| Pages: 1 2 3 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Magnum III
Journey On Squad
|
Posted - 2007.01.29 17:00:00 -
[1]
Edited by: Magnum III on 29/01/2007 17:04:28
http://www.eve-pirate.com/index.php?/archives/605-Backlash.html
http://www.eve-online-fan.co.uk/comments.php?id=213
Walking in Stations pics on this staff.ccpgames.com page
That artwork for the station basically looks Good to Go. Massive REALISTIC areas not closed in. Large amounts of businesses or rooms, machines etc. I would like to see science labs where inventions are taking place. The stations being radically different from each other would ne a nice touch. After that they could have decent societies like 'towns' in the station but not sure. If you did that there would be dancing which I don't mind what others do. It would be nice to have varying types of science facilities to break into or use.
|

GankYou
|
Posted - 2007.01.29 17:02:00 -
[2]
Bring on the lag. 
|

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2007.01.29 17:10:00 -
[3]
Jita 4-4 Invasion!.
The chat would constantly be "hey quit groping me!"
or "Hey who farted?"
or "Free Snake set at the bar" Followed by 90 deaths from trampling
Half Assed Rhymage |

LUGAL MOP'N'GLO
|
Posted - 2007.01.29 17:14:00 -
[4]
I suggest that the In-Station part of the game get its own shard. There is no way we'll be walking if things stay the same, we'll be skipping/sliding anything but walking. Pushing WASD to move around with a frame every minute, ending up at the end of the station cooridor... Ahh crap. Of course RPers will blame it on faulty implants, or a state of disarray induced by ejecting from the pod. ~~~~~~~~~ Hey Gai. Bak Off Coz Ai Bang Yu Hawd. K Gai? |

Admai Sket
|
Posted - 2007.01.29 17:16:00 -
[5]
This thread could do with a title...
I got my sig snipped again. Can someone make me a new one? |
|

Jiekon

|
Posted - 2007.01.29 18:57:00 -
[6]
I think that it is very likely that stations will be on seperate nodes than the solar systems they are located in so lag shouldn't be an issue :) _____________________________ ~Jiekon ~CCP QA Known Issues The LogServer Bug Reporting Guides for new Revelations Features
|
|

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2007.01.29 19:03:00 -
[7]
Originally by: Jiekon I think that it is very likely that stations will be on seperate nodes than the solar systems they are located in so lag shouldn't be an issue :)
oh what do you know 

Half Assed Rhymage |

Haffrage
Deep Core Mining Inc.
|
Posted - 2007.01.29 19:05:00 -
[8]
Originally by: Jiekon I think that it is very likely that stations will be on seperate nodes than the solar systems they are located in so lag shouldn't be an issue :)
I love you Jiekon  -----
|

Apocryphai
Caldari
|
Posted - 2007.01.29 19:10:00 -
[9]
Am I the only person who sees this whole direction as a complete waste of time and a total tangent away from the things that EVE needs most?
I'd rather have had Factional Warfare properly implemented, as it was originally described, and more effort devoted to making large fleet battles work than this fluff 
Originally by: Victor Valka What the skull-chick said.
|

Ryn0
coracao ardente
|
Posted - 2007.01.29 19:13:00 -
[10]
Looks fun 
|

wierchas noobhunter
The Collective Against ALL Authorities
|
Posted - 2007.01.29 19:14:00 -
[11]
well walking is ok but what about ****ing ?????
|

ElCoCo
KIA Corp KIA Alliance
|
Posted - 2007.01.29 19:18:00 -
[12]
Can eddz rollerskate in his pink panties besides just walking? 
|

Niccolado Starwalker
Shadow Templars
|
Posted - 2007.01.29 19:18:00 -
[13]
Originally by: Apocryphai Am I the only person who sees this whole direction as a complete waste of time and a total tangent away from the things that EVE needs most?
I'd rather have had Factional Warfare properly implemented, as it was originally described, and more effort devoted to making large fleet battles work than this fluff 
Factional Warfare is going to be implemented next. But after one publish, we always hope there will be another. And for that we want to walk and stalk stations, bars and girls! So you dont hav MY support in calling this a waste of time. And from what I saw on the fanfest, its more then me who wants it. The whole room was filled with awe from what we saw.
Originally by: Eldo Davip PORTRAITS OMFG WOOT. WE R GONIG FOR MROE BREEE!!!!11
|
|

Jiekon

|
Posted - 2007.01.29 19:22:00 -
[14]
Originally by: Apocryphai Am I the only person who sees this whole direction as a complete waste of time and a total tangent away from the things that EVE needs most?
I'd rather have had Factional Warfare properly implemented, as it was originally described, and more effort devoted to making large fleet battles work than this fluff 
This "fluff", as you put it, is being worked on by a totally differant development team than the people working on factional warfare. This team is also different from the team who work on optimising the code so that it runs faster, lag is reduced and fleet battles can become a lot better than they are currently.
One of the reasons we are working in the "walking in stations" is to add an extra bit of flavour to the eve world, a flavour of social networking much different to that which we have now.
Another reason we have a team working on this is so that the benefits we add to EvE can be used in a new MMORPG based on Worlds of Darkness, an IP owned by White Wolf who we recently merged with. I believe it was Haldor and Hilmar that touched on the fact during the FanFest presentations that the walking in stations technology developed in EvE will help build a foundation for the Worlds of Darkness MMORPG. ________________________________ ~Jiekon ~CCP QA Known Issues The LogServer Bug Reporting Guides for new Revelations Features
|
|

schurem
Silver Snake Enterprise Interstellar Starbase Syndicate
|
Posted - 2007.01.29 19:26:00 -
[15]
whatever the usefulness of it in a crossover situation, EvE needs walking avatars like a fish needs a bicycle. However, I still think EvE needs more and better tactical warning sounds.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
|

