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1. Question regarding 'cap stable' fit that isn't... - in Ships and Modules [original thread]
Maybe you lack some implants that helps with shields/caps? As well as, are you testing the ship's setup in safe space or engaged with rats? If with rats, maybe up against NOSing or Neuting rats? -------------- "Victory needs no explanation, defea...
- by Ashurn - at 2009.04.03 09:16:00
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2. Nice idea, shame about implimentation. - in Skill Discussions [original thread]
You do need to actually click the "Apply" button at the bottom of the skill queue list for it to actually queue them. Just adding them doesn't start them in a queue. Hope that helps. -------------- "Victory needs no explanation, defeat allows n...
- by Ashurn - at 2009.03.10 21:40:00
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3. Domi L4 Soloing: T2 Sentries/Heavies required? - in Missions & Complexes [original thread]
So, even with 5 guns, 3 Mag Stabs, 2 Sentry Damage rigs with 5 Sentry Drones, the Vengeance named rat, Rachen Mysuna's tank is still unbreakable if we're using T1 Sentry drones? -------------- "Victory needs no explanation, defeat allows none." ...
- by Ashurn - at 2009.03.07 16:28:00
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4. T2 Dominix? - in Player Features and Ideas Discussion [original thread]
I know there's a T2 ship based on Dominix out there by the name Sin (Black Ops) but I am wondering if it would be too much to ask for a drone-centric ship instead of a covert op. Maybe another marauder with the secondary bonus of rep and large hy...
- by Ashurn - at 2009.01.24 15:55:00
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5. If the new graphics are in kali 3, whats this?? - in EVE General Discussion [original thread]
I think Infinity is one of the new space MMO that ShouldÖ be coming out by the end of this year (2007). Not sure if there other one refers to Jumpgate or not. By the way,I googled them out. So no guarantee that the information is correct. --...
- by Ashurn - at 2007.01.21 23:25:00
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6. Advanced torps any good on PVE? - in Missions & Complexes [original thread]
The Tech II Seige Launchers might be a good investment if you have good torpedo skills but I doubt you need to use Tech II Torpedoes to be effective, right? Since even when using Tech I torpedoes in Tech II Seige Launchers, you still do receive t...
- by Ashurn - at 2007.01.21 21:34:00
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7. Stop The Thief (level 4) and it's UNBELIEVEABLE LAG. - in Missions & Complexes [original thread]
I would be inclined to believe he meant Doom 3. I might be wrong though.
- by Ashurn - at 2007.01.21 21:32:00
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8. 4xEnergy Vampires give no effect with NPC ? - in Ships and Modules [original thread]
From what I see, rats have finite caps but their modules do not need caps to function. I want their modules.
- by Ashurn - at 2007.01.21 17:06:00
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9. How do drones really work? (Auto-Targeter question) - in Ships and Modules [original thread]
From my own experience, I do not have any good review on it. I rather use a Sensor Booster on my medium slot than waste it on the Auto-Targeting System module. And since you said you are using a Dominix for Level 1 (and possibly level 2 as well)...
- by Ashurn - at 2007.01.21 17:04:00
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10. Give Torpedoes their AOE power back. - in EVE General Discussion [original thread]
Well, there's already the normal line of standard torpedoes (Bane/Inferno/Juggernaut/Mjolnir). Why not just add in 4 more torpedoes, just that this 4 would be those with AoE? So people could choose between either using the standard torps or the on...
- by Ashurn - at 2007.01.21 16:32:00
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11. Eve: New Player Friendly? - in EVE General Discussion [original thread]
The only few activities I can think of that requires ****-load of Tech 2 items are; 1.) Solo Level 4 missions, all of 'em including few of the hardest ones. 2.) Solo PVPing 3.) Ego/Muscle Flexing! (till you get blown up by couple of pilots in T...
- by Ashurn - at 2007.01.21 16:21:00
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12. CCP doing the same exact thing as Electronic Arts. - in Crime and Punishment [original thread]
Playing for nearly 3 months. Still having less than 30 million in wallet. All implants I have are +1s and +2s. Before I got the chance to get +3s, CCP nerf it. Ran Level 1 and 2 missions for the past 1 and a half months since I started hoping t...
- by Ashurn - at 2007.01.20 23:44:00
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13. A Question About LP and Non-Navy Faction Ships - in Missions & Complexes [original thread]
If I am not sorely mistaken, any NPC corps affiliated with the Gallente faction will have an equal chance of offering you a Federate Issue Megathron when you have enough loyalty points. That is, if I am not mistaken.
- by Ashurn - at 2007.01.20 22:29:00
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14. Help with Drake mission runner - in Ships and Modules [original thread]
Originally by: Lyzander Originally by: Ashurn When people say passive, it usually means the cap use is below the cap recharge rate. I'd agree more with Majin's comment that Passive Shield Tanking = no Shield Booster usage. ...
- by Ashurn - at 2007.01.20 22:24:00
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15. active or passive ? - in Ships and Modules [original thread]
Edited by: Ashurn on 20/01/2007 22:17:49 Alright, you see, the Caldari Tier 2 Battlecruiser, Drake. Starts with the base shield resists of EM/Exp/Kin/Therm 0/60/40/20%. Thus, I took the EM resist as an example in the calculations. P.s. I k...
- by Ashurn - at 2007.01.20 22:20:00
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16. Help with Drake mission runner - in Ships and Modules [original thread]
Erm...I'm sorry but you meant active tanking right? 'cause I see you have an active shield booster with active hardeners in your setup. Thats like, miles away from being a passive setup, no?
- by Ashurn - at 2007.01.20 22:18:00
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17. active or passive ? - in Ships and Modules [original thread]
Edited by: Ashurn on 20/01/2007 22:03:31 Edited by: Ashurn on 20/01/2007 22:01:37 Edited by: Ashurn on 20/01/2007 21:59:39 Using 2 modules of the same resist types will yield you a penlty to the effectiveness to your second module. E....
- by Ashurn - at 2007.01.20 22:02:00
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18. Help with Drake mission runner - in Ships and Modules [original thread]
When people say passive, it usually means the cap use is below the cap recharge rate. As for me, I uses High - Heavy Missile Launcher (any, I uses Malkuth)x 7 Small Tractor Beam I x 1 Medium - Heat Dissipating Field II/Proton Scattering Fie...
- by Ashurn - at 2007.01.20 21:45:00
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19. active or passive ? - in Ships and Modules [original thread]
Edited by: Ashurn on 20/01/2007 21:34:19 Tech II Shield Resist Amplifiers grants 37.5% resist bonus. Specific Shield Resist Compensation grants an increase of 25% to the module's resist bonus . Thus, 37.5 x 1.25 = 46.875% resist on the Shie...
- by Ashurn - at 2007.01.20 21:36:00
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20. Welcome to EVE, Ms Sohili! (And all new players) - in EVE General Discussion [original thread]
I guess spending time (a month) researching on the game before finally jumping into it is a good start. Firstly, I learn to trust no one till they earn my trust in one way or another. Secondly, players jetting cans into space and telling you t...
- by Ashurn - at 2007.01.20 21:02:00
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