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Foxy Roxy Bastanold
Republic University Minmatar Republic
1
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Posted - 2016.02.02 21:32:59 -
[31] - Quote
Memphis Baas wrote:Keep in mind that going from one market hub to another, there are 2 routes: If you configure your route settings for "fast" you will go through low security space, and the pirates in lowsec will likely kill your ship for LOLs. On the other hand if you configure your route for "safe - stay in high sec if possible", you'll travel through high-sec of various ratings, with the biggest danger being in the 0.5 rated systems.
As explained above, in high-sec if they shoot you, Concord will come kill them (it's a suicide ganking). However, Concord takes longer to show up in 0.5 compared to 1.0, so the attackers will have more time to shoot before getting killed by Concord. For a defenseless transport ship (whether frigate or industrial), it's the difference between 1-2 shots (which may kill you), and possibly 5-6 (which definitely will).
Thanks! I am going nowhere near lowsec right now. |
Centis Adjani
Adjani Corporation
114
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Posted - 2016.02.02 21:34:53 -
[32] - Quote
Memphis Baas wrote:However, Concord takes longer to show up in 0.5 compared to 1.0, so the attackers will have more time to shoot before getting killed by Concord. For a defenseless transport ship (whether frigate or industrial), it's the difference between 1-2 shots (which may kill you), and possibly 5-6 (which definitely will). CONCORD response times
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Jonah Gravenstein
Machiavellian Space Bastards
25758
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Posted - 2016.02.02 23:04:11 -
[33] - Quote
Foxy Roxy Bastanold wrote:Will I get wrecked if I transport goods from Dodixie to Rens? Wrecked meaning getting my ass kicked by other players looking to loot my ship. I'm talking about transporting super low end gear. You might, but the chances are low due to the nature of the ships you're able to fly and the potential value (or lack of) of your cargo. Don't AFK, and don't get greedy.
Look into the T1 Minmatar haulers, in particular the Wreathe and the Hoarder, both are capable ships that can be fitted in such a way that they're eiher hard to catch or unprofitable to gank.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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ergherhdfgh
Imperial Academy Amarr Empire
1125
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Posted - 2016.02.02 23:08:54 -
[34] - Quote
Dante's intention was all good and I've been just as guilty giving dated info so I'm not trying to harp on him too hard. I just want to make some corrections
Dante Burke wrote: When it comes to mining resources, systems are nearly the same, sans a few asteroid differences.
This may be somewhat correct if you are talking only high sec and even then if you are only talking about game mechanics associated to spawning. Jita for one does not even have asteroid belts. Also anything within 6 or 7 jumps of jita is typically picked fairly clean on a regular basis and it's not uncommon to find systems within a few jumps of jita that have zero or nearly zero asteroids a few hours after the DT respawn.
Systems without a station will typically have more and larger asteroids than ones nearby without. Quiter more out of the way systems will also have more. Theoretically the lower the sec status the higher value of the asteroids but that was originally true but in recent years with all the mining and ore as well as manufacturing changes that is no longer so clear cut.
This is very true but unless you are mining in an upgraded null sec system or a wormhole system you are going to have to buy minerals or ore to be able to build. At least to build anything other than ammo.
Dante Burke wrote: Manufacturing products on a decent scale will take time with the skill investment required. The higher certain skills, the less material is required to make an item. This means you get more for your space-minerals, which in turn means more ISK.
About 2 or so years ago CCP revamped skills and production. There is no longer any material benefits from skills. Skills only get you a time bonus on manufacturing jobs. |
Tau Cabalander
Retirement Retreat Working Stiffs
5713
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Posted - 2016.02.02 23:11:21 -
[35] - Quote
Have Bowhead, Orca, and Charon, will travel
I leave a small cache of stuff all over.
My main mission hub is at least 10 jumps from my home-base. Apart from my mission ships, I also leave an Industrial on-hand in the system for smaller moves.
I own a LOT of shuttles (several hundred) for AFK moving between places. |
ergherhdfgh
Imperial Academy Amarr Empire
1125
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Posted - 2016.02.02 23:26:55 -
[36] - Quote
Thorian Baalnorn wrote:Jita is the major trading hub in the game. If it exist, it is sold in jita. The competition in jita is fierce. To sell most items, you will have to constantly babysit sell orders. The profit margin is typically very small in jita and almost non existent for a new player because of vets with setup operations and high efficiency. This is only if you don't have patience. There is isk to be made in jita if you are not trying to beat the lowest order constantly. Prices fluctuate. As you study the market you will learn these trends. I've had items that I put sell orders up for higher than market and buy orders that are lower than market and wait for the market to come to me. Certain items are more expensive on weekends other items are more expensive during the week. Some things cost more when ever there is a break in the school schedule.
If you study the market you can find ways to make isk that don't involve playing the .01 isk game, even in Jita.
