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Turelle
Buy Loyal Approval
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Posted - 2007.01.26 11:58:00 -
[1]
I have bought a Brutix to use for pve and pvp. So far i haven't used it for missions but have tried it in pvp. It has been pretty successful so far, only had to dis-engage once =(. This is my setup.
Hi: 5x heavy ion blaster II (null ammo) 1x medium EM smartbomb 1x Medium Nos (named)
Med: 10mn afterburner II True sansha webifier (webs from 14kms) Cap recharger II Sensor Booster
Low: Medium Armor repairer II darkblood energized adaptive nano membrane darkblood explosive hardener magnetic nano membrane II thermic nano membrane II
Drone Bay: 5x Infiltrator II
I have yet to fill the rigs but am doing lvl 4 missions with a friend for the stuff i can salvage.
Thoughts please =)
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.01.26 12:02:00 -
[2]
Ur sure ur flying brutix not eos (faction fitting) ? ----------------- Flamedrone II belonging to Valandril perfectly strikes you, wrecking your topic.
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.01.26 12:08:00 -
[3]
Originally by: Turelle I have bought a Brutix to use for pve and pvp. So far i haven't used it for missions but have tried it in pvp. It has been pretty successful so far, only had to dis-engage once =(. This is my setup.
Hi: 5x heavy ion blaster II (null ammo) 1x medium EM smartbomb 1x Medium Nos (named)
Med: 10mn afterburner II True sansha webifier (webs from 14kms) Cap recharger II Sensor Booster
Low: Medium Armor repairer II darkblood energized adaptive nano membrane darkblood explosive hardener magnetic nano membrane II thermic nano membrane II
Drone Bay: 5x Infiltrator II
I have yet to fill the rigs but am doing lvl 4 missions with a friend for the stuff i can salvage.
Thoughts please =)
remove those drones and that setup is perfection. ---

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

Turelle
Buy Loyal Approval
|
Posted - 2007.01.26 12:46:00 -
[4]
Edited by: Turelle on 26/01/2007 12:50:21
Originally by: Valandril Ur sure ur flying brutix not eos (faction fitting) ?
I have alot of money, and can afford the mods. but it is a bit too much to spend on a T1 ship. After i have finished training for HAC I will start training for an Eos/Astarte.
As for the drones, I can use all T2 scouts, should i use 5x T2 hammers or something else?
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minokichi
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Posted - 2007.01.26 13:14:00 -
[5]
I think I'd get rid of the cap recharger to put on a cap booster instead. But if the cap rec. II does the job, then don't change it. Plus, with the cap booster, you could throw on active hardeners.
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Twilight Moon
Minmatar Malicious Intentions
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Posted - 2007.01.26 14:09:00 -
[6]
Originally by: Turelle As for the drones, I can use all T2 scouts, should i use 5x T2 hammers or something else?
Aye, get Hammerhead II's in it.
Originally by: Tisanta i cry when i read your sig...
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Liam Fremen
Global Isk Network Ushra'Khan
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Posted - 2007.01.26 14:18:00 -
[7]
My Brutix:
6x Electron Blaster t2 1x 50W Energy Destabilizer
1x 10mn mwd (named) 1x med electrochemical booster 1x fleeting webber 1x 20km warp distrutor
2x medium armor repper 2x EANM t2 1x Mag field stab t2
5x ECM Vespa 600 drone.
This fitting is one of the key of my pvp gang, we use 3-4 of theese.
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wierchas noobhunter
The Collective Against ALL Authorities
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Posted - 2007.01.26 14:24:00 -
[8]
its this your pvp setup ??? if so its total owerpriced crap ...
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Voltron
Caldari Black Lance Against ALL Authorities
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Posted - 2007.01.26 14:33:00 -
[9]
5 x t2 ion 2 x t2 electron
1 x 10mn mwd 1 x web 1 x scram 1 x med injector w/ 800s
2 x t2 med rep 2 x t2 eanm 1 x dcu
5 x t2 valkyrie
Been about over a year since I've flown so a tix so if that doesnt fit use 5 elects and 2 ions and it will.
Volt It's great touching your own dink isn't it?
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C4FF
Gallente Ma-Ven Industries Phobos Alliance
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Posted - 2007.02.14 04:32:00 -
[10]
Edited by: C4FF on 14/02/2007 04:31:21 I am currently playing with brutix setups... managed to 1v1 a drake rather nicely in this (havn't had much pvp experience yet):
High: 5 x Ion II 2 x Named Nos (change for scram when doing pve)
Med: 1 x AB II 1 x Fleeting Scram 1 x Fleeting Web 1 x Cap Recharger
Low: 1 x Damage Control II 1 x EXP Hardener II 1 x Med Armour Rep II 2 x Stab II
It's not a bad setup atall, i havnt had much pvp experience in it apart from the odd 1v1 but in pve it does the job to a tee.
Any thoughts though? Open to suggestions :)
C4FF.
EDIT:: You'd be suprised how many people dont equip damage control, but seriously, bonuses across the board and plus you have 5k+ structure to play with, @ 60% for all with damage control II why not use it??
Manipulation - |

Shadowace Evi
Gallente
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Posted - 2007.02.14 04:38:00 -
[11]
Originally by: C4FF Edited by: C4FF on 14/02/2007 04:31:21 I am currently playing with brutix setups... managed to 1v1 a drake rather nicely in this (havn't had much pvp experience yet):
High: 5 x Ion II 2 x Named Nos (change for scram when doing pve)
Med: 1 x AB II 1 x Fleeting Scram 1 x Fleeting Web 1 x Cap Recharger
Low: 1 x Damage Control II 1 x EXP Hardener II 1 x Med Armour Rep II 2 x Stab II
It's not a bad setup atall, i havnt had much pvp experience in it apart from the odd 1v1 but in pve it does the job to a tee.
Any thoughts though? Open to suggestions :)
C4FF.
EDIT:: You'd be suprised how many people dont equip damage control, but seriously, bonuses across the board and plus you have 5k+ structure to play with, @ 60% for all with damage control II why not use it??
you need a mwd, and might want to fit a 2nd med rep and a cap injector to make sure you wont run out
Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Conuion Meow ([email protected]) |

C4FF
Gallente Ma-Ven Industries Phobos Alliance
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Posted - 2007.02.14 05:03:00 -
[12]
Originally by: Shadowace Evi
you need a mwd, and might want to fit a 2nd med rep and a cap injector to make sure you wont run out
Yeah sorry for pvp its all about teh MWD... I've just gotten so used to fitting AB on this thing, my bad.
As for 2nd med rep, i can't loose the 2 stab's so that would mean taking out the exp hardener or the damage control, which i dont really want to do. TBH the amour repping from this one + bonuses it pretty hard to break. As for a cap injector again i just dont see the space :(
Thanks for ya comment ^_^
C4FF.
Manipulation - |

Riho
Red Wrath Exquisite Malevolence
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Posted - 2007.02.14 06:51:00 -
[13]
Originally by: Turelle I have bought a Brutix to use for pve and pvp. So far i haven't used it for missions but have tried it in pvp. It has been pretty successful so far, only had to dis-engage once =(. This is my setup.
Hi: 5x heavy ion blaster II (null ammo) 1x medium EM smartbomb 1x Medium Nos (named)
Med: 10mn afterburner II True sansha webifier (webs from 14kms) Cap recharger II Sensor Booster
Low: Medium Armor repairer II darkblood energized adaptive nano membrane darkblood explosive hardener magnetic nano membrane II thermic nano membrane II
Drone Bay: 5x Infiltrator II
I have yet to fill the rigs but am doing lvl 4 missions with a friend for the stuff i can salvage.
Thoughts please =)
where can i find you ??
drop the smartbomb...
fit scram web inj and MWD in meds
and use decent drones :P
lows are OK.. but id still wanna find you can gank ur ship for the nice loot in my brutix :D
Great being Gallente... aint it ? |

Endo Dy
Gallente Enrave
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Posted - 2007.02.16 12:37:00 -
[14]
Edited by: Endo Dy on 16/02/2007 12:34:53 Edited by: Endo Dy on 16/02/2007 12:34:18 High: Drop the smartbomb and put an extra blaster in there. Use the bonusses of this lovely vessel tot the max so fit as much turrets as possible .
Med: Sensor booster isn't really neccesary if you engage <5k (assuming you want to counter RSD). If you really go hunting the locking time maybe of need, yet without is also an option. Replace that with a scram if possible. Tech II AB is nice, yet i worry for the dmg you may take on the way to your target. MWD is faster and therefore safer (and an option to fly out of scram range when needed) I would always try to fit a cap injector instead of a recharger. You are to vulnarable to NOS-setups against you. Especialy when you fly solo.
Low: Fit an active tank and try to sqeeuze a Magnetic field stab II in there  -------------- - Enrave Corporation - Feel it - Join it - |

DarkElf
Caldari Veto. Academy
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Posted - 2007.02.16 12:49:00 -
[15]
Edited by: DarkElf on 16/02/2007 12:45:56
Originally by: Tisanta
Originally by: Turelle I have bought a Brutix to use for pve and pvp. So far i haven't used it for missions but have tried it in pvp. It has been pretty successful so far, only had to dis-engage once =(. This is my setup.
Hi: 5x heavy ion blaster II (null ammo) 1x medium EM smartbomb 1x Medium Nos (named)
Med: 10mn afterburner II True sansha webifier (webs from 14kms) Cap recharger II Sensor Booster
Low: Medium Armor repairer II darkblood energized adaptive nano membrane darkblood explosive hardener magnetic nano membrane II thermic nano membrane II
Drone Bay: 5x Infiltrator II
I have yet to fill the rigs but am doing lvl 4 missions with a friend for the stuff i can salvage.
Thoughts please =)
remove those drones and that setup is perfection.
perfection? ahhhhh far from it
no offense but cap recharger? wtf? terrible module for that fitting.
ok firstly ur gonna need a scram unless u have tacklers so that's ok. u'll want to cap inject it with a medium injector and 800 charges or nos will kill that rather expensive setup.
also using mutiple different passive hardeners gives u very low resists. using 3 eanm's and a dmg control will give u much better overall resits across the board.
another point is using an ab on a blaster (very close range) ship is a bad idea if u ask me. mwd is prettymuch essential or as soon as u find someone with a brain they're simply gonna stay out of range of you and pwn you.
and finally the medium smartbomb could work but if ur looking for it to take out drones then it'll take 1 medium an age to take out even medium drones.
now
7 electron II's
10mn mwd, medium injector, web, scram
2 x medium rep II's 2 eanm II's dmg control
5 hammerhead II's in bay
that setup for me personally is awesome
DE
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Turelle
Buy Loyal Approval
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Posted - 2007.02.16 13:20:00 -
[16]
I have got T2 hammerheads, and they're working better than the infiltrators,
Dropped the faction items, and swapped for T2 (sorry Riho =P) The smartbomb is in case i come up against someone else using drones. I have also got one auxillary ano pump, and salvaging for the next one.
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Endo Dy
Gallente Enrave
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Posted - 2007.02.20 13:57:00 -
[17]
Edited by: Endo Dy on 20/02/2007 13:54:30 Personally i would concentrate more on the Brutix's bonus on Turret damage and therefore lose the smartbomb and put an extra Ion II in there (havent checked Quickfit, maybe it wont fit).
Fitting looks good, if you have ISK's to spare..  -------------- - Enrave Corporation - Feel it - Join it - |

