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o0TuNa0o
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Posted - 2008.01.28 12:26:00 -
[91]
Thought I'd throw in my setup,
Brutix is easy as pie to fit imo. It gets the medium hybrid bonus to each gun, so If you cant fit a FULL RACK of guns, use a different gun. See ppl putting on 4 - 5 large Neutrons, when 6 electrons would be better.
Top: 6 Electron II's with Navy antimatter
middle:
Med Electrochem Booster with 800's, Disruptor II (Need it for the extra range when overheated) Named Web (lower cap than T2) Y-T8 (don't use T2, waste of Grid)
Lows:
2 EANM II's 2 MAR II's Active Exp hardener II\dmg mod
Drones
5 ECM lights 5 Valk II's.
Rigs
2 Armour rep amount 1 Armour rep time
Think atm I've swapped out one gun for a TS medium smartie, just to see how it performs and I had it lying around
TuNa
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Gladiator Jonny
Omniscient Order Privateer Alliance
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Posted - 2008.01.28 12:40:00 -
[92]
Originally by: o0TuNa0o Thought I'd throw in my setup,
Brutix is easy as pie to fit imo.
6 Electron II's
I stopped reading and started laughing at the irony right about here
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o0TuNa0o
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Posted - 2008.01.28 12:47:00 -
[93]
Originally by: Gladiator Jonny
Originally by: o0TuNa0o Thought I'd throw in my setup,
Brutix is easy as pie to fit imo.
6 Electron II's
I stopped reading and started laughing at the irony right about here
lol, yeah, I meant 7 electrons not 6 
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Gladiator Jonny
Omniscient Order Privateer Alliance
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Posted - 2008.01.28 12:56:00 -
[94]
loose the smartbomb, loose the explosive hardner.
if you want a mfs in their, swap an EANM for a damage control and use one.
If not, use a DC instead of the explosive hardner and its a similar fit to what use/would use.
Other than that fairly solid setup 
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o0TuNa0o
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Posted - 2008.01.28 13:19:00 -
[95]
Originally by: Gladiator Jonny loose the smartbomb, loose the explosive hardner.
if you want a mfs in their, swap an EANM for a damage control and use one.
If not, use a DC instead of the explosive hardner and its a similar fit to what use/would use.
Other than that fairly solid setup 
Cheers 
The smartie is just for messing really. The TS one hardly dents my cap even if on auto. But yeah, It will get swapped back for a gun once I'm done playing.
I just remembered something I was messing around with the other day. Do you use a small secure\small standard container to store cap charges? I think it's the small secure as it's slightly smaller than the other one and allows you to store one 800 + ammo in your cargo, with 12 more in the can. Effectively giving you 2 more 800's, which would make your cap last a ~5th longer.
It's a bit of a pain to mange though I found, as after every charge, you have to make sure there's one in your hold ready. Could drag it onto the module I suppose, but that's even more micro management.
Thoughts?
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Terianna Eri
Amarr
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Posted - 2008.01.28 16:17:00 -
[96]
Originally by: o0TuNa0o It's a bit of a pain to mange though I found, as after every charge, you have to make sure there's one in your hold ready. Could drag it onto the module I suppose, but that's even more micro management.
Thoughts?
If you're using cap boosters, do everything you can to fit as many as possible in your cargohold at all times. So yes, cans are an excellent idea, especially if you can just drag a charge from the can to your cargohold when your booster is about to reload.
P.S. Why do you use cap booster 800s? You can run both reps and your guns (I think you can do the guns at least) off of a cap booster 400, and you are a lot less likely to get that cap nos'd away if you use almost all of it as soon as you inject. Just a thought - I stopped using 800s on anything smaller than battleships, since I just was wasting so much cap and had only half the room for boosters. __________________________________
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Lamias
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Posted - 2008.02.14 04:59:00 -
[97]
In response to the poster who asked about the plate/single rep setup:
I was thinking of taking this out. I haven't yet b/c it seems to be lacking in several areas. With a good tackler and warp in on top of him it might be ok (but slow) in a 4 or 5 man gang. If you get called primary at least you'll last a bit. Fairly cheap to replace if you forget the rig, and even still it might be worth it.
