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Zo5o
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Posted - 2007.01.22 08:59:00 -
[1]
Edited by: Zo5o on 22/01/2007 09:01:25 I'm going to buy/outfit a Dominix in the near future, and I'd like to know if there's a list of which Level 4 missions mass-aggro upon release of drones (e.g. which missions I should decline LOL).
If there's no existing list or list-thread, perhaps we can post which missions we know are drone-bugged here for the future reference of all.
Thanks for any and all help.
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Kesh McCall
Caldari Malkalen Enterprises
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Posted - 2007.01.22 09:35:00 -
[2]
Worlds Collide
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Kaptein Trefot
Caldari Calista Industries
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Posted - 2007.01.22 11:46:00 -
[3]
WC dont mass aggro upon release but will the second your drones attack the spy NPCs. Mass aggro can be avoided with strict drone control but that wount be easy. The only mission I know to have a complete aggro upon release is Angel X room 1.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.01.22 11:55:00 -
[4]
Few rooms in worlds collide have 'buddy agro' (npc's going for second entity agressing first attaking group), Angel extravaganza, room 1, Enemies abound 1 of 5. Dont think there is actually a list about those.
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2007.01.22 15:35:00 -
[5]
Actually afaik Enemies abound 1/5 aggro is not caused by drone launch but by drones engaging the 5 inties that initially aggroed you. Which amounts to the same thing more or less though since it is hard to impossible to prevent your drones from aggroing those upon launch. I think (no guarantees) after you have killed those 5 inties with smartbombs, you can safely launch drones and send them after the things that aggroed you without aggroing the rest (at least not from drone launch, they still might aggro the rest through proximity...)
As mentioned, AE stage 1 has launch aggro.
And Worlds Collide actually has both features. In the first room, if you launch drones, you will create 'mass aggro' where mass is only one additional spawn though. I.e. launching drones will make the second group aggro the drones, and if you scoop them, then you. And in room two, shooting the spies will bring hell down upon you, and drones are very liable to shoot the spies if you don't order them onto a new target within a split second of the death of their current target.
Another launch aggro mission is Right Hand of Zazz, but it only brings in the 4 interceptors, so should be no big issue. Just be sure to scoop your drones again after launch so the inties go after you, else your drones will die quickly.
Another mission I never use drones in is Silence the Informant, in stage two they always seem to draw a lot of aggro on me too, which I think is due to proximity stuff (enemies with drones on them passing through other spawns etc...) --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Mikal Drey
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Posted - 2007.01.22 21:32:00 -
[6]
hey hey
could people please stop calling it a drone bug as afaik its by design that drones cause the agro. there are also specific NPC's that will take offense that your drones have been launched and personally see to it that they die.
As CCP have become more and more clever with mission agro there are overlapping rules to take into consideration. ie. if a drone wanders into a proximity effect agro.
Worlds collide Right hand of Zazzmatazz (NPC = Seven Lookout) Certain Serpentis NPC's like to WtFpnw my babies Certain Sanshas NPC's dont like drone love Angels seem not to give two isk Alvis think they are brothers and also pay no mind to them.
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Dragon Lord
Caldari Eve guardians R i s e
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Posted - 2007.01.23 11:30:00 -
[7]
just a heads up enemies abound 1/5 mass aggros now if you use smartbombs on the frigs, at least it did for me anyway
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Jane Laitanen
Amarr Imperial Academy
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Posted - 2007.01.23 12:15:00 -
[8]
A Case of Kidnapping Lvl 4, deadspace pocket 4 of 5 (the one with mercs).
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Mal Loc
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Posted - 2007.02.22 08:56:00 -
[9]
Last room in Pirate Slaughter gave me full aggro when I released my drones. Your signature exceeds the maximum allowed filesize of 24000 bytes -Eldo Davip ([email protected]) |
Ghan Tylous
Caldari The Graduates Ivy League
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Posted - 2007.02.22 12:00:00 -
[10]
Edited by: Ghan Tylous on 22/02/2007 11:57:49 There is a little lvl 4 guide here. --- It have always fallen to a few to sacrifice for the good of many |
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Zo5o
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Posted - 2007.04.09 17:22:00 -
[11]
Bumping to see if anyone knows of new post-patch missions with mass drone aggro. Any and all help appreciated.