Roy Batty68
Caldari Immortal Dead
|
Posted - 2007.01.29 19:27:00 -
[16]
Originally by: wierchas noobhunter well walking is ok but what about ****ing ?????
That's what WoW is for... Well, apparently for some anyway.
 ------------------- Ignorance |

Rheinkraft
The Sausage Smuggling Syndicate
|
Posted - 2007.01.29 19:33:00 -
[17]
Originally by: Roy Batty68
Originally by: wierchas noobhunter well walking is ok but what about ****ing ?????
That's what WoW is for... Well, apparently for some anyway.

hahahahaha
"Delivering the finest meat produce to the most desolate places in eve"
"PORK forever" |

sableye
principle of motion Interstellar Alcohol Conglomerate
|
Posted - 2007.01.29 19:51:00 -
[18]
I'm looking really forward to this stuff being developed after 3 years we have got most of what we need in space we need some really new content and this is gonna be awsome although will take another 3 years before its good :). Join The Fight With Promo Today |

LUGAL MOP'N'GLO
|
Posted - 2007.01.29 19:52:00 -
[19]
Originally by: Jiekon I think that it is very likely that stations will be on seperate nodes than the solar systems they are located in so lag shouldn't be an issue :)
Sweetness. Nodes, shards, whatever  ~~~~~~~~~ Hey Gai. Bak Off Coz Ai Bang Yu Hawd. K Gai? |

Won Swunglow
Dead By Dawn
|
Posted - 2007.01.29 19:54:00 -
[20]
Edited by: Won Swunglow on 29/01/2007 19:50:39 Jiekon we'd be lost without you my good man... your Whorum Forage is becoming legendary!!!
Few more years and you'll be on a par with DS 
|

Apocryphai
Caldari
|
Posted - 2007.01.29 20:01:00 -
[21]
Originally by: Jiekon This "fluff", as you put it, is being worked on by a totally differant development team than the people working on factional warfare. This team is also different from the team who work on optimising the code so that it runs faster, lag is reduced and fleet battles can become a lot better than they are currently.
One of the reasons we are working in the "walking in stations" is to add an extra bit of flavour to the eve world, a flavour of social networking much different to that which we have now.
Another reason we have a team working on this is so that the benefits we add to EvE can be used in a new MMORPG based on Worlds of Darkness, an IP owned by White Wolf who we recently merged with. I believe it was Haldor and Hilmar that touched on the fact during the FanFest presentations that the walking in stations technology developed in EvE will help build a foundation for the Worlds of Darkness MMORPG.
ANd tbh Jiekon that's the exact reason I'm uneasy with the whole thing - I see it as the prelude to a dilution of EVE.
It may well be a different development team but that doesn't mean that it isn't something that acts as a distraction to the overall direction EVE takes. When I see a dev posting twice in a thread about it while things that I consider far more important are consistently ignored on these forums, when I see large chunks of EON being devoted to it, when I see it feeding the development of a new MMORPG (and that's the crucial point) then yes, I start to fear for the developers focus and start to believe that that focus is no longer firmly fixed on the things that have made EVE what it is.
I've posted this before, I still strongly believe it: You can either diversify or excel, not both.
I've seen several MMORPG developers ignore that and I've seen several MMORPGS die as a result. I know you guys are all fired up about this stuff, that's great, but never forget DaoC or SWG or AC - that's what hubris does to you.
Originally by: Victor Valka What the skull-chick said.
|

HappyMapy
|
Posted - 2007.01.29 20:09:00 -
[22]
It also could be that the expression "if it ain't broken, don't fix it" could apply. The good parts do not need to be worked on, and the devs are enriching the experience for others who would like more/better interactions. I bet Jita will be pretty fun, especially if that knife-fight rumor goes through.
|

Wild Rho
Amarr Imperial Shipment
|
Posted - 2007.01.29 20:20:00 -
[23]
Will it be possible to walk about naked?
*Dreams of running around as a naked midget.
I have the body of a supermodel. I just can't remember where I left it.
|

Sgt Blade
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.01.29 20:23:00 -
[24]
oooo will see alot og people ambushing wat targets in the toilets  Hypnotic Pelvic Thrusting Level 5 |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2007.01.29 20:27:00 -
[25]
Originally by: Wild Rho Will it be possible to walk about naked?
This just in with the new in station interaction patch the gallente race now are the majority of player controlled races. The following read out shows who is what
Races played
99% Gallente (90% female characters) 0.5% Caldari 0.25% Ammar 0.25% Minmatar
Half Assed Rhymage |

