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Rita Jita
Universal Rita
2009
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Posted - 2016.01.18 04:26:55 -
[1] - Quote
currently unless I'm unaware there is no direct module to counter cargo scanners.
My suggestion is a simple low slot tier to do exactly this with varied levels of success throughout meta range of such a module.
for Gû¦exampleGùä
meta 0 = 30% effective meta 1-4 = linear spread meta 5 = 70% ?? - imo this would leave the table open toward faction and dead-space modules in the same field.
also just a though but it could also use a chance probability equation to a similar effect much like cargo scanning itself ?? kinda makes sense considering its counterpart.
with this option it would give haulers and others other fitting options against a well known and largely discussed topic, but instead of a nerf that so many cry for, it would give the haulers the choice between a counter or extra tank since its a low slot module.
it also means that gankers would take on some risk in target selection and make the whole situation a bit more dynamic.
wouldn't you agree ?
cheers Rita o/
Founder of the "Haulers Channel"
Come Check It Out
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Bla5to Frigate
The Praxus Consortium
22
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Posted - 2016.01.18 04:31:03 -
[2] - Quote
I agree and second this motion! |

Omnathious Deninard
Novis Initiis
3323
|
Posted - 2016.01.18 04:31:41 -
[3] - Quote
What is the problem you are trying to fix with this module, and is the problem truly a problem or simply a pricieved problem?
If you don't follow the rules, neither will I.
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Rita Jita
Universal Rita
2009
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Posted - 2016.01.18 04:35:00 -
[4] - Quote
Omnathious Deninard wrote:What is the problem you are trying to fix with this module, and is the problem truly a problem or simply a pricieved problem?
well the problem is, in a game of rock paper scissors, you need all three to make it fair ???
currently, there is no counter to cargo scanning, this itself is the main issue imo
Founder of the "Haulers Channel"
Come Check It Out
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Iain Cariaba
2354
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Posted - 2016.01.18 05:22:18 -
[5] - Quote
Blockade runnrs and double wrapping cans.
Also, you might not realize this, but if you hide what you're carrying, it doesn't make you safer from ganks. In fact, it does the opposite as the gankers are going to want to peel your hull open to see if what you're hiding is worth anything.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Rita Jita
Universal Rita
2009
|
Posted - 2016.01.18 05:26:25 -
[6] - Quote
Iain Cariaba wrote:Blockade runnrs and double wrapping cans.
Also, you might not realize this, but if you hide what you're carrying, it doesn't make you safer from ganks. In fact, it does the opposite as the gankers are going to want to peel your hull open to see if what you're hiding is worth anything.
exactly why having a module would help solve this issues, as it would become common place
for example you could be empty returning from a delivery, it would show just as it would if you were full. currently double wrapping means 100% you have something in your cargo
Founder of the "Haulers Channel"
Come Check It Out
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baltec1
Bat Country Pandemic Legion
17108
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Posted - 2016.01.18 05:29:39 -
[7] - Quote
Rita Jita wrote:Iain Cariaba wrote:Blockade runnrs and double wrapping cans.
Also, you might not realize this, but if you hide what you're carrying, it doesn't make you safer from ganks. In fact, it does the opposite as the gankers are going to want to peel your hull open to see if what you're hiding is worth anything. exactly why having a module would help solve this issues, as it would become common place i.e more risk for the gankers for example you could be empty returning from a delivery, it would show just as it would if you were full. currently double wrapping means 100% you have something in your cargo
Why does the most nerfed activity in EVEs history require yet another nerf?
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Rita Jita
Universal Rita
2009
|
Posted - 2016.01.18 05:30:35 -
[8] - Quote
baltec1 wrote:Rita Jita wrote:Iain Cariaba wrote:Blockade runnrs and double wrapping cans.
