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baltec1
Bat Country Pandemic Legion
17143
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Posted - 2016.01.26 10:49:28 -
[1] - Quote
In response to that Talos comment, all gank ships are profitable to gank. In fact the Talos is more profitable to gank than the hulk used to be.
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baltec1
Bat Country Pandemic Legion
17146
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Posted - 2016.01.26 18:49:45 -
[2] - Quote
"Just one more nerf."
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baltec1
Bat Country Pandemic Legion
17150
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Posted - 2016.01.27 05:21:26 -
[3] - Quote
KickAss Tivianne wrote:Scipio Artelius wrote:KickAss Tivianne wrote:No gankers really don't have any Risk... loose a 2 million Isk ship. and not have any additional security status drop, or penalty for being a criminal. Same old same old. No Risk. Then why not just go and gank them first? No need to even gank them all. Just enough to make the total damage less than the total HP of the freighter. Hey hide at safe spots, however sometimes when they do jump though a gate a 1 gets picked off. From undock they go to an insta-undock spot... then jump around, and then they warp to the bumper, or another neutral warp in ship. So the only time is if they do happen to jump though a gate, you migh tbe able to get 1 out of the 25-30 ships. Not really a game changer. And because you don't know their final destination, you would have to watch all the gates.
Logic dictates they are going for the bumped ship.
There are so many ways to protect your cargo from gankers to almost make it one sided. Piracy in highsec has been nerfed so hard over the years that it has almost become extinct. Jet can thief's are gone, profitable mining barge ganking is gone, endless nerfs to ganking have resulted in a much less vibrant and exciting highsec. If anything ganking needs to be buffed not nerfed yet more.
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baltec1
Bat Country Pandemic Legion
17152
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Posted - 2016.01.27 05:51:23 -
[4] - Quote
KickAss Tivianne wrote:baltec1 wrote:KickAss Tivianne wrote:Scipio Artelius wrote:KickAss Tivianne wrote:No gankers really don't have any Risk... loose a 2 million Isk ship. and not have any additional security status drop, or penalty for being a criminal. Same old same old. No Risk. Then why not just go and gank them first? No need to even gank them all. Just enough to make the total damage less than the total HP of the freighter. Hey hide at safe spots, however sometimes when they do jump though a gate a 1 gets picked off. From undock they go to an insta-undock spot... then jump around, and then they warp to the bumper, or another neutral warp in ship. So the only time is if they do happen to jump though a gate, you migh tbe able to get 1 out of the 25-30 ships. Not really a game changer. And because you don't know their final destination, you would have to watch all the gates. Logic dictates they are going for the bumped ship. There are so many ways to protect your cargo from gankers to almost make it one sided. Piracy in highsec has been nerfed so hard over the years that it has almost become extinct. Jet can thief's are gone, profitable mining barge ganking is gone, endless nerfs to ganking have resulted in a much less vibrant and exciting highsec. If anything ganking needs to be buffed not nerfed yet more. Okkkkk.... Logic... Well, Which bumped ship? THey have on in Uedama, One in Madirmilire, and one in Niarja. And maybe the other one you had no idea about because you are spread thin. with the existing potential targets. This is another reason why Gankers get the upper hand as with any attacking force, you get to decide when and which target to attack, everyone else has to scramble to respond. If they have the resources to bump that many people... more power to them... but don't think they should be able to hold their targets there indefinitely, or with out some additional penalty for the -7 to -10 person once they do gank.
They can only hold them indefinitely if the target let's them.
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baltec1
Bat Country Pandemic Legion
17154
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Posted - 2016.01.27 07:13:28 -
[5] - Quote
Khan Wrenth wrote: Sounds like RFF has pilots who are actively keeping themselves safe. If CCP were to nerf Concord in some fashion, that could weed out more incompetent independent pilots and RFF could charge more. Just sayin'.
Same with miners. Make barges profitable to gank again and you reward the good ones with higher returns for their efforts, not to mention that the activity itself would be a lot less boring. Make the hulk a viable option and we would likely see a return of jet can mining and all the content that brings with it.
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baltec1
Bat Country Pandemic Legion
17155
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Posted - 2016.01.27 10:28:21 -
[6] - Quote
Rhamnousia Nosferatu wrote:Yes, yes its a competitive and consequence laiden game in which:
- Someone can indefinetely (or until downtime) prevent a freighter from warping using just a bumping ship
only if the victim let's that happen
Quote: - Having negative sec status has very limited practical consequences for a dedicated ganker char and does not limit the ability to perform ganks in hisec in any way, making sec status loss irrelevant (and consequence free)
Not only will faction police spawn to kill them but they are also open to attack to anyone.
Quote: - Looting stuff from a ganked hauler can be made perfectly safe by using a DST or Orca and a disposable alt
If you are looting a freighter you need to use a freighter, the very ship you cant seem to protect.
Quote:Try arguing for removal/change of any of the above mechanics and you get shouted at for being a risk-averse-carebear-emergent-gameplay-hater. Oh, the irony. 
No irony here, you really are a spineless risk adverse carebear with zero understanding of the game.
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baltec1
Bat Country Pandemic Legion
17155
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Posted - 2016.01.27 11:14:12 -
[7] - Quote
Rhamnousia Nosferatu wrote: Nope. The only guaranteed way to get out of that situation is ganking the bumper.
Web escorts to get you into warp near instantly, logistics escorts, instablap cruisers, ECM, smartbomb BS. You also have the fast frigate you can position in front of a bumped freighter for it to warp to.