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Ezra
Gallente Calista Industries
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Posted - 2007.04.09 21:37:00 -
[12]
Originally by: Mikal Drey hey hey
could people please stop calling it a drone bug as afaik its by design that drones cause the agro. there are also specific NPC's that will take offense that your drones have been launched and personally see to it that they die.
As CCP have become more and more clever with mission agro there are overlapping rules to take into consideration. ie. if a drone wanders into a proximity effect agro.
Worlds collide Right hand of Zazzmatazz (NPC = Seven Lookout) Certain Serpentis NPC's like to WtFpnw my babies Certain Sanshas NPC's dont like drone love Angels seem not to give two isk Alvis think they are brothers and also pay no mind to them.
It is a bug. It shouldn't be called the "drone agro" bug though, but the "buddy agro" bug instead. As a previous poster mentioned, in numerous places, any entity other than the mission holder who takes hostile action against bugged NPCs will trigger the bug.
I can personally confirm the following: Worlds Collide (Serp/Guri) entrance room. If anyone/anything other than mission holder attacks the Serpentis rats, the Guristas will insta-agro them. Angel Extravaganza first room Serpentis Extravaganza second room
The bug will be triggered by drones (yours or any others), or by other players.
Merely deploying drones will not cause the agro. (Sometimes it appears this way, as I think the drones take occasional potshots from way out of optimal, which agroes rats in the same manner as a player can get agro from unagroed NPCs that are way out of optimal. Try repair drones - since they don't take hostile action against anything, they NEVER trigger the bug.) Friends being present and using "support" functions (tracking links, remote reppers, etc.) will not trigger the bug. ------------ Ezra Cornell
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Mawlith
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Posted - 2007.04.09 22:31:00 -
[13]
In Right Hand of Zazzmatazz, drones will pull the 4 Lookouts into the fight. Not such a big deal since the ships move a lot slower now, but there you go.
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Elrich Zann
Minmatar Hidden Agenda
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Posted - 2007.04.09 22:34:00 -
[14]
Silence the Informant has been fixed. The second area was redesigned and I have run it twice post patch, released drones and not drawn full aggro. I haven't run AE room 1 since the patch (my agent's been in a rut lately).
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Elain Reverse
Caldari Shokei
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Posted - 2007.04.10 00:56:00 -
[15]
Originally by: Mikal Drey hey hey
could people please stop calling it a drone bug as afaik its by design that drones cause the agro. there are also specific NPC's that will take offense that your drones have been launched and personally see to it that they die.
As CCP have become more and more clever with mission agro there are overlapping rules to take into consideration. ie. if a drone wanders into a proximity effect agro.
Worlds collide Right hand of Zazzmatazz (NPC = Seven Lookout) Certain Serpentis NPC's like to WtFpnw my babies Certain Sanshas NPC's dont like drone love Angels seem not to give two isk Alvis think they are brothers and also pay no mind to them.
If drones agroing group whitch is 200km+ away ? You can go 60km to them without agro, but release drones and here we go.
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Elain Reverse
Caldari Shokei
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Posted - 2007.04.10 00:58:00 -
[16]
Originally by: Ezra
Originally by: Mikal Drey hey hey
could people please stop calling it a drone bug as afaik its by design that drones cause the agro. there are also specific NPC's that will take offense that your drones have been launched and personally see to it that they die.
As CCP have become more and more clever with mission agro there are overlapping rules to take into consideration. ie. if a drone wanders into a proximity effect agro.
Worlds collide Right hand of Zazzmatazz (NPC = Seven Lookout) Certain Serpentis NPC's like to WtFpnw my babies Certain Sanshas NPC's dont like drone love Angels seem not to give two isk Alvis think they are brothers and also pay no mind to them.
It is a bug. It shouldn't be called the "drone agro" bug though, but the "buddy agro" bug instead. As a previous poster mentioned, in numerous places, any entity other than the mission holder who takes hostile action against bugged NPCs will trigger the bug.