DarkElf
Caldari Veto. Academy
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Posted - 2007.02.20 14:17:00 -
[18]
Originally by: Turelle I have got T2 hammerheads, and they're working better than the infiltrators,
Dropped the faction items, and swapped for T2 (sorry Riho =P) The smartbomb is in case i come up against someone else using drones. I have also got one auxillary ano pump, and salvaging for the next one.
mmmm those rigs really shine on ships that already have rep amount bonus's. i would really change those lows tho dude. try 2 eanmII's and a dmg control and see the differences in the resists.
also that cap recharger has to go 
and mwd has to come in 
DE
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Syrin
SouthStar Business Solutions Inc.
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Posted - 2007.02.20 16:12:00 -
[19]
remember to put 3 Aux-Nano pump rigs on. With BC 5 you will repair over 600 with each repper Your signature exceeds the maximum allowed filesize of 24000 bytes - Devil ([email protected]) |

Gudinna
Caldari TBC Curse Alliance
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Posted - 2007.02.23 11:30:00 -
[20]
How would you setup a long range brutix with gang assist mods for PvP Fleets/Large gangs?
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NWA
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Posted - 2007.02.27 08:49:00 -
[21]
heres a setup i toyed with today, seemed to work pretty well reasonably priced, tanked gate guns and killed a thorax pretty fast and can rep for a long time with enough boosters at bc 3 i was repping about 1400 or so a cycle with 5.3k armor total. High's: 7x electron II's Med's: 1x medium cap booster (800's loaded) 1x 10mn MWD 1x Web 1x 20km scram low's: 2x medium armor rep II's 1x armor kinetic hardener II 1x armor Thermal hardener II 1x armor explosive hardener II |

Emennt
Caldari SRBI
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Posted - 2007.02.27 11:18:00 -
[22]
Edited by: Emennt on 27/02/2007 11:17:36 Seen when i already posted that the guy above me posted the same setup , might just add that you could also use ECM drones
Q.S. |

Ealdenarche
The Collective Against ALL Authorities
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Posted - 2007.02.27 23:57:00 -
[23]
seems like a fairly average setup~
5x Electrons 2x Ions
MWD Web Scram Cap Booster
MAR EANM DC 800mm Plate Mag Stab
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Voltas Stormtide
The Praxis Initiative FREGE Alliance
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Posted - 2007.03.25 15:09:00 -
[24]
Originally by: Gudinna How would you setup a long range brutix with gang assist mods for PvP Fleets/Large gangs?
Just like a megathron basically:
7*250mm II rails (use a mix of 200s if you dont have the grid, or replace one of the MFS with an RCU)
3*Sensor booster II 1*Tracking Computer II
3*magnetic field Stabiliser II 2*Tracing enhancer II
Not sure about gang mods as I havent gone down that route
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Aaspa
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Posted - 2007.04.11 22:00:00 -
[25]
Here is my setup:
---HS--- 5 Heavy Ion Blaster 1 (+ Antimatter) 2 Heavy Electron Blaster 1 (+Antimatter)
---MS--- 10mn Micro Warp Drive 1 Web 1 Scrambler 1 Cap booster injector with 800 charges
---LS--- 1 Medium I-A Armor Repairer 3 Active Armor Hardeners (Explosive, Kinetic and Thermal) 1 Magnetic Field Stabilizer II
+ 5 Hammerheads I
Aaspa.
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Hunter Hughes
Caldari Semita Umbra
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Posted - 2007.04.16 18:25:00 -
[26]
i have tried this brutix setup in med sized gangs and it seems to get me better dps than some bss. I wouldnt really suggest it for 1v1 due to the lack of tank. needs awu 4 and you can put cap rechargers in the rig slot so nos doesnt take you out so easy. drones: 5x Hammerhead IIs
highs: 3 neutronII 4 ionII
meds: mwd 20km scram web best named cap recharger
lows: med repairerII (could be changed with a 400 plate or small rep for even bigger guns!!) 2 mag field stabsII dcu II rcu to get bigger guns
Originally by: GinoShin Edited by: GinoShin on 21/11/2006 11:41:44 whats evemon is it like a jamican wiseman?
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Bishop 5
Gallente Macabre Votum INVICTUS.
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Posted - 2007.04.16 19:57:00 -
[27]
I'm currently flying with:
7x Neutron II [Void, Null, AM]
1x ABII 1x Fleeting Web 1x Named Scrambler 1x Remote Sensor Damp II
1x Small Armour Rep II 1x N-Type Explosive Hardener 1x Damage Control II 2x Mag Stab II
5x Valk II
66/62/45/45 Resists
Neutrons 9.35 Damage Mod, 3.07 sec RoF
Rubbish tank, awesome gank. -------------
meh |

Chr0nosX
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Posted - 2007.04.16 22:16:00 -
[28]
Highs: 5x Electrons IIs Mids: MWD, Web, Scram, Injector Lows: 2 Med Reps IIs, 2 Energized adaptive nano IIs, 1x DC II
You might be able to switch out some Electrons for Ions.
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Hans Angry
Caldari FM Corp Insomnia.
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Posted - 2007.04.24 05:46:00 -
[29]
Edited by: Hans Angry on 24/04/2007 05:42:41 i worked my brutix out fairly well... the tank sucks more "pe***" then a 9 dollar "w**** in france, but the dps is very good for t1 fitted... it was about a 6 million isk fitting... and a bit above 300 dps... ive soloed a drake before he broke me past 50% armor, the tank isnt needed too the extreme because of the ecm drones
High: 7x Anode Neutron Blasters
Medium: 1x Named 10mn AB 1x 20km scrambler 1x webber 1x Medium Cap Booster (800's)
Low: 1x Medium Armor Rep 2x Magnetic Field Stabilizer II 2x Reactor Control
Drones: 5x medium ECM drones
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Spawinte
Gallente The Templars Knights
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Posted - 2007.04.28 20:07:00 -
[30]
Here is the mostly t2 setup i use.
7 X Heavy Electron II's with Void M
Medium Electrochem Cap Booster with 800's Warp Disruptor II X5 protoype webber Y-T8 Overcharged Hydrocarbon MWD
2 X Medium repairer II EANM II Explosive hardener II Damage control II
Rigs: T1 kinetic and thermic resistance rigs + T1 hybrid damage rig
Drones: 5 X hammerhead II or 5 X medium ecm drones
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The Kris
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Posted - 2007.04.28 20:30:00 -
[31]
Here you go:
High: 7 medium guns
Med: 1 scrambler (20km), 1 medium cap booster w 800s, 10mn mwd, and one last slot for ecm/web/tracking stuff
Lows: 2 medium armor reps II, 1 explosive hardner, 1 thermic hardner, 1 kinetic or 1 explosive and eanms last 2 slots or plates or something.
5 valkyrie drones
play around with that maybe try and put your own style on it but that is an awesome setup. Your signature exceeds the maximum allowed filesize of 24000 bytes -Scyd ([email protected])
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DiuxDium
Free Mercenaries Union FATAL Alliance
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Posted - 2007.04.28 21:49:00 -
[32]
Edited by: DiuxDium on 28/04/2007 21:45:37 Edited by: DiuxDium on 28/04/2007 21:45:05 solo
5x ion 2x med nos
mwd,web,scram,jector
mar ii, exlo/kinetic/therm hards,eanm ii
gang
7x ion
mwd,web,scram,jector
mar ii, eanm ii, active explo, 2x mfs ii
e; err yeah, dont bother without t2 guns on either. ------------- Zun Da > Does anyone know about the 793 ship kills in the ZN0-SR System? Marquis Dean > Probably OHGOD doing a 6/10 plex. |

Vandamsel
Gallente Dead Eagle North Star Confederation
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Posted - 2007.04.29 21:05:00 -
[33]
Originally by: DiuxDium Edited by: DiuxDium on 28/04/2007 21:45:37 Edited by: DiuxDium on 28/04/2007 21:45:05 solo
5x ion 2x med nos
mwd,web,scram,jector
mar ii, exlo/kinetic/therm hards,eanm ii
gang
7x ion
mwd,web,scram,jector
mar ii, eanm ii, active explo, 2x mfs ii
e; err yeah, dont bother without t2 guns on either.
ya very good gang setup, i used the exact same when i had a brutix, works very nicely
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BPShaolinfist
Gallente Ardulant Works
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Posted - 2007.05.02 11:01:00 -
[34]
Just wondering why some people have said to use 2x EANM? Is it really worth it even with the stacking penalty? Thanks for the ideas everyone
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Jebe Noyon
SolaR KillerS
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Posted - 2007.05.04 10:50:00 -
[35]
Originally by: BPShaolinfist Just wondering why some people have said to use 2x EANM? Is it really worth it even with the stacking penalty? Thanks for the ideas everyone
Yes it is - it gives you better all around resists and tbh on such ship a Brutix active hardeners is a bad solution for quite a few reasons.
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Dreamy Nights
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Posted - 2007.05.05 09:54:00 -
[36]
Hey, i got this for my Brutix PVP setup,
---------------------------------------- HIGH:S ------ 4 X HEAVY ION BLASTERS T2 / Null M 2 X MEDIUM NOS T1 1 X DRONE LINK AUGMENTOR LINK
---------------------------------------- MID:S ------ Medium Capitor Booster T2 / With Cap booster 800's in Tracking Disrupt T2 X5 Prototype Web Warp Disruptor T2
---------------------------------------- LOW:S ------ 2 X MEDIUM ARMOR REP T2 2 X ENERGIZED ADAPTIVE NANO MEMBRANE T1, T1 because i still have another 7 days for hull upgrades to V. 1 X 800MM ROLLED TUNGSTEN PLATE
Thanks For reading hope you try it and like it heh :) GL Dreamy 
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Tria Fata
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Posted - 2007.05.07 06:13:00 -
[37]
Dreamy, how do you get to your target? I'm all for trying out different setups, but how does a plated Brutix get within blaster range without a speed boost? |