Also, you might not realize this, but if you hide what you're carrying, it doesn't make you safer from ganks. In fact, it does the opposite as the gankers are going to want to peel your hull open to see if what you're hiding is worth anything. exactly why having a module would help solve this issues, as it would become common place i.e more risk for the gankers for example you could be empty returning from a delivery, it would show just as it would if you were full. currently double wrapping means 100% you have something in your cargo Why does the most nerfed activity in EVEs history require yet another nerf?
because the issue has never been fixed to reasonable conclusion
not looking to get drawn out into a big debate about ganking, agree it should be part of the game, and tbh it is needed. but as it stands, there is a module without a counter that has a direct relationship to a persistent problem.
answer me this ? is there any good reason not to have a cargo scanning counter measure ??
i mean, we have defender missiles for goodness sake, but no cargo scanning counter lol
Founder of the "Haulers Channel"
Come Check It Out
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baltec1
Bat Country Pandemic Legion
17108
|
Posted - 2016.01.18 05:55:52 -
[9] - Quote
Rita Jita wrote:
because the issue has never been fixed to reasonable conclusion
And what would that be?
Rita Jita wrote: not looking to get drawn out into a big debate about ganking, agree it should be part of the game, and tbh it is needed. but as it stands, there is a module without a counter that has a direct relationship to a persistent problem.
answer me this ? is there any good reason not to have a cargo scanning counter measure ??
i mean, we have defender missiles for goodness sake, but no cargo scanning counter lol
We do have counters, double wrap and blockade runners.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Khan Wrenth
Ore Oppression Prevention and Salvation
375
|
Posted - 2016.01.18 06:47:28 -
[10] - Quote
Iain Cariaba wrote:Blockade runnrs and double wrapping cans.
Also, you might not realize this, but if you hide what you're carrying, it doesn't make you safer from ganks. In fact, it does the opposite as the gankers are going to want to peel your hull open to see if what you're hiding is worth anything.
Actually I've pondered putting forth an idea to get something into the game, precisely to facilitate more ganking. My idea was going to be to nerf double-wrap so it doesn't work anymore, then put a series of containers available in LP stores across the galaxy that acted as one-time-use boxes that had the same effect as the double-wrap used to.
ISK sink, more ganking, game mechanic being supported by tools rather than what feels like a certified glitch. Felt like a win all-around.
Let's discuss overhauling the way we get intel in EvE.
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Thor Kerrigan
The High and Mighty Carebear Abortion Clinic
661
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Posted - 2016.01.18 07:14:44 -
[11] - Quote
If it nerfs tank, mobility and cargo then why not? This module would become the new damage control for haulers.
But people will still fit 3x cargohold expanders on their freighters so what's the point?
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elitatwo
Eve Minions The-Company
1028
|
Posted - 2016.01.18 07:19:22 -
[12] - Quote
Oh man, I thought you mean that you can smuggle combat boosters through the customs officers at gates. Now that would be cool.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Rita Jita
Universal Rita
2013
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Posted - 2016.01.18 13:34:55 -
[13] - Quote
elitatwo wrote:Oh man, I thought you mean that you can smuggle combat boosters through the customs officers at gates. Now that would be cool.
yeah was thinking about this also, and it would be a good dynamic if tied into booster transports, snake bonuses could also tie in, if its a chance based system after all
Founder of the "Haulers Channel"
Come Check It Out
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Donnachadh
United Allegiance of Undesirables
729
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Posted - 2016.01.18 14:57:52 -
[14] - Quote
Thor Kerrigan wrote:If it nerfs tank, mobility and cargo then why not? This module would become the new damage control for haulers.
But people will still fit 3x cargohold expanders on their freighters so what's the point? The point would be choices, you know that decision process that all players face when deciding how to fit their ships especially for those who engage brain cells first in an effort to protect themselves. For the rest I turn your question around if they will not use it what difference would it make so why not have it in game?
Overall I cannot see any advantage to these over current game mechanics, but on the basis of more fitting options and that what they would achieve is can be done in game with current mechanics why not have them.
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Mag's
Rabble Inc. Rabble Alliance
20998
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Posted - 2016.01.18 15:27:38 -
[15] - Quote
Rita Jita wrote:Omnathious Deninard wrote:What is the problem you are trying to fix with this module, and is the problem truly a problem or simply a pricieved problem? well the problem is, in a game of rock paper scissors, you need all three to make it fair ??? currently, there is no counter to cargo scanning, this itself is the main issue imo But there are counters to it.
Just because you don't like the current counters, doesn't mean more are required or needed.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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ShahFluffers
Ice Fire Warriors Snuffed Out
9449
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Posted - 2016.01.18 17:30:55 -
[16] - Quote
Rita Jita wrote:currently unless I'm unaware there is no direct module to counter cargo scanners. Double-wrap (can't penetrate the second layer of plastic) Blockade Runners (can't be scanned)
(NOTE: Suicide Gankers are often more than willing to take the gamble of blindly ganking Blockade Runners and "double wrapped" items just to see what is in them. Even if the gank will cost them a very pretty penny)
There are also a lot of other "indirect" counters.