DiuxDium
Casting Shadows
|
Posted - 2007.01.29 20:28:00 -
[26]
Originally by: Apocryphai
Originally by: Jiekon This "fluff", as you put it, is being worked on by a totally differant development team than the people working on factional warfare. This team is also different from the team who work on optimising the code so that it runs faster, lag is reduced and fleet battles can become a lot better than they are currently.
One of the reasons we are working in the "walking in stations" is to add an extra bit of flavour to the eve world, a flavour of social networking much different to that which we have now.
Another reason we have a team working on this is so that the benefits we add to EvE can be used in a new MMORPG based on Worlds of Darkness, an IP owned by White Wolf who we recently merged with. I believe it was Haldor and Hilmar that touched on the fact during the FanFest presentations that the walking in stations technology developed in EvE will help build a foundation for the Worlds of Darkness MMORPG.
ANd tbh Jiekon that's the exact reason I'm uneasy with the whole thing - I see it as the prelude to a dilution of EVE.
It may well be a different development team but that doesn't mean that it isn't something that acts as a distraction to the overall direction EVE takes. When I see a dev posting twice in a thread about it while things that I consider far more important are consistently ignored on these forums, when I see large chunks of EON being devoted to it, when I see it feeding the development of a new MMORPG (and that's the crucial point) then yes, I start to fear for the developers focus and start to believe that that focus is no longer firmly fixed on the things that have made EVE what it is.
I've posted this before, I still strongly believe it: You can either diversify or excel, not both.
I've seen several MMORPG developers ignore that and I've seen several MMORPGS die as a result. I know you guys are all fired up about this stuff, that's great, but never forget DaoC or SWG or AC - that's what hubris does to you.
Chillax. --------------- PvP in EvE is not consentual.
|

Xthril Ranger
hirr Morsus Mihi
|
Posted - 2007.01.29 20:54:00 -
[27]
I think of it as World of Darkness engine development team giving code to Eve online for free :-D you'll never jump alone |

Haks'he Lirky
Durgar og Illmenni
|
Posted - 2007.01.29 21:02:00 -
[28]
Edited by: Haks''he Lirky on 29/01/2007 20:59:44
Originally by: Apocryphai I've seen several MMORPG developers ignore that and I've seen several MMORPGS die as a result. I know you guys are all fired up about this stuff, that's great, but never forget DaoC or SWG or AC - that's what hubris does to you.
The game has more developers working on it than ever before in it's history and thats including pre-release, none of these "dead" mmo's you mention had that kind of dedication behind it and in many guys minds SWG was dead before it was released and even though DaoC has had it's member count reduced by half it's still not dead.
But CCP isnt Sony or EA, EVE Online is their Baby and considering that Oveur, is as far as I know working on EVE online not on the new project, along with Skellibjalla, Redundancy, t20, Tuxford, TomB and others then I dont worry about these thing you seem to worry about.
Creating a graphic engine, even though challenging, isnt that hard for a small to a middle sized group of programers. The development time used in the walking station "fluff" will probably do nothing but freshen the brains of the developers working on the EVE project and I seriously doubt the complexity of the fluffy station walk will even slow them down.
Having read alot of Oveur's Blogs and seen him rant on the Fan fests I feel secure that the people at CCP are dedicated to EVE online. But Im also secure in the knowledge that creative people dont stay in the same room together without the need to create will consume them, with White Wolf in the picture, well let's just say that there are alot of creative people out there envying some of the people within CCP's walls.
But you can worry as much as you want, But please dont compare EVE to SWG... Thats just plain rude..
|

Juwi Kotch
Gallente VIRTUAL LIFE VANGUARD
|
Posted - 2007.01.29 21:14:00 -
[29]
Ack... I hate it when my client does not remember my main!
Juwi Kotch
JOIN NOW, KLICK SIG! |

Virida
Mindstar Technology United Confederation of Corporations
|
Posted - 2007.01.29 21:17:00 -
[30]
The more i think of it, the more i think its not a problem with the current game, at all. Just, what would one do inside a station?
In games as "anarchy online", social gatherings is sometime composed of a radio DJ, players, and ppl spamming /disco /disco /ballet /ycma etc
Would that be "fun"? well, not really, it looks interesting on adds, and one could brag of "immersive online communities", but, one do nothing. 
IF we are to dance, i at least demand "content" in the dance, as doing capoeira like danceing, or "battle breakdance" as in Run DMC vs jason nevins, etc 
But, if we put the stuff aside: role playing, as Worlds of Darkness, is sometimes doing things who got no "danger", but is based on storylines, and experiencing things. If i assume a WoD like story univers in stations, with "adventure" game like game scripting, and next gen graphics, i think it would be quite good 
|

Juwi Kotch
Gallente VIRTUAL LIFE VANGUARD
|
Posted - 2007.01.29 21:27:00 -
[31]
Ever experienced bank-sitting in Ultima Online? Players positioned their Avatars at a popular bank building in one of the virtual cities, just to show off their blaze clothes, sell things, steal from others, or looking for advice or things to buy. Some players spent the majority of their gametime sitting on a horse or the latest fashionable mount at the bank, chatting, bickering, shouting, and ranting.
You will see something like this in our stations as well, I bet.
I cannot wait to see that again !
Juwi Kotch
JOIN NOW, KLICK SIG! |

