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Dragy
Caldari Royal Hiigaran Navy
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Posted - 2007.01.20 15:06:00 -
[1]
Now with dcu, shouldn't we get normal hull repairers ? The current one just sucks and are used only to cut the costs of repair. boost the dmg repaired like 20 times and it'll be all great. Then all real men will have their toys 
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iNsAn3
Viper Squad Mordus Angels
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Posted - 2007.01.20 15:27:00 -
[2]
mmmmmmmmmmk Proud Member Of Viper Squad [-VSQ-]
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Jarjar
exscape corporation
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Posted - 2007.01.20 15:29:00 -
[3]
Agreed. They definately can't be brought in line with armor repairers - that would make hull tanking too good, since a DC II gives 60% resistances for almost no cap and not much fitting reqs either. They definately need a boost, though.
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Lord Violent
Reikoku Band of Brothers
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Posted - 2007.01.20 15:43:00 -
[4]
Real Men Dont Tank (TM)
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Dragy
Caldari Royal Hiigaran Navy
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Posted - 2007.01.20 15:45:00 -
[5]
So, keep it med slot rep. Boost the repair amount to 2000 hp, Leave the duration, boost the pg/cpu requirements. That would be enough i think. It'd perform quite nice imo and would add some stategies to the fighting style Ak: gallente wouldn't be able to use it, cause they don't have many med slots and thus they aren't overpowered.
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hattifnatt
Gallente The Movement
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Posted - 2007.01.20 16:12:00 -
[6]
Originally by: DragyAk: gallente wouldn't be able to use it, cause they don't have many med slots and thus they aren't overpowered.[/quote
WTS clues
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.01.20 16:21:00 -
[7]
Hull tanking should never be a valid form of tanking in combat. Hull repairers should be for after combat only. Passive shield tanking guide click here |

Ashurn
Gallente Federal Navy Academy
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Posted - 2007.01.20 16:35:00 -
[8]
Off topic but use (TM) in its correct form. 
Real Men Hull TanksÖ
...and I am not man enough. I shield tank. 
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No21
No0b21
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Posted - 2007.01.20 16:43:00 -
[9]
Originally by: Pottsey Hull tanking should never be a valid form of tanking in combat. Hull repairers should be for after combat only.
BS. Why not? Do you even understand the principle behind it and its use on a Gallente ship? Its still a viable form of setup. Just that it got a bit less effective in solo combat due to the hp buff, which gave the opponent more rep cycles / hp regen before they would possibly pop or you.
The principle is that you pop him faster = which means less rep cycles. Not hard to get is it? I sure as hell wouldn't want to be primed by two hull tanked, Neutron fitted Brutix,s and while me being in a cap inj, dual MAR II one =( . I would go down fast and get few rep cycles. Yes, i am a noob, maybe even noob of the year? Donations would be cool. My sig is the best. And its blablabla on the forum...oooho. |

Shaemell Buttleson
Euphoria Released Euphoria Unleashed
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Posted - 2007.01.20 16:46:00 -
[10]
Originally by: Pottsey Hull tanking should never be a valid form of tanking in combat. Hull repairers should be for after combat only.
Sorry pottsey this is the first time I have to disagree with you and I'm a little surprised you feel this way as you had an open mind on other things and made what PPL considered to be useless not only ok but dam good!
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.01.20 16:48:00 -
[11]
Hull is the corridor your crew walk down, the rooms with your equipment and computers in, the base of the ship behind all the amour plates and outer hull. When you lose hull you lose any crew members lifeÆs in that area along with any equipment and power along with air e.c.t. It seems wrong hull repairers can rebuild corridors, computers and all the equipment during battle in a matter of seconds and fix the loss of air.
If that was the case building full ships would take 5 minuets max and a tiny bit of energy. There is a big difference between rebuilding hull and fixing some amour plates. Hull should always take more energy and much longer then fixing amour plates.
Passive shield tanking guide click here |

Def Antares
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Posted - 2007.01.20 17:39:00 -
[12]
Edited by: Def Antares on 20/01/2007 17:36:11
Originally by: Pottsey Hull is the corridor your crew walk down, the rooms with your equipment and computers in
the hull is the frame, the body of the ship. surrounding the interiors. hull hitpoints represent integrity of that frame, when it goes to 0 the frame collapses. what you are referring to, damage to modules, is under development.
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Dragy
Caldari Royal Hiigaran Navy
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Posted - 2007.01.20 20:10:00 -
[13]
If you can armor tank so you can hull tank. That is a general idea 
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Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2007.01.20 21:35:00 -
[14]
how about remote hull repairers?
its annoying having to spend my hard earned isk to repair my drones hull damage
Warning, sig starts here,
Imperial Visions, Now 217997 seconds since our last fatality |

Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.01.20 22:52:00 -
[15]
Hull tanking NOSdomi would be interesting.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.01.20 23:48:00 -
[16]
ôOriginally by: Def Antares hull hitpoints represent integrity of that frame, when it goes to 0 the frame collapses. what you are referring to, damage to modules, is under development.ö ItÆs been a while since I took hull damage but I am pretty sure itÆs the interior of the ship and when you take hull damage you do get damage to modules. Damage to module is implanted now. Unless I am mistaken, can anyone confirm?
ThatÆs a good idea though to have hull as the frame. I never thought of it like that so if damage to modules is stopped and its made clear hull is frame not the interior then it does make since to hull tank. My main problem was the role-play part where it doesnÆt make sense for the interior of the ship to be fixed during battle so fast.
ö Originally by: Zaphroid Eulthran how about remote hull repairers?ö ThereÆs a cosmos one in game but its broke last I heard.
Passive shield tanking guide click here |

