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Gama24
Gallente No Quarter. C0VEN
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Posted - 2007.01.26 13:44:00 -
[1]
So it needs a cloak and a probe launcher. But what else?
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Chronus26
Gallente Vale Heavy Industries SMASH Alliance
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Posted - 2007.01.26 13:51:00 -
[2]
Edited by: Chronus26 on 26/01/2007 13:50:00 AB 2 Damps 20k Scram Sensor Booster
Small Rep Co-pro Nanofiber
Go tackle 
EDIT: Oh and don't forget your 1 T2 Light Scout Drone!! -----
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Eskona Runningstar
Eve University Ivy League
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Posted - 2007.01.26 14:11:00 -
[3]
Originally by: Gama24 So it needs a cloak and a probe launcher. But what else?
Anything that will help you get out fast should you run into something by accident (gas clouds, frozen corpses, ...). ECM and AB come to mind, along with modules to make it fit. ---------- These are my views and mine alone. They do not represent the official stance of my corporation or alliance in any way.
Eskona Runningstar Eve University IVY League |

Ione Hunt
Gekidoku Koroshiya Buntai
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Posted - 2007.01.26 14:16:00 -
[4]
Edited by: Ione Hunt on 26/01/2007 14:12:55 PVP:
[HIGH]Cloak, recon launcher [MEDS]MWD/AB, cap battery, damps/scramblers [LOW] Nanos, inertias (CPU if you're covops skills aren't that good)
PVE:
[HIGH] Coak, probe launcher [MEDS] AB, cap battery, analyzer/codebreaker [LOW] Nanos, inertias
I normally don't use the Helios to actively target an enemy, but some damps can come in handy in certain situations. The cap battery is a must if you're frequenting larger systems  _______________
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Morrigu Storm
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Posted - 2007.01.26 15:05:00 -
[5]
Recon launcher, Co-ops Cloak.
T2 1mn AB, 2 Phased muon dampeners, 2 20km warp disruptors. (check for least cap useage)
3 Local hull nanos. (great for getting to targets quick while cloaked)
This all fits with grid and cpu to spare and the mods will all run for a few cycles so make sure the gang is going to get there fairly quickly or you will run out of cap.
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Christopher Dalran
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Posted - 2007.01.26 19:16:00 -
[6]
Generally plan on not uncloaking the helios after your gang warps to you, the cov ops cloak is just to expenive to risk on a frigate class ship in open combat.
Otherwise give yourself a 20km scrammer and dampers and just float around in case, if an extra enemy ship warps in (say a battleship) at range you can uncloak and damp it out long enough so they cannot help. You do little things like that after ensuring your positioned corectly so your not in danger before you uncloak.
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DeVeined
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Posted - 2007.03.07 01:15:00 -
[7]
Is using dampeners better than using disruptors? 2 Balmers is worlds better for my cap, and it makes me far harder to hit orbiting with AB.
-still a nub
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king jks
New Age Solutions New Age Solutions Amalgamated
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Posted - 2007.03.07 04:32:00 -
[8]
What's on my Helios right now:
cloak, prober MWD, small cap battery II, 20km scram, 2x sensor damps 1-2 co-pro II (can't remember), MAPC ------------------------ Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein |

Ifni
Developmental Neogenics Amalgamated
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Posted - 2007.03.07 09:27:00 -
[9]
It's not a Helios but my Anathema runs:
Covops cloak, recon launcher Gistii mwd, TS disruptor (28km), 2 Phased Muon damps 2 24% CPR, local hull nanofibre
I do over 2.1km with the mwd, and the 2 damps allow me to scramble without getting locked, whilst being outside nosrange.
I've died once with this setup on, fortunately the only thing of worth that died was the cloak and a cpr! I do have covops 5, so I this probably wont fit "as-is" on the Helios, but it gives you an idea at least.
You take what is offered. And that must sometimes be enough. |

Seth Daamar
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Posted - 2007.03.22 15:52:00 -
[10]
Some more setups?
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Jerai Timelsin
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Posted - 2007.04.23 21:50:00 -
[11]
Just a little something I use:
T2 cloak
Damps (3) MWD Cap Booster
Nano Inert Stab Overdrive
Sounds wierd but works realy well as a basic scout. The damps get you out of trouble should you get into it, and the cap booster can buy you a few more seconds to run away or damp them. Can fit as a tackler as well should you wish
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Vasiliyan
Black Straw Research
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Posted - 2007.04.23 22:28:00 -
[12]
Originally by: DeVeined Is using dampeners better than using disruptors? 2 Balmers is worlds better for my cap, and it makes me far harder to hit orbiting with AB.
-still a nub
Disruptors don't work on missiles. The other advantage of damps is that once you're out of their reduced lock range you can cloak again and wap off.
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Ms Di'ath
The Cartel Central Control The Cartel.
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Posted - 2007.06.15 14:21:00 -
[13]
Bumped for curiosity about fittings for exploration helious's :)
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Gar Nomar
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Posted - 2007.08.05 13:12:00 -
[14]
Originally by: Ms Di'ath Bumped for curiosity about fittings for exploration helious's :)
Same here... Looking for a few ideas for exploration in 0.0 space. Not planning to tackle anything, so no PvP setups, please... |