Roy Batty68
Caldari Immortal Dead
|
Posted - 2007.01.29 21:34:00 -
[32]
Originally by: Carl Rabbit Walking in Stations (and later on planets, hopefully) is the logical next step to expand the EVE universe to a true virtual world. I have a hard time to wait for it, and when I despair from time to time with the limitations and the problems of EVE, thinking about this future promises is all what is needed to keep me on track.
Way to go, CCP, and I hope I don't have to wait to long for getting my own office at my corporations headquarters!
Juwi Kotch
I agree that, in the context of a successful MMO design, a better physical representation of your character seems like the logical next step. And I also share your enthusiasm for it.
However, I'm a little afraid of it's potential success. I'm sure many have turned away from EVE because there was no "dude" to identify with. So if this lacking element will be there in the future, how much more might EVE grow? Not that I wish CCP ill and want their playerbase to remain smallish, but they have been struggling with growing pains for quite awhile now... I just hope they can keep up.
------------------- Ignorance |

DiuxDium
Casting Shadows
|
Posted - 2007.01.29 21:42:00 -
[33]
Stations need their own chat channel though. The increased conversation will most likely cause a lot of local spam otherwise. --------------- PvP in EvE is not consentual.
|

Zarottid Boznemmek
Gallente Federal Navy Academy
|
Posted - 2007.01.29 21:59:00 -
[34]
Originally by: DiuxDium Stations need their own chat channel though. The increased conversation will most likely cause a lot of local spam otherwise.
Excellent point. I imagine it's so excellent, they already thought of it ;-)
|

Zarottid Boznemmek
Gallente Federal Navy Academy
|
Posted - 2007.01.29 22:13:00 -
[35]
The social aspect of stations might attract more real female players to Eve, which would help alleviate the sausage fest which exists in Eve currently :-D
|

Rhaegar Targarin
Minmatar
|
Posted - 2007.01.29 22:14:00 -
[36]
Originally by: Apocryphai Am I the only person who sees this whole direction as a complete waste of time and a total tangent away from the things that EVE needs most?
I'd rather have had Factional Warfare properly implemented, as it was originally described, and more effort devoted to making large fleet battles work than this fluff 
I am dieing to see factional warfare implemented, but this may turn out to be a good addition as well.
Rhaegar Targarin - Minmatar Combat Pilot |

Ekon Bor
ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2007.01.29 22:16:00 -
[37]
I know its something that gained my wife's interest Anything to lever her away from guildwars and all the horny houswives she games with :P
|

Skraeling Shortbus
Caldari Gallente Federal Bank Ratel Alliance
|
Posted - 2007.01.29 22:18:00 -
[38]
Edited by: Skraeling Shortbus on 29/01/2007 22:19:32
Originally by: Apocryphai Am I the only person who sees this whole direction as a complete waste of time and a total tangent away from the things that EVE needs most?
yes. im sure more than a handful of people are put off on this game due to just the fact that we have no "legs". sometimes i just wanna kick someones ass... ya know with my foot.
|

Chirsthoh
Minmatar Angels of Discord
|
Posted - 2007.01.29 22:40:00 -
[39]
I just want to stand next to my ship and rub her down with a shammy cloth saying, "good girl."
|

Encelaedus
Caldari The Killer Department
|
Posted - 2007.01.29 22:41:00 -
[40]
This represents solid incremental evolution of the gameworld and a good business plan (as long as resources aren't ciphoned from the other critical dev teams to achieve it). It may also pay for itself through increased interest from other MMO players. I can only assume that it will take years to deploy in a playable way, though.
_______________________ encelaedus :: cogeco.ca ICQ 256429383 :: Sapienter si Sincere |

Virida
Mindstar Technology United Confederation of Corporations
|
Posted - 2007.01.29 22:46:00 -
[41]
I though some more on that dance fright who exist in CCP, when i think of sirmolle and seleene dancing disco in a station, i sort of got NO idea why its seems "silly" 
I feel its natural for game chars who represent the biggest powers in a game, to stand and dance disco and doing Travolta moves Really, "honest"! 
|

Juwi Kotch
Gallente VIRTUAL LIFE VANGUARD
|
Posted - 2007.01.29 22:47:00 -
[42]
Originally by: Encelaedus ...I can only assume that it will take years to deploy in a playable way, though.
Yes, I don't expect to walk in stations before late 2008, and would not be surprised if it will be 2009.
Juwi Kotch
JOIN NOW, KLICK SIG! |

Illyna
|
Posted - 2007.01.29 22:48:00 -
[43]
Edited by: Illyna on 29/01/2007 22:44:53
|

Diatom
|
Posted - 2007.01.29 22:49:00 -
[44]
Walking in the stations was a great part of Earth & Beyond. You could meet peeps there, they had Kiosk setups to sell stuf, a disco to dance, and places to select special missions. You could talk to some of the faction Avatars and get hints on missions. You could walk around your custom painted ship and just chat with other peeps. Bring it on CCP I for one will really enjoy it 
"If you don't know where you are going, any road will get you there" |

FireWynd
Caldari Finis Lumen
|
Posted - 2007.01.29 23:12:00 -
[45]
Originally by: Diatom Walking in the stations was a great part of Earth & Beyond. You could meet peeps there, they had Kiosk setups to sell stuf, a disco to dance, and places to select special missions. You could talk to some of the faction Avatars and get hints on missions. You could walk around your custom painted ship and just chat with other peeps. Bring it on CCP I for one will really enjoy it 
I agree with you 100%. I absolulety loved that aspect of Earth and Beyond. In fact i can't imagine how it would of been without it. Walkin in stations is going to be a REALLY nice addition to Eve Online. I cannot wait for this feature to come, i wish we would have it soon, but patience will have to work here. Keep it up CCP!!!
|

