| Pages: 1 2 3 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Segraina Skyblazer
Royal Amarr Institute Amarr Empire
11
|
Posted - 2016.01.01 07:02:44 -
[1] - Quote
This is getting old now. I mean c'mon, how long will you keep Minnie HACs below sea level of usefulness is beyond me. In most cases now, pilots just flat out give up on using Minnie HACs in favor of the either the Deimos/Sacrilege/Ishtar for brawling and Ishtar/Zealot/Eagle/Cerberus for sniping.
Is that a coincidence? I don't think so. Why? Well for one they don't have wasted utility highs like the Minnie HACs do. So for starters I purpose that you get rid of the wasted utility high-slot on the Minnie HACs and give them an additional mid-slot.
|

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
589
|
Posted - 2016.01.01 10:38:01 -
[2] - Quote
Why not just give it a doomsday device, no really, since you are explaining absolutely nothing about how it would work better...
How about some more info on how it could be improved? |

Kasia en Tilavine
School of Applied Knowledge Caldari State
62
|
Posted - 2016.01.01 11:03:16 -
[3] - Quote
Move one of the vagabonds low to a mid. Done.
Muninn needs about 20% more grid at least and the utility high moved to a mid. |

Segraina Skyblazer
Royal Amarr Institute Amarr Empire
11
|
Posted - 2016.01.01 12:36:42 -
[4] - Quote
Celthric Kanerian wrote:Why not just give it a doomsday device, no really, since you are explaining absolutely nothing about how it would work better...
How about some more info on how it could be improved?
For you to even have to ask for a reason why they need additional mid-slots means you don't fly HACs. Those that fly HACs are already full aware that these poor Vagabonds that CCP left behind needs some immediate attention. And the reasons why have already been mention in many posts before this one but still the problems have not gotten resolved. So this post is more of a reminder to CCP that they need to address the pitiful state that the Minnie HACs are in atm.
|

Donnachadh
United Allegiance of Undesirables
718
|
Posted - 2016.01.01 18:22:57 -
[5] - Quote
Segraina Skyblazer wrote:Celthric Kanerian wrote:Why not just give it a doomsday device, no really, since you are explaining absolutely nothing about how it would work better...
How about some more info on how it could be improved? For you to even have to ask for a reason why they need additional mid-slots means you don't fly HACs. Those that fly HACs are already full aware that these poor Vagabonds that CCP left behind needs some immediate attention. And the reasons why have already been mention in many posts before this one but still the problems have not gotten resolved. So this post is more of a reminder to CCP that they need to address the pitiful state that the Minnie HACs are in atm. What he or anyone else knows or does not know is not important. What is important is for us to understand A. why YOU think they need to be changed and B. what YOU think that change should be.
All those other posts are irrelevant to the discussion here since you have not bothered to provide links to them. And no it is not mine or anyone else's job to go and find the links it is your job as the one who started this post to provide us with the links, or a synopsis of the information they contain.
Setting that aside and moving back to the question at hand since the HAC's as a group have had their balance pass the obvious answer, even though you do not want to hear it, is that these ships are in the place that CCP wants them to be. If their capabilities do not fit your needs there are many other ships in the game fly one of those. |

Morrigan LeSante
Senex Legio The OSS
956
|
Posted - 2016.01.01 21:17:20 -
[6] - Quote
Donnachadh wrote:Segraina Skyblazer wrote:Celthric Kanerian wrote:Why not just give it a doomsday device, no really, since you are explaining absolutely nothing about how it would work better...
How about some more info on how it could be improved? For you to even have to ask for a reason why they need additional mid-slots means you don't fly HACs. Those that fly HACs are already full aware that these poor Vagabonds that CCP left behind needs some immediate attention. And the reasons why have already been mention in many posts before this one but still the problems have not gotten resolved. So this post is more of a reminder to CCP that they need to address the pitiful state that the Minnie HACs are in atm. What he or anyone else knows or does not know is not important. What is important is for us to understand A. why YOU think they need to be changed and B. what YOU think that change should be. All those other posts are irrelevant to the discussion here since you have not bothered to provide links to them. And no it is not mine or anyone else's job to go and find the links it is your job as the one who started this post to provide us with the links, or a synopsis of the information they contain. Setting that aside and moving back to the question at hand since the HAC's as a group have had their balance pass the obvious answer, even though you do not want to hear it, is that these ships are in the place that CCP wants them to be. If their capabilities do not fit your needs there are many other ships in the game fly one of those.
Let's be fair here, either Med Proj or minnie HAC need some serious love.
Pick one, but don't try and deny there are issues, that's a bit like saying the earth is flat in 2016... |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3887
|
Posted - 2016.01.01 21:46:30 -
[7] - Quote
The Muninn is just awful. Like pre-buff Deimos awful. You can't fit anything to it, it has a rubbish tank and it has wet noodle DPS.
You're unironically better off in a rupture, it's basically the same and if you die people won't laugh at you for flying a Muninn. |

Segraina Skyblazer
Royal Amarr Institute Amarr Empire
11
|
Posted - 2016.01.02 00:04:17 -
[8] - Quote
Donnachadh wrote:Segraina Skyblazer wrote:Celthric Kanerian wrote:Why not just give it a doomsday device, no really, since you are explaining absolutely nothing about how it would work better...
How about some more info on how it could be improved? For you to even have to ask for a reason why they need additional mid-slots means you don't fly HACs. Those that fly HACs are already full aware that these poor Vagabonds that CCP left behind needs some immediate attention. And the reasons why have already been mention in many posts before this one but still the problems have not gotten resolved. So this post is more of a reminder to CCP that they need to address the pitiful state that the Minnie HACs are in atm. What he or anyone else knows or does not know is not important. What is important is for us to understand A. why YOU think they need to be changed and B. what YOU think that change should be. All those other posts are irrelevant to the discussion here since you have not bothered to provide links to them. And no it is not mine or anyone else's job to go and find the links it is your job as the one who started this post to provide us with the links, or a synopsis of the information they contain. Setting that aside and moving back to the question at hand since the HAC's as a group have had their balance pass the obvious answer, even though you do not want to hear it, is that these ships are in the place that CCP wants them to be. If their capabilities do not fit your needs there are many other ships in the game fly one of those.
So in other words you saying don't fly Minnie HACs and fly something else? That happens to be what I and everyone else is doing anyway since Minnie HACs are a joke.
I'm not asking for them to be given Uberness (Deimos) like buff, just a small adjustment. They don't need the utility highs and goes unused most of the time anyways so why not give them a mid slot instead.
Mid Arties have ridiculous PWG requirements and should also be address. That or give ships like the Munnin enough PWG to be able to fit them properly. |

SurrenderMonkey
Space Llama Industries
1429
|
Posted - 2016.01.02 00:18:49 -
[9] - Quote
Wait, I've got something for this.
http://i.imgur.com/u0Zbv1q.png
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
|

Khan Wrenth
Ore Oppression Prevention and Salvation
358
|
Posted - 2016.01.02 02:30:07 -
[10] - Quote
Segraina Skyblazer wrote:
Mid Arties have ridiculous PWG requirements and should also be address. That or give ships like the Munnin enough PWG to be able to fit them properly.
I'm not going to claim to be any sort of expert, but I once put forth an idea that could help resolve the fitting issues. If a Minn ship is designed for artillery, one of the ship bonuses should be a percentage less powergrid needed to fit medium projectile turrets. If the ship is tier-2, allowing for four bonuses, then another bonus should go to medium projectile damage (not rate of fire). That would hopefully resolve the fitting issues and make dedicated artillery platforms perform very well in their intended role.
Let's discuss overhauling the way we get intel in EvE.
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3890
|
Posted - 2016.01.02 02:37:23 -
[11] - Quote
The complaint with that is that weapons should be designed to fit on the ships they are intended to be used. Medium sized ships shouldn't need bonuses to fit medium sized guns, they should just have stats that allow medium sized ships to fit them.
It seems like CCP have over the last several years resorted to gimping ships on fitting as a blunt instrument way of "balancing" them. If you can't actually put a reasonable combination of modules on a ship it's impossible for it to be overpowered even if it turns out that its bonuses or base stats are too powerful.
And it's crap. I can find a use for a ship with bad bonuses and adequate fitting, I can't do anything with a ship that I can't even put guns or a full tank on even it it has amazing bonuses.
Also Zealots are really godawful too. |

