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Thread Statistics | Show CCP posts - 1 post(s) |

voogru
Gallente Massive Damage
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Posted - 2007.01.27 07:41:00 -
[1]
I am looking for a very high quality render of the Opux.
Unfortunately, the existing model is a bit dated. While it's very good it's not quite good enough for the purpose I want to use it for (which is EVE related of course).
What I am looking for, is someone to re-make the model of the Opux to the quality of the new Vista models that will be released in a later patch, only I don't want to wait that long. IĈm not looking for just a re-skinned Opux but a full blown model with more details; of course it must look like the original Opux, just more badass.
What I require:
1. High quality model in whatever format (Maya, 3d Studio Max). 2. An export of the final render with several different angles with decent lighting.
The only restriction is that the model must be top notch quality, as in such high quality CCP steals it and uses it for the new model of the Opux in the later patch. If youĈre not an experienced model or skinner you may feel free to try, but I am only interested in high quality work. Anyone that is good at modeling/skinning may enter.
What you get in return:
2.0 Billion ISK.
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Mad
Amarr
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Posted - 2007.01.27 07:54:00 -
[2]
Awaiting isk.
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CHAOS100
Momentum. Dusk and Dawn
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Posted - 2007.01.27 08:01:00 -
[3]
Originally by: Mad
Awaiting isk.
Best... reply.... ever
--------------
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ArtemisEntreri
Turbulent
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Posted - 2007.01.27 08:36:00 -
[4]
I'll give you links to a few people that have done high-rendered images of existing ships if that helps
Svenstaro http://88.198.54.112/pub/svens_stuff/960caldari_fleet.jpg
Lou Ping Linkage
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Dearwin
Beagle Corp
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Posted - 2007.01.27 10:25:00 -
[5]
I think I know the question to this but thought it would be worth it to ask,
Do you actually want a "game compatible" model that constricts to the standard requirements of game engines? Or are other modeling techniques alright?
Also with CCP totally redoing many of the concepts especially skinning, would you prefer a higher grade but strict adherence to the current skin? Or allow a few artist embellishments?
Video: Beagle Fun |

Merin Ryskin
Peregrine Industries
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Posted - 2007.01.27 10:35:00 -
[6]
What is this model going to be used for? Are you looking for an optimized version for game/animation use? A "detail at all costs" version appropriate for high-resolution still images? Any software limitations (any shaders specific to your prefered renderer, etc)?
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voogru
Gallente Massive Damage
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Posted - 2007.01.27 20:43:00 -
[7]
Originally by: Dearwin I think I know the question to this but thought it would be worth it to ask,
Do you actually want a "game compatible" model that constricts to the standard requirements of game engines? Or are other modeling techniques alright?
Also with CCP totally redoing many of the concepts especially skinning, would you prefer a higher grade but strict adherence to the current skin? Or allow a few artist embellishments?
No, the model does not have to be game compatible. It's not going to be used in the EVE Client.
Originally by: Merin Ryskin What is this model going to be used for? Are you looking for an optimized version for game/animation use? A "detail at all costs" version appropriate for high-resolution still images? Any software limitations (any shaders specific to your prefered renderer, etc)? Also, what kind of deadline are you talking about?
It will not be used in any game, therefore it does not have to be compatible with anything specifically. Do whatever it takes to get the highest possible detail.
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SebbyTheFreak
Caldari School of Applied Knowledge
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Posted - 2007.01.27 23:01:00 -
[8]
Edited by: SebbyTheFreak on 27/01/2007 22:59:05 and the deadline is?
I'll try it tommorrow. 2 billion isk is truly worth a day's work =P
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Soulita
Gallente Inner Core
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Posted - 2007.01.27 23:05:00 -
[9]
I find the 2 bil isk offer very low for such a task.
20 bil would be more realistic of you want a top notch model. |

SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.01.27 23:09:00 -
[10]
Originally by: Soulita I find the 2 bil isk offer very low for such a task.
20 bil would be more realistic of you want a top notch model.
You always have the option to not work on it.
Anyways, if I was a modeler, for 2 billion ISK, I would do it. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |
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Soulita
Gallente Inner Core
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Posted - 2007.01.27 23:13:00 -
[11]
Edited by: Soulita on 27/01/2007 23:10:24
Originally by: SonOTassadar
Originally by: Soulita I find the 2 bil isk offer very low for such a task.
20 bil would be more realistic of you want a top notch model.
You always have the option to not work on it.
Anyways, if I was a modeler, for 2 billion ISK, I would do it.
Yea, true on the option not to do it. But respect to anyone who does that task for 2 bil.
Just wanted to let the OP know he is getting an awesome deal if someone makes a high quality 3d model including textures and render for him for this price.
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xeom
Veto.
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Posted - 2007.01.27 23:17:00 -
[12]
Would this include texturing too? ---
"Those nuclear missiles are for domestic heating." - Scagga
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SebbyTheFreak
Caldari School of Applied Knowledge
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Posted - 2007.01.27 23:22:00 -
[13]
well yeah, 2 bil is probably worth only the model, true.
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Zazzz
Caldari
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Posted - 2007.01.27 23:48:00 -
[14]
Current model
Linky 1 Linky 2
Its late now, no time to make adjustments. Maybe i have time tomorrow
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Svenstaro
Amarr Templars of Space CORE.
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Posted - 2007.01.27 23:55:00 -
[15]
Some 360Ĥ Vid for reference: http://88.198.54.112/pub/svens_stuff/opux_clip.avi
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Grainsalt
Free Corp
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Posted - 2007.01.27 23:55:00 -
[16]
Originally by: ArtemisEntreri I'll give you links to a few people that have done high-rendered images of existing ships if that helps
Svenstaro http://88.198.54.112/pub/svens_stuff/960caldari_fleet.jpg
Lou Ping Linkage
Now there is a challenge for Sven.. But based on how quick he turned around my sigs I would say he would be up to the challenge. ---
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.28 00:03:00 -
[17]
"I find the 2 bil isk offer very low for such a task.
20 bil would be more realistic of you want a top notch model."
Would say it seriously depends on definition of "top notch" and one's regular earnings (which can wildly vary depending where you live)
e.g. if i recall right 2 bil isk translates into ~200+ USD worth of real money. This is quite matching the prices of mid-high range single models in places like turbosquid. A full-time professional with established job and portfolio can of course earn much more than that for their work, but then i don't think this offer is aimed at this kind of people.
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Draem
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Posted - 2007.01.28 01:18:00 -
[18]
I shall get to work.
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lofty29
Athanasius Inc.
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Posted - 2007.01.28 01:20:00 -
[19]
Originally by: j0sephine "I find the 2 bil isk offer very low for such a task.
20 bil would be more realistic of you want a top notch model."
Would say it seriously depends on definition of "top notch" and one's regular earnings (which can wildly vary depending where you live)
e.g. if i recall right 2 bil isk translates into ~200+ USD worth of real money. This is quite matching the prices of mid-high range single models in places like turbosquid. A full-time professional with established job and portfolio can of course earn much more than that for their work, but then i don't think this offer is aimed at this kind of people.
Turbosquid ftw  ---
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voogru
Gallente Massive Damage
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Posted - 2007.01.28 03:14:00 -
[20]
Originally by: xeom Would this include texturing too?
Yes, there isnt much I can do with a white model.
Originally by: Zazzz Current model
Linky 1 Linky 2
Its late now, no time to make adjustments. Maybe i have time tomorrow
Transparency is missing on the windows, and the texture is pretty much the same as the existing one, but it's a good start 
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Svenstaro
Amarr Templars of Space CORE.
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Posted - 2007.01.28 03:26:00 -
[21]
I don't think that he meant to post an improved model version, he only posted an original version for review with an applied specular/bumpmap.
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Sweet instigator
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Posted - 2007.01.28 03:44:00 -
[22]
I hate to ask this... But the Evol moviemakers had to ask permission from CCP.
The joint forces of EVE's creative community, could be artistic competition for CCP. Paying them 2bill, could be filed as 'corp spying'. Like the rescent Coca Cola case.
I've seen some Goons Modding their EVE client, seen a game with similar graphics like EVE been brought out and even seen how people make CGI movies without any permission from CCP. It may be flattering for a Dev, I can well imagine the stress it brings with it...
Couldn't resist but to ask this... And didn't want to hijack this thread either. I will not edit this post.
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voogru
Gallente Massive Damage
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Posted - 2007.01.28 04:15:00 -
[23]
Edited by: voogru on 28/01/2007 04:13:46
Originally by: Sweet instigator I hate to ask this... But the Evol moviemakers had to ask permission from CCP.
The joint forces of EVE's creative community, could be artistic competition for CCP. Paying them 2bill, could be filed as 'corp spying'. Like the rescent Coca Cola case.
I've seen some Goons Modding their EVE client, seen a game with similar graphics like EVE been brought out and even seen how people make CGI movies without any permission from CCP. It may be flattering for a Dev, I can well imagine the stress it brings with it...
It will not be used in a CGI movie, I don't want to quite say what it's for just yet because it's a surprise , but of course it's EVE related and I am not going to make any real world profit on it in anyway. I am not going to use it in a "modified" client or use it in the EVE client in anyway (whats the point if I'm the only one that sees it like that anyway).
What it will be used in is another graphic, where the original Opux model is pixelating and doesnt look so great. Might as well go full blown and get a re-made model/skin that looks badass.
Originally by: SebbyTheFreak and the deadline is?
I'll try it tommorrow. 2 billion isk is truly worth a day's work =P
No deadline, if there was, it would be a few months anyway.
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Sweet instigator
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Posted - 2007.01.28 04:44:00 -
[24]
Edited by: Sweet instigator on 28/01/2007 04:41:01 Cool! I'd love to see the outcome...
goodluck with your competition.
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Merin Ryskin
Peregrine Industries
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Posted - 2007.01.28 04:57:00 -
[25]
Originally by: voogru What it will be used in is another graphic, where the original Opux model is pixelating and doesnt look so great. Might as well go full blown and get a re-made model/skin that looks badass.
So it's a single image (where 48 hour render times from too much detail are acceptable), to be done by us? Or does it need to be compatible with your software? I ask because different programs/3rd party renderers have their own shaders/plugins/etc. For example, I would texture it for Vray and 3dsmax 8, but if you tried to render with Mental Ray and Maya, you'd need to redo all of the texture work. The custom map/material types for the 3rd-party renderer wouldn't convert correctly.
So before I spend any time on this, I want to make sure I'm not going to run into format problems.
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voogru
Gallente Massive Damage
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Posted - 2007.01.28 05:05:00 -
[26]
Originally by: Merin Ryskin
Originally by: voogru What it will be used in is another graphic, where the original Opux model is pixelating and doesnt look so great. Might as well go full blown and get a re-made model/skin that looks badass.
So it's a single image (where 48 hour render times from too much detail are acceptable), to be done by us? Or does it need to be compatible with your software? I ask because different programs/3rd party renderers have their own shaders/plugins/etc. For example, I would texture it for Vray and 3dsmax 8, but if you tried to render with Mental Ray and Maya, you'd need to redo all of the texture work. The custom map/material types for the 3rd-party renderer wouldn't convert correctly.
So before I spend any time on this, I want to make sure I'm not going to run into format problems.
There is no software I am using, you just have to make the model, skin it, and send a few renders of it at various angles (preferable one of the angles should be similar to this. I want whatever source files are used in case I need something done to it in the future.
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Merin Ryskin
Peregrine Industries
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Posted - 2007.01.28 05:28:00 -
[27]
Originally by: voogru
Originally by: Merin Ryskin
Originally by: voogru What it will be used in is another graphic, where the original Opux model is pixelating and doesnt look so great. Might as well go full blown and get a re-made model/skin that looks badass.
So it's a single image (where 48 hour render times from too much detail are acceptable), to be done by us? Or does it need to be compatible with your software? I ask because different programs/3rd party renderers have their own shaders/plugins/etc. For example, I would texture it for Vray and 3dsmax 8, but if you tried to render with Mental Ray and Maya, you'd need to redo all of the texture work. The custom map/material types for the 3rd-party renderer wouldn't convert correctly.
So before I spend any time on this, I want to make sure I'm not going to run into format problems.
There is no software I am using, you just have to make the model, skin it, and send a few renders of it at various angles (preferable one of the angles should be similar to this. I want whatever source files are used in case I need something done to it in the future.
Ok, got it, if there's no software issues, I can probably do something within your month or two deadline.
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Phoenix Lord
The Arrow Project The ARR0W Project
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Posted - 2007.01.28 08:28:00 -
[28]
Originally by: Zazzz Current model
Linky 1 Linky 2
Its late now, no time to make adjustments. Maybe i have time tomorrow
Isnt that the current model with the current texture, except you added a bump map and some lighting?
Arrow Capital Ship Sales |

