area of space.
In other threads we have confirmation that some of the faction warfare groups are putting them up and defending them, while maintaining a low tax rate open for everyone. Star Fraction is doing the same, but with a zero tax rate.
An interesting picture is forming. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Ranger 1
Ranger Corp
524
|
Posted - 2011.12.14 16:35:00 -
[27] - Quote
Ioci wrote:Ranger 1 wrote:Ioci wrote:Ranger 1 wrote:Ioci wrote:EVE Online is a free for all PvP universe. The PvE is there to create ships and components for PvP.
If you spend time in Null, low sec or Highsec building an "Empire" for any other reason than to bait people in to engaging you, creating PvP for your alliance, you did it wrong.
Short, it's all bait. Skill and cunning often wins battles. ISK and planning often wins wars. Industry can serve as more than just bait. It also provides the power, ISK, and materials that an alliance needs to obtain it's military objectives. Any member of your alliance leadership will confirm this. Subcomponents of PvP. How many Alliance leaders established a plan to confront the Serpentis threat against Gallente space? There is no skill and cunning. Timing perhaps is a critical component. Intell is for sure but when it comes down to the mathematics of EVE warfare it's spreadsheets in space. While most Industrial components of EVE are actually won or lost based on a players ability to evade PvP, it's still PvP dominated both in purpose and tactic. I'm glad we agree that in most cases industry is far more than "short, it's all bait". It is an extremely important component in fueling any meaningful large scale PVP. Whether it be moo goo providing funds for Super Caps, or PI products providing basic income to keep the grunts supplied with their daily needs and keep them happy, or anything in between. I think we both know that most of the ships and ammunition used in alliance scale PVP comes not from the self important High Sec only industrialist players, but rather from Null sec alliance industry alts (whether based in Null or Empire). So don't mistake my statements to mean that I believe PVP would not exist without High Sec care bear industrial pursuits. Far from it. I'm simply saying (in this little sub discussion of ours) that a strong method of generating income (whatever it's source) is essential for any successful group that wishes to play with the big boys. It needs to be defended and developed far more often than it needs to be thrown out there as bait. Edit: As a side note to your comment about "there is no skill or cunning" in EVE PVP... there are a lot of people in EVE who feel exactly as you do. You will find them listed together for convenience sake In the "Victim" category of any kill board. High Sec Industry is vital to null sec but it isn't player side, it's stuff like R&D that they haven't intergrated in to null sec. You can't get data cores in Null to keep production. As for ship side, no high sec Ops is going to compete with Outpost industry so yes, certainly null takes care of its own. Even your edit I think you will find we agree because most of the cunning can be traced back to intell. For the OP's sake, any infrastructure you add to EVE is a magent for PvP and that's done on purpose. If you build it and they blow it up, don't rebuild it. It's like being robbed, most people get robbed multiple times. Once the thief knows how to get in, you are an easy mark. If you succeed in defending it, expect a bigger fish to try next time, so either up the defence or move the Ops. There are loads of planets in EVE.
We aren't totally at odds in our opinions, but a couple of observations:
1: Many Null sec players that do invention for funds do the actual invention process on their High Sec industry alts so that they have easy access to those data cores.
2: Most T2 production that takes place in Null is done from BPO's.
3: Accurate and timely intel is vital to Null sec operation, yes. Cunning is knowing how to best use that information. Two different things. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Taedrin
Kushan Industrial
170
|
Posted - 2011.12.14 17:28:00 -
[28] - Quote
Do you know how boring it is to sit there and shoot at a static structure for an hour and then have to set an alarm clock so that you can wake up and do it all over again tomorrow? Given that the return on investment on these things is 2-3 months, people don't want to gank these things for profit. So the only reason to gank them is for tears. But this is low sec we are talking about here - residents are much more likely to observe a no-chatting-in-local policy. And on top of that, they have to be worried about getting ganked themselves.
If a ganker is looking for tears, it is just so much easier (and safer) to find them in high sec. |

Borun Tal
One More Corp
17
|
Posted - 2011.12.14 17:39:00 -
[29] - Quote
mkint wrote: That's a thing of beauty right there. I wonder how much a cut the devs that turn a blind eye get, and what would happen to EVE if it became publicized that CCP endorses specific groups RMT activities.
You haven't been around that long, have ya?  |