Khan Wrenth
Ore Oppression Prevention and Salvation
358
|
Posted - 2016.01.02 03:17:56 -
[12] - Quote
Vimsy Vortis wrote:The complaint with that is that weapons should be designed to fit on the ships they are intended to be used. Medium sized ships shouldn't need bonuses to fit medium sized guns, they should just have stats that allow medium sized ships to fit them.
It seems like CCP have over the last several years resorted to gimping ships on fitting as a blunt instrument way of "balancing" them. If you can't actually put a reasonable combination of modules on a ship it's impossible for it to be overpowered even if it turns out that its bonuses or base stats are too powerful.
And it's crap. I can find a use for a ship with bad bonuses and adequate fitting, I can't do anything with a ship that I can't even put guns or a full tank on even it it has amazing bonuses.
Also Zealots are really godawful too.
I meant to speak in general terms, not just medium-sized, so my bad on that.
People complain about Amarr ships and laser cap use bonus being a "wasted" bonus, but I can see potential in that. It helps prevent other non-racial ships from using the weapon system, then you just have to make sure the weapon system is WORTH using despite the "wasted" bonus. I think that's where CCP is failing with weapons right now. Hybrids are good all-around, and as soon as they announced changes that one Amarr frigate, everyone spoke up about how they were going to fit blasters or AC's to it, because lasers aren't really worth it. That's the problem.
Artillery can also be made to be quite potent, and made to only really fit well on Minn ships through a racial PG trait. It'd be a "wasted" bonus, but if artillery is potent within it's role, and you don't want the system ending up on dozens of unintended ships (like blasters or AC's), then you can make it hard to fit and give Minn shps that trait to make it work. Yes, this means both lasers and artillery might need some slight buffs, just enough to strike that balance of "I'd use it despite the wasted bonus, because it is good and competitive when I can use it with that trait". What those buffs might look like, to what extent, or at all, might make for good discussion. But I do think there's potential there.
Let's discuss overhauling the way we get intel in EvE.
|

Kasia en Tilavine
School of Applied Knowledge Caldari State
64
|
Posted - 2016.01.02 04:10:20 -
[13] - Quote
Khan Wrenth wrote:"I'd use it despite the wasted bonus, because it is good and competitive when I can use it with that trait". What those buffs might look like, to what extent, or at all, might make for good discussion. But I do think there's potential there.
While this approach may make Hybrids best fit on Gal and Cal hulls, Lasers on Amarr and Projectiles on Minnie hulls. This is ultimately a poor balance approach. "blank" ships like the Gnosis should be the metric for determining if weapon systems are balanced.
If a cruiser sized Gnosis with average to average-good stats all round was created and release for balancing purposes on Sisi, one should expect it to be seen with all potential weapon types. Currently the very last thing you would EVER see someone fit it with would be Arties. Followed very sadly by Beams, Heavies, hams, Pulse, Autos, Rails, Blasters, and probably most commonly Rapid lights.
Why?
Arties require a horrendous amount of grid, and don't provide dps, alpha, or range that seems to compensate for it in the eyes of players. The problem is not with the Muninn, it is a great artillery ship with great artillery bonus's. Arties are just bad until you get to ships with LOLWUT grid and amazing arty bonus's like canes and fleet canes.
Fit a 650 arty stabber, then fit a 200 rail stabber. Cry. because the 200 rail stabber gets better stats, better t2 ammo, and only misses out on the cap that the rails use. |

Segraina Skyblazer
Royal Amarr Institute Amarr Empire
11
|
Posted - 2016.01.02 10:04:19 -
[14] - Quote
Kasia en Tilavine wrote:Khan Wrenth wrote:"I'd use it despite the wasted bonus, because it is good and competitive when I can use it with that trait". What those buffs might look like, to what extent, or at all, might make for good discussion. But I do think there's potential there. While this approach may make Hybrids best fit on Gal and Cal hulls, Lasers on Amarr and Projectiles on Minnie hulls. This is ultimately a poor balance approach. "blank" ships like the Gnosis should be the metric for determining if weapon systems are balanced. If a cruiser sized Gnosis with average to average-good stats all round was created and release for balancing purposes on Sisi, one should expect it to be seen with all potential weapon types. Currently the very last thing you would EVER see someone fit it with would be Arties. Followed very sadly by Beams, Heavies, hams, Pulse, Autos, Rails, Blasters, and probably most commonly Rapid lights. Why? Arties require a horrendous amount of grid, and don't provide dps, alpha, or range that seems to compensate for it in the eyes of players. The problem is not with the Muninn, it is a great artillery ship with great artillery bonus's. Arties are just bad until you get to ships with LOLWUT grid and amazing arty bonus's like canes and fleet canes. Fit a 650 arty stabber, then fit a 200 rail stabber. Cry. because the 200 rail stabber gets better stats, better t2 ammo, and only misses out on the cap that the rails use.
So in other words, you're saying that even if CCP gave the Minnie HACs the extra mid slots that they would still suck? Would it help if they're fit with a TC II with tracking speed scripts (this is one of the reasons I wanted them to have extra mid slots)?
|

Alexhandr Shkarov
Swamphole Inc. Swamphole
19
|
Posted - 2016.01.02 11:23:17 -
[15] - Quote
Segraina Skyblazer wrote:
So in other words you saying don't fly Minnie HACs and fly something else? That happens to be what I and everyone else is doing anyway since Minnie HACs are a joke.
I'm not asking for them to be given Uberness (Deimos) like buff, just a small adjustment. They don't need the utility highs and goes unused most of the time anyways so why not give them a mid slot instead.
Mid Arties have ridiculous PWG requirements and should also be address. That or give ships like the Munnin enough PWG to be able to fit them properly.
His point is that you start up a topic calling for change, yet fail to incorporate any direction from the start in what needs to be done. All you effectively did was "Mmmkay.... Minmatar HAC is bad, 'kay? Now /discuss".
Personally I'd love to see the Muninn to gain a few small adjustments that allow it to be fairly competitive without making it oppressive. How this can be done I am not 100% certain, as I am just one pilot of many. But I'd love to see one low-slot be swapped to a midslot. Keep the utility high, they are actually useful. As a brawler myself, I'd love to see some love to auto-cannons in terms of range on the ship, but I am not sure how strong it'd make artillery fits. Perhaps change the optimal range bonus to a 15% fall off bonus per level?
All my posts are on my personal title and should not be confused as me speaking for anyone else.
|

FT Diomedes
The Graduates
2127
|
Posted - 2016.01.02 13:16:18 -
[16] - Quote
They just need to lower the fitting requirements for medium artillery.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Donnachadh
United Allegiance of Undesirables
720
|
Posted - 2016.01.02 16:39:55 -
[17] - Quote
Before I start on some specific answers it seems I have not made myself and my thoughts clear to the rest of you, apologies for that. I simply do not care what happens to the minnie HAC's since I never have and never will fly them, not because they were or are bad, simply because as a drones pilot they do not offer what I want.
Morrigan LeSante wrote:Let's be fair here, either Med Proj or minnie HAC need some serious love.
Pick one, but don't try and deny there are issues, that's a bit like saying the earth is flat in 2016... I am not denying any thing. The TRUTH is in front of us all you have to do is look and you will see it. As a class the HAC's got their balance pass and since then the Ishtar has been adjusted on what 3 separate occasions and still the minnie ships have not been touched. From this evidence there are only 4 conclusion that can be drawn. 1. CCP believes these ships fit nicely into the niche they created for them so no adjustments are needed. 2. They are to busy with other more pressing issues to have the time for these ships, personally I doubt that since they have made adjustments to other ships along the way. 3. CCP has painted themselves into a corner with these ships and everything the try in their in house testing has proven to be worse for the game as a whole than what we have. 4. CCP is simply blind and stupid and cannot see that which you claim to be obvious. I will leave it to each of you to decide which of these may apply.
Segraina Skyblazer wrote:So in other words you saying don't fly Minnie HACs and fly something else? That happens to be what I and everyone else is doing anyway since Minnie HACs are a joke. In case you have not noticed CCP is in the midst of giving all ships a more specialized role or niche in the game, perhaps the changes (or the lack of changes) to the minnie HAC"s was done on purpose so they better fit the role that CCP has envisioned for them, whether that role is what you want it to be is not relevant.
Segraina Skyblazer wrote:I'm not asking for them to be given Uberness (Deimos) like buff, just a small adjustment. They don't need the utility highs and goes unused most of the time anyways so why not give them a mid slot instead.[quote] So how does this solve what you believe to be the problem? Would that change address the specific problems that other players have with these ships or just yours?
[quote=Segraina Skyblazer]IMid Arties have ridiculous PWG requirements and should also be address. That or give ships like the Munnin enough PWG to be able to fit them properly. The first thought that comes to mind is that the low PG indicates the use of auto canon instead of arties, going back to the role that CCP is creating for ships perhaps this is the role CCP wants for this ship.
While lowering the PG requirements for medium arties may help this ship, what does it do to the balance of all of the other ships in the game that can fit medium arties aince PG is always one of the factors used when balancing a ships.
If you increase the PG on this ship what potential does that open up for a creative OP fit of the month? |