DiuxDium
Free Mercenaries Union FATAL Alliance
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Posted - 2007.05.07 09:03:00 -
[38]
Edited by: DiuxDium on 07/05/2007 09:00:34
Originally by: Dreamy Nights Hey, i got this for my Brutix PVP setup,
---------------------------------------- HIGH:S ------ 4 X HEAVY ION BLASTERS T2 / Null M 2 X MEDIUM NOS T1 1 X DRONE LINK AUGMENTOR LINK
---------------------------------------- MID:S ------ Medium Capitor Booster T2 / With Cap booster 800's in Tracking Disrupt T2 X5 Prototype Web Warp Disruptor T2
---------------------------------------- LOW:S ------ 2 X MEDIUM ARMOR REP T2 2 X ENERGIZED ADAPTIVE NANO MEMBRANE T1, T1 because i still have another 7 days for hull upgrades to V. 1 X 800MM ROLLED TUNGSTEN PLATE
Thanks For reading hope you try it and like it heh :) GL Dreamy 
eghfffffhff***ghhhffff. That's what I said in my head .
But to nitpick a bit.
1st) Drone Aug is useless on a brutix, since you'll be sub 10km anyway 2nd) T2 Cap booster is worse than best named (electro chem) 3rd) Tracking Disrupter is silly, especially since it takes your MWD slot 4th) T1 membranes arn't worth the time. Membranes also arn't worth the time without comp skills. Fit 3x Active \Therm\Kinetic\Explo. Or just Kinetic\Explo
gl  -------------
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Neo Rainhart
Caldari Reiketsu.
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Posted - 2007.05.07 10:55:00 -
[39]
Originally by: DiuxDium Edited by: DiuxDium on 28/04/2007 21:45:37 Edited by: DiuxDium on 28/04/2007 21:45:05 solo
5x ion 2x med nos
mwd,web,scram,jector
mar ii, exlo/kinetic/therm hards,eanm ii
gang
7x ion
mwd,web,scram,jector
mar ii, eanm ii, active explo, 2x mfs ii
e; err yeah, dont bother without t2 guns on either.
pwned my deimos...ran out of cap..
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Irnn
Pitch Black Incorporated
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Posted - 2007.05.29 23:24:00 -
[40]
Here we go...
7 Heavy Ion II (void with a little bit of null in cargo) 10mn MWD II, Warp Disrupter II, x5 web, med electrochem booster SAR II, DC II, 3x MFS II
5x Hammerhead II
Rely on your uber structure tank and horrific amounts of damage to get you through any situation...
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Rooker
Lysian Enterprises United Corporations Against Macros
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Posted - 2007.05.30 23:29:00 -
[41]
Originally by: Irnn Here we go...
7 Heavy Ion II (void with a little bit of null in cargo) 10mn MWD II, Warp Disrupter II, x5 web, med electrochem booster SAR II, DC II, 3x MFS II
5x Hammerhead II
Rely on your uber structure tank and horrific amounts of damage to get you through any situation...
Have you fought it like this and how does it do? I was thinking of pretty much the same thing and flying it like an overweight Thorax.
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Aineko Stryer
Minmatar
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Posted - 2007.06.02 11:34:00 -
[42]
Just an idea on how to surivive on gate guarding duty for long enough for the fleet to jump in.
HIGH-SLOTS :
- Medium Nosferatu - Medium Nosferatu - Improved Cloaking Device - Heavy Electron Blaster - Heavy Electron Blaster - Heavy Electron Blaster or whatever blasters you can fit
MED-SLOTS :
- Medium Capacitor Booster Cap Booster 400 - Web - Warp Scrambler - Afterburner/MWD
LOW-SLOTS : - Medium Armor Repairer II - Medium Armor Repairer II - Damage Control II - Energized Adaptive Nano Membrane II - Energized Adaptive Nano Membrane II
RIG-SLOTS : Armor rigs if you feel you have too much ISK DRONE BAY :
Hammerhead II Hammerhead II Hammerhead II Hammerhead II Hammerhead II
Of course as always, fit TII where possible.
For use in snmall fleets, that have to spread out to cover the systems gates. Should be able to tank most damage for long enough for the spread fleet to gather and jump in. Watch a gate cloaked so you can choose when to fight
Feel free to rip it apart
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NeoTech
Minmatar Furious Vendetta FATAL Alliance
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Posted - 2007.06.05 12:21:00 -
[43]
-------------------- High: 7x Electron Blaster II -------------------- Med: 10MN MicroWarpDrive II Medium Electrochemical Capacitor Booster I (with 800's) Warp Disruptor I (20 km's) Fleeting Propulsion Inhibitor I -------------------- Low: 2xMedium Armor Repairer II 2xEnergized Adaptive Nano Membrane II Damage Control II -------------------- DroneBay 5xHammerhead I (II if you got the skills ;)) --------------------
Unlike alot of the setups in this thread, this one actually fits without heavy PG skills. :) Critz and comments please.
P.S: I Chose to use 7xElectrons instead of the 4xIon/Neutron since 7xElectrons have a higher "Damage Per Second".
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Evil Rick
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Posted - 2007.06.05 12:50:00 -
[44]
Edited by: Evil Rick on 05/06/2007 12:49:35 Are your blasters Medium or small? im strugling to fit 7 blasters on with the damn powergrid, i always seem to go over. |

NeoTech
Minmatar Furious Vendetta FATAL Alliance
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Posted - 2007.06.05 12:55:00 -
[45]
Originally by: Evil Rick Edited by: Evil Rick on 05/06/2007 12:49:35 Are your blasters Medium or small? im strugling to fit 7 blasters on with the damn powergrid, i always seem to go over.
7xElectrons will fit yes, but only with a spare 34.5 PG and 91.45 CPU. That is, if you follow my setup.
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kill0rbunny
Alpha-Hirogen The Pentagram
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Posted - 2007.06.05 13:05:00 -
[46]
Edited by: kill0rbunny on 05/06/2007 13:05:35 I use the following:
Brutix
Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M]
Sensor Booster II X5 Prototype I Engine Enervator Fleeting Warp Scrambler I 10MN MicroWarpdrive II
1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Rigs : Empty Slot \ Empty Slot \ Empty Slot \ Hammerhead II Hammerhead II Hammerhead II Hammerhead II Hammerhead II
4882 shield, 13.02/s, E/T/K/Ex=12/29/47/64 10743 armor, E/T/K/Ex=73/57/57/41 2109.375 cap, +11.03/s, -30.394/s 1036.0 m/s 570.9 DPS
Great gank, good HP buffer tank.
I carry an armor repper in the cargohold. Repping during the fight didn't work well, this works better for me.
I pew therefore I am.
|

SasRipper
DIE WITH HONOUR
|
Posted - 2007.06.05 13:24:00 -
[47]
you call these setup gank! this is gank!
7x neutron 2s mwd, web, scam , inj 2x magstabs, DCU, Eanm2, RCU 2
5xvespa ec-600
btw you will need awu 5
but then 
*snip* Sas has spoken this tread shall be locked. |

Icome4u
Caldari Dark and Light inc. D-L
|
Posted - 2007.06.11 16:15:00 -
[48]
Originally by: DarkElf Edited by: DarkElf on 16/02/2007 12:47:10
Originally by: Tisanta
Originally by: Turelle I have bought a Brutix to use for pve and pvp. So far i haven't used it for missions but have tried it in pvp. It has been pretty successful so far, only had to dis-engage once =(. This is my setup.
Hi: 5x heavy ion blaster II (null ammo) 1x medium EM smartbomb 1x Medium Nos (named)
Med: 10mn afterburner II True sansha webifier (webs from 14kms) Cap recharger II Sensor Booster
Low: Medium Armor repairer II darkblood energized adaptive nano membrane darkblood explosive hardener magnetic nano membrane II thermic nano membrane II
Drone Bay: 5x Infiltrator II
I have yet to fill the rigs but am doing lvl 4 missions with a friend for the stuff i can salvage.
Thoughts please =)
remove those drones and that setup is perfection.
perfection? ahhhhh far from it
no offense but cap recharger? wtf? terrible module for that fitting.
ok firstly ur gonna need a scram unless u have tacklers so that's ok. u'll want to cap inject it with a medium injector and 800 charges or nos will kill that rather expensive setup.
also using mutiple different passive hardeners gives u very low resists. using 2 eanm's and a dmg control will give u much better overall resits across the board.
another point is using an ab on a blaster (very close range) ship is a bad idea if u ask me. mwd is prettymuch essential or as soon as u find someone with a brain they're simply gonna stay out of range of you and pwn you.
and finally the medium smartbomb could work but if ur looking for it to take out drones then it'll take 1 medium an age to take out even medium drones.
now
7 electron II's
10mn mwd, medium injector, web, scram
2 x medium rep II's 2 eanm II's dmg control
5 hammerhead II's in bay
that setup for me personally is awesome
DE
Need a pg rig or it wont fit, even with maxed skills. ______
Originally by: Vyger If I lose connection while walking around a station will my avatar run off in a random direction and go hide in a corner? 
|

Turelle
Gremlin Industries Edge Of Sanity
|
Posted - 2007.06.20 10:14:00 -
[49]
Right, been over the comments (forgotten about this thread until now) and have come up with this new setup. deals damage and tanks nicely.
HI 6x Heavy Hon Blaster II (null and void)
Med Y-T8 MWD Warp disruptor II Fleeting web Medium electrochemical cap booster (w/ 800s)
Lo MAR II Energized thermic membrane II '' mangetic '' Exp hardener II Mag Stab II
good damage decent tank. good ship
TBH get the myrmi ^.^
|

LMAAAOOOO
|
Posted - 2007.06.20 11:03:00 -
[50]
Ferox > brutix ______________________________________________ *some guy telling a noob that pirates doesnt check their age before attacking* "ooh! an age quip! very clever,I'm probably older than you darling! xx |