Quote: Facpo will spawn with a delay which is long enough even for battlecruisers piloted by -10 chars to move through highest true-sec systems, so - no consequence. As for being open for attack, true but that risk is minimised/removed by use of insta undocks and tacticals.
If it's risk free then why don't you use suicide gankers against the gankers? Their ships are in fact profitable to gank. He'll if it's risk free then let's have the same penalties happen to all ships that shoot npcs in highsec.
Quote: Heh, if you only knew what you are talking about. You only need a freighter to loot stuff larger then 50k m3 (so, large contracts and cans). If the cargo is not in a package, DST's are regularly used w/o any risk for them.
The current ganking tactics were invented by my corp. If you are ganking a freighter you bring a freighter.
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baltec1
Bat Country Pandemic Legion
17161
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Posted - 2016.01.27 15:57:49 -
[8] - Quote
Rhamnousia Nosferatu wrote:Frostys Virpio wrote:Rhamnousia Nosferatu wrote: Anything that can be used to avoid bumping can be fairly easily countered - webber is countered by a cruiser suicide tackling the freighter while first bump lands. From there, it's usually gg for the freighter.
Essentially, what you are saying is that if the gankers "team" put more effort in it than the gankee's team, then they have better odds of winning. I'm pretty sure that's EVE working as intended. I never really liked how bumping works but every single "solution" the the "problem" ever proposed usually involve a **** load of problems down the line so I just decided to accept how it is. No, what I'm saying is that once the first bump lands, you're pretty much f****d and you can do very little if nothing to change that, particularly if you want to get out of it in a way which will not result with criminal flags / killrights for non-ganker side. Being able to essentially perma-bump a freighter while using just two chars without any consequences whatsoever for the bumping character is not 'putting more effort', it is simply wrong. The fact that (quite often) you can extract loot safely is also wrong. The fact that some guys are so bitter about any discussion related to changing such mechanics is moderately amusing.
Fly a battleship into their bumper. Congrats you just stopped the bumping, Web that freighter to freedom.
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baltec1
Bat Country Pandemic Legion
17162
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Posted - 2016.01.27 16:48:55 -
[9] - Quote
Lyma Sarum wrote:Interesting post, but it seems that instead of offering some positive criticism, there are people that prefer to yell "please don't touch my cookie". I get it. If I was making a profit out of ganking I guess I would say the same.
So my main concern is this: I started EVE very recently (about 1month) and I was interested in going the haulers way until I got enough ISK to start an industry/research/hauling corp. I quickly found out that in order to haul effectively I need 1 or 2 extra accounts (scouts,webbers) or some people I will always drag around depriving them off their fun and all of this just to have a slim chance of avoiding a group of multi accounts that are having their fun. Yes it really seems they take advantage of game mechanics because they are kind of broken/obsolete (?) but still the fact remains.
I for no reason can or will blame the annoying bullying attitude any player chooses. It may be boring from my perspective but it is a matter of choice. They need to have their fun and I need to have mine. I will however ask this and I am guessing only CCP can answer. Can I play this game with one account without paying for other people to play? Because from where I am looking at it, it seems I cannot. There is 0 (zero) balance when it comes to a new player coming in and like me wants to haul. Even if I am not afk what stops a multigank and bumper from getting me? And I am not asking for blah blah if this and that info. I am asking about MY options as a solo new hauler when while traveling I start getting bumped and a gank is soon incoming.
And another matter I spotted on the killboards. Many ganks seem to be executed by one guy having multiple accounts (yes they are easy to spot). I know that EVE allows multiple accounts running, but solo coordinating 10+ accounts(yes that is how many I last saw) requires some software that executes input automation or some macro scripting. Is this even allowed? And don't point me in the CCP thread about multiboxing because it specifies it is not. Unless someone is an alien or an octopus they is no way you can run 10 accounts that execute the same command at the exact same time.
Sorry for the long text but I recently joined EVE because I love the setting and wanted to join a friend already playing it. However I am very concerned. The game is challenging and beautiful but it seems so uninviting for someone who just started. What am I to do versus a guy who can pay or someway afford 10 accounts and multiboxes them? There is no way I will be dragged into paying for more accounts just to play an mmo. Also yes this is an alt. I was told that griefers will target me if I post with my main.
Several options. First is use one of the other cargo ships such as the DST and the neigh impossible to catch blockade runners. Another option is to join a player organisation/corp who can help you.
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baltec1
Bat Country Pandemic Legion
17172
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Posted - 2016.01.28 21:41:21 -
[10] - Quote
Rhamnousia Nosferatu wrote: - the other which bitterly refuses to consider anything the opposing side is saying without providing any better argument aside from "it is working as intended", "emergent gameplay" etc, while - at the same time, throwing basically personal-level insults at those opposing their views.
This is all I get aimed at me every time. Even in this very thread I have listed a number of ways of countering these gankers only to have the anti gank brigade ignore them and continue to rant and spout very easy to expose lies all while tossing insults towards anyone who points out they are wrong.
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baltec1
Bat Country Pandemic Legion
17173
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Posted - 2016.01.29 00:00:23 -
[11] - Quote
Rhamnousia Nosferatu wrote:
Well tbh tossing insults is what you did with my post to start with
I copied what you called yourself. If you didn't want that to happen you shouldn't have brought the attitude.
Rhamnousia Nosferatu wrote: when you're clearly wrong and proven so one post later
Good luck looting a freighter full with a DST.
