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Thread Statistics | Show CCP posts - 2 post(s) |

Magnum III
Journey On Squad
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Posted - 2007.01.29 17:00:00 -
[1]
Edited by: Magnum III on 29/01/2007 17:04:28
http://www.eve-pirate.com/index.php?/archives/605-Backlash.html
http://www.eve-online-fan.co.uk/comments.php?id=213
Walking in Stations pics on this staff.ccpgames.com page
That artwork for the station basically looks Good to Go. Massive REALISTIC areas not closed in. Large amounts of businesses or rooms, machines etc. I would like to see science labs where inventions are taking place. The stations being radically different from each other would ne a nice touch. After that they could have decent societies like 'towns' in the station but not sure. If you did that there would be dancing which I don't mind what others do. It would be nice to have varying types of science facilities to break into or use.
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GankYou
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Posted - 2007.01.29 17:02:00 -
[2]
Bring on the lag. 
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.29 17:10:00 -
[3]
Jita 4-4 Invasion!.
The chat would constantly be "hey quit groping me!"
or "Hey who farted?"
or "Free Snake set at the bar" Followed by 90 deaths from trampling
Half Assed Rhymage |

LUGAL MOP'N'GLO
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Posted - 2007.01.29 17:14:00 -
[4]
I suggest that the In-Station part of the game get its own shard. There is no way we'll be walking if things stay the same, we'll be skipping/sliding anything but walking. Pushing WASD to move around with a frame every minute, ending up at the end of the station cooridor... Ahh crap. Of course RPers will blame it on faulty implants, or a state of disarray induced by ejecting from the pod. ~~~~~~~~~ Hey Gai. Bak Off Coz Ai Bang Yu Hawd. K Gai? |

Admai Sket
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Posted - 2007.01.29 17:16:00 -
[5]
This thread could do with a title...
I got my sig snipped again. Can someone make me a new one? |
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Jiekon

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Posted - 2007.01.29 18:57:00 -
[6]
I think that it is very likely that stations will be on seperate nodes than the solar systems they are located in so lag shouldn't be an issue :) _____________________________ ~Jiekon ~CCP QA Known Issues The LogServer Bug Reporting Guides for new Revelations Features
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.29 19:03:00 -
[7]
Originally by: Jiekon I think that it is very likely that stations will be on seperate nodes than the solar systems they are located in so lag shouldn't be an issue :)
oh what do you know 

Half Assed Rhymage |

Haffrage
Deep Core Mining Inc.
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Posted - 2007.01.29 19:05:00 -
[8]
Originally by: Jiekon I think that it is very likely that stations will be on seperate nodes than the solar systems they are located in so lag shouldn't be an issue :)
I love you Jiekon  -----
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Apocryphai
Caldari
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Posted - 2007.01.29 19:10:00 -
[9]
Am I the only person who sees this whole direction as a complete waste of time and a total tangent away from the things that EVE needs most?
I'd rather have had Factional Warfare properly implemented, as it was originally described, and more effort devoted to making large fleet battles work than this fluff 
Originally by: Victor Valka What the skull-chick said.
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Ryn0
coracao ardente
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Posted - 2007.01.29 19:13:00 -
[10]
Looks fun 
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wierchas noobhunter
The Collective Against ALL Authorities
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Posted - 2007.01.29 19:14:00 -
[11]
well walking is ok but what about ****ing ?????
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.01.29 19:18:00 -
[12]
Can eddz rollerskate in his pink panties besides just walking? 
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Niccolado Starwalker
Shadow Templars
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Posted - 2007.01.29 19:18:00 -
[13]
Originally by: Apocryphai Am I the only person who sees this whole direction as a complete waste of time and a total tangent away from the things that EVE needs most?
I'd rather have had Factional Warfare properly implemented, as it was originally described, and more effort devoted to making large fleet battles work than this fluff 
Factional Warfare is going to be implemented next. But after one publish, we always hope there will be another. And for that we want to walk and stalk stations, bars and girls! So you dont hav MY support in calling this a waste of time. And from what I saw on the fanfest, its more then me who wants it. The whole room was filled with awe from what we saw.
Originally by: Eldo Davip PORTRAITS OMFG WOOT. WE R GONIG FOR MROE BREEE!!!!11
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Jiekon

