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Lord Evangelian
LEAP Corp
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Posted - 2007.01.22 20:41:00 -
[1]
Edited by: Lord Evangelian on 22/01/2007 20:43:18
This is an extremely long and ambitious post, it is based entirely on discussion of this new mode of play, please only post if you have a valid contribution to make or if you want to discuss the content, please do not post spam. If this topic is in the wrong forum please could some one move it.
If you have been playing EVE for more than a couple of days, you should know about the hype with the upcoming æWalking in stationsÆ mode of play in one of the next expansions to EVE ONLINE. Within this new mode of play CCP have the opportunity to make EVE online one of the first multi platform MMORPGS. If you donÆt understand the statement, what I am trying to say is this expansion can be more than just a æwalking in stationsÆ add-on. With this there could be specialized roles within the mode of play, including guards, assassins, traders, ambassadors and many more. Open your minds for a second and see if these examples spark excitement in your core as much as it does me.
Example 1 û Kidnapping & Ransoming YouÆre the leader of a major Character Corp-Alliance; you decide to dock at a popular station to have a meeting with the leader of another Corp-Alliance. You arrive at the meeting in one of the conference rooms at the station. Many matters are discussed and items traded. Suddenly the room is stormed by a group of mercenaries from an enemy alliance. Both leaders are kidnapped at gunpoint and forced to board the transport ship. They undock and both the transport and its escort warp to the nearest stargate and jump away to another system. Not long after an email is sent to the alliance containing a random demanding Billions of ISK.
Summary The new mode of play could force pod pilots to leave there pods to make actions like the forming of alliances, trading, taking items from and putting them into the corporate hangers renting offices plus much more. This puts their character at risk of assassination or kidnap adding an extra risk factor the game.
Example 2 û Wars and Station Takeovers Your alliance has planned the take over of a major station in a near-by system. 4-5 Transport ship carrying æStand AloneÆ Players (Could be a name for players who specialize in combat without the use of spacecraft) and a fleet combat-ships arrive at the station perimeter. While the combat ships fight off the resistance (Other space combat ships defending the outpost), the transport ships start to dock and the æStand alone players disperse into the station. They make there way through the sections of the station fighting of any of the defending resistance, while making there way to the station control room. After a long fight they make it and capture the station taking prisoners.
Summary The new Mode of game play could make the opportunity for new ways to capture outposts in stations including capturing it from inside out. This could mean the occurrence of war-decced corporations not only battling in space, but taking the fight to the safety of the inside of stations.
Lord Evangelian Killboard |

Lord Evangelian
LEAP Corp
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Posted - 2007.01.22 20:42:00 -
[2]
Edited by: Lord Evangelian on 22/01/2007 20:49:59
Combat There are two types of combat Melee and Armed, below are their conditions: -
Melee û Unarmed Combat Restrictions (Can only be done in) -Within the corporation
Exceptions -If aggression is high towards an individual -In Low Security space (0.4 or Lower)
Armed Combat û Combat using weapons or tactical devices Restrictions (Can only be done in) -War
Exceptions -Global Criminals -In Low Security space (0.4 or Lower)
Crime and punishment Depending on the security level of the system should determined the amount of security within the station. 1.0 being the highest, and 0.0 being No security at all.
1.0 Stations Numerous Groups of Concord Guards patrolling, cameras and Security drones.
0.9 û 0.7 Stations 3 to 4 Groups of Concord Guards patrolling, Cameras and Security Drones
0.6 û 0.5 Stations 1 to 3 Groups of Concord Guards patrolling, Cameras and Security Drones
0.1 û 0.4 Stations Cameras and Security Drones
0.0 Stations Security Drones
Responses Can Thief û 15 Minute Agro Players can destroy the thiefÆs ship with out the intervention of Concord. Players are not aloud to Char Kill. But can render the thief unconscious and rob them of what they have on there body.
Global Criminal û Kill on Site If docked at a station, players can legally char kill a known -5.0 pirate without concord intervention. The pirate will have to spend their time evading Concord Guards and Security Drones.
War Decs û Kill on Site If docked at a station, players can legally char kill a known war target without concord intervention. Players not involved in the war will have to evade cross fire so as not to risk harming there own characters.
Corporation û Melee Combat If docked at a station, players can legally engage in unarmed combat with the ability to render players unconscious. Char kill will result in the loss of your character.
Lord Evangelian Killboard |