[Brutix, 1600mm #2] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Medium Armor Repairer II Magnetic Field Stabilizer II Damage Control II
10MN Afterburner II Small Electrochemical Capacitor Booster I, Cap Booster 200 (actually better than a cap recharger in this case, turn it on at start of fight though) Warp Disruptor II X5 Prototype I Engine Enervator
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Anti-Explosive Pump I [empty rig slot] [empty rig slot]
Hammerhead II x5
resists 74/57/57/57 Effective HP 49861 DPS 563
I'd rather fly a myrm than this...
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Sonja Vladomirovic
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Posted - 2008.02.14 07:38:00 -
[98]
Bah, too much reply, wont read them all, so maybe someone introduced the next fitting already, anyway:
Low: 1Overdrive Injector System II 1Damage Control II 3Magnetic Field Stabilizer II Med: 110MN MicroWarpdrive II 1Stasis Webifier II 1Warp Scrambler II 1Large Shield Extender II High: 7Heavy Ion Blaster II,Void M Drones: 5Drones_Active=Hammerhead II,5
Guys, repping is out of date, try to survive 1-3 alphas (get lots of effective hp), and hope u wont be the primary, and deal as much dps as possible solong.
Im out
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Manta Avoid
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Posted - 2008.02.14 11:51:00 -
[99]
It's a Brutix!! Not worth spending too much ISK on it 'cause 5 low slots isn't enough insurance if you're outgunned, and it can't Dualrep without making some cannibalistic sacrifices. Here's a setup that omnitanks nicely, and it's proven.
Drones: 5x Vespa EC-600
Rigs: Ancillary Current Router I Anti-Kinetic Pump I Anti-Thermic Pump I
High: 7x Heavy Ion Blaster I/II (Antimatter)
Medium: 10MN Microwarpdrive (T1, Named or T2) Webifier (T1, Named or T2) *Warp Disruptor (T1, Named or T2) Medium Electrochemical Capacitor Booster I (Cap Booster 800)
Low: Medium Armour Repairer II Damage Control II 2x EANM II Energized Reactive Membrane II
You will need to have all your armour compensation skills at lvl 4 for this fit to be effective, as well as Armour Rigging V to reduce the speed hit from the armour rigs.
* - Supplement this for a Remote Sensor Dampener I/II with the Scan Resolution script fitted to make it more difficult for the enemy to concentrate their attack on your ECM drones.
This fit works for me in 0.0 as well, seeing as the ECM drones have approx 33% chance to jam another Battlecruiser type ship :P
Fat kids are harder to kidnap |

Skidd Chung
Caldari White Star Corporation Talon Alliance
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Posted - 2008.02.15 23:14:00 -
[100]
Originally by: Manta Avoid Edited by: Manta Avoid on 14/02/2008 12:04:05 It's a Brutix!! Not worth spending too much ISK on it 'cause 5 low slots isn't enough insurance if you're outgunned, and it can't Dualrep without making some cannibalistic sacrifices. Here's a setup that omnitanks nicely, and it's proven.
Drones: 5x Vespa EC-600
Rigs: Ancillary Current Router I Anti-Kinetic Pump I Anti-Thermic Pump I
You've just contradicted yourself mate, fitting the rigs have shoot your costs of ship to doub;e.
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Dystok
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Posted - 2008.02.21 05:59:00 -
[101]
Any suggestions for this fit?
HIGH:
Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II
(all loaded with Void M)
MEDIUM:
10 MN Microwarp II Stasis Web II Warp Scram II Medium Cap Booster II (with 400s)
LOW:
MAR II Therm Hardener II Kinetic Hardener II Explosive Hardener II Mag Stab II
5x Hammerhead IIs
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Janet Marshall
Caldari
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Posted - 2008.02.21 09:07:00 -
[102]
Originally by: Dystok Any suggestions for this fit?