Froosh
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Posted - 2007.08.18 22:04:00 -
[15]
Originally by: Gar Nomar
Originally by: Ms Di'ath Bumped for curiosity about fittings for exploration helious's :)
Same here... Looking for a few ideas for exploration in 0.0 space. Not planning to tackle anything, so no PvP setups, please...
This is what I want aswell..
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Silas Genovese
The Silent Rage R0ADKILL
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Posted - 2007.08.19 06:48:00 -
[16]
Highs: cov ops cloak, probe launcher Mids: 1mn ab2, 2x Analyzers, 2x Codebreakers Lows: Expanded Cargo's ...lol yep, stuff from radar sites are bulky o,O
Rigs: 2x Gravity Capacitor Upgrades
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aUTOKILL
Gallente Slacker Industries Exuro Mortis
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Posted - 2007.08.19 07:14:00 -
[17]
high: cov ops cloak, recon // scan probe launcher med: MWD (NEED A MWD) 2//1x 20km 1//2x sensor damp(s) low: nanofiber & whatever else fits//need to fit ~~~~~~
Originally by: Demitri Klashnikov "Wanna come back to my place for some pew pew?"
Originally by: lofty29 I HEREBY DECREE THAT FROM THIS DAY FORWARD, DARK SHIKARI IS TO BE REFERRED TO AS "DUTCH CURRY"
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Ione Hunt
0utbreak
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Posted - 2007.10.16 21:29:00 -
[18]
Best setup ever 
High: cov ops cloak, recon probe launcher Med: MWD 2, 1x 20km, 2x sensor damp Low: nanofiber & fitting stuff
2x Gravity Capacitor II rigs 1x Proteque 10% scan time implant
Try to log now friggin' Raven farmers!! _______________
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Svahna
Blueprint Haus Hydra Alliance
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Posted - 2007.10.24 15:08:00 -
[19]
Originally by: Silas Genovese Highs: cov ops cloak, probe launcher Mids: 1mn ab2, 2x Analyzers, 2x Codebreakers Lows: Expanded Cargo's ...lol yep, stuff from radar sites are bulky o,O
Rigs: 2x Gravity Capacitor Upgrades
How do you pack this fitting into a Helios? By my calculations, this fitting requires 475 CPU. With Electronics V, my Helios starts with 362.5 CPU. I don't see any co-processors in the fitting, so how do you get that extra 113.5 CPU?
Originally by: aUTOKILL high: cov ops cloak, recon // scan probe launcher med: MWD (NEED A MWD) 2//1x 20km 1//2x sensor damp(s) low: nanofiber & whatever else fits//need to fit
Same question, but this one seems to require 517 CPU. How do you get that extra 154.5 CPU? |

Svahna
Blueprint Haus Hydra Alliance
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Posted - 2007.10.24 22:36:00 -
[20]
Disregard my above question. I have my answer... my Covert Ops skill is too low. |