Lord Evangelian
LEAP Corp
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Posted - 2007.01.22 20:43:00 -
[3]
Edited by: Lord Evangelian on 22/01/2007 20:50:59 Modules & Skills As always with new modes of game play there are skills to learn. Below are some of the skills and modules I think could be used: -
Officer Rank (1) û The skill used as security clearance to gain access to stations otherwise closed to the public. Military Personnel Rank (2) û The skill used to gain access to areas otherwise closed to the public Guard Personnel Rank (2) - The skill used to gain access to areas otherwise closed to the public Control Room Personnel Rank (2) - The skill used to gain access to areas otherwise closed to the public Load Training Rank (4) û The skill used to specialize in carrying equipment 10% Bonus to weight restriction per skill level
Caldari Weaponry Rank (2) û The skill used to operate Caldari Weaponry Galentte Weaponry Rank (2) û The skill used to operate Gallente Weaponry Ammar Weaponry Rank (2) û The skill used to operate Ammar Weaponry Mimatar Weaponry Rank (2) û The skill used to operate Mimatar Weaponry
Caldari Utility Jackets Rank (2) û The skill used to operate Caldari Utility Jackets Galentte Utility Jackets Rank (2) û The skill used to operate Gallente Utility Jackets Ammar Utility Jackets Rank (2) û The skill used to operate Ammar Utility Jackets Mimatar Utility Jackets Rank (2) û The skill used to operate Mimatar Utility Jackets
Small Arms Rank (2) û The skill used to operate small firearms Heavy Arms Rank (3) û The skill used to operate medium heavy firearms Sniper Rank (4) û The skill used to operate sniper firearms Explosives Rank (4) û The skill used to operate explosives Decoder Rank (5) û The skill used to use decoding devices Small Electronics (5) û The skill used to use small electronic devices
Personnel Shield (2) û The skill used to operate portal shield emitters Personnel Armour (2) û The skill used to wear body armour Personnel Covert Ops (3) - The skill used to operate personal cloaking devices
Assassin Rank (4) û The skill used to specialize in assassinations 10% Bonus to sniper rifles per skill level
Spy Rank (4) û The skill used to specialize in reconnaissance 9% Bonus to the battery usage of cloaking devices per skill level
Guard Rank (4) û The skill used to specialize in security 5% Bonus to Personal Shield emitterÆs hp per skill level 4% Bonus to Personal Armour emitterÆs hp per skill level
Market Preview
Officer Equipment --Ammunition & Charges ----Small Arms ----Medium Arms ----Large Arms ----Sniper Arms ----Explosive Arms --Armour ----Light Armour ----Heavy Armour --Shield ----Micro Shield Emitters ----Small Shield Emitters ----Medium Shield Emitters ----Heavy Shield Emitters --Small Electronics ----Cloaking Devices ----Comms Interceptors ----Holographic Emitters ----Portable Shield Emitters ----Probes --Decoders ---Micro ---Small ---Medium ---Large --Utility Jackets ----Small ----Medium ----Large --Weaponry ----Small Arms ----Medium Arms ----Large Arms ----Sniper Arms ----Explosive Arms --Civilian Modules ----CIV Shield Emitters ----CIV Body Armour ----CIV Utility Jacket
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Lord Evangelian
LEAP Corp
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Posted - 2007.01.22 20:45:00 -
[4]
Stand-Alone fittingFitting your Standalone character should be a similar way to how you fit your ship. Dragging and dropping modules that are found in your Personal Hanger into the slots, providing you have the skills to operate them. You should only be able to do this in stations. SlotsDepending on your race depends on the default amount of things you can carry, but you can buy æUtility JacketsÆ to extend your slots. Each race has a Slot type they should specialise in. Small Slots: [Default 1] Medium Slots: [Default 1] Large Slots: [Default 1] Carry Slot (A slot for sniper rifles and Rocket launchers): [Default 0] Utility JacketsSmall [Adds on 1-2 Slots (Race specialization decides what size slot is increased)] Medium [Adds on 2-3 Slots (Race specialization decides what size slot is increased)] Large [Adds on 3-4 Slots (Race specialization decides what size slot is increased)] Extra Large [Adds on 4-5 Slots and 1Carry Slot (Race specialization decides what size slot is increased)] FittingBattery (Works in a similar way to the capacitor) Portable CPU (Works in a similar way to the CPU) Matrix (Works in a similar way to the Power Grid) Weight (A restriction so you canÆt stack modules, skills can be trained so you can carry more) ConclusionThere is more they can do than just simply walking around stations you could have members that can focus in this type of combat. If you have anything that could be added to this post let me know and Ill add it, this includes possible æStand Alone ModulesÆ and skills. We have the opportunity to reshape game play guys. 
Lord Evangelian Killboard |