- Tossing in different types of "trash items" into your cargohold. The cargo scanner only reports back two-thirds to three-quarters of the unique items is in a person's cargohold. By putting a bunch of "useless" stuff in your cargohold, you lower the odds of the scanner picking up the items you don't want gankers to see.
- Don't linger around. Use insta-undock bookmarks outside of stations, have a friend/alt web you at the gates so you warp away faster. People who wish you ill will can't scan you when you don't linger around.
- Take more offbeat routes. Who says you have to take the most used trade routes in the game? Take the more off-beat path. Yeah, on the surface those paths might have less security, but people won't be looking for you on those routes. And if you do encounter people, they probably won't be as "good" as the people on the main trade routes (see: they will probably be armatures).
How did you Veterans start?
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Kaarous Aldurald
Black Hydra Consortium.
15817
|
Posted - 2016.01.18 17:43:44 -
[17] - Quote
Rita Jita wrote:currently unless I'm unaware there is no direct module to counter cargo scanners.
Nor does there ever need to be, given how the contract system works.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Teckos Pech
The Executives Executive Outcomes
4412
|
Posted - 2016.01.18 18:14:56 -
[18] - Quote
Iain Cariaba wrote:Blockade runnrs and double wrapping cans.
Also, you might not realize this, but if you hide what you're carrying, it doesn't make you safer from ganks. In fact, it does the opposite as the gankers are going to want to peel your hull open to see if what you're hiding is worth anything.
Yep, had an alt lose a viator to a guy sitting on the Jita 4-4 sstation blapping transport ships. Ironically in looking at his kill board the fool is losing quite a bit of ISK since he has yet to catch somebody with a high value load. My viator was actually empty.
Similarly a guy I know in game had his transport ganked while travelling by autopilot. Again a low value cargo, but since you can't see inside they took the risk it would be a good loot drop.
You might be better off, if you are not hauling high value stuff, to let them see you are just hauling low value stuff so that they'll ignore you.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Teckos Pech
The Executives Executive Outcomes
4412
|
Posted - 2016.01.18 18:16:43 -
[19] - Quote
ShahFluffers wrote:Rita Jita wrote:currently unless I'm unaware there is no direct module to counter cargo scanners. Double-wrap (can't penetrate the second layer of plastic) Blockade Runners (can't be scanned) (NOTE: Suicide Gankers are often more than willing to take the gamble of blindly ganking Blockade Runners and "double wrapped" items just to see what is in them. Even if the gank will cost them a very pretty penny) There are also "indirect" counters. - Tossing in different types of "trash items" into your cargohold. The cargo scanner only reports back two-thirds to three-quarters of the unique items is in a person's cargohold. By putting a bunch of "useless" stuff in your cargohold, you lower the odds of the scanner picking up the items you don't want gankers to see. - Don't linger around. Use insta-undock bookmarks outside of stations, have a friend/alt web you at the gates so you warp away faster. People who wish you ill will can't scan you when you don't linger around. - Take more offbeat routes. Who says you have to take the most used trade routes in the game? Take the more off-beat path. Yeah, on the surface those paths might have less security, but people won't be looking for you on those routes. And if you do encounter people, they probably won't be as "good" as the people on the main trade routes (see: they will probably be armatures).
And insta dock bookmarks too.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Iain Cariaba
2365
|
Posted - 2016.01.18 18:48:53 -
[20] - Quote
ShahFluffers wrote:- Tossing in different types of "trash items" into your cargohold. The cargo scanner only reports back two-thirds to three-quarters of the unique items is in a person's cargohold. By putting a bunch of "useless" stuff in your cargohold, you lower the odds of the scanner picking up the items you don't want gankers to see. This actually works great. I keep a can full of all the miscelaneous junk CCP has given us over the years, and a bunch of crap I've collected, to toss into my freighter when hauling expensive ****. When only one or two items out of a few hundred are worth anything, they're far, far less likely to be noticed.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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ShahFluffers
Ice Fire Warriors Snuffed Out
9455
|
Posted - 2016.01.18 20:31:43 -
[21] - Quote
Iain Cariaba wrote:ShahFluffers wrote:- Tossing in different types of "trash items" into your cargohold. The cargo scanner only reports back two-thirds to three-quarters of the unique items is in a person's cargohold. By putting a bunch of "useless" stuff in your cargohold, you lower the odds of the scanner picking up the items you don't want gankers to see. This actually works great. I keep a can full of all the miscelaneous junk CCP has given us over the years, and a bunch of crap I've collected, to toss into my freighter when hauling expensive ****. When only one or two items out of a few hundred are worth anything, they're far, far less likely to be noticed. I learned that it is better to leave the items outside of any cans and just freely floating around the cargo.