Nero Scuro
Caldari Jejaikaro Corporation
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Posted - 2007.01.28 10:39:00 -
[29]
Originally by: Phoenix Lord
Originally by: Zazzz Current model
Linky 1 Linky 2
Its late now, no time to make adjustments. Maybe i have time tomorrow
Isnt that the current model with the current texture, except you added a bump map and some lighting?
He said in his post it's the current model.
Also, possibly a dumb question but how do you go about extracting the eve models from the .stuff files for importing into 3ds Max? I don't have the patience to model an Opux from scratch but if you can get the original model it's just a matter of pimping it up a bit. ___
The world isn't going to end; we're not that lucky... |

Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.01.28 12:12:00 -
[30]
Originally by: Nero Scuro
Also, possibly a dumb question but how do you go about extracting the eve models from the .stuff files for importing into 3ds Max? I don't have the patience to model an Opux from scratch but if you can get the original model it's just a matter of pimping it up a bit.
It is easier to create from scratch than it is to pimp the existing one - trust me.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Nero Scuro
Caldari Jejaikaro Corporation
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Posted - 2007.01.28 12:34:00 -
[31]
Originally by: Avon
Originally by: Nero Scuro
Also, possibly a dumb question but how do you go about extracting the eve models from the .stuff files for importing into 3ds Max? I don't have the patience to model an Opux from scratch but if you can get the original model it's just a matter of pimping it up a bit.
It is easier to create from scratch than it is to pimp the existing one - trust me.
Yeah but I'd need a copy of the Opux model anywho. It'd help a lot to have a 3d reference to work off instead of a few screenshots.
Also, what's so hard about working off the original model? ___
The world isn't going to end; we're not that lucky... |