HIGH:
Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II
(all loaded with Void M)
MEDIUM:
10 MN Microwarp II Stasis Web II Warp Scram II Medium Cap Booster II (with 400s)
LOW:
MAR II Therm Hardener II Kinetic Hardener II Explosive Hardener II Mag Stab II
5x Hammerhead IIs
I find null to be a hell'of'a lot more useful then Void in most situations. Just tracks alot better and you start hitting sooner. But carry some spare Void incase you comr across a BS =)
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Wardeneo
Gallente BLL Wise Guys Knights Of Syndicate
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Posted - 2008.02.21 09:20:00 -
[103]
Originally by: Turelle Edited by: Turelle on 26/01/2007 12:50:21
Originally by: Valandril Ur sure ur flying brutix not eos (faction fitting) ?
I have alot of money,
well donate 2 the wardeneo fund :p - i hate rich ppl, coz there richer than me lol
wardeneo
If brute force doesn't work..... your not using enough :) |

Neo Wolf
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Posted - 2008.04.05 04:35:00 -
[104]
i havent lost a brutix with this set-up yet....except for the time i forgot about criminal counter and gate guns took me out
HIGHS 7x Heavy Ion Blaster II loaded with antimatter MEDIUMS 10mn Microwarpdrive II Medium Capacitator Booster II Patterned Stasis web J5 prototype warp inhibiter Lows MAR II Armor thermic hardener II Armor explosive hardener II Armor Kinetic hardener II DC II
Drone bay 5x Hammerhead II
This things a monster, it can take fairly well and it puts out some good dps mostly for 1v1 engagements...ive never had to fight more then 1 player at once so i find this is a great set-up for me
try it out
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Helios Hyperion
Federal Navy Academy
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Posted - 2008.04.05 05:32:00 -
[105]
lol, gosh... this thread is a year old. here is a fit for a friend though (there is no way turelle is gonna check this, if he does, i'll lol. This is a Vanthropy alt just in case he does.
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II 1600mm Reinforced Rolled Tungsten Plates I
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Sensor Booster II, Targeting Speed
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead II x5
or alternatively
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II Reactor Control Unit I
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Sensor Booster II
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead II x5
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Arlana Aarro
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Posted - 2008.04.05 06:30:00 -
[106]
Originally by: Helios Hyperion
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II Reactor Control Unit I
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Sensor Booster II
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead II x5
This has replaced my kamikaze Deimos. You're not going to find a better ship for KM whoring anywhere near its price range. For use only when you absolutely must appear at the top of every killmail.
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Helios Hyperion
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Posted - 2008.04.05 06:58:00 -
[107]
isn't that the truth ^
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Sodium Phosphate
Ganja Labs
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Posted - 2008.04.08 01:24:00 -
[108]
Originally by: Neo Wolf i havent lost a brutix with this set-up yet....except for the time i forgot about criminal counter and gate guns took me out
HIGHS 7x Heavy Ion Blaster II loaded with antimatter MEDIUMS 10mn Microwarpdrive II Medium Capacitator Booster II Patterned Stasis web J5 prototype warp inhibiter Lows MAR II Armor thermic hardener II Armor explosive hardener II Armor Kinetic hardener II DC II
Drone bay 5x Hammerhead II
This things a monster, it can take fairly well and it puts out some good dps mostly for 1v1 engagements...ive never had to fight more then 1 player at once so i find this is a great set-up for me
try it out
Dude i can get this to fit, what are your skills? too little powergrid
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Blank Zero
Macabre Votum Imperial Republic Of the North
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Posted - 2008.04.08 02:05:00 -
[109]
Edited by: Blank Zero on 08/04/2008 02:05:56 Here's mine, pure ganking
High 6 Neutron II (NULL) 1 Ion II (NULL)
Mid 10 MWD I X5 web x 2 Warp Disruptor II
Low EANM II PDS II Mag II x3
with my skill, i last for 6 minutes, but melt faces in 4 mins
Cheers
Edit: Put in Warp Disruptor
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Mithrantir Ob'lontra
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Posted - 2008.04.08 05:49:00 -
[110]
Originally by: Sodium Phosphate
Originally by: Neo Wolf i havent lost a brutix with this set-up yet....except for the time i forgot about criminal counter and gate guns took me out
HIGHS 7x Heavy Ion Blaster II loaded with antimatter MEDIUMS 10mn Microwarpdrive II Medium Capacitator Booster II Patterned Stasis web J5 prototype warp inhibiter Lows MAR II Armor thermic hardener II Armor explosive hardener II Armor Kinetic hardener II DC II
Drone bay 5x Hammerhead II
This things a monster, it can take fairly well and it puts out some good dps mostly for 1v1 engagements...ive never had to fight more then 1 player at once so i find this is a great set-up for me
try it out
Dude i can get this to fit, what are your skills? too little powergrid
This setup can't fit without an ancillary current rig basically. I have made the same setup in SiSi but it needs an ancillary current rig to work, or else you have to downgrade to electrons to avoid the rig.
