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FT Diomedes
The Graduates
2129
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Posted - 2016.01.02 16:14:28 -
[31] - Quote
Morrigan LeSante wrote:It should very much flag someone so I can shoot the prick without being shot by gate/station guns.
This is obviously not an issue in 0.0, but this seems like a good change for Low Sec. Fully supported.
PS - or just get rid of the stupid gate and station guns in Low Sec. Always hated them...
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Kyra Lee
Ixian Machines TOG - The Older Gamers Alliance
22
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Posted - 2016.01.03 06:15:45 -
[32] - Quote
People this is the real issue.
Morrigan LeSante wrote:If it blocks docking on spool up then I'd say that's wrong or at least probably not working as intended as it'll be a first where YOUR action can stop THEM docking.
Dr Cedric wrote:Does the MJFG stop docking during invuln timer, if so, is that intended. Does the MFJG stop docking after the invuln timer if the ship would otherwise be able to dock. If so, is that intended? These are the questions we need answered. That info is certainly not in the Show Info screen for the item.
Dr Cedric wrote:Should using a MFJG give the CD pilot a timer of some sort? Using the drive on another play should probably trigger a suspect timer, the exception being used on a corp member with FF allowed. |

Arya Regnar
Darwins Right Hand
842
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Posted - 2016.01.03 06:43:43 -
[33] - Quote
Paranoid Loyd wrote:RealFlisker wrote:I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. But to be forced into a pvp confrontation that I didn't want is wrong ccp. Quoting for hilarity. Laugh of the day.
They should rename the MJFG into t2 tear harvesting module.
EvE-Mail me if you need anything.
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SurrenderMonkey
Space Llama Industries
1442
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Posted - 2016.01.03 17:34:13 -
[34] - Quote
Kyra Lee wrote:are the questions we need answered. That info is certainly not in the Show Info screen for the item.
It absolutely does not prevent others from docking during its spoolup (it does prevent YOU from docking, though).
This is a thread about user-error while playing station games.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Wolf Lafisques
Maraque Enterprises Just let it happen
26
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Posted - 2016.01.03 22:52:33 -
[35] - Quote
RealFlisker wrote:I thought pvp was about choice.
It is about choice, my friend. It is about choice. You can choose to play a different game with different pvp mechanics. My question for you is this: If you KNEW the attack was going to happen, why did you piddle about instead of docking up immediately when you saw a Curse waiting for you on grid?
And another question. Why should other players who enjoy the mechanics of Eve be forced to adopt a different play style because you are stupid? I'd -1 this, but there is literally no negative numerical value that would do this post justice.
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Rowells
ANZAC ALLIANCE Fidelas Constans
2876
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Posted - 2016.01.04 00:31:07 -
[36] - Quote
Arya Regnar wrote:Paranoid Loyd wrote:RealFlisker wrote:I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. But to be forced into a pvp confrontation that I didn't want is wrong ccp. Quoting for hilarity. Laugh of the day. They should rename the MJFG into t2 tear harvesting module.  Tear2 Harvesting module |

RcTamiya
SUPREME MATHEMATICS A Band Apart.
50
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Posted - 2016.01.04 13:00:04 -
[37] - Quote
What if T2 bubbles from a hic prevent everything from beeing jumped via mjdg? :P Of course you can easy kill them within 30 seconds (cycletime without heat), but that might be an approach which is at least giving us a counter, able to react quick nough, however the hic will 100% die ... Maybe shorter cycletimes?! |

FT Diomedes
The Graduates
2153
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Posted - 2016.01.04 14:57:50 -
[38] - Quote
RcTamiya wrote:What if T2 bubbles from a hic prevent everything from beeing jumped via mjdg? :P Of course you can easy kill them within 30 seconds (cycletime without heat), but that might be an approach which is at least giving us a counter, able to react quick nough, however the hic will 100% die ... Maybe shorter cycletimes?!
Not needed. And no, my HIC will not die in 30 seconds, except against the larger fleets. All your change would do is make HIC's even more powerful.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Dean Wong
Tritanium Industries and Technology Executive Outcomes
9
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Posted - 2016.01.04 15:13:26 -
[39] - Quote
RealFlisker wrote:I'm not one for complaint's, nor for posting much on the forums.
But today, this little module really **** me off.
I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp.
Why force people into pvp? I thought pvp was about choice. planning your attack, working out if you should engage.
OK, those 2 sentences made me leave my work desk, go upstairs, fire up my computer, log in and reply.
Either this guy successfully trolled me with the quote of the year (2016), 
OR
He redefined the definition of "ganking" in EVE online........... 
So YOU been forced into PVP is wrong..... but YOU forcing some helpless miner into combat by blowing up his defenceless mining ship is the right thing the do.  |

RainReaper
RRN Assembly INC Straw Hat Legion
24
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Posted - 2016.01.04 15:16:30 -
[40] - Quote
...one we get citadels we can see what is outside where we are docked. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2451
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Posted - 2016.01.04 15:24:31 -
[41] - Quote
Iain Cariaba wrote:Draksi Vonholle wrote:A question: Why don't stations have windows that we can use look out to see all the nasties? Because we have undock invulnerability? You undock, have a good look at the overview, and dock back up if you don't like what's there, all while being in zero danger thanks tonthat invul timer. There's zero need for some "window" to look out of.
Hell even if your overview is bloated to hell and back, you can just do it again to have a second look if you think you missed something. |

Serendipity Lost
Repo Industries
1741
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Posted - 2016.01.04 15:39:10 -
[42] - Quote
I think the spool up time on the module coupled with the sketchy tank of a destroyer give you plenty of option.
1. Redock 2. Burn out of it's limited range 3. Blow it up 4. Burn back to the wh you came out of and jump back 5. Have a corpy scram you so you don't get jumped
(I like #3)
This module has been loads of fun for me. It's backfired a few times as well. It's difficult to use during fluid situations. It's one of the cooler things put in the game lately. I think it's specifically designed to pull folks off of gates/stations/wh so you can blow them up - working as intended.
It just needs a HS version that allows you to target a single ship and whoosh it away. I think that a foucused script that works on a single locked ship, works in HS AND bypasses the scrammed ship lockout would be excellent. You could snatch a corpmate from the jaws of defeat OR you could drag a single guy out of the herd and wonk him. |
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