Kasia en Tilavine
School of Applied Knowledge Caldari State
64
|
Posted - 2016.01.02 17:56:11 -
[18] - Quote
Segraina Skyblazer wrote: So in other words, you're saying that even if CCP gave the Minnie HACs the extra mid slots that they would still suck?
Not at all. the Vagabond needs a low moved to a mid, and the Muninn needs a high moved to a mid. This would wholesale fix both ships. End of story.
However amazingly popular that would make the vagabond, the Muninn would still languish because its hull bonus's strongly imply Arty fits with the bonus to optimal. And the problem with arties is not the ships. Its the arties. The muninn can't be fixed with a slot movement like the vagabond can. Arties need their grid cost dropped down to a few PG more than 250 rails. Rather than bucket loads more. |

Torrent Talon
Unsettled Unsettled.
21
|
Posted - 2016.01.02 18:09:06 -
[19] - Quote
Vimsy Vortis wrote:The Muninn is just awful. Like pre-buff Deimos awful. You can't fit anything to it, it has a rubbish tank and it has wet noodle DPS.
You're unironically better off in a rupture, it's basically the same and if you die people won't laugh at you for flying a Muninn.
I'm unsure how the muninn is bad, if you buffer fit them they're half decent for mid size skirmishes albeit speed can be a problem
The vaga on the other hand, if it loses a low it would lose dps or manoeuvrability, the muninn losing a high for a mid could bring in the possibility of shield tanking. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3897
|
Posted - 2016.01.02 18:25:12 -
[20] - Quote
My natural instinct with everything is to buffer fit it. But when I did that with a muninn the result was I basically just had a rupture that cost ten times as much.
It's just not worth using. |

Torrent Talon
Unsettled Unsettled.
22
|
Posted - 2016.01.02 19:07:43 -
[21] - Quote
Vimsy Vortis wrote:My natural instinct with everything is to buffer fit it. But when I did that with a muninn the result was I basically just had a rupture that cost ten times as much.
It's just not worth using.
You forget the tracking bonus that allows you to wreck frog/dessie fleets |

Segraina Skyblazer
Royal Amarr Institute Amarr Empire
11
|
Posted - 2016.01.03 02:01:53 -
[22] - Quote
Torrent Talon wrote:Vimsy Vortis wrote:My natural instinct with everything is to buffer fit it. But when I did that with a muninn the result was I basically just had a rupture that cost ten times as much.
It's just not worth using. You forget the tracking bonus that allows you to wreck frog/dessie fleets
The tracking bonus and the optimal range bonus are both very good bonuses for the Muninn, but the ship desperately needs another mid slot instead of that utility high slot. Why? Well for one, Minnie has excellent T2 Shield resist profile and like you said, it opens the option for shield tank fits. Armor tankers needs the extra mid for prop, tackling, and cap boosting mods since the ship is practically a spacebrick when armor tanked.
|

Nevyn Auscent
Broke Sauce
2881
|
Posted - 2016.01.03 03:05:31 -
[23] - Quote
Part of the problem is not with the HAC's but with the medium AC's/Arty. Though the Optimal bonus should be Optimal+Falloff to work on all weapons. But the alpha on arty is not sufficient relative to the EHP of the targets to make up for the lack of range & consistent DPS, and AC's in general have issues (Ammo should affect fall off also for example, and then give them all a bit more optimal to balance so that ammo choice actually matters on AC's). |

Arya Regnar
Darwins Right Hand
841
|
Posted - 2016.01.03 04:05:14 -
[24] - Quote
Vimsy Vortis wrote:The Muninn is just awful. Like pre-buff Deimos awful. You can't fit anything to it, it has a rubbish tank and it has wet noodle DPS.
You're unironically better off in a rupture, it's basically the same and if you die people won't laugh at you for flying a Muninn. I laughed, because it's true.
EvE-Mail me if you need anything.
|

Segraina Skyblazer
Royal Amarr Institute Amarr Empire
11
|
Posted - 2016.01.03 05:54:43 -
[25] - Quote
Arya Regnar wrote:Vimsy Vortis wrote:The Muninn is just awful. Like pre-buff Deimos awful. You can't fit anything to it, it has a rubbish tank and it has wet noodle DPS.
You're unironically better off in a rupture, it's basically the same and if you die people won't laugh at you for flying a Muninn. I laughed, because it's true.
Well I fly dual passive shield tanked arty Lokis because it's the best option for what I'm doing. But If that Muninn had a 4th mid slot and a bit more PWG then I could save 800 mill easy and fly it instead of these expensive Lokis. |

RuleoftheBone
Stellar Conundrum
7
|
Posted - 2016.01.04 04:54:15 -
[26] - Quote
The Vagabond was formerly THE premier kiting heavy tackle and frig/dessie killer.
I am not advocating returning it to OP speed status of yore; however, make it a skilled pilots ship of choice again. Aside from speed....perhaps think outside the box and give it the option to fit missiles up top? Something different?
As far as the Muninn goes perhaps a painter bonus and the PG to fit arty without a sham tank?
I find it sad that both ships remain non-realistic options for serious pilots in 2016. |

Morrigan LeSante
Senex Legio The OSS
968
|
Posted - 2016.01.04 08:02:17 -
[27] - Quote
Donnachadh wrote:Morrigan LeSante wrote:Let's be fair here, either Med Proj or minnie HAC need some serious love.
Pick one, but don't try and deny there are issues, that's a bit like saying the earth is flat in 2016... I am not denying any thing. The TRUTH is in front of us all you have to do is look and you will see it. As a class the HAC's got their balance pass and since then the Ishtar has been adjusted on what 3 separate occasions and still the minnie ships have not been touched. From this evidence there are only 4 conclusion that can be drawn. 1. CCP believes these ships fit nicely into the niche they created for them so no adjustments are needed. 2. They are to busy with other more pressing issues to have the time for these ships, personally I doubt that since they have made adjustments to other ships along the way. 3. CCP has painted themselves into a corner with these ships and everything the try in their in house testing has proven to be worse for the game as a whole than what we have. 4. CCP is simply blind and stupid and cannot see that which you claim to be obvious. I will leave it to each of you to decide which of these may apply.
Given how long CCP let grossly underpowered things languish, history tells us that it's fairly obviously #2 & #4, in that order.
You did forget a possible option though - the CCP think they'll be fine when they whack the "overpowered" stuff into line. I am inclined to disagree though. Medium projectiles are suffering from the same fate as heavy missiles are - they were too good once, so they must pay for those sins through a number of years of being abysmal. People have been saying for 3 years that the HML nerf was too much and it took until the BC rebalance (I think) for them to even throw them (the wrong) bone. |

Khan Wrenth
Ore Oppression Prevention and Salvation
358
|
Posted - 2016.01.04 13:48:55 -
[28] - Quote
Kasia en Tilavine wrote:The Vagabond needs a low moved to a mid, and the Muninn needs a high moved to a mid. This would wholesale fix both ships. End of story.
Yeah this seems like the correct area to ask, so on that Vaga thing...what happened with that? I've been toying with one on SiSi, and everything about the ship, from the bonuses to the race, scream "5 mids!" like Patrick Stewart might, if you interrogated him long enough in a Cardassian prison.
Where is this thing's 5th mid? I see a lot of potential in this ship but I can't see how a shield ship from a shield race ended up with more lows than mids. Four mids is unreasaonble, it's laughable, it's a Cardinal Sin on this ship. How did this seem right to deploy in the first place, and what's stopped the fixing of this thus far?
A shield race that supposedly has versatility as a design philosophy putting out a HAC with super-tight four mids just doesn't make sense. But hey I've never been accused of knowing this game too well, so maybe someone here could explain to me the thought process behind the four mids? I'm assuming it made sense to someone at the time.
Let's discuss overhauling the way we get intel in EvE.
|