Zaolen Ying
|
Posted - 2007.01.29 23:14:00 -
[46]
Those who say it will provide nothing to do, just have no imagination.
All the things which you can imagine would happen on a station could happen in eve stations.
Imagine for example a casino, i would dearly love to play poker etc with ISK?
Or maybe a library where you can read literature written and submitted by players? (imagine a corporation or alliance filing their history somewhere, it would become famoose for those budding eve historians)
Lots of minigames seem like fun as well, maybe some sort of "cyber sports" room which contains mini games which pits you head to head against other people in a game of pong or something :P
|

Se'la Rox
Caldari Contempo Enterprises
|
Posted - 2007.01.29 23:14:00 -
[47]
Can't wait for walking in stations, seems like a logical addition to the depth of the game (and universe).
I'm a little intrigued at how interactions will work between players. Is there a possibility of linking it with in-game voice coms? The idea of actually being able to talk to someone face-to-face is very appealing. Although that might shatter the illusion of some of the "cross-dressing" players 
Also, there's the possibility of combat. My only worry there is that there have to be limits, or it'll be a warzone. Judging by the concept art (Caldari station), there appears to be what look like security droids there. That, along with security personal, would probably help to keep the rowdier elements in line. Even out in low sec space, I'd imagine the factions owning the stations wouldn't really like the idea of their station operations being hindered by rioting pilots all the time.
I'd imagine the very low-sec and 0.0 station bars to be like Mos Eisley. Nice place, as long as you don't spill a pint on the shoes of that twitchy Brutor by the jukebox...
|

Lrrp
Minmatar Gallente Mercantile Exchange
|
Posted - 2007.01.29 23:35:00 -
[48]
So with station walking ability, does this mean the gate campers will now have something else to do? 
|

Zarottid Boznemmek
Gallente Federal Navy Academy
|
Posted - 2007.01.29 23:45:00 -
[49]
Originally by: Lrrp So with station walking ability, does this mean the gate campers will now have something else to do? 
Yeah, they'll knife you in the back while you're having a fruity drink and their friends will loot your corpse after Concord dispatches them 
|

Lucio
Gallente UK Corp Lotka Volterra
|
Posted - 2007.01.30 00:29:00 -
[50]
Originally by: Jiekon
Another reason we have a team working on this is so that the benefits we add to EvE can be used in a new MMORPG based on Worlds of Darkness, an IP owned by White Wolf who we recently merged with. I believe it was Haldor and Hilmar that touched on the fact during the FanFest presentations that the walking in stations technology developed in EvE will help build a foundation for the Worlds of Darkness MMORPG.
I'm sorry but this has to be said...
You know a World of Darkness MMORPG is just gonna suck :)
Anyhow, with that out of the way, let's face facts, walking inside stations is pretty pointless for Eve. You rarely get more than a handful of people in most stations, and in a lot of locations people who are inside stations aren't actually at their keyboard. It's a waste of resources to devoate effort to this project.
I'd much rather see the same effort put into say, making a better use for planets (maybe alliances can conquer & colonise planets). ************************************************
Wohoo! No more negative sec status. It's a shame it took me TWO YEARS of Carebearing to get rid of a lousy -1.2 |

Magnum III
Journey On Squad
|
Posted - 2007.01.30 00:53:00 -
[51]
Great new from the DEVS, Cool Stuff going on, oh yeah, I'm hooked. Very entertaining future IMO. :)
P.S. lol, you guys are pretty funny, the EVE community and even the devs have a great sense of humor. :)
|

mafesto
Minmatar Luna Tech Manufacturing Industries
|
Posted - 2007.01.30 01:06:00 -
[52]
Edited by: mafesto on 30/01/2007 01:03:48
Originally by: FireWynd
Originally by: Diatom Walking in the stations was a great part of Earth & Beyond. You could meet peeps there, they had Kiosk setups to sell stuf, a disco to dance, and places to select special missions. You could talk to some of the faction Avatars and get hints on missions. You could walk around your custom painted ship and just chat with other peeps. Bring it on CCP I for one will really enjoy it 
I agree with you 100%. I absolulety loved that aspect of Earth and Beyond. In fact i can't imagine how it would of been without it. Walkin in stations is going to be a REALLY nice addition to Eve Online. I cannot wait for this feature to come, i wish we would have it soon, but patience will have to work here. Keep it up CCP!!!
I agree as well
I played E&B, I really liked the walking around on stations and landing on planets in that game
|

Wendat Huron
Lupus Industries
|
Posted - 2007.01.30 01:18:00 -
[53]
Originally by: Jiekon I think that it is very likely that stations will be on seperate nodes than the solar systems they are located in so lag shouldn't be an issue :)
Question is will the corpses of people floating into space once someone shoots out a window show to the ships outside?
|

Maximillian Pele
Caldari Jewel Enterprises
|
Posted - 2007.01.30 01:35:00 -
[54]
Actually I'd prefer far more ship customisation before having an avatar who can do some emote dance.
Call me a cynic, but I get this terrible feeling that walking in stations will just become another time waster to allow CCP to stretch out a little more EvE's rather thin content.
Recent additions have all had the dual property of requiring months of skill training to do things that take inordinate lengths of time (ie salvaging and rigging). Frankly the padding is starting to reach "Robert Jordan" levels.
So I forsee walking avatars winding up as wasting minutes walking from A to B, wasting time in bars waiting for service, and ultimately sitting at desks filling in forms and tax returns in corporate offices.
In times of doubt I ask myself "What would BoB do?", and then do the opposite. |