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baltec1
Bat Country Pandemic Legion
17173
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Posted - 2016.01.29 00:21:11 -
[12] - Quote
Rhamnousia Nosferatu wrote: It is very rarely a 'full' drop as you (likely) well know.
You have to be ready for it when it does happen, doesn't matter how rare it is. a good bulk of feighter drops are too large for any other ship even with a chunk of the cargo evaporating.
Rhamnousia Nosferatu wrote: Even if it is (and not in packages) you will either use multiple DST runs or get a freighter next to dst to 'clear' the loot. Either way my point stands - no risk for the looter.
Aside from the fact that they have a limited window to act before both the faction police and concord kill them, they are open to attack by everyone, the looting ship used can be attacked, the gank ships themselves are profitable to gank, the freighter can be webbed into warp near instantly, the freighter can escape via warping to a ship 150km in front of where its getting bumped, logisics can save the freighter, wartargets, ecm, blap escorts, counter bumping, pre spawning concord, shooting the target wreck.
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baltec1
Bat Country Pandemic Legion
17174
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Posted - 2016.01.29 00:40:02 -
[13] - Quote
Rhamnousia Nosferatu wrote:baltec1 wrote:Aside from the fact that they have a limited window to act before both the faction police and concord kill them, they are open to attack by everyone, the looting ship used can be attacked, the gank ships themselves are profitable to gank, the freighter can be webbed into warp near instantly, the freighter can escape via warping to a ship 150km in front of where its getting bumped, logisics can save the freighter, wartargets, ecm, blap escorts, counter bumping, pre spawning concord, shooting the target wreck. Instawarps and tacticals, suicide tackles on the gates, pre-spawned concord (drawn away from the gates) making response times longer, using multiple bumpers, using eccm, changing vector of the bump every now and then. Shooting the target wreck is one of the few reliable counters which got people quite wound up, true.
Not so easy all of a sudden is it?
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baltec1
Bat Country Pandemic Legion
17175
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Posted - 2016.01.29 01:02:37 -
[14] - Quote
Rhamnousia Nosferatu wrote: Those things are hard? Oh well...
Your arguments fall apart like this every time yet you continue with rubbish such as ganking has no risk/consequences despite the fact anyone with an IQ over 60 can clearly see its the single most punished and risky activity in highsec. You have been given plenty of ways to beat the gankers, as well as statistics that show you are more likely to be involved in a traffic accident than be ganked in EVE. Your own laziness, greed and stupidity is no excuse to further remove content from an already content starved area of space.
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baltec1
Bat Country Pandemic Legion
17185
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Posted - 2016.01.29 10:47:36 -
[15] - Quote
Mag's wrote:Ahh so it has to be a disposable alt? Not just an alt, but a disposable alt? (I posted the word twice, was that enough?)
I also find it funny that that the AG crowd complain about easy hauler kills, but apparently a DST sat waiting to be filled is too safe. Ironic.
Not to mention the fact that this supposedly easier than AFK flying a freighter activity suddenly just gained yet another step (a step that wont work as no matter how hard you try 165k-1.2 million m3 will not fit into a ship with 40k easily or quickly, especially if its a package or of its lumbering around with freight containers) to being successful and require yet another person. So now we have upwards of 31 working on the gankers side vs 1 semi AFK hauler.
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baltec1
Bat Country Pandemic Legion
17186
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Posted - 2016.01.29 11:43:13 -
[16] - Quote
Rhamnousia Nosferatu wrote:
For startes DST fleet hanger has 50k m3 (at max skill even more but for some reason 50k is maximum allowed for transfer). DST is not waiting, it lands with gankers and yes - it is quite safe since those ganking ships will also engage anything else within their range once freighter is down. You should seriously brush up on current ganking practices.
You have a few second cover before concord have killed all of it.
Rhamnousia Nosferatu wrote: Even if it was not the case, one question remains - why should one be forced into becoming a criminal to fight criminals in hisec?
You don't, you just ignore all of the other options.
Rhamnousia Nosferatu wrote: Also, try focusing on the subject instead of constantly going off topic - remember, it is not ganking we're discussing
Of course its ganking being talked about, you want to nerf tactics used by gankers to make yourself even safer despite the fact that its super easy to avoid in the first place.
Rhamnousia Nosferatu wrote: Finally, removal of both things discussed in this thread (fleet hanger looting and bumping) would in no way remove freighter ganking from the game, it would only make it more consequence laden and active in terms of gameplay - exactly the things you are constantly asking from the other side.
It is yet another nerf to an already over nerfed activity and falls into the "just one more nerf" argument that has been so destructive to highsec content over the years. Its always the same, you damand nerf and nerf anfer nerf untill the activity become impossible and vanishes alltogether. This is what has happened to profitable barge ganking and jecan theifs, both of which no longer exist.
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baltec1
Bat Country Pandemic Legion
17190
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Posted - 2016.01.30 10:49:50 -
[17] - Quote
All of this assumes that someone is going to take the time to filter 165k-1.2 million m3 through a DST in the first place. Again even if it did happen you have a bottleneck that is going to cause everything to at best slow down which means people can either vulture on the wreck or just pop it and destroy the goods. Not to mention that things in a freight container will never fir nor will plastic wraps past a point. You are asking for nerfs on a myth that will have a greater impact on other activities not related with ganking.
This is another freighter style nerf in the making.
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baltec1
Bat Country Pandemic Legion
17192
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Posted - 2016.01.30 16:49:09 -
[18] - Quote
KickAss Tivianne wrote:
I am not wanting to make the rules in my favor.