Donnachadh
United Allegiance of Undesirables
722
|
Posted - 2016.01.04 15:04:13 -
[29] - Quote
Morrigan LeSante wrote:Given how long CCP let grossly underpowered things languish, history tells us that it's fairly obviously #2 & #4, in that order. With the new release schedule and an admission from CCP that they have been remiss in addressing in game situations in a timely manor we really need to look at more recent events as our indicator of what we can expect. The Ishtar, Gila, T3 dessies and jump fatigue changes are all examples of the more timely changes that have come out of this.
However you are correct in that I did forget an important possibility, perhaps they are not changing these ships because they are working on a yet to be announced change that will bring these ships into line, or possibly they want to wait until after this possible change and then adjust them if needed. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2451
|
Posted - 2016.01.04 15:17:33 -
[30] - Quote
Start by making arty/auto-cannon fittings requirement more in line with pairs of other gun type. The PWG requirement is just stupid. Auto-cannon boat are completely locked into using them because nothing at all will fit if you put arty on and arty designed ship become space oddity with large amount of PWG free if you fit autos for potential over-propping or over tanking. |

Serendipity Lost
Repo Industries
1741
|
Posted - 2016.01.04 15:22:58 -
[31] - Quote
Is the point of this thread to make the rupture into a kiting arty hac?
If so - Don'e we already have enough kiting range HAC/BC/Cruiser and so on? How about we propose changes to make it a close in brawling HAC. The vagabond is the kiting minnie HAC. We don't need another.
|

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
711
|
Posted - 2016.01.04 15:39:36 -
[32] - Quote
Segraina Skyblazer wrote:Arya Regnar wrote:Vimsy Vortis wrote:The Muninn is just awful. Like pre-buff Deimos awful. You can't fit anything to it, it has a rubbish tank and it has wet noodle DPS.
You're unironically better off in a rupture, it's basically the same and if you die people won't laugh at you for flying a Muninn. I laughed, because it's true. Well I fly dual passive shield tanked arty Lokis because it's the best option for what I'm doing. But If that Muninn had a 4th mid slot and a bit more PWG then I could save 800 mill easy and fly it instead of these expensive Lokis.
Save money now and fly a fleet hurricane. It is literally better at everything than the muninn except speed and sig, but adds MJD as a utility. Its almost the same price as well and i think it insures better. It has better tracking than a muninn, more alpha (through dmg bonus and 6 turrets), more EHP, more utility highs, and has very similar range with 25% optimal/falloff bonus.
Since i just saved you 800m, plz donate a portion to me for my informational services :)
That being said, in regards to the OP, no. At least in how you address it. Minny HACs do need a lot of love. The muninn's role has beem completely replaced by the fleet cane.
Dropping utility highs is not the answer though. Utility highs are minmatars niche. Very useful for neuts combined with capless weapons. This can be useful by capping out tackle that scrams you (vaga).
To fix the muninn, i propose dropping a turret and increasing damage bonus from 5% to 10%, maybe even 20%. Keep RoF the same at 5% per level. This would give it almost the same alpha, be easier to fit and you can move a high to a mid. You still keep the utility high which keeps it flexible and prevents it from becoming a stabber FI clone.
As to the vaga, up its speed or agility slightly, increase either the dmg or RoF bonus and add more fitting. Or another option would be to double the falloff bonus from 10% to 20% per level so medium acs can actually project decently.
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
|

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
713
|
Posted - 2016.01.04 15:46:24 -
[33] - Quote
Serendipity Lost wrote:Is the point of this thread to make the rupture into a kiting arty hac?
If so - Don'e we already have enough kiting range HAC/BC/Cruiser and so on? How about we propose changes to make it a close in brawling HAC. The vagabond is the kiting minnie HAC. We don't need another. (I've always seen the rupture as a brawler)
Edit / add - Isn't the fitting requirement for artillary large to make you choose between speed and high alpha? I think a high speed AND high alpha HAC (relatively small sig radius) would be a bad idea.
The sad thing is the vaga functions better as a brawler than a kiter. Mainly because medium acs suck at projecting.
In regards to kiting arty ships, theyre already here and have been for years. See Arty cynabal. Those arent running around and blotting out the sun like orthrus/gila. So im sure we will be ok. Besides, faster ships can get under arty pretty easily, so there are counters available already. RLML orthrus or gila, not so much.
That being said, ive already made a dual rep brawler muninn and its not bad. Think it would be a good fight against a deimos. It tanks around 600dps IIRC and does close to 500dps plus a med neut. Having a 4th mid would make it a contender in the brawling meta.
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
|

Segraina Skyblazer
Royal Amarr Institute Amarr Empire
12
|
Posted - 2016.01.04 16:47:54 -
[34] - Quote
Serendipity Lost wrote:Is the point of this thread to make the rupture into a kiting arty hac?
If so - Don'e we already have enough kiting range HAC/BC/Cruiser and so on? How about we propose changes to make it a close in brawling HAC. The vagabond is the kiting minnie HAC. We don't need another. (I've always seen the rupture as a brawler)
Edit / add - Isn't the fitting requirement for artillary large to make you choose between speed and high alpha? I think a high speed AND high alpha HAC (relatively small sig radius) would be a bad idea.
Isn't that what ships design to use long range weapons suppose to be? I don't know about you but when I'm fitted with long range weapons, I like to be able to move....... and move quickly.
|

Ncc 1709
Fusion Enterprises Ltd Phoenix Company Alliance
229
|
Posted - 2016.01.04 16:50:54 -
[35] - Quote
Slipnier proves that medium projectiles are fine... just the ship needs a little help |

Segraina Skyblazer
Royal Amarr Institute Amarr Empire
12
|
Posted - 2016.01.04 16:54:31 -
[36] - Quote
Stitch Kaneland wrote:Segraina Skyblazer wrote:Arya Regnar wrote:Vimsy Vortis wrote:The Muninn is just awful. Like pre-buff Deimos awful. You can't fit anything to it, it has a rubbish tank and it has wet noodle DPS.
You're unironically better off in a rupture, it's basically the same and if you die people won't laugh at you for flying a Muninn. I laughed, because it's true. Well I fly dual passive shield tanked arty Lokis because it's the best option for what I'm doing. But If that Muninn had a 4th mid slot and a bit more PWG then I could save 800 mill easy and fly it instead of these expensive Lokis. Save money now and fly a fleet hurricane. It is literally better at everything than the muninn except speed and sig, but adds MJD as a utility. Its almost the same price as well and i think it insures better. It has better tracking than a muninn, more alpha (through dmg bonus and 6 turrets), more EHP, more utility highs, and has very similar range with 25% optimal/falloff bonus. Since i just saved you 800m, plz donate a portion to me for my informational services :) That being said, in regards to the OP, no. At least in how you address it. Minny HACs do need a lot of love. The muninn's role has beem completely replaced by the fleet cane. Dropping utility highs is not the answer though. Utility highs are minmatars niche. Very useful for neuts combined with capless weapons. This can be useful by capping out tackle that scrams you (vaga). To fix the muninn, i propose dropping a turret and increasing damage bonus from 5% to 10%, maybe even 20%. Keep RoF the same at 5% per level. This would give it almost the same alpha, be easier to fit and you can move a high to a mid. You still keep the utility high which keeps it flexible and prevents it from becoming a stabber FI clone. As to the vaga, up its speed or agility slightly, increase either the dmg or RoF bonus and add more fitting. Or another option would be to double the falloff bonus from 10% to 20% per level so medium acs can actually project decently.
Unfortunately I have no plans or interest to train Minnie BC to V since none of the Minnie BCs can do what I need them to do. I need a ship that is neut resistant with a strong shield tank. The next ship I'll try out if the Muninn and Vaga continues to suck is the Broadsword.
|

Arya Regnar
Darwins Right Hand
848
|
Posted - 2016.01.04 17:04:29 -
[37] - Quote
RuleoftheBone wrote:The Vagabond was formerly THE premier kiting heavy tackle and frig/dessie killer.
I am not advocating returning it to OP speed status of yore; however, make it a skilled pilots ship of choice again. Aside from speed....perhaps think outside the box and give it the option to fit missiles up top? Something different?
As far as the Muninn goes perhaps a painter bonus and the PG to fit arty without a sham tank?
I find it sad that both ships remain non-realistic options for serious pilots in 2016. Lol where are you going to fit that TP tho?
EvE-Mail me if you need anything.
|