Wendat Huron
Lupus Industries
|
Posted - 2007.01.30 01:51:00 -
[55]
Originally by: Maximillian Pele Actually I'd prefer far more ship customisation before having an avatar who can do some emote dance.
Call me a cynic, but I get this terrible feeling that walking in stations will just become another time waster to allow CCP to stretch out a little more EvE's rather thin content.
Recent additions have all had the dual property of requiring months of skill training to do things that take inordinate lengths of time (ie salvaging and rigging). Frankly the padding is starting to reach "Robert Jordan" levels.
So I forsee walking avatars winding up as wasting minutes walking from A to B, wasting time in bars waiting for service, and ultimately sitting at desks filling in forms and tax returns in corporate offices.
You fail to see the need for a great many people to have a manifested character to be able to get into a game.
|

Benco97
Gallente Multiverse Corporation
|
Posted - 2007.01.30 01:54:00 -
[56]
can I please have my character wearing my multicoloured rainbow hat +1? it's very dear to me and it just wouldn't be right without it. i've had it for years.
"MY GOD KEEP THIS AWAY FROM BENCO97!!!!!" - Constantine Arcanum |

Firecrak
|
Posted - 2007.01.30 02:04:00 -
[57]
Originally by: Jiekon Another reason we have a team working on this is so that the benefits we add to EvE can be used in a new MMORPG based on Worlds of Darkness, an IP owned by White Wolf who we recently merged with. I believe it was Haldor and Hilmar that touched on the fact during the FanFest presentations that the walking in stations technology developed in EvE will help build a foundation for the Worlds of Darkness MMORPG.
Great.. I love WoD, have done for years. But in the mean time, while we aren't CCP/White Wolf shareholders and don't beta test your new project, can we please see less fluff for other games and more fixing of this one please?
|

Stitcher
Caldari J.I.T. Enterprises Freelancer Alliance
|
Posted - 2007.01.30 02:25:00 -
[58]
Edited by: Stitcher on 30/01/2007 02:22:06 So which part of "CCP has multiple teams working on multiple aspects of the game" is not clear, here?
EVE needs to evolve in order to continue to survive as a game. It's not enough just to fix known issues and tweak things - without new features eventually the game will stagnate. With it becoming increasingly difficult to find available niches into which new ships could be placed CCP are forced to look in new and more creative directions to satisfy the need for the game to evolve... which I think is all to the good.
I'm really looking forward to the stations project, and I don't consider it as "unnecessary fluff" at all - this introduction leads into all kinds of new possibilities, and over time we might see EVE slowly transform into something so much bigger and more epic than it was before. Sure, there are areas of the core game that still need tweaking... but where's the harm in CCP taking the game in new directions at the same time? It's their project, they can do what they like with it, I've approved of (nearly) everything they have done to it thus far, and don't predict that trend altering anytime in the near future.
in other words: go to it CCP. I have the utmost faith in your ability not to screw it up too horribly 
***
|

Magnum III
Journey On Squad
|
Posted - 2007.01.30 02:55:00 -
[59]
Edited by: Magnum III on 30/01/2007 03:05:42
For me, this being some day used in a White Wolf game makes me know they will be taking this seriously and it wonÆt just be a gimmick.
This would be done well since it will not just be an add on for EVE since it is being designed to be a main part of another game.
So yeah it will be cool for EVE and IMO would really become a huge addition for people to play EVE and ones already playing to not get bored and quit for a while.
Already IÆve heard so many good ideas that IÆm looking foreword to it.
P.S. The conplaints are cool too, other games have done these things pretty bad so yeah, tell CCP what you don't want to see.
|

j0sephine
Caldari Reikoku Band of Brothers
|
Posted - 2007.01.30 03:18:00 -
[60]
"whatever the usefulness of it in a crossover situation, EvE needs walking avatars like a fish needs a bicycle."
Oh i dunno, it has potential... :s
(i guess the exotic dancers in the background kind of answers Rho's question -.o
|

Befounder
FATAL REVELATIONS FATAL Alliance
|
Posted - 2007.01.30 03:32:00 -
[61]
it is a nice addition, nice eye candy but who does anything in a station, beside sitting there for safety, operating a few labs/factories and buying things? I hope they put some kinda incentive to actually walk in a station or do something different there. Sure it will be cool to walk around in a station, in different stations, but after you memorize every corridor in every station, it may get kinda boring. And most of the stations in low sec to 0.0 are empty so i hope some kinda automatic resource allocation will be in place.
But hey, why I am even talking, it is not even out yet :)
|

Einheriar Ulrich
Minmatar FATAL REVELATIONS FATAL Alliance
|
Posted - 2007.01.30 05:07:00 -
[62]
Originally by: j0sephine "whatever the usefulness of it in a crossover situation, EvE needs walking avatars like a fish needs a bicycle."
Oh i dunno, it has potential... :s
(i guess the exotic dancers in the background kind of answers Rho's question -.o
I wonder if anyone will dig my bald walking avatar
I once had a sig...it deleted
|

Monde
Gallente Praetorian Corporation
|
Posted - 2007.01.30 05:34:00 -
[63]
It adds an entirely new dimension to making money for those Carebear types.
Setup a Bar / Corp Meeting Rooms and you can charge a fee.
|