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Posted - 2007.01.29 19:22:00 -
[14]
Originally by: Apocryphai Am I the only person who sees this whole direction as a complete waste of time and a total tangent away from the things that EVE needs most?
I'd rather have had Factional Warfare properly implemented, as it was originally described, and more effort devoted to making large fleet battles work than this fluff 
This "fluff", as you put it, is being worked on by a totally differant development team than the people working on factional warfare. This team is also different from the team who work on optimising the code so that it runs faster, lag is reduced and fleet battles can become a lot better than they are currently.
One of the reasons we are working in the "walking in stations" is to add an extra bit of flavour to the eve world, a flavour of social networking much different to that which we have now.
Another reason we have a team working on this is so that the benefits we add to EvE can be used in a new MMORPG based on Worlds of Darkness, an IP owned by White Wolf who we recently merged with. I believe it was Haldor and Hilmar that touched on the fact during the FanFest presentations that the walking in stations technology developed in EvE will help build a foundation for the Worlds of Darkness MMORPG. ________________________________ ~Jiekon ~CCP QA Known Issues The LogServer Bug Reporting Guides for new Revelations Features
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schurem
Silver Snake Enterprise Interstellar Starbase Syndicate
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Posted - 2007.01.29 19:26:00 -
[15]
whatever the usefulness of it in a crossover situation, EvE needs walking avatars like a fish needs a bicycle. However, I still think EvE needs more and better tactical warning sounds.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
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Roy Batty68
Caldari Immortal Dead
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Posted - 2007.01.29 19:27:00 -
[16]
Originally by: wierchas noobhunter well walking is ok but what about ****ing ?????
That's what WoW is for... Well, apparently for some anyway.
 ------------------- Ignorance |

Rheinkraft
The Sausage Smuggling Syndicate
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Posted - 2007.01.29 19:33:00 -
[17]
Originally by: Roy Batty68
Originally by: wierchas noobhunter well walking is ok but what about ****ing ?????
That's what WoW is for... Well, apparently for some anyway.

hahahahaha
"Delivering the finest meat produce to the most desolate places in eve"
"PORK forever" |

sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.01.29 19:51:00 -
[18]
I'm looking really forward to this stuff being developed after 3 years we have got most of what we need in space we need some really new content and this is gonna be awsome although will take another 3 years before its good :). Join The Fight With Promo Today |

LUGAL MOP'N'GLO
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Posted - 2007.01.29 19:52:00 -
[19]
Originally by: Jiekon I think that it is very likely that stations will be on seperate nodes than the solar systems they are located in so lag shouldn't be an issue :)
Sweetness. Nodes, shards, whatever  ~~~~~~~~~ Hey Gai. Bak Off Coz Ai Bang Yu Hawd. K Gai? |

Won Swunglow
Dead By Dawn
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Posted - 2007.01.29 19:54:00 -
[20]
Edited by: Won Swunglow on 29/01/2007 19:50:39 Jiekon we'd be lost without you my good man... your Whorum Forage is becoming legendary!!!
Few more years and you'll be on a par with DS 
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Apocryphai
Caldari
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Posted - 2007.01.29 20:01:00 -
[21]
Originally by: Jiekon This "fluff", as you put it, is being worked on by a totally differant development team than the people working on factional warfare. This team is also different from the team who work on optimising the code so that it runs faster, lag is reduced and fleet battles can become a lot better than they are currently.
One of the reasons we are working in the "walking in stations" is to add an extra bit of flavour to the eve world, a flavour of social networking much different to that which we have now.
Another reason we have a team working on this is so that the benefits we add to EvE can be used in a new MMORPG based on Worlds of Darkness, an IP owned by White Wolf who we recently merged with. I believe it was Haldor and Hilmar that touched on the fact during the FanFest presentations that the walking in stations technology developed in EvE will help build a foundation for the Worlds of Darkness MMORPG.
ANd tbh Jiekon that's the exact reason I'm uneasy with the whole thing - I see it as the prelude to a dilution of EVE.
It may well be a different development team but that doesn't mean that it isn't something that acts as a distraction to the overall direction EVE takes. When I see a dev posting twice in a thread about it while things that I consider far more important are consistently ignored on these forums, when I see large chunks of EON being devoted to it, when I see it feeding the development of a new MMORPG (and that's the crucial point) then yes, I start to fear for the developers focus and start to believe that that focus is no longer firmly fixed on the things that have made EVE what it is.
I've posted this before, I still strongly believe it: You can either diversify or excel, not both.
I've seen several MMORPG developers ignore that and I've seen several MMORPGS die as a result. I know you guys are all fired up about this stuff, that's great, but never forget DaoC or SWG or AC - that's what hubris does to you.
Originally by: Victor Valka What the skull-chick said.
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HappyMapy
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Posted - 2007.01.29 20:09:00 -
[22]
It also could be that the expression "if it ain't broken, don't fix it" could apply. The good parts do not need to be worked on, and the devs are enriching the experience for others who would like more/better interactions. I bet Jita will be pretty fun, especially if that knife-fight rumor goes through.
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Wild Rho
Amarr Imperial Shipment
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Posted - 2007.01.29 20:20:00 -
[23]
Will it be possible to walk about naked?
*Dreams of running around as a naked midget.
I have the body of a supermodel. I just can't remember where I left it.
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Sgt Blade
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.01.29 20:23:00 -
[24]
oooo will see alot og people ambushing wat targets in the toilets  Hypnotic Pelvic Thrusting Level 5 |

Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.29 20:27:00 -
[25]
Originally by: Wild Rho Will it be possible to walk about naked?
This just in with the new in station interaction patch the gallente race now are the majority of player controlled races. The following read out shows who is what
Races played
99% Gallente (90% female characters) 0.5% Caldari 0.25% Ammar 0.25% Minmatar
Half Assed Rhymage |

DiuxDium
Casting Shadows
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Posted - 2007.01.29 20:28:00 -
[26]
Originally by: Apocryphai
Originally by: Jiekon This "fluff", as you put it, is being worked on by a totally differant development team than the people working on factional warfare. This team is also different from the team who work on optimising the code so that it runs faster, lag is reduced and fleet battles can become a lot better than they are currently.
One of the reasons we are working in the "walking in stations" is to add an extra bit of flavour to the eve world, a flavour of social networking much different to that which we have now.
Another reason we have a team working on this is so that the benefits we add to EvE can be used in a new MMORPG based on Worlds of Darkness, an IP owned by White Wolf who we recently merged with. I believe it was Haldor and Hilmar that touched on the fact during the FanFest presentations that the walking in stations technology developed in EvE will help build a foundation for the Worlds of Darkness MMORPG.
ANd tbh Jiekon that's the exact reason I'm uneasy with the whole thing - I see it as the prelude to a dilution of EVE.
It may well be a different development team but that doesn't mean that it isn't something that acts as a distraction to the overall direction EVE takes. When I see a dev posting twice in a thread about it while things that I consider far more important are consistently ignored on these forums, when I see large chunks of EON being devoted to it, when I see it feeding the development of a new MMORPG (and that's the crucial point) then yes, I start to fear for the developers focus and start to believe that that focus is no longer firmly fixed on the things that have made EVE what it is.
I've posted this before, I still strongly believe it: You can either diversify or excel, not both.
I've seen several MMORPG developers ignore that and I've seen several MMORPGS die as a result. I know you guys are all fired up about this stuff, that's great, but never forget DaoC or SWG or AC - that's what hubris does to you.
Chillax. --------------- PvP in EvE is not consentual.
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Xthril Ranger
hirr Morsus Mihi
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Posted - 2007.01.29 20:54:00 -
[27]
I think of it as World of Darkness engine development team giving code to Eve online for free :-D you'll never jump alone |

Haks'he Lirky
Durgar og Illmenni
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Posted - 2007.01.29 21:02:00 -
[28]
Edited by: Haks''he Lirky on 29/01/2007 20:59:44
Originally by: Apocryphai I've seen several MMORPG developers ignore that and I've seen several MMORPGS die as a result. I know you guys are all fired up about this stuff, that's great, but never forget DaoC or SWG or AC - that's what hubris does to you.
The game has more developers working on it than ever before in it's history and thats including pre-release, none of these "dead" mmo's you mention had that kind of dedication behind it and in many guys minds SWG was dead before it was released and even though DaoC has had it's member count reduced by half it's still not dead.
But CCP isnt Sony or EA, EVE Online is their Baby and considering that Oveur, is as far as I know working on EVE online not on the new project, along with Skellibjalla, Redundancy, t20, Tuxford, TomB and others then I dont worry about these thing you seem to worry about.
Creating a graphic engine, even though challenging, isnt that hard for a small to a middle sized group of programers. The development time used in the walking station "fluff" will probably do nothing but freshen the brains of the developers working on the EVE project and I seriously doubt the complexity of the fluffy station walk will even slow them down.
Having read alot of Oveur's Blogs and seen him rant on the Fan fests I feel secure that the people at CCP are dedicated to EVE online. But Im also secure in the knowledge that creative people dont stay in the same room together without the need to create will consume them, with White Wolf in the picture, well let's just say that there are alot of creative people out there envying some of the people within CCP's walls.
But you can worry as much as you want, But please dont compare EVE to SWG... Thats just plain rude..
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Juwi Kotch
Gallente VIRTUAL LIFE VANGUARD
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Posted - 2007.01.29 21:14:00 -
[29]
Ack... I hate it when my client does not remember my main!
Juwi Kotch
JOIN NOW, KLICK SIG! |

Virida
Mindstar Technology United Confederation of Corporations
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Posted - 2007.01.29 21:17:00 -
[30]
The more i think of it, the more i think its not a problem with the current game, at all. Just, what would one do inside a station?
In games as "anarchy online", social gatherings is sometime composed of a radio DJ, players, and ppl spamming /disco /disco /ballet /ycma etc
Would that be "fun"? well, not really, it looks interesting on adds, and one could brag of "immersive online communities", but, one do nothing. 
IF we are to dance, i at least demand "content" in the dance, as doing capoeira like danceing, or "battle breakdance" as in Run DMC vs jason nevins, etc 
But, if we put the stuff aside: role playing, as Worlds of Darkness, is sometimes doing things who got no "danger", but is based on storylines, and experiencing things. If i assume a WoD like story univers in stations, with "adventure" game like game scripting, and next gen graphics, i think it would be quite good 
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