I can personally confirm the following: Worlds Collide (Serp/Guri) entrance room. If anyone/anything other than mission holder attacks the Serpentis rats, the Guristas will insta-agro them. Angel Extravaganza first room Serpentis Extravaganza second room
The bug will be triggered by drones (yours or any others), or by other players.
Merely deploying drones will not cause the agro. (Sometimes it appears this way, as I think the drones take occasional potshots from way out of optimal, which agroes rats in the same manner as a player can get agro from unagroed NPCs that are way out of optimal. Try repair drones - since they don't take hostile action against anything, they NEVER trigger the bug.) Friends being present and using "support" functions (tracking links, remote reppers, etc.) will not trigger the bug.
I would litle corect it. friend warping in and drones orbiting you are not hostile actions and still bring additional agro.
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Andrue
Amarr
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Posted - 2007.04.10 07:31:00 -
[17]
Originally by: Ezra
Originally by: Mikal Drey hey hey
could people please stop calling it a drone bug as afaik its by design that drones cause the agro. there are also specific NPC's that will take offense that your drones have been launched and personally see to it that they die.
As CCP have become more and more clever with mission agro there are overlapping rules to take into consideration. ie. if a drone wanders into a proximity effect agro.
Worlds collide Right hand of Zazzmatazz (NPC = Seven Lookout) Certain Serpentis NPC's like to WtFpnw my babies Certain Sanshas NPC's dont like drone love Angels seem not to give two isk Alvis think they are brothers and also pay no mind to them.
It is a bug. It shouldn't be called the "drone agro" bug though, but the "buddy agro" bug instead. As a previous poster mentioned, in numerous places, any entity other than the mission holder who takes hostile action against bugged NPCs will trigger the bug.
Have CCP said confirmed that it's a bug? I see no other reason to class this as a bug. It could easily be a feature designed to make NPCs more interesting. Attacking drones on sight makes a lot of sense if you have scramblers in your fleet. -- (Battle hardened industrialist)
[Brackley, UK]
Please don't read this signature. |
Andrue
Amarr
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Posted - 2007.04.10 07:35:00 -
[18]
Originally by: Elain Reverse
Originally by: Ezra
Originally by: Mikal Drey hey hey
could people please stop calling it a drone bug as afaik its by design that drones cause the agro. there are also specific NPC's that will take offense that your drones have been launched and personally see to it that they die.
As CCP have become more and more clever with mission agro there are overlapping rules to take into consideration. ie. if a drone wanders into a proximity effect agro.
Worlds collide Right hand of Zazzmatazz (NPC = Seven Lookout) Certain Serpentis NPC's like to WtFpnw my babies Certain Sanshas NPC's dont like drone love Angels seem not to give two isk Alvis think they are brothers and also pay no mind to them.
It is a bug. It shouldn't be called the "drone agro" bug though, but the "buddy agro" bug instead. As a previous poster mentioned, in numerous places, any entity other than the mission holder who takes hostile action against bugged NPCs will trigger the bug.
I can personally confirm the following: Worlds Collide (Serp/Guri) entrance room. If anyone/anything other than mission holder attacks the Serpentis rats, the Guristas will insta-agro them. Angel Extravaganza first room Serpentis Extravaganza second room
The bug will be triggered by drones (yours or any others), or by other players.
Merely deploying drones will not cause the agro. (Sometimes it appears this way, as I think the drones take occasional potshots from way out of optimal, which agroes rats in the same manner as a player can get agro from unagroed NPCs that are way out of optimal. Try repair drones - since they don't take hostile action against anything, they NEVER trigger the bug.) Friends being present and using "support" functions (tracking links, remote reppers, etc.) will not trigger the bug.
I would litle corect it. friend warping in and drones orbiting you are not hostile actions and still bring additional agro.
Really? You launched your drones just because they look pretty? Your friend is just there because he likes watching your ship?
Launching drones is the first step toward sending them in to attack and it absolutely is a threat. I've done that when mining in low-sec precisely to send a warning message to a newly arrived player.