Alekzander
Caldari Scorn. The SUdden Death Squad
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Posted - 2007.01.21 00:13:00 -
[17]
I'd just like a boost to hull repairers in general, cause HP have increased 55% (or more) on the ships, and hull repairers take weeks with all the mids filled to repair hull these days. Doubling the amount repaired would be enough for me, instead of 100 every 30 seconds...
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Slash Harnet
Minmatar Industrial Services INC
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Posted - 2007.01.21 00:45:00 -
[18]
Edited by: Slash Harnet on 21/01/2007 00:43:00 I say we boost the hull repairers to 70% of their armor rep equivalent. And also add a cap or sig radius penalty.
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Laboratus
Gallente BGG
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Posted - 2007.01.21 00:45:00 -
[19]
The reason ppl say "Real men Hull tank" is simply because it is not a viable option, and you need to have a pair the size of footballs to actually try it.
To pottsey:
Module damage was in game at some point. The damage control units used to give boni to module hitpoints and stuff, but as the game mechanic was rather unimportant (yea, when your hull hits 20% it's rather pointless to see your modules pop, since you are gonna lose the ship anyways). The damage to mods could be important if warp scrambling wasn't so imba and OverPowered, since you could disable ships without the actual need to destroy em. ___ P.S. Post with your main. Mind control and tin hats |

Cyberflayer
Mercurialis Inc. Interstellar Alcohol Conglomerate
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Posted - 2007.01.21 01:56:00 -
[20]
See sig. ---
Originally by: Butter Dog Look, seriously, give up.
You lost the thread about 6 pages ago.
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munchy
Prison Break Inc.
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Posted - 2007.01.21 02:43:00 -
[21]
Edited by: munchy on 21/01/2007 02:40:39 passive hull tanking can work, neutron-a-thron, with a dcu2 and 6 internal stabilisers (think thats what theyre called). it doesnt work well, but it keept me alive long enough to kill a geddon once 
edit- hmmm, its in the guys sig just above me...  ---
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Shaemell Buttleson
Euphoria Released Euphoria Unleashed
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Posted - 2007.01.21 03:06:00 -
[22]
I can see where Pottsey's coming from on the point of roleplay but as someone pointed out it's a framework and if you ever watch a Hi-rise being put up you can see how solid their structurse are for example and the framework of a car is important to the integrity of them as proved by collision testing etc.
Regarding PPL actually doing it I believe Farscape made a video of him structure tanking a mega and killing something in it while tanking sentry guns outside the station. It was funny as hell but can't find it. 
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Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.01.21 04:00:00 -
[23]
Christ, you're all wrong, it's..
Real men structure tankÖ
Originally by: Ice Conch In soviet russia, soap drops you!
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Taipan Gedscho
Taipan Industries
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Posted - 2007.01.21 11:32:00 -
[24]
Originally by: Pottsey Hull is the corridor your crew walk down, the rooms with your equipment and computers in, the base of the ship behind all the amour plates and outer hull. When you lose hull you lose any crew members lifeÆs in that area along with any equipment and power along with air e.c.t. It seems wrong hull repairers can rebuild corridors, computers and all the equipment during battle in a matter of seconds and fix the loss of air
When your hull gets damaged, the modules that are fitted to your ship start to get damaged, too, am i correct?
For me this looks like the hull repper just restores the ... internal structure of a ship.. you know, as you said, the corridors. but not much more, just walls, walkways and the like.
All the cables and computers, all the blinky shiney stuff is part of the modules' systems and needs to be repaired at your local ripoff repair service.
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commander tycho
Minmatar Blood Inquisition Sani Khal'Vecna
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Posted - 2007.01.21 13:31:00 -
[25]
Modules get damage when you hit hull? really?
I didnt know that...
Or was it removed?
I know that when you loose your ship some of your modules disapear just before you go to your pod. I just thought that was lag.
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welsh wizard
0utbreak
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Posted - 2007.01.21 13:36:00 -
[26]
I thought modules took damage when the ship goes pop but not before?
Having said I'm not really sure.
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Sorted
Privateers Privateer Alliance
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Posted - 2007.01.21 13:49:00 -
[27]
I have passivly hull tanked a BS a few times. It encourages people to stay and fight to "get the kill" instead of deagressing and jumping.
You can get about 24k hull @60% resists on a phoon - with a full gank 4/4 heavy nos +cruise or Torp setup in the highs.
I have switched over to a half hull half armour passive tank (still averages the same resists and total points) but it leaves a low slot spare for a BCU.
I do think the hull reppers should have a decrease in cycle time or an increase in rep ammout - but to make it even close to it being a viable combat modual they would need to be more inline with an armour repper, with similiar fitting requirements.
I like it as it is though, hull tanking is rarley expected, easy to passive fit. and you can shout in local "Real men hull tank" at that cruicial moment when the opponent realises "OMFG, hes hull tanked, its too late... I'm toast"
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Dragy
Caldari Royal Hiigaran Navy
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Posted - 2007.01.21 19:58:00 -
[28]
My thoughts exactly 
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