Of course you are, you want to defeat the action of an entire fleet solo with just the click of a button or just get rid of it altogether. You have a large number of ways to counter ganking already and hauler ganking is the LAST option for pirates in highsec these days for turning a profit. You people have already wiped out a great bulk of piracy in highsec and ganking these days is by far the single most punished and risky activity in the game. Yet again you peddle the lie that is ganking has no risk, a lie that has zero basis in fact.
All you need to beat a fleet of 50 gankers is a single low cost escort ship with webs, how is this very simple task too much to ask of you?
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baltec1
Bat Country Pandemic Legion
17192
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Posted - 2016.01.30 17:05:38 -
[19] - Quote
KickAss Tivianne wrote: Then please tell me what Risk you have to gank? Please be detailed and tell me about it. I really want to know.
Concord, faction police, open to attack from everyone, wartargets, web escorts, logi escorts, blap excorts, people warping to a frigate 150km out in front of the freighter, the loot drop system, other gankers targeting gank ships, counter ganking the hauling ship used for looting, vultures, people shooting the wreck, gate guns, ECM excorts, counter bumping, smartbombs, poor warp ins, pre spawned concord.
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baltec1
Bat Country Pandemic Legion
17193
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Posted - 2016.01.30 17:52:08 -
[20] - Quote
KickAss Tivianne wrote:
Concord... How so? Blowing up your ship after you ganked - Invalid. Your a Criminal. Faction Police - Low - small chance of being picked off. attacked from war targets - just like everyone else who has a war dec - Invalid web escort - Not a Risk to you - Pick another target. Logi Escorts - Not a Risk to you - Pick another target. Blap - Escorts - Low - Seldom happens Gankers are not on grid long. Warping to 150Km - Not Risk to you. Other gankers - Low Gate guns - Low Shooting wreck - Low - it happens, but most of the time of the time wrecks are not popped. ECM escorts - Not a Risk to you - Pick another target. Counter Bumping - Not a Risk to you - Pick another target. (bumping the bumper is pretty rare, seems not an effective tactic) Smart bombs - Low - can happen but then its a risk for everyone cause they are smart bombs. Poor Warp ins - Welcome to Eve PreSpawned Concord - Concord is pulled away as part of the process of the previous gank. If it is not, Pick another target.
So basically Low risk. For a high reward if you get the freighter.
Concord: will kill you in a matter of seconds no matter what you do, to say thats no risk is moronic.
Faction police: garenteed to pick you off, they will kill any gank ship in seconds if you hang around and again, they react in seconds.
Wardec: so getting blown up by wardecers isnt a risk? they will not kill you? Again, a moronic argument they are a risk you must face.
web escort: gets the target into warp before you can catch it. How exactly is losing your target not a risk?
Logi escort: Keep the freighter alive while your fleet dies under concord and faction police guns. How exactly is that not a risk to a successful gank?
Blap escort: Just because people such as yourself are cowardly does not mean its not effective. Kill enough gankboats and they cant kill the target and a fleet of 5 instalocking cruisers can kill a lot of gankers in short order.
Warping to 150k: the target just got away, how is that not a risk?
Other gankers: it might be low but that doesn't stop it being a risk.
Gate guns: they will 100% shoot you if in range and they have a very large range and will slice though gankships like butter. thats not exactly low risk.
shooting the wreck: Again, its not the gankers fault people chose not to take this option, that risk is always there.
ECM: jam out enough gank ships and you fail the gank. How exactly is that not a risk?
Counter bumping: The freighter escapes, again, how is that not a risk? (It is infact a very effective tactic, people such as yourself just chose not to use it)
Poor warp ins: still a risk and a surprisingly common one
pre spawned concord: Again, its highly effective you people just chose to not use it. Christ even miners managed to adopt this tactic.
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baltec1
Bat Country Pandemic Legion
17195
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Posted - 2016.01.30 18:23:34 -
[21] - Quote
Iain Cariaba wrote: Individually they are low risk. However, gankers deal with most of them all at once, therefore they have a cumulative effect.
Oh, and see that phrase you used repeatedly there, "Pick another target." That's pretty much the point everyone's been trying to make to you. You don't need to add more penalties to ganking. Just make yourself less of a target, and you're safe while they go after the other schmuck who thought he could afk autopilot his freighter.
It also begs the question if all of these things are not risks and ganking is indeed risk free why wont these white knights gank the gankers back? Gankships are profitable to gank so its not like they would be out of pocket.
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baltec1
Bat Country Pandemic Legion
17197
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Posted - 2016.01.30 18:42:54 -
[22] - Quote
KickAss Tivianne wrote:
I am saying Risk wise, it is not a risk. You are risking very little going after a freighter with more logi support. you throw more ships at the freighter (as is often done). You have no penalty for becoming criminal yet again. YOu loose your ship.. ehhh.. not a risk.
So go gank them if you feel that way, they are profitable to kill.
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baltec1
Bat Country Pandemic Legion
17197
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Posted - 2016.01.30 19:12:50 -
[23] - Quote
KickAss Tivianne wrote:
Sounds like you never have tried to. They undock (protected), and then insta-fleet-warp to safe, then fleet warp around. and warp to target. and push F1.
If they cross a gate, then perhaps one will get picked off. Not enough to make a large impact. But you have to know where they are going, and they could have a number of bumpers across different systems. If they have 25/30 ships they are already fit with enough overkill SO that is why they don't ganking them does not work.
Unless you have ideas....? So please share if you have a tactic. :)
So what you are saying is they are taking steps to avoid this very thing from happening.