Svenstaro
Amarr Templars of Space CORE.
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Posted - 2007.01.28 12:56:00 -
[32]
You can't turn it to a poly, it would screw up, that's why you can't work with it.
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Nero Scuro
Caldari Jejaikaro Corporation
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Posted - 2007.01.28 13:12:00 -
[33]
Daym... ___
The world isn't going to end; we're not that lucky... |

j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.28 13:15:00 -
[34]
"Yeah but I'd need a copy of the Opux model anywho. It'd help a lot to have a 3d reference to work off instead of a few screenshots."
Check out the EVE technology forum section for "tri-exporter" thread, should be somewhere near the top.
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Nero Scuro
Caldari Jejaikaro Corporation
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Posted - 2007.01.28 13:22:00 -
[35]
Originally by: j0sephine "Yeah but I'd need a copy of the Opux model anywho. It'd help a lot to have a 3d reference to work off instead of a few screenshots."
Check out the EVE technology forum section for "tri-exporter" thread, should be somewhere near the top.
Oh sweetness. Cheers.
Knew I should've checked that forum once in a while... ___
The world isn't going to end; we're not that lucky... |

Nero Scuro
Caldari Jejaikaro Corporation
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Posted - 2007.01.28 15:11:00 -
[36]
Originally by: Svenstaro You can't turn it to a poly, it would screw up, that's why you can't work with it.
I get the feeling I'm making a noob out of myself here but...
You mean converting the model into an editable poly right? I just did a quick test and it appeared to work. I messed with a few polys and gave the Opux dumbo ears. Textures get screwed up obviously but apart from that... what am I missing? ___
The world isn't going to end; we're not that lucky... |

Svenstaro
Amarr Templars of Space CORE.
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Posted - 2007.01.28 15:20:00 -
[37]
Seems to work for you.. mh don't know what could be wrong for me.
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Nero Scuro
Caldari Jejaikaro Corporation
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Posted - 2007.01.28 16:28:00 -
[38]
Hrm... Well, the model certainly has the potential to look bad-ass. If there are any real professionals taking this on though I doubt my cheap-ass hack-work will be up to scratch. ___
The world isn't going to end; we're not that lucky... |

Shaktipat
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Posted - 2007.01.28 17:52:00 -
[39]
I work as a 3D modeler for an architectural firm. I just saw this post and I will take a stab at it today if you have the time to wait - 2billion investment is worth it on both sides.
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Phoenix Lord
The Arrow Project The ARR0W Project
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Posted - 2007.01.28 19:39:00 -
[40]
Originally by: Nero Scuro
Originally by: Phoenix Lord
Originally by: Zazzz Current model
Linky 1 Linky 2
Its late now, no time to make adjustments. Maybe i have time tomorrow
Isnt that the current model with the current texture, except you added a bump map and some lighting?
He said in his post it's the current model.
Also, possibly a dumb question but how do you go about extracting the eve models from the .stuff files for importing into 3ds Max? I don't have the patience to model an Opux from scratch but if you can get the original model it's just a matter of pimping it up a bit.
Whoops, i thought he meant that was HIS current version.
You can extract the model out with a program someone made... do a search on stuff exporter on the EVE forums.
Arrow Capital Ship Sales |
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Tassi
Infinitus Odium Curse Alliance
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Posted - 2007.01.28 19:54:00 -
[41]
are you the natural selection voogru?
if so, I would like to have a little chat with you.
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RoboTronic
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Posted - 2007.01.28 21:08:00 -
[42]
I'll give it a shot.
Detail level will probably be around the same as this: http://dl.eve-files.com/media/0701/charonwallpaper2.jpg Sig removed, please keep it under 24,000 bytes, email [email protected] if you have any questions - Xorus Sig rule compliant sig \o/ |

oDDiTy V2
Black Nova Corp Band of Brothers
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Posted - 2007.01.28 21:11:00 -
[43]
Originally by: RoboTronic I'll give it a shot.
Detail level will probably be around the same as this: http://dl.eve-files.com/media/0701/charonwallpaper2.jpg
Thats really quite a cool charon model.
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voogru
Gallente Massive Damage
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Posted - 2007.01.29 15:19:00 -
[44]
Originally by: RoboTronic I'll give it a shot.
Detail level will probably be around the same as this: http://dl.eve-files.com/media/0701/charonwallpaper2.jpg
<3
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Brother Benthor
FinFleet Lotka Volterra
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Posted - 2007.01.29 21:20:00 -
[45]
Hmmm the model is not the problem. For a High quality printing version, the texture/skin is the problem.
Here you have my 20c: Pic 1 Pic 2 Pic 3
-ACCEPTING new REQUESTS- |