Thorian Baalnorn wrote: I would suggest spending 6-12 months in high sec training skills and learning the game and figuring out everything you would like to do. Then i would highly recommend joining an industrial corp in sovereignty null or wormhole space. Most of the time these places are safer than high sec as you know if someone is friend or foe, there is no maybe, they might gank me. Both places are rich in high end ores/minerals/ices/ gases. And have many opportunities for the industrialist.
I would say that this is good advice for many players but certainly not all. I would rather suggest that you try lots of stuff and do more of what you enjoy and less of what you don't. That takes a lot of the personal preferences out of it. |
erg cz
Eleutherian Guard Villore Accords
394
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Posted - 2016.02.03 08:20:53 -
[37] - Quote
Trevor Dalech wrote:Many player run corporations will operate within a certain area, and will often have a station they call "home". If you want to do stuff together it helps if you move there.
That.
You join the crew - you will understand Eve. Cause the fun is in cooperation. Your team will tell you, where your home is...
You are looking for a home and I know that feeling. Now my home is a pocket of high sec next to FW area but it was a long way to develop into this.
When I have had same interests as you, my home was Ardene System itself has low Industry costs index. You have very quiet system with good ore next to it (Boillair). You have mission agents in Adrallezoen (another system next door). You see prices in Dodixie cause you are in same region and you are only 4 jumps from it. Most important - I saw many members of Evian nations there. From what I understood about you, they can be very good team for you. If you need research facilities (to upgrade your blueprints) - there are low cost systems like Stegette or Odette
But I think your real home will be your own citadel somewhere in a safe place.
Absolutely free trial extension. Just click the link and get your extra 2 weeks of Eve for free!
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Vortexo VonBrenner
Tadakastu-Obata Corporation The Honda Accord
2252
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Posted - 2016.02.03 09:08:11 -
[38] - Quote
"Jita's a hole, Rens has a soul"
ARE YOU NOT ENTERTAINED?
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Ivory Harcourt
Space Ants Tactical Narcotics Team
8
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Posted - 2016.02.03 19:20:59 -
[39] - Quote
If you are interested about some background info, here is the list of trade hubs sorted by orders:
http://eve-marketdata.com/station.php?step=Rank&sort=count |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
13943
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Posted - 2016.02.03 20:11:33 -
[40] - Quote
Iria Ahrens wrote: Autopilot is seen as AFK, and nothing makes you a bigger target in HS. .
Close, running your mouth in crime & punishment sub-forum would be #1 ,followed shortly by afk
Better the Devil you know.
=]|[=
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
13956
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Posted - 2016.02.03 20:13:30 -
[41] - Quote
Vortexo VonBrenner wrote:"Jita's a hole, Rens has a soul"
And both smell awful.
Shop smart, shop Amarr.
Better the Devil you know.
=]|[=
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ergherhdfgh
Imperial Academy Amarr Empire
1127
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Posted - 2016.02.03 23:49:00 -
[42] - Quote
Ralph King-Griffin wrote: Shop smart, shop Amarr.
https://www.youtube.com/watch?v=7kU76pzd-Hw |
Daerrol
Death By Design Did he say Jump
291
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Posted - 2016.02.08 18:03:44 -
[43] - Quote
IMO Rens is an ok trade hub but it is only like 5 jumps from Hek, a GREAT trade hub. Issue you are likely having is selling T1 gear. Mostly novices buy T1 gear, and they usually don't know where trade hubs are, or go to the big ones. However, in the big ones you will get FIERCE competition. Find T1 gear used in PVP, make it and sell it in Hek.
I suggest: T1 Light Missiles (NOT rockets) T1 Minmatar short range ammo (Phased Plasma, EMP, and Fusion) in the Small size T1 Rigs - Shield HP, Shield EM resist, Armor HP, Armor rep speed, Armor Rep amount, Armor Explosive Resist, Speed/agility rigs (Small sized) T1 Drones T1 Frigates (Minmatar) T1 Destroyers (Minmatar) T1 Micro Auxillary Cores T1 Probe Launchers T1 Probes (Combat esp) T1 Probing upgrades
those are things a lot of PVPers use in small ships and they won't mind paying up to 100% mark up to getthe product RIGHT NOW. However, your volumes will be lower. I see this as a good thing for you though, as the "big boy" leagues are much harder, needing 10,000 units/day to sell for pennies above production cost. Maybe not the best place to learn!
You can also haul L-sized ammo to the Sister's of EVE hub called langissi. You can probably also sell probe launchers and probes there for a pretty penny in bigger qualities.
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Grond Artus
0
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Posted - 2016.02.09 13:32:48 -
[44] - Quote
Hi. I hope you are enjoying EvE
There's not much I can add to the already excellent advice that has been offered. However, there is one non-obvious thing you should probably know about, especially if you are harvesting your own materials and then manufacturing items from them. It took me an age to cotton on to this and it certainly drove me a bit mad for a while.
Eventually you will come across an item that seems to make you lose money. You may even go so far as to type it all up in a spreadsheet to try and work out why having x amount of minerals at value y plus your blueprint and manufacturing costs, your sell costs such as brokers fees etc all add up to more than the items sells for. It just doesn't make any sense.