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
714
|
Posted - 2016.01.04 17:05:27 -
[38] - Quote
Segraina Skyblazer wrote:Stitch Kaneland wrote:Segraina Skyblazer wrote:Arya Regnar wrote:Vimsy Vortis wrote:The Muninn is just awful. Like pre-buff Deimos awful. You can't fit anything to it, it has a rubbish tank and it has wet noodle DPS.
You're unironically better off in a rupture, it's basically the same and if you die people won't laugh at you for flying a Muninn. I laughed, because it's true. Well I fly dual passive shield tanked arty Lokis because it's the best option for what I'm doing. But If that Muninn had a 4th mid slot and a bit more PWG then I could save 800 mill easy and fly it instead of these expensive Lokis. Save money now and fly a fleet hurricane. It is literally better at everything than the muninn except speed and sig, but adds MJD as a utility. Its almost the same price as well and i think it insures better. It has better tracking than a muninn, more alpha (through dmg bonus and 6 turrets), more EHP, more utility highs, and has very similar range with 25% optimal/falloff bonus. Since i just saved you 800m, plz donate a portion to me for my informational services :) That being said, in regards to the OP, no. At least in how you address it. Minny HACs do need a lot of love. The muninn's role has beem completely replaced by the fleet cane. Dropping utility highs is not the answer though. Utility highs are minmatars niche. Very useful for neuts combined with capless weapons. This can be useful by capping out tackle that scrams you (vaga). To fix the muninn, i propose dropping a turret and increasing damage bonus from 5% to 10%, maybe even 20%. Keep RoF the same at 5% per level. This would give it almost the same alpha, be easier to fit and you can move a high to a mid. You still keep the utility high which keeps it flexible and prevents it from becoming a stabber FI clone. As to the vaga, up its speed or agility slightly, increase either the dmg or RoF bonus and add more fitting. Or another option would be to double the falloff bonus from 10% to 20% per level so medium acs can actually project decently. Unfortunately I have no plans or interest to train Minnie BC to V since none of the Minnie BCs can do what I need them to do. I need a ship that is neut resistant with a strong shield tank. The next ship I'll try out if the Muninn and Vaga continues to suck is the Broadsword.
So based off your reasoning, im going to assume you are using these ships in wormholes. Even if the muninn got 4 mids it would not have a strong shield tank, nor be neut resistant. So if you dont care about having no drones and just want mids to fit a CB plus shield tank, then yea the broadsword would be your best bet. Or maybe a sleipnir (which you need minny BC to 5 for that)..
If however you want to pvp in an arty ship while roaming or want an alpha fleet, arty canes and fleet canes are your best bet and can still muster a decent shield tank (50-60k IIRC). As opposed to the muninn's 30-35k shield tank or 40k armor tank. I suppose arty cynabal would work as well, but im not a fan as it tends to outtrack itself.
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
|

Cidanel Afuran
Static-Noise Upholders
544
|
Posted - 2016.01.04 17:52:11 -
[39] - Quote
Morrigan LeSante wrote:Let's be fair here, either Med Proj or minnie HAC need some serious love.
Pick one, but don't try and deny there are issues, that's a bit like saying the earth is flat in 2016...
So you aren't aware of these guys?
The Flat Earth Society |

FT Diomedes
The Graduates
2154
|
Posted - 2016.01.04 18:08:06 -
[40] - Quote
Segraina Skyblazer wrote:Stitch Kaneland wrote:Segraina Skyblazer wrote:Arya Regnar wrote:Vimsy Vortis wrote:The Muninn is just awful. Like pre-buff Deimos awful. You can't fit anything to it, it has a rubbish tank and it has wet noodle DPS.
You're unironically better off in a rupture, it's basically the same and if you die people won't laugh at you for flying a Muninn. I laughed, because it's true. Well I fly dual passive shield tanked arty Lokis because it's the best option for what I'm doing. But If that Muninn had a 4th mid slot and a bit more PWG then I could save 800 mill easy and fly it instead of these expensive Lokis. Save money now and fly a fleet hurricane. It is literally better at everything than the muninn except speed and sig, but adds MJD as a utility. Its almost the same price as well and i think it insures better. It has better tracking than a muninn, more alpha (through dmg bonus and 6 turrets), more EHP, more utility highs, and has very similar range with 25% optimal/falloff bonus. Since i just saved you 800m, plz donate a portion to me for my informational services :) That being said, in regards to the OP, no. At least in how you address it. Minny HACs do need a lot of love. The muninn's role has beem completely replaced by the fleet cane. Dropping utility highs is not the answer though. Utility highs are minmatars niche. Very useful for neuts combined with capless weapons. This can be useful by capping out tackle that scrams you (vaga). To fix the muninn, i propose dropping a turret and increasing damage bonus from 5% to 10%, maybe even 20%. Keep RoF the same at 5% per level. This would give it almost the same alpha, be easier to fit and you can move a high to a mid. You still keep the utility high which keeps it flexible and prevents it from becoming a stabber FI clone. As to the vaga, up its speed or agility slightly, increase either the dmg or RoF bonus and add more fitting. Or another option would be to double the falloff bonus from 10% to 20% per level so medium acs can actually project decently. Unfortunately I have no plans or interest to train Minnie BC to V since none of the Minnie BCs can do what I need them to do. I need a ship that is neut resistant with a strong shield tank. The next ship I'll try out if the Muninn and Vaga continues to suck is the Broadsword.
The Broadsword is the best Minmatar HAC. Unlike the Muninn, it has a useful utility high slot that takes the place of a mid slot (or two). Of late, however, I have switched from the Broadsword to the Onyx
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
715
|
Posted - 2016.01.04 18:42:24 -
[41] - Quote
http://community.eveonline.com/news/news-channels/eve-online-news/damage-profiles-by-ship-group-and-weapon-type-in-2015/
Food for thought.
Minmatar HACs are the 2nd lowest damage in all HACs, bettering only laser HAC (zealot) by .2b damage.
Looking closer though, minmatar have 2 HACs which use projectiles, while Amarr has only 1 HAC that uses energy weapons. So you would expect projectiles to be further ahead than energy weapons. Yet even with 2 HACs using projectiles they still just barely creep past the zealot in combined damage for 2015. This is very clear that very few people are using minmatar HACs, or zealots for that matter.
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3909
|
Posted - 2016.01.05 04:33:13 -
[42] - Quote
I don't fly a zealot even though I prefer to fly Amarr laser boats over pretty much anything and have HAC 5 for the same reason I don't fly a Muninn, you can't satisfactorily fit guns, tank and propulsion to it. It's also outdone by the Omen Navy issue as a fast laser boat and the Legion is a tanky laser boat. Also because it has 3 meds it's ridiculously vulnerable to electronic warfare and neuting.
I primarily fight abject morons or carebears in kitchen sink crap and there's still no way in hell I'd show up in a zealot. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2463
|
Posted - 2016.01.05 15:29:59 -
[43] - Quote
Stitch Kaneland wrote:http://community.eveonline.com/news/news-channels/eve-online-news/damage-profiles-by-ship-group-and-weapon-type-in-2015/
Food for thought.
Minmatar HACs are the 2nd lowest damage in all HACs, bettering only laser HAC (zealot) by .2b damage.
Looking closer though, minmatar have 2 HACs which use projectiles, while Amarr has only 1 HAC that uses energy weapons. So you would expect projectiles to be further ahead than energy weapons. Yet even with 2 HACs using projectiles they still just barely creep past the zealot in combined damage for 2015. This is very clear that very few people are using minmatar HACs, or zealots for that matter.
Hybrids are .08B ahead of projectiles. If anything is to be taken out of this, it's that a very small set of ship makes that class and the rest is outclassed by other stuff. |

Segraina Skyblazer
Royal Amarr Institute Amarr Empire
12
|
Posted - 2016.01.05 15:41:43 -
[44] - Quote
FT Diomedes wrote: The Broadsword is the best Minmatar HAC. Unlike the Muninn, it has a useful utility high slot that takes the place of a mid slot (or two). Of late, however, I have switched from the Broadsword to the Onyx
Do you mind if I ask you want you were using the Broadsword for? And why you switched to the Onyx? |

