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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

voogru
Gallente Massive Damage
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Posted - 2007.01.27 07:41:00 -
[1]
I am looking for a very high quality render of the Opux.
Unfortunately, the existing model is a bit dated. While it's very good it's not quite good enough for the purpose I want to use it for (which is EVE related of course).
What I am looking for, is someone to re-make the model of the Opux to the quality of the new Vista models that will be released in a later patch, only I don't want to wait that long. IĈm not looking for just a re-skinned Opux but a full blown model with more details; of course it must look like the original Opux, just more badass.
What I require:
1. High quality model in whatever format (Maya, 3d Studio Max). 2. An export of the final render with several different angles with decent lighting.
The only restriction is that the model must be top notch quality, as in such high quality CCP steals it and uses it for the new model of the Opux in the later patch. If youĈre not an experienced model or skinner you may feel free to try, but I am only interested in high quality work. Anyone that is good at modeling/skinning may enter.
What you get in return:
2.0 Billion ISK.
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Mad
Amarr
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Posted - 2007.01.27 07:54:00 -
[2]
Awaiting isk.
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CHAOS100
Momentum. Dusk and Dawn
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Posted - 2007.01.27 08:01:00 -
[3]
Originally by: Mad
Awaiting isk.
Best... reply.... ever
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ArtemisEntreri
Turbulent
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Posted - 2007.01.27 08:36:00 -
[4]
I'll give you links to a few people that have done high-rendered images of existing ships if that helps
Svenstaro http://88.198.54.112/pub/svens_stuff/960caldari_fleet.jpg
Lou Ping Linkage
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Dearwin
Beagle Corp
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Posted - 2007.01.27 10:25:00 -
[5]
I think I know the question to this but thought it would be worth it to ask,
Do you actually want a "game compatible" model that constricts to the standard requirements of game engines? Or are other modeling techniques alright?
Also with CCP totally redoing many of the concepts especially skinning, would you prefer a higher grade but strict adherence to the current skin? Or allow a few artist embellishments?
Video: Beagle Fun |

Merin Ryskin
Peregrine Industries
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Posted - 2007.01.27 10:35:00 -
[6]
What is this model going to be used for? Are you looking for an optimized version for game/animation use? A "detail at all costs" version appropriate for high-resolution still images? Any software limitations (any shaders specific to your prefered renderer, etc)?
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voogru
Gallente Massive Damage
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Posted - 2007.01.27 20:43:00 -
[7]
Originally by: Dearwin I think I know the question to this but thought it would be worth it to ask,
Do you actually want a "game compatible" model that constricts to the standard requirements of game engines? Or are other modeling techniques alright?
Also with CCP totally redoing many of the concepts especially skinning, would you prefer a higher grade but strict adherence to the current skin? Or allow a few artist embellishments?
No, the model does not have to be game compatible. It's not going to be used in the EVE Client.
Originally by: Merin Ryskin What is this model going to be used for? Are you looking for an optimized version for game/animation use? A "detail at all costs" version appropriate for high-resolution still images? Any software limitations (any shaders specific to your prefered renderer, etc)? Also, what kind of deadline are you talking about?
It will not be used in any game, therefore it does not have to be compatible with anything specifically. Do whatever it takes to get the highest possible detail.
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SebbyTheFreak
Caldari School of Applied Knowledge
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Posted - 2007.01.27 23:01:00 -
[8]
Edited by: SebbyTheFreak on 27/01/2007 22:59:05 and the deadline is?
I'll try it tommorrow. 2 billion isk is truly worth a day's work =P
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Soulita
Gallente Inner Core
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Posted - 2007.01.27 23:05:00 -
[9]
I find the 2 bil isk offer very low for such a task.
20 bil would be more realistic of you want a top notch model. |

SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.01.27 23:09:00 -
[10]
Originally by: Soulita I find the 2 bil isk offer very low for such a task.
20 bil would be more realistic of you want a top notch model.
You always have the option to not work on it.
Anyways, if I was a modeler, for 2 billion ISK, I would do it. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |
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Soulita
Gallente Inner Core
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Posted - 2007.01.27 23:13:00 -
[11]
Edited by: Soulita on 27/01/2007 23:10:24
Originally by: SonOTassadar
Originally by: Soulita I find the 2 bil isk offer very low for such a task.
20 bil would be more realistic of you want a top notch model.
You always have the option to not work on it.
Anyways, if I was a modeler, for 2 billion ISK, I would do it.
Yea, true on the option not to do it. But respect to anyone who does that task for 2 bil.
Just wanted to let the OP know he is getting an awesome deal if someone makes a high quality 3d model including textures and render for him for this price.
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xeom
Veto.
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Posted - 2007.01.27 23:17:00 -
[12]
Would this include texturing too? ---
"Those nuclear missiles are for domestic heating." - Scagga
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SebbyTheFreak
Caldari School of Applied Knowledge
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Posted - 2007.01.27 23:22:00 -
[13]
well yeah, 2 bil is probably worth only the model, true.
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Zazzz
Caldari
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Posted - 2007.01.27 23:48:00 -
[14]
Current model
Linky 1 Linky 2
Its late now, no time to make adjustments. Maybe i have time tomorrow
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Svenstaro
Amarr Templars of Space CORE.
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Posted - 2007.01.27 23:55:00 -
[15]
Some 360Ĥ Vid for reference: http://88.198.54.112/pub/svens_stuff/opux_clip.avi
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Grainsalt
Free Corp
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Posted - 2007.01.27 23:55:00 -
[16]
Originally by: ArtemisEntreri I'll give you links to a few people that have done high-rendered images of existing ships if that helps
Svenstaro http://88.198.54.112/pub/svens_stuff/960caldari_fleet.jpg
Lou Ping Linkage
Now there is a challenge for Sven.. But based on how quick he turned around my sigs I would say he would be up to the challenge. ---
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.28 00:03:00 -
[17]
"I find the 2 bil isk offer very low for such a task.
20 bil would be more realistic of you want a top notch model."
Would say it seriously depends on definition of "top notch" and one's regular earnings (which can wildly vary depending where you live)
e.g. if i recall right 2 bil isk translates into ~200+ USD worth of real money. This is quite matching the prices of mid-high range single models in places like turbosquid. A full-time professional with established job and portfolio can of course earn much more than that for their work, but then i don't think this offer is aimed at this kind of people.
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Draem
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Posted - 2007.01.28 01:18:00 -
[18]
I shall get to work.
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lofty29
Athanasius Inc.
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Posted - 2007.01.28 01:20:00 -
[19]
Originally by: j0sephine "I find the 2 bil isk offer very low for such a task.
20 bil would be more realistic of you want a top notch model."
Would say it seriously depends on definition of "top notch" and one's regular earnings (which can wildly vary depending where you live)
e.g. if i recall right 2 bil isk translates into ~200+ USD worth of real money. This is quite matching the prices of mid-high range single models in places like turbosquid. A full-time professional with established job and portfolio can of course earn much more than that for their work, but then i don't think this offer is aimed at this kind of people.
Turbosquid ftw  ---
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voogru
Gallente Massive Damage
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Posted - 2007.01.28 03:14:00 -
[20]
Originally by: xeom Would this include texturing too?
Yes, there isnt much I can do with a white model.
Originally by: Zazzz Current model
Linky 1 Linky 2
Its late now, no time to make adjustments. Maybe i have time tomorrow
Transparency is missing on the windows, and the texture is pretty much the same as the existing one, but it's a good start 
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Svenstaro
Amarr Templars of Space CORE.
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Posted - 2007.01.28 03:26:00 -
[21]
I don't think that he meant to post an improved model version, he only posted an original version for review with an applied specular/bumpmap.
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Sweet instigator
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Posted - 2007.01.28 03:44:00 -
[22]
I hate to ask this... But the Evol moviemakers had to ask permission from CCP.
The joint forces of EVE's creative community, could be artistic competition for CCP. Paying them 2bill, could be filed as 'corp spying'. Like the rescent Coca Cola case.
I've seen some Goons Modding their EVE client, seen a game with similar graphics like EVE been brought out and even seen how people make CGI movies without any permission from CCP. It may be flattering for a Dev, I can well imagine the stress it brings with it...
Couldn't resist but to ask this... And didn't want to hijack this thread either. I will not edit this post.
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voogru
Gallente Massive Damage
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Posted - 2007.01.28 04:15:00 -
[23]
Edited by: voogru on 28/01/2007 04:13:46
Originally by: Sweet instigator I hate to ask this... But the Evol moviemakers had to ask permission from CCP.
The joint forces of EVE's creative community, could be artistic competition for CCP. Paying them 2bill, could be filed as 'corp spying'. Like the rescent Coca Cola case.