Leto Twin
Amarr Privateers Privateer Alliance
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Posted - 2007.01.22 20:48:00 -
[5]
Edited by: Leto Twin on 22/01/2007 20:48:38 Edited by: Leto Twin on 22/01/2007 20:45:28 First! Now time to read it... ><
EDIT: Jokes. I did it for the benefit of the first line. You have some very good ideas, and many of which I would entirely love to see in game.
But to the best of my knowledge this is a long time off, no? I would imagine it would be years, and then for all of this quite a bit longer?
EDIT 2: I am not sure if I like the idea of the kidnapping as you outlined it. You then have a player and his time and money under control. Maybe there is a way to work around that? Because I know I wouldn't my time 'wasted' being a kidnapee.
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Lord Evangelian
LEAP Corp
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Posted - 2007.01.22 20:58:00 -
[6]
You tell me if you had the choice of mining for weeks on end or Putting together a well organised operation to kidnap the leader of a well know Corp-Alliance that could gain you 2000 Billion. Even they the alliance could make a counter operation to get there beloved leader back. Even then if the leader had some descent stand alone skills trained, he could try to kill the kidnappers.
Lord Evangelian Killboard |

Einheriar Ulrich
Minmatar FATAL REVELATIONS FATAL Alliance
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Posted - 2007.01.22 21:01:00 -
[7]
Give me deagle/scout setup and im set to go 
I once had a sig...it deleted
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Leto Twin
Amarr Privateers Privateer Alliance
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Posted - 2007.01.22 21:03:00 -
[8]
Originally by: Einheriar Ulrich Give me deagle/scout setup and im set to go 
Dualies! I want duel pistols! To shoot that Gallente scum!
This would also add an entirely new RP potential for the game, which would be fantastic.
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Lord Evangelian
LEAP Corp
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Posted - 2007.01.22 21:04:00 -
[9]
Exactly, picture it warp into a low sec station, warp in dock with your pirate Gank Squad, æFREEZE this is a Hold upÆ, ransom everyone in the station, Kill any resistance, then request that they all have to give you 200 MILL or you die, they pay and then they can leave, if they donÆt on the spot DEATH 
Lord Evangelian Killboard |

Jasmina Melt
Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.22 21:06:00 -
[10]
Excuse me if I overread it, but why would somebody pay a ridiciously high ransom for their alliance leader? 
If he gets killed... oh well, time to buy a new implant set but that's it.
This includes some way of 'self-destruct' for the player itself of course. 
Because being able to catch a player and take away his control so to speak will never happen I guess. That's just too severe.
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sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.01.22 21:07:00 -
[11]
I don;nt want any new dam skills  Join The Fight With Promo Today |