So why dont you emply those very tactics?
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baltec1
Bat Country Pandemic Legion
17209
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Posted - 2016.01.30 23:07:13 -
[24] - Quote
Rhamnousia Nosferatu wrote: There is no risk or penalty for the BUMPER. Penalties for gankers are such that none of them prevents them from being functional in hisec while keeping -10 sec status, hence, for all practical purposes irrelevant.
So gank the bumping ship.
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baltec1
Bat Country Pandemic Legion
17211
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Posted - 2016.01.30 23:30:03 -
[25] - Quote
Rhamnousia Nosferatu wrote:And again, no way to discuss it with you lot. Let's just play the semantics game all the time, right.
Whats to discuss? You refuse to listen to anyone and continually contradict yourself. We have the tools to deal with your issues already, many of them, if you refuse to use them its nobodies fault but your own.
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baltec1
Bat Country Pandemic Legion
17218
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Posted - 2016.01.31 01:03:59 -
[26] - Quote
Rhamnousia Nosferatu wrote:
Actually it is you refusing to accept that, for some, going down the criminal route to prevent getting criminally killed in hisec makes no sense the same way that keeping from warping away just by magic of spaceship submarine collisions makes no sense. If you can't step away from your position, you can never understand what I'm talking about but that's fine. The future will tell which of us was right.
So don't gank and use one of the other ways to avoid or fight your way out of this situation.
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baltec1
Bat Country Pandemic Legion
17222
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Posted - 2016.01.31 02:32:11 -
[27] - Quote
Rhamnousia Nosferatu wrote:Mag's wrote:Rhamnousia Nosferatu wrote:And all I'm trying to discuss is how silly bumping as an aggression free warp disruption can be in hisec + the rather un-intuitive nature of DST looting. Nothing more, nothing less. And if there were no options to avoid and counter it, I would agree. But seeing as it's been shown in this thread and in game options do exist, I don't see your point. Well, it's not just my point. In terms of options - there really are few and some of them are problematic to say at least (ganking the bumper for example), however I think and I bet you'd find quite a few people agreeing that while bumping an afk pilot might be ok in a cosmic-justice sense, ability to permabump an active freighter pilot is a bit too much. Providing an option for the freighter pilot to (through active game-play by that player) get away would make sense. The problem is the fact that once first bump lands (and, as we've established so far - that can happen regardless of having a webber alt) when faced with a good bumper you can't get out legally and the bumper has no consequences. I don't understand how that fact is so logical or acceptable.
Because even when bumped you can get out of it very easily either by warping to a fast ship out in front of the bumped freighter or by counter bumping the bumpers.
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baltec1
Bat Country Pandemic Legion
17224
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Posted - 2016.01.31 03:16:47 -
[28] - Quote
Rhamnousia Nosferatu wrote:
Well, I've actually done these things so:
- warping to a fast ship only works if the bumper pays no attention to what's going on and does not change his bump vector. We've had fleets with 3-4 people in fast ships trying to provide warpins and more often then not it would not work. - bumping the bumper is very hard and unreliable. you might land one hit but he recovers from it quickly and then gets another bump on freighter.
You have done none of these things. How can I tell?
Because as a battleship pilot I know full well how easy it is for a single cruiser to utterly mess up bumping. Toss 5 cruisers at a battleship and it will never get anywhere near the freighter. Equally you have never tried to get a frigate out in front of a bumped ship, you likely never even knew of this tactic until it was pointed out to you in this thread. You simply won't notice a ship pulling this move on a very busy gate such as Uedama before its done.
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baltec1
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Posted - 2016.01.31 03:33:07 -
[29] - Quote
Rhamnousia Nosferatu wrote:baltec1 wrote: You have done none of these things. How can I tell?
... you have never tried to get a frigate out in front of a bumped ship, you likely never even knew of this tactic until it was pointed out to you in this thread...
You simply won't notice a ship pulling this move on a very busy gate such as Uedama before its done.
   Ok, I give up.
A raptor will cover that distance in 21 seconds, In order to stop it you have to first notice a frigate is working with the freighter turn around the MWDing battleships, manover them into a new position and then have them pull off a run. You cannot reposition MWDing Battleships in 21 seconds.
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baltec1
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Posted - 2016.01.31 19:27:28 -
[30] - Quote
bigbud skunkafella wrote:this is my main , ganking a mach means i give a kr to the very people i make my isk from . not all of us have multiple accounts and unlimited srp .
4-5 hrs bumping, your question should perhaps be why didn't they kill it ....
You get 3 characters per account.
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baltec1
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Posted - 2016.01.31 19:30:41 -
[31] - Quote
Mag's wrote:Nitshe Razvedka wrote:Mags said something forgettable: "?"
Says the guy with his member in his hand. Want me to get your CEO to hold your other one. You are a delicate petal. Wait what? I have two members?  
Mag's the street shark.
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baltec1
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Posted - 2016.02.01 13:08:01 -
[32] - Quote
Khergit Deserters wrote:If a solution relies on a player having to use an alt (i.e. a second account), that's no solution. Players should not have to play the game with a main and an alt to avoid a certain built-in game mechanic. If you need two chars to play the game, then CCP would have to give every new subscriber two simultaneously playable chars.
The other way is the alt doing the (scouting, webbing, whatever) function has to be another player. If that's the case, then safe hauling can only be done by teams of players. Not solo. Which might be OK, game design-wise. But it would make hauling one other thing that a solo player can viably do in EVE.