Morrigan LeSante
Senex Legio The OSS
979
|
Posted - 2016.01.05 15:42:57 -
[45] - Quote
To be perfectly fair, the muninn is sufficiently crap as to be almost weapon type agnostic. It matters little what you try and put on that ship, the slots sink it.
A 2 slot shield tank if I want a prop mod? Lolwut. It's not like minmatar T2 resists lend themselves to armor tanking. It needs another mid and arty as a whole just needs its grid sorting out.
For anyone not old enough to remember what happened over time was:
Arty needed huge grid, so minnie hulls had huge grid to support it. What players did however was abuse the grid by overtanking/neuts/etc and using low grid ACs. What then happened over time was the grid was reduced to reign in this abuse (and it was pretty bad). However arty fittings were not dropped in line with this. CCP solved the "extra grid" problem but made arty disgracefully hard to fit along with it.
This is exacerbated by the gulf between 650 & 720 guns in terms of effectiveness. |

Segraina Skyblazer
Royal Amarr Institute Amarr Empire
12
|
Posted - 2016.01.05 16:00:43 -
[46] - Quote
Stitch Kaneland wrote: So based off your reasoning, im going to assume you are using these ships in wormholes. Even if the muninn got 4 mids it would not have a strong shield tank, nor be neut resistant. So if you dont care about having no drones and just want mids to fit a CB plus shield tank, then yea the broadsword would be your best bet. Or maybe a sleipnir (which you need minny BC to 5 for that)..
If however you want to pvp in an arty ship while roaming or want an alpha fleet, arty canes and fleet canes are your best bet and can still muster a decent shield tank (50-60k IIRC). As opposed to the muninn's 30-35k shield tank or 40k armor tank. I suppose arty cynabal would work as well, but im not a fan as it tends to outtrack itself.
Correct, I'm currently daytripping in C3s. I also do some exploring looking for 6/10 DEDs. But for the most part it's wormholing since blue loot value is pretty good right now. Although if I were to lose just one of these Lokis then all my efforts would be for naught.
Strange thing is I was training for the Sleipnir until CCP made the HIC announcement changes. I made the switch right away once I saw the Broadsword specifications. I didn't even notice it before but that ships looks really good even before the WDF changes. Still I have CS5 and Minnie BC 4 halfway trained to 5 so I'm only 16 days away from the Sleipnir.
|

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
715
|
Posted - 2016.01.05 16:08:31 -
[47] - Quote
Frostys Virpio wrote:Stitch Kaneland wrote:http://community.eveonline.com/news/news-channels/eve-online-news/damage-profiles-by-ship-group-and-weapon-type-in-2015/
Food for thought.
Minmatar HACs are the 2nd lowest damage in all HACs, bettering only laser HAC (zealot) by .2b damage.
Looking closer though, minmatar have 2 HACs which use projectiles, while Amarr has only 1 HAC that uses energy weapons. So you would expect projectiles to be further ahead than energy weapons. Yet even with 2 HACs using projectiles they still just barely creep past the zealot in combined damage for 2015. This is very clear that very few people are using minmatar HACs, or zealots for that matter. Hybrids are .12B ahead of projectiles. If anything is to be taken out of this, it's that a very small set of ship makes that class and the rest is outclassed by other stuff. EDIT : Reading the right line in a chart is hard...
I agree to an extent. HACs on their own dont contribute much to overall damage (except ishtars), but the numbers still show that projectile equipped HACs and energy weapon HACs are used the least. It also shows that people prefer deimos for solo pvp and eagle for fleet. As opposed to vaga for solo and muninn for fleets.
You simply cant get the tank that the 2 hybrid boats offer out of an active tank vaga (well unless you spend 1b in implants and pimp shield booster) or buffer tanked muninn.
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
|

Segraina Skyblazer
Royal Amarr Institute Amarr Empire
12
|
Posted - 2016.01.05 16:13:53 -
[48] - Quote
Morrigan LeSante wrote:To be perfectly fair, the muninn is sufficiently crap as to be almost weapon type agnostic. It matters little what you try and put on that ship, the slots sink it.
A 2 slot shield tank if I want a prop mod? Lolwut. It's not like minmatar T2 resists lend themselves to armor tanking. It needs another mid and arty as a whole just needs its grid sorting out.
For anyone not old enough to remember what happened over time was:
Arty needed huge grid, so minnie hulls had huge grid to support it. What players did however was abuse the grid by overtanking/neuts/etc and using low grid ACs. What then happened over time was the grid was reduced to reign in this abuse (and it was pretty bad). However arty fittings were not dropped in line with this. CCP solved the "extra grid" problem but made arty disgracefully hard to fit along with it.
This is exacerbated by the gulf between 650 & 720 guns in terms of effectiveness.
The thing I don't get is why CCP insist on not doing anything to solve:
A) The over PWG requirements of medium Arties B) The lack of proper mid-slots for both the Vaga & Muninn C) The inconsistent tracking of medium ACs.
And then there's the Svipul that CCP made very good by accident..........
|

FT Diomedes
The Graduates
2165
|
Posted - 2016.01.05 16:53:45 -
[49] - Quote
Segraina Skyblazer wrote:FT Diomedes wrote: The Broadsword is the best Minmatar HAC. Unlike the Muninn, it has a useful utility high slot that takes the place of a mid slot (or two). Of late, however, I have switched from the Broadsword to the Onyx
Do you mind if I ask you want you were using the Broadsword for? And why you switched to the Onyx?
Small gang, in your face brawling, catching kiters, etc. The same way you might use a Vagabond or AC Muninn, but better. I switched to the Onyx because it has better DPS application against long range kiters such as the Orthrus.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
716
|
Posted - 2016.01.05 17:09:23 -
[50] - Quote
Segraina Skyblazer wrote:Morrigan LeSante wrote:To be perfectly fair, the muninn is sufficiently crap as to be almost weapon type agnostic. It matters little what you try and put on that ship, the slots sink it.
A 2 slot shield tank if I want a prop mod? Lolwut. It's not like minmatar T2 resists lend themselves to armor tanking. It needs another mid and arty as a whole just needs its grid sorting out.
For anyone not old enough to remember what happened over time was:
Arty needed huge grid, so minnie hulls had huge grid to support it. What players did however was abuse the grid by overtanking/neuts/etc and using low grid ACs. What then happened over time was the grid was reduced to reign in this abuse (and it was pretty bad). However arty fittings were not dropped in line with this. CCP solved the "extra grid" problem but made arty disgracefully hard to fit along with it.
This is exacerbated by the gulf between 650 & 720 guns in terms of effectiveness. The thing I don't get is why CCP insist on not doing anything to solve: A) The over PWG requirements of medium Arties B) The lack of proper mid-slots for both the Vaga & Muninn C) The inconsistent tracking of medium ACs. And then there's the Svipul that CCP made incredible by accident..........
A) As someone who has beat this horse to death in my own threads about the same topic, i can only speculate that CCP feels the PG requirements are the main drawback for the massive alpha you can get. Which, is fair to a point. However, this expectation fails when you realize that the only medium arty worth fitting are 720s, as 650s are near useless. Fun fact: A 280mm svipul has better alpha than a 650mm Muninn. It also doesnt help that all other long range turrets have 3 options.
Beam lasers: Quad light beams Focused medium beams Heavy beams
Hybrids: Dual 150mm railgun 200mm railgun 250mm railgun
Artillery: 720mm 650mm
The problem is, when flying arty, my motto is 720mm or none at all. 650s are underperforming by a clear margin and dont even save you that much grid if you do use them. This is the main issue with arty PG. If 650s werent utter ****, we would have fitting options. We dont though, so we are forced into using 720s and then deal with having no fitting and complain about arty fitting.
The way i see it, CCP has a couple options:
Leave 650s in their terrible position and just decrease arty grid requirements across the board. (Unlikely)
Create a new low tier arty turret. Make the current 650 into a dual 280mm with significantly better tracking and fitting. Make a "new" 650 with more alpha, the same tracking as current stats and same fitting. For the most part 720s are in a good spot. Maybe drop fitting requirements by 5% or so.
Or buff 650s to be usable and drop their grid requirements more.. Mainly increase their alpha, but reduce RoF slightly. Arty isnt aboit dps, its about alpha. Having a dps orientated arty turret isnt arty, its a railgun.
B) I honestly doubt we will see a 5 mid vaga. Its resist profile and tank bonus, plus speed will make it an extremely tanky kiter. Around 60-80k EHP after an XLASB magazine plus LSE and invuln. As a brawler, sure it would work great, but the vaga was never supposed to be better at brawling than kiting.
C) Medium acs need more base falloff and they would be in a better spot. 15-20% would be a good start.
In regards to the svipul *puts on tinfoil hat*. I think CCP purposely made t3ds OP to try and push people into bigger ships. Ive found BCs very effective at killing t3ds. They are rediculously oppressive to other frigs, and you cannot engage most using the usual tactics you use against other dessies when youre flying a frig.
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
|