Splunk jamma
Caldari Intel 7
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Posted - 2007.01.22 21:09:00 -
[12]
I too am looking forward to walking in stations. I've read that the first incarnation will only involve limited character interaction. It would still prove a great form of role playing. For example having job interviews conducted in your corp office 
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Kehmor
Caldari PAK
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Posted - 2007.01.22 21:12:00 -
[13]
Do you realise just how rich pod pilots are? Why do you think you don't have to pay your crews? Because that isk is negligible. It seems to me that unless they were in a very secure environment, designed to keep them 100% safe, they would have body gaurds. If i ever mention myself in RP I mention that all planetside ops see me accompanied by a good 50 heavies armed to the teeth. I find station combat very unlikely and unneccesary.
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Kehmor
Caldari PAK
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Posted - 2007.01.22 21:14:00 -
[14]
Originally by: Lord Evangelian Exactly, picture it warp into a low sec station, warp in dock with your pirate Gank Squad, æFREEZE this is a Hold upÆ, ransom everyone in the station, Kill any resistance, then request that they all have to give you 200 MILL or you die, they pay and then they can leave, if they donÆt on the spot DEATH 
And have to remake their characters? My understanding was cloning was directly linked with the pod? Or how about kidnapping an alliance leader and not releasing or killing him. LOLOLOLSUX2BUREROLLNOOB.
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Uric Helfast
Fine Goods for Fine Gentlemen
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Posted - 2007.01.22 21:17:00 -
[15]
I've seen combat in stations discussed previously, and the biggest issue has always been the aspect of cloning.
If we are to keep with EVE Lore, cloning is made possible by a device in the pod that takes a sort of "synaptic snapshot" at the time of your death. Your brain pattern is sent across space to the cloning facility, where it is replicated in the brain of the clone. This is only possible within the pod; it's been stated that attempts to use it in any other situation have failed.
In a station, there is no chance for a "synaptic snapshot". Thus, death in a station would be permanent.
This is if we keep with lore, mind you, which I think CCP is inclined to do. If there IS combat included in stations, it will be as a sort of side event, like the card game in FFXI.
Unsactioned combat will most likely not occur in stations. Sorry. ___________
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Lord Evangelian
LEAP Corp
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Posted - 2007.01.22 21:17:00 -
[16]
You would need friends to bail you out, uther wise your screwed :)
Lord Evangelian Killboard |

Roshan longshot
Gallente Ordos Humanitas
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Posted - 2007.01.22 21:41:00 -
[17]
Unless they changed their minds, there was no talk about PvP at all in stations. Nice thought out post and all, but why would anyone want to play CS while they are playing Eve?
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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LUGAL MOP'N'GLO
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Posted - 2007.01.22 21:49:00 -
[18]
Ya, might be fun but you'd be messing with EVE too much and making a second game essentially.
I think walking in stations should be a place to socialize, trade, and generally hang out. It will make being in 0.0 seem all the more desolate, because you'd never be able to dock without an outpost. People living at POS's would yearn to be back at the casinos in empire, just for a week to gamble some of that hard earned isk or buy a couple drinks for their favorite lady friend.  ~~~~~~~~~ Caldari. It's so easy a Minmatar could do it. |

Roy Batty68
Caldari Immortal Dead
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Posted - 2007.01.22 22:00:00 -
[19]
Too intrusive to the current game. The devs have indicated that they want it to be totally optional play. Altering existing mechanics (such as your chasing can thieves into stations) sounds exactly like what they're aren't wanting to do.
Also, the whole kidnapping thing, while it sounds neat, is essentially flawed due to limiting someones freedom of movement within the game indeffinately. That may sound fun for the kidnapper, but the kidnappee is gonna get bored quick. Who wants to pay a subscription fee to be someone's prisoner for days? Weeks? Just can't see a game company forcing that sort of rule on their paying customers. Would pretty much have to be a pre-arranged RP sort of thing I would think.
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Majutsu
Caldari
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Posted - 2007.01.22 22:00:00 -
[20]
Meh, I'm here to fly spaceships, it's what brought me to Eve and what will keep me here, there's still so much more depth tat could be added to this.
The whole concept of getting out the spaceship doesn't interest me at all, if it becomes essential for certain actions I won't be happy.
But that's just me.
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Sabbatine Cirk
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Posted - 2007.01.22 22:08:00 -
[21]
Edited by: Sabbatine Cirk on 22/01/2007 22:09:34 Sorry i cant login with my main.
I agree with those that dont like the stations idea, eve is a very in depth space game, not a free for all brawl at the stations game. Now i wouldnt mind sitting around with my corp mates and chatting at a bar because we're camped but i really think it should be limmited to what you can do inside a station.
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Lord Evangelian
LEAP Corp
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Posted - 2007.01.22 22:12:00 -
[22]
Edited by: Lord Evangelian on 22/01/2007 22:09:43
An idea for the fitting?
I see, a lot of you like the idea of flying space ships, but I was just airing some ideas that I was thinking about today. There are some pros and cons to it, but thatÆs why this is a discussion bored. Ok, the kidnapping seems to be extreme with some drawbacks, but IÆm sure there are counter measures for that like a Cyanide pill.
There was no point in which I said you had to train skills for non space craft playability. The tag line for EVE that we all know and love, is the Carve your own destiny. This just adds another part of that destiny, rather than it only being solely based in space-craft specialization. It opens another part of the game for rather than just docking in station being able to SEE your character, watch them interact, and adds a Role Playing part to the game.
Lord Evangelian Killboard |