Irnn
kleptomaniacs
|
Posted - 2007.06.20 13:37:00 -
[51]
Originally by: Rooker
Originally by: Irnn Here we go...
7 Heavy Ion II (void with a little bit of null in cargo) 10mn MWD II, Warp Disrupter II, x5 web, med electrochem booster SAR II, DC II, 3x MFS II
5x Hammerhead II
Rely on your uber structure tank and horrific amounts of damage to get you through any situation...
Have you fought it like this and how does it do? I was thinking of pretty much the same thing and flying it like an overweight Thorax.
Yeah I have. I Have engaged 2 bs solo and have one warp out in structure and another pop, however they were not highly skilled. Its best if you use it in small gangs and pray you don't get primaried. A pair of brutix like this is great for hurting people!
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Antodias
The Scope
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Posted - 2007.06.21 16:51:00 -
[52]
Does no one use the Ion active tank?
7x Heavy Ion Blaster II 10MN AB II, Web, Disruptor, Medium Booster II 1x MAR II, DCU II, Thermic, Explosive, Kinetic II hardeners.
------------------------------------ It's great being a Dev, isn't it? |

Talon Calais
Gallente Nubs. D-L
|
Posted - 2007.06.21 21:10:00 -
[53]
Originally by: Antodias Does no one use the Ion active tank?
7x Heavy Ion Blaster II 10MN AB II, Web, Disruptor, Medium Booster II 1x MAR II, DCU II, Thermic, Explosive, Kinetic II hardeners.
Would work for a gang, but not solo. Pretty much anything can get away from you if you have an AB fitted :/
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Almarez
Setenta Corp
|
Posted - 2007.06.21 21:17:00 -
[54]
Originally by: Turelle Edited by: Turelle on 26/01/2007 12:50:21
Originally by: Valandril Ur sure ur flying brutix not eos (faction fitting) ?
I have alot of money, and can afford the mods. but it is a bit too much to spend on a T1 ship. After i have finished training for HAC I will start training for an Eos/Astarte.
As for the drones, I can use all T2 scouts, should i use 5x T2 hammers or something else?
It is a lot of isk for a T1 ship, but the Brutix is probably the best T1 ship to put these types of fittings on so hey if you can afford it, why not. But I agree, that type of setup on the command ship counterpart would be very nice.
New outpost-30 bil isk, Items to save up for cap ships-700 mil isk, Going to bed early now that you don't have to work for that and realizing how much poontang you were missing-PRICELESS |

Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
|
Posted - 2007.06.21 21:52:00 -
[55]
Two Ancillary Current Routers will boost the PG enough to fit seven Ion IIs, MWD II, Med Electro Cap Injector, scram/web, two MAR II and your DC+EANM tank. I wonder if there is any reason not to do so... Seven Ion IIs seems like a perfectly pimped Brutix to me.
-- Guile can always trump hardware -- |

n0thing
omen. D-L
|
Posted - 2007.06.21 22:00:00 -
[56]
7 Ions
1x MWD, 1x Cap Booster, 1x Web, 1x Disruptor.
1x MAR II, 2x MFS II, 1x DCU, 1x RCU
10x Light drones or 5x Medium ---
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Synthiron
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Posted - 2007.06.23 06:40:00 -
[57]
I see a lot of people in this thread using the Adaptive Membranes. Is there a reason, other than the extra mass, that you don't use armor plating?
I was under the impression that adaptive armor hardeners give a penalty for using more than one at a time.
I've also seen a few people fitted with explosive/active/thermal armor hardeners. How do these compare to the general resistance bonuses of the adaptive plating or the mass hit points added by the armor plating?
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n0thing
omen. D-L
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Posted - 2007.06.23 09:23:00 -
[58]
Edited by: n0thing on 23/06/2007 09:21:48 Plate first of all gives mass thus reducing agility of already slow ships. And sometimes you need those bits of seconds to align and get out. Especially since you absolutely have to go into web range with blasters.
And ofc, grid plate take, can be used to fit one class up blasters thus increasing damage output. ---
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alexreborn
|
Posted - 2007.06.29 14:39:00 -
[59]
7x electrons 1x mwd 1x web 1x point 1x cap injector with 800s loaded
2x medium armor rep tech 2 1x damage control tech 2 2x EANM
5x hammerheads
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Jerick Ludhowe
Internet Tough Guys Inc.
|
Posted - 2007.06.29 15:46:00 -
[60]
Highs: *7x Heavy Ion Blaster IIs
Meds: *Electrochem cap booster (800s) *Fleeting Warp Scram (20k) *y-t8 10mn MWD *x5 or better web
Lows: *MARII *2x EANMII *DCU II *MFSII
Rigs: *Power Grid Rig *Rep ammount Rig *Hybrid Dmg or Hyrbid Rof Rig
Drones:*5x Medium Ecm Drones
Need allot of the rigging and support skills at 5 to get this bad boy to fit but trust me it does indeed work :P. ECM drones are fantastic for breaking a lock when it's time to run or for mitigating enough dmg that a single rigged repper can hold up against most other BC/Cruiser Sized Targets. When Taking on Battleships I'd suggest hugging them as close as possible (sub 300m) and trying to get up as much transverse as possible. Your guns track much better than theres so try and toy around and find the sweet spot.
Heinrich Klaus: "You need to get a leet signature you****got" |

DarkElf
Veto. Veto Corp
|
Posted - 2007.06.29 15:55:00 -
[61]
Originally by: Synthiron I see a lot of people in this thread using the Adaptive Membranes. Is there a reason, other than the extra mass, that you don't use armor plating?
I was under the impression that adaptive armor hardeners give a penalty for using more than one at a time.
I've also seen a few people fitted with explosive/active/thermal armor hardeners. How do these compare to the general resistance bonuses of the adaptive plating or the mass hit points added by the armor plating?
ppl use the adaptive membranes because they affect all the attributes where as the seperate ones only affect 1 and with only a few low slots they are the best option.
Active hardeners give more resists than passive one's but they use cap and are only really good imo when u have 4 or more slots to put towards resists.
I have to say that i love the boring cookie cutter electrons, usual mids, twin rep + eanm II's tank etc. with bc5 and most other skills maxed it really is the pwn. 2 rep amount rigs and 1 rep cycle time rig make for 1 sweet tank. And to top it off 5 medium ecm drones just to be nasty.
DE
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joshmorris
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Posted - 2007.07.03 14:01:00 -
[62]
This is for quick ganking when you have a friend to give you a warp in point, its very tight fitting but does extreme dps. High 5x t2 heavy neutrons, 2x t2 heavy ion Med 1x scram 1x cap recharger II (Was this or lose med rep for booster) 1x sensor booster or tracking comp(get the pods) 1x Webber Low
1x Medium armor rep II 1x Reactor control unit 1x Armor explosive hardener II 1x Energized adaptive nano membrane II 1x Damage control II
5x t2 valks
For ammo i use null until ive warped in and webbed the target then in fight i will change ammo to Void once close if im not being shot to dust, if you know your warping in very close use void.
I had to choose between a medium armor rep II or cap booster i chose the rep so i can tank a lil, also why i use null as it does not munch ur cap so much.
For more gankage get rig of the EANP for heat sink, swap the med rep for small rep and swap a Ion for a neutron.
Rigs i would go 2 cap control circuit and 1 aux. |

STRiK3
|
Posted - 2007.07.17 10:59:00 -
[63]
Heres my brutix setup.. im Caldari and havent got decent armor taning skills yet, plus im not trained for T2.. tell me what you think..
3x Heavy Electron Blasters (Fed Navy Antimatter) 3x Anode Heavy Ion Blasters (Fed Navy Antimatter) 1x Medium Nos
1x 10mn MWD (or sometimes a sensor Booster) 1x Fleeting Scram 1x Web 1x Medium Cap Booster (800's)
1x Damage Control 2x Medium Armor Repairers 1x Energized Adaptive Nano Membrane 1x Magnetic Field Stabalizer
5x Hammerheads
I have only been playing for 2 months, and im still a noob =[ Could anyone give my any advice on what to take off/put on please? thanks =]
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ViRUS Pottage
|
Posted - 2007.07.17 10:59:00 -
[64]
^^ That post was from my alt sorry :S
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Marlene Steiza
|
Posted - 2007.07.17 11:34:00 -
[65]
Edited by: Marlene Steiza on 17/07/2007 11:34:46 Ive had ALOT of success with this setup Its all active for pvp but then in pvp You wana get in get out with tehre loot Fast :P soo...
Highs- 6 Anode Ion Blaster Is T2 If you can ofcourse.
Mids- 1x Y-T somethign Overcharge 10mn Mwd Fleeting propulsion webifier 90% web FLeeting warp scrambler 20km medium Electrochemical Cap injector (Cap 800's)
Low- Medium Armor repair II x1 only one :) with 509 a rep at the moment with 8 second and im Caldari :D. 1x T2 damage control 1x explosive hardner I use N-types 1x Kinetic hardner 1x Thermic hardner
Carry a bunch of cap 800s with some ammo :D in ur cargo :P
Rigs-
2x Armor rep amount rigs and 1x Armor time so thats
2x Auxilery nanopumps 1x Nanobot Acceloreter
With my mediocre skills in Armor tanking with one rep she does 509 a cycle which is very good for now :) resists are
61 62 72 72
:) Does extremely well :P
Oh drones 5 T2 mediums what evers ur preference.