Segraina Skyblazer
Royal Amarr Institute Amarr Empire
13
|
Posted - 2016.01.06 03:39:13 -
[51] - Quote
FT Diomedes wrote:Segraina Skyblazer wrote:FT Diomedes wrote: The Broadsword is the best Minmatar HAC. Unlike the Muninn, it has a useful utility high slot that takes the place of a mid slot (or two). Of late, however, I have switched from the Broadsword to the Onyx
Do you mind if I ask you want you were using the Broadsword for? And why you switched to the Onyx? Small gang, in your face brawling, catching kiters, etc. The same way you might use a Vagabond or AC Muninn, but better. I switched to the Onyx because it has better DPS application against long range kiters such as the Orthrus. I feel fairly confident of getting a kill against any MWD cruiser with 37.5 km of my Onyx. Not necessarily a solo kill, but a kill. Of course, I also use it for tackling capitals if I find any. We had a nice capital fight in G5ED and B-R on NYE, which really tested out my Onyx. A friend and I baited with a Thanatos and my Onyx to draw in their Carriers, then dropped the hammer with our own big ships. Lately, I have been using my Onyx and Devoter as HAC's and my Broadsword and Phobos as more traditional HIC's (i.e. Anti-capital).
Sounds like fun. I'm jealous of you for being able to fly the Onyx, it is the next ship I'm planning on training for after I finish up training for the Broadsword. I wish I had noticed the HICs sooner otherwise I doubt that I would've wasted soo much SP training for the Sleipnir.
|

Segraina Skyblazer
Royal Amarr Institute Amarr Empire
13
|
Posted - 2016.01.06 04:05:59 -
[52] - Quote
Stitch Kaneland wrote:Segraina Skyblazer wrote:Morrigan LeSante wrote:To be perfectly fair, the muninn is sufficiently crap as to be almost weapon type agnostic. It matters little what you try and put on that ship, the slots sink it.
A 2 slot shield tank if I want a prop mod? Lolwut. It's not like minmatar T2 resists lend themselves to armor tanking. It needs another mid and arty as a whole just needs its grid sorting out.
For anyone not old enough to remember what happened over time was:
Arty needed huge grid, so minnie hulls had huge grid to support it. What players did however was abuse the grid by overtanking/neuts/etc and using low grid ACs. What then happened over time was the grid was reduced to reign in this abuse (and it was pretty bad). However arty fittings were not dropped in line with this. CCP solved the "extra grid" problem but made arty disgracefully hard to fit along with it.
This is exacerbated by the gulf between 650 & 720 guns in terms of effectiveness. The thing I don't get is why CCP insist on not doing anything to solve: A) The over PWG requirements of medium Arties B) The lack of proper mid-slots for both the Vaga & Muninn C) The inconsistent tracking of medium ACs. And then there's the Svipul that CCP made incredible by accident.......... A) As someone who has beat this horse to death in my own threads about the same topic, i can only speculate that CCP feels the PG requirements are the main drawback for the massive alpha you can get. Which, is fair to a point. However, this expectation fails when you realize that the only medium arty worth fitting are 720s, as 650s are near useless. Fun fact: A 280mm svipul has better alpha than a 650mm Muninn. It also doesnt help that all other long range turrets have 3 options. Beam lasers: Quad light beams Focused medium beams Heavy beams Hybrids: Dual 150mm railgun 200mm railgun 250mm railgun Artillery: 720mm 650mm The problem is, when flying arty, my motto is 720mm or none at all. 650s are underperforming by a clear margin and dont even save you that much grid if you do use them. This is the main issue with arty PG. If 650s werent utter ****, we would have fitting options. We dont though, so we are forced into using 720s and then deal with having no fitting and complain about arty fitting. The way i see it, CCP has a couple options: Leave 650s in their terrible position and just decrease arty grid requirements across the board. (Unlikely) Create a new low tier arty turret. Make the current 650 into a dual 280mm with significantly better tracking and fitting. Make a "new" 650 with more alpha, the same tracking as current stats and same fitting. For the most part 720s are in a good spot. Maybe drop fitting requirements by 5% or so. Or buff 650s to be usable and drop their grid requirements more.. Mainly increase their alpha, but reduce RoF slightly. Arty isnt aboit dps, its about alpha. Having a dps orientated arty turret isnt arty, its a railgun. B) I honestly doubt we will see a 5 mid vaga. Its resist profile and tank bonus, plus speed will make it an extremely tanky kiter. Around 60-80k EHP after an XLASB magazine plus LSE and invuln. As a brawler, sure it would work great, but the vaga was never supposed to be better at brawling than kiting. C) Medium acs need more base falloff and they would be in a better spot. 15-20% would be a good start. In regards to the svipul *puts on tinfoil hat*. I think CCP purposely made t3ds OP to try and push people into bigger ships. Ive found BCs very effective at killing t3ds. They are rediculously oppressive to other frigs, and you cannot engage most using the usual tactics you use against other dessies when youre flying a frig.
I agree with everything you stated in this post except for the Vagabond.
With the emergence of the HICs after the WDF changes, the kiting meta is coming to an end. With that realization, I'd prefer it if CCP reintroduce the Vagabond as a brawler by dropping it's speed a bit and adding that 5th mid slot. In the days of it's former glory that's what the Vaga was famous for, yes?
As for the Svipul, that ship is doomed to end up the the current Muninn in due time. If it's one thing that CCP is consistent in doing is knocking off any ship that Minnie has at the top, straight to the bottom. |

RuleoftheBone
Stellar Conundrum
7
|
Posted - 2016.01.06 04:58:44 -
[53] - Quote
Arya Regnar wrote:RuleoftheBone wrote:The Vagabond was formerly THE premier kiting heavy tackle and frig/dessie killer.
I am not advocating returning it to OP speed status of yore; however, make it a skilled pilots ship of choice again. Aside from speed....perhaps think outside the box and give it the option to fit missiles up top? Something different?
As far as the Muninn goes perhaps a painter bonus and the PG to fit arty without a sham tank?
I find it sad that both ships remain non-realistic options for serious pilots in 2016. Lol where are you going to fit that TP tho?
Mejor de nada.....in that dreamy new mid-slot the POS won't get.
Oh well. There are plenty of valid ideas in this thread. The guns themselves seem ok....its just the slot layout and bonus that remains amiss with Minnie HACs. I would be happy for the additional mid on each and nothing else.
|

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
718
|
Posted - 2016.01.06 19:52:54 -
[54] - Quote
Segraina Skyblazer wrote:
I agree with everything you stated in this post except for the Vagabond.
With the emergence of the HICs after the WDF changes, the kiting meta is coming to an end. With that realization, I'd prefer it if CCP reintroduce the Vagabond as a brawler by dropping it's speed a bit and adding that 5th mid slot. In the days of it's former glory that's what the Vaga was famous for, yes?
As for the Svipul, that ship is doomed to end up the the current Muninn in due time. If it's one thing that CCP is consistent in doing is knocking off any ship that Minnie has at the top, straight to the bottom.
The former glory of the vaga saw it more as a kiter. Only recently (i think retribution expansion) has it become better at brawling than kiting (mainly because medium a/c's are garbage for kiting). However, i don't believe the vaga is actually that great of a brawler. It works, don't get me wrong, but its still sub-par, especially compared to real brawlers like a deimos.
The muninn is actually better suited to brawling with its bonuses. 425mm a/c's with tracking bonus and optimal bonus actually have decent range and damage (in the confines of brawling anyway). No one can really brawl with it that well because of its slot layout. I've made a FW dual rep brawler muninn which actually worked ok, but it really needs that 4th mid for a web, so i can upgrade to an MWD for nullsec.
[Muninn, Brawler] Medium Armor Repairer II Medium Armor Repairer II Damage Control II Armor Explosive Hardener II Armor Kinetic Hardener II Gyrostabilizer II
10MN Afterburner II Faint Epsilon Warp Scrambler I Medium Capacitor Booster II, Navy Cap Booster 800
425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M Medium Energy Neutralizer II
Medium Auxiliary Nano Pump II Medium Auxiliary Nano Pump II
Hobgoblin II x5
Dps is alittle weak (480ish), but you have a medium neut, which most other HAC's can't fit and gives it an advantage over a deimos. Since it can neut and shoot into the explosive or EM hole. With standard exile and OH reps (cold hardeners) you can still get about a 700dps tank. Overheating hardeners can get you near 900dps omni tank. So the potential is there for a good brawler, it just needs a 4th mid to make it happen. Little more dps wouldn't hurt either.
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
|