I've seen some Goons Modding their EVE client, seen a game with similar graphics like EVE been brought out and even seen how people make CGI movies without any permission from CCP. It may be flattering for a Dev, I can well imagine the stress it brings with it...
It will not be used in a CGI movie, I don't want to quite say what it's for just yet because it's a surprise , but of course it's EVE related and I am not going to make any real world profit on it in anyway. I am not going to use it in a "modified" client or use it in the EVE client in anyway (whats the point if I'm the only one that sees it like that anyway).
What it will be used in is another graphic, where the original Opux model is pixelating and doesnt look so great. Might as well go full blown and get a re-made model/skin that looks badass.
Originally by: SebbyTheFreak and the deadline is?
I'll try it tommorrow. 2 billion isk is truly worth a day's work =P
No deadline, if there was, it would be a few months anyway.
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Sweet instigator
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Posted - 2007.01.28 04:44:00 -
[24]
Edited by: Sweet instigator on 28/01/2007 04:41:01 Cool! I'd love to see the outcome...
goodluck with your competition.
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Merin Ryskin
Peregrine Industries
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Posted - 2007.01.28 04:57:00 -
[25]
Originally by: voogru What it will be used in is another graphic, where the original Opux model is pixelating and doesnt look so great. Might as well go full blown and get a re-made model/skin that looks badass.
So it's a single image (where 48 hour render times from too much detail are acceptable), to be done by us? Or does it need to be compatible with your software? I ask because different programs/3rd party renderers have their own shaders/plugins/etc. For example, I would texture it for Vray and 3dsmax 8, but if you tried to render with Mental Ray and Maya, you'd need to redo all of the texture work. The custom map/material types for the 3rd-party renderer wouldn't convert correctly.
So before I spend any time on this, I want to make sure I'm not going to run into format problems.
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voogru
Gallente Massive Damage
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Posted - 2007.01.28 05:05:00 -
[26]
Originally by: Merin Ryskin
Originally by: voogru What it will be used in is another graphic, where the original Opux model is pixelating and doesnt look so great. Might as well go full blown and get a re-made model/skin that looks badass.
So it's a single image (where 48 hour render times from too much detail are acceptable), to be done by us? Or does it need to be compatible with your software? I ask because different programs/3rd party renderers have their own shaders/plugins/etc. For example, I would texture it for Vray and 3dsmax 8, but if you tried to render with Mental Ray and Maya, you'd need to redo all of the texture work. The custom map/material types for the 3rd-party renderer wouldn't convert correctly.
So before I spend any time on this, I want to make sure I'm not going to run into format problems.
There is no software I am using, you just have to make the model, skin it, and send a few renders of it at various angles (preferable one of the angles should be similar to this. I want whatever source files are used in case I need something done to it in the future.
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Merin Ryskin
Peregrine Industries
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Posted - 2007.01.28 05:28:00 -
[27]
Originally by: voogru
Originally by: Merin Ryskin
Originally by: voogru What it will be used in is another graphic, where the original Opux model is pixelating and doesnt look so great. Might as well go full blown and get a re-made model/skin that looks badass.
So it's a single image (where 48 hour render times from too much detail are acceptable), to be done by us? Or does it need to be compatible with your software? I ask because different programs/3rd party renderers have their own shaders/plugins/etc. For example, I would texture it for Vray and 3dsmax 8, but if you tried to render with Mental Ray and Maya, you'd need to redo all of the texture work. The custom map/material types for the 3rd-party renderer wouldn't convert correctly.
So before I spend any time on this, I want to make sure I'm not going to run into format problems.
There is no software I am using, you just have to make the model, skin it, and send a few renders of it at various angles (preferable one of the angles should be similar to this. I want whatever source files are used in case I need something done to it in the future.
Ok, got it, if there's no software issues, I can probably do something within your month or two deadline.
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Phoenix Lord
The Arrow Project The ARR0W Project
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Posted - 2007.01.28 08:28:00 -
[28]
Originally by: Zazzz Current model
Linky 1 Linky 2
Its late now, no time to make adjustments. Maybe i have time tomorrow
Isnt that the current model with the current texture, except you added a bump map and some lighting?
Arrow Capital Ship Sales |

Nero Scuro
Caldari Jejaikaro Corporation
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Posted - 2007.01.28 10:39:00 -
[29]
Originally by: Phoenix Lord
Originally by: Zazzz Current model
Linky 1 Linky 2
Its late now, no time to make adjustments. Maybe i have time tomorrow
Isnt that the current model with the current texture, except you added a bump map and some lighting?
He said in his post it's the current model.
Also, possibly a dumb question but how do you go about extracting the eve models from the .stuff files for importing into 3ds Max? I don't have the patience to model an Opux from scratch but if you can get the original model it's just a matter of pimping it up a bit. ___
The world isn't going to end; we're not that lucky... |

Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.01.28 12:12:00 -
[30]
Originally by: Nero Scuro
Also, possibly a dumb question but how do you go about extracting the eve models from the .stuff files for importing into 3ds Max? I don't have the patience to model an Opux from scratch but if you can get the original model it's just a matter of pimping it up a bit.
It is easier to create from scratch than it is to pimp the existing one - trust me.
The Battleships is not and should not be a solo pwnmobile - Oveur
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