Individual cans (regardless of how many items are packed into it) will only slightly skew scanner results. I don't know how to exactly explain it, but the scanner will only view the first "layer" of items.
This means you have 6 items floating around your cargo, the scanner will pick up around 4 or 5 items at most. But if you have 2 cans with 3 items apiece inside of them, the moment the scanner detects one of those cans it will detect everything inside of it.
This is why, despite the clutter is causes, it is better to keep 20 something unique "trash" items floating around your cargohold for every "worthwhile" item you are ferrying.
I personally like my Orca to have 1 of every mineral, "livestock," and ammo in my hold at any given time. It really fucks with scanners to the point where people are re-scanning me multiple times just to get a good understanding of the chaos in my ship. 
How did you Veterans start?
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Iain Cariaba
2369
|
Posted - 2016.01.18 21:07:26 -
[22] - Quote
ShahFluffers wrote:Iain Cariaba wrote:ShahFluffers wrote:- Tossing in different types of "trash items" into your cargohold. The cargo scanner only reports back two-thirds to three-quarters of the unique items is in a person's cargohold. By putting a bunch of "useless" stuff in your cargohold, you lower the odds of the scanner picking up the items you don't want gankers to see. This actually works great. I keep a can full of all the miscelaneous junk CCP has given us over the years, and a bunch of crap I've collected, to toss into my freighter when hauling expensive ****. When only one or two items out of a few hundred are worth anything, they're far, far less likely to be noticed. I learned that it is better to leave the items outside of any cans and just freely floating around the cargo. Individual cans (regardless of how many items are packed into it) will only slightly skew scanner results. I don't know how to exactly explain it, but the scanner will only view the first "layer" of items. This means you have 6 items floating around your cargo, the scanner will pick up around 4 or 5 items at most. But if you have 2 cans with 3 items apiece inside of them, the moment the scanner detects one of those cans it will detect everything inside of it. This is why, despite the clutter is causes, it is better to keep 20 something unique "trash" items floating around your cargohold for every "worthwhile" item you are ferrying. I personally like my Orca to have 1 of every mineral, "livestock," and ammo in my hold at any given time. It really fucks with scanners to the point where people are re-scanning me multiple times just to get a good understanding of the chaos in my ship.  My bad. What I intended was that I keep all that crap in a can when not in a ship's hold. That's a lot of junk, currently at 387 items, to keep in hangar. Yay for filters so I can filter all that crap back into the can.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Khan Wrenth
Ore Oppression Prevention and Salvation
378
|
Posted - 2016.01.19 06:49:32 -
[23] - Quote
ShahFluffers wrote:I personally like my Orca to have 1 of every mineral, "livestock," and ammo in my hold at any given time. It really fucks with scanners to the point where people are re-scanning me multiple times just to get a good understanding of the chaos in my ship. 
CCP needs to implement a "Mom" high-slot module, that when activated on ships like that, pop up a dialog box on your screen and tells you to clean your room.
Also, up the livestock to two of everything and rename your Orca to "The Ark".
Or, "In tonight's episode of Hoarders..."
Let's discuss overhauling the way we get intel in EvE.
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Andrew Indy
POS Party Ember Sands
146
|
Posted - 2016.01.19 06:57:37 -
[24] - Quote
Khan Wrenth wrote:[quote=ShahFluffers]
Also, up the livestock to two of everything and rename your Orca to "The Ark".
Or, "In tonight's episode of Hoarders..."
Or don't be poor and get a proper Ark and do that.