HapeMask
FinFleet Lotka Volterra
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Posted - 2007.01.29 23:04:00 -
[46]
I'll be giving it a shot as well, going to remake the model from scratch and try and texture it (we'll see how that turns out. I assume you don't mind if the texture is different in parts? ("course it must look like the original Opux") My modeling skills aren't nearly up to robo's though :)
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Jester87
D00M. Triumvirate.
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Posted - 2007.01.31 21:44:00 -
[47]
Edited by: Jester87 on 31/01/2007 21:46:59 Hey Voogru, Since I used to be like your #1 Fan on your Natural Selection Server and loved all your cool mods for and stuff like fireworks in day of defeat and what not. Can I just have the 2billion isk since im poor? Hell any large lump sum would be great even.
BTW: Why wont they make Natural Selection 2 bah!
Voogru ftw.
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RoboTronic
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Posted - 2007.01.31 23:26:00 -
[48]
Edited by: RoboTronic on 31/01/2007 23:23:48 Edited by: RoboTronic on 31/01/2007 23:23:28
Originally by: Jester87 Edited by: Jester87 on 31/01/2007 21:46:59 BTW: Why wont they make Natural Selection 2 bah!
Have you been living under a rock? ;)
Just a start: http://janvanderweg.com/pics/EVE/render1.jpg
To those using the eve model+texture: You should chop up the model in 3 parts because the alpha map is used for self illumination, alpha, and reflection depending on the part of the model.
http://janvanderweg.com/pics/EVE/opuxyacht.avi
p.s.
I hate gallente ships because they are so cuuuurvy.
Sig removed, please keep it under 24,000 bytes, email [email protected] if you have any questions - Xorus Sig rule compliant sig \o/ |

voogru
Gallente Massive Damage
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Posted - 2007.02.01 01:48:00 -
[49]
Originally by: Jester87 Edited by: Jester87 on 31/01/2007 21:46:59 Hey Voogru, Since I used to be like your #1 Fan on your Natural Selection Server and loved all your cool mods for and stuff like fireworks in day of defeat and what not. Can I just have the 2billion isk since im poor? Hell any large lump sum would be great even.
BTW: Why wont they make Natural Selection 2 bah!
Voogru ftw.
I'm not that rich 
I miss Natural-Selection.
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Axedup
Caldari Dead By Dawn
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Posted - 2007.02.02 20:10:00 -
[50]
Hi, heres my effort, *** WIP ***
I do appologise to CCP for editing their model, but I just had to to have a little play around.
I havent touched the model too much, just exagerated & highlighted the texture shaded areas into physical polys.
Axedups Opus Model
The Texture need re-aligning & I've only got a simple light in atm, so nothing show stopping for the mo..
Axedup
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Frug
SYOID Fimbulwinter
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Posted - 2007.02.02 22:03:00 -
[51]
Originally by: Nero Scuro Hrm... Well, the model certainly has the potential to look bad-ass. If there are any real professionals taking this on though I doubt my cheap-ass hack-work will be up to scratch.
That one looks the best imo.
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - - |

Wompm
Rogue Method Rogue Method Alliance
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Posted - 2007.02.02 22:23:00 -
[52]
Sounds fun. With a few months to tinker I'm in. I do this for a living as well.
BTW for any out there looking for a cheap way to get started modeling check out Wings 3d- its a free program based around an older out of production program named Nendo. Its kind of like modeling in digital clay. Personally I like to model in Nendo and render in a higher end package (mostly lightwave)... As far as I can tell you can't get ahold of Nendo anywhere now so wings3d is your option for a very good cheap modeler.
Have fun!
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kralton
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Posted - 2007.02.04 03:15:00 -
[53]
you are that damn voogru.
end game for life.
need flameflower tbh
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jeNK
Caldari STK Scientific INVICTUS.
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Posted - 2007.02.04 05:34:00 -
[54]
Originally by: Wompm Sounds fun. With a few months to tinker I'm in. I do this for a living as well.
BTW for any out there looking for a cheap way to get started modeling check out Wings 3d- its a free program based around an older out of production program named Nendo. Its kind of like modeling in digital clay. Personally I like to model in Nendo and render in a higher end package (mostly lightwave)... As far as I can tell you can't get ahold of Nendo anywhere now so wings3d is your option for a very good cheap modeler.
Have fun!
This one (Nendo)?
http://www.izware.com/nendo/index.htm
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Krats
Jinx Corp
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Posted - 2007.02.05 11:38:00 -
[55]
Sounds like fun, count me in
Render
Not sure my surface modelling skills are as good as some of those here but hopefully I'll pull it back on the texturing 
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Illyria Ambri
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Posted - 2007.02.05 17:33:00 -
[56]
Making a model and texturing it for 2billion.. sounds decent Giving you the modeling files as if you bought them.. not a chance.
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voogru
Gallente Massive Damage
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Posted - 2007.02.06 05:51:00 -
[57]
Edited by: voogru on 06/02/2007 05:48:33
Originally by: Krats Sounds like fun, count me in
Render
Not sure my surface modelling skills are as good as some of those here but hopefully I'll pull it back on the texturing 
Looks pretty decent so far 
Originally by: Illyria Ambri Making a model and texturing it for 2billion.. sounds decent Giving you the modeling files as if you bought them.. not a chance.
That's okay.
Don't enter. No one is forcing you to enter.
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Brother Benthor
FinFleet Lotka Volterra
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Posted - 2007.02.06 10:18:00 -
[58]
Originally by: Krats Sounds like fun, count me in
Render
Not sure my surface modelling skills are as good as some of those here but hopefully I'll pull it back on the texturing 
IMO for printing purpose, its more important a good texture then a good model. In the detail printing you have 80% of texturing and 20% of edges (not saying that modeling isn't important, just saying that you will notice much faster a bad texture then you will a bad model).
-ACCEPTING new REQUESTS- |

