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Verity Sovereign
Pator Tech School Minmatar Republic
87
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Posted - 2011.12.14 20:53:00 -
[1] - Quote
I thought it might be nice to compile a list of the worst bonuses for the various ships in EVE.
1) Imicus' 5% drone range bonus per level - bc Targetting range << Drone control range before bonus 2) Exequor/Probes's cargo bonus 3) Scythe's +3.5% bonus to tracking links 4) Any Amarr Laser cap usage bonus when not accompanied by another laser bonus 5) ?
*honorable mention to the missing 4th bonus of Assault Frigates
Any other contenders? any real use for any of the above bonuses/arguments they don't belong on the list?
IMO, the ships would be pretty much just as good/bad if they didn't have the above bonuses at all, the bonus pretty much adds nothing to the ships utility. |

Shivus Tao
Broski Enterprises Elite Space Guild
150
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Posted - 2011.12.14 21:05:00 -
[2] - Quote
Prophecy: lone cap use bonus = autocannons are the better option in every situation. A cap use bonus on its own is not an actual bonus, but filler. A cap use bonus with a damage or RoF bonus is a full bonus. |

Liang Nuren
Heretic Army
163
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Posted - 2011.12.14 21:11:00 -
[3] - Quote
Hmmmm: - Tracking link bonuses come pretty strongly to mind. - Damage bonuses on Covops - Cap bonuses on EAFs
That's all I got off the top of my head.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Mfume Apocal
Origin. Black Legion.
163
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Posted - 2011.12.14 21:13:00 -
[4] - Quote
I use tracking link bonuses a lot. |

Lady Spank
GET OUT NASTY FACE
462
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Posted - 2011.12.14 21:21:00 -
[5] - Quote
shield/rep boost amount on cloaky haulers, because if you are shot at by anything greater than a noob ship it wont help you anyway. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Kodama Ikari
GOOD FELLAS Inc.
0
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Posted - 2011.12.14 21:26:00 -
[6] - Quote
5% bonus to remote sensor dampener effectiveness per level.
MAKE IT 15% AND THEN WE'LL TALK CCP. |

vorneus
Hub2
10
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Posted - 2011.12.14 21:33:00 -
[7] - Quote
Mfume Apocal wrote:I use tracking link bonuses a lot.
I don't personally, but agree that they certainly get used. Plenty of Incursion fleets wanting TL fitted Scimi's for example.
Agree with Liang's other two points though: - Damage bonuses on Covops - Cap bonuses on EAFs
And Verity's point: - Imicus' 5% drone range bonus per level
And the only other one that springs to mind: - The Brutix's active armour tank bonus
I'm sure there are more.
-Ed |

shlakkk
Drama Llamas Phobia.
5
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Posted - 2011.12.14 21:41:00 -
[8] - Quote
tracking link bonuses are good, i have 2 on my scimitar giving 2 people in fleet 45% better tracking or optimal. for incursions. havent tried them for pvp.
gotta say hybrid range on rohk+ferox, gall blaster platforms will still do more damage with the guns in 90% of situations. the only time it would be usefull is if those ships were any good at kiting, which they arent.
and with the rokh it makes it harder to use as a sniper because it wont do the same dps at the same optimal as the rest of the turret bs's.
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Dorian Wylde
Imperial Academy Amarr Empire
68
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Posted - 2011.12.14 21:45:00 -
[9] - Quote
Verity Sovereign wrote: 4) Any Amarr Laser cap usage bonus when not accompanied by another laser bonus .
You do realize that lasers get a cap bonus because they do more damage than other turrets, right? |

Cambarus
Clearly Compensating
53
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Posted - 2011.12.14 21:47:00 -
[10] - Quote
Liang Nuren wrote:Hmmmm: - Tracking link bonuses come pretty strongly to mind. - Damage bonuses on Covops
Trackling link bonuses are amazing when you need them, just because your lowsec shenanigans don't find them useful doesn't mean they're bad :P
Also, <3 the battle helios. Lots of fun and highly underrated. I could see why people would hate the damage bonuses though. |

Takeshi Yamato
ALA Biomedical
39
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Posted - 2011.12.14 21:53:00 -
[11] - Quote
vorneus wrote: And the only other one that springs to mind: - The Brutix's active armour tank bonus
What 
|

Takeshi Yamato
ALA Biomedical
39
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Posted - 2011.12.14 21:54:00 -
[12] - Quote
Dorian Wylde wrote:Verity Sovereign wrote: 4) Any Amarr Laser cap usage bonus when not accompanied by another laser bonus .
You do realize that lasers get a cap bonus because they do more damage than other turrets, right?
Doesn't change the fact that the ships in question are bad and all do subpar damage. A Maller's dps is outdone by some frigates.
The ships are geared more towards tanking? True but they don't need a cap usage bonus for passive brick fits and for active tanking you're better off with capless guns. Besides, even brick fits are better off with frigate-grade weapons that won't get any benefit from the cap usage bonus.
Also for laughs:
Maller with 5x Heavy Pulse II loaded with navy MF, 3x Heatink II and max skills does 344 dps. Not THAT bad you say? That setup already takes up 1042.5 of 1125 powergrid. Downgrading to 5x FMPs and it doesn't even break 300 dps barrier. Just sad. |

