|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

sartorii
Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.01.20 04:50:00 -
[1]
Edited by: sartorii on 20/01/2007 04:50:35 For systems that have Sov there should be a DF (direction finding) module (possibly requiring fuel use)for POS that allow a designated Fleet Lead to warp to the point. Once the Error Ellipse is small enough
there should be some sort of timer while the POS slowly acquires the cloaked ship, until they achieve lock.. the more POS (over 3)running DF modules (actively searching) the faster the lock.. ie 1 POS gives you a LOB (Line of Bearing) 2 will give a Cut, 3 a Fix. The longer the target remains stationary the more accurate the Fix should be (decreasing Error Ellipse)
This allows ACTIVE cloaked ships to remain undetected by continually changing position (and restarting the POS DF process) but will prevent AFK cloakers from being undetectable. It also means an Alliance must invest enough time, energy and effort to secure Sov in the systems they wish to deploy the DF system. So 'contested' systems would still be 'free roaming' for the AFK lurkers.
edit:tbh the only thing SOLO cloakers prevent is peace of mind for 0.0 Carebearing activities... Gang up, use large enough defensive gangs to prevent even a recon from being a threat and have a warning system at choke points around the system you are in..
Teamwork>solo everytime.
however you shouldnt be able to sit afk cloaked for ages without risk either.. it breaks the spirit of active play.
To Bad Ignorance isnt Painful |

sartorii
Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.01.20 19:18:00 -
[2]
Originally by: Verite Rendition
Originally by: sartorii Edited by: sartorii on 20/01/2007 04:50:35 For systems that have Sov there should be a DF (direction finding) module (possibly requiring fuel use)for POS that allow a designated Fleet Lead to warp to the point. Once the Error Ellipse is small enough
there should be some sort of timer while the POS slowly acquires the cloaked ship, until they achieve lock.. the more POS (over 3)running DF modules (actively searching) the faster the lock.. ie 1 POS gives you a LOB (Line of Bearing) 2 will give a Cut, 3 a Fix. The longer the target remains stationary the more accurate the Fix should be (decreasing Error Ellipse)
This allows ACTIVE cloaked ships to remain undetected by continually changing position (and restarting the POS DF process) but will prevent AFK cloakers from being undetectable. It also means an Alliance must invest enough time, energy and effort to secure Sov in the systems they wish to deploy the DF system. So 'contested' systems would still be 'free roaming' for the AFK lurkers.
edit:tbh the only thing SOLO cloakers prevent is peace of mind for 0.0 Carebearing activities... Gang up, use large enough defensive gangs to prevent even a recon from being a threat and have a warning system at choke points around the system you are in..
Teamwork>solo everytime.
however you shouldnt be able to sit afk cloaked for ages without risk either.. it breaks the spirit of active play.
And what about ships that go AFK while their throttle is at full. I've already had this problem catching a max-speed Crow because we couldn't put together a ship fast enough to catch up, never mind a ship you can't even see.
get a faster crow.. ie call Foo.. that is counterable, and or requires a MAJOR isk investment to be in the top tier..
Cloaks are not, and do not require much more than time to use.
To Bad Ignorance isnt Painful |

sartorii
Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.01.20 19:21:00 -
[3]
Originally by: Awox I've played EVE for 24 hours straight
no you havent.. 
but IF the cloaker is active he should remain (largely) undetectable.. it is the log, cloak, go to work/sleep/school etc tactic that breaks the spirit of the game..
To Bad Ignorance isnt Painful |
|
|
|