Having a buddy come along for the fight is equally aggressive. If you go into battle with two groups intending to let them fight in sequence then your enemy appears along with an unexpected buddy you will change your plans and have everyone attack at once. -- (Battle hardened industrialist)
[Brackley, UK]
Please don't read this signature. |
Thaddeus Brutor
Minmatar The Sobani
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Posted - 2007.04.10 12:30:00 -
[19]
Edited by: Thaddeus Brutor on 10/04/2007 12:27:11
When there's a thread that starts off with:
"I'm going to buy/outfit a Raven in the near future, and I'd like to know if there's a list of which Level 4 missions mass-aggro upon activating missile launchers (e.g. which missions I should decline LOL)."
Then I'll stop calling it a drone bug.
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OneSock
PLuSQuAMPERFEkT iNc
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Posted - 2007.04.10 13:24:00 -
[20]
It is a bug. If it is buddy agro by design then the dev forgot that drones are a primary weapon and not a "buddy". I really don't mind much if my drones stray too near a group of NPCs and draw agro, but if simply dropping the drones cause the entire pocket to agro, then it's plain wrong.
Caldari on-line FTL
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Andrue
Amarr
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Posted - 2007.04.10 14:32:00 -
[21]
Originally by: OneSock It is a bug. If it is buddy agro by design then the dev forgot that drones are a primary weapon and not a "buddy". I really don't mind much if my drones stray too near a group of NPCs and draw agro, but if simply dropping the drones cause the entire pocket to agro, then it's plain wrong.
Caldari on-line FTL
The only aspect of it that definitely doesn't sound right to me is that the aggro is directed at the drones and forgotten when they are recalled.
An entire room going aggro because you launched drones might just be the drone user's alternative to the jamming and sensor damping that the rest of us have to put up with. ISTM that you should be allowed to recall your drones to make the NPCs retarget you then have them stay targetted on your when you release the drones again however. -- (Battle hardened industrialist)
[Brackley, UK]
Please don't read this signature. |
OneSock
PLuSQuAMPERFEkT iNc
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Posted - 2007.04.10 15:12:00 -
[22]
Originally by: Andrue The only aspect of it that definitely doesn't sound right to me is that the aggro is directed at the drones and forgotten when they are recalled.
I have seen that behaviour in 3/10 complex but not really in lv4s. In most lv4s, when you call them back the agro switches to you. So you end up with the entire pocket on you.
Originally by: Andrue
An entire room going aggro because you launched drones might just be the drone user's alternative to the jamming and sensor damping that the rest of us have to put up with. ISTM that you should be allowed to recall your drones to make the NPCs retarget you then have them stay targetted on your when you release the drones again however.
That's actually what happens. The problem being that some missions it is simply impossible to tank the entire room at once, even with a full T2, dual LAR tank domi. bear in mind the drones will agro spawns up to 200k away.
On the EW side of things... drones do help the jamming/damping issue but not as much as you'd think. Often they will not auto target and sit there idle until you give them a target. Also after a kill they need to be told which target to go for next, otherwise they will run off and attack a random target. Often you will find they go off individually to attack a target which will just tank the damage. You have to have a lock to use them effectively.
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Turrican
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Posted - 2007.04.10 22:17:00 -
[23]
Originally by: OneSock
That's actually what happens. The problem being that some missions it is simply impossible to tank the entire room at once, even with a full T2, dual LAR tank domi. bear in mind the drones will agro spawns up to 200k away.
Thats exactly what I had a few days ago on Worlds Collide Room 1.
Full T2 Uber Armour Tank Domi with 4x Hardeners, 2x LAR2 and a Nano Pump and all relevant skills at 5.
I kited the Serps 200km away from the Guristas and every time I launched drones the Guristas starting coming for them!
The thing to bear in mind is that if your ship is out of the Guristas targeting range, they will return to the spawn point. If you are in targeting range, I hope you have a good tank :)
Once the first room was done the rest was a breeze, with drones killing BS's from spawn 1 while inside spawn 2, without drawing aggro..... go figure......
The aggro on this mission is severely messed up.......