The reason it doesn't make any sense is that people such as you and I are smart and we manufacture stuff to make a profit. Amazing as it may seem, some people aren't that bothered about profit. They just like making stuff and selling it. The more they sell the "better" they are doing, they tell themselves.
Another cause is players who view the minerals that they mine as "free". They do not factor in the sell value of the minerals into their production costs (which you absolutely always should). You might see this referred to sometimes as MIMAF (Minerals I Mine Are Free). Because of this, they will list items for sale at very low prices which ultimately leads to them making a loss. There's actually a lot of quite complex thinking around all this to do with opportunity costs and how much you value your time etc but just know that it exists.
As other have pointed out, a lot of playing the market is playing against other players. So sometimes they will deliberately sell at a loss to drive out smaller producers and then raise the price again once they are gone. Try to study the market and see if you can spot odd patterns where prices seem to plummet suddenly, only to rebound later. There is a fair chance that somone is trying to affect the market.
The last thing I would say is that sometimes CCP make changes to the game such as rebalancing modules and ships or increasing/decreasing the manufacturing requirements. This can make previously profitable items become loss making items (and vice-versa) as other items become more popular. Keep an eye on the dev blogs for any upcoming changes that may affect manufacturing. It's a quite a specialised skill and you may not want to get into predicting the future but again, just know that it exists and may account for low prices as players get rid of stockpiles.
And whatever you do, always remember to have fun. It's only a game after all |
Jean-Jaques Keikira
School of Applied Knowledge Caldari State
4
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Posted - 2016.02.12 14:32:22 -
[45] - Quote
I'm kind of in the same position, I like to do a lot of different things and bounce back and forth so activities don't get boring. This is what I found works for me:
1. Find a home base that is near (but not in) a trading hub. Maybe 1-2 jumps so you can easily sell off stuff for profit and buy what you need. Ideally this also has a factory where you can run manufacturing or blueprint jobs. It helps to have them in the same place because it's where your main stash of loot will be.
2. Find a secondary base as a mission hub. You can keep most of your combat ships and gear here, and have access to agents. Keep it stocked with ammo, or make it a place where you can buy it. When you get tired of running missions, haul your loot back to your main base to use in manufacturing, or sell it at the hub.
3. I also have a third base on the border of null-sec that I use as an exploration hub. I will hop over and run exploration sites, then dump off loot between runs when the hold gets full. Then when you're ready to cash in, haul your stuff back to your main base.
I find this is a good balance between having to make a lot of extra jumps when doing things (a drawback of having only one base), and getting confused by having ships and equipment scattered all over the place (having too many). If you do all your specialized activities in the appropriate ship, then haul your loot with an industrial, it will save you a lot of time moving stuff around. It does expose you to ganking a bit more, but that almost never happens as long as you don't auto-pilot and have any kind of defensive fit. |
Foxy Roxy Bastanold
Republic University Minmatar Republic
4
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Posted - 2016.02.17 13:23:17 -
[46] - Quote
Grond Artus wrote:Hi. I hope you are enjoying EvE Eventually you will come across an item that seems to make you lose money. You may even go so far as to type it all up in a spreadsheet to try and work out why having x amount of minerals at value y plus your blueprint and manufacturing costs, your sell costs such as brokers fees etc all add up to more than the items sells for. It just doesn't make any sense.
Yeah, I've done the math on this a lot. Without great skills, most items lose money. Thanks for all the helpful info!
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Foxy Roxy Bastanold
Republic University Minmatar Republic
4
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Posted - 2016.02.17 13:24:34 -
[47] - Quote
Jean-Jaques Keikira wrote:I'm kind of in the same position, I like to do a lot of different things and bounce back and forth so activities don't get boring. This is what I found works for me:
1. Find a home base that is near (but not in) a trading hub. Maybe 1-2 jumps so you can easily sell off stuff for profit and buy what you need. Ideally this also has a factory where you can run manufacturing or blueprint jobs. It helps to have them in the same place because it's where your main stash of loot will be.
2. Find a secondary base as a mission hub. You can keep most of your combat ships and gear here, and have access to agents. Keep it stocked with ammo, or make it a place where you can buy it. When you get tired of running missions, haul your loot back to your main base to use in manufacturing, or sell it at the hub.
3. I also have a third base on the border of null-sec that I use as an exploration hub. I will hop over and run exploration sites, then dump off loot between runs when the hold gets full. Then when you're ready to cash in, haul your stuff back to your main base.
I find this is a good balance between having to make a lot of extra jumps when doing things (a drawback of having only one base), and getting confused by having ships and equipment scattered all over the place (having too many). If you do all your specialized activities in the appropriate ship, then haul your loot with an industrial, it will save you a lot of time moving stuff around. It does expose you to ganking a bit more, but that almost never happens as long as you don't auto-pilot and have any kind of defensive fit.
This is going to help me immensely. I'm already starting to see the need to have a second base next to a mission hub. I'm going to use this. Thanks a million! |
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