Segraina Skyblazer
Royal Amarr Institute Amarr Empire
14
|
Posted - 2016.01.07 07:17:28 -
[55] - Quote
Stitch Kaneland wrote:Segraina Skyblazer wrote:
I agree with everything you stated in this post except for the Vagabond.
With the emergence of the HICs after the WDF changes, the kiting meta is coming to an end. With that realization, I'd prefer it if CCP reintroduce the Vagabond as a brawler by dropping it's speed a bit and adding that 5th mid slot. In the days of it's former glory that's what the Vaga was famous for, yes?
As for the Svipul, that ship is doomed to end up the the current Muninn in due time. If it's one thing that CCP is consistent in doing is knocking off any ship that Minnie has at the top, straight to the bottom.
The former glory of the vaga saw it more as a kiter. Only recently (i think retribution expansion) has it become better at brawling than kiting (mainly because medium a/c's are garbage for kiting). However, i don't believe the vaga is actually that great of a brawler. It works, don't get me wrong, but its still sub-par, especially compared to real brawlers like a deimos. The muninn is actually better suited to brawling with its bonuses. 425mm a/c's with tracking bonus and optimal bonus actually have decent range and damage (in the confines of brawling anyway). No one can really brawl with it that well because of its slot layout. I've made a FW dual rep brawler muninn which actually worked ok, but it really needs that 4th mid for a web, so i can upgrade to an MWD for nullsec. [Muninn, Brawler] Medium Armor Repairer II Medium Armor Repairer II Damage Control II Armor Explosive Hardener II Armor Kinetic Hardener II Gyrostabilizer II 10MN Afterburner II Faint Epsilon Warp Scrambler I Medium Capacitor Booster II, Navy Cap Booster 800 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M Medium Energy Neutralizer II Medium Auxiliary Nano Pump II Medium Auxiliary Nano Pump II Hobgoblin II x5 Dps is alittle weak (480ish), but you have a medium neut, which most other HAC's can't fit and gives it an advantage over a deimos. Since it can neut and shoot into the explosive or EM hole. With standard exile and OH reps (cold hardeners) you can still get about a 700dps tank. Overheating hardeners can get you near 900dps omni tank. So the potential is there for a good brawler, it just needs a 4th mid to make it happen. Little more dps wouldn't hurt either.
I see, you're the thinking outside the box type. I never thought about using 425s or ACs period on the Muninn. I'm guessing 425s are what you're using on your Hurricane Fleets as well? I can see a ship with a Optimal and Tracking bonus to be potentially potent when using med ACs with the proper slot layouts. Now more than ever I want the Muninn to be given a 4th mid slot.
Edit: Gosh that Hurricane Fleet Issue has 10% Medium Projectile Turret tracking speed per level???
|

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
720
|
Posted - 2016.01.07 13:55:27 -
[56] - Quote
Segraina Skyblazer wrote:I see, you're the thinking outside the box type. I never thought about using 425s or ACs period on the Muninn. I'm guessing 425s are what you're using on your Hurricane Fleets as well? I can see a ship with a Optimal and Tracking bonus to be potentially potent when using med ACs with the proper slot layouts. Now more than ever I want the Muninn to be given a 4th mid slot. Edit: Gosh that Hurricane Fleet Issue has 10% Medium Projectile Turret tracking speed per level??? 
i use 720's on my fleet cane, but i use it to kite, since arty can project, unlike a/c's. 425's are viable as well if you want to brawl with it, since you'll get a nice tracking bump with them.
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
|

KitCat 01
Anime Masters Baka Legion
5
|
Posted - 2016.01.30 04:58:51 -
[57] - Quote
I'm a minmatar pilot and EFT warrior with HAC V who like to play solo and tiny fleets. Before the Hurricane buff, I was playing the Muninn with 720s for small gang nano armor and it was pretty fun. Now, this ship has been replaced with an arty hurricane and arty hurricane fleet issue, as you get a sweet MJD, and a very sweet alpha and projection. I used to fly the vagabond as well, but then each time Ive flown one I had to deal with orthruses and gilas. Each time it didn't go well as it is so easy to get scrammed by an orthrus and it is insanely hard to kill a gila. With Minnie ships if you can't escape the incomming dps you tend to die pretty quickly.
However, If you like to use an oversized AB instead of a MWD and brawl, you'll feel very great in each of minmatar HACs Here are a few ideas:
For the Muninn it's quite easy: -Dual 180mm -Medium neut
-Scram -100MN AB -Cap booster
-Medium armor Rep + medium ancillary armor rep -Explosive + kinetic armor hardener -Gyro -Damage control
-medium ancillary current router -medium auxillary nano pump
For the Vaga, you'll need a tiny bit of pimp (33-100M for a Pith large shield booster) -Dual 180mm -Medium neut
-Scram -100MN AB -Pith-C/B/A Type Large shield booster -Cap Booster
-Damage control -Reactor Control Unit -Gyros x2 + nanofiber / 3 Gyros
-Medium ancillary current router T2 -Medium Projectile burst aerator / anything you like
The good part: each time the tank is actually fairly good especially with exile/blue pill bosters, the sig radius of your ship is pretty low for a cruiser and your damage application will be great if you don't go for crazy low orbits. Plus you can give the finger to those HICs, Orthruses, Arazu etc... the bad part: simply forget about tackling and slingshots. the acceleration and agility of your ship will be **** and it is to my opinion a freaking bad point as you will get kitted. If you are, just try to warp away |

James Zimmer
Spooky Scary Militants DropBear Sanctuary
43
|
Posted - 2016.04.28 13:15:33 -
[58] - Quote
It's been a bit since this has been brought up, but now that the Hurricane Fleet Issue has been around for a while, it's becoming increasingly clear that the Muninn has simply been replaced by the new fleet Cane. The roles of the two ships are identical, and the Cane is just better. The Munnin needs a new role.
I propose that the Muninn should be a hard-hitting shield cruiser. Change two of the lows to mids, for a 6/5/4 slot layout and change out the tracking bonus for another 5% medium projectile damage bonus. That way, you can either fly them as in your face A/C brawlers with a nuet, or super shield arty Ruptures, able to project much further.
The Vagabond thrived on being a disrupt kiter, but now, with ships like the Orthrus, it's just outclassed in this role.
I would suggest removing the utility high and trading it for another mid-slot for a beautiful 5/5/5 slot layout, to make some more tanking options possible, and then replace the shield boost bonus with an MWD speed bonus. That way, the Vaga will gain a clear speed advantage over the Orthrus without making it flat out better or turning it into a scram kite monster like a speed-mode Svipul. |

Isaac Armer
The Soup Kitchen
177
|
Posted - 2016.04.28 14:08:00 -
[59] - Quote
Morrigan LeSante wrote:Let's be fair here, either Med Proj or minnie HAC need some serious love.
Pick one, but don't try and deny there are issues, that's a bit like saying the earth is flat in 2016...
Excuse me, but are you saying the earth isn't flat?
We beg to differ
http://www.theflatearthsociety.org/cms/ |

Zich Masor
Flames Of Chaos Mordus Angels
0
|
Posted - 2016.04.28 14:57:20 -
[60] - Quote
Segraina Skyblazer wrote:This is getting old now. I mean c'mon, how long will you keep Minnie HACs below sea level of usefulness is beyond me. In most cases now, pilots just flat out give up on using Minnie HACs in favor of the either the Deimos/Sacrilege/Ishtar for brawling and Ishtar/Zealot/Eagle/Cerberus for sniping.
Is that a coincidence? I don't think so. Why? Well for one they don't have wasted utility highs like the Minnie HACs do. So for starters I purpose that you get rid of the wasted utility high-slot on the Minnie HACs and give them an additional mid-slot.
Vagabond is in a really good position right now, sitting as one of the strongest solo hacs in the game, where as ironically the muninn is sitting at the weakest. Not because its terrible, but because the T1 hurricane does the same job, but better.
The muninn could really do with some bonuses that bring out the advantages in a more durable boat than the vagabond, something with more fleet based applications. Perhaps changing the turrets and slots to accomodate autocannons and artillary equally will help people use these ships in brawling fleets. |
| |
|
| Pages: 1 2 3 :: [one page] |