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Zo5o
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Posted - 2007.07.20 23:15:00 -
[24]
Edited by: Zo5o on 20/07/2007 23:20:39 Just ran The Assault vs. Serpentis for the first time last night, lost two wardens, a hobgoblin, and an ogre. Ships in the first two pockets aggro drones, and refuse to switch aggro to your ship when you pull the drones in. Also, this is a baaaad mission to run while lagging, as my sentries attacked the reinforcement triggers by themselves before I had a chance to tell them to attack a different target... this nearly cost me my ship, as the incoming DPS was too much for my 2x LAR II to handle... I had to take out 4 warp scramming frigates before I could warp out at about 10% armor. Also, every one of the drones I lost were popped before I ever saw them taking damage, thanks to the lag. Again, not a good mission to do in a drone boat if you're lagging.
It seems as if specific spawns aggro the drones... if you can figure out which ones, aggro those first with guns before taking out your drones.
Also, in the absence of lag, you can deploy your sentries, fire away, watch their status, and as soon as one starts taking damage, scoop only that drone and redeploy it immediately, telling it to engage target immediately after. There's about a 20 second delay after you do this before the rats aggro a sentry again... you can pound away at the BS's like this as long as you can tank.
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Skarned
Gallente Federal Navy Academy
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Posted - 2007.07.21 07:09:00 -
[25]
I still haven't seen any weird drone issues in the Serp/Gurista WC yet. I'd LOVE for the first room to agro me, then I wouldn't have to spend 10 minutes slowboating between everything.
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Zo5o
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Posted - 2007.07.27 10:02:00 -
[26]
Edited by: Zo5o on 27/07/2007 10:02:22 I can now confirm there is no longer drone aggro issues in Blood Raider/Angel Worlds Collide. Even aggroing the spies in the second pockets didn't bring the wrath of full stage aggro on me... just on my drones, and when I pulled them in, the rats didn't switch aggro onto my ship.
As long as I didn't let my drones shoot the spies, no ships shot at them, and I was able to kill three seperate spawns in each 2nd pocket.
In other words, T2-tanked domi should be fine in WC now.
Thank you CCP for fixing a drone-related problem!!!
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Weyoun 1
Gallente Soviet Star Federation Celestial Frontier
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Posted - 2007.07.27 11:10:00 -
[27]
There's drone/buddy aggro in Vengeance, the 3 battleship group in the first room.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.07.27 13:16:00 -
[28]
Originally by: Mikal Drey hey hey
could people please stop calling it a drone bug as afaik its by design that drones cause the agro. there are also specific NPC's that will take offense that your drones have been launched and personally see to it that they die.
As CCP have become more and more clever with mission agro there are overlapping rules to take into consideration. ie. if a drone wanders into a proximity effect agro.
Worlds collide Right hand of Zazzmatazz (NPC = Seven Lookout) Certain Serpentis NPC's like to WtFpnw my babies Certain Sanshas NPC's dont like drone love Angels seem not to give two isk Alvis think they are brothers and also pay no mind to them.
It's a bug because it make certain missions impossible for drone based ships. CCP would have to be complete tards to make it so that, essentially, anyone specializing in Gallente can't do level 4 missions. That or complete a55holes. ------------------------------------------------------------------- Support fixing the EVE UI Drones should not aggro |
Xaen
Caldari Caldari Provisions
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Posted - 2007.07.27 13:21:00 -
[29]
Originally by: Thaddeus Brutor Edited by: Thaddeus Brutor on 10/04/2007 12:27:11
When there's a thread that starts off with:
"I'm going to buy/outfit a Raven in the near future, and I'd like to know if there's a list of which Level 4 missions mass-aggro upon activating missile launchers (e.g. which missions I should decline LOL)."
Then I'll stop calling it a drone bug.
I couldn't have said it better. ------------------------------------------------------------------- Support fixing the EVE UI Drones should not aggro |
Lorette
Gallente Grandma's WIth Guns
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Posted - 2007.07.27 14:05:00 -
[30]
If you have a clue there is no missions with "mass agro"
World collide is the only mission where your drones will always agro the 2nd group, however bring em in to the drone bay 5 seconds before the torp spam is about to hit them and you can use them to 'tank' the gurista (if thats the WC your doing). Just redploy them 10 seconds later and they will always just retarget your drones and waste missles firing at em.
As for the other missions, get range before using drones, easy.
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