I require between 20 and 32 people to attack a freighter in highsec. Your argument is invalid.
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baltec1
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Posted - 2016.02.01 13:57:08 -
[33] - Quote
Kaarous Aldurald wrote:This just in.
Looks like CCP says "nope!" to the claim that it's too easy to loot a freighter. Freighters are having their wreck hitpoints increased to fifteen thousand.
Bat country strike again, Endie is a swell guy.
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baltec1
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Posted - 2016.02.01 18:36:42 -
[34] - Quote
Rhamnousia Nosferatu wrote:Scipio Artelius wrote: So back to my question, why screw my game over with no ability to demonstrate a problem, because of your feelings about how someone else plays?
OK, so with this attitude, what is your opinion on the fact that a CSM from one of the most prominent ganking corps in the game manages to push a change favouring the playstyle of his buddies?
You only need two nados to kill it. Again, you are have a less than 0.11% chance of being successfully ganked in highsec, frankly if anything needs risk added its highsec. Its become far too safe over the years not to mention the loss of all the content we used to have.
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baltec1
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Posted - 2016.02.02 09:53:44 -
[35] - Quote
Brad Neece wrote:One looting issue I brought up....that seem to have been ignored in those posts. The fact that you can loot after you've started to warp startup(Right click, Warpto or Dock).....your able to Loot All, pretty much up to point of insta warp the moment you go suspect. I'm linking 2 videos that confirm this is an issue. The pilot in this video, has me locked and is SPAMMING point. I seem to go invulnerable the moment of suspect. We've witnessed freighters do this....and that a sloooowwww painful thing to watch. Multiple potential looters on grid, who do you bump? and who do prelock? all that good stuff. https://www.youtube.com/watch?v=K2aCCgJYKaI&feature=youtu.be
https://www.youtube.com/watch?v=gBvTXOAYhSg&feature=youtu.be
And yes, this aren't properly trimmed down.....deal with it :)
How about bumping the freighter so it cant do this?
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baltec1
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Posted - 2016.02.03 00:02:53 -
[36] - Quote
bigbud skunkafella wrote:
with concord on site and limited time to shoot the wreck, i'd like to see u pop one successfully . perhaps you'd be prepared to give me a demonstration one day.
You use alpha boats.
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baltec1
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Posted - 2016.02.03 09:06:38 -
[37] - Quote
Daichi Yamato wrote:So nados sitting in wait are obvious, but the bumping mach isnt?
I also wouldn't mind the transfer to fleet hangar be a suspect offense or not possible for criminals to do. But id like to see a nerf to hauling first.
If the freighters use the huge/enormous freight containers and/or package the cargo it becomes impossible to pull it through a DST.
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baltec1
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Posted - 2016.02.03 09:46:25 -
[38] - Quote
Rhamnousia Nosferatu wrote: Let's use this logic in the case of bumping, pretty please. Unless you field at least three machariels you should not be able to reliably bump a freighter with a webber alt or two. We cool?
We need three times more to gank it. You complaining about getting 5 together is laughable.
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baltec1
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Posted - 2016.02.03 10:33:24 -
[39] - Quote
Rhamnousia Nosferatu wrote:
So what, now we should discuss bumping and safe looting in the light of fact that gankers have to field 15+ characters in catalysts (and characters is there for a reason)? What about ganks when they use Taloses and it takes 7-8 guys to gank a cargo expanded freighter? Are we gonna base our calculations on t1 or t2 fit ships? What about skills? I mean, so many variables come to mind...
Lets look at the latest Miniluv kill.
24 pilots on the gank, 2 in bumping ships, 1 hauler, 2 scouts.
29 pilots in that fleet to get a successful kill.
You are complaining of getting 5 together.
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baltec1
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Posted - 2016.02.03 11:03:57 -
[40] - Quote
Rhamnousia Nosferatu wrote:
And again, I'm not complaining about ganking, I don't care for numbers or anyhting in that respect, your guys are the ones using random references to fleet sizes and efforts when talking about something which has nothing to do with performing the gank.
You are whining about the second and last stages of ganking a freighter.
Rhamnousia Nosferatu wrote:
Also, If anything, coming from the largest coalition in game those numbers are a bit on the low side, I mean - having to wait so long for 15ish actual people to form up from a pool of (likely) thousands of players belonging to the same coalition and using same oog communication tools is a bit disappointing. Compared to that, 5 randoms from hisec forming up is fairly impressive.
Miniluv is a profit making organisation, why would they use any more than is needed?
Rhamnousia Nosferatu wrote: Anyway, let us not digress anymore and let's stick to the point - problem is (and this thread is about that) with bumping and looting w/o going suspect. Nothing more, nothing less.
Its about ganking, hence why you have never mentioned bumping of capitals away from stations and pos towers or the looting anywhere else other than right after a freighter gank.
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baltec1
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Posted - 2016.02.03 13:30:33 -
[41] - Quote
Mag's wrote:Rhamnousia Nosferatu wrote:aaaaand signing off o7 aaaaand you failed to answer. 
They also just happened to ignore the 100% way to counter their looting issue.
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baltec1
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Posted - 2016.02.03 14:25:28 -
[42] - Quote
Rhamnousia Nosferatu wrote:
@baltec - Your 100% way to counter it has already been discussed, several pages ago. Yes, having stuff in contractrs (or containers) larger then 50k m3 negates the ability to launder the loot, but if that was the norm then we would not be having this discussion now, would we. Because there would be no possibility to launder the loot and looting would have consequences. Which would mean that the exact thing I'm arguing for would happen. And there would be no reason for us to discuss. See?