Grog Drinker
The Tuskers
12
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Posted - 2011.12.14 22:01:00 -
[13] - Quote
Dorian Wylde wrote:Verity Sovereign wrote: 4) Any Amarr Laser cap usage bonus when not accompanied by another laser bonus .
You do realize that lasers get a cap bonus because they do more damage than other turrets, right?
ummmm blasters exist... projectile turrets have better damage selection that can more than make up for this.
The thing lasers have is better optimal range.
Lasers also have the highest fitting requirements... so swapping to ac's gives you more space for other mods, more cap, and better damage selection.
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King Rothgar
Autocannons Anonymous
61
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Posted - 2011.12.14 22:09:00 -
[14] - Quote
1) Capacitor use bonus for energy turrets. Even with other bonuses, it's still useless. Please delete this bonus from the game and give all those amarr ships a real bonus. I suggest optimal range or armor resistance since those are their thing.
2) Ships with split weapons having the exact same bonus applied to both weapon types and that being counted as two independent ship bonuses. Notable example being the typhoon having a RoF bonus to launchers and projectiles. Please give the ship a real second bonus.
3) Capacitor recharge on the sac. Seriously, who came up with that idea?
4) Tracking bonus on redeemer and sansha ships. Not necessarily a bad bonus in of itself, just not race or weapon system appropriate.
5) Agility bonus on the sin.
6) Cloaked velocity bonus on all BO's. |

Karash Amerius
Sutoka
23
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Posted - 2011.12.14 22:10:00 -
[15] - Quote
Active Tanked bonuses on both the Blockade Runner and Deep Space Transport ships
I know it's not what your looking for, but its the correct answer to the quiz. |

Tamiya Sarossa
Hedion University Amarr Empire
117
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Posted - 2011.12.14 22:15:00 -
[16] - Quote
Tracking link bonuses are ~awesome~, damage bonuses on covops can be entertaining (see any combat covops fitting), and the sensor damp bonuses on Celestis/Maulus can actually be pretty nifty.
But the active tank bonuses on DST's are actually completely, utterly useless. |

stoicfaux
408
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Posted - 2011.12.14 22:15:00 -
[17] - Quote
Gallente Shuttle. Because "looks fruity" is worse than having no bonus.
You can tell me what is and isn't true when you pry the tinfoil from my cold, lifeless head.
|

Takeshi Yamato
ALA Biomedical
39
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Posted - 2011.12.14 22:18:00 -
[18] - Quote
King Rothgar wrote:3) Capacitor recharge on the sac. Seriously, who came up with that idea? 
It's not a useless bonus per se, 5% is just not to make enough of a difference with PvP setups. In PvE it's good.
This type of bonus should probably be: +5% cap gained from cap boosters, +10% to strength of cap rechargers and relays. Maybe rigs too but less of a bonus. But you get the idea. Or whatever: it just needs to be a bonus that PvP setups will gain a real benefit from and they can certainly use extra cap.
Edit: On second thought: I have to agree. Change it to a 10% armor hp/level bonus  |

Thelron
Science and Trade Institute Caldari State
5
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Posted - 2011.12.14 22:33:00 -
[19] - Quote
I've always been amused by the damage bonus on the velator (of the 4, that seems the biggest case of "wow that's never going to get used"). |

Garr Earthbender
Quantum Cats Syndicate
2
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Posted - 2011.12.14 22:49:00 -
[20] - Quote
Yeah. the Armor rep bonus to the blockade runners and transports is like wha?????? If you're caught you're dead anyhow.
I've pimped it with the Scythe's tracking links! Stayed with the nano fleet and helped out hurricanes not get 'glancing hits'. Then promptly died in a fire. But it was fun and we held the field afterwards!!! |

vorneus
Hub2
10
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Posted - 2011.12.14 22:51:00 -
[21] - Quote
Takeshi Yamato wrote:vorneus wrote: And the only other one that springs to mind: - The Brutix's active armour tank bonus
What 
You think that's useful? I'd like to know a situation where anyone would ever use this ship purposefully for active armour tanking.
-Ed |

Liang Nuren
Heretic Army
163
|
Posted - 2011.12.14 23:24:00 -
[22] - Quote
Cambarus wrote:Liang Nuren wrote:Hmmmm: - Tracking link bonuses come pretty strongly to mind. - Damage bonuses on Covops
Trackling link bonuses are amazing when you need them, just because your lowsec shenanigans don't find them useful doesn't mean they're bad :P Also, <3 the battle helios. Lots of fun and highly underrated. I could see why people would hate the damage bonuses though.
The tracking link bonuses are damn near useless and help cripple the intended "solo" logistics. They need an active tank bonus.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Cambarus
Clearly Compensating
53
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Posted - 2011.12.14 23:49:00 -
[23] - Quote
Liang Nuren wrote:Cambarus wrote:Liang Nuren wrote:Hmmmm: - Tracking link bonuses come pretty strongly to mind. - Damage bonuses on Covops
Trackling link bonuses are amazing when you need them, just because your lowsec shenanigans don't find them useful doesn't mean they're bad :P Also, <3 the battle helios. Lots of fun and highly underrated. I could see why people would hate the damage bonuses though. The tracking link bonuses are damn near useless and help cripple the intended "solo" logistics. They need an active tank bonus. -Liang Could you please point me to an official post/statement that says that the scimi is meant to be used solo? Again, YOU might not like the link bonus, but I (as well as many others I'm sure) love it, and the fact that it isn't good for what YOU do doesn't make it bad. |