Blindscythe
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Posted - 2007.02.06 11:53:00 -
[59]
Looking forwards to seeing the results. Don't have the time to do it myself, but a bit of advice... Its a damn sight easier to work from scratch than from a current model. Take captures of side, front and top and use them as temp. backgrounds to create a blueprint to work from. Working from scratch allows you to create the texture mapping etc without having to constantly tweak the old model map. Plus a new model has a less dampening affect on your imagination.
But thumbsup folks. Keep the work going 
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Wompm
Rogue Method Rogue Method Alliance
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Posted - 2007.02.07 22:28:00 -
[60]
Originally by: jeNK
Originally by: Wompm Sounds fun. With a few months to tinker I'm in. I do this for a living as well.
BTW for any out there looking for a cheap way to get started modeling check out Wings 3d- its a free program based around an older out of production program named Nendo. Its kind of like modeling in digital clay. Personally I like to model in Nendo and render in a higher end package (mostly lightwave)... As far as I can tell you can't get ahold of Nendo anywhere now so wings3d is your option for a very good cheap modeler.
Have fun!
This one (Nendo)?
http://www.izware.com/nendo/index.htm
That is the program- but good luck buying it from there. check the dates on the site- 1999.... You can try to purchase it if you want, but every time I have sent someone there to buy a copy it doesn't work out. I had one friend even send a money order that was returned. lol. Anywho Wings 3d works the same way and is free.
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Kerushi
Caldari Black Thorne Corporation
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Posted - 2007.02.07 22:43:00 -
[61]
Edited by: Kerushi on 07/02/2007 22:40:09
Originally by: RoboTronic
Have you been living under a rock? ;)
crap hl1 
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Suze'Rain
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Posted - 2007.02.07 22:55:00 -
[62]
Damnit,how did I miss this? Will definately see what I can do on this one as it's right up my street in terms of specialisations...
but it will need a while to do, because:
1: my personal life that last few weeks has been so twisted that soap operas would dismiss it as implausible for a plot (when husbands discover you're ****ing their wife, is should;nt help fix their marriage, and the response really shouldn't be "thankyou".... damnit. it's great, but it's weirding me out...)
2: cos I've got a job app with rockstar north that really needs me to clean up my folio this week. because while making an Opux yacht is fun, it 'aint paying the rent .
3: because you're going to be looking at something in the region of what, a 100K-250K poly master in the grey alone, with god alone knows how many texturemaps to give it justice, and that sort of texture work will take time... particularly given the Opux is the only model which requires internal detailing for much of the structure.
4: I'll need to know that, assuming that it is produced, I can then ask for permission off ccp that I can use a model of that degree of time and detail as a folio piece, ideally...
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Krats
Jinx Corp
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Posted - 2007.02.08 11:06:00 -
[63]
Any word on a deadline Voogru? And can we have some idea of what this is going to be used for? Renders for print will require larger texture maps than a render for screen or animation. The model might only be a few meg but the image maps will likely be quite large files. It's worth bearing in mind for when you want the winner to hand it all over.
How are all you other entrants getting on btw? Am I falling behind all you 3d modelling pros? 
New render
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voogru
Gallente Massive Damage
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Posted - 2007.02.08 16:13:00 -
[64]
Deadline: April 1st.
Also, it's not the first one who finishes. It's the best one that finishes, that wins.
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Krats
Jinx Corp
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Posted - 2007.02.08 16:40:00 -
[65]
Yeah, I know, but wouldn't you like to see how everyone's getting on? 
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Krats
Jinx Corp
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Posted - 2007.02.08 16:40:00 -
[66]
Yeah, I know, but wouldn't you like to see how everyone's getting on? 
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Capare
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Posted - 2007.02.12 11:35:00 -
[67]
Oooh more NS players, was one of the best mods for hl, threw the whole context out of the window and then builded it again in somewhere else than the basic fps "box"... damnit I miss playin it...
Lookin forward to see the result & whats it using, will be intresting
(From ns: Azver, Dragonfly)
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voogru
Gallente Massive Damage
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Posted - 2007.02.13 21:50:00 -
[68]
Bump & deadline changed.
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Sqalevon
Masuat'aa Matari
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Posted - 2007.02.13 23:46:00 -
[69]
Originally by: voogru
Originally by: Jester87 Edited by: Jester87 on 31/01/2007 21:46:59 Hey Voogru, Since I used to be like your #1 Fan on your Natural Selection Server and loved all your cool mods for and stuff like fireworks in day of defeat and what not. Can I just have the 2billion isk since im poor? Hell any large lump sum would be great even.
BTW: Why wont they make Natural Selection 2 bah!
Voogru ftw.
I'm not that rich 
I miss Natural-Selection.
We all do :(
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Brother Benthor
FinFleet Lotka Volterra
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Posted - 2007.02.16 12:00:00 -
[70]
Krats and Robotronics you guys still working on this? We want more PICS :D hehe
*bump for a friend*
-ACCEPTING new REQUESTS- |
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HapeMask
FinFleet Lotka Volterra
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Posted - 2007.02.16 16:49:00 -
[71]
Edited by: HapeMask on 16/02/2007 16:46:18 Edited by: HapeMask on 16/02/2007 16:45:53 Here's my model so far, I think I'm going to leave it as it is and start texturing it soon.
Preview
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Krats
Jinx Corp
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Posted - 2007.02.16 17:31:00 -
[72]
Originally by: Brother Benthor Krats and Robotronics you guys still working on this?
Yip 
Render
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Tornado
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Posted - 2007.02.16 23:06:00 -
[73]
looking nice kratz.
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Brother Benthor
FinFleet Lotka Volterra
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Posted - 2007.02.21 15:45:00 -
[74]
Originally by: Krats
Originally by: Brother Benthor Krats and Robotronics you guys still working on this?
Yip 
Render
omg lovely krats, really nice work so far any sample of the texture? :D
-ACCEPTING new REQUESTS- |