So you have a way in game already, no need for a change.
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baltec1
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Posted - 2016.02.03 15:21:51 -
[43] - Quote
bigbud skunkafella wrote:so the opponents of any change to bumping mechanics are saying that its absolutely fine for a hauler going about his lawful business in hisec plying his trade to be prevented from doing this by the illegal act of deliberately preventing said hauler from entering warp for an infinite amount of time with no consequences for the aforementioned 'criminal' bumper? or have i missed something? 
You missed the fact that a simple web ship will let you avoid getting bumped at all.
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baltec1
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Posted - 2016.02.04 10:08:08 -
[44] - Quote
Rhamnousia Nosferatu wrote: Sure. Reliability of counter bumping is ****** even with a properly fit mach, let alone a t1 cruiser with half of mach's agility. .
MWDing mach = 13 seconds align time, 8.03 seconds align time with nothing but nanofibers in the lows.
MWDing stabber = 7.67 seconds align time, 4.58 seconds align time with nothing but naofibers in the lows.
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baltec1
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Posted - 2016.02.04 10:56:37 -
[45] - Quote
Bella Jennie wrote:
I want an area where I can pursue my peaceful activities in relative peace. What's wrong with that?
That's not EVE, go play STO if you want to be safe.
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baltec1
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Posted - 2016.02.04 11:03:13 -
[46] - Quote
Bella Jennie wrote:
I want to play the game in MY way; not have someone force their game on me.
Bella Jennie wrote: Career criminals should `permanently' lose their access rights to gates leading to HIGHSEC. There are certainly other areas where they can pursue criminal activities freely.
I want an area where I can pursue my peaceful activities in relative peace. What's wrong with that?
bit of a contradiction
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baltec1
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Posted - 2016.02.04 12:44:15 -
[47] - Quote
Rhamnousia Nosferatu wrote:baltec1 wrote: MWDing mach = 13 seconds align time, 8.03 seconds align time with nothing but nanofibers in the lows.
MWDing stabber = 7.67 seconds align time, 4.58 seconds align time with nothing but naofibers in the lows.
Well, dunno about your numbers but my mach fit (4xISTABII, 2xOverdrivesII, DCII + T1/2 500mn MWD, no rigs) has 7 sec align time and 10.6 sec MWD align before skills (EFT 2.33). Add some rigs and implants, it can go lower. 50mn mwd stabber ain't gonna do much in terms of counter bumping, 500mwd t1 cruisers are crap in terms of agility.
Cruisers bump battleships just fine. There is no possible way for a mach to have twice the agility of a cruiser.
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baltec1
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Posted - 2016.02.05 04:39:15 -
[48] - Quote
Rhamnousia Nosferatu wrote:baltec1 wrote: Cruisers bump battleships just fine. There is no possible way for a mach to have twice the agility of a cruiser.
GL bumping the mach fit I listed above with any kind of reliability. As for agility, yes there is - fit an oversize mwd to cruiser (fit for bumping the freighter).
Why are you fitting an oversized MWD in the first place?
A single cruiser ramming into a MWDing mach will knock the mach out of alignment and force it to miss its target. I have had it done to me so many times out in null when trying to bump carriers I have lost count.
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baltec1
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Posted - 2016.02.05 05:08:12 -
[49] - Quote
Enabran' Tain wrote:
Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, the aggressor gets a suspect timer for just the aggressed and everyone in his fleet, to attack.
Example: Bumper bumps an orca 5 times in 30 minutes, he gets a suspect timer and can be shot.
Conclusion: There is no instance or reason someone could bump into someone, outside their fleet, 5 times in 30 minutes unless it was on purpose.
Stick orca/bowhead in front of autopiloting freighter, let it hit 5 times, blow up now agressed afk freighter with a stealth bomber.
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baltec1
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Posted - 2016.02.05 09:21:03 -
[50] - Quote
Brad Neece wrote:baltec1 wrote:Rhamnousia Nosferatu wrote:baltec1 wrote: Cruisers bump battleships just fine. There is no possible way for a mach to have twice the agility of a cruiser.
GL bumping the mach fit I listed above with any kind of reliability. As for agility, yes there is - fit an oversize mwd to cruiser (fit for bumping the freighter). Why are you fitting an oversized MWD in the first place? A single cruiser ramming into a MWDing mach will knock the mach out of alignment and force it to miss its target. I have had it done to me so many times out in null when trying to bump carriers I have lost count. Do you have any videos or anything to make this, observable ? Because it's a miss for me everytime.....I'm not approaching, I'm aiming ahead of it's intended direction..... And at times the angle of adjustment needed to catch the bumper, causes me to bump the freighter in the process, A simple fit you can share? Or tactic that is missing in my approach?
Don't go from the Side. Start point is the freighter, when the battleship starts it's run you ram it head on this will cause it to at the very worst ping to the side and miss. The more cruisers you have to get in the way the more effective it will be.
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baltec1
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Posted - 2016.02.05 09:36:53 -
[51] - Quote
Rhamnousia Nosferatu wrote:baltec1 wrote:
A single cruiser ramming into a MWDing mach will knock the mach out of alignment and force it to miss its target. I have had it done to me so many times out in null when trying to bump carriers I have lost count.
I'd make a wild guess there's a bit of difference between Mach fitted for PvP in null/low and a hisec bumper. But that is just my guess.
The game mechanics are exactly the same.