------- Nobody can be exactly like me. Even I have trouble doing it. |

Helios Hyperion
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Posted - 2008.04.08 05:55:00 -
[111]
that's why this is better
with perfect fitting skills AND a pg implant,
7 neutron II mwd, disruptor, web, sensor booster eanm(if you don't have perfect skills this is an rcu) DC II, three magstabs.
hammers
that's the roaming gang fit, no rigs. P
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Einor Deminre
Kingfisher Industries
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Posted - 2008.04.08 08:06:00 -
[112]
This is what I use, it serves me quite well DPS/Tank wise:
[Brutix, test] Medium Armor Repairer II Medium Armor Repairer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive X5 Prototype I Engine Enervator Warp Disruptor II Medium Capacitor Booster II, Cap Booster 800
Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II
Hybrid Collision Accelerator I [empty rig slot] [empty rig slot]
Hammerhead II x5
Deals 500dps and tanks 250dps. The rig only costs 5mill, so I find it better to use Electrons with a rig than Ions with no dmg mods. Total ISK loss at 100% insurance is 50mill tops, not that bad tbh.
In my opnion you either go dual rep and electrons or full Neutrons +3x Mag Stabs, I'm not a big fan of Ion's :)
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Neo Wolf
Caldari Heavens Elite Legion
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Posted - 2008.04.10 03:10:00 -
[113]
Edited by: Neo Wolf on 10/04/2008 03:13:24
Originally by: Mithrantir Ob'lontra
Originally by: Sodium Phosphate
Originally by: Neo Wolf i havent lost a brutix with this set-up yet....except for the time i forgot about criminal counter and gate guns took me out
HIGHS 7x Heavy Ion Blaster II loaded with antimatter MEDIUMS 10mn Microwarpdrive II Medium Capacitator Booster II Patterned Stasis web J5 prototype warp inhibiter Lows MAR II Armor thermic hardener II Armor explosive hardener II Armor Kinetic hardener II DC II
Drone bay 5x Hammerhead II
This things a monster, it can take fairly well and it puts out some good dps mostly for 1v1 engagements...ive never had to fight more then 1 player at once so i find this is a great set-up for me
try it out
Dude i can get this to fit, what are your skills? too little powergrid
This setup can't fit without an ancillary current rig basically. I have made the same setup in SiSi but it needs an ancillary current rig to work, or else you have to downgrade to electrons to avoid the rig.
My bad everyone, its only 6 Ions my mistake but if you add that rig you will get a crazy 1v1 set-up...the rig is expensive but if you got the money thats great --------------------------------------------------------------------------------
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Narillius
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Posted - 2008.06.02 13:49:00 -
[114]
Seen some similar setups to this, but this is my favourite low skill setup at the moment:
Highs
7 x Anode Ion Particle Canon (Tech II Ions, if you have the skills, and get them ASAP)
Mids X5 Prototype I Engine Enervator Warp Disruptor II Sensor Booster II (Swap with Remote Sensor Dampener II when required) Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Lows DCU II 2 x Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II 800mm Reinforced Rolled Tungsten Plate
Drones 5 x Vespa EC-600 (Get out of jail free card, and always surprised how many people don't carry a set of ECM drones in PvP).
I realise the weaknesses of this setup, but then again, whatever you fly, targets have to be chosen wisely and modules managed.