Liang Nuren
Heretic Army
163
|
Posted - 2011.12.15 00:15:00 -
[24] - Quote
Cambarus wrote: Could you please point me to an official post/statement that says that the scimi is meant to be used solo? Again, YOU might not like the link bonus, but I (as well as many others I'm sure) love it, and the fact that it isn't good for what YOU do doesn't make it bad.
Could we could start with the fact that the Basilisk and Guardian utterly outclass them if you're working in groups? Or maybe we could look at how the Tracking link bonus eats into the Scimitar's tank? Its a simple fact - the Scim and Ony are meant to be used in smaller gangs without many logistics... as such they need an active tank bonus almost arbitrarily more than they need a virtually useless tracking link bonus.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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DarkAegix
Acetech Systems
572
|
Posted - 2011.12.15 00:25:00 -
[25] - Quote
Optimal range bonus on sub-battleships. An Eagle's TWO optimal bonuses increases blaster range from 1.9+5 to 4.2+5.
Bonuses to MWD cap usage (I'm looking at you, Thorax and Diemost) |

Liang Nuren
Heretic Army
164
|
Posted - 2011.12.15 00:28:00 -
[26] - Quote
DarkAegix wrote:Optimal range bonus on sub-battleships. An Eagle's TWO optimal bonuses increases blaster range from 1.9+5 to 4.2+5.
Bonuses to MWD cap usage (I'm looking at you, Thorax and Diemost)
You'd be really surprised how often that optimal range bonus matters... I went on a T1 cruiser roam in a Moa and topped almost all the killmails.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Grog Drinker
The Tuskers
13
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Posted - 2011.12.15 00:41:00 -
[27] - Quote
DarkAegix wrote:Optimal range bonus on sub-battleships.
The slicers optimal range bonus is pretty great as is the harpys. |

Cambarus
Clearly Compensating
53
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Posted - 2011.12.15 00:44:00 -
[28] - Quote
Liang Nuren wrote:Could we could start with the fact that the Basilisk and Guardian utterly outclass them if you're working in groups? Or maybe we could look at how the Tracking link bonus eats into the Scimitar's tank? Its a simple fact - the Scim and Ony are meant to be used in smaller gangs without many logistics... as such they need an active tank bonus almost arbitrarily more than they need a virtually useless tracking link bonus. -Liang Ed: I don't mean to sound confrontational here, but damn its pretty damn ******** to claim the tracking link bonus is remotely useful in 99.999999% of scenarios.  No, it's not a simple fact. If your gang can make good use of the TLs then there's going to be a use for the scimi in any size fleet (if you want a good example of this look at titan pilots)
You're going to make a claim about the tracking link bonus being useless "99.999999%" of the time and you want it changed to an ACTIVE TANKING BONUS?
Look. I get that you like to use your solo logi on lowsec gates. I get that this role would be easier if you could get an active tank bonused logi. But come on, do you really think an active tank bonus would be used more often than a tracking link one? 45% tracking links (52 if you spend the isk on faction, though that's moreso for PVE) is amazing, and you'll notice I'm not the only one defending it (there's a reason for this) |

Mfume Apocal
Origin. Black Legion.
163
|
Posted - 2011.12.15 00:53:00 -
[29] - Quote
Liang Nuren wrote:Ed: I don't mean to sound confrontational here, but damn its pretty damn ******** to claim the tracking link bonus is remotely useful in 99.999999% of scenarios. 
It's useful in a lot of small gang situations, especially with the new tier 3s. I suppose if you eat sentries 23/7 it's probably pretty bad though, lol |

DarkAegix
Acetech Systems
573
|
Posted - 2011.12.15 01:11:00 -
[30] - Quote
Grog Drinker wrote:DarkAegix wrote:Optimal range bonus on sub-battleships. The slicers optimal range bonus is pretty great as is the harpys. It's fine with lasers, but terrible with hybrids. The only time it works with hybrids is when kiting is possible. Hmmm... Kiting with a Ferox? 
And, Liang, I doubt the optimal bonus got you on a high place on the killmail. An increase in optimal from 1.9 to 2.8 won't really do much.
Also, in those kills you only topped once. The rest of the time, a Thorax (Which used vespas instead of valks or hammerheads, thus sacrificing ~150dps) topped you in damage. Furthermore, the killmail you topped was against a railgun Myrm with 3 warp core stabs. Therefore, I can conclusively say that the Moa is a sad, sad ship because of its bonus. Imagine a damage bonus. Full shield tank + 3 magstabs & DCU + blasters + damage bonus = 
btw, congratulations on the fun roam  |
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