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baltec1
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Posted - 2016.02.05 09:55:59 -
[52] - Quote
Rhamnousia Nosferatu wrote:baltec1 wrote:Rhamnousia Nosferatu wrote:baltec1 wrote:
A single cruiser ramming into a MWDing mach will knock the mach out of alignment and force it to miss its target. I have had it done to me so many times out in null when trying to bump carriers I have lost count.
I'd make a wild guess there's a bit of difference between Mach fitted for PvP in null/low and a hisec bumper. But that is just my guess. The game mechanics are exactly the same. The ship stats are not, however.
Very little difference between a Mach and my nano mega.
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baltec1
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Posted - 2016.02.05 10:29:43 -
[53] - Quote
Best part of this is Goons managed to mess up my bumping runs with AB harpies.
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baltec1
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Posted - 2016.02.05 13:49:10 -
[54] - Quote
Rhamnousia Nosferatu wrote:Jonah Gravenstein wrote:That's really rich coming from somebody that wanted to disconnect discussion about ganking from discussion about bumping and looting. Lol, so you are equating discussion about a basic trait of ships when talking about bumping (ship agility stats) to discussion about bumping and ganking - activities which can be used in conjunction but are completely independent and viable on their own? Rich is a poor word to describe your stretching of arguments. Jonah Gravenstein wrote:Rhamnousia Nosferatu wrote:Jonah Gravenstein wrote: The mechanics are the same regardless of the ship stats, ergo the ship stats aren't particularly relevant.
So, what you are saying is that a bumping fit Mach (align time 7 secs w/o mwd or skills) is the same thing as a Mach w/o agility mods/rigs (12,6 secs w/o mwd or skills). Those 5,6 seconds are irrelevant? Put it this way, when Baltec1 says that a T1 Cruiser can bump a bumping Machariel I tend to believe him, because he has consistently proven, over many years, that he is knowledgeable about game mechanics and ship fits; you haven't. TL;DR You're your own worst enemy if you expect others to take you seriously. So, if I give you numbers which can be easily verified if you care to open your eft (or whatever you're using), you'll simply ignore them and make this a personal issue. Well, color me surprised.
EFT is not as accurate as you assume.
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baltec1
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Posted - 2016.02.05 13:59:32 -
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Rhamnousia Nosferatu wrote:baltec1 wrote: Very little difference between a Mach and my nano mega.
If you're comparing your 2xNano, 2xOverdrive mega fit vs a typical bumper mach - the difference is about 4 secs w/o skills or mwd. Add likely difference in implants (hisec vs nullsec) into equation too. Weather that is little or big difference will probably be a matter of individual interpretation, depending on which side one belongs to.
Actually I'm comparing my harpy fleet mega with the mach.
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baltec1
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Posted - 2016.02.05 15:04:15 -
[56] - Quote
Rhamnousia Nosferatu wrote:baltec1 wrote: Actually I'm comparing my harpy fleet mega with the mach.
No idea which of the mega losses that one is, but the one I mentioned was the best one for comparison (speed plays a role as well in the bumping game). Care to share the fit / stats, just for comparison purposes? Re. eft - it might not be precise down to a single percentage, but it gets the job done and provides more then a decent reference point for what we're discussing.
The bumping mechanics are exactly the same. Doesn't matter what battleship you use, a cruiser with a closing speed of roughly 5km/sec is going to have a big impact.
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baltec1
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Posted - 2016.02.06 06:32:45 -
[57] - Quote
So having caught up I have a question.
Do you bears know what happens when you bump a webbed freighter?
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baltec1
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Posted - 2016.02.06 12:01:13 -
[58] - Quote
Someone has yet to post any evidence that change is needed.
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baltec1
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Posted - 2016.02.06 12:15:56 -
[59] - Quote
bigbud skunkafella wrote:if your position is that these mechanics are perfectly fine as they are and there is no point discussing any proposals to change them, then you have made this perfectly clear in your previous posts. so why continue posting?
Why do you keep on saying "so ''illegally'' obstructing a law abiding pilot for a potentially unlimited amount of time with no consequences" after being shown multiple times that its not illegal and that there are many very easy ways of getting out and avoiding the situation entirely?
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baltec1
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Posted - 2016.02.06 12:35:50 -
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bigbud skunkafella wrote:ok, as an experiment, why don't you try going out and finding an overweight old person returning from the grocery store and repeatedly run into them at high speed to prevent them returning home, and see if the police turn up and listen to your argument that they had no right to arrest you because you haven't killed and robbed them, and were only holding them till your gang of criminal associates could arrive to do the actual robbery and murder. then , when you have been released from custody, let me know how eve bumping mechanics as they stand are totally realistic and sensible from a logical point of view . 
This is a game not real life.
Again, why is this change needed when we already have a number of very effective ways to counter bumping.
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baltec1
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Posted - 2016.02.06 14:37:47 -
[61] - Quote
Bella Jennie wrote:baltec1 wrote:Someone has yet to post any evidence that change is needed. I have repeatedly guy helps gank someone in HISEC and no one can touch him without being a criminal themselves.. - this is a problem
The only evidence posted so far was the RF records from last year that show over 99.9% of trips made were successful. If anything this shows highsec is too safe.
Again I ask you people, why is this change needed when it is already super easy to avoid bumping?
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baltec1
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Posted - 2016.02.06 15:39:43 -
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bigbud skunkafella wrote: simple and effective rebalance
You have yet to show there is any need for a rebalance in the first place. As already asked multiple times, why do you think you require more safety than 99.9%?
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