DarknessInc
Minmatar Brutor tribe
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Posted - 2007.01.22 22:16:00 -
[23]
Or I have an idea that can fix this lil "cloning" issue
Say when you dock, and you chose to leave your Capsule. it takes a Synaptic Screenshot of your brain waves, etc. EVERYTHING. And stores it. In your body is a transciever, and upon death of the pilot's physical body, the transciever sends a burst command to the Capsule, which in turn begins transmition of the Synaptic data of that pilot to the registered Medical Facility.
This in turn would rule out the entire 'perma-death'. But what of this being abused? Well. Who really is going to spend weeks or months in a station out on foot? Not many.
Most that we would stay out of pod is what. a few hours before we want to leave then station and go flying again!!!!!!
Or Perhaps this entire walking in stations idea needs to be revamped to adapt to the storyline arc behind EVE. That the pilots are unable to physically leave the pod.
And so I would instrument a new type of system similar to the Jump Clone system inplace.
At a registered medical bay which offers Physical Manifestional Cloning, a 'walking' clone can be cloned, with a synaptic screenshot placed within it at choice. The pilot's 'pilot' body would remain within the capsule and the ship, and his conciousness transferred to the 'walking' clone, which has never been placed in a pod EVER.
This body can be carried in the cargo bay of many ships. Perhaps a SPECIALLY designated cargo bay that holds only 1 unit of this clone.
and upon the death? It expires, and the neural transmitter triggers the capsule to reiniate conciousness in the capsule pilot, since EACH CLONE holds its OWN concious, and are not all mentally linked.
This could perhaps be implemented.
I would LOVE in the far future for EVE to have a planetside combat system. Maybe something similar to Planetside but...not as bad. Something similar to that, because it was a great idea that was ruined by SOE.
who knows what CCP plans. But this is my little idea
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DarknessInc
Minmatar Brutor tribe
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Posted - 2007.01.22 22:23:00 -
[24]
ohh yea
<.< with the boosters and everything
It would be awesome to not be able to buy all of them on market, but infact have to go to the dark back hallways of stations to buy them, along with other drugs
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Lord Evangelian
LEAP Corp
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Posted - 2007.01.22 22:24:00 -
[25]
Thats awsome I'll Ammend my post with Cloneing, as you state it.
*In a welsh acsnt* Brilliant.
Lord Evangelian Killboard |

Roy Batty68
Caldari Immortal Dead
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Posted - 2007.01.22 22:25:00 -
[26]
Well the most probable drawback to station combat is it becoming like lowsec. People camping the doorway for whatever location inside the station (I'm sure there'd be safe zones) that allowed player combat. Then the whole spinning up skills just to get compete only to be blobbed at the bar...

What about this? When you leave your ship, it's not really you but a hologram? Any combat that took place inside would only be visible to pod pilots and negative effects would be minimal, like sending you back to your pod for recalibration or something. Deals with the clone issue and that whole "not so smart shooting off (real) firearms in a space station" thing.

Cheesy, perhaps. Sort of WoW like, I guess. Meh. Nevermind. ><
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Strel Samodelkin
Caldari
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Posted - 2007.01.22 22:30:00 -
[27]
According to EON magazine, there will not be any combat on the stations just yet.
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Lord Evangelian
LEAP Corp
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Posted - 2007.01.22 22:32:00 -
[28]
I know that lol, but these are ideas...
Lord Evangelian Killboard |

Soporo
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Posted - 2007.01.22 22:42:00 -
[29]
More damned Skills just to keep me from getting ganked IN a station?
No thanks!
Better not be any DANCING. Or RINGS. Or MARRIAGE. Or excessive pink and purple FLUFF.
But yeah, aside from that, it's moderately exciting. Hope to hell they deal with some current issues before even THINKING about implementing a bit of it though. |

ghoststalkertr
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Posted - 2007.01.22 22:48:00 -
[30]
I would like to be able to gank in station though, as it stands no even if you are a war the other guy can just sit happily in station and not have to face any danger, war is dangerous and he should have to face it.
Second of all cloning could be integrated with having a type of camera drone follow you. When you die the drone that following you notices and activates the clone. You could just make it so skills cant be trained while out of pod. (also you could have a library or something that your char could train at in station for a small time bonus)
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