Kyle Valentine
Aliastra Gallente Federation
0
|
Posted - 2011.12.14 18:44:00 -
[30] - Quote
In fact, the more interesting things will come UNDER the PCOs. This is only a pre-DUST change. Hisec for PvE DUST players, Low and Null for the real war between them. And between them... and the nullsec runners.
But, if DUST fail, well, all these beautiful Hisec PI will go with the trash. |

ALTternate
School of Applied Knowledge Caldari State
2
|
Posted - 2011.12.14 19:25:00 -
[31] - Quote
Ladie Harlot wrote:mkint wrote:You forgot the distribution. The vast majority went up in nullsec and w-space (about equal numbers between the two) with very very few in lowsec where they would be griefed. Once the highsecers realize there is zero profits to be made from highsec PI any more because the nullbears can depress prices to below tax levels, they might move to lowsec. Where they'll get griefed back to highsec so nullbears can control yet another toy to solidify their RMT empires.
Also so much for Greyscale's "f*ck wormholers" attitude. Right back at ya dude. Considering how much money can be made in high sec with LESS RISK THAN NULL I'm fine with this scenario.
FTFY. |

Maxpie
Metaphysical Utopian Society Explorations
22
|
Posted - 2011.12.14 20:04:00 -
[32] - Quote
More stuff like this please CCP. There can never be too much stats and info for my liking.
|

Bennet Am
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.12.14 20:15:00 -
[33] - Quote
Some low sec POCOs were starting to go into reinforced this morning. In my part of space some tiny 'pirate' corps put up POCOs on some of the better planets. The local alliance is now sweeping them off. |

Scrapyard Bob
EVE University Ivy League
455
|
Posted - 2011.12.15 04:16:00 -
[34] - Quote
Bennet Am wrote:Some low sec POCOs were starting to go into reinforced this morning. In my part of space some tiny 'pirate' corps put up POCOs on some of the better planets. The local alliance is now sweeping them off.
So "economic" warfare is starting.
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Dunkler Imperator
N.F.H.P. Eternal Evocations
6
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Posted - 2011.12.15 04:30:00 -
[35] - Quote
haven't done my pi since the patch. Live in null
All i have to say is this
SHOOTING STRUCTURES IS F_ING BORING!
Why won't ccp get this! please for the love of god No more structures with millions of hit points and a RF timer. It's just not fun and the pvp sucks balls cause they can set the timer for Some ungodly hr when we are sleeping or at work.
Pi was boring and not realy worth it before, but now i just don't care. The isk is not worth the effort. |

Scrapyard Bob
EVE University Ivy League
455
|
Posted - 2011.12.15 04:40:00 -
[36] - Quote
Dunkler Imperator wrote: Why won't ccp get this! please for the love of god No more structures with millions of hit points and a RF timer. It's just not fun and the pvp sucks balls cause they can set the timer for Some ungodly hr when we are sleeping or at work.
Why? Because damage dealing in EVE stacks infinitely well. Bring 2x the ships, stuff dies twice as fast. Bring 10x the ships, stuff dies 10x faster.
Figure out a way that you can't just stack DPS on a target to kill it faster and you'll have an EVE where large structure shoots are less necessary. Other MMOs do this via instanced bosses with member count limits in the fleet/group/raid size, but that won't work for EVE. |