Soporo
|
Posted - 2007.01.30 05:36:00 -
[64]
I'm Achura so I won't be seen outside my pod, where I stare at my hideous visage in the mirror.. and stare... stare at the vile and abominable creature before me while hacking at my ENORMOUS PROBOSCUS with a broken quaffe bottle...
Not that this is an issue or anything. |

Clementina
Eye of God X-PACT
|
Posted - 2007.01.30 07:40:00 -
[65]
I actually see this as a good thing. In Earth and Beyond, you could walk around in the stations, something it's competitor (Eve) didn't have. So I see this as an addition to put the fix on the competition. Granted the competition is long since dead, but still.
Just one thing. The Developers need to be aware that Gallente and Intaki bloodlines have... Interesting natural hair colors. And as such all hair on the redesigned avatars needs to be consistent. If the hair is blue, the eyebrows, and other hair also needs to be blue. Same for our natural Green heads, and those of us with Fire Engine Red Hair.
|

Necrosmith
Gallente Eth3real
|
Posted - 2007.01.30 08:02:00 -
[66]
Am I the only one who couldn't care less about this walking around in station stuff?
Why not devote resources to more useful stuff?
Best Regards,
--Necro
------------- "Isk is cheap. Life is cheaper. This week, they're having a sale on both." |

Mr Mozzie
Eve University Ivy League
|
Posted - 2007.01.30 09:52:00 -
[67]
Originally by: Zarottid Boznemmek The social aspect of stations might attract more real female players to Eve, which would help alleviate the sausage fest which exists in Eve currently :-D
lol, that would be one advantage. This add-on could attract a whole new type of person to the game. If you don't want to spend all of your time in station you donÆt have to.
Originally by: Maximillian Pele Actually I'd prefer far more ship customisation before having an avatar who can do some emote dance.
Call me a cynic, but I get this terrible feeling that walking in stations will just become another time waster to allow CCP to stretch out a little more EvE's rather thin content.
I don't see how different ships would enrich the game or improve game play. There is already a decent variety, fittings greatly increase the multitude of possibilities.
The great thing about eve is that its depth comes from your relationships and interactions with eve society. It doesn't come from something artificial like having 70 levels.
In eve we create the content. That's why we don't have to do molten core every weekend. IMO CCP should be creating more opportunities for people to interact.
They should try to make these opportunities more dynamic so that we can create better content.
|

James Duar
Merch Industrial We Are Nice Guys
|
Posted - 2007.01.30 10:03:00 -
[68]
You know, I think we look at this idea from the wrong perspective. Sure, it's not internet spaceships, but it doesn't have to be. Imagine for a moment, a whole section of subscribers who live in station/planetside in the game. They'd run on separate nodes to the rest of us, so they wouldn't contribute to system lag, but their world is still connected to ours.
Suddenly, pod pilot wars would get a brilliant innocent bystander element. There'd be all sorts of awesome resulting from station conquests interfering with their lives etc.
And it could certainly go further - unsubscribed account avatars could be used to populate the stations. While you're not playing, you're given an on-station life by the game.
|

Stitcher
Caldari J.I.T. Enterprises Freelancer Alliance
|
Posted - 2007.01.30 10:20:00 -
[69]
Originally by: Necrosmith Am I the only one who couldn't care less about this walking around in station stuff?
Why not devote resources to more useful stuff?
***
|

Araxmas
Black Lance Against ALL Authorities
|
Posted - 2007.01.30 10:35:00 -
[70]
Originally by: Stitcher
Originally by: Necrosmith Am I the only one who couldn't care less about this walking around in station stuff?
Why not devote resources to more useful stuff?
As they said. It's worked on by a different team so there is no real loss of resource. --------
|

Aqautica
Caldari hirr Morsus Mihi
|
Posted - 2007.01.30 10:48:00 -
[71]
I think it's a cool idea gives the game some more depth..after all eve is evolutionary in it's process. As for a bring it on..interact with your corp m8's having a quafe or two.
Eventually plantets might even feature. Mind I would give that another 5 years.
Though it's kinda nice growing old with eve..
|

Malcanis
|
Posted - 2007.01.30 12:10:00 -
[72]
Originally by: Befounder it is a nice addition, nice eye candy but who does anything in a station, beside sitting there for safety, operating a few labs/factories and buying things? I hope they put some kinda incentive to actually walk in a station or do something different there. Sure it will be cool to walk around in a station, in different stations, but after you memorize every corridor in every station, it may get kinda boring. And most of the stations in low sec to 0.0 are empty so i hope some kinda automatic resource allocation will be in place.
But hey, why I am even talking, it is not even out yet :)
People don't do much in stations because there isn't much to do... one would like to hope that CCP wouldn't overlook that little detail.
|

Khes
|
Posted - 2007.01.30 12:30:00 -
[73]
I think a lot of people forget the RP part of this MMORPG and only see it as a action multiplayer game. Walking in stations would add A LOT to the RP perspective of the game. The people in this great Eve universe would suddenly get a bit more focus and the players would be more connected to their character then to their ships as it is now.
|

Dita Jin
|
Posted - 2007.01.30 12:37:00 -
[74]
Just because there are 20 pod pilots in a station doesn't mean that there won't be normal people walking around, scotty the docking manager is sure to be somewhere and we can beat his ass abit for being a slowpoke on bringing in the new Navy Issue Apocalypse in the hanger. ASwell as many other things that can be done, the RP'res would be overjoyous of course, and this is a role playing game, not a sit in local and be smacktard game after all :P
|