Krats
Jinx Corp
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Posted - 2007.02.21 20:10:00 -
[75]
Render
Sorry bout the image quality, Photobucket has started recompressing uploaded files and I'm too busy to go lookin for an alternative atm.
There's no texture yet, still working on the model. Think we're gonna be cutting it very fine on the deadline 
Anyone else gonna post an update?
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Brother Benthor
FinFleet Lotka Volterra
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Posted - 2007.02.22 16:12:00 -
[76]
Originally by: Krats Render
Sorry bout the image quality, Photobucket has started recompressing uploaded files and I'm too busy to go lookin for an alternative atm.
There's no texture yet, still working on the model. Think we're gonna be cutting it very fine on the deadline 
Anyone else gonna post an update?
no news about Robotronics :(
-ACCEPTING new REQUESTS- |

Brother Benthor
FinFleet Lotka Volterra
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Posted - 2007.03.04 17:11:00 -
[77]
hmmm competition will end tomorrow and no more replys?
-ACCEPTING new REQUESTS- |

Krats
Jinx Corp
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Posted - 2007.03.05 00:26:00 -
[78]
I'm busy texturing it now, no sleep for me tonight... 
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Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2007.03.05 01:12:00 -
[79]
These look great, too bad I didn't see this any earlier... Would have loved to try my hand :) --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Krats
Jinx Corp
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Posted - 2007.03.05 14:39:00 -
[80]
Here are my final submissions.
Render 01
render02
render03
Textures could do with more work but I guess we're outta time now. Hope you likey 
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Frug
Zenithal Harvest
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Posted - 2007.03.05 14:43:00 -
[81]
Those are awesome, K.
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - -
"186,282 miles per second; It's not just a good idea, it's the law." |

Sheriff Jones
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Posted - 2007.03.05 15:13:00 -
[82]
Well i worked for game graphics(models textures etc) on the xbox(among others) for, well, 4.5years.
Reason i'm not doing this? The endless "But could you tune that, fix that, tweak that...oh it's not QUITE what i looked for" attitude that "civilians" have 
2 billion isk, meh, would ruin my game.
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Eldo Davip
Forum Moderator Interstellar Services Department