Dunkler Imperator
N.F.H.P. Eternal Evocations
6
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Posted - 2011.12.15 05:24:00 -
[37] - Quote
Scrapyard Bob wrote:Dunkler Imperator wrote: Why won't ccp get this! please for the love of god No more structures with millions of hit points and a RF timer. It's just not fun and the pvp sucks balls cause they can set the timer for Some ungodly hr when we are sleeping or at work.
Why? Because damage dealing in EVE stacks infinitely well. Bring 2x the ships, stuff dies twice as fast. Bring 10x the ships, stuff dies 10x faster. Figure out a way that you can't just stack DPS on a target to kill it faster and you'll have an EVE where large structure shoots are less necessary. Other MMOs do this via instanced bosses with member count limits in the fleet/group/raid size, but that won't work for EVE.
Well I understand that's the problem. That's why the blob works so well Numbers matter not skill.
So How does ccp fix this problem? More hp and a RF timer.
what I don't understand is Why we needed POCO's
What is their purpose in eve? how do they make this game anymore fun to play then it was before?
They don't encourage small gang warfare because they take too long to kill and Have a RF timer set by the defender. Large alliance's Don't benefit because Pos fuel prices are going to rise as the risk rises. + It's more work for already burnt out logistic pilots.
High sec get's the shaft. And WH's are collateral dmg
Could a CCP dev Tell me What benefit they brought to the game? Cause i just don't see it.
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mkint
458
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Posted - 2011.12.15 06:21:00 -
[38] - Quote
Dunkler Imperator wrote:Scrapyard Bob wrote:Dunkler Imperator wrote: Why won't ccp get this! please for the love of god No more structures with millions of hit points and a RF timer. It's just not fun and the pvp sucks balls cause they can set the timer for Some ungodly hr when we are sleeping or at work.
Why? Because damage dealing in EVE stacks infinitely well. Bring 2x the ships, stuff dies twice as fast. Bring 10x the ships, stuff dies 10x faster. Figure out a way that you can't just stack DPS on a target to kill it faster and you'll have an EVE where large structure shoots are less necessary. Other MMOs do this via instanced bosses with member count limits in the fleet/group/raid size, but that won't work for EVE. Well I understand that's the problem. That's why the blob works so well Numbers matter not skill. So How does ccp fix this problem? More hp and a RF timer. what I don't understand is Why we needed POCO's What is their purpose in eve? how do they make this game anymore fun to play then it was before? They don't encourage small gang warfare because they take too long to kill and Have a RF timer set by the defender. Large alliance's Don't benefit because Pos fuel prices are going to rise as the risk rises. + It's more work for already burnt out logistic pilots. High sec get's the shaft. And WH's are collateral dmg Could a CCP dev Tell me What benefit they brought to the game? Cause i just don't see it. They did it for the $. No POCOs, no multiplayer PI, no Dust. And gawd are POCOs an awful attempt at multiplayer PI.
Dust plan: 1) create planetary interaction as a game mechanic that encourages people to interact (fail) 2) create a way for planetary interaction and dust to "link" in a meaningful way (because of PI being an epic design failure, this is a fail as well, but presumably this what POCO is for) 3) Implement dust and allow it to integrate with EVE (will be such a failure because PI was so ill conceived to begin with)
The reason dust will fail: an individual duster can in no way contribute as much to EVE as even a simple rookie EVE player. If all a duster has to contribute is "reducing threat of PI output disruptions" their isk/hour value is so extremely low they might as well be unpaid slaves. Consider... what is the value a single EVE pilot (PI is a single player activity though POCOs are a failing attempt to remedy that design f*ck up) can produce per month in PI? How much isk/hour does that average out to? The approximate income potential of a duster will be less than that.
But I digress... You have to do more structure bashes so Hilmar can get the private jet he was hoping to pay for with Incarna. Make you feel all warm and fuzzy?
Oh, also so Grayscale's nullbear friends can corner the market on PI goods to enhance their RMT income. |

Ladie Harlot
GoonWaffe Goonswarm Federation
1051
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Posted - 2011.12.15 06:44:00 -
[39] - Quote
Dunkler Imperator wrote:what I don't understand is Why we needed POCO's We (Eve players) don't need them but CCP has this ridiculous fantasy of console kiddies and Eve players engaging in glorious combat over planetary resources.
We just have to hope that POCOs are the extent of Eve getting screwed to give Dust players something to do in the short time between its launch and when it fails. The artist formerly known as Ladie Scarlet. |

Lone Gunman
Forhotea Corporation
14
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Posted - 2011.12.15 09:19:00 -
[40] - Quote
Dust 514 and PI, I don't get it. Hilmar has already stated, initially anyway, all combat will only be on Terran worlds. So what are Dusties fighting over? Autotropes and Industrial fibers? Yes you can put factories up but mine are on barren planets. |