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Khan Wrenth
Ore Oppression Prevention and Salvation
379
|
Posted - 2016.01.19 07:00:36 -
[25] - Quote
Andrew Indy wrote:Or don't be poor and get a proper Ark and do that.
Okay you got me on that one. I forgot about that ship, which is odd considering I've made pun-related posts about it before.
Let's discuss overhauling the way we get intel in EvE.
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Arya Regnar
Darwins Right Hand
870
|
Posted - 2016.01.19 12:51:07 -
[26] - Quote
No, game sufficiently provides counters to cargo scanners, instead make ship scanners not suck so much.
BRs and double wraps are enough.
EvE-Mail me if you need anything.
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Rita Jita
Universal Rita
2013
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Posted - 2016.01.20 02:21:57 -
[27] - Quote
double wrapping isn't even a solution, its just a code limitation due to nesting.
in other words, its a work around people have come up because of the lack of such a module, and for this reason alone it should be added.
Founder of the "Haulers Channel"
Come Check It Out
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Kaarous Aldurald
Black Hydra Consortium.
15840
|
Posted - 2016.01.20 02:26:11 -
[28] - Quote
Rita Jita wrote:double wrapping isn't even a solution
It very literally is, since cargo scanning basically cannot get past it.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Rita Jita
Universal Rita
2013
|
Posted - 2016.01.20 02:29:15 -
[29] - Quote
Kaarous Aldurald wrote:Rita Jita wrote:double wrapping isn't even a solution It very literally is, since cargo scanning basically cannot get past it.
Its an unintended glitch that people use due to a lack of a module to provide the needed effect. ("not a solution", nor intended)
Founder of the "Haulers Channel"
Come Check It Out
|

Kaarous Aldurald
Black Hydra Consortium.
15840
|
Posted - 2016.01.20 02:33:44 -
[30] - Quote
Rita Jita wrote:[ Its an unintended glitch that people use due to a lack of a module to provide the needed effect.
So... it's emergent gameplay, one of the hallmarks of EVE.
No module was ever intended, I might add. Cargo scanning was something you were supposed to just deal with by hauling safely and quickly.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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ShahFluffers
Ice Fire Warriors Snuffed Out
9472
|
Posted - 2016.01.20 05:21:40 -
[31] - Quote
Rita Jita wrote:Kaarous Aldurald wrote:Rita Jita wrote:double wrapping isn't even a solution It very literally is, since cargo scanning basically cannot get past it. Its an unintended glitch that people use due to a lack of a module to provide the needed effect. ("not a solution", nor intended) Soooooooo... with that line of thinking we should also come up with things that do something about:
- the Web-Warp trick: this is literally a manipulation of coded conditions to warp. Start aligning and then have a friend web you... which lowers your max speed while maintaining the speed you have already gained... enabling you to fulfill the "max speed" condition of warping (alignment is already good to go if initiating warp from a "cold start").
- the MWD-warp trick: this is also literally a manipulation of coded conditions to warp. But unlike the webbing trick, you want a MWD to temporarily increase your max speed... which increases your speed gain in absolute terms (but not in relative terms). This way, when the MWD cycle ends and your max speed goes back to normal, the speed you gained is close to 75 to 100% of that max.
- Local Chat Intel: Local was never intended to be used as a source of intel. And yet here we are... with people using Local to decide if a system is hostile or not. The only way to counter this is to make Local's Intel "unreliable" (see: AFK-Cloaking).
- Watchlisting Intel: Are you afraid of hotdrops from certain organizations? Do you know of certain Fleet Commanders that will spell doom for your troops when online? Do you want to know when a favorite/desired target is online? Watchlisting was designed to help you know whether friends were online or not. Now it is used as a means to keep tabs on certain "people."
- [Nearly] Unprobable: There is a direct counter to probes... they are called "cloaks." However, not all ships can utilize cloaks effectively. The only other counter you have to this is making your ship's signature radius smaller and/or your sensor strength stronger. Alternatively, you can warp around like a ping-pong ball until the prober gets bored.
- Suicide Ganking: Suicide Ganking was never explicitly intended when CONCORD was buffed into its current "godly" form. However, when the DEVs saw it happening I believe they said something along the lines of, "oh cool! People are actually willing to sacrifice ships and not be able to do anything for 15 minutes to achieve an objective. Kudos to them."