Sorry posted with Alt lol by accident. Dunno how to delete.
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ImmortaL ZoorZ
Cruoris Seraphim Exuro Mortis
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Posted - 2007.07.17 11:44:00 -
[66]
6x Ion II 1x small nos
10 mn mwd 20km scram med electro inj/800's 90% web
3xn-type tank 2xmed rep II's |

AsfALT
Republic Military School
|
Posted - 2007.07.17 13:13:00 -
[67]
Hello,
Did anyone try a plated/ganked single repairer setup? on the brutix?
Those 2 repairers considering the cap consumption just seem so unsutainable...
Never flown one so i might be totaly off but i think a single rep and mega dmg is more resonable.
Oh and jamming drones in the bay.
Cheers
|

atrophocy
Last Serenity The Sundering
|
Posted - 2007.07.19 08:05:00 -
[68]
Originally by: AsfALT Hello,
Did anyone try a plated/ganked single repairer setup? on the brutix?
Those 2 repairers considering the cap consumption just seem so unsutainable...
Never flown one so i might be totaly off but i think a single rep and mega dmg is more resonable.
Oh and jamming drones in the bay.
Cheers
There's a gank setup that works quite well, the tank leaves a little to be desired, but the Damage you get out of it more than makes up for that.
4 x t2 ions, 3 x t2 electrons.
mwd, web, scram med injector
medium armor repairer II 2 x Magenetic Field stabilizer II 2 x Energized adaptive Membrane II Damage Control II
This all fits with Engineering V and no Advanced weapons Upgrades. with AWU 4 i believe you can fit a full rack of ions.
If you've got good armor compensation skills the resists are decent, the tank isnt as good as the standard dual rep setup which is a real push cap wise if you're running the reppers fulltime. But the damage on this baby is pretty damn nice for a T1 BC

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Phasix
Gallente
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Posted - 2007.08.14 23:11:00 -
[69]
well I've had some ideas, 3 setups I've made and since my limited skills, not that much t2 equipment yet, and some cheap faction mods.
Setup 1 Standard Duo-Rep 7 x Modal Heavy Electron Blasters
1 x Y-T8 Hydro Microwarp 1 x Medium Elec Cap Injector W/800 1 x J5 Prototype Scrambler (So They can't run on approach) 1 x X5 Stasis Webbifier
2 x Domination MAR's 1 x Domination Kinetic Hardener 1 x Domination Thermic Hardener 1 x Domination Explosive Harder
Setup 2 Gank? guessing about 10k armor but not tried before 7 x Modal Heavy Electron Blasters
1 x Medium Elec Cap Injector W/800 1 x J5 Prototype Scrambler (So They can't run on approach) 1 x X5 Stasis Webbifier 1 x Remote Sensor (to reduce target locking)
1 x 1600mm Rolled Tungsten plates 2 x Magnetic Field Stabs 2 x Serpentis Energized Adaptive Nano Membrane
Setup 3 Single repair and resistance 7 x Modal Heavy Electron Blasters
1 x Y-T8 Hydro Microwarp 1 x Medium Elec Cap Injector W/800 1 x J5 Prototype Scrambler (So They can't run on approach) 1 x X5 Stasis Webbifier
1 x Domination MAR's 1 x Domination Kinetic Hardener 1 x Domination Thermic Hardener 1 x Domination Explosive Harder 1 x Serpentis Energized Adaptive Nano Membrane
What do people think and what would work well/best etc
Thanks Dont find yourself on the barrel of my blaster.
Phasix Phase Ions, Everywhere =) |

Chelmar II
Caldari Perkone
|
Posted - 2007.08.16 17:10:00 -
[70]
Edited by: Chelmar II on 16/08/2007 17:12:40 100% Solo Gank: 7x Heavy Neutron II's w/ void 1x 10 MN MWD 1x 20km scram 2x Fleeting web 1x DC II 1x RCU I or II, depends on your AWU level 3x magstab II 5x Vespa EC-600 ECM drones
Cookie-cutter tank: 7x Heavy Electron II's w/ antimatter or void 1x 10MN MWD 1x 20km scram 1x X5 or fleeting web 1x med cap booster II w/ 800's (always keep 10 in your cargo) 2x MAR II 1x explosive hardener 1x kinetic hardener 1x thermal hardener 5x Hobgoblin II, 5x Warrior II
Engineering 5 required for both setups. Some people will also recommend an ion tank setup, but personally I find that to be too flimsy.
Oh, and thread necro FTL.
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David Devant
Gallente Solarflare Heavy Industries Pure.
|
Posted - 2007.08.16 17:40:00 -
[71]
Just posted this in another thread but no one replied, would really like some feedback so:
After getting autocaned (geddit?), I think a dual-rep may be too cap intensive. So how about a resists tank? Still makes use of the rep bonus, but means there's less of the irritating tank micro management. I haven't invested in this yet, but now I have to replace my old one (oops)....
HIGHS: 2x Electron IIs, 5x Ion IIs (Null loaded, Void in cargo)
MIDS: MWD, Booster, Web, Scram
LOWS: MAR II, Active Kin II, Therm II, Exp II, DCU II
RIGS: Kinetic, Thermic and Explosive Pump I
DRONES: Medium ECM Drones
Please critique. I notice barely andybody bothers with high resists on a Brutix, but I don't see why. Wouldn't it be more appropriate to the rep amount bonus than a lot of the HP buffer setups posted in this thread?
Thx in advance, I'd love to fly this ship effectively; it requires more balls than your average bingo game. *snip* - signature removed, email us with a link to the signature if you want to know why. -Ivan K ([email protected]) |

Chelmar II
Caldari Perkone
|
Posted - 2007.08.16 17:56:00 -
[72]
Edited by: Chelmar II on 16/08/2007 17:59:15
Originally by: David Devant I think a dual-rep may be too cap intensive. So how about a resists tank? Still makes use of the rep bonus, but means there's less of the irritating tank micro management.
TBH only one MAR II is insufficient in any situation involving you tanking a tier 2 BC, especially when pushing DPS with a mixed ion/electron setup. Seriously, go for full tank or full gank. Compromising one for the other will only get you killed faster. Also, all those expensive rigs do not belong on a 24mil ship (your wallet, not mine ), better to fit them on an Astarte or similar.
And btw, a neutron ganktix is able to utterly own a 220mm 'cane within web range even with dual MAR II's running on the 'cane, but for that you will need very high gunnery skills to push enough DPS. AC's in fallout will hurt majorly, however, so just remember the risk and don't fly foolishly.
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David Devant
Gallente Solarflare Heavy Industries Pure.
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Posted - 2007.08.16 18:12:00 -
[73]
Sounds like sound advice, though I'm not 100% convinced. And tbh I don't mind spending 30mil on rigs if it's gonna beat most web range HACs. Thanks for the input though, I'll definately go do some testing with ma homies...
*snip* - signature removed, email us with a link to the signature if you want to know why. -Ivan K ([email protected]) |

Aerym
|
Posted - 2007.08.23 00:10:00 -
[74]
This is what I did with the best of my abilities.
Heavy 6x Heavy Ion Blaster 1x Heavy Neutron Blaster Med 1x Fleeting Warp Scrambler 1x Fleeting Propulsion Inhibitor 1x Y-18 Overcharged Hydrocarbon MWD 1x Med Tapered Capacitor Infusion (800) Low 2x Power Diag Unit 1x Med Automated Carapace rest 2x EANM (Energized Adaptive Nano Membrane)
Drones: 2x infitrator 2x Hammerheard
(I'm tpying it like this, because wen I was rading these forums, it was impossible for me to figure out what every single acronym meant, maybe i'll help another noob like myself make better sense as to what each thing is.)
That being said, i can't decide if I want to ditch the neutron blaster and 1 PDU and swap it out with a Med repair
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Kai Dodge
Knights Of the Black Sun
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Posted - 2007.08.23 05:07:00 -
[75]
]As for the drones, I can use all T2 scouts, should i use 5x T2 hammers or something else? /me slaps turelle upside the face for being gallente and not knowing drone bonus's
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Janus Duo
Gallente Psilocybin and Wine
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Posted - 2007.08.23 05:46:00 -
[76]
Originally by: SasRipper you call these setup gank! this is gank!
7x neutron 2s mwd, web, scam , inj 2x magstabs, DCU, Eanm2, RCU 2
5xvespa ec-600
btw you will need awu 5
but then 
I prefer:
6x Heavy Ion Blaster II Heavy Electron Blaster II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Medium Electrochemical Capacitor Booster I Warp Disruptor II Fleeting Propulsion Inhibitor I
Medium Armor Repairer II Damage Control II 3x Magnetic Field Stabilizer II
Rigs : Anti-Explosive Pump I \ Anti-Kinetic Pump I \ Anti-Thermic Pump I \
5x Hammerhead II
Mine does more damage than yours with a comparable tank (MUCH more damage if you insist on using ECM drones. If you really must ditch the repper upgrade the guns to full ions, maybe one Neutron, and put an EANM II in for the rep. Don't upgrade your guns until you have 3 magstab IIs and extra grid ;-) Then you'll have the same tank and more damage. Your range will suffer obviously.
Sadly the Myrm can do this better once you have T2 Ogres trained...
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Aerym
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Posted - 2007.08.23 17:24:00 -
[77]
what kind of optimal ranges you guys have with blasers?
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Odium47
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Posted - 2007.08.23 19:24:00 -
[78]
why in the hell would someone sacrifice a high damaging slot for a crapy medium nos ? After all 36 hp stealing isnt enough to kill a 3000 capacitor... For energy fit caps and improove with rigs...wtf people ?! come on !
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CrushProject
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Posted - 2007.08.23 21:58:00 -
[79]
im curious the actual speed most of these setups have. How fast are you guys that have all the nano pumps going? i can only imagine having both rig movement penalties AND t2 ammo movement penalties, but then again ive not messed with either much on these setups, and i spose you dont have to have the t2 ammo loaded until u get in close, but on paper at least its definitely raising my eyebrow in curiosity.
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Khorian
Gallente Excidium.
|
Posted - 2007.09.11 15:12:00 -
[80]
The Fleet Brutix. Cheap, hard and medium/long range hitting. Its Mission: To decimate enemy fleet support. To not fear loss of ship, even for poor pilots.
How to use: Position ship behind friendly BS heavy group, out of hostile BS range. Destroy hostile support incoming to friendly BS group, especially Interdictors, Interceptors.
Got popped? Use insurance payout and an additional 20mill to buy a new one and repeat.
Good luck, Captain.
Brutix
200mm Railgun II [80xSpike M] 200mm Railgun II [80xSpike M] 200mm Railgun II [80xSpike M] 200mm Railgun II [80xSpike M] 200mm Railgun II [80xSpike M] 200mm Railgun II [80xSpike M] 200mm Railgun II [80xSpike M]
10MN MicroWarpdrive II Sensor Booster II Tracking Computer II Tracking Computer II
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Damage Control II
Rigs : Empty Slot \ Empty Slot \ Empty Slot \ Warrior II Warrior II Warrior II Warrior II Warrior II Warrior II Warrior II Warrior II Warrior II Warrior II
4687 shield, 12.5/s, E/T/K/Ex=12/29/47/64 5493 armor, E/T/K/Ex=65/44/44/23 2109.375 cap, +11.03/s, -31.166/s 1205.0 m/s 270.8 DPS
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Ashaz
Mindstar Technology Talon Alliance
|
Posted - 2007.11.12 12:20:00 -
[81]
Originally by: CrushProject im curious the actual speed most of these setups have. How fast are you guys that have all the nano pumps going? i can only imagine having both rig movement penalties AND t2 ammo movement penalties, but then again ive not messed with either much on these setups, and i spose you dont have to have the t2 ammo loaded until u get in close, but on paper at least its definitely raising my eyebrow in curiosity.
The T2 ammo don't effect your speed. it effects tracking. interesting point on the aux nano rigs tho. This ship isn't exactly speedy to begin with. And at 1000 m/s it turns like an oiltanker.
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Caiden Soul
|
Posted - 2007.12.14 02:10:00 -
[82]
Hi,
I could do with some basic tactical advise for using the Brutix please.
I'm used to Caldari Missile ships so have never really needed to get close to my targets, not within 5,000m anyway, but my Son has now bought a Brutix and wants me to help him set it up.
This thread is great for various basic setups but I just don't like the idea of weapons that have such a short range. So want is the basic tactic? use a micro warp drive and get as close as possible as quickly as possible? what if the opponent's ship is as fast as yours and has >x4 the range? can't he then just keep you at range and plug away as he likes?
Also how effective are the weapons (Blasters) from say 15km? do they still do reasonable damage or very little.
I'm not running the Brutix down, I just don't know how to use it and am worried my Son is going to get slaughtered in it 
Thanks,
Caiden
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Karad Forsky
Caldari
|
Posted - 2007.12.14 04:31:00 -
[83]
Originally by: Caiden Soul So want is the basic tactic? use a micro warp drive and get as close as possible as quickly as possible? what if the opponent's ship is as fast as yours and has >x4 the range? can't he then just keep you at range and plug away as he likes?
Yep. Need to pick your fights carefully - if you meet a careful stabber say, can just MWD out until he runs out of cap; you have cap charges, he does not(usually).
Quote: Also how effective are the weapons (Blasters) from say 15km? do they still do reasonable damage or very little.
On a Brutix, none. Your only DPS from 15km are your drones in a Brutix. Astarte with null can hit at 15km, but Brutix cannot.
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Caiden Soul
|
Posted - 2007.12.14 23:25:00 -
[84]
Hi
Can't make out this ship at all. Close up we have tried Blasters, Autocannon even Railguns and we can't hit a damn thing.
It just says missed every time we fire, we're lucky if we get one hit in 10? wtf?
We must be missing something. Do we have to web every target? do we need sensor/targeting bosters or what's the secret here?
All the posts seem to call this a short range combat ship but we just can't hit a barn door with it under 3,000m
Please help, we're sooo dissapointed so far. We are only 2 months old but we have over 10 ships between us and have never had any problems with any other ship. This is totally baffling us :(
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Segmentor
Wreckless Abandon Triumvirate.
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Posted - 2007.12.14 23:47:00 -
[85]
Caiden, you got to keep in mind the target's transversal velocity vs your turret tracking. I know, that ain't something you are used to with missiles, but truest me, when you master it it will be worth it.
Basically speaking, yes, you do need to use a web on every single blaster boat. People are afraid of your blasters, they will do whatever it takes to get out if your optimal range, and you won't always be able to do something about it. Also, be sure you are not hindering your turret tracking with say, yourself orbiting the target for example. If you have your target webbed and sitting still, you should either also be sitting still or moving in the opposite/same direction as your target to be able to hit it nicely. Also, don't get too close in, under 500m even blaster turrets can be confused as to where to shoot. Also, larger turrets do also have slower tracking. Don't be running in with neutron blasters and expect to be able to hit anything less than a cruiser at half speed. Electrons work nicely, but repectively have lesser range and damage potential. Ions are in between.
If everything else fails, use tracking enhancers/computers. Those should boost your tracking and optimal range a bit so you can figure out how to use the turrets. Be advised though, an oridnary blaster fit does not include those, unless you are trying to get a Megathron with t2 Neutron blasters to hit an unwebbed cruiser that is stupid enough to stick around in blaster range. Conventional blaster setups tend to focus more on either damage, armor tank or both at the same time, and none of those go without a sacrifice. -