Really surprised to see setups taking up slots for RCU's etc...I presume to fit the two MAR's and Cap Booster. IMHO pumping power into cap is just giving more ammo to somebody you come across who is set up for Neuts/NOS (even keeping in mind the nerf). If I were to use a booster, I would load it with 400 charges - gives the enemy less to suck. On top of that - adding an Afterburner - straight away you're giving the upper hand to somebody with a MWD and giving them the opportunity to control the fight.
For me the Brutix shouts "Pure Gank", if you need to armour tank, consider a Myrm. The way the slots are setup on the ships should give you an idea of their slant ;0)
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Euriti
Caritas.
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Posted - 2008.06.02 14:28:00 -
[115]
Imo, the brutix is a gang ship, and a very VERY nasty one, In a medium sized gang, if you get primaried, you are gonna die with and without 2x MAR.
[Brutix, PEw] Reactor Control Unit I Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
10MN MicroWarpdrive I Warp Disruptor II Stasis Webifier II Stasis Webifier II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead II x5
or
Vespa EC-600 x5
Downgrade to ions accordingly.
With Hammerheads, 860 dps with max skills, 701 with vespas.
Awesome for killmail whoring and sick dps.
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Ronjerime Emporer
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Posted - 2008.06.07 20:45:00 -
[116]
Rate my set up. highs: 7x anode ion blasters 9or 5200mm rail and salvager and trackorbeam) mids: target painter/ ecm/ webber/ MWD (or AB) lows: damage controll 1/ med armor repair/ passive exp hardner/ EANB/ gyro stab (or eccm)
whtcha think?
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Ronjerime Emporer
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Posted - 2008.06.09 01:32:00 -
[117]
Bump for good ols fat brutix pilots 
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Darth Felin
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Posted - 2008.06.09 13:22:00 -
[118]
Originally by: Ronjerime Emporer Rate my set up. highs: 7x anode ion blasters 9or 5200mm rail and salvager and trackorbeam) mids: target painter/ ecm/ webber/ MWD (or AB) lows: damage controll 1/ med armor repair/ passive exp hardner/ EANB/ gyro stab (or eccm)
whtcha think?
5x 200mm rails will make your opponents laugh about your dps, use 7x with pg rig/modules to make it fit. MWD is mandatory for nullsec and blaster setup, webber is a good choice. target painter and ecm are pure comedy. How are you going to hold your enemies? Fit warp disruptor + med cap booster or ECCM. Lows are ok, but it is better to change med repper for armor plate at least if you don't have cap booster.
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Forum Warrior
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Posted - 2008.06.09 14:39:00 -
[119]
Originally by: Helios Hyperion
7 neutron II mwd, disruptor, web, sensor booster eanm(if you don't have perfect skills this is an rcu) DC II, three magstabs.
Why not swap EANM for RCU II and SB for LSE II? Has more effective hp and doesn't need any implants.. are those 1-2 seconds lock time really worth it, considering you're not a tackler and probably have to get in range first anyway?
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Crellion
Art of War Cruel Intentions
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Posted - 2008.06.09 15:58:00 -
[120]
I am sorry to say: I did play around with Brutix's in my youth and all the people who suggest them with gank fittings "to get on top of mails in medium gangs" are clueless. Sorry.
In a medium sized gang I hope you are trying to fight another gang and not a solo Drake or something and if you fit like that you will spend most of your time travelling form primary to primary only to arrive there after it has popped. Hammerheads end up being 50% + of your dps.
If you want to use a Brutix to play with other humans (its meant to be 1v1) there are 3 options:
- Small ECM heavy gang (basically 1-2 Falcons and you) 7x neutrons - speed tackle 3xmfsII - Medium gang: 7x250IIs 3xmfsII rest a combination of tack comps/enhanc, sens boost... even a L ExtII if you liek it (sure its silly fit but first use it and then laugh). - Fleet: Only use it in a fleet if (a) you have crazy leadership skills and can run 11111 warfare links and whatstheirnames and you cant fly an Eos. the rest of the fitting needs cap stabiluity and some buffertank. Shoot with 150 rails or arty proj or waterpistols or whatever...
...
also: Necro!
Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |
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