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Posted - 2007.03.05 15:22:00 -
[83]
Originally by: Krats Here are my final submissions.
Render 01
render02
render03
Textures could do with more work but I guess we're outta time now. Hope you likey 
freakin' nice! Krats if Photobucket is compressing your files just upload them to eve-files.com ___
EvE +NLINE - T+TALHELLDEATH SUPPORTER
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Krats
Jinx Corp
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Posted - 2007.03.05 15:31:00 -
[84]
Originally by: Eldo Davip
if Photobucket is compressing your files just upload them to eve-files.com
Hey, hey! Good plan! I got some wallpapers to post later this week so I'll transfer all my images across then 
Cheers
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Krats
Jinx Corp
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Posted - 2007.03.06 00:05:00 -
[85]
Any word on how long the judging is going to take?
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voogru
Gallente Massive Damage
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Posted - 2007.03.06 21:59:00 -
[86]
Originally by: Krats Any word on how long the judging is going to take?
It's a little late for me to use now & implement (artist that was going to do the final image had a nasty hard drive crash and is having difficulty), but being as you were the only one to complete something within the timeframe, I will give you 500M.
I like the product but unfortantly can't really use it.
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Erim Solfara
Amarr Tarlos INC
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Posted - 2007.03.06 22:40:00 -
[87]
That's cold 
New ship class |

Svenstaro
Amarr Templars of Space CORE.
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Posted - 2007.03.06 22:51:00 -
[88]
Somehow I knew this had to happen :P Sorry Krats :/
____________________________________________ Toyship Wallpapers |

Krats
Jinx Corp
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Posted - 2007.03.06 23:42:00 -
[89]
Um, I'm a little confused, the title of the thread is 2bill isk competition, did I win?
I met the terms of the competition that you layed out and now you make it sound like you had already commissioned someone else. I mean if I'm beaten by a better artist fair enough, no complaints but don't waste my time with 'competitions' when you have already picked the winner. 
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voogru
Gallente Massive Damage
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Posted - 2007.03.06 23:48:00 -
[90]
In case it's not already blatantly obvious, this is for an ad for EON, and the deadline was March 5th, meaning I had to have a completed ad by then.
That on top of the artists hard drives crashing kinda puts me at a loss, but I recognize that you put effort into it and I don't want to leave you empty handed with nothing. I'm not requesting the source files either.
I already had the ad completed, but the artist that made it had their hard drive crash (meaning the source file/PSD is no more, and the ad would have to be re-created from scratch), luckily I had the completed file in the proper format (PDF), but there isnt enough time to re-make the ad with the new yacht in time for the deadline.
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Jerick Ludhowe
Internet Tough Guys Inc.
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Posted - 2007.03.06 23:52:00 -
[91]
EON just lost my buisness...
Heinrich Klaus: "You need to get a leet signature you****got" |

Krats
Jinx Corp
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Posted - 2007.03.06 23:56:00 -
[92]
Edited by: Krats on 07/03/2007 00:01:07 Nm, matter has been settled amicably. 
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voogru
Gallente Massive Damage
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Posted - 2007.03.07 00:07:00 -
[93]
Originally by: Jerick Ludhowe EON just lost my buisness...

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Svenstaro
Amarr Templars of Space CORE.
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Posted - 2007.03.07 00:12:00 -
[94]
Originally by: Krats Edited by: Krats on 07/03/2007 00:01:07 Nm, matter has been settled amicably. 
And I thought we were going to have yet another nice flame-shootout. :/ Oh well... *puts off flame-proof suite*
____________________________________________ Toyship Wallpapers |

voogru
Gallente Massive Damage
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Posted - 2007.03.07 00:13:00 -
[95]
Originally by: Svenstaro
Originally by: Krats Edited by: Krats on 07/03/2007 00:01:07 Nm, matter has been settled amicably. 
And I thought we were going to have yet another nice flame-shootout. :/ Oh well... *puts off flame-proof suite*
no no no no, I'm a fair person.
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Krats
Jinx Corp
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Posted - 2007.03.07 15:39:00 -
[96]
And as agreed in game, 1 render at the required angle
Linky
Hope you like the sexah, new gun metal black texture 
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The Slayer
Caldari The Black Rabbits Fatal Persuasion
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Posted - 2007.03.07 16:13:00 -
[97]
Originally by: Krats And as agreed in game, 1 render at the required angle
Linky
Hope you like the sexah, new gun metal black texture 
Krats that is the sex right there in picture form. That thing is FREAKI BEAUTIFUL and I must request a desktop sized version, nice 1280*1024 one would make my day.
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Krats
Jinx Corp
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Posted - 2007.03.07 16:20:00 -
[98]
Cheers 
I will have to ask Voogru's permission but shouldn't be a problem.
I have some new wallpapers to post this weekend, i'll see if i can put it in with them.
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Kluya
Minmatar Lucky Hydra Corp
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Posted - 2007.03.07 16:33:00 -
[99]
Seriously Krats, that's amazing work.
Fantastic job!
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Smartacus
The ARR0W Project
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Posted - 2007.03.07 17:18:00 -
[100]
That's **** beautifull.
Wish I could do stuff like that.
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