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes
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Caiden Soul
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Posted - 2007.12.17 02:00:00 -
[86]
Ok, thanks for the advise.
We're messing with a split setup of 3 200mm Railguns for ranged attack and Blasters at short range and are finally getting to grips with the ship.
I know we will have to go for one or the other eventually, probably blasters once our skills are trained for a MWD but for now this is ok for PvE and ratting etc.
The problem was tracking speed and what was happening was the typical rats were fast and getting in close so we now know to keep them over 2,000m and they are toast.
It's actually growing on me at long last although I'm used to Shield tanking so Armor tanking is taking some getting used to too.
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Naviset
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Posted - 2007.12.17 02:14:00 -
[87]
Originally by: Liam Fremen
My Brutix:
6x Electron Blaster t2 1x 50W Energy Destabilizer
1x 10mn mwd (named) 1x med electrochemical booster 1x fleeting webber 1x 20km warp distrutor
2x medium armor repper 2x EANM t2 1x Mag field stab t2
5x ECM Vespa 600 drone.
This fitting is one of the key of my pvp gang, we use 3-4 of theese.
Do you lose a lot? >.<
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Kitsune kateko
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Posted - 2008.01.28 03:42:00 -
[88]
Edited by: Kitsune kateko on 28/01/2008 03:44:24 hi :)
i'm having my first brutix in a week, and i'm still wondering about the fitting.
i intend to use it for small gang / solo pvp.
setup : (no i'm not rich/skilled enought to buy faction or T2 so keep your dark-gurista-angel-of-true-officier-of-the-eve-galaxy II plz, i'll use the best named i can buy)
2 med armor rep 2 EANM energized reactive nano membrane
scramble mwd cap booster + 800's web
7 electron blaster
the question is : what rig should i use ?
1 :
anti thermic nano pump I anti explosive nano pump I anti kinetic nano pump I
wich give me
4615 armor 70,4% EM resist 63,8% thermal 63,8% kinetic 60,7% explosive
or 2:
anti explosive nano pump I trimark armor pump I auxiliary nano pump I
wich give me
5307 armor 70,4% EM 52% thermal 52% kinetic 60,7% explosive and a boost to the armor repair.
should i prefer the armor to the resist ? thanks for reading and maybe helping me 
edit : sorry i posted with an alt
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Katrina Coreli
The Scope
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Posted - 2008.01.28 08:14:00 -
[89]
Setup is fine apart from the Energized reactive membrane, swap that for a DCU
As for rigging it some people will tell you otherwise but imo its worth rigging.
However rig purely for your repairers, resist rigs are stacking nerfed so imo arnt worth it.
For the most part the rule i follow is dont rig your ship for something when mods could do it better in your setup.
So i would go for a healthy mix of repair amount rigs and repair duration mods, prehaps 2 of one and one of the other?
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Reacz
Caldari Empirius Enigmus Navy Insurgency
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Posted - 2008.01.28 11:07:00 -
[90]
Edited by: Reacz on 28/01/2008 11:11:43 I don't see whats so difficult in fitting a Brutix, either go fleet or close range.
Rails or Blasters, why the hell would you try and waste good bonuses with NOS or any other crap? If you can't fit a full rack of Rails/Blasters stay out of the ship and train your skills until you can. Because trust me - you won't be able to do a ship like this the justice it deserves with mediocre skills and setups which *****its intended purpose - a high DPS pwnmobile.
I've always like the Brutix with Rails, reasonable DPS and good range. A Blaster Brutix is nice for ganking, but for soloing I'd take a Thorax, simply because I can get in fast, hit hard and run before anything big comes to play.
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o0TuNa0o
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Posted - 2008.01.28 12:26:00 -
[91]
Thought I'd throw in my setup,
Brutix is easy as pie to fit imo. It gets the medium hybrid bonus to each gun, so If you cant fit a FULL RACK of guns, use a different gun. See ppl putting on 4 - 5 large Neutrons, when 6 electrons would be better.
Top: 6 Electron II's with Navy antimatter
middle:
Med Electrochem Booster with 800's, Disruptor II (Need it for the extra range when overheated) Named Web (lower cap than T2) Y-T8 (don't use T2, waste of Grid)
Lows:
2 EANM II's 2 MAR II's Active Exp hardener II\dmg mod
Drones
5 ECM lights 5 Valk II's.
Rigs
2 Armour rep amount 1 Armour rep time
Think atm I've swapped out one gun for a TS medium smartie, just to see how it performs and I had it lying around
TuNa
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Gladiator Jonny
Omniscient Order Privateer Alliance
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Posted - 2008.01.28 12:40:00 -
[92]
Originally by: o0TuNa0o Thought I'd throw in my setup,
Brutix is easy as pie to fit imo.
6 Electron II's
I stopped reading and started laughing at the irony right about here
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o0TuNa0o
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Posted - 2008.01.28 12:47:00 -
[93]
Originally by: Gladiator Jonny
Originally by: o0TuNa0o Thought I'd throw in my setup,
Brutix is easy as pie to fit imo.
6 Electron II's
I stopped reading and started laughing at the irony right about here
lol, yeah, I meant 7 electrons not 6 
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Gladiator Jonny
Omniscient Order Privateer Alliance
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Posted - 2008.01.28 12:56:00 -
[94]
loose the smartbomb, loose the explosive hardner.
if you want a mfs in their, swap an EANM for a damage control and use one.
If not, use a DC instead of the explosive hardner and its a similar fit to what use/would use.
Other than that fairly solid setup 
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o0TuNa0o
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Posted - 2008.01.28 13:19:00 -
[95]
Originally by: Gladiator Jonny loose the smartbomb, loose the explosive hardner.
if you want a mfs in their, swap an EANM for a damage control and use one.
If not, use a DC instead of the explosive hardner and its a similar fit to what use/would use.
Other than that fairly solid setup 
Cheers 
The smartie is just for messing really. The TS one hardly dents my cap even if on auto. But yeah, It will get swapped back for a gun once I'm done playing.
I just remembered something I was messing around with the other day. Do you use a small secure\small standard container to store cap charges? I think it's the small secure as it's slightly smaller than the other one and allows you to store one 800 + ammo in your cargo, with 12 more in the can. Effectively giving you 2 more 800's, which would make your cap last a ~5th longer.
It's a bit of a pain to mange though I found, as after every charge, you have to make sure there's one in your hold ready. Could drag it onto the module I suppose, but that's even more micro management.
Thoughts?
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Terianna Eri
Amarr
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Posted - 2008.01.28 16:17:00 -
[96]
Originally by: o0TuNa0o It's a bit of a pain to mange though I found, as after every charge, you have to make sure there's one in your hold ready. Could drag it onto the module I suppose, but that's even more micro management.
Thoughts?
If you're using cap boosters, do everything you can to fit as many as possible in your cargohold at all times. So yes, cans are an excellent idea, especially if you can just drag a charge from the can to your cargohold when your booster is about to reload.
P.S. Why do you use cap booster 800s? You can run both reps and your guns (I think you can do the guns at least) off of a cap booster 400, and you are a lot less likely to get that cap nos'd away if you use almost all of it as soon as you inject. Just a thought - I stopped using 800s on anything smaller than battleships, since I just was wasting so much cap and had only half the room for boosters. __________________________________
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Lamias
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Posted - 2008.02.14 04:59:00 -
[97]
In response to the poster who asked about the plate/single rep setup:
I was thinking of taking this out. I haven't yet b/c it seems to be lacking in several areas. With a good tackler and warp in on top of him it might be ok (but slow) in a 4 or 5 man gang. If you get called primary at least you'll last a bit. Fairly cheap to replace if you forget the rig, and even still it might be worth it.
[Brutix, 1600mm #2] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Medium Armor Repairer II Magnetic Field Stabilizer II Damage Control II
10MN Afterburner II Small Electrochemical Capacitor Booster I, Cap Booster 200 (actually better than a cap recharger in this case, turn it on at start of fight though) Warp Disruptor II X5 Prototype I Engine Enervator
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Anti-Explosive Pump I [empty rig slot] [empty rig slot]
Hammerhead II x5
resists 74/57/57/57 Effective HP 49861 DPS 563
I'd rather fly a myrm than this...
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Sonja Vladomirovic
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Posted - 2008.02.14 07:38:00 -
[98]
Bah, too much reply, wont read them all, so maybe someone introduced the next fitting already, anyway:
Low: 1Overdrive Injector System II 1Damage Control II 3Magnetic Field Stabilizer II Med: 110MN MicroWarpdrive II 1Stasis Webifier II 1Warp Scrambler II 1Large Shield Extender II High: 7Heavy Ion Blaster II,Void M Drones: 5Drones_Active=Hammerhead II,5
Guys, repping is out of date, try to survive 1-3 alphas (get lots of effective hp), and hope u wont be the primary, and deal as much dps as possible solong.
Im out
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Manta Avoid
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Posted - 2008.02.14 11:51:00 -
[99]
It's a Brutix!! Not worth spending too much ISK on it 'cause 5 low slots isn't enough insurance if you're outgunned, and it can't Dualrep without making some cannibalistic sacrifices. Here's a setup that omnitanks nicely, and it's proven.
Drones: 5x Vespa EC-600
Rigs: Ancillary Current Router I Anti-Kinetic Pump I Anti-Thermic Pump I
High: 7x Heavy Ion Blaster I/II (Antimatter)
Medium: 10MN Microwarpdrive (T1, Named or T2) Webifier (T1, Named or T2) *Warp Disruptor (T1, Named or T2) Medium Electrochemical Capacitor Booster I (Cap Booster 800)
Low: Medium Armour Repairer II Damage Control II 2x EANM II Energized Reactive Membrane II
You will need to have all your armour compensation skills at lvl 4 for this fit to be effective, as well as Armour Rigging V to reduce the speed hit from the armour rigs.
* - Supplement this for a Remote Sensor Dampener I/II with the Scan Resolution script fitted to make it more difficult for the enemy to concentrate their attack on your ECM drones.
This fit works for me in 0.0 as well, seeing as the ECM drones have approx 33% chance to jam another Battlecruiser type ship :P
Fat kids are harder to kidnap |