Not everything needs a "direct" counter or a nice "neat" way of working. Some things are just more interesting when there are only "soft" (see: "workaround") and "messy" counters available.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
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Teckos Pech
The Executives Executive Outcomes
4432
|
Posted - 2016.01.20 05:51:24 -
[32] - Quote
Rita Jita wrote:Kaarous Aldurald wrote:Rita Jita wrote:double wrapping isn't even a solution It very literally is, since cargo scanning basically cannot get past it. Its an unintended glitch that people use due to a lack of a module to provide the needed effect. ("not a solution", nor intended)
Even assuming it is true, it is a glitch...it has been left in the game despite it being known about for some time. That is, the Devs were happy to leave it in as an unintended counter to cargo scanning.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Teckos Pech
The Executives Executive Outcomes
4432
|
Posted - 2016.01.20 05:55:38 -
[33] - Quote
ShahFluffers wrote:
Not everything needs a "direct" counter or a nice "neat" way of working. Some things are just more interesting when there are only "soft" (see: "workaround") and "messy" counters available.
This cannot be stated too often. ShahFluffers you should simply take this and paste it in every thread in the forum from now on. The very idea of a sandbox game is emergent game play. Anyone who says that it is unintended and therefore bad should be ashamed of themselves.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

DrysonBennington
Eagle's Talon's
257
|
Posted - 2016.01.20 23:34:36 -
[34] - Quote
Fit up a battleship as a heavy cargo lifter complete with a Target Breaker. Max out the mids with shield modules the lows with cargo expanders and 1600mm plates and you should okay.
But yes a Mid Slot Scanning Counter Measure module is needed.
Then again so is the Cargo Module Manifest Scanner needed as well that would infiltrate the ship and scan the bar code on the container for whats inside each container. |

Rita Jita
Universal Rita
2014
|
Posted - 2016.01.21 02:51:26 -
[35] - Quote
feels like facebook comment section......
yet to hear one reason not to have the option.
haulers fitting choice ..... do i go max tank and prey the gankers make a mess of it, or take the chance and use a low slot module to hide my cargo in the hopes gankers won't bother because its now common place for haulers to be flying with one fitted.
Gankers choice .... do risk ganking this hauler with the possibility of getting uber rich ? or do i wait for that max tanked hauler that's a sure thing.... (Gùä current gameplay)
i fail to see the problem with this dynamic ???
And yes it would tie in nice with boosters also, but thats a whole other conversation I'm to tiered to have atm.
Founder of the "Haulers Channel"
Come Check It Out
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Kaarous Aldurald
Black Hydra Consortium.
15857
|
Posted - 2016.01.21 02:57:33 -
[36] - Quote
Rita Jita wrote:feels like facebook comment section......
Funny, because it feels like a facebook post to begin with.
Quote: yet to hear one reason not to have the option.
You've heard several good reasons, you've just done your best to pretend like they don't exist because you're married to your exceedingly bad idea.
For starters, not only is the function you are describing already a part of the contract system, that in itself is unintended, meaning that no module is ever supposed to exist to fulfill the function you describe anyway.
You are supposed to have your cargo scanned, that is intended gameplay. That's supposed to be your incentive to fly correctly so you don't get ganked for your cargo.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Elyia Suze Nagala
Republic Military School Minmatar Republic
73
|
Posted - 2016.01.21 07:29:28 -
[37] - Quote
Rita Jita wrote:feels like facebook comment section......
yet to hear one reason not to have the option.
haulers fitting choice ..... do i go max tank and prey the gankers make a mess of it, or take the chance and use a low slot module to hide my cargo in the hopes gankers won't bother because its now common place for haulers to be flying with one fitted.
Gankers choice .... do risk ganking this hauler with the possibility of getting uber rich ? or do i wait for that max tanked hauler that's a sure thing.... (Gùä current gameplay)
i fail to see the problem with this dynamic ???
And yes it would tie in nice with boosters also, but thats a whole other conversation I'm to tiered to have atm.
Rita people love trolling this section of the forum, or perhaps their just plain stupid or love being argumentative. New ideas because they didn't orginate directly from CCP aren't worth developing no matter how good of an argument you make for your cause.
That having been said, I like your idea. The greater diversity of ship and fitting opinions in EVE the better, I think. This sort of fitting has a purpose and fills a mostly vacant niche in the modules group. |
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