Xzerox Logan
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Posted - 2007.12.15 03:02:00 -
[21]
Ok great thread very useful but I was hoping I could really get into the nity grity with you fitting gurus of the forums. I'm setting up my brand spanking new helios for PvE exploring and there are some fine points I'd love some advice on.
in my mids I'm fitting a MWD, two sensor damps and a cap recharger. either a analyzer or hacker in the final slot lows nano fiber, co procesor and over drive/or ss inertia thingy
my questions are as follows
i)MWD for exploration: yes/ no? I've never actualy found an arch or hacking site so I've no idea if its dead space or not
ii) cap recharger or cap battery I've seen both recommended here or is there a big dif?
iii) over drive or inertia thingy? I dont even understand what inertia stat does, my best understanding is that it allows me to make orbits or turns at a higher speed. since this frig is a basic speed tank I can see value in both, any practical experience ?
iv) and the ECM, I'm a total ECM noob never had much use for it. why damps over other types? and what about scripts?
any insight into any of these would be much appreciated.
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YourMotherSoFat
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Posted - 2007.12.15 05:21:00 -
[22]
You are trying to fit too much on ONE little ship  It can only do one thing effectively, either tackling or EW.
Here is my fit for effective tackling:
probe launcher + cloak MWD + 3x CAP recharger t2 + best named distruptor 20k 3 overdrives
With max cap skills you can perma run mwd and disruptor, therefore all you need to do is set 15km orbit and tackle your target at 3km/s.
This is fit for EW
probe launcher + cloak MWD + 2x CAP recharger t2 + 2 dampers 3 overdrives
Afterburner wont get you out from good bubble/dictor gate camp so stick to mwd
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.12.15 05:40:00 -
[23]
Originally by: Xzerox Logan
in my mids I'm fitting a MWD, two sensor damps and a cap recharger. either a analyzer or hacker in the final slot lows nano fiber, co procesor and over drive/or ss inertia thingy
My (pre-trinity) Helios:
Scan Probe Launcher, Cloak 3x Phased Muon Damps, Eutectic Cap Recharger, Sensor Booster II 2x OD II, Beta CPR 2x Damp rigs
It worked really well... but now that Trinity's nerfed damps so badly, I'll probably never uncloak again. :p
Quote:
i)MWD for exploration: yes/ no? I've never actualy found an arch or hacking site so I've no idea if its dead space or not
No.
Quote: ii) cap recharger or cap battery I've seen both recommended here or is there a big dif?
Battery if you have enough PG/CPU...
Quote: iii) over drive or inertia thingy? I dont even understand what inertia stat does, my best understanding is that it allows me to make orbits or turns at a higher speed. since this frig is a basic speed tank I can see value in both, any practical experience ?
inertia is for align speed, overdrive is for straight line speed. If you're scan probing people down, I highly recommend overdrives.
Quote: iv) and the ECM, I'm a total ECM noob never had much use for it. why damps over other types? and what about scripts?
Damps are (imho) a poor choice on the helios as an defensive weapon since the nerf. I'm hard pressed to think of an effective defensive weapon... maybe a target painter for a torp raven or something.
-Liang -- I give up (Make me say whatever you want!): Price Check: Liang Nuren
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Mithrantir Ob'lontra
Gallente Ixion Defence Systems The Cyrene Initiative
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Posted - 2007.12.15 07:24:00 -
[24]
All you need to cloak is no one targeting you. Damps without a script don't do a good job as they are now. But if you have a range script on them, and have a fitting that gives you speed then it's a good choice to reduce the the targeting range of the threat.
------- Nobody can be exactly like me. Even I have trouble doing it. |

Zenna La'tina
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Posted - 2007.12.30 23:48:00 -
[25]
Hello all, I am wanting to know now that the patch has been out for a while if any thing that has been recommended so far needs to be changed? I will be flying covert ops(1-13-08) to find hostile ships and call the troops in to deal with the problem, I would like a setup for the beginning ops pilot (me) and a setup for skill lvl 4 lets say. I've read of implants that help and stuff but I just want to know where to start, and where to go after I get it off the ground.
Thanks Zenna
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donRackham
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Posted - 2008.01.08 13:46:00 -
[26]
Another beginner cov ops here. Looking for an effective passive intel fit for PVP and escape and evasion capability would be nice too. EW skills aren't too hot yet... Probing works somewhat OK.
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Cmd Bokonon
Gallente Falling Stars Squadron
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Posted - 2008.01.09 14:29:00 -
[27]
there are many uses for this ship, i use it mainly for transport thru gate camps.
highs: covops cloak, salvager (often meet wrecks:) meds: mwd II, 2x dampener II, 2x cap recharger II lows: nanofiber II, 2x inertia stab II
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Onyx Asablot
Doomcraft
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Posted - 2008.01.18 14:27:00 -
[28]
New Helios pilot here. Is 2x dampener still a good option after the trinity patch? What are some other viable midslot fits?
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Aslann
Gallente The Scope
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Posted - 2008.01.18 15:51:00 -
[29]
For PVP a MWD is a must, hitting the AB and cloaking will not get you away fast enough for inty pilots with a clue (trust me, I learned this the hard way). For exploration an AB obviously is better and you dont really need the damps as you need another ship to remove the rats anyways, so I just use code breakers etc on it then. ______________________
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Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
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Posted - 2008.01.20 07:17:00 -
[30]
As Cmd Bokonon said, it's a good idea for running through 0.0. And I even came across a elite frig wreck and salvaged 3 tech 2 salvage parts :D
Covops Cloak Salvager
MWD 4 Damps w/ range scripts
2 Overdrives 1 Nanofiber
And a Hobgoblin tech 1 just to **** people off :) _________________ Burn. |
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