Skidd Chung
Caldari White Star Corporation Talon Alliance
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Posted - 2008.02.15 23:14:00 -
[100]
Originally by: Manta Avoid Edited by: Manta Avoid on 14/02/2008 12:04:05 It's a Brutix!! Not worth spending too much ISK on it 'cause 5 low slots isn't enough insurance if you're outgunned, and it can't Dualrep without making some cannibalistic sacrifices. Here's a setup that omnitanks nicely, and it's proven.
Drones: 5x Vespa EC-600
Rigs: Ancillary Current Router I Anti-Kinetic Pump I Anti-Thermic Pump I
You've just contradicted yourself mate, fitting the rigs have shoot your costs of ship to doub;e.
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Dystok
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Posted - 2008.02.21 05:59:00 -
[101]
Any suggestions for this fit?
HIGH:
Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II
(all loaded with Void M)
MEDIUM:
10 MN Microwarp II Stasis Web II Warp Scram II Medium Cap Booster II (with 400s)
LOW:
MAR II Therm Hardener II Kinetic Hardener II Explosive Hardener II Mag Stab II
5x Hammerhead IIs
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Janet Marshall
Caldari
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Posted - 2008.02.21 09:07:00 -
[102]
Originally by: Dystok Any suggestions for this fit?
HIGH:
Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II
(all loaded with Void M)
MEDIUM:
10 MN Microwarp II Stasis Web II Warp Scram II Medium Cap Booster II (with 400s)
LOW:
MAR II Therm Hardener II Kinetic Hardener II Explosive Hardener II Mag Stab II
5x Hammerhead IIs
I find null to be a hell'of'a lot more useful then Void in most situations. Just tracks alot better and you start hitting sooner. But carry some spare Void incase you comr across a BS =)
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Wardeneo
Gallente BLL Wise Guys Knights Of Syndicate
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Posted - 2008.02.21 09:20:00 -
[103]
Originally by: Turelle Edited by: Turelle on 26/01/2007 12:50:21
Originally by: Valandril Ur sure ur flying brutix not eos (faction fitting) ?
I have alot of money,
well donate 2 the wardeneo fund :p - i hate rich ppl, coz there richer than me lol
wardeneo
If brute force doesn't work..... your not using enough :) |

Neo Wolf
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Posted - 2008.04.05 04:35:00 -
[104]
i havent lost a brutix with this set-up yet....except for the time i forgot about criminal counter and gate guns took me out
HIGHS 7x Heavy Ion Blaster II loaded with antimatter MEDIUMS 10mn Microwarpdrive II Medium Capacitator Booster II Patterned Stasis web J5 prototype warp inhibiter Lows MAR II Armor thermic hardener II Armor explosive hardener II Armor Kinetic hardener II DC II
Drone bay 5x Hammerhead II
This things a monster, it can take fairly well and it puts out some good dps mostly for 1v1 engagements...ive never had to fight more then 1 player at once so i find this is a great set-up for me
try it out
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Helios Hyperion
Federal Navy Academy
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Posted - 2008.04.05 05:32:00 -
[105]
lol, gosh... this thread is a year old. here is a fit for a friend though (there is no way turelle is gonna check this, if he does, i'll lol. This is a Vanthropy alt just in case he does.
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II 1600mm Reinforced Rolled Tungsten Plates I
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Sensor Booster II, Targeting Speed
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead II x5
or alternatively
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II Reactor Control Unit I
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Sensor Booster II
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead II x5
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Arlana Aarro
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Posted - 2008.04.05 06:30:00 -
[106]
Originally by: Helios Hyperion
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II Reactor Control Unit I
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Sensor Booster II
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead II x5
This has replaced my kamikaze Deimos. You're not going to find a better ship for KM whoring anywhere near its price range. For use only when you absolutely must appear at the top of every killmail.
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Helios Hyperion
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Posted - 2008.04.05 06:58:00 -
[107]
isn't that the truth ^
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Sodium Phosphate
Ganja Labs
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Posted - 2008.04.08 01:24:00 -
[108]
Originally by: Neo Wolf i havent lost a brutix with this set-up yet....except for the time i forgot about criminal counter and gate guns took me out
HIGHS 7x Heavy Ion Blaster II loaded with antimatter MEDIUMS 10mn Microwarpdrive II Medium Capacitator Booster II Patterned Stasis web J5 prototype warp inhibiter Lows MAR II Armor thermic hardener II Armor explosive hardener II Armor Kinetic hardener II DC II
Drone bay 5x Hammerhead II
This things a monster, it can take fairly well and it puts out some good dps mostly for 1v1 engagements...ive never had to fight more then 1 player at once so i find this is a great set-up for me
try it out
Dude i can get this to fit, what are your skills? too little powergrid
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Blank Zero
Macabre Votum Imperial Republic Of the North
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Posted - 2008.04.08 02:05:00 -
[109]
Edited by: Blank Zero on 08/04/2008 02:05:56 Here's mine, pure ganking
High 6 Neutron II (NULL) 1 Ion II (NULL)
Mid 10 MWD I X5 web x 2 Warp Disruptor II
Low EANM II PDS II Mag II x3
with my skill, i last for 6 minutes, but melt faces in 4 mins
Cheers
Edit: Put in Warp Disruptor
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Mithrantir Ob'lontra
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Posted - 2008.04.08 05:49:00 -
[110]
Originally by: Sodium Phosphate
Originally by: Neo Wolf i havent lost a brutix with this set-up yet....except for the time i forgot about criminal counter and gate guns took me out
HIGHS 7x Heavy Ion Blaster II loaded with antimatter MEDIUMS 10mn Microwarpdrive II Medium Capacitator Booster II Patterned Stasis web J5 prototype warp inhibiter Lows MAR II Armor thermic hardener II Armor explosive hardener II Armor Kinetic hardener II DC II
Drone bay 5x Hammerhead II
This things a monster, it can take fairly well and it puts out some good dps mostly for 1v1 engagements...ive never had to fight more then 1 player at once so i find this is a great set-up for me
try it out
Dude i can get this to fit, what are your skills? too little powergrid
This setup can't fit without an ancillary current rig basically. I have made the same setup in SiSi but it needs an ancillary current rig to work, or else you have to downgrade to electrons to avoid the rig.
------- Nobody can be exactly like me. Even I have trouble doing it. |