Vallista
|
Posted - 2007.01.30 14:36:00 -
[75]
I hope they add some specific skills for use in the station. If it's nothing but walking and wallpaper, then blah.
I'd like to see: fistfights (prefer not gunfights, but whatever) gambling sneaking around ALIENS!!! (wait, that sounds like SWG, nm).
|

Billy Sastard
Amarr Zephyr Enterprises Inc. Astral Wolves
|
Posted - 2007.01.30 15:30:00 -
[76]
IIRC, one of the devs at the fanfest mentioned that full body representation and walking in station was being implemented in order to attract girls, ahem, women to the game. I belive the quote was something like "we need more chicks" or something along those lines lol.
A little example. I started playing over a year ago. MY wife watched me play and said 'meh looks too complicated'. A few months later we start up a trial account for her to actually try playing, again 'meh this game is boring, its like excel with pretty graphics' ( ). So she stopped trying to like it. Along comes the EVE-TV broadcast of the fanfest, shes watching it with me and when the topic of full-body representation and walking in station comes up, she perks up immediately and says to me "I would play if I could get out of my ship, I think thats what was missing for me when I tried the game before".
I am sure this is not representative of the whole of the female gaming population, and I am aware that there are a few women who do play, but in reality, I think they are right. Full-body representation and walking in stations will attract more players, and hopefully a good number of the female persuasion  -=^=-
|

Alowishus
OctoberSnow Corp
|
Posted - 2007.01.30 16:15:00 -
[77]
I'm for walking in stations but only if I can choose my pants and shoes. Think of it, we all chose our costumes based on the bust only. What if the bottom half of my costume is a pink skirt and red heels? I'd be mad. Because I don't like pink and only hookers and children wear red shoes.
Let me pick my pants!
Originally by: Origin Prior You were gate camping, how lame can you get.
|

Telkanes Serkant
Caldari Raddick Explorations
|
Posted - 2007.01.30 16:28:00 -
[78]
I think I would not be surprised if at some point this when this feature arrives that clothes stores open up, Fights fist or Weapons would open new skills ups and New Isk sinks:
"Telkanes Serkant Hits Thama Gebir with a Arm Mounted RPG Launcher Decapitating for 331"
Mmmmmmn :)
I think if you could develop your Corps HQ in a station with offices and such adding a meeting room, Arms lockers, Sleeping Quarters and Mess Hall.
Damn Man an MMO in an MMO if there are specific Station agents/missions for corp It could be "EXTTRRREEEEMMMMEEEE" Ahem.
-Telk |

Magnum III
Journey On Squad
|
Posted - 2007.01.31 03:45:00 -
[79]
Edited by: Magnum III on 31/01/2007 03:46:47
Originally by: j0sephine Oh i dunno, it has potential... :s
(i guess the exotic dancers in the background kind of answers Rho's question -.o
Is this place next to the "All you ever wanted, pleasure hub"? ;) in the Gallente Stations.
|

j0sephine
Caldari Reikoku Band of Brothers
|
Posted - 2007.01.31 03:56:00 -
[80]
"I wonder if anyone will dig my bald walking avatar "
Of course, after all lack of hair is a sign of high testosterone level and virility... at least that's what the Amarr men keep telling themselves ;s
* runs like heck
|

Powdder
THE LEGION OF STEEL WARRIORS....
|
Posted - 2007.01.31 03:58:00 -
[81]
well, i for 1 have had more than 1 warm and sticky dream about station walking in eve. hhhmmm imagination kicks in again...........
|

drangcald
|
Posted - 2007.01.31 05:53:00 -
[82]
This is probably known by everyone but me , but still - is there an approximate date when CCP are going to start implementing some of this stuff on TQ?
|

Juwi Kotch
Gallente VIRTUAL LIFE VANGUARD
|
Posted - 2007.01.31 07:14:00 -
[83]
Originally by: drangcald This is probably known by everyone but me , but still - is there an approximate date when CCP are going to start implementing some of this stuff on TQ?
No, they have just started it, and I don't expect it to be implemented before the end of 2008, and that is deemed to be overly optimistic by many.
Since creation of a new MMOG from scratch needs something like 3 to 5 years before it first hits the market, and most of MMOG design is already completed for EVE, I'd say 2 years, plus/minus 1 year (don't know how big the dedicated team is and what budget they have).
Juwi Kotch
JOIN NOW, KLICK SIG! |

Diatom
|
Posted - 2007.01.31 22:19:00 -
[84]
Originally by: Alowishus I'm for walking in stations but only if I can choose my pants and shoes. Think of it, we all chose our costumes based on the bust only. What if the bottom half of my costume is a pink skirt and red heels? I'd be mad. Because I don't like pink and only hookers and children wear red shoes.
Let me pick my pants!
If I remember correctly in Earth and Beyond you could get new clothes and some of the toons were really pimped out. There were bars so you could get a drink and the female toons were hot. The guys really knew what they wanted 
You could really trick out your ship with custom paint and emblems. Since I beta tested E&B I had a Founding Father emblem on my ship. Good to start conversations and get some respect. 
"If you don't know where you are going, any road will get you there" |
| |
|
| Pages: 1 2 3 :: [one page] |