Never Learn
Republic University Minmatar Republic
2
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Posted - 2011.12.15 09:40:00 -
[41] - Quote
mkint wrote:You forgot the distribution. The vast majority went up in nullsec and w-space (about equal numbers between the two) with very very few in lowsec where they would be griefed. Once the highsecers realize there is zero profits to be made from highsec PI any more because the nullbears can depress prices to below tax levels, they might move to lowsec. Where they'll get griefed back to highsec so nullbears can control yet another toy to solidify their RMT empires.
Also so much for Greyscale's "f*ck wormholers" attitude. Right back at ya dude.
2 things...first getting mad at the RMTers only raises your bloodpressure. I have a feeling very few RMTers buy isk and keep the RMT trade going . I get the feeling it's Joe Loggon Casually buying the isk. Perhaps efforts to educate Joe Casual would help but i doubt it. Also you could educate us that don't know what areas of the market are prone to RMTers - we could make efforts to become self-sufficent there and not buy RMT products on market.
And 2 ...quit poking Greyscale, most people agree wormholes are the funnest and least screwed up part of the game. If you keep poking Greyscale and putting wormholes in the headlines they are bound to get changes. keep a low profile .... wormhole ?...nothing here to see , move along
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Ranger 1
Ranger Corp
528
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Posted - 2011.12.15 14:25:00 -
[42] - Quote
Lone Gunman wrote:Dust 514 and PI, I don't get it. Hilmar has already stated, initially anyway, all combat will only be on Terran worlds. So what are Dusties fighting over? Autotropes and Industrial fibers? Yes you can put factories up but mine are on barren planets.
I could be mis-remembering, but I believe that combat can also take place on barren planets. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Ciar Meara
Virtus Vindice
342
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Posted - 2011.12.15 14:54:00 -
[43] - Quote
mkint wrote:You forgot the distribution. The vast majority went up in nullsec and w-space (about equal numbers between the two) with very very few in lowsec where they would be griefed. Once the highsecers realize there is zero profits to be made from highsec PI any more because the nullbears can depress prices to below tax levels, they might move to lowsec. Where they'll get griefed back to highsec so nullbears can control yet another toy to solidify their RMT empires.
Also so much for Greyscale's "f*ck wormholers" attitude. Right back at ya dude.
While the numbers in lowsec where not as large as in wh or 0.0 they where still commendable, about 700+- I take it. While 0.0 and WH where about roughly 1800+ each? That's not a huge number, but still it shows a reasonable to high amount of activity. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Dunkler Imperator
N.F.H.P. Eternal Evocations
6
|
Posted - 2011.12.15 16:43:00 -
[44] - Quote
So i started thinking of ways to make POCO's more fun
so here is what i think of them currently Problems with POCO's -Too many hp's takes too long for small gangs -RF timer means you have to come back the next day at some random time( so hitting poco's while having a real life doesn't work) -too expensive For the very small amount of isk that can be taxed from PI -Shooting structures is boring
My solution
New poco's - 1 m hit points with a 1000 dps tank - 2 gate guns That shoot when the custom office is agressed ( not by standings) ( 50 - 70 km off the custom office) - New cost 40-50m -Instead of a RF timer it would use a vulnerability timer.
Right now the way RF timers work is when the POCO reach a certain limit in their HP they become invulnerable for a day or so. This helps the defender when attacked in bad times zones.
The way the vulnerability timer works is the POCO is invincible all the time except for it's vulnerability timer.
The corp set's the Timer on each poco. During this time the POCO is vulnerable and can be destroyed.
Yes/no?
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Takseen
University of Caille Gallente Federation
69
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Posted - 2011.12.15 18:11:00 -
[45] - Quote
Scrapyard Bob wrote:Dunkler Imperator wrote: Why won't ccp get this! please for the love of god No more structures with millions of hit points and a RF timer. It's just not fun and the pvp sucks balls cause they can set the timer for Some ungodly hr when we are sleeping or at work.
Why? Because damage dealing in EVE stacks infinitely well. Bring 2x the ships, stuff dies twice as fast. Bring 10x the ships, stuff dies 10x faster. Figure out a way that you can't just stack DPS on a target to kill it faster and you'll have an EVE where large structure shoots are less necessary. Other MMOs do this via instanced bosses with member count limits in the fleet/group/raid size, but that won't work for EVE.
On the RF timer, I don't know how to fix that. Ultimately in an environment with varying timezones and limited playtime, the defender has to be given a chance to defend his stuff somehow. If there was some way to essentially come to a gentleman's agreement and find a time that would suit attacker and defender, then that'd be the way to go.
Why is structure hp so high? Presumably to stop one guy in a Rifter putting every POCO into the RF timer every day. The attacker must commit a certain amount of players and time to start the RF timer and force a response from the defender. But it has to be slightly obnoxious for the attacker to do this. |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
71
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Posted - 2011.12.15 18:52:00 -
[46] - Quote
Ranger 1 wrote:Quote: Of these, 18 were player owned customs offices and the rest Interbus. Source... Are the predicted PCO griefers too busy putting up their own PCO's? Do griefers even bother with PI, and if not why aren't the making they tears flow? What do you think?
1/3 of the player ones destroyed were ours (moved to an alt corp during war to make the attackers go GCC, lol). Do I win a prize? We have a blog, it is terrible. How to fix Bounty Hunting |
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