Helios Hyperion
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Posted - 2008.04.08 05:55:00 -
[111]
that's why this is better
with perfect fitting skills AND a pg implant,
7 neutron II mwd, disruptor, web, sensor booster eanm(if you don't have perfect skills this is an rcu) DC II, three magstabs.
hammers
that's the roaming gang fit, no rigs. P
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Einor Deminre
Kingfisher Industries
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Posted - 2008.04.08 08:06:00 -
[112]
This is what I use, it serves me quite well DPS/Tank wise:
[Brutix, test] Medium Armor Repairer II Medium Armor Repairer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive X5 Prototype I Engine Enervator Warp Disruptor II Medium Capacitor Booster II, Cap Booster 800
Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II
Hybrid Collision Accelerator I [empty rig slot] [empty rig slot]
Hammerhead II x5
Deals 500dps and tanks 250dps. The rig only costs 5mill, so I find it better to use Electrons with a rig than Ions with no dmg mods. Total ISK loss at 100% insurance is 50mill tops, not that bad tbh.
In my opnion you either go dual rep and electrons or full Neutrons +3x Mag Stabs, I'm not a big fan of Ion's :)
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Neo Wolf
Caldari Heavens Elite Legion
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Posted - 2008.04.10 03:10:00 -
[113]
Edited by: Neo Wolf on 10/04/2008 03:13:24
Originally by: Mithrantir Ob'lontra
Originally by: Sodium Phosphate
Originally by: Neo Wolf i havent lost a brutix with this set-up yet....except for the time i forgot about criminal counter and gate guns took me out
HIGHS 7x Heavy Ion Blaster II loaded with antimatter MEDIUMS 10mn Microwarpdrive II Medium Capacitator Booster II Patterned Stasis web J5 prototype warp inhibiter Lows MAR II Armor thermic hardener II Armor explosive hardener II Armor Kinetic hardener II DC II
Drone bay 5x Hammerhead II
This things a monster, it can take fairly well and it puts out some good dps mostly for 1v1 engagements...ive never had to fight more then 1 player at once so i find this is a great set-up for me
try it out
Dude i can get this to fit, what are your skills? too little powergrid
This setup can't fit without an ancillary current rig basically. I have made the same setup in SiSi but it needs an ancillary current rig to work, or else you have to downgrade to electrons to avoid the rig.
My bad everyone, its only 6 Ions my mistake but if you add that rig you will get a crazy 1v1 set-up...the rig is expensive but if you got the money thats great --------------------------------------------------------------------------------
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Narillius
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Posted - 2008.06.02 13:49:00 -
[114]
Seen some similar setups to this, but this is my favourite low skill setup at the moment:
Highs
7 x Anode Ion Particle Canon (Tech II Ions, if you have the skills, and get them ASAP)
Mids X5 Prototype I Engine Enervator Warp Disruptor II Sensor Booster II (Swap with Remote Sensor Dampener II when required) Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Lows DCU II 2 x Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II 800mm Reinforced Rolled Tungsten Plate
Drones 5 x Vespa EC-600 (Get out of jail free card, and always surprised how many people don't carry a set of ECM drones in PvP).
I realise the weaknesses of this setup, but then again, whatever you fly, targets have to be chosen wisely and modules managed.
Really surprised to see setups taking up slots for RCU's etc...I presume to fit the two MAR's and Cap Booster. IMHO pumping power into cap is just giving more ammo to somebody you come across who is set up for Neuts/NOS (even keeping in mind the nerf). If I were to use a booster, I would load it with 400 charges - gives the enemy less to suck. On top of that - adding an Afterburner - straight away you're giving the upper hand to somebody with a MWD and giving them the opportunity to control the fight.
For me the Brutix shouts "Pure Gank", if you need to armour tank, consider a Myrm. The way the slots are setup on the ships should give you an idea of their slant ;0)
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Euriti
Caritas.
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Posted - 2008.06.02 14:28:00 -
[115]
Imo, the brutix is a gang ship, and a very VERY nasty one, In a medium sized gang, if you get primaried, you are gonna die with and without 2x MAR.
[Brutix, PEw] Reactor Control Unit I Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
10MN MicroWarpdrive I Warp Disruptor II Stasis Webifier II Stasis Webifier II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead II x5
or
Vespa EC-600 x5
Downgrade to ions accordingly.
With Hammerheads, 860 dps with max skills, 701 with vespas.
Awesome for killmail whoring and sick dps.
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Ronjerime Emporer
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Posted - 2008.06.07 20:45:00 -
[116]
Rate my set up. highs: 7x anode ion blasters 9or 5200mm rail and salvager and trackorbeam) mids: target painter/ ecm/ webber/ MWD (or AB) lows: damage controll 1/ med armor repair/ passive exp hardner/ EANB/ gyro stab (or eccm)
whtcha think?
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Ronjerime Emporer
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Posted - 2008.06.09 01:32:00 -
[117]
Bump for good ols fat brutix pilots 
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Darth Felin
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Posted - 2008.06.09 13:22:00 -
[118]
Originally by: Ronjerime Emporer Rate my set up. highs: 7x anode ion blasters 9or 5200mm rail and salvager and trackorbeam) mids: target painter/ ecm/ webber/ MWD (or AB) lows: damage controll 1/ med armor repair/ passive exp hardner/ EANB/ gyro stab (or eccm)
whtcha think?
5x 200mm rails will make your opponents laugh about your dps, use 7x with pg rig/modules to make it fit. MWD is mandatory for nullsec and blaster setup, webber is a good choice. target painter and ecm are pure comedy. How are you going to hold your enemies? Fit warp disruptor + med cap booster or ECCM. Lows are ok, but it is better to change med repper for armor plate at least if you don't have cap booster.
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Forum Warrior
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Posted - 2008.06.09 14:39:00 -
[119]
Originally by: Helios Hyperion
7 neutron II mwd, disruptor, web, sensor booster eanm(if you don't have perfect skills this is an rcu) DC II, three magstabs.
Why not swap EANM for RCU II and SB for LSE II? Has more effective hp and doesn't need any implants.. are those 1-2 seconds lock time really worth it, considering you're not a tackler and probably have to get in range first anyway?
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Crellion
Art of War Cruel Intentions
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Posted - 2008.06.09 15:58:00 -
[120]
I am sorry to say: I did play around with Brutix's in my youth and all the people who suggest them with gank fittings "to get on top of mails in medium gangs" are clueless. Sorry.
In a medium sized gang I hope you are trying to fight another gang and not a solo Drake or something and if you fit like that you will spend most of your time travelling form primary to primary only to arrive there after it has popped. Hammerheads end up being 50% + of your dps.
If you want to use a Brutix to play with other humans (its meant to be 1v1) there are 3 options:
- Small ECM heavy gang (basically 1-2 Falcons and you) 7x neutrons - speed tackle 3xmfsII - Medium gang: 7x250IIs 3xmfsII rest a combination of tack comps/enhanc, sens boost... even a L ExtII if you liek it (sure its silly fit but first use it and then laugh). - Fleet: Only use it in a fleet if (a) you have crazy leadership skills and can run 11111 warfare links and whatstheirnames and you cant fly an Eos. the rest of the fitting needs cap stabiluity and some buffertank. Shoot with 150 rails or arty proj or waterpistols or whatever...
...
also: Necro!
Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Euriti
Sniggerdly Pandemic Legion
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Posted - 2008.06.09 18:38:00 -
[121]
Originally by: Crellion I am sorry to say: I did play around with Brutix's in my youth and all the people who suggest them with gank fittings "to get on top of mails in medium gangs" are clueless. Sorry.
In a medium sized gang I hope you are trying to fight another gang and not a solo Drake or something and if you fit like that you will spend most of your time travelling form primary to primary only to arrive there after it has popped. Hammerheads end up being 50% + of your dps.
If you want to use a Brutix to play with other humans (its meant to be 1v1) there are 3 options:
- Small ECM heavy gang (basically 1-2 Falcons and you) 7x neutrons - speed tackle 3xmfsII - Medium gang: 7x250IIs 3xmfsII rest a combination of tack comps/enhanc, sens boost... even a L ExtII if you liek it (sure its silly fit but first use it and then laugh). - Fleet: Only use it in a fleet if (a) you have crazy leadership skills and can run 11111 warfare links and whatstheirnames and you cant fly an Eos. the rest of the fitting needs cap stabiluity and some buffertank. Shoot with 150 rails or arty proj or waterpistols or whatever...
...
also: Necro!
For medium sized gang vs another gang rails are king, I agree.
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Dextrome
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Posted - 2008.09.07 07:21:00 -
[122]
Hows this setup look for med sized fleet.
7 x 200mm II rails w/antimatter 2 x track comps w/tracking script 1 x sensor boost ab II or mwd II for the last med slot?
3 x mag II 1 x dcu II don't know what to put in the last low slot maybe 800mm plate.
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Sir Erighan
Caldari Eye of God
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Posted - 2008.09.11 01:04:00 -
[123]
This is what I use. First is for medium sized fleets and the second is for smaller roaming gangs.
Low: Power Diagnostic System II Power Diagnostic System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II
Med: 10MN MicroWarpdrive II Fleeting Propulsion Inhibitor I Large Shield Extender II Sensor Booster II, Scan Resolution
Hi: 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
Hammerhead II x5
30K EFT and 530 DPS with max skills. This is mainly an anti-support ship.
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Low: Power Diagnostic System II Power Diagnostic System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
Med: Fleeting Propulsion Inhibitor I 10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II
Hi: Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
Hammerhead II x5
51K EFT and 740 DPS with max skills. Both are relatively cheap compared to their armor tanking brothers. The shield rigs barely cost anything. I really like the blaster version.
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Spectre3353
Gallente The Python Cartel
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Posted - 2008.09.11 04:14:00 -
[124]
Originally by: Sir Erighan This is what I use. First is for medium sized fleets and the second is for smaller roaming gangs.
Low: Power Diagnostic System II Power Diagnostic System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II
Med: 10MN MicroWarpdrive II Fleeting Propulsion Inhibitor I Large Shield Extender II Sensor Booster II, Scan Resolution
Hi: 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
Hammerhead II x5
30K EFT and 530 DPS with max skills. This is mainly an anti-support ship.
-------------------------------------------------------
Low: Power Diagnostic System II Power Diagnostic System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
Med: Fleeting Propulsion Inhibitor I 10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II
Hi: Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
Hammerhead II x5
51K EFT and 740 DPS with max skills. Both are relatively cheap compared to their armor tanking brothers. The shield rigs barely cost anything. I really like the blaster version.
At first I was going to call your PvP fits batshit crazy, but after a little bit of consideration I am instead going to call you clever. ----- My Pirate Blog: http://evenewb.blogspot.com/
My Ransom Board: http://www.pcransomboard.com/ |

Yuri Vladomirovic
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Posted - 2008.09.11 09:13:00 -
[125]
Ive got here 3 variations (no pure Nblaster gank fit included), where modules are T2 or best named, drones are HammerIIs or ECMs, ammo is factional antimatter or void:
Armor-Tank-Blaster (using the ship bonus, fun ends when boosters going out) 7x Eblaster 1x MWD 1x cap booster 1x disruptor 1x webber 2x mar 2x ean 1x mfs 3x aux nano pump
Armor-Buff-Blaster (slow but steady, good for bigger engagements, where brutix=primary, enemys biggest mistake) 7x Eblaster 1x MWD 1x cap recharger 1x disruptor 1x webber 1x 1600 rolled 1x ean 1x dc 2x mfs 3x trimark pump
Shield-Buff-Blaster (needs tackler assist, cap is dancin on the edge, but the EHP/DPS/Speed combo is best of all) 7x Iblaster 1x MWD 1x webber 2x LSE 3x mfs 1